Star Wars D6 Rebels Sourcebook
Star Wars D6 Rebels Sourcebook
Star Wars D6 Rebels Sourcebook
HEROES OF THE
RESISTANCE
have the crew's best interests in mind and will always help
them during a problem, prompting his partners to forgive his
personality quirks. Though he does not get along with the
Ghost's computer, the Phantom follows Chopper's commands
without question.
C1-10P CHOPPER
Codename: Spectre 3
C1-10P, commonly known as "Chopper," is a C1 model astromech droid with masculine programming. His master, Hera
Syndulla, is a member of a resistance movement opposing the
Empire. Most of his original components have been replaced
with second-hand parts.
Chopper makes himself an invaluable member of the Ghost
by customizing the vessel to such a degree that he is the only
one who understands its systems well enough to keep it running. Despite his mechanical skills, he prefers to do things such
as playing holochess rather than performing menial labor
aboard the ship. His favorite feature is his electroshock prod,
which he uses to shock enemies.
Chopper speaks binary, a common droid language. He can
only be understood by Hera, Kanan Jarrus, and Sabine Wren.
He and Ezra Bridger enjoy playing tricks on one another. He
also later grew fond of C-3PO, after the latter complimented
him for his polite "manners."
Relationships
C1-10P Chopper
Model: Heavily modified Industrial Automaton
C1-10P Astromech Droid
DEXTERITY 2D
alone help them. After meeting the crew of the Ghost, Ezra
became a bit more trusting. Ezra is charismatic, which helped
him get by during his early years. Though he was a thief, he
was easygoing and upbeat, liking to play pranks and make
jokes. He flirts with Sabine and pranks Zeb but with his lighthearted attitude he hides from the others what he really feels
about his parents, as he doesnt trust people easily.
Relationships
EZRA BRIDGER
Codename: Spectre 6
Ezra was born on the planet Lothal, to Mira and Ephraim
Bridger, the same year when the Empire came to power. His
parents were involved in speaking out against the Empire because they fought for those in need and for his freedom. Sadly
his parents small rebellion would cost them and by the time he
was seven his parents were taken away by the Empire, leaving
Ezra to fend for himself. He eventually took up residence in an
abandoned communication tower, which he nicknamed Ezra's
Tower. Throughout his childhood, Ezra would occasionally
trigger "strange abilities", which allowed him to see into the
future. At the time, Ezra didn't know the true nature of these
abilities, which, in truth, were the Force.
Ezra's outfit is more than meets the eye. Firstly, his hands
are fitted with protective gloves. Directly above his left arm is
an Energy Slingshot. A comlink is located on the left side of
his waist. His left knee is padded for improved sliding. Finally,
Ezra also keeps a backpack on him, which is filled with stolen
gadgets (e.g. wrench, flashlight, droid arm, and a holodisk).
He also has a lightsaber-blaster hybrid, allowing him to engage in lightsaber combat as well as firefights. The lightsaber
blade was light and swift, which compliments Bridger's speed
and size. The blaster component was built as a result of
Bridger's lack of skill at deflecting blaster bolts with his blade;
Force Powers
Ezra holds a strong connection to the Force, so strong that
he (unknowingly) used the Force throughout his years on the
streets. He is capable of Force Sense, which is what first drew
him to Kanan, and was able to Force Jump with a crate onto
the Ghost. He begins learning Telekinesis under Kanan and
first uses the Force Push against Kallus to save Zeb. As his
training progresses, Kanan teaches Ezra the technique of Animal Friendship, which they use against the Inquisitor by herding a group of fyrnocks against him and his troopers.
However, Ezra's troubled past and Kanan's training could
not prepare him for when he briefly tapped into the Dark
Side, which encouraged Kanan to test Ezra by sending him
into the Jedi Temple of Lothal. Despite a rough start, Ezra
manages to overcome his fears and is rewarded with a kyber
crystal, enabling him to construct his own lightsaber.
Relationships
Special Abilities:
Force Skills: Control 3D+2, sense 4D+2, alter
3D
Force Powers (these are the known powers
Ezra Bridger possessed and it is believed
that he had access to many other powers):
Control: concentration, resist stun
Sense Powers: danger sense, life detection, life sense, sense force
Alter: telekinesis
Control and Sense: lightsaber combat,
projective telepathy
Note: Projective telepathy can be used
to project the Force users emotions to
those around him. Ezra and Kanan did
this with the Loth-cat in "Empire Day."
Ezra, while inadvertently calling on the
Dark Side in "Gathering Forces" called
the alpha fyrnock and had it attack The
Inquisitor.
Equipment:
Energy Slingshot (4D+2 stun, 3-4/8/24), backpack, lock picking tools, Lightsaber(Difficult, 5D,
Ezra Bridger
DEXTERITY 3D
Blaster 6D, dodge 7D, lightsaber 4D+2, melee
parry 5D, pick pocket 8D, running 6D
KNOWLEDGE 2D+1
Streetwise 4D+2, survival 4D, value 3D+2
MECHANICAL 2D
Repulsorlift operation 5D
PERCEPTION 4D
Con 6D, hide 5D+2, sneak 7D
STRENGTH 2D
Climbing/jumping 5D+1
TECHNICAL 3D+2
Equipment repair 5D, lightsaber repair 4D,
repulsorlift repair 4D+2
GARAZEB ZEB
ORRELIOS
Codename: Spectre 4
Garazeb Orrelios, better known as Zeb, is a male Lasat. He
serves as a rebel alongside the crew of the Ghost after his
homeworld was destroyed by the Empire.
Zeb grew up on his homeworld Lasan. Here, he served in
the Lasan Honor Guard. During the destruction of Lasan at
the hands of the Galactic Empire, Garazeb, along with the rest
of the Honor Guard, helped protect his people. Unfortunately,
the Honor Guard was no match for the wrath of the Empire,
and they quickly succumbed. Garazeb managed to survive the
endeavor, unlike most of his kind. Because of this ordeal, Zeb
has a great deal of sympathy towards the weak.
Relationships
Ezra: Zeb and Ezra's relationship is one that is constantly evolving. At first, the two of them held a stiff
grudge against one another. Zeb would often cast
Ezra aside, especially during fights. Over time however, the two of them have developed a bond.
Chopper: Zeb has strong dislike for Chopper, nearly
hateful in degree. Chopper's disrespect and laziness
frustrates Zeb a great deal.
Agent Kallus: Zeb and Kallus had their first
face-to-face encounter when Kallus challenged Zeb
with, to his fury, a Bo-Rifle. Furious that his old military unit's signature weapon was wielded by an Imperial, Zeb answered the challenge viciously, and
during the duel Kallus mocked Zeb about his fear of
the disrupters and Zeb's world was rocked when
Kallus admitted to being responsible for the atrocities against Zeb's people. This would lead to them
becoming archenemies.
Zebs Bo-Rifle
Type: Melee weapon/blaster pistol
Scale: Character
Skill: Melee; Blaster
Ammo: NA; 50 (power packs: 25)
Cost: Unique
Availability: Fire Rate: -; 1
Difficulty: Moderate; by range
Range: Melee; 3-30/120/350
Damage: STR+2D Stun; 4D+1
Capsule:
A unique weapon that could be used as both a
blaster rifle and a staff. The weapon was used
exclusively by the Lasan Honor Guard, and was
an important part of Lasat culture. Following the
rise of the Galactic Empire, the weapon became
extremely uncommon. It was manufactured by
the Lasan-Malamut Firearms Corporation, and
was issued to the Lasan Honor Guard on the
planet Lasan.
PERCEPTION 2D
STRENGTH 5D
Brawling 10D, climbing/jumping 7D, lifting 6D,
stamina 8D
TECHNICAL 3D+1
bo-rifle repair 5D+2, first aid 5D, repulsorlift
repair 6D
Special Abilities:
Prehensile Toes: due to their unique
physiology, Lasat gain a +1D bonus to their
climbing rolls. Lasat toes are very strong,
allowing them to pick up items equal to their
normal carrying capacity, but lack any fine
motor control.
Darkvision: Lasat have highly developed
night vision allowing them to see in dark
without penalty up to 50 meters.
Equipment:
Bo-rifle (Moderate melee combat, STR+2D
stun; 4D+1, 3-30/120/350)
Force Points: 1
Dark Side Points: 0
Character Points: 11
Move: 12
Size: 2.1 meters (115 kilograms)
HERA SYNDULLA
Codename: Spectre 2
Hera Syndulla is a Twi'lek female rebel and the daughter of
Twi'lek revolutionary Cham Syndulla who lived during the
reign of the Galactic Empire. A capable pilot, Syndulla is the
owner of the VCX-100 light freighter Ghost. She is close with
Kanan Jarrus, whom she convinced to become a rebel.
Following the rise of the Galactic Empire, Hera became a
first-rate starship pilot. Hera then met the former Jedi, Kanan
Jarrus on the planet Gorse, where she convinced him to fight
against the Empire. She was inspired to become a rebel by her
father, the Twi'lek revolutionary Cham Syndulla, who had
fought against the Confederacy of Independent Systems in the
Clone Wars and the Empire after the war's end.
10
5D+2
PERCEPTION 3D
Bargain 4D+2, command 4D, persuasion
5D+1
STRENGTH 2D+2
TECHNICAL 3D
Computer programming/repair 4D+1, droid
programming 4D+1, droid repair 5D, space
transports repair 5D, starship weapons repair
3D+2
Special Abilities:
Head-tails: Twi'leks can use their head-tails
to communicate in secret with each other,
even if in a room full of others. The complex
movement of the tails is, in a sense, a "secret" language that all Twi'leks are fluent in.
Equipment:
Blurrg-1120 Holdout Blaster (4D, 3-10/20/35,
The character may make two shots as a single
action. This counts as a single action but increases the task difficulty by one rank. If shooting at a single target make one roll, if shooting
at two targets roll vs each).
Force Points: 2
Relationships
Hera Sundulla
DEXTERITY 3D
Blaster 5D+2, dodge 6D+2, running 3D+2,
vehicle blasters 6D+1
KNOWLEDGE 2D
Languages 3D, planetary systems 5D+2,
streetwise 5D, survival 4D, value 5D, willpower
4D+2
MECHANICAL 3D+2
Astrogation 5D, communications 4D, sensors
4D+2, space transports 6D+2, space
transport: VCX-100 7D+2, starfighter piloting
5D+2, starship gunnery 5D, starship shields
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Hull: 5D
Shields: 1D+1
Sensors:
Passive: 20/1D
Scan: 40/2D
Search: 50/3D
Focus: 3/4D
Weapons:
2 Twin Laser Cannon
Fire Arc: 2 turret (dorsal), forwards (below
cockpit; can coordinate with pilot)
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
Game Notes:
Signal Modulator: currently broadcasting as
the Tontine.
Engine Baffles, Energy Dampeners, Static
Jammers: +2D difficulty modifier to scan
the "Ghost."
Docking Ring (starboard and port).
External Cargo Ring (ventral).
Ghost
Craft: Modified CEC VCX-100 Light Freighter
Type: Light transport
Scale: Starfighter
Length: 44 meters
Skill: Space transports: VCX-100
Crew: 1 (can coordinate); 3 gunners; Skeleton:
1/+5
Passengers: 6
Cargo Capacity: 150 metric tons
Consumables: 6 months
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Atmosphere: 365; 1,050 km/h
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fier.
Source: Star Wars Rebels animated-tv, stats by +Oliver Queen.
Phantom
Craft: Modified CEC VCX-101 Short-Range
Assault Shuttle
Skill: Space Transports
Length: 12 meters
Crew: 1
Passengers: 8
Consumables: 2 weeks
Hyperdrive Multiplier: No
Hyperdrive Backup: No
Navigation Computer: No
Cargo Capacity: 550 kilograms
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 4D
Shields: 1D+2
Sensors:
Passive: 25/0D
Scan: 50/1D
Search: 75/2D
Focus: 3/4D
Weapons:
Twin Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1 (pilot)
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Top Laser Turret
Fire Arc: Turret
Crew: 1 (pilot)
Fire Control: 2D
Space: 1-5/10/17
Atmosphere Range: 1-500/1/1.7 km
Damage: 5D
Game Notes:
Sensor Jammer: all sensor scans to detect
the Phantom suffer a +2D difficulty modi-
KANAN JARRUS
Codename: Spectre 1
Kanan Jarrus, born Caleb Dume, was a Human male Jedi
Padawan who survived Order 66. Going into hiding, he forsook the Jedi ways for some time, swapping his blue-bladed
lightsaber for a blaster. Eventually, he would come to command the VCX-100 light freighter Ghost several years before
the Battle of Yavin. While cocky and often sarcastic, Jarrus
was eager to help out and fight the Galactic Empire. Five years
before the Battle of Yavin, Jarrus met Ezra Bridger, a fourteen-year-old Force-sensitive Human, whom he decided to
mentor.
A Human male, Caleb Dume was born during the waning
years of the Galactic Republic. He was integrated into the Jedi
Order, and, as a youngling, caught the eye of Jedi Master
Depa Billaba. He once attended a lecture by Obi-Wan Kenobi
in the Jedi Temple central security station learning about the
Jedi recall signal and inadvertently giving Obi-Wan the idea to
use the beacon to warn Jedi away.
Billaba would eventually take Caleb on as her Padawan, but
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15
for various levels of difficulty and may include additional Force attributes, skills, etc to open.
Files may be encrypted using the same criteria as the
Force lock as well as additional requirements (specific knowledge skill roll, Force power, etc)
Using the information provided by a Jedi holocron
will grant a +2 pip bonus to repair and scholar skill
rolls that have to do with Jedi-oriented equipment
(lightsabers, jedi armor, vehicles, starships, etc.).
Attempts to get information from the holocron requires a Very Difficult Scholar: Jedi lore skill check.
Treat holocron as having Scholar: Jedi Lore 5D.
The character receives a +1 pip bonus for every Force
point he has, and a -1 pip penalty for every Dark
Side point he has.
Force Power Lessons: Sense force, danger sense, animal friendship, lightsaber combat, telekinesis, force
push, force leap. The holocron is considered a
teacher with Force skills: Control 1D, Sense 1D, Alter 1D
Relationships
Ezra Bridger: Kanan and Ezra's relationship was crucial to one another. Once Ezra joins the crew, Kanan
enters the role of teacher and unsuccessfully tries to
teach his new student the ways of the Jedi. But due
to his incomplete training and hesitation, Kanan initially has problems being a competent teacher to
Ezra that soon believes Ezra deserves better than
him. Only after the fruitless endeavor to free Luminara (who had been long dead) and working together
to use the Force to make their escape does Kanan
find the resolve he needs, swearing to Ezra he will
not try to train the boy, he would train him, and
their relationship as master and apprentice improves.
Together, the two of them trained each other in the
ways of the force. Ezra eventually inspired Kanan to
reclaim his Jedi title.
Hera Syndulla: Kanan met Hera at the planet Gorse
and its moon Cynda approximately six years prior to
the events in Star Wars Rebels. During an incident relating to the mining operations on Cynda, Kanan revealed himself to be a Jedi and instructed Hera to not
tell He then joined The Ghost as a crew member. Not
much more is known about Kanan and Hera's past
together.
Kanan Jarrus
DEXTERITY 3D+2
Blaster 6D, brawling parry 4D+2, dodge 5D+2,
lightsaber 6D, melee combat 5D, melee parry
7D+1, running 5D, vehicle blasters 5D
KNOWLEDGE 3D
Alien species 3D+2, planetary systems 5D,
scholar: Jedi lore 3D+2, streetwise 5D+1,
survival 5D, tactics 5D+1, value 5D, willpower
5D+2
MECHANICAL 3D
Astrogation 4D+2, communications 4D,
repulsorlift operation 6D+2, sensors 4D, space
transports 5D+2, starfighter piloting 5D,
starship gunnery 5D+2
PERCEPTION 3D
Bargain 5D, command 5D+1, con 5D,
persuasion 5D
STRENGTH 3D
Brawling 5D+1
TECHNICAL 2D+1
Equipment repair 5D, first aid 4D+2, lightsaber
repair 5D, repulsorlift repair 5D+1
Special Abilities:
Force Skills: Control 7D, sense 7D, alter 5D
Force Powers (these are the known powers
SABINE WREN
Codename: Spectre 5
Sabine Wren was a Human Mandalorian and weapons expert of the Ghosts crew. She was raised on the planet of Mandalore, homeworld of the Mandalorian clans. At an early age,
Sabine trained as a cadet in the Imperial Academy, a choice
she would later regret. At the age of sixteen, she joined the
rebels after her family became negatively affected by the Empire.
She is one of the youngest members of the crew alongside
Ezra, and shares a family-like relationship with them all. She
looks up to Hera and Kanan, and thinks of Zeb as an older
brother, but she ignores Ezra's awkward attraction to her.
16
Sabine was equipped with a uniquely painted set of Mandalorian armor as well as a helmet. She wielded a customized
pair of different-colored (grey/yellow and blue/grey) WESTAR-35 blaster pistols, which were used by various Mandalorians during the Clone Wars era.
She also was in ownership of an airbrush and art supplies,
which she used to express herself, and promote the Rebellion.
Additionally, she was also equipped with explosives, which
she would occasionally camouflage with paint.
Sabine is skilled enough with blasters to wield two simultaneously and shoot multiple targets down, and is trusted
enough to be the gunner of the Ghost.
Sabine is an excellent saboteur, using explosives and knowing when and where to strike, and bring down her targets.
Sabine makes use of explosives as a saboteur, but also uses
bombs that yield varying effects, such as her paint-bombs and
fireworks.
Sabine expresses herself with anti-imperial graffiti, and custom paints her gear. She always leaves her mark on her exploits, usually with a bomb hidden in the artwork.
Relationships
17
Sabine Wren
DEXTERITY 3D+2
Acrobatics 8D, Blaster 8D, Dodge 7D, grenade
5D+2, running 5D+2, vehicle blasters 5D
KNOWLEDGE 2D+1
Bureaucracy 3D, languages 4D+2, law
enforcement 3D, scholar: art 4D+1, survival
4D, tactics 4D+1
MECHANICAL 2D+1
Artist: graffiti 6D+2, Communications 5D,
repulsorlift operation 5D, space transports
4D+1, starship gunnery 6D+1
PERCEPTION 3D
Con 5D, hide 7D, sneak 8D
STRENGTH 2D
Climbing/jumping 5D, stamina 5D+1
TECHNICAL 3D+2
Armor repair 5D, blaster repair 6D+1, computer
programming/repair 7D+1, demolitions 8D, first
aid 4D+2, repulsorlift repair 4D+1, Security
5D+2, space transports repair 5D+1
Equipment:
Two Westar-35 blaster pistols (4D+2;
3-10/20/100, drawing this weapon is a free ac-
18
ceived by Grand Vizier Mas Amedda. She was extended an invitation to meet with officials on Eriadu within the upcoming
weeks. Pryce's rule also sees the rise of a rebellion, particularly
in Capital City.
Planetary Governor
Arihnda Pryce
FORCES OF THE
EMPIRE
ALTON CASTLE
A Human male journalist who worked as a broadcaster on
HoloNet News on the planet Lothal. As a broadcast journalist, he helped spread propaganda for the Galactic Empire, including propaganda about Wookiees and local unemployment
rates. He was noted for being impeccably dressed.
Because of his affiliation, Kastle wore a gray-blue variant of
the Imperial uniform, complete with black boots, belt and
gloves. However, he wore an Imperial Press Corps badge
rather than a military rank plaque, had a Holonet News patch
under the left shoulder, and carried two code cylinders on the
left side of the chest.
Alton Kastle
All stats are 2D except:
bureaucracy 5D+2, Perception 3D+2, con 5D,
investigation 4D, persuasion 3D+2. Move: 10.
Source: Star Wars Rebels animated-tv, stats by +Oliver Queen.
ARIHNDA PRYCE
Planetary Governor
Arihnda Price is the Governor of Lothal during the Rebellion Era. Under Pryce's rule, lead from Capital City, the Empire has a large military presence on the planet, has built numerous factories, and exploited the people of Lothal in order
to benefit the Empire. At one point, Pryce visited Coruscant to
discuss Lothal's industrial and mining sectors, and was re-
CUMBERLAYNE
ARESKO
Codename: LRC-01
CumberlayneAresko,operatingnumber"LRC01",servedasan
officerintheGalacticEmpire.AreskoheldthetitleofComman
19
dantandwasstationedinCapitalCity,ontheplanetLothal.Along
withTaskmasterMylesGrint,hewaschargedwithtrainingcadets
atthelocalImperialAcademy.
Aresko,alongwithGrint,attemptedtostoptheactivitiesofthe
rebelcrewofthe Ghost onnumerousoccasions,employinginef
fectivetacticsthatoftenfailedpartiallyduetoAresko'soverconfi
denceandlackoftacticalability.Duetotheirmultiplefailures,
theywereexecutedbytheInquisitor,ontheordersofGrandMoff
WilhuffTarkin.
Areskoexhibitedthetypicalairofarrogancecommonamongst
imperialofficers.Overconfident,selfimportantandcruel,Aresko
commandedrespectfromhisunderlings,thoughhishaughtyand
confidentdisplaymaskedhisinnerfearofhissuperiors.Hiscow
ardly nature revealed itself whenever he had to report to Agent
KallusorTheInquisitor,ashewouldtimidlyspoutexcusesorat
tempttoshiftblamefromhimself.WhereasKalluswouldleadhis
menintobattle,Areskotypicallyshoutedordersfromthesidelines
andwasquicktoprotecthimselfratherthanhismen,moreoverhe
appearedunabletoadapttoanysituationoncehisinitialplanshad
failed.HewastypicallyseenasthebrainstoGrint'sbrawn,yetde
spitebeingbetterspokenthanhisassistantherarelyprovedtobe
anymorecompetent.
Areskowasatall,thin,exceedinglypalehuman.Hisappearance
wasdescribedas"cadaverous"byZareLeonis.
Commandant
Cumberlayne Aresko
All stats are 2D except:
blaster 4D+2, dodge 4D, Knowledge 3D, bureaucracy 4D, intimidation 3D+2, law enforcement 4D, planetary systems 3D+1, Perception
3D+1, command 4D+1. Move 10. Blaster pistol (4D), C1M military comlink, datapad.
Source: Star Wars Rebels animated-tv, stats by +Oliver Queen.
GALL TRAYVIS
Senator
Served as a member of the Imperial Senate after the rise of
the Galactic Empire. According to rebel fighter Hera Syndulla,
Trayvis was the only Imperial Senator who spoke out against
the Galactic Empire. In reality, Trayvis remained an Imperial
agent and simply posed as a dissident and exiled politician,
which allowed him to gain the loyalty of rebel forces and lead
them towards their destruction.
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Senator
Gall Trayvis
the other. Their distinctive armor proved intimidating and effective in case of run-ins with local populations, while they
also proved to be formidable in their own right in combat
against insurgents. AT-DP pilots were looked down upon by
their peers, who envied their elevated perches and protective
cockpits.
IMPERIAL
STORMTROOPER
Stormtroopers are the elite troops of the Empire, trained to
fight and die without fear or question. Squads of stormtroopers strike terror into the hearts of civilians throughout the galaxy, enforcing the Emperors will with ruthless zeal and efficiency. They wear armor similar to that of worn by clone
troopers of the former Republic. Following the formation of
the Galactic Empire, the clones formed the original
stormtroopers. However, the Empire had to also enlist
non-clone human troops.
Stormtroopers are a separate force from the troops of Imperial Forces and do not answer directly to Imperial military
officers. They are obedient and devoted to the Emperor.
They cannot be bribed, blackmailed, or seduced. Any such attempt automatically fails.
Imperial Stormtrooper
All stats are 2D except:
Dexterity 3D, blaster 4D, brawling parry 4D,
dodge 4D, brawling 3D. Move: 10.
Stormtrooper armor (+2D physical, +1D energy, -1D to Dexterity and related skills), blaster
rifle (5D), blaster pistol (4D).
IMPERIAL
COMBAT DRIVER
The Imperial Army's elite ground vehicle pilots. They were
known to operate the AT-DP walker, 614-AvA speeder bike,
and the Imperial Troop Transport. Imperial combat drivers,
while well-trained and cocky, nevertheless wore two distinct
sets of heavy armor, one with an overall darker coloring than
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IMPERIAL
STORMTROOPER
SERGEANT
IMPERIAL
TIE FIGHTER PILOT
Imperial Stormtrooper
Sergeant
All stats are 2D except:
Dexterity 3D, blaster 5D, brawling parry 4D,
dodge 4D, command 4D, brawling 3D. Move:
10. Stormtrooper armor (+2D physical, +1D
energy, 1D to Dexterity and related skills),
blaster rifle (5D), blaster pistol (4D).
Source: Star Wars Rebels animated-tv, stats by +Oliver Queen.
22
THE INQUISITOR
The Inquisitor was a male Pau'an agent of the Galactic Empire who hunted and eliminated Jedi that had survived the destruction of the Jedi Order. Trained in the ways of the Force
by Darth Vader, he was tasked with converting or destroying
Force-sensitive children, as well as Jedi who could train them,
before they could become a threat to the Empire. To accom-
plish his tasks, the Inquisitor studied the records of the Jedi
Temple, giving him insight into the Jedi and their fighting
style. As a result, he was a deadly foe for any surviving Jedi.
After being informed of the actions of a group of rebels on
the Outer Rim world of Lothal, the Inquisitor took an interest
in both killing Kanan Jarrus and converting his apprentice,
Ezra Bridger to the dark side. His first attempt came when rumors of Jedi Master Luminara Unduli's survival led the rebels
to the Imperial prison known as the Spire where the Empire
was allegedly holding her. However, it was a ruse designed by
the Empire to lure surviving Jedi into a trap. Although the Inquisitor failed to capture the two Jedi, he began his hunt for
the two and headed to Lothal to track them. During the fifteenth anniversary of the Empire's birth, the Inquisitor came
face to face with the two Jedi once again. During a confrontation on Fort Anaxes, the Inquisitor defeated Jarrus and tried
to turn Bridger to the dark side but the Padawan used his
power to summon a giant fyrnock who distracted his opponent long enough for the Jedi to escape once again.
Weeks after the confrontation on Fort Anaxes, Grand Moff
Wilhuff Tarkin arrived on Lothal to take over the hunt for the
rebels. Tarkin had the Inquisitor execute two Imperial officers
for their constant failure to stop the rebels. On Tarkin's orders, the Inquisitor and ISB Agent Kallus set a trap in which
they successfully captured Kanan Jarrus. Interrogating the Jedi
about his knowledge of a larger rebellion, they failed to break
him and Tarkin ordered that he be transferred to an Imperial
facility on Mustafar. When the rebels staged a rescue, Bridger
managed to break his Master out of his cell aboard Tarkin's
flagship, the Sovereign. The Inquisitor confronted them in the
ship's reactor room where, after initially winning and nearly
killing Bridger, Jarrus turned the tide by embracing the full
power of the Force, allowing him to defeat his enemy. Hanging onto a walkway above an exploding reactor, the Inquisitor
warned Jarrus that something far worse would come for all of
them because of his defeat. Knowing the price he would have
to pay for his failure, he let himself fall to his death into the
exploding reactor.
The Pau'an male known as the Inquisitor hailed from the
planet Utapau, where he was born over fifteen years prior to
the Invasion of Naboo. After Darth Sidious, publicly known
as Supreme Chancellor Palpatine, transformed the Galactic
Republic into the Galactic Empire and declared himself Emperor, the Inquisitor came into the service of the Empire and
the Sith. Though not a Sith himself, the Inquisitor was tasked
with hunting down and eliminating any Jedi who had survived
Order 66, the order given to the Grand Army of the Republic
by Darth Sidious to destroy the Jedi Order. To accomplish this
task, the Inquisitor was trained in the ways of the dark side of
the Force and studied the records of the Jedi Temple in order
to defeat his enemies.
At one point, the Inquisitor spoke via hologram with Darth
Vader, the Dark Lord of the Sith, who told the Jedi hunter that
23
24
Relationships
The Inquisitor
DEXTERITY 3D+2
Brawling parry 5D, dodge 6D, lightsaber 8D,
melee combat 6D+2, melee parry 8D+1, running 5D, thrown weapons 4D+1
KNOWLEDGE 3D
Bureaucracy 5D+2, intimidation 5D, law enforcement 4D, planetary systems 4D, scholar:
Jedi Lore 7D, survival 4D+1, tactics 4D+2,
willpower 5D+1
MECHANICAL 2D+1
Starfighter piloting 6D, starship gunnery 5D+2
PERCEPTION 4D
Command 5D+1, con 4D+2, investigation 5D,
persuasion 5D
STRENGTH 3D
Brawling 5D+2
TECHNICAL 2D
25
Lightsaber repair 6D
Special Abilities:
Low Light Vision: In low light situations
Pauans can see twice as far as a normal
humans and get a +2D modifier to
Perception rolls involving vision.
Shadow Dwellers: Pauans get a +1 bonus
to all skills when in a shadowed
environment
Force Skills: Control 8D+1, sense 7D+2,
alter 7D
Force Powers (these are the known powers
The Inquisitor possessed and it is believed
that he had access to many other powers):
Control: concentration, control pain,
enhance attribute, force of will, remain
conscious, remove fatigue, resist stun
Sense Powers: combat sense, danger
sense, life detection, life sense, sense
force
Alter: force push, telekinesis,
Control and Sense: lightsaber combat
Control and Alter: force jump
Control, Sense and Alter: Affect mind,
control mind, enhanced coordination
Story Arc:
Inquisitorius: Being a part of the Inquisitorius is to be a part of the most feared of the
Emperors agencies. Members are fanatically
loyal to the the Emperor and Lord Vader and
command as much fear as respect from
those within the Imperial bureaucracy and
those they hunt. Inquisitors are the highest
rank within the organization and are powers
unto themselves, able to issue commands
and expect them to be carried out. Only a
Moff or higher rank has more power within
the bureaucracy than an Inquisitor.
Equipment:
dual-blade lightsaber (Difficult, 5D), Inquisitor
armor (+1D vs physical and energy).
Force Sensitive? Yes
Force Points: 3
Dark Side Points: 5
Character Points: 18
Move: 10
Size: 2 meters (80 kilograms)
Game Notes:
Dual-blade lightsaber
Double-blade (when wielded double-bladed
+5 bonus to all parry rolls; if the wielding
character misses the base difficulty number
by more than 10 points they have injured
themselves with the lightsaber)
Spinning Double-blade (Very Difficulty; +10
bonus to all parry rolls, +5 to strike; if the
wielding character misses the base difficulty
number by more than 10 points they have
injured themselves with the lightsaber)
May be thrown (use the Thrown Weapon
skill; 5D; 3-5/8/15)
Source: Star Wars Rebels animated-tv, stats by +Oliver Queen.
LIEUTENANT
JENKES
Around the fifth year of Emperor Palpatine's reign, Jenkes
managed a gladiator arena on the planet of Nyriaan. By way
of gladiator fights, he was acquainted with a Dug bookmaker
Gronson "Shifty" Takkaro. Shortly thereafter, however, Jenkes
joined the Galactic Empire and became an agent of the Imperial Security Bureau, or ISB for short. Some nine years later,
Jenkes was transferred to the Outer Rim planet of Lothal,
where he served under the order of ISB Lieutenant Herdringer.
Jenkes managed to have his superior killed by pushing him in
front of a speeder bus and making it look like an accident.
Despite the law enforcement duties of the ISB, Jenkes
teamed up with "Shifty" Takkaro to arrange an illegal event
known as "Gladiator Night", going under the title "the Commissioner." However, the sudden arrival of the Trandoshan
bounty hunter named Bossk threatened his lucrative plans. Indeed, the Imperial senator Hack Fenlon had placed a bounty
on Takkaro's head, which Bossk sought to collect.
In order to prevent his criminal dealings from coming out,
Jenkes hired the Duros assassin Angrigo and the Kratchell
twins to kill Bossk. His activities were ultimately exposed by
Bossk, to whom he had pretended to be Lieutenant Herdringer, aided by the young Lothal resident Ezra Bridger. After
Bossk revealed to Commandant Cumberlayne Aresko and
Taskmaster Myles Grint of the local Imperial Academy, the
two Imperial officers guaranteed him that he would "never
26
Lieutenant Jenkes
All stats are 2D except:
Blaster 5D, dodge 5D+2, alien species 4, bureaucracy 3D+2, business 4D, law enforcement
4D+2, planetary systems 3D, streetwise 4D+1,
repulsorlift operation 3D+2, command 4D, con
3D+2, gambling 5D+1, persuasion 4D. Move:
10. Blaster pistol (4D), C1M military comlink,
C1 civilian comlink, datapad.
Source: Star Wars Rebels animated-tv, wookieepedia, stats by
+Oliver Queen.
Security Bureau, a secret task force that pursued and destroyed rebellious activity throughout the galaxy. Kallus was
codenamed ISB-021 and became a high-ranked ISB Agent.
As an ISB Agent, Kallus took part in the cleansing of the
planet Lasan, in which the planet's species, the Lasat, was all
but destroyed and completely driven away from their homeworld. Kallus gave the order for Imperial troops to use T-7 ion
disruptors against the population. These rifles were powerful
enough to disable starships and had gruesome results when
used against sentient beings. These weapons were ultimately
banned by the Imperial Senate as a result of their destructive
power. Before the cleansing of Lasan ended, Kallus took an
AB-75 bo-rifle from a member of the Lasan Honor Guard that
he had killed.
Kallus was later assigned to the Outer Rim planet of Lothal,
where he pursued the rebels who operated there in an attempt
to stop them from fomenting a larger rebel movement. His frequent efforts, along with those of the Inquisitor and government officials, were unsuccessful in stopping the rebellious activities, drawing the attention and ire of Grand Moff Wilhuff
Tarkin.
As an Agent of the Imperial Security Bureau, Kallus was a
firm believer in the Imperial cause and held a fierce loyalty towards the Emperor. Kallus hated disorder and rebellious activity, and made it his life's work to ensure stability within the
Empire. He had a sense of superiority over others, which inflated his disdain of lawlessness in the Outer Rim Territories.
27
Relationships
28
DEXTERITY 3D
Blaster 5D+2, blaster: bo-rifle 5D, dodge
5D+2, melee combat 6D, melee combat: bo-rifle 7D, melee parry 4D, melee parry: bo-rifle 7D
KNOWLEDGE 3D
Bureaucracy 5D, intimidation 4D+2, law
enforcement 4D, tactics 4D+1
MECHANICAL 2D
PERCEPTION 3D
Command 3D+2, investigation 5D+1,
persuasion 4D+2
STRENGTH 3D
TECHNICAL 2D
Story Arc:
ISB Agent: Kallus is an agent of Imperial Security Bureau and as an agent can requisition and order even an admiral if he has appropriate leverage. Typically autonomous,
agents are often attached to certain assets
to not only make sure operations are
smooth and effective, but also a specialist
dealing with intelligence collection, analysis
and implementation of special operations.
In this capacity he may commandeer equipment and personnel as needed.
Equipment:
stun rifle (4D+1 stun, 3-30/120/350) bo-staff
(Moderate, STR+2D Stun), blast vest and helmet (+1D vs physical, +2 vs energy), ISB uniform, rank code cylinder
Force Sensitive? No
Force Points: 1
Dark Side Points: 1
Character Points: 12
Move: 10
Size: 1.9 meters (80 kilograms)
Source: Star Wars Rebels animated-tv, stats by +Oliver Queen.
ADMIRAL KASSIUS
KONSTATINE
An Admiral in the Imperial Navy, he commanded the Imperial Star Destroyer Relentless and aided the Inquisitor in his
search for the Ghost, a rebel starship. After the Inquisitor captured the rebel Jedi Kanan Jarrus sometime later, Konstantine
was reassigned to Grand Moff Wilhuff Tarkin's flagship, the
Sovereign, while over the planet Mustafar. After a lightsaber
duel between Jarrus and the Inquisitor destroyed the Sovereign's engines, the ship was evacuated.
MAKETH TUA
MINISTER
Minister Maketh Tua is a native of the planet Lothal, and
was a graduate of the Imperial Academy. In the absence of
Governor Arihnda Pryce on Lothal, Tua is tasked with overseeing Lothal's industries, making certain they all operated at
peak efficiency for the Empire.
As Lothal's minister, Tua plays a key role in the planet's affiliation with the Empire. One of her initial actions as minister
was bringing new government-sponsored housing to Lothal.
29
ever, she was capable of bending laws and participating in underhanded actions if it served the Empire's interests. For example, she was willing to mass produce T-7 ion disruptors on
the orders of the Empire, despite knowing that they had been
outlawed by the Imperial Senate. In addition, Tua also has a
short temper.
However, Maketh Tua rarely displays any sign of weakness,
even in the intimidating presence of the Inquisitor. Her confident bravado is only diminished by Grand Moff Tarkin, who
publicly lambasted her failings and threatened her career in
the Empire's service. Tua is also visibly horrified and shaken
by the summary execution of Aresko and Grint at the hands
of the Inquisitor.
MYLES GRINT
TASKMASTER
Grint was the taskmaster and one of the commanding officers of Lothal, stationed in Capital City. Together with his
partner Commandant Aresko, the two managed Imperial military operations on the planet and trained cadets at the Imperial Academy. Grint, along with Aresko, attempted to eliminate the rebel crew of the Ghost on numerous occasions. Due
to their multiple failures, both officers were executed by the
Inquisitor, on the orders of Grand Moff Wilhuff Tarkin.
Grint was a reserved and quiet individual who usually let
his partner Commandant Cumberlayne Aresko do the talking
for him. However, when he did speak, he was known for being loud, obnoxious and aggressive. He served the Empire for
its cause but also relished the privileges of abusing his power,
as he demonstrated by bullying citizens of Lothal who
protested the Empire's authority and taunting their inability to
stand in the Empire's way. He was considered to be the brawn
to Aresko's brains, though neither of them were particularly
competent. His bungling eventually led to his execution on
Grand Moff Tarkin's orders.
WILHUFF TARKIN
GRAND MOFF
Fourteen years after the end of the Clone Wars, the Empire
began to expand into the Outer Rim Territories, the farthest
reaches of the galaxy which had been notorious for its lawlessness during the the days of the Republic. The Empire claimed
several worlds in the Outer Rim, such as Lothal. Tarkin was
appointed as Governor of the Outer Rim and took on a great
many responsibilities in seeing that every planet operated at
peak efficiency to assist Imperial expansion into the Outer
Rim. On Lothal, Tarkin was responsible for evicting a multitude of farmers from their land to allow the Empire to mine
for minerals and establish new industrial complexes to increase productivity to equip the Imperial military. Now without a roof over their heads, the farmers banded together and
assembled makeshift huts, calling their new home "Tarkintown" after the Grand Moff.
As more and more worlds were conquered by the Empire,
rebel cells began to emerge to defy Imperial occupation, such
as a small group of rebels on Lothal. Although they were considered insignificant by the Empire, Tarkin and several other
high-ranking Imperials feared that these cells would unite and
form a more dangerous threat to the Empire. Tarkin therefore
required his officers to act with brutal efficiency against such
defiance to prevent any type of allied resistance developing.
A Jedi on Lothal
When rumors reached the high levels of the Empire that a
Jedi was leading a rebel cell on Lothal, a world vital to Imperial military efforts in the Outer Rim, it created fear that this
could be the symbol the various rebels needed to unite against
Imperial occupation. Although Tarkin doubted the existence
of the Jedi, believing them to have all died during the Purge,
the constant failures of the Inquisitor to apprehend the rebels
made the situation all the more pressing. Tarkin eventually decided to travel to Lothal personally to deal with the rebels.
30
Equipment:
datapad, blaster pistol (4D; 3-30/120/350),
Imperial uniform, rank code cylinder
Force Sensitive? No
Force Points: 3
Dark Side Points: 3
Character Points: 22
Move: 10
Size: 1.8 meters (70 kilograms)
Source: Star Wars Rebels animated-tv, wookieepedia, Star
Wars the Movie Trilogy SW (p.48).
BARON VALEN
RUDOR
Codename: LS-607
Baron Valen Rudor is a TIE fighter pilot in the Imperial
Navy. His codename is "LS-607." After establishing factories
on the Outer Rim planet Lothal, Sienar Fleet Systems was able
to convince Rudor to travel to Lothal and test out products
that had been built in Lothal's most prosperous factories.
31
Rudor's decision to go to Lothal was used by the Galactic Empire in HoloNet News propaganda reports.
YOGAR LYSTE
SUPPLY MASTER
Codename: LSM-03
Yogar Lyste, operating number: LSM-03, is an officer of the
Galactic Empire. He is stationed on the planet Lothal, where
he serves as Imperial Supply Master of Capital City; keeping
track of all weapons and gear shipped in, as well as any produced locally.
Lyste exuded confidence and performed his duties with a
sadistic sense of pride. He took his position as supply master
32
FRINGES
Amda Wabo
All stats are 2D except:
All stats are 2D except: blaster 6D+1, dodge
4D, bureaucracy 4D, business 5D+2, intimidation 4D+1, value 4D, bargain 5D+2, blaster
engineering 6D. Belligerence: Aqualish tend to
be pushy and obnoxious, always looking for the
opportunity to bully weaker beings. More intelligent Aqualish turn this belligerence into cunning
and become manipulators. Move: 9. Blaster pistol (4D; 3-30/120/350).
Source: Star Wars Rebels animated-tv, wookieepedia, stats by
+Oliver Queen.
ANGRIGO
Angringo was a male Duros assassin. He was hired by Lieutenant Jenkes along with the Kratchell twins to kill Bossk. He
was killed by Bossk in Ake's Tavern on Lothal after a brief
shootout.
Angrigo
AMDA WABO
Amda is an Aqualish, originally a native of the planet Ando.
During the early years of the Galactic Empire's reign he
worked as a weapons designer on the planet Garel. Wabo
acted as a representative of Garel in negotiating a deal to sell a
large supply of experimental T-7 ion disruptor to the Imperials, weapons which were illegal under Imperial law.
Amda Wabo has brown hair and skin and black, round,
eyes. At the time of his dealings with Maketh Tua and the Galactic Empire he stood 1.67 meters tall and weighed 80 kilograms. Wabo learned to be cautious due to the fact his line of
work often required him to meet with dangerous individuals,
and when meeting with Tua the Aqualish would of prefered to
have been accompanied by guard droids. In order to avoid the
Imperial bureaucrat bringing stormtroopers to their meeting
however, Wabo agreed to a one on one meeting.
When Wabo came to believe Tua had double crossed him
during a face-to-face meeting on Lothal he drew his weapon
on her, and had they fought would have been able to defeat
her as he had more experience with armed combat, preferring
to bully foes in combat. Wabo spoke the Aqualish language
AZMORIGAN
Azmorigan is a male Jablogian who is a slaver kingpin. An
associate of the Devaronian criminal Cikatro Vizago, Azmorigan on one occasion did business with the galactic entrepreneur Lando Calrissian, trading him a puffer pig for the Twi'lek
pilot Hera Syndulla.
33
Azmorigan
All stats are 2D except:
blaster 3D+2, dodge 5D+2, alien species 4D,
bureaucracy 3D+2, business 4D+2, cultures
3D+1, streetwise 6D, value 5D+2, Perception
3D, bargain 5D+2, con 3D+2. Move: 10.
Blaster pistol (4D; 3-10/30/120), "Merchant
One" a C-ROC Gozanti-class cruiser.
BORBIG DROB
Borbig is a Houk gladiator. He participated in the Stormblade Bloodfest several times, emerging victorious on nine occasions. Sometime after his ninth victory, Drob was hired by
Lieutenant Jenkes of the Imperial Security Bureau who used
the alias "the Commissioner" to take part in an event called
Gladiator Night on the planet Lothal. There he faced another
34
Borbig Drob
All stats are 2D except:
Dexterity 3D, brawling parry 6D+2, melee combat 6D, melee parry 6D+2, business 2D+1, intimidation 4D+2, streetwise 3D+2, Strength
5D, brawling 6D+2, lifting 7D, stamina 6D+2.
Belligerence: For most Houk, violence is often
the only means to achieving a desired end.
Most Houk are generally regarded as brutes
who cannot be trusted. Imperial Experiment
BOSSK
A fierce warrior and hunter, Bossk is renowned and
feared for his success in the field of bounty hunting.
Bossk
Hound's Tooth
DEXTERITY 4D
Blaster 5D+2, brawling parry 5D+2, dodge
4D+2, flamethrower 5D, grenade 4D+2, missile weapons 4D+2, vehicle blasters 5D+2
KNOWLEDGE 2D+2
Alien species 3D+1, intimidation 5D, languages
3D, planetary systems 5D, streetwise 3D+2,
survival 5D, value 4D
MECHANICAL 2D+2
Astrogation 4D+1, space transports 6D+1,
starship gunnery 5D+1, starship shields 3D+1
PERCEPTION 3D
Con 3D+2, gambling 3D+2, hide 4D, search
5D+2, sneak 4D
STRENGTH 3D+2
Brawling 6D+2, swimming 6D
TECHNICAL 2D
Computer programming/repair 3D+2, security
4D+1, space transport repair 4D+2
Special Abilities:
Vision: Trandoshan vision is in a different
portion of the electromagnetic spectrum, allowing them to see in infrared. They can see
in darkness with no penalty.
Clumsy: Trandoshans lack manual dexterity.
They have considerable trouble performing
actions requiring precise finger movement,
such as picking locks or picking pockets.
They suffer a -2D penalty whenever attempting an action of this type.
Equipment:
35
Hound's Tooth
Craft: Modified YV-666 Light Freighter
Type: Transport
Scale: Starfighter
Length: 62 meters
Skill: Space transports: YV-666
Crew: 1
Crew Skill: Astrogation 5D+1, space
transports 7D+1, starship gunnery 6D+1,
starship shields 4D+1
Passengers: 4 (prisoners)
Cargo Capacity: 20 metric tons
Consumables: 6 months
Cost: Not for sale (480,000 estimated)
Hyperdrive Multiplier: x1.5
Hyperdrive Backup: x6
Nav Computer: Yes
Maneuverability: 1D+2
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 6D
Shields: 4D
Sensors:
Passive: 25/0D
Scan: 50/1D
Search: 75/2D
Focus: 4/4D
Weapons:
Retractable Quad Laser Cannon
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
Ion Cannon
CIKATRO VIZAGO
Cikatro is a Devaronian crime boss on the planet Lothal.
He is the leader of the "Lothal Underground, a criminal organization. He carries out most of his deals in the outskirts of
Tarkintown, and has a neutral relationship with the rebel crew
of the Ghost, who occasionally take up jobs from him.
Vizago is, for the most part, a reliable source of income for
anyone willing to risk their lives on his missions. However, he
is never hesitant to make a last-minute bargain, nor is he willing to affiliate himself with any Imperials. Vizago also has capable knowledge of weapons, an important trait in his field of
work. However, he tends to leave most of his shooting to his
IG-RM droids.
Cikatro Vizago
All stats are 2D except:
Dexterity 3D, blaster 5D, dodge 5D+2, Knowledge 3D, business 4D+2, law enforcement 5D,
planetary systems 5D, streetwise 5D+2, value
6D, repulsorlift operation 4D, space transports
4D, Perception 4D, bargain 7D+1, con 5D, security 5D+1. Move: 10. DTS-591 blaster pistol
(5D, 3-10/30/90), four IG-RM droids, "Broken
Horn" a C-ROC Gozanti-class cruiser.
36
GALUS VEZ
FERPIL WALAWAY
Ferpil is a Xexto pawn shop owner and pickpocket on
Lothal. He was the mentor of Ezra Bridger, a young thief. He
was selling tickets for "Gladiator Night", an illegal event
hosted by "The Commissioner". He was later shot in his shop
by Lieutenant Jenkes, who was really "The Commissioner",
and who had come for his share of credits. Moments later, he
was found dying by Ezra and the bounty hunter Bossk, to
whom he told the identity of "The Commissioner". He passed
away in Bridger's arms.
Ferpil Walaway
Galus Vez
All stats are 2D except:
business 3D+2, intimidation 3D, planetary systems 3D+2, streetwise 5D+1, value 4D+2, astrogation 3D+1, sensors 3D, space transports
5D, starship gunnery 4D+1, starship shields
3D+2, Perception 3D, bargain 4D, con 4D+2,
gambling 3D+2, equipment repair 5D+1,
space transports repair 6D. Move: 10. Two
blaster pistols (4D, 3-30/60/120), "Splendor" a
37
stats by +Oliver
Splendor
Craft: Kom'rk-class "Gauntlet" fighter/transport
Type: Transport
Era: Rebellion (~5 BBY)
Affiliation: Galus Vez (fringer parts seller)
Scale: Starfighter
Length: 52.3 meters
Skill: Space transports: Kom'rk-class
Crew: 1 (may coordinate), gunners 4, skeleton:
1/+5
Crew Skill: Varies
Passengers: 24 (troops)
Cargo Capacity: 150 metric tons
Consumables: 6 months
Cost: Not for sale (estimated 45,000)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D+2
Space: 6
Atmosphere: 295; 850 km/h
Hull: 5D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Twin Laser Cannons (fire-linked)
Fire Arc: 2 Front, 2 Rear
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Source: Star Wars Rebels Magazine #1,
Queen.
GRONSON TAKKARO
Generally known as Shifty, Gronson was a Dug gambler
and former manager of the Daystar Casino on Ahakista. At
some point, he owed a debt to an Imperial senator. A bounty
was submitted on him, and bounty hunter Bossk tracked him
to Lothal.
KRATCHELL TWINS
Unnamed Nikto twins, one carried two blaster pistols while
the other carried a sawed-off disruptor rifle. Along with his
brother and Angrigo, he was hired by Lieutenant Jenkes to assassinate the bounty hunter Bossk. He was killed during a
shootout in Ake's Tavern.
Kratchell Twins
stats by +Oliver
38
(4D, 3-10/30/120).
