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Tech Integration Matrix 1

Technology Integration Matrix is to assist preservice educators in making connections between theories, resources, content, and pedagogy. Students will analyze projects completed in class on the matrix to demonstrate the relationships between theories, content, technology, and education. Every grade level has several standards for each content area designed to provide clarity and direction.

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0% found this document useful (0 votes)
43 views

Tech Integration Matrix 1

Technology Integration Matrix is to assist preservice educators in making connections between theories, resources, content, and pedagogy. Students will analyze projects completed in class on the matrix to demonstrate the relationships between theories, content, technology, and education. Every grade level has several standards for each content area designed to provide clarity and direction.

Uploaded by

api-316351511
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Technology Integration Matrix

Introduction
The goal is to promote technology integration that is seamless and that adds significant value to students learning of core
curriculum (language arts, math, social studies, and science content). You will investigate theoretical and practical issues
surrounding the use of multimedia, applications, Internet resources, educational software, and hardware within K-12 classrooms.
The Technology Integration Matrix is to assist preservice educators in making connections between theories, resources, content,
and pedagogy.
Learning Objective
Students will analyze projects completed in class on the Technology Integration Matrix to demonstrate the relationships between
theories, content, technology, and pedagogy.
Course Objectives
Instruction
2. Integrate technology into curriculum and pedagogy for ALL students.
Issues
4. Describe appropriate uses of technologies (Internet, multimedia, communication tools, etc.) in learning environments.
Skills Development
5. Apply information literacy skills (including searching and evaluation strategies) while using electronic resources.
6. Locate, analyze, and contribute to information from Web 2.0 sources.
Teaching with Technology
12.Research, teach, and publish ways to use innovative technology in education.
Directions
1. Read all information (introduction, objectives, explanations, the matrix)
2. Compare the concept, project, or method to the matrix.
3. Fill in how and why the concept, project, or method applies to the theory and standard and provide suggestions for use.
4. Write a five sentence reflection describing more detail or providing clarification for the information you filled in on the
matrix.
5. Load the matrix to the appropriate dropbox in BlackBoard and post it to the matrix page on your ePortfolio.
Explanation of Standards
www.cde.state.co.us
Colorado Academic Standards were created by the Colorado Department of Education to increase student performance in K-12
education and success post high school. The standards create accountability and are a topical organization of material in multiple
content areas. Every grade level has several standards for each content area designed to provide clarity and direction.
The standard elements include:

Prepared Graduate Competencies


Standard

Grade Level Expectations or High School Expectations


Evidence Outcomes
21st Century Skills and Readiness Competencies

Explanation of ISTE Standards for Teachers and Students


www.iste.org
ISTE is The International Society for Technology in Education. ISTE created technology standards for teachers and students in K-12
education to assist learning in a digital society, because technology has forever changed the way teaching and learning occur.
The benefits of using the ISTE Standards include:
Improving higher-order thinking skills, such as problem solving, critical thinking and creativity
Preparing students for their future in a competitive global job market
Designing student-centered, project-based and online learning environments
Guiding systemic change in our schools to create digital places of learning
Inspiring digital age professional models for working, collaborating and decision making
Explanation of Educational Theories
Education theory is the theory of the purpose, application and interpretation of education and learning. It largely an umbrella
term, being comprised of a number of theories, rather than a single explanation of how we learn, and how we should teach.
Rather, it is affected by several factors, including theoretical perspective and epistemological position.
There is no one, clear, universal explanation of how we learn and subsequent guidebook as to how we should teach. Rather, there
are a range of theories, each with their background in a different psychological and epistemological tradition. To understand
learning then, we have to understand the theories, and the rationale behind them.
http://www.ucdoer.ie/index.php/Education_Theory

You may agree or disagree with theories presented, but knowing and understanding if they have any value to add to your
pedagogy, and if they are in alignment with your teaching and technology integration philosophies, is vital to your preparation for
becoming an educator. If you are unfamiliar with the concepts and theories presented, please take the time to follow the links for
further information.
Explanation of Differentiation
Technology can be the great equalizer. In a classroom of 30 students, how will you meet the diverse needs of students?
Technology is one method to assist you in making this process a bit easier. Differentiation is modifying instruction to help
students with diverse academic needs and learning styles to master the same academic content using engaging techniques and
methods. As you complete projects for this class, you need to think of how they can be adjusted for gifted and talented students,
students with physical disabilities, and students with learning disabilities.

Technology Integration Matrix


Colorado Academic
Standards

ISTE
Standards
for
Teachers

ISTE
Standards
for Students

Blooms
Taxonomy

Mathematics
1. Number Sense,
Properties, and
Operations

2. Patterns, Functions,
and Algebraic
Structures

Create a website
that will supply
students with
math tools and
recourses in
relation to number
sense, properties,
and operations to
reference when
they get stuck on
their homework
and school work.
(Teaching
Example)
2. Design helpful
tools and digital
age assessments
a. Design relevant
learning
experiences that
will help students
further develop
their learning.
Create a website
that will supply
students with
math tools and
recourses in
relation to
patterns,
functions, and
algebraic
structures to
reference when
they get stuck on
their homework
and school work.
(Teaching
Example)
2. Design helpful
tools and digital
age assessments
a. Design relevant
learning

Have students write


and solve equations
on an interactive
website and then
analyze them as a
class. (Student
Example)
2. Students will use
communication and
collaboration in
order to correct
each others work,
and give proper
feedback.
a. Internet activity,
collaborate, relate,
interact, publish,
peers, and digital
input. (Student
Standard)

Understand students
will use the tools on
the teacher designed
website in order to
better understand the
mathematic problems.

Have students find


patterns, and solve
functions on the
teacher designed
website and analyze
them as a class.
(Student Example)
2. Students will use
communication and
collaboration in
order to correct
each others work,
and give proper
feedback.
a. Internet activity,
collaborate, relate,
interact, publish,
peers, and digital
input. (Student
Standard)

Create students will


create patterns for
their peers to solve in
order to better apply
their learning.

Constructivism

Student Use

Flipped
Classroom

3. Analysis, Statistics,
and Probability

4. Shape, Dimension,
and Geometric
Relationships

experiences that
will help students
further develop
their learning.
Create a website
that will supply
students with
math tools and
recourses to
reference when
they get stuck on
their homework
and schoolwork.
(Teaching
Example)
2. Design helpful
tools and digital
age assessments
a. Design relevant
learning
experiences that
will help students
further develop
their learning.
Create a website
that will supply
students with
math tools and
recourses to
reference when
they get stuck on
their homework
and schoolwork.
(Teaching
Example)
2. Design helpful
tools and digital
age assessments
a. Design relevant
learning
experiences that
will help students
further develop
their learning.

Have student solve


probability and
statistic problems
on the website as
well as create their
own problems for
their peers to solve.
2. Students will use
communication and
collaboration in
order to correct
each others work,
and give proper
feedback.
a. Internet activity,
collaborate, relate,
interact, publish,
peers, and digital
input. (Student
Standard)

Analyze students will


analyze each others
work on the website
and give feedback.

Have students solve


shape, and
dimension problems
and puzzles on the
teacher designed
website.
2. Students will use
communication and
collaboration in
order to correct
each others work,
and give proper
feedback.
a. Internet activity,
collaborate, relate,
interact, publish,
peers, and digital
input. (Student
Standard)

Apply and Create


students will apply
their knowledge of
shapes by creating
shape puzzles.

Reading, Writing, and Communicating


1. Oral Expression and
Listening

The teacher will


pay videos to
demonstrate
interaction
between story
characters.

Students will
express what they
have learned by
developing their
own characters.
1. Students will

Apply students will


apply their knowledge
of character
development by
creating their won
characters

3. The teacher will


model published
digital work.
Teachers inspire
Storytelling and
character
interaction and
will demonstrate
processes in a
global and digital
society.
a. Demonstrate
fluency in
technology
systems
and the transfer
of current
knowledge to new
technologies and
situations.

demonstrate
creativity by
creating their
original character
inspired by the
videos shown by the
teacher.
a. Apply existing
knowledge to
generate new ideas,
products, or
processes

2. Reading for All


Purposes

The teacher will


read allowed a
book and discus
the book with the
students. As well
as post reading
questions on the
website and play
scenes from the
book for further
understanding.
2. Design and
develop digital
age learning
experiences and
assessments
d. Model and
facilitate effective
use of current and
emerging digital
tools to locate,
analyze, evaluate,
and use
information
resources to
support research
and learning

Students will
acquire knowledge
and understanding
of literature and
develop a love for
reading. 1.
Creativity and
innovation
Students will
interact with the
book and will make
predictions based
on prior knowledge
of the book.
d. Identify trends
and forecast
possibilities

Analyze students will


analyze the book in
order to make future
predictions.

3. Writing and
Composition

The teacher will


use the website to
create a story
model. 3. Model

Students will be
able to interact with
the story and
provide their own

Create students will


use what they know
about writing stories
to create their own

4. Research and
Reasoning

digital age work


and learning
Teachers exhibit
knowledge, skills,
and work
processes
representative of
an innovative
professional in a
global and digital
society
a. Demonstrate
fluency in
technology
systems and the
transfer of current
knowledge to new
technologies and
situations

input on building
the story.
1. Creativity and
innovation Students
demonstrate
creative thinking,
construct
knowledge, and
develop innovative
products and
processes using
technology.
b. Create original
works as a means of
personal or group
expression

class story.

The teacher will


post research
topics and links to
help students
construct their
research projects.
2. Design and
develop digital
age learning
experiences and
assessments
Teachers design,
develop, and
evaluate
authentic learning
experiences and
assessments
incorporating
contemporary
tools and
resources to
maximize content
learning in
context and to
develop the
knowledge, skills,
and attitudes
identified in the
Standards
d. Model and
facilitate effective
use of current and
emerging digital

Student will use the


information
provided on the
website to explore
and find new ideas
on their own
research topics.
3. Research and
information fluency
Students apply
digital tools to
gather, evaluate,
and use
information.
b. Locate, organize,
analyze, evaluate,
synthesize, and
ethically use
information from a
variety of sources
and media

Evaluate students
will evaluate the
information that they
find on the internet
and decide if it is
relevant to their topic.

tools to locate,
analyze, evaluate,
and use
information
resources to
support research
and learning

Social Studies
1. History

Using the website


the teacher will
show relevant
videos and
pictures of what
happened in
history.
1. Facilitate and
inspire student
learning and
creativity
Teachers use their
knowledge of
subject matter,
teaching and
learning, and
technology to
facilitate
experiences that
advance student
learning,
creativity, and
innovation in both
face-to-face and
virtual
environments.
c. Promote
student reflection
using
collaborative tools
to reveal and
clarify students
conceptual
understanding
and thinking,
planning, and
creative processes

Students learn by
visually seeing what
happened in the
world. 4. Critical
thinking, problem
solving, and
decision making
Students use critical
thinking skills to
plan and conduct
research, manage
projects, solve
problems, and make
informed decisions
using appropriate
digital tools and
resources.
a. Identify and
define authentic
problems and
significant questions
for investigation

Understand students
will understand the
history of the would
and how certain
events influenced
others.

2. Geography

Using the website


the teacher will
show a variety of
maps and
geological
features

Using the website,


students will be able
to build their own
virtual world by
using specific land
features.

Apply and createstudents will apply


what they learned
about maps and
physical features to
create their own

3. Economics

1. Facilitate and
inspire student
learning and
creativity
Teachers use their
knowledge of
subject matter,
teaching and
learning, and
technology to
facilitate
experiences that
advance student
learning,
creativity, and
innovation in both
face-to-face and
virtual
environments.
b. Engage
students in
exploring realworld issues and
solving authentic
problems using
digital tools and
resources

1. Creativity and
innovation Students
demonstrate
creative thinking,
construct
knowledge, and
develop innovative
products and
processes using
technology.
a. Apply existing
knowledge to
generate new ideas,
products, or
processes

interpretations.

Teachers will use


the website to
demonstrate
economic
situations and
demonstrate how
currency is used.
1. Facilitate and
inspire student
learning and
creativity
Teachers use their
knowledge of
subject matter,
teaching and
learning, and
technology to
facilitate
experiences that
advance student
learning,
creativity, and
innovation in both
face-to-face and
virtual

Students will be
able to apply their
knowledge to real
world situations by
learning how to deal
with money and
economic situations.
1. Creativity and
innovation Students
demonstrate
creative thinking,
construct
knowledge, and
develop innovative
products and
processes using
technology.
c. Use models and
simulations to
explore complex
systems and issues

Apply-students will
apply what they know
of economics to real
world situations.

environments.
b. Engage
students in
exploring realworld issues and
solving authentic
problems using
digital tools and
resources

4. Civics

The teacher will


use government
related material to
demonstrate how
our government
works.
Promote and
model digital
citizenship and
responsibility
Teachers
understand local
and global
societal issues
and
responsibilities in
an evolving digital
culture and
exhibit legal and
ethical behavior in
their professional
practices.
a. Advocate,
model, and teach
safe, legal, and
ethical use of
digital information
and technology,
including respect
for copyright,
intellectual
property, and the
appropriate
documentation of
sources

Students will learn


how the rules and
laws of the world
work.
5. Digital citizenship
Students
understand human,
cultural, and
societal
issues related to
technology and
practice legal and
ethical behavior.
a. Advocate and
practice safe, legal,
and responsible use
of information and
technology

Understand- students
will understand how
the world works and
what rules and
regulations allow the
world to work as it
does.

1. Physical Science

Teachers will show


the physical
attributes of
science using the
website.

Students will learn


how physical
science works and
what makes up
physical science.

Evaluate students
will be able to
evaluate the physical
science experiments
in order to see how

Science

2. Life Science

2. Design and
develop digital
age learning
experiences and
assessments
Teachers design,
develop, and
evaluate
authentic learning
experiences and
assessments
incorporating
contemporary
tools and
resources to
maximize content
learning in
context and to
develop the
knowledge, skills,
and attitudes
identified in the
Standards
d. Model and
facilitate effective
use of current and
emerging digital
tools to locate,
analyze, evaluate,
and use
information
resources to
support research
and learning

3. Research and
information fluency
Students apply
digital tools to
gather, evaluate,
and use
information.
c. Evaluate and
select information
sources and digital
tools based on the
appropriateness to
specific tasks

they work.

Teachers will
demonstrate how
life science works
by using the
website.
3. Model digital
age work and
learning Teachers
exhibit
knowledge, skills,
and work
processes
representative of
an innovative
professional in a
global and digital
society. a.
Demonstrate

Students will learn


about life science
and will be able to
use the technology
to apply it to their
learning.
2. Communication
and collaboration
Students use digital
media and
environments to
communicate and
work
collaboratively,
including at a
distance, to support
individual learning
and contribute to

Understand studnets
will understand the
way that life works
and will be able to use
the technology in
order to further
extend their learning.

3. Earth Systems
Science

fluency in
technology
systems and the
transfer of current
knowledge to new
technologies and
situations

the learning of
others
b. Communicate
information and
ideas effectively to
multiple audiences
using a variety of
media and formats

Teachers will
demonstrate
earth science
concepts using
the website.
2. Design and
develop digital
age
learning
experiences and
assessments
Teachers design,
develop, and
evaluate
authentic learning
experiences and
assessments
incorporating
contemporary
tools and
resources
to maximize
content learning
in context and
to develop the
knowledge, skills,
and attitudes
a. Design or adapt
relevant learning
experiences that
incorporate digital
tools and
resources to
promote student
learning and
creativity

Students learn the


important of earth
science and learn
how to use new
technology.
1. Creativity and
innovation Students
demonstrate
creative thinking,
construct
knowledge, and
develop innovative
products and
processes using
technology.
c. Use models and
simulations to
explore complex
systems and issues

Understand and apply


students understand
what happens in the
world around them
and then can use the
new technology to
apply their
knowledge.

Differentiation
Learning Disabilities EEOs
Physical Disabilities
Gifted/ Talented

Other
Reflection:

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