Tech Integration Matrix 1
Tech Integration Matrix 1
Introduction
The goal is to promote technology integration that is seamless and that adds significant value to students learning of core
curriculum (language arts, math, social studies, and science content). You will investigate theoretical and practical issues
surrounding the use of multimedia, applications, Internet resources, educational software, and hardware within K-12 classrooms.
The Technology Integration Matrix is to assist preservice educators in making connections between theories, resources, content,
and pedagogy.
Learning Objective
Students will analyze projects completed in class on the Technology Integration Matrix to demonstrate the relationships between
theories, content, technology, and pedagogy.
Course Objectives
Instruction
2. Integrate technology into curriculum and pedagogy for ALL students.
Issues
4. Describe appropriate uses of technologies (Internet, multimedia, communication tools, etc.) in learning environments.
Skills Development
5. Apply information literacy skills (including searching and evaluation strategies) while using electronic resources.
6. Locate, analyze, and contribute to information from Web 2.0 sources.
Teaching with Technology
12.Research, teach, and publish ways to use innovative technology in education.
Directions
1. Read all information (introduction, objectives, explanations, the matrix)
2. Compare the concept, project, or method to the matrix.
3. Fill in how and why the concept, project, or method applies to the theory and standard and provide suggestions for use.
4. Write a five sentence reflection describing more detail or providing clarification for the information you filled in on the
matrix.
5. Load the matrix to the appropriate dropbox in BlackBoard and post it to the matrix page on your ePortfolio.
Explanation of Standards
www.cde.state.co.us
Colorado Academic Standards were created by the Colorado Department of Education to increase student performance in K-12
education and success post high school. The standards create accountability and are a topical organization of material in multiple
content areas. Every grade level has several standards for each content area designed to provide clarity and direction.
The standard elements include:
You may agree or disagree with theories presented, but knowing and understanding if they have any value to add to your
pedagogy, and if they are in alignment with your teaching and technology integration philosophies, is vital to your preparation for
becoming an educator. If you are unfamiliar with the concepts and theories presented, please take the time to follow the links for
further information.
Explanation of Differentiation
Technology can be the great equalizer. In a classroom of 30 students, how will you meet the diverse needs of students?
Technology is one method to assist you in making this process a bit easier. Differentiation is modifying instruction to help
students with diverse academic needs and learning styles to master the same academic content using engaging techniques and
methods. As you complete projects for this class, you need to think of how they can be adjusted for gifted and talented students,
students with physical disabilities, and students with learning disabilities.
ISTE
Standards
for
Teachers
ISTE
Standards
for Students
Blooms
Taxonomy
Mathematics
1. Number Sense,
Properties, and
Operations
2. Patterns, Functions,
and Algebraic
Structures
Create a website
that will supply
students with
math tools and
recourses in
relation to number
sense, properties,
and operations to
reference when
they get stuck on
their homework
and school work.
(Teaching
Example)
2. Design helpful
tools and digital
age assessments
a. Design relevant
learning
experiences that
will help students
further develop
their learning.
Create a website
that will supply
students with
math tools and
recourses in
relation to
patterns,
functions, and
algebraic
structures to
reference when
they get stuck on
their homework
and school work.
(Teaching
Example)
2. Design helpful
tools and digital
age assessments
a. Design relevant
learning
Understand students
will use the tools on
the teacher designed
website in order to
better understand the
mathematic problems.
Constructivism
Student Use
Flipped
Classroom
3. Analysis, Statistics,
and Probability
4. Shape, Dimension,
and Geometric
Relationships
experiences that
will help students
further develop
their learning.
Create a website
that will supply
students with
math tools and
recourses to
reference when
they get stuck on
their homework
and schoolwork.
(Teaching
Example)
2. Design helpful
tools and digital
age assessments
a. Design relevant
learning
experiences that
will help students
further develop
their learning.
Create a website
that will supply
students with
math tools and
recourses to
reference when
they get stuck on
their homework
and schoolwork.
(Teaching
Example)
2. Design helpful
tools and digital
age assessments
a. Design relevant
learning
experiences that
will help students
further develop
their learning.
Students will
express what they
have learned by
developing their
own characters.
