Operator Repictured
Operator Repictured
GIGS
(Profit / catastrophe)
Choose 3 paying gigs:
Bodyguarding (1-barter / embattled)
Surveillance (1-barter / deceived)
Raiding (1-barter / embattled)
Enforcement (1-barter / overthrown)
Honest work (1-barter / impoverished)
Companionship (1-barter / entangled)
Deliveries (1-barter / bushwacked)
Infiltration (1-barter / discovered)
Scavenging (1-barter / impoverished)
Brokering deals (1-barter / shut out)
Technical work (2-barter / shut out)
Fucking (2-barter / entangled)
Compound defense (2-barter / infiltrated)
Doing murders (3-barter / embattled)
CREW/CONTACTS
-Shadow
Ops gyors titokzatos
csendes
-Marko
Hunter
kivl lvsz
THE OPERATOR
In Apocalypse World, heres what youve got, right? Youve got Dremmer
and Balls on one side, warlord slaver and his skinny fucking enforcer,
raiding from their stronghold of concrete and iron spikes. On the other side
youve got the barge people, living their short disease-crippled lives up and
down the dead poisoned river. Further along and youve got Lighthouse, a
men-and-women hunger cult gone wrong barricaded in on the edge of the
breeding pit burn flats.
You, you just want to make your way and have some freedom but this is
what youve got to work with. Not fucking rosy.
a character playbook for
APOCALYPSE
2k+10 D. Vincent Baker
www.apocalypse-world.com
ADDITIONAL RULES
WORLD
GIGS ON SCREEN
BARTER
1-barter will cover a months living expenses, if your tastes arent too grand.
1-barter will also cover your crews cut of a couple three four profitable gigs.
As a one-time expenditure, and very subject to availability, 1-barter might
count for: a night in high luxury and company; any weapon, gear or fashion
not valuable or hi-tech; the material costs of a crash resuscitation by an angel; a
weeks hire of the protective companionship of a battlebabe or gunlugger; repair
of a piece of hi-tech gear by a savvyhead; a years tribute to a warlord; a months
maintenance and repairs for a hi-performance vehicle well-used; bribes, fees and
gifts sufficient to get you into almost anyones presence.
For better stuff, you should expect to make particular arrangements. You
cant just wander around the commons of some hardhold with oddments
ajangle and expect to find hi-tech or luxe eternal.
When you give 1-barter to someone, but with strings attached, it counts
as manipulating them and hitting the roll with a 10+, no roll required.
When you go into a holdings bustling market, looking for some particular
thing to buy, and its not obvious whether you should be able to just go buy
one like that, roll+sharp. On a 10+, yes, you can just go buy it like that. On a
79, the MC chooses one of the following:
it costs 1-barter more than youd expect
its available, but only if you meet with a guy who knows a guy
damn, I had one, I just sold it to this guy named Rolfball, maybe you can go get it
off him?
sorry, I dont have that, but maybe this will do instead?
When you make known that you want a thing and drop jingle to speed
it on its way, roll+barter spent (max roll+3). It has to be a thing you could
legitimately get this way. On a 10+ it comes to you, no strings attached. On
a 79 it comes to you, or something pretty close. On a miss, it comes to you,
but with strings very much attached.
K
R
C
O
OPERAT
L
THE
CREATING AN OPERATOR
To create your operator, choose name, look, stats, moves, gigs,
crew/contacts, gear, and Hx.
NAME
STATS
Choose one set:
Cool+2 Hard=0 Hot-1 Sharp+2 Weird-1
Cool+2 Hard+1 Hot+1 Sharp=0 Weird-1
Cool+2 Hard-1 Hot+1 Sharp+1 Weird=0
Cool+2 Hard=0 Hot=0 Sharp+1 Weird-1
MOVES
You get all the basic moves. You get
moonlighting, and then choose a second
operator move.
HX
Everyone introduces their characters by
name, look and outlook. Take your turn.
List the other characters names.
Go around again for Hx. On your turn,
choose 1 or both:
One of them once faced down dedicated
violence to get you out of a fix. Tell that
player Hx+2.
One of them once let you down in a pinch
and left you holding the bill. Tell that
player Hx-1.
Tell everyone else Hx+1.
On the others turns:
Whatever number everyone tells you,
give it +1 and write it next to their
characters name. You depend upon clear
relationships.
At the end, find the character with the
highest Hx on your sheet. Ask that player
which of your stats is most interesting,
and highlight it. e MC will have you
highlight a second stat too.
LOOK
NAME
LOOK
ltnys szigor vkony magas
hatrozott frfi
STATS
+2
COOL
-1
IMPROVEMENT
Whenever you roll a
highlighted stat, and whenever
you reset your Hx with
someone, mark an experience
circle. When you mark the 5th ,
improve and erase.
Each time you improve, choose
one of the options. Check it off;
you cant choose it again.
MOVES
do something
under fire
HX
go aggro;
seize by force
HARD
+1
HOT
highlight
+1
SHARP
read a sitch;
read a person
highlight
highlight
seduce or
manipulate
OPERATOR MOVES
Eye on the door: name your escape route and roll+cool. On a 10+ youre
gone. On a 79, you can go or stay, but if you go it costs you: leave something
behind, or take something with you, the MC will tell you what. On a miss,
youre caught vulnerable, half in and half out.
highlight
GEAR
You get:
9mm (2-harm close loud) or a
signature weapon (detail with
the MC)
oddments worth 1-barter
fashion suitable to your look,
including at your option a
piece worth 1-armor (you
detail)
Specter
OPERATOR SPECIAL
0
WEIRD
HARM
highlight
countdown
12
3
6
stabilized
shattered (-1cool)
crippled (-1hard)
disfigured (-1hot)
broken (-1sharp)
experience
HOLD
OTHER MOVES