Twin #2: sawed off disruptor rifle (5D+2,
0-3/5/7).
TSOKLO
SLYTH
Slyyth is a Ruurian who works as a fence and pick-pocket
on the planet Lothal. He often recruits orphaned children to
work for him, and one occasion convinced Ezra Bridger to
work with him on a snatch-and-run job which resulted in
Bridger nearly being caught in an Imperial sting operation.
Slyyth also offered the boy pickpocketing lessons, although
Bridger was already experienced enough not to need them.
Bridger drew and wrote about the Ruurian in his journal after
working with him.
The fence later met Bridger again in the spaceport of
Lothal's Capital City and tried to convince him to take part in
another snatch-and-run. Bridger refused, even when Slyyth
claimed he needed the money for medication to stop his metamorphosis into a chroma-wing. When Slyyth revealed that the
job would involved stealing cargo destined for the local Imperial Academy however, the urchin reconsidered, as he collected
Imperial headgear. Bridger successfully stole the cargo Slyyth
had specified from Supply Master Yogar Lyste, and left the
Ruurian's cut of the loot in a refuse bin. The urchin later discovered however that the cargo he had stolen consisted of propaganda holopads, not helmets.
Slyyth had blue, yellow and red skin, with red eyes and blue
and purple fur. He clacked his mandibles together instead of
smiling and would sometimes brush his feathery antennae
against others faces when talking to them. Slyyth greatly
feared the process of metamorphosis which all Ruurians underwent in order to become chroma-wings. Most of his species
considered the adult life stage to be one of bliss, but the fence
feared he would not be able to continue his criminal activity
and become rich after the transformation and so used various
treatments to prevent the change from taking place. Some of
the medication he used caused negative side effects, such as
coughing, yellow splotches and loss of hair, but the criminal
was willing to endure them as long as he did not transform.
Slyth
All stats are 2D except:
pickpocket 6D+1, languages 4D, streetwise
5D+2, value 6D, repulsorlift operation 3D+2,
Perception 3D+1, bargain 4D+2, con 4D, per-
Tsoklo
All stats are 2D except:
melee combat 3D, melee parry 3D+2, business
3D+1, languages 3D, value 4D, repulsorlift operation 3D+2, bargain 3D, con 3D+2, gambling 3D, hide 4D+2, investigation 4D, search
3D+2, sneak 4D. Move: 10. Vibroknife (Moderate, SR+3D), has a fruit stand and home in
Kothal.
Source: Star Wars Rebels animated-tv, wookieepedia, stats by
+Oliver Queen.
WARJAK THE
FEEORIN
Warjak is a Feeorin who works as a gladiator. Warjak takes
part in the Gladiator Night event on the planet Lothal, where
39
CITIZENS OF THE
GALAXY
BAIL ORGANA
Born into the royal family of Alderaan, Bail Organa began a
career in politics which led him to represent his home planet
in the Senate of the Galactic Republic during its final years.
He was also the Viceroy of his homeworld and the husband of
Breha Organa, Queen of Alderaan. Due to his honesty and his
commitment to justice, Organa gained the respect of his senatorial peers and came to be esteemed as a politician.
At the end of the Clone Wars, Chancellor Palpatine transformed the democratic Republic into an authoritarian Empire,
40
Bail Organa
DEXTERITY 2D+2
blaster 4D, dodge 4D
KNOWLEDGE 3D+1
bureaucracy 6D+1, cultures 6D+2, languages
4D+1, planetary systems 4D, planetary systems: Alderaan 5D, scholar: galactic politics 8D,
value 4D+2, willpower 8D
MECHANICAL 2D+2
beast riding 4D+1, repulsorlift operation 3D+1
PERCEPTION 3D+1
bargain 5D+1, con 5D+2, oratory 4D+2, persuasion 5D+1
STRENGTH 2D+2
brawling 4D
TECHNICAL 3D+1
computer programming/repair 4D+1.
Move: 10
Equipment:
datapad, comlink
Source: Star Wars Rebels animated-tv, wookieepedia, stats
from D6 Holocron.
DHARA LEONIS
Dhara was a star cadet at the Imperial Academy on the
planet Lothal approximately fourteen years after the rise of
the Galactic Empire. She disappeared during her time at the
academy. Imperial propaganda stated that she ran away, but
her brother, Zare Leonis, did not believe the Empire's story.
Dhara had been identified as a Force-sensitive and abducted
by The Inquisitor as part of an Imperial project codenamed
Project Harvester.
EPHRAIM BRIDGER
Ephraim and Mira had a son at the time the Empire came to
power and over the next seven years they made underground
broadcasts, speaking out against the Empire. He was not
afraid to stand up for what he believed in like his wife did and
fought for his son's freedom.
Unfortunately their small rebellion would cost them their
safety, and by the time Ezra was seven Ephraim and his wife
were captured and taken away by the Empire, leaving their
son to fend for himself.
FULCRUM/AHSOKA
TANO
Former Jedi Padawan Ahsoka Tano eventually joined Imperial Senator Bail Organa in joining cells of resistance together
to fight back against the Empire. Working under the codename of "Fulcrum", she provided the rebels of the Ghost with
intelligence for missions in order to hit Imperial forces or interests, and those missions were part of a larger plan that the
rebels were part of. Only Hera Syndulla knew of both this
plan and Fulcrum's identity. Because of all the secrecy, Sabine
Wren, the crew's explosives expert, became curious and suspicious of who Fulcrum was and on rare occasions insisted on
41
vice.
JAI KELL
When Ezra Bridger of the Lothal rebels infiltrated the Academy under the fake name "Dev Morgan," he and Jai were put
in the same cadet squad. The pair developed a friendly rivalry,
with Ezra coming first and Jai second in every training session.
Their friendship was tested, however, when Ezra turned on Jai
and sabotaged him during one lesson, causing Jai to lose one
of the top three spots that gave extra privileges. While Jai saw
this as competitive backstabbing, Ezra actually did it so that
his ally, Zare Leonis, would get the spot and be able to help
him in his mission for the rebels.
After securing the Imperial decoder that he had been sent to
collect, Ezra overheard the school's director contact the Inquisitor, informing him that both Jai Kell and "Dev Morgan"
did well enough in their lessons to indicate that they were
likely Force-sensitive; the Inquisitor planned to come by the
next day to collect them. Ezra and Zare alerted Jai and convinced him to flee. Jai was both disbelieving and reluctant at
first, but eventually agreed after Zare told him how his sister,
Dhara was likely taken away by the Inquisitor and had not
been seen since.
The next day, those who received the best results in their
training session were allowed to apprentice aboard an All Terrain Defense Pod; Jai and Zare received the spots and hijacked
it, allowing Jai and Ezra to escape. Zare stayed behind to look
42
JHO
An Ithorian known as "Old Jho was born on the planet
Ithor, but left his homeworld and settled on the planet Lothal
at a time when the planet's Capital City was just a sleepy trading post. He remained on Lothal for many years, during which
he witnessed Capital City transform into a busy center of administration for the Galactic Empire. Jho owns and operates a
popular cantina known as Old Jho's Pit Stop and a docking
bay, both located in a small, remote outpost which was known
as Jhothal. The cantina is decorated with parts from a Low
Altitude Assault Transport dating from the Clone Wars between the Galactic Republic and the Confederacy of Independent Systems, which Jho claims was the authentic remains of
the vessel known as the Crumb Bomber.
Jho is opposed to the rule of the Galactic Empire and ignores their mandate that the Imperial broadcasts be played at
all times, even arguing with TIE pilots when they demanded
he comply with the law. The Ithorian keeps his ears open for
information which could be useful to his customers or enemies
of the Empire, and sometimes provides information to the
rebel crew of the starship known as the Ghost, who he is
friendly with and allows to dock at his cantina. When there is
trouble Jho draws his blaster from under the table.
KITWARR
Jai Kell
Old Jho
MIRA BRIDGER
Mira gave birth to Ezra at the time the Empire came to
power and over the next seven years she made underground
broadcasts with her husband, speaking out against the Empire. Clearly she was not afraid to stand up for what she and
her husband believed in and fought for her son's freedom.
Unfortunately their rebellion would cost them their lives. By
the time Ezra was seven, Mira along with her husband were
captured and taken away by the Empire, leaving their son to
fend for himself.
MORAD SUMAR
On Kothal, Sumar was the owner of a small farmstead, and
was a long-time family friend of Mira and Ephraim Bridger.
Following the Galactic Empire's overtaking of Lothal, Sumar
was threatened with losing his land for Imperial expansion.
MOREENA MO
KRAI
The Human female Moreena Krai (sometimes shortened to
just Mo) was born on the planet Lothal, where she and her
younger sister lived with their parents on their family's farm.
During her childhood she became good friends with another
Lothal native, the street urchin Ezra Bridger, who was the
same age as her. When Krai was fourteen, the Empire condemned her family's farm and took it from them, as the Imperials needed the land for an extension of their mining operation. Krai's parents then swiftly decided that it was time for
them to leave Lothal, and arranged for the whole family to
move to the planet Alderaan to live with Krai's grandmother.
The move happened so fast that Krai did not have time to
43
contact Bridger, but she ran into him at Capital City spaceport
as she was queuing to board a transport offworld. She explained to her friend what had happened and asked why he
was at the spaceport and if he wanted to leave Lothal. The
urchin explained that he was there selling tickets for a gladiatorial event and that he did not plan on leaving, then the pair
said their goodbyes and Krai was called back to the ship by
her father.
MORIDA SUMAR
In the years prior to the Battle of Yavin, Marida Sumar lived
with her husband Morad on a farm on Lothal. The two were
forced from their home by the Galactic Empire, who had originally wanted to buy it from them but, after Sumar refused the
offer, destroyed it and took the couple prisoner. They were
later rescued by Ezra Bridger and Garazeb Orrelios.
Tseebo
TSEEBO
WULLFFWARRO
Wullffwarro is a male Wookiee who was taken as a slave by
the Galactic Empire. Prior to the rise of the Empire, Wullffwarro served alongside the Galactic Republic, during the
Clone Wars, and also fought in the Battle of Kashyyyk. Fourteen years after the Empire came to power, Wullffwarro and
his son, Kitwarr, were forced to work in the spice mines of
Kessel. He was later rescued by the rebel crew of the Ghost
and agreed to help them in any way he could.
Wullffwarro
44
ZARE LEONIS
Rage: If a Wookiee becomes enraged (the character must believe himself of those to whom he
has pledged a life debt to be in immediate,
deadly danger) the character gets a +2D bonus
to Strength for purposes of causing damage
while brawling (the characters brawling skill is
not increased). The character also suffers a -2D
penalty to all non-Strength attribute and skill
checks. Due to the Wookiees great rage, a
character must make a Moderate Perception total to calm down once all enemies have clearly
been controlled - unconscious, captured, killed
or somehow otherwise physically restrained or
stopped. Close friends of the Wookiee can coordinate with the Wookiee to make this easier.
Climbing Claws: Wookiees have huge retractable
climbing claws which are used for climbing only.
They add +2D to their climbing skill while using
the claws. Any Wookiee who intentionally uses
his claws in hand-to-hand combat is automatically considered dishonorable by other members
of his species, possibly to be hunted down - regardless of the circumstances. Move: 11.
Zare was born to agricultural scientists Leo and Tepha Leonis. He was raised along with his elder sister Dhara by his parents and the family nanny droid Auntie Nags. The Leonises
moved around a lot due to the nature of their parent's occupation, and Zare spent most of his childhood living aboard space
stations, such as Hosk Station. The family were sympathetic
to the Empire, seeing it as a great improvement over the slow
bureaucracy of the Republic and the corruption of the Trade
Federation.
Leonis joined the Imperial Academy on Lothal to discover
the truth about what happened to his sister, Dhara, who vanished from the Academy. The Empire claimed that Dhara ran
away, but Leonis did not believe their claims. During his time
at the Imperial Academy, Leonis was pitted against fellow
cadet Dev Morganwho was really young Padawan Ezra
Bridger working undercover for the Lothal rebels. Leonis
aided Bridger. While at the Academy, he became a spy for
Bridger and the rebels by providing them with inside information about Imperial Command.
Zare Leonis
All stats are 2D except:
Dexterity 3D+1, blaster 4D, dodge 5D, running
4D+1, Knowledge 2D+2, bureaucracy 3D+1,
survival 3D+2, tactics 4D+1, repulsorlift operation 4D, Perception 3D+1, command 3D+2,
con 4D, investigation 4D, persuasion 4D+1,
search 3D+2, sneak 3D+2, Strength 3D,
stamina 4D, computer programming/repair
3D+1, first aid 3D, security 4D. Move: 10. Datapad, Imperial cadet uniform, code cylinder.
YOFFAR
Yoffar is a Gotal street merchant who lives on the planet
Lothal. He is reasonably elderly and ekes out a living selling
day-old jogan fruits in Lothal's Capital City. He occasionally
interacts with Ezra Bridger, who sometimes stole from him.
On one occasion he was nearly arrested for treason by Imperial Commandant Cumberlayne Aresko and Taskmaster Myles
Grint after criticising the Empire in front of them while they
questioned him about his business. The Gotal was saved by
the Ezra Bridger, who distracted the Imperials with a fake
emergency broadcast.
Yoffar has white fur, gray skin and orange eyes. He is perpetually grumpy, and commonly confused Ezra Bridger with
other street orphans, which caused the boy to dislike him.
When approached by Aresko and Grint Yoffar was at first defiant, but soon became terrified when Stormtroopers arrived
to arrest him. He was thankful to Bridger for saving him, but
still complained when the urchin took more fruit then he was
offered.
45
LASAT
Lasat
Attribute Dice: 12D
DEXTERITY 2D/4D+1
KNOWLEDGE 1D+2/3D+2
MECHANICAL 1D/3D+2
PERCEPTION 2D/3D
STRENGTH 2D+2/5D
TECHNICAL 1D/3D
Special Abilities:
Prehensile Toes: due to their unique physiology, Lasat gain a +1D bonus to their climbing rolls. Lasat toes are very strong, allowing
them to pick up items equal to their normal
carrying capacity, but lack any fine motor
control.
Darkvision: Lasat have highly developed
night vision allowing them to see in dark
46
THE ARMS
LOCKER
DL-18
Model: BlasTech DL-18 Blaster Pistol
Type: Blaster pistol
Scale: Character
Skill: Blaster: blaster pistol
Ammo: 100
Cost: 500 (power packs: 25)
Availability: 1, F, R or X
Fire Rate: 1
Range: 3-10/30/120
Damage: 4D
ENERGY WEAPONS
Blurrg-1120 Holdout Blaster
DTS-591
Model: Devtech Sidearms
Type: Blaster pistol
Scale: Character
Skill: Blaster
Ammo: 25
Cost: 1,200 (power packs: 25)
Availability: 1, F, R or X
Range: 3-10/30/90
Damage: 5D
Game Notes:
Because of its easy customization, upgrade rolls
47
Energy Slingshot
Model: ZinCorp Stun-Sting Energy Slingshot
Type: Energy slingshot
Scale: Character
Skill: Missile weapon
Ammo: 50
Cost: 60 (power packs: 25)
Availability: 3, F
Fire Rate: 1
Range: 3-4/8/24
Damage: 4D+2 stun
48
Scale: Speeder
Skill: Demolitions
Cost: 300 per can
Availability: 2, R
Blast Radius: 5 meters
Damage: 3D
Game Notes:
A small remote detonator is used to ignite
the paint. Transmitters vary in strength and
range, but typically up to 100m. Also can
use a timer.
Paint Bomb
Explosives
Explosive Paint
Model: Meldite Type III Explosive Paint
Type: Explosive
49
Model: Improvised
Type: Stun/paint grenade
Scale: Character
Skill: Demolitions
Cost: 75 credits (materials)
Availability: 1 (materials)
Range: 0-10/20/40
Blast Radius: 0-2/4/6/10
Damage: 5D/4D/3D/2D (stun)
Game Mechanics:
Stun Grenade
Stun Grenade
Type: Stun grenade
Scale: Character
Skill: Grenade
Cost: 400
Availability: 2, R
Range: 3-7/20/40
Blast Radius: 0-2/4/6/8
Damage: 6D/5D/3D/2D (Stun)
Smoke Grenade
50
MELEE WEAPONS
Stun Net
Stun Net
Type: Standard stun net
Scale: Character
Skill: Melee combat: net
Ammo: 10
Cost: 350 (50 credits)
Availability: 2, R
Difficulty: Moderate
Fire Rate: 1
Range: 1/2/3 (casting)
Damage: STR+1D (tripping); 4D stun; Material
STR 5D
Game Notes:
Vibro-axe
A vibro-axe is a standard axe handle-fitted with a vibration
generator and power cell, causing the ax head to vibrate
rapidly, thus creating a vibroweapon. Vibroweapons had more
cutting power with less effort from the wielder. Some handles
were designed to dampen the vibration effect for the user,
though cruder versions, such as Arg'garoks wielded by the
Gamorreans, used wooden handles. These weapons were often
left deactivated, simply to allow the user to show off their
physical strength and to intimidate rivals, since these weapons
were capable of easily decapitating most humanoid species
with a single blow.
A vibro-ax required two energy cells to operate. They were
considered restricted weapons on most civilized worlds.
Vibro-axe
Model: Standard vibro-ax
Type: Melee weapon
Scale: Character
Skill: Melee combat: vibro-ax
Cost: 500
Availability: 2, R
Difficulty: Moderate
51
ARTILLERY
Anti-Ship Turbolaser
Emplacement
Vibroblade
A vibroblade is a type of bladed melee vibroweapon that
used ultrasonic vibrations to increase cutting effectiveness.
A vibroblade resembled a short sword with a high-tech look
and feel and consisted of the same basic design as other vibroweapons: the weapon's hilt or handle usually contained a
compact ultrasonic vibration generator, causing the blade to
vibrate at an incredible speed, making even the slightest glancing blow become a gaping wound. Vibroblades were dangerous to use against electrical weapons, as they conducted electricity. Electrocution, however, would be the wielder's last
concern. Traveling up the length of the blade, the electricity
would connect with a vibroblade's energy cell and ultrasonic
vibration generator. The result would be a miniature explosion
with enough force to take off a hand.
Larger variants of the vibroblade included the dire vibroblade, vibrosword, and vibro double-blade, while smaller variants included the vibrorapier, vibrodagger, vibroknife, vibro-shiv.
Vibroblade
Model: Standard vibroblade
Type: Melee
Scale: Character
Skill: Melee combat: vibroblade
Cost: 250
Availability: 2, F
Difficulty: Moderate
Damage: STR+1D to STR+3D (depending on
model) (maximum: 6D)
Source: Ezras Gambit (junior novel), stats by +Oliver
Queen.
52
GEAR
CARGO
CONTAINERS
53
Cover: 3/4
Cost: 1,000 (new); 700 (used)
Body Strength: 5D
C1 Personal Comlink
Model: SoroSuub C1
Type: Personal comlink
Skill: Communications
Cost: 200
Availability: 1
Range: 50 kilometers over land and up to low
orbit
Game Notes:
For double the cost it can be miniaturized to
a wrist-sized unit.
Military version has access to restricted and
encrypted military frequencies.
COMMUNICATIONS
Comset
C1 Personal Comlink
A standard model of comlink produced by SoroSuub Cor-
54
Availability: 2
Difficulty: Easy
Game Notes: 200-kilometer surface range,
surface-to-orbit in harsh weather.
camera.
Person communicating with must have a
holographic camera in order to be seen.
Range is limited to the communication network available but with proper codes and
HoloNet access interstellar communication is
possible.
Computer-linked Wrist
Gauntlets
Computer Spike
Data Network
Holo Communicator
Model: Blackstaff Communications E100-D
Type: Holo communications display
Cost: 1,500
Availability: 2, R
Range: 50 kilometers, up to low orbit (further
with Holonet connection)
Game Notes:
May be used as a standard communication
device it does not require active holographic
COMPUTERS AND
INFORMATION
STORAGE
A data network is a connection between computers. Networks are usually encrypted as a form of protection. Accessing
a data network normally requires a network-connected access
point.
Decoders
Decoders are datadisc- sized devices that are programed
with complex algorithms. They are used to decode encrypted
data, and are usually keyed to a specific datacore. Some decoders self-destruct as a security measure. Others contact security teams or law enforcement.
55
Holodisc
CYBERNETICS AND
PROSTHETICS
AJ^6 Cyborg Construct
The AJ^6 Cyborg Construct is a cybernetic implant which
when surgically implanted to the back of a beings cranium, allows the user to improve their memory and increase mental
acuity. This comes at the cost of personality, as the construct
replaces those areas of the brain. The Galactic Empire makes
these available to workers for performance enhancers.
Knowledge Skills
Basic 3D skill 750 credits
Expert 5D skill 1,500 credits
Master 6D skill 3,000 credits
Technical Skills
Basic 3D skill 1,000 credits
Expert 5D skill 3,000 credits
Master 6D skill 4,000 credits
Source: Crackens Rebel Field Guide (p.31,34), tweaks by
+Oliver Queen
56
DETECTION AND
SURVEILLANCE
Macrobinoculars
Type: Standard macrobinoculars
Skill: Sensors
Cost: 100
Availability: 1
Range: 100-300/600/1 km
Game Notes:
All modes have an Easy sensors difficulty at
short range, increasing one level per range
band. Search and other Perception-based
rolls may be increased when using macrobinoculars by +3D when used to find
something more than 100 meters away.
Macrobinoculars
Macrobinoculars were handheld viewing devices that allowed users to observe distant objects. Some models were able
to see into space from the surface of a planet. They are small,
with two cushioned eyecups and a top-mounted rangefinder.
The standard pair of macrobinoculars includes an internal
readout that provides information on distance and elevation,
and many could record and playback images. Although macrobinoculars are designed for any light condition, some models, like the Nightview from Naescorcom, specializes in
low-light or nighttime conditions.
Macrobinoculars are commonly thought of as inferior to
electrobinoculars, as they lack image-enhancement chips, and
some dont come with light-adjustment circuitry. However,
they are cheaper than electrobinoculars and more readily
available in remote areas such as the Outer Rim Territories.
Their resilience make them a popular choice among mercenaries. Some macrobinoculars were worn by clone troopers over
57
FOOD
Jogan fruit
Meiloorun fruit
Also known as meiloorun melon or simply meiloorun was a
type of orange fruit. It was known to not grow on Lothal,
making it quite rare on the planet.
TOOLS/EQUIPMENT
APS-1 Airbrush
A handheld device pigment disperser, a favorite among urban taggers. Small and easy to use, typical models held up to
three different color cartridges and came with an assortment
of nozzles for different effects. Typical cost was from 15 credits to as much as 500 credits for high-end models.
Source: Star Wars Rebels animated-tv, stats by +Oliver Queen.
EFW Class-2
An EFW is a handheld device with a small repulsorlift field
that when thrown would quickly rise to a preset elevation
then electronically detonate a series of pyrotechnics. The size,
amount and special effects possible was limited by the imagination of the programmer. Typical price is 15 credits for something simple to 1,500 credits or more.
58
Repulsor Platform
SPECIAL ITEMS
The Body of Luminara Unduli
Drever Corporation
HL-Automata-Assisted
Welding Laser
The HL welding laser is a small, versatile tool designed for
ship-based repair efforts. The welder is small (5 cm long), attached to an external power cell. The laser has a short range
(3 centimeters) but is extremely powerful.
HLAutomata-Assisted
Welding Laser
Model: Drever Corporation
HLAutomata-Assisted Welding Laser
Type: Welding tool
Scale: Character
Skill: Any appropriate Technical skill
Cost: 1,200 credits
Availability: 2
Game Mechanics:
A power cell lasts for 10 rounds of welding.
Welding is a full round action and is only effective if joining metallic pieces.
Each round the welder must make a moderate (15) skill roll, if successful he creates a
By the end of the war, Unduli served alongside Yoda, Republic forces, and Wookiee warriors during a battle on the
Wookiee homeworld of Kashyyyk. During the battle, Supreme
Chancellor Sheev Palpatine issued Order 66, a command ordering all clone troopers to kill their Jedi commanders. Unduli
evaded the fate that many of her fellow Jedi had, however she
was taken into custody by the Empire. The Jedi Order was destroyed, and Palpatine declared himself Emperor and transformed the Republic into the Galactic Empire. After a short
time in the prison known as The Spire on Stygeon Prime Luminara was executed in her cell by the Inquisitor and the
recording of this event was programmed to play in the cell
continuously via hologram.
After her death, rumors began to spread that Unduli had
survived the Clone Wars and was still alive, with those rumors
existing as late as fourteen years after the war ended. In reality, the Empire used Unduli's remains to lure Jedi survivors
into traps so they could be killed. One such trap was laid by
the Inquisitor, with Unduli's remains still held in The Spire.
Believing Unduli to be alive, former Imperial Senator Gall
Trayvis, working as an Imperial agent, "hacked" a HoloNet
News transmission to proclaim that Unduli was being held in
the Stygeon system. This transmission was seen by the rebel
crew of the Ghost.
The rebels infiltrated The Spire, with Jarrus and Bridger
leading the search for the Jedi Master. They found the cell she
appeared to be held in, where they saw a physical manifestation of her. Jarrus could sense her presence, but something
about it felt wrong. Her physical manifestation (in reality a
hologram) soon disappeared into a case on the wall, which
contained Unduli's desiccating remains.
59
Game Mechanics:
Shortly after her execution the Inquisitor placed Luminaras body in a cryogenic chamber. The process
placed the Midi-chlorian of her body into stasis trapping her essence in her dead remains. This not only
blocked her from joining the Force after her death, it
also gave the Inquisition a powerful tool: An object
with the Force essence of a Jedi Master.
The body could be sensed per normal Force powers
and not until the Force user was in close physical
proximity to her remains were they able to sense
something wrong about Jedi Master Luminara Unduli (easy Life Sense).
Source: Star Wars Rebels animated-tv, stats by +Oliver Queen.
blue or green, though other shades were created in rare instances. The Sith, on the other hand, used red crystals.
During ancient wars between the Jedi and the Sith, in which
both sides fought for control over the galaxy, super-weapons
were created that were powered by giant kyber crystals. Although these stories were considered legends, a giant kyber
crystal was discovered on Utapau during the Clone Wars. The
Confederacy of Independent Systems attempted to acquire the
crystal, but they were discovered by Jedi Master Obi-Wan
Kenobi and Jedi Knight Anakin Skywalker. The Jedi were able
to destroy the crystal, though Yoda was concerned that Darth
Sidious would discover another giant kyber crystal in order to
construct another superweapon.
After the fall of the Galactic Republic and the rise of the
Galactic Empire, Sidiouspublicly known as Emperor Sheev
Palpatineand his Empire began construction of the Death
Star, a battle station capable of destroying entire planets. Kyber crystals were used as part of the Death Star, and the Empire continued to search for new crystals five years before the
Battle of Yavin. One such crystal was located by the rebels
from Lothal, who discovered its location and destroyed it. The
destruction produced a large shockwave, destroying everything in its path.
Game Mechanics:
This improvised weapon did 8D capital scale ion
damage.
Source: Star Wars Rebels animated-tv, stats by +Oliver Queen.
Kyber Crystals
Kyber crystals are Force-attuned crystals found in the ice
caves of the planet Ilum, and in the crust of the Outer Rim
world Lothal. The crystals were used in the construction of
lightsabers. As younglings, Jedi traveled to the ice caves to
harvest their own crystals, which they then used to build their
lightsabers. The Force guided their selection, finding a crystal
that matched them as Jedi. Crystals lacked color before they
were chosen by a Jedi. Once chosen, most lightsabers became
Game Mechanics:
The size of a Kyber crystal directly relates to the
60
codes and switch between them quickly and easily. It is expensive, requires a high level of technical ability to install.
Interrogation Room
A typical Imperial interrogation room included inclining table that manacled the hands and feet. Across the waist is a
cross piece monitoring device that records and shows physical
information about the person currently strapped to the table.
Attached to the ceiling were additional instruments of interrogation including water/acid drips, noise speakers, lights,
heat and cold field generators and the like. Around the edges
of the room on a ceiling track system were a number of coercive instruments attached to mechanical arms. There was a
control panel inside the room and another outside in an adjoining observation room.
Equipment and interrogations were as often performed by
droids as by sentients.
Game Mechanics:
Hand and leg restraints have a Strength of 6D+2 to
hold individuals.
The various instruments of coercion are such that a
person strapped to the table can be interrogated
many ways, any amount of injury may be inflicted
on the helpless victim up to killing them. Depending
on the type of coercion being used is resisted by either Willpower, Stamina or an appropriate skill or
power.
Use of the table and its accompanying equipment
give a +2D modifier to Intimidation skill rolls.
STARSHIP ADDONS
Kkrrrklk F899 Signature Modulator
Normally a ship can only have a single transponder code
and changing it is difficult, expensive, and illegal. The signature modulator allowed a ship to store multiple transponder
61
XX-23 S-Thread
Tracker Missile
Type: Vehicle tracking system
Cost: 3,000
Availability: F
Skill: Starship gunnery
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: Special
Skill: Astrogation
Game Notes:
Tracker may make one Difficult astrogation
roll per hour to track a tagged ship.
tion on mid-translation. A TranLang III communications module allows them to be fluent in over six million forms of communication, even if they can not respond in all of them for a
lack of proper communication appendages. They also have the
skills necessary to quickly analyze new unregistered languages
and translate them into more well-known ones.
They are even provided with an olfactory sensor that allows
them to comprehend pheromonal communication. Other useful features are a factory-standard restraining bolt mount, and
the fact that their shutdown switch is conveniently located at
the back of their neck, on a very easy to reach place.
DROIDS
Cybot Galactica 3PO-Series
Protocol Droid
The 3P0-Series Human-cyborg relations protocol droid is
produced by Cybot Galactica. The model series has a very
similar aesthetic design in its casing to other Cybot Galactica
droid model series such as the TC-series, 3PX-series, and
5YQ-series protocol droids.
Manufactured by Cybot Galactica on the factory world of
Affa, the 3PO-series protocol units were considered the most
advanced Human-cyborg relations droids in the market for
over a hundred years. Production on the line began at least as
far back as 112 BBY and continued well into the New Republic era.
The success of the 3PO-series led Cybot Galactica to produce the C-series protocol droids during the rule of the New
Republic. They have a market cost of 3,000 credits.
The typical 3PO-series droid stands at approximately 1.7
meters in height with a humanoid build. Most units are programmed with a subservient, service oriented personality and
a typical 3PO unit will never attack, under any circumstances
even if it was in self-defense.
With its standard components (head, torso, legs, arms and
hands), a typical 3PO unit weighs around 77.6 kg, and its
maximal speed was 21km/hr.
Each droid is equipped with a SyntheTech AA-1 VerboBrain
making them capable of storing enormous amounts of information, the additional memory space is often used to keep
communication modules in the active memory so that long delays could be avoided while searching for linguistic informa-
62
3PO Human-Cyborg
Relations Droid
Type: Cybot Galactica 3PO Human-Cyborg
Relations Droid
DEXTERITY 1D
KNOWLEDGE 3D
Cultures 6D, languages 10D
MECHANICAL 1D
PERCEPTION 1D
STRENGTH 1D
TECHNICAL 1D
Equipped With:
Humanoid body (two arms, two legs, head)
Two visual and audial sensors human
range
Vocabulator speech/sound system
AA-1 VerboBrain
TransLang III Communications module with
over seven million languages
Move: 8
Size: 1.7 meters tall
Cost: 3,000 (new)
Game Notes:
The droids vocabulator
speech/sound system makes the droid capable
of reproducing virtually any sound it hears or is
programmed to reproduce.
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 3D
Search 6D, sneak 4D
STRENGTH 1D+1
TECHNICAL 2D
Equipped With:
Repulsorlift engine: maximum height 3 meters
Visual range holocam (500 meter range)
with simultaneous transmitter
Holo receiver unit
Spotlight
Blaster Rifle (5D, 3-25/50/200)
Move: 10
Size: 0.7 meters tall
Cost: 5,300 (new), 2,600 (used)
Source: Rebel Alliance Sourcebook (p.122-123).
AC1 Spy-Eye
Surveillance Droid
Type: Cybot Galacticas AC1 Surveillance Droid
DEXTERITY 2D
Blaster 2D+1, dodge 4D
63
Equipped With:
Humanoid body (two arms, two legs)
Visual sensor recorder (human range)
Auditory sensor (human range)
Body armor (+1D to Strength to resist
damage)
Vocabulator speech/sound system
AA-1 verbobrain
BlasTech DLT-18 laser rifle (5D;
5-50/180/350)
Move: 10/12
Size: 2.2 meters tall
Cost: 12,500 (new)
MECHANICAL 2D
Sensors 3D
PERCEPTION 4D
Investigation 5D, search 5D
STRENGTH 3D
TECHNICAL 2D
First aid 5D, (A) medicine 5D, security 4D
Equipped With:
Repulsorlift engine
Visual/sound sensor package
Vocabulator speech/sound system
Laser scalpel (2D damage)
Hypodermic injectors (4D stun damage)
Power shears (5D damage)
Grasping claw (+1D to lifting)
Move: 3
Size: 1 meter
Industrial Automaton
P2-Series Astromech
The P2-Series is Industrial Automaton's first astromech
droid prototype, using a rounded body design that would later
prove popular with the R2-series astromech droids.
P2 units are 2.3 meters tall astromech droids with three
wheeled legs, a rotating head dome, and retractable manipulator arms. The design was not successful at this point; the P2
droids are cumbersome, sluggish, clumsy, and slow to learn.
The droids were fitted with primitive Intellex II ship-configuration computers, and are able to communicate only through
the use of its video display screen or computer link. Design
glitches are common in these units, including a poorly-coded
maneuverability routine that makes the P2 ungainly.
Despite its many faults, the P2 is popular among star captains in the merchant fleets of the Galactic Republic. The P2
unit is a capable maintenance droid, with a buzz saw and laser
cutter that makes it handy for repair work. Because of its size,
the P2 is commonly found aboard large bulk cruisers or container vessels.
Industrial Automaton was in the process of finalizing plans
to make the P2-series publicly available when the company
ran into trouble. Industrial Automaton was hit with a technology-infringement lawsuit, and though the case was eventually
dropped, legal delays and bad publicity forced the company to
scrap the P2 design. While the lawsuit was in the Galactic Republic court system, Industrial Automaton rushed out a replacement model, the R1 unit, by recycling the shells of exist-
64
P2-Series Astromech
Type: Industrial Automaton Astromech Droid
Prototype
DEXTERITY 1D
KNOWLEDGE 1D
MECHANICAL 1D
Astrogation 3D, space transports 3D
PERCEPTION 1D
STRENGTH 2D
TECHNICAL 2D
Space transports repair 5D
Equipped With:
Three wheeled legs (center leg retractable)
Retractable heavy grasper arm (lifting at 2D)
Retractable fine work heavy grasper arm
Two retractable medium arms
Small electric arc welder (1D to 5D, as
fitting situation; Moderate)
Small circular saw (4D, Moderate)
Video display screen
Industrial Automaton
R2-series Astromech Droid
The R2-series is a model of astromech droid produced by
Industrial Automaton. It enjoys a level of success that hasnt
been equaled in Industrial Automatons long history. A combination of excellent design, high-quality marketing, and good
timing made this astromech droid one of the most sought after
droids in history, and one of the few vintage astromech series
still in active production decades after it was first designed, including the prototype R2-0. The line is so successful that the
Galactic Empire takes credit for the design. The average cost
for an R2 unit is about 4245 Republic Credits.
Like its forerunners, the R2 astromech was designed to
work in and around space vessels as a diagnostic and repair
unit. But unlike the clunky R1-series, this rounded, waist-high
droid is made specifically to fit in military starfighter astromech slots. This was a radical departure, as previously all
65
R2 Astromech Droid
Type: Industrial Automaton R2 Astromech Droid
DEXTERITY 1D
KNOWLEDGE 1D
MECHANICAL 2D
Astrogation 5D, starfighter piloting 3D, space
transports 3D
PERCEPTION 1D
STRENGTH 1D
TECHNICAL 2D
Computer programming/repair 4D, starfighter
repair 5D*
Equipped With:
Three wheeled legs (center leg retractable)
Retractable heavy grasper arm (lifting at 2D)
Retractable fine work heavy grasper arm
Extendable 0.3 meter long video sensor
(360 degree rotation)
Small electric arc welder (1D to 5D, as
fitting situation, 0.3 meters range
Small circular saw (4D, 0.3 meter range)
Video display screen
Holographic projector/recorder
Fire extinguisher
Small (20 cm by 8 cm) internal cargo
area
Some additional small tools and equipment
Move: 5
Size: One meter tall
Cost: 4,525 (new)
Game Mechanics: Astromech droids, if acting
in co-pilot capacity, may attempt starship repair
while in flight.
Source: Star Wars the Roleplaying Game REUP (p.374).
Industrial Automaton
R4-series Agromech Droid
Flushed with the success of their landmark R2 launch, Industrial Automaton rushed to capitalize on their new dominance of the astromech droid market. The R4-series agromech
droid is a highly successful attempt to capture a new market
prospectthe Outer Rim urbanite who is more likely to have
a souped-up landspeeder parked in their garage than an
X-wing. Accordingly, the R4 agromech droid is designed for
life outside the pristine hangar bay. It is simpler, tougher, and
cheaper than previous R3-series models.
The R4 has the same outward appearance of an R2 or R3
droid below the neck, but to save money on production, items
such as the video display screen and miniature fire extinguisher were omitted. The holographic projector/recorder unit
was retained, but relocated to the top of the head dome to allow for use of a cheaper, less miniaturized unit with a smaller
66
The droids are rugged; able to shrug off the nicks and dents
common to a working garage environment as well or better
than other R-droids. IA was pleased to discover that, with regular maintenance checks, the R4 outlasted its design parameters for operational life, weather endurance, personality matrix stability, and time elapsed between recharge sessions.
Because of their increased durability, R4s were the preferred
"mech" droids used by the Jedi. Given the interstellar nature
of their work, however, most of the R4 droids purchased for
the Jedi were modified to include the more expensive R2 style
head. This gave them many of the best features of the R2 and
R4 series. Many of these droids were further modified by mechanics in the Jedi Temple to permanently interface with the
Delta-7 Aethersprite-class light interceptor, until the Jedi
moved on to the Delta-7B and Eta-2 Actis-class light interceptor. Even so, pilots retained R4 units in the Eta-2 interceptor.
Mass-market buyers like the R4, as do the freedom fighters
R4 Astromech Droid
Type: Industrial Automaton R4 Astromech Droid
DEXTERITY 2D
KNOWLEDGE 2D
Languages 3D
MECHANICAL 3D
Repulsorlift operation 4D
PERCEPTION 2D
Search 3D
STRENGTH 2D
TECHNICAL 3D
Computer programming/repair 4D+2, droid
repair 4D, repulsorlift repair 5D, security 4D
Equipped With :
Three wheeled legs (one retractable)
Internal comlink
Photoreceptor with infrared vision (can see
in the dark up to 30 meters)
Internal storage (extra space available for 8
kilograms of storage or upgrades)
4 tool mounts (has four appendages that
have tools attached to them)
Acoustic signaler
Move: 8
Size: 1 meter tall
Cost: 2,500
Source: Star Wars Rebels animated-tv, stats by +Oliver Queen.
Arakyd Industries
RA-7 Series Protocol Droid
Also known as Insect Droids due to their appearance, the
RA-7 series are a fifth degree, low intelligence model protocol
droids produced by Arakyd Industries specifically for the Galactic Empire.
They were a common sight in the galaxy around the time of
the Clone Wars. Units produced early in the war shared much
67
Move: 9
Size: 1.7 meters tall
Cost:3,000
Source: Ezras Gamble (junior novel), Death Star Technical
Companion (p.93), tweaks by +Oliver Queen.
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Industrial Automaton
RX-series Pilot Droid
69
MECHANICAL 3D
Sensors 6D
PERCEPTION 3D
Search 4D, search: tracking 7D+1
STRENGTH 4D
TECHNICAL 2D+1
Equipped With:
Long-range sensor (+1D to search for
objects between 200 meters and five
kilometers away)
Movement sensor (+2D to search for
moving objects up to 100 meters away)
Atmosphere sensors can determine
atmosphere class (Type I, Type II, Type III or
Type IV) within one half-hour
Blaster cannon (4D+2, 3-10/30/120)
Self-destruct mechanism
Repulsor generator for movement over any
terrain
Several retractable manipulator arms
Several retractable sensor arms for
gathering samples
Move: 14
Size: 1.6 meters tall
Cost: 14,500 (new)
STARSHIPS AND
VEHICLES
AIRSPEEDER
Imperial Patrol Transport
(aka Police Gunship)
The Imperial Patrol Transport (or IPT) is a model of transport gunship utilized by the Coruscant Security Force and the
Coruscant Guard on the planet Coruscant during the waning
years of the Galactic Republic.
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Laser Cannon
Fire Arc: Rear (turret)
Skill: Vehicle blasters
Scale: Vehicle
Fire Control: 1D
Range: 5-10/100/300
Damage: 2D+1
2 Rocket Launchers (4 missiles
each)
Fire Arc: Front
Skill: Missile weapons
Scale: Vehicle
Fire Control: 2D
Range: 2 km
Damage: 5D
Game Notes:
As well as side dropping hatches for passengers to disembark, there is an additional
drop exit at the rear allowing for swift deployments.
Search light: has a range of 300m and illuminates a 15m radius as though daylight
(no penalties for darkness).
LANDSPEEDERS
614-AvA Speeder Bike
(aka Imperial Speeder Bike)
The 614-AvA is a series of speeder bikes used by the Galactic Empire and manufactured by Aratech Repulsor Company.
These speeder bikes are armed with twin laser cannons located
at the front and work alongside All Terrain Defense Pod walkers and TIE Fighters to form a high-speed strike force, cutting
down escaping rebels.
Speeder Bikes are ideal for long-distance scouting missions
and patrolling large areas with minimal use of fuel or personnel. More nimble than Troop Transports, they allow
Stormtroopers to survey difficult terrain or chase after fleeing
suspects. It could also tow up to two crates. The bike has telescopic parts that could retract into the body for ease of storage.
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Scale: Speeder
Length: 3.98 meters
Skill: Repulsorlift ops: 614-AvA
Crew: 1
Cargo Capacity: 3 kilograms
Cover: 1/4
Altitude Range: Ground level to 10 meters
Cost: 3,500 (new); 1,200 (used)
Maneuverability: 4D
Move: 165 ;375 km/h
Body Strength: 1D+2
Weapons:
Twin Laser Cannon (fire-linked)
Fire Arc: Front
Skill: Vehicle blasters
Fire Control: 2D
Range: 3-50/100/200
Damage: 3D
Also known as an RTT or Recon Troop Transport, the Imperial Troop Transport is a boxy repulsorcraft used by the Galactic Empire. Developed by Ubrikkian Industries, it is used to
either move Imperial stormtroopers in to locations or to transport prisoners. Despite not being designed for combat, the Imperial Troop Transport was fitted with two forward laser
guns, and one dorsal twin laser turret.
The ITT was a long, box-shaped repulsorcraft with a plating of grey metal. Because of its repulsorlift engine, a hovering
ITT emits a distinct noise that makes it recognizable from a
distance. Two pilots and a commanding officer ride in the vehicle's cab, the bow of which is equipped with a transparisteel
viewport, while up to six individuals ride on the sides of the
vehicle in exposed racks, the doors of which are auto-locking.
It measures 8.7 meters long by 3.5 high by 4.5 wide, and
weighs 20,600 kilograms. Its maximum speed is 150 kilometer
per hour.
Although not designed as an infantry fighting vehicle, the
ITT is still armed with two forward laser guns, and a single
dorsal laser turret. Thanks to its ample firepower, the transport can deter most infantry. However, insertion of a foreign
body in the barrel of an ITT's laser gun causes it to explode
upon firing.
The primary function of the Imperial Troop Transport was
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Joben T-85
The Joben T-85 is a speeder bike manufactured by the Zebulon Dak Speeder Corporation. It features a Dusat dual
aft-firing EMP emitter.
Joben T-85
Model: Zebulon Dak Speeder Corporation
Joben T-85
Type: Speeder Bike
Scale: Speeder
Length: 3.8m
Skill: Repulsorlift operation: Joben T-85
Crew: 1
Passengers: Cargo Capacity: 5 kg
Cover: 1/4
Altitude Range: Ground level to 3m
Cost: 1,400 (new); 800 (used)
Maneuverability: 2D
Move: 105; 300 km/h
Body Strength: 2D
Source: Star Wars Rebels animated-tv, stats by +Oliver Queen.
RGC-16 Landspeeder
An airspeeder model in use during the Clone Wars.
73
V-35 Courier
Undicur-class Jumpspeeder
A portable speeder bike used by the Jedi Order during the
Clone Wars. A Jedi shuttle like the Eta-class had several
jumpspeeders in its cargo bay. After the Clone Wars, they are
made available for general purchase.
Undicur-class Jumpspeeder
Type: Kuat Vehicles Undicur-class Jumpspeeder
Scale: Speeder
Length: 1.84 meters
Skill: Repulsorlift operation: Undicur-class
jumpspeeder
Crew: 1
Cargo Capacity: 50kgs
Cover: None
Altitude Range: Ground level up to 10 meters
Maneuverability: 2D
Move: 84; 250 km/h
Body Strength: 2D+2
WALKERS
All Terrain Defense Pod
(aka AT-DP)
V-35 Landspeeder
The V-35 is a reliable, inexpensive landspeeder produced by
the SoroSuub Corporation several decades before the Battle of
Yavin. The speeder is very popular in the Outer Rim due to its
affordability.
The SoroSuub V-35 Courier landspeeder is designed as a
family vehicle, capable of carrying three humanoids and features a large cargo space behind the seats. The V-35 houses a
large repulsorlift drive, and three rectangular thrust turbines
are mounted atop the speeder.
Additionally, a scanner scope is fitted to the roof of the
speeder, just beyond the cockpit and tapering nose. The V-35
is no sports vehicle, thanks to a meager top speed of 100 kilometers per hour.
74
STARFIGHTERS AND
PATROL BOATS
Auzituck Gunship
75
TIE/ln Fighter
The Twin Ion Engine (or TIE) starfighter is produced by
Sienar Fleet Systems. They are fairly common throughout the
galaxy, due to their speed and small size. TIE fighters serve as
the Imperial Navy's primary attack forces. They could easily
take out a single fighter or overpower a small vessel due to
their speed and small size using wolfpack tactics. However,
since they lack shielding and life support systems, they made
easy vulnerable targets against the enemy.
Sienar Fleet Systems TIE fighter is the clearest symbol of the
Imperial Navy's control of space. TIE fighters are present
aboard even the smallest imperial cruisers, and are stationed
at starports and garrison bases across the galaxy, an
ever-present reminder of the Empire's might.
TIE fighters are short range ships, whose most distinguishing feature is the pair of dominant solar array wings mounted
on either side of a small, spherical command pod. The TIE
fighter presents a small target from the front and back, and its
incredible maneuverability makes it difficult to hit in combat.
One TIE fighter may have been vulnerable to attack, and
may have been easily destroyed, but for every TIE that is defeated, thousands more would rise up. In battle, an Imperial
cruiser could arrive near an enemy ship, and launch all its
TIEs before rebel gunners would have a chance to respond.
TIE fighters are used for planetary and cruiser defense, as well
as in assaults against rebel, pirate, and alien vessels.
TIE Fighters have only sublight drives. This saves weight
and increases speed and maneuverability, but it makes TIEs
dependent on a home base, such as a nearby planet or an Imperial cruiser.
The TIEs maneuverability and speed comes at great practical cost to the pilot inside. TIE Pilots have to wear fully sealed
flight suits with self-contained atmosphere converters as they
lack life support systems. By eliminating all these systems, the
TIE saves mass, and makes room for large generators, engines
and weapons inside the compact hull.
With thousands of new TIE ships being manufactured each
year, and new pilots regularly graduating from Imperial Military Academies, casualties were deemed inconsequential as
76
TIE/ln
Craft: Sienar Fleet Systems TIE/ln
Type: Space superiority fighter
Scale: Starfighter
Length: 6.3 meters
Skill: Starfighter piloting: TIE
Crew: 1
Crew Skill: Starfighter piloting 4D+1, starship
gunnery 4D
Cargo Capacity: 65 kilograms
Consumables: 2 days
Cost: 60,000 (new), 25,000 (used)
Maneuverability: 2D
Space: 10
Atmosphere: 415; 1,200 km/h
Hull: 2D
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
Weapons:
2 Laser Cannons (fire linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
TIE Advanced v1
The TIE Advanced v1 is an experimental starfighter that has
a hyperdrive and basic shields, and the v1's wings fold in
around the cockpit when not in flight, conserving hangar
space. The TIE Advanced v1 is armed with dual chin-mounted
laser cannons, and has the ability to launch warheads, including an XX-23 S-thread tracker. The first production TIE Advanced v1 was destroyed by Kanan Jarrus.
The Inquisitor was entrusted with a TIE Advanced v1 of his
own due to the sensitive nature of his top-secret missions in
hunting down Jedi. This particular TIE was stolen by Kanan
Jarrus and his Padawan Ezra Bridger when fleeing the Mustafar system.
TIE Advanced v1
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FREIGHTERS AND
TRANSPORTS
78
Imperial
Gozanti-class cruiser
Craft: Imperial Gozanti-class Cruiser
Type: Freighter transport
Scale: Starfighter
Length: 63.8 meters
Skill: Space transports: Gozanti Cruiser
Crew: 3, gunners: 2
Passengers: 12 (troops)
Cargo Capacity: 75 metric tons
79
Consumables: 1 month
Cost: 150,000 (used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D+2
Space: 3
Atmosphere: 140; 400 km/h
Hull: 6D
Shields:1D
Sensors:
Passive: 15/0D
Scan: 30/1D
Search: 55/2D
Focus: 4/4D
Weapons:
Twin Laser Cannons
Fire Arc: Turret (dorsal)
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1/2.0 km
Damage: 4D+2
Heavy Laser Cannon
Sentinel-class shuttle
The Sentinel shuttle has a command crew of five including
the pilot, the co-pilot/sensor officer, the head gunner, and two
secondary gunners. The head gunner handles the four retractable laser cannons mounted in pairs on each side of the
main troop compartment. One gunner handles the two concussion-missile launchers, which draw from individual magazines of eight missiles each. The final gunner handles the ion
cannon and rotating repeating blasters. The ion cannon is
mounted in a retractable turret in front of the stationary wing,
and is used to delay and disable enemy vessels. Rotating repeating blasters are deployed upon landing to provide cover
fire.
The ship's combat modifications include armor plating that
is nearly twenty-five percent heavier than standard Lambda
armor. Four deflector-shield generators, mounted fore and aft
pairs, supplement the hull's protection Cygnus HD7 engines
that match those found aboard Imperial XG-1 assault gunboats allowed the ship to reach atmospheric speeds of 1,00
kilometers per hour. The Cygnus HD7 hyperdrive unit gives
the ship a Class One hyperdrive rating, matching the original
Lambda's hyperdrive speed, despite the heavier armor.
The ship's Troop compartment can carry six squads, for a
total of fifty-four soldiers. The hold behind the troop compartment has room for a dozen repeating blasters as well as
six speeder bikes. The Sentinel's removable seating units allow
the ship to be converted quickly to a straight combat vehicle
delivery vessel or to a combat-ready cargo ship.
Sentinel-class shuttle
Craft: Sienar Fleet Systems Sentinel-class
troop carrier
Type: Heavily armed landing craft
Scale: Starfighter
80
Length: 20 meters
Skill: Space transports: Sentinel-class shuttle
Crew: 2; 2 can coordinate, gunners: 3 ,
skeleton: 1/+10
Crew Skill: Space transports 5D, starship
gunnery 5D, starship shields 4D
Passengers: 54 (troops)
Cargo Capacity: 180 metric tons
Consumables: 1 month
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D+2
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 4D+2
Shields: 3D+2
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 80/2D
Focus: 4/2D+2
Weapons:
8 Laser Cannons (retractable,
fire-linked)
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
2 Concussion Missile Tubes
(fire-linked)
Fire Arc: Front
Skill: Missile weapons
Fire Control: 3D
Space Range: 1/3/7
Atmosphere Range: 100/300/700
Damage: 9D
2 Repeating Blaster Cannons
(retractable)
Fire Arc: Turret
Scale: Speeder
Crew: 1
Skill: Vehicle blasters
Fire Control: 4D
Atmosphere Range: 1-50/100/250
Damage: 3D+2
Ion Cannon (retractable)
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 4D
Scan: 50/1D
Search: 75/2D
Focus: 3/4D
Game Notes:
The RX-Series piloting droid was used for piloting and astrogation of the Star Commuter
2000. The droid has a pleasant, cheerful
demeanor. It has three arms. RX droids were
permanently attached to the shuttle floor at
the piloting and navigation console.
Designed for short trips and to ferry people,
there was no cargo storage on the ship. Personal items such backpacks, purses, etc
were allowed.
Per Imperial regulations, at the ear of the
shuttle is a space designated for droids.
StarCommuter2000shuttle
The Star Commuter is a transportation shuttle manufactured by Sacul Industries.
The shuttles are piloted by RX-Series droids, and serve as
public transports between nearby planets. Due to Imperial regulations, all droids are sent to the back of the ship.
VCX100
VCX-100
Craft: CEC VCX-100 Light Freighter
Type: Light transport
Scale: Starfighter
Length: 44 meters
Skill: Space transports: VCX-100
Crew: 1 (may coordinate), gunners 2, skeleton:
1/+5
Crew Skill: Varies
Passengers: 6
Cargo Capacity: 150 metric tons
Consumables: 6 months
Cost: 150,000 (New), 30,000 (Used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D+1
Space: 5
Atmosphere: 295; 850 km/h
81
Hull: 5D
Shields:Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Hull: 3D+2
Shields:2D
Sensors:
Passive: 40/1D
Scan: 80/1D+1
Search: 120/2D
Focus: 5/3D
Weapons:
4 Quad Laser Turrets
Fire Arc: Turret
Crew: 2
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 10-300/300/700 km
Damage: 6D
4 Dual Turbolaser Cannons
Fire Arc: 1 front, 1 left, 1 right, 1 back
Crew: 2
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 4D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 5D
4 Hull Mounted Concussion Missiles
Fire Arc: 1 front, 1 left, 1 right, 1 back
Crew: 2
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 9D
Game Notes:
Eight escape pods, each will hold 12+
people.
CAPITAL SHIPS
Arquitensclasslightcruiser
Better known as the Imperial light cruiser or communications ship, and previously known as the Republic light cruiser
or Jedi light cruiser, the Arquitens was a model of light cruiser
used by the Republic Navy during the Clone Wars. After the
Galactic Republic was reformed into the Galactic Empire, the
cruiser continued to see use under the Imperial Navy, who
uses them to send out long-range communications from
worlds that lacked holocommunications.
CR90Corvette
The CR90 is a type of starship commonly used as consular
ships on diplomatic missions. One cruiser, the Tantive IV, was
the personal starship of Imperial Senator Bail Organa. Other
82
such cruisers were used by various rebel cells across the galaxy, including those led by Ahsoka Tano.
CR90 Corvette
Craft: Corellian Engineering Corporation CR90
Corvette
Type: Mid-sized multi-purpose vessel
Scale: Capital
Length: 127 meters
Skill: Capital ship piloting: Corellian Corvette
Crew: 30, gunners: 11, Skeleton: 3/+10
Crew Skill: Astrogation 3D, capital ship
gunnery 4D+1, capital ship piloting 3D+2,
capital ship shields 3D, sensors 3D+1
Passengers: 60
Cargo Capacity: 3,000 metric tons
Consumables: 1 year
Cost: 3.5 million (new), 1.5 million (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 km/h
83
Hull: 4D
Shields:2D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
Weapons:
2 Dual Turbolaser Cannons
Fire Arc: 3 front, 1 left, 1 right, 1 back
Crew: 3
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D+2
4 Turbolasers
Fire Arc: 3 front, 1 left, 1 right, 1 back
Crew: 1 (2), 3 (1)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
ImperialIclassStarDestroyer
(akaImperialStarDestroyer)
Originally commissioned for use by the Galactic Republic,
Star Destroyers serve as the primary warships of the Imperial
Navy, carrying 9,700 Stormtroopers and 72 TIE Fighters.
The Empire's awesome wedge-shaped Imperial-class Star
Destroyers form the core of the Imperial Navy. True marvels
of starship engineering, Star Destroyers are 1,600 meters and
have over one hundred weapon emplacements for deep space
combat.
The mere presence of such a vessel in orbit is often enough
to quell uprisings on worlds, and Star Destroyer commanders
can engage whole Rebel fleets and still expect victory.
Standard Imperial Star Destroyers have sixty turbolasers for
ship-to-ship combat and planetary assault. A Star Destroyer's
sixty ion cannons are used to disable enemy ships in preparation for boarding. The Star Destroyer's superstructure features
an immense command tower that house essential systems,
computer controls and the bridge. The command tower is
topped by a pair of deflector shield generator domes.
Star Destroyers have two ventral landing bays. The aft
docking bay, then the main launch and landing bay for shut-
84
Imperial I-class
Star Destroyer
Craft: Kuat Drive Yards' Imperial I Star Destroyer
Type: Star Destroyer
Scale: Capital
Length: 1,600 meters
Skill: Capital ship piloting: Star Destroyer
Crew: 36,810, gunners: 275, skeleton:
5,000/+20
Crew Skill: Astrogation 4D, capital ship
gunnery 4D+2, capital ship piloting 5D+1,
capital ship shields 4D+1, sensors 4D
Passengers: 9,700 (troops)
Cargo Capacity: 36,000 metric tons
Consumables: 6 years
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 115; 330 km/h
Hull: 7D
Shields: 3D
Sensors:
Passive: 50/1D
5can: 100/3D
Search.200/4D
Focus. 6/4D+2
Weapons:
60 Turbolaser Batteries
Fire Arc: 20 front, 20 left, 20 right
Crew: 1 (20), 2 (40)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 3-15/36/75
Atmosphere Range: 6-30/72/150 km
Damage: 5D
60 Ion Cannons
Fire Arc: 20 front, 15 left, 15 right, 10 back
Crew: 1(15), 2(45)
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 3D
10 Tractor Beam Projectors
Fire Arc: 6 front, 2 left, 2 right
Crew: 1 (2), 4 (2), 10(6)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 6D
85
Fyrnocks
Fyrnocks are creatures found inhabiting Fort Anaxes, a military base used by the Grand Army of the Republic during the
Clone Wars. Fyrnocks are hurt by sunlight and can only live
under the cover of darkness, in which they are fierce predators.
However, they are immune to lights that are not solar-based.
Fyrnocks are typically the size of a small humanoid. Hera Syndulla and Sabine Wren encountered fyrnocks on Fort Anaxes
many years after the Clone Wars. Later, Jedi Knight Kanan Jarrus and his apprentice Ezra Bridger return to Fort Anaxes,
hoping to lure The Inquisitor into a trap. Using the Force, they
are able to convince the Fyrnocks to attack the Inquisitor and
his Imperial Stormtroopers. While the Fyrnocks are ultimately
unable to defeat the Inquisitor, they manage to take down several of the Stormtroopers.
Story Arc:
Light Sensitivity: Fyrnock are highly developed
night-time predators. They will actively avoid
direct sunlight. If caught in sunlight it causes the
Fyrnock significant discomfort and pain. Every
round roll Strength vs 4D for possible injury.
Sunlight Aversion: Fyrnock have an aversion to
direct sunlight and will seek to stay away from it.
A strong concentration of bright light, such as a
transport floodlight, will make the Fyrnock
hesitate, but only until they figure out it does not
cause discomfort.
Move: 12
Size: 0.9 meters at the shoulder, 1.4 meters long
Variations
At least one Fyrnock is known to be many times the size of
standard Fyrnocks. This creature is far more dangerous than
standard Fyrnocks, although their exact role within a pack of
Fyrnocks is unknown. Years after the Clone Wars, Jedi
Padawan Ezra Bridger encounters this Fyrnock. Tapping into
The Dark Side, he was able to convince the Fyrnock to aid him
in his fight against The Inquisitor. The Fyrnock put up a good
fight, succeeding in saving both Ezra and Kanan Jarrus' lives.
Fyrnocks
Type: Night-time pack predator
DEXTERITY 2D
PERCEPTION 2D
STRENGTH 2D
Special Abilities:
Claws: STR+1; STR+1D damage
Teeth: STR+2; STR+2 damage
Night Vision: able to see in the dark without
penalty.
DEXTERITY 3D+2
PERCEPTION 2D+2
STRENGTH 5D
Special Abilities:
Claws: STR+1D damage
Teeth: STR+2 damage
Move: 10
Size: 2.2 meters at the shoulder, 3.2 meters long
Source: Star Wars Rebels animated-tv, stats by +Oliver Queen.
Lothcats
Loth-cats are native of Lothals grassy plains, and are related
to the tooka. They are small, temperamental creatures, and are
still able hunters with sharp teeth and claws. They feasted on
Loth-rats.
86
Puffer Pig
Type: Domestic omnivore
Loth-cats
Type: grasslands feline predator
DEXTERITY 2D+2
PERCEPTION 2D+2
Search 5D+2, Sneak 6D+2
STRENGTH 3D
Brawling 4D, climbing/jumping 6D+2
Special Abilities:
Bite: STR+1D damage.
Claws: STR+2 damage.
Pounce: When pouncing on a target the
Loth-cat's jumping and brawling are considered
a single action, taking no MAPs and happening
simultaneously.
Move: 13
Size: 0.46 meters
Source: Star Wars Rebels animated-tv, stats by +Oliver Queen.
DEXTERITY 2D
Brawling Parry 4D+1
PERCEPTION 2D
Search 4D, Search: precious metals 7D
STRENGTH 2D
Special Abilities:
Puffball: whenever in a stressful situation roll 1D
at the beginning of every round. If a 1 is rolled
the puffer pig will immediately inflate to three
times its size and begin to float 1-3 meters
above the ground. Unless it becomes wedged
between something it will continue in a straight
line at its last movement. If scared again while
currently inflated the animal will increase to five
times its normal size.
Natural Climbers: puffer pigs are natural
climbers, seemingly able to find purchase to
climb nearly vertical surfaces, +3D climbing
modifier.
Panoramic Vision: puffer pigs have
approximately 310 degree vision making them
extremely hard to sneak up on, +2D Perception
checks.
Move: 12/14
Size: 1 meter at the shoulder, 0.9 to 1.8 meters long;
50 to 350 kilograms
Source: Star Wars Rebels animated-tv, stats by +Oliver Queen.
PufferPig
With a small, plump body, two large eyes set far apart, horn
rows on their back, and a prominent snout, puffer pigs are not
87
Orneriness: 1D
Tibidee
A tibidee is a type of large, ray-like creature native to
Stygeon Prime, though they can also be found on other
mountainous Outer Rim planets. The creatures are able to fly
through a combination of their giant wings and internal
gasbags. They have green eyes and long tails, and can detect
different frequencies. This led a group of tibidee to think that
the jamming frequency of the Phantom, an attack shuttle, was
a mating call. The creatures, though normally gentle, will
attack anything they feel was threatening, including
stormtroopers. They are remotely related to neebrays and
mynocks, both also pests to starships.
Tibidee
Type: Stygeon flyer
Scale: Speeder
DEXTERITY 3D+2
PERCEPTION 3D
STRENGTH 5D+2
Special Abilities:
Chest Bump: STR+3D
Move: 36 (flying)
Size: 16 meters long
88
FORTANAXES
Region: Outer Rim Territories
Sector: System: Sun(s): 1
Trade Route(s): Orbital Position: 1
Moon(s): Length of Day: Length of Year: Starport(s): 1 Landing field
Type: Asteroid belt
Temperature: Barren
Atmosphere: Type I
Hydrosphere: Arid
Gravity: Standard
Primary Terrain: Rocky, pock-marked
planetoid
Points of Interest: Fort Anaxes
Native Flora: Native Fauna: Fyrnock
Special Conditions: Fort Anaxes is constructed on a large planetoid, which is close to its sun. The asteroid is tidally locked
and is in full sunlight at all times. Asteroids often are caught in
the planetoids light gravity, and will block the sunlight, up to
several times per standard day. The shadows can last anywhere between several minutes to days depending on the size
of the asteroid.
Background: Fort Anaxes was a Galactic Republic military
base constructed on the asteroid PM-1203 located within an
asteroid field. It has a thin atmosphere, though it was enough
to support a colony of fyrnocks that inhabited the planetoid's
numerous caverns. Periodically asteroids in the belt would
eclipse the sun, shrouding PM-1203 in darkness. After the
Clone Wars ended, it was abandoned and fell into disrepair. A
colony of fyrnocks nest in the remains of the base.
Source: Star Wars Rebels animated-tv, wookieepedia, stats by
+Oliver Queen.
GAREL
Region: Outer Rim Territories
Sector: System: Garel system
Sun(s): Garel
Trade Route(s): Orbital Position: 1
Moon(s): 0
Length of Day: 25 hours
Length of Year: 369 local days
Starport(s): 3 Stellar class (Garel City)
Native Species: Immigrated Species: Population: Languages: Government: Tech Level: Planet Function: Shadowport
Major Cities: Major Exports: Major Imports: -
Type: Terrestrial
Temperature: Temperate
89
Atmosphere: Type I
Hydrosphere: Moderate
Gravity: Standard
Primary Terrain: Buttes, craters, rocky
Points of Interest: Native Flora: Native Fauna: -
Atmosphere: Type I
Hydrosphere: Moderate
Gravity: Standard
Primary Terrain: Barren, spice mines in the
north, lush sanctuaries in the south
Points of Interest: Space mine K76
Native Flora: Native Fauna: Energy spider, Bogey
KESSEL
Region: Outer Rim Territories
Sector: Kessel
System: Kessel
Sun(s): Kessa
Trade Route(s): Orbital Position: 1
Moon(s): Length of Day: 26 standard days
Length of Year: 322 local days
Starport(s): 1 Standard
Type: Terrestrial
Temperature: Temperate
90
LOTHAL
Region: Outer Rim Territories
Sector: Unknown
System: Lothal system
Sun(s): Lothal
Trade Route(s): None
Orbital Position: 1
Moon(s): 2
Length of Day: 23 hours
Length of Year: 355 local days
Starport(s): 1 Standard class (Capital City,
Central City)
Type: Terrestrial
Temperature: Temperate
Atmosphere: Type I
Hydrosphere: Moderate
Gravity: Standard
Primary Terrain: Fields, grasslands, prairie
Points of Interest: Akes Tavern, Capital City,
Capital City Starport, Go-Lothal Hotel,
Government Tower, Imperial Academy, Imperial
Command Center, Imperial Complex, Jedi
temple, Jhothal, Kothal, Main communications
tower, Mohad Arena, Mohad Outpost, New
Freedom mural, Northern market district, Old
Jho's Pit Stop, Old Republic Senate Building,
Posting Agency, sea port, Security Tower,
Tarkintown, Wallaways Pawn Shop
Native Flora: Unknown at this time
Native Fauna: Loth-cat, Loth-rat, Loth-wolf,
Nek
91
There are few options for young citizens on the planet, apart
from being recruited to join the Stormtroopers, the Imperial
Flight School or having to work at the capital's Sienar Fleet
Systems factory, building TIE fighters. Lothal is also home to
Sienar Systems Advanced Projects Laboratory, located in Central City. The planet was chosen for the research division as it
provides plenty of open space for testing new spacecraft and
other technologies for the Empire. The previously self-sufficient farming communities gradually become usurped by Imperial mining and factory complexes. These factories also pollute Lothal's skies and waterways. During the Imperial occupation of the world, a rebellion grows as the local inhabitants
are unsatisfied with the Empire's practices.
POINTS OF INTEREST
Ake'sTavern: acantinalocatedintheNorthern
marketdistrictofCapitalCityoftheplanetLothal
CapitalCity:themainpopulationcenteronLothal
CapitalCityStarport:alsoknownasCapitalCity
starport,themajorspaceportlocatedinCapitalCity
onLothal
GoLothal Hotel: derelict complex of intercon
nected domes across the street from Wallaway's
Pawnshop
ImperialAcademy:housingandeducationforre
cruitsintheImperialArmy.
Imperial Complex: a large complex located in
CapitalCity.ItnotonlyhousedImperialtroopsand
vehicles it also was the location of the Imperial
AcademyandImperialFlightSchool.
ImperialFlightSchool: theImperialNavy'ssys
temfortrainingTIEpilots.
Jedi temple: The temple was maintained by the
JediOrderpriortotheexecutionofOrder66.It
wasoneofmanytemplesthroughout thegalaxy,
andoneofthefewthatwerenotdestroyedbythe
GalacticEmpire.KananJarrusbringshisPadawan,
EzraBridger,tothetempleseveralyearsbeforethe
BattleofYavin.Thistemplehasahiddenentrance,
whichcanonlyberevealedbybothmasterandap
prenticeworkingtogetherusingtheForcetoliftthe
exposedportion.Thiswouldriseinacorkscrew,
counterclockwisemotion.Ifoneofthepairlostfo
cus,theouterbuildingwouldsinkbackdowninto
theground.Onceinside,theapprenticemustcon
tinueonalone,cutofffromthemasterwaitingat
the entrance area. Should the apprentice fail the
92
OldRepublicSenateBuilding:Followingtherise
of the Galactic Empire, the Senate Building was
abandonedinfavorofthenewImperialComplex,
butremainsstandingdespitethenewgovernment's
intentiontorazeit.AdistinctlandmarkofCapital
City,theOldRepublicSenateBuildingisshaped
likearoundboxcrownedbyatoweringspire.Like
mostotherbuildingsinthecity,itsouterwallsare
predominantlywhite.Severalstarshiplandingpads
sproutfromthebaseofthetowerleadtohallways
hookingupwiththeSenateChamberinside.The
Chamberitselfcontainsapodiumwithaspeakers'
stand,facingtwoaislesmadeofthreerowsofseat
ings.Onthebackwallbehindthepodiumis"New
Freedom,"astrikingmuralthatcontributestothe
building's fame. The Senate Building is directly
linked to the sewers of Capital City. During the
time of the Galactic Republic, the Old Republic
SenateBuildingofCapitalCityhousedthegovern
ingbodyofLothal.ItwasabandonedwhentheGa
lacticEmpirereplacedtheRepublicandbuiltthe
ImperialComplextobethenewseatofpoweron
theplanet.Evenafteritsfallintodisuse,manyciti
zens considered the Senate Building a valuable
landmark.ImperialinspectorsreportthattheSenate
siteattractscriminalactivity,anddiscussionarose
as to whether the building should be razed. The
HoloNetNewsanchormanandImperialpropagan
distAltonKastlearguedthattheSenateBuilding
shouldindeedbedestroyed,asitharkensbackto
"lessprosperous"timeswhentheEmpirewasnot
incharge
PostingAgency:Theagencyisapitstopofsorts
tobountyhunters.Thetypeandqualityofbounty
informationvariesfrompaperpostingstoaccessto
theImperialEnforcementDataCore,thoughthisis
typically restricted to Imperial personnel and li
censedbountyhunters.Someagenciesofferprivate
datapointsandmeetingrooms.Accesscost is15
credits an hour or 250 credits a day. Almost all
have a common meeting room where a bounty
huntercouldrelax.
SienarFleetSystemsfactory:Thefactoryhandles
themanufactureofTIE/Lnfightersaswellasthe
newTIEAdvancedv1.
Tarkintown: Tarkintown is essentially a shanty
townontheplainsofLothal.Anumberofmoisture
vaporators dot the settlement and a central clear
areaactsasatownsquare.Tarkintownishometo
impoverished farmers of many species whose
homes,suchasinTangletown,havebeentakenby
theGalacticEmpirewhenitneededthelandthey
werebuilton.Anyfarmerwhoselandwastaken
wasleftwithnothing.Theresidentsnametheirset
tlementafterGrandMoffWilhuffTarkin,theIm
perialincontroloftheOuterRimTerritoriesand
the man responsible for the dispossession of the
farmers.
Wallaway'sPawnShop: twostory,ferroconcrete
cornerbuildinglocatedintheoldcommercialdis
trict.Onthesameblockwasanagriculturalsupply
closeoutstore,wholesalefoodmarketandasalvage
yard. Across the street is the derelict GoLothal
Hotel.
93
OSISISSTATION
Type:Lightorbitaldefensestation
Era:Rebellion(~5BBY)
Affiliation:GalusVez(fringerpartsseller)
Source:+OliverQueen
Scale:Capital
Length:936meters
Crew:100(1,123;Gunners:42)
CrewSkill:Capitalshipgunnery5D,capitalship
shields4D+2,sensors5D
CargoCapacity:65,000tons
Consumables:3years
Cost:Notforsale
Hull:2D
Shields:2D
Sensors:
Passive:25/0D
Scan:50/1D
Search:75/2D
Focus:3/2D+2
Weapons:
2TurbolaserBatteries
FireArc:1front/left,1front/right
Crew:2
Skill:Capitalshipgunnery
FireControl:3D
SpaceRange:315/35/75
Damage:4D+1
6LaserCannons
FireArc:2front/left,2front/right,2rear
Crew:1
Skill:StarshipGunnery
Scale:Starship
FireControl:3D
SpaceRange:13/12/25
Damage:4D+1
TractorBeamProjector
FireArc:Dorsalturret
Crew:1
Skill:Capitalshipgunnery
FireControl:4D
SpaceRange:15/15/30
Damage:6D
HangarBays:3radialhangar/platforms,1ventral
Asteroid Missile
Galus doesn't like to lose, and to make sure he doesn't, he
cheats. He places asteroid missiles at a number of key points
in the circuit, creating obstacles that force a reduction in speed
or to avoid blind spot. The missiles are asteroids with attached
thrusters, a rudimentary computer and communications. From
the cockpit of his ship he can send an asteroid unexpectedly
careening into another ship. Sometimes he heavily damages or
even destroys a competitors ship.
GM Notes:
This requires a moderate (15) sensor roll to calculate
if a ship is close enough for one of these asteroids to
hit a target.
The onboard computer has a piloting 7D+2 and has
a target number of 28 to hit another ship doing 6D
damage.
Sometimes multiple asteroids are programmed to
work together on a choke point, in this case +1D
skill or damage modifier for every extra asteroid (2
+1D, 3 +2D, etc).
Source: Star Wars Rebels Magazine #1, stats and mechanics by
+Oliver Queen.
POINTS OF INTEREST
Fool's Run
This is Galus Vezs private race circuit through the planetary
ring of the planet Osisis station orbits. Galus has never lost a
race.
GM Notes:
The circuit terrain is Difficult (18) and will require
five piloting rolls to complete. The GM can modify
the circuit by changing up certain legs to include
different terrain difficulties or requiring difficult
maneuvers.
Galus familiarity with the circuit gives him a +1D
STYGEONPRIME
Region: Outer Rim Territories
Sector: System: Stygeon system
Sun(s): Trade Route(s): Orbital Position: 1
Moon(s): 2
Length of Day: 32 hours
Length of Year: 424 local days
Starport(s): None (The Spire)
Type: Terrestrial
94
Temperature: Cold
Atmosphere: Type I
Hydrosphere: Moderate
Gravity: Standard
Primary Terrain: Snow, ice, mountains, steep
valleys
Points of Interest: The Spire
Native Flora: Native Fauna: Tibidee
POINTS OF INTEREST
95
IONSTORMS
Description: Anionstormisanelectricphenomenonthat
occursinspace.Navigatingastarshipthroughanionstorm
isextremelydangerous,asitsimpossibletopredictwhere
andwhenthelightningboltswillstrike.
1-2: Clear
3-4: Near Miss
5-6: Hit
Roll 1D and consult Lightning intensity table.
96
EPISODE 1B:
ART ATTACK
In Capital City on Lothal, Garazeb "Zeb" Orrelios was rendezvousing with his rebel partner Kanan Jarrus. Unfortunately,
Zeb took a wrong turn, and ended up in the wrong alley.
Rather than doubling back, Zeb decided to proceed down the
wrong path, when he saw two stormtroopers antagonizing an
innocent Ugnaught. Zeb then proceeded to knock both troopers out. Moments later, two more stormtroopers showed up,
likely having been sent by Tskolo, an Imperial spy.
Garazeb then fled to a TIE Fighter docking station, where he
knocked out LS-607, an Imperial pilot. He then ambushed the
other troopers, by springing onto them from a TIE Fighter. After taking out the rest of the troopers with his Bo-Rifle, Zeb
proceeded to take out LS-607, who had him at gunpoint.
Stormtrooper reinforcements then arrived, only to accidentally
puncture a TIE Fighter tank. This puncture leads to an explosion, which knocks the troopers out.
Following the endeavor, the Ugnaught from before shows up
once more, and offers Zeb some credit. Zeb declines the offer,
however, and instead takes one of the creatures Yogen berries.
Zeb then fends off some more troopers, while Kanan approaches with the Ghost.
On Lothal, Sabine is sent into a TIE Fighter depot, in an attempt to make a diversion for the Ghost.
Once inside the depot, Sabine vandalizes an Imperial TIE
Fighter, by drawing rebel graffiti onto it. This draws the atten- (junior novel)
tion of some stormtroopers, who order Sabine to stand down.
She manages to escape, however, and proceeds to toy with the
One day at Capital City's spaceport, Bridger was selling
troopers. The stormtroopers eventually report Sabine to their tickets for a Gladiator Night between a Houk and Feeorin
unit, who begin to search the perimeter.
when Krai told him her family and her were leaving for AlderThe troopers then following a strange noise, which turns out aan to live with her grandmother due to the Empire, and bade
EZRAS GAMBLE
97
farewell to the boy. Later that day, Bridger caught sight of the
Hound's Tooth and met Tradoshan bounty hunter Bossk, who
hired him as a guide to Ake's Tavern. As they reached their
destination, Bossk sent Bridger instead to lure his prey, Gronson "Shifty" Takkaro, out; soon enough, however, a confrontation between Bossk and the assassins Angrigo and the
Kratchell twins ensued, in which Bridger stunned Takkaro,
and Bossk killed the assassins, only for Imperial authorities to
surround them. Aware of a likely set-up by Lieutenant Herdringer, Bossk was forced to leave Takkaro and follow Bridger,
and the two escaped from the Imperials on a speeder bike.
During their escape, however, Bossk was injured and convince
Bridger to help him by offering the boy all the content of his
strongbox onboard the Tooth.
In the course of an hour, Bridger took the Trandoshan to his
tower and tended to his wounds, before the bounty hunter
woke up, "disguised" himself as a blind Trandoshan and almost immediately prompted Bridger into leading him to a
posting agency at the spaceport, where he accessed the Imperial Enforcement DataCore to check records on Herdringer.
However, they discovered Herdringer had been dead for
months, and Bossk surmised that his replacement, Jenkes, had
been the one to set him up, now also aware that he and
Takkaro had worked together in gladiator arena in Nyriaan
years before. Their search, though, attracted Jenkes' attention,
who sent troopers to attack them, but Bridger and Bossk managed to slip away again, and they went to Wallaway's pawn
shop, where they saw from afar as Jenkes shot Wallaway and
98
EPISODE 1D:
PROPERTY OF EZRA
BRIDGER
While walking towards Capital City from his tower, Ezra
Bridger noticed a dogfight between the rebel starship the
Ghost, and an Imperial TIE Fighter. The fighter then crashed,
nearby Ezra's position.
Upon further inspection, Ezra found the fighter's pilot,
Valen Rudor, who survived the crash. When asked if he was
alright, the pilot scoffed Ezra off, and ordered him to stop
leaning on his ship. Ezra then opened the fighter's roof,
rescuing the pilot. Ezra then tricked the pilot into he was
unhooking his armor, when he was truthfully stealing parts
from the ship.
After taking the pilot's helmet, Ezra left the ship, notifying
the pilot of his thievish intentions. The pilot then attempted to
kill Ezra with his ship's lasers, to no avail. After dodging the
attacks, Ezra used his slingshot to stun the pilot, leaving him
unconscious. Ezra then returned to his tower, with his new
toys.
THE REBELLION
BEGINS
(young adult book)
EPISODE 2-3:
SPARK OF REBELLION
(TV movie)
Fourteen years after the end of the Clone Wars, the Jedi and
the Republic had fallen with the rise of the Galactic Empire.
However the Emperor had foreseen and new threat rising
against him: the children of the force. Fear of them becoming
Jedi, the dark lord of the Sith Darth Vader tasked the Empire's
Inquisitor to hunt down this new enemy and if they would not
serve the Empire, they should be eliminated along with any
surviving Jedi who would train. Among these children who
were one with the Force, was an orphan boy named Ezra
99
100
101
EPISODE 4:
DROIDS IN DISTRESS
After a near getaway from TIE Fighters and an Imperial
Star Destroyer during a failed salvage mission, the Rebels find
themselves low on everything, food, explosives, fuel and unless they can find some money they will be out of business.
Kanan already has a suggestion which involves a theft of Imperial shipment for crime-lord Cikatro Vizago. The Rebels are
unsure about doing a job for Vizago after their last job, but
due to their current situation it appears to be the only option
they have.
They return to Lothal and posing as individual passengers,
Kanan, Ezra, Zeb, Chopper and Sabine board a passenger ship
along with Imperial Minister Maketh Tua and Amda Wabo,
accompanied by the two droids R2-D2 and C-3PO. Soon after
take-off, Chopper causes enough trouble to get himself and
the two other droids sent to the back by the pilot RX-24. This
gives Sabine the chance to step in and pose as an Imperial
Academy Student who pretends to help Minister Tua translate
for Amda Wabo.
They soon arrive on Garel and head for Hangar Bay Seven
where they discover the Shipment to be much to Zebs horror,
T-7 Ion Disruptors: Weapons that were banned by the senate
as they were capable of short circuiting an entire ship but to
Zeb that was not the reason why they were banned.
Meanwhile, thanks to Sabine's faulty translation, Minister
Tua and Amba Wago, along with the two droids and
Stormtroopers find themselves at Hangar Bay Seventeen.
Eventually Minister Tua figures out they had been tricked and
knowing someone else is stealing their shipment, orders the
troops to Bay Seven, despite Choppers best attempts to stall
them. The Rebels try to move fast but they are soon caught by
the Imperials and hold Ezra and Zeb at gunpoint. As the
troopers approach to inspect the crates, Zeb engages them in a
physical confrontation, giving themselves a chance to get away
with the shipment. At the same time, R2-D2 and C-3PO hitch
a ride.
With the disruptors in their possession, Zeb feels uneasy
about selling them to Vizargo because according to Hera,
those weapons were once used by the Imperials against Zebs
people when they cleared his home planet, few barely survived
and none remained on Lasan. The Rebels soon arrive back at
Lothal and deliver the disruptors to Vizago. However thanks
to C-3PO, Agent