0% found this document useful (0 votes)
269 views5 pages

Gmax Tutorial - Gmax Graphical User Interface (GUI)

The document discusses the graphical user interface (GUI) of the 3D modeling software Gmax. It describes the main elements of the GUI, including the main toolbar with tools for object selection, transformation, and materials. It outlines the four viewports that show different views of the model. The toolbox contains tools for object creation, modification, hierarchy, display, and utilities. The time axis and animation control allow viewing and editing animations. Additional controls manage view zooming, panning, and object rotation. Snap magnets help with grid alignment and angle snapping.

Uploaded by

Ceren Ergul
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
269 views5 pages

Gmax Tutorial - Gmax Graphical User Interface (GUI)

The document discusses the graphical user interface (GUI) of the 3D modeling software Gmax. It describes the main elements of the GUI, including the main toolbar with tools for object selection, transformation, and materials. It outlines the four viewports that show different views of the model. The toolbox contains tools for object creation, modification, hierarchy, display, and utilities. The time axis and animation control allow viewing and editing animations. Additional controls manage view zooming, panning, and object rotation. Snap magnets help with grid alignment and angle snapping.

Uploaded by

Ceren Ergul
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 5

Gmax Tutorial - Gmax Graphical User Interface (GUI)

2. The Graphical User Interface (GUI) Of Gmax


After launching Gmax with the Trainsim Gamepack link...

...the graphical user interface shows up.

http://www.vmbollig.de/msts/tut_en/gui/gui.html (1 of 5)15.03.2012 15:28:57

Gmax Tutorial - Gmax Graphical User Interface (GUI)

The Elements Of The GUI


The Main Toolbar
Gmax places the main toolbar on th right of the four big windows. It can be moved around freely. In most cases,
I place the main toolbar underneath the menuebar as shown in the picture above.

The most important functions are:

Redo. Redo allows more than one


backstep.

Select and link object. This function


determines the object hierarchy and is
needed to make animations work in
MSTS, and divide big objects into
smaller ones.

Select object

Select and move object

Select and rotate object

Select and scale object

http://www.vmbollig.de/msts/tut_en/gui/gui.html (2 of 5)15.03.2012 15:28:57

Gmax Tutorial - Gmax Graphical User Interface (GUI)

Material tools. Textures are loaded and


materials are put to the objects.

Material Navigator. Here we can see


all used materials.

The Viewports
In standard configuration, the viewports are showing the model in Top, Front, Left and perspective view. The
view selected is shown with a white border. Which is the view Front in the case shown.

The Toolbox
The toolbox contains the most important tools to create and modify objects.

http://www.vmbollig.de/msts/tut_en/gui/gui.html (3 of 5)15.03.2012 15:28:57

Gmax Tutorial - Gmax Graphical User Interface (GUI)

Create
To create basic objects, so called
primitives.

Modify
Here, the modelling takes place.

Hierarchy
we need this tool to set and align the
objects pivot points if necessary.

Display
With this function, we can hide objects
or make them transparent temporarily.

Utilities
In most cases, we need the Reset
XForm function only.

The Time Axis For Animations And Animation Control


The animation slider shows, which animation frame is visible in the viewports.

http://www.vmbollig.de/msts/tut_en/gui/gui.html (4 of 5)15.03.2012 15:28:57

Gmax Tutorial - Gmax Graphical User Interface (GUI)

This is the animation control

The View Control


With the animation control, we can zoom in and out, pan the display window and spin and turn the objects in the
perspective viewport. We can also switch a viewport to full screen mode and back.

The Snap Magnetos


With the magnetos we can snap to the grid or objects, and turn on and off the angle snap.

I will give further explanation to functions in the appropriate chapters if needed.

back to table of content

http://www.vmbollig.de/msts/tut_en/gui/gui.html (5 of 5)15.03.2012 15:28:57

You might also like