1. Students will
demonstrate
creativity by
creating their
original character
inspired by the
videos shown by the
teacher.
a. Apply existing
knowledge to
generate new ideas,
products, or
processes
Students will
acquire knowledge
and understanding
of literature and
develop a love for
reading. 1.
Creativity and
innovation
Students will
interact with the
book and will make
predictions based
on prior knowledge
of the book.
d. Identify trends
and forecast
possibilities
3. Writing and
Composition
Students will be
able to interact with
the story and
provide their own
4. Research and
Reasoning
input on building
the story.
1. Creativity and
innovation Students
demonstrate
creative thinking,
construct
knowledge, and
develop innovative
products and
processes using
technology.
b. Create original
works as a means of
personal or group
expression
class story.
Evaluate students
will evaluate the
information that they
find on the internet
and decide if it is
relevant to their topic.
tools to locate,
analyze, evaluate,
and use
information
resources to
support research
and learning
Social Studies
1. History
Students learn by
visually seeing what
happened in the
world. 4. Critical
thinking, problem
solving, and
decision making
Students use critical
thinking skills to
plan and conduct
research, manage
projects, solve
problems, and make
informed decisions
using appropriate
digital tools and
resources.
a. Identify and
define authentic
problems and
significant questions
for investigation
Understand students
will understand the
history of the would
and how certain
events influenced
others.
2. Geography
3. Economics
1. Facilitate and
inspire student
learning and
creativity
Teachers use their
knowledge of
subject matter,
teaching and
learning, and
technology to
facilitate
experiences that
advance student
learning,
creativity, and
innovation in both
face-to-face and
virtual
environments.
b. Engage
students in
exploring realworld issues and
solving authentic
problems using
digital tools and
resources
1. Creativity and
innovation Students
demonstrate
creative thinking,
construct
knowledge, and
develop innovative
products and
processes using
technology.
a. Apply existing
knowledge to
generate new ideas,
products, or
processes
interpretations.
Students will be
able to apply their
knowledge to real
world situations by
learning how to deal
with money and
economic situations.
1. Creativity and
innovation Students
demonstrate
creative thinking,
construct
knowledge, and
develop innovative
products and
processes using
technology.
c. Use models and
simulations to
explore complex
systems and issues
Apply-students will
apply what they know
of economics to real
world situations.
environments.
b. Engage
students in
exploring realworld issues and
solving authentic
problems using
digital tools and
resources
4. Civics
Understand- students
will understand how
the world works and
what rules and
regulations allow the
world to work as it
does.
1. Physical Science
Evaluate students
will be able to
evaluate the physical
science experiments
in order to see how
Science
2. Life Science
2. Design and
develop digital
age learning
experiences and
assessments
Teachers design,
develop, and
evaluate
authentic learning
experiences and
assessments
incorporating
contemporary
tools and
resources to
maximize content
learning in
context and to
develop the
knowledge, skills,
and attitudes
identified in the
Standards
d. Model and
facilitate effective
use of current and
emerging digital
tools to locate,
analyze, evaluate,
and use
information
resources to
support research
and learning
3. Research and
information fluency
Students apply
digital tools to
gather, evaluate,
and use
information.
c. Evaluate and
select information
sources and digital
tools based on the
appropriateness to
specific tasks
they work.
Teachers will
demonstrate how
life science works
by using the
website.
3. Model digital
age work and
learning Teachers
exhibit
knowledge, skills,
and work
processes
representative of
an innovative
professional in a
global and digital
society. a.
Demonstrate
Understand studnets
will understand the
way that life works
and will be able to use
the technology in
order to further
extend their learning.
3. Earth Systems
Science
fluency in
technology
systems and the
transfer of current
knowledge to new
technologies and
situations
the learning of
others
b. Communicate
information and
ideas effectively to
multiple audiences
using a variety of
media and formats
Teachers will
demonstrate
earth science
concepts using
the website.
2. Design and
develop digital
age
learning
experiences and
assessments
Teachers design,
develop, and
evaluate
authentic learning
experiences and
assessments
incorporating
contemporary
tools and
resources
to maximize
content learning
in context and
to develop the
knowledge, skills,
and attitudes
a. Design or adapt
relevant learning
experiences that
incorporate digital
tools and
resources to
promote student
learning and
creativity
Differentiation
Learning Disabilities EEOs
Physical Disabilities
Gifted/ Talented
Other
Reflection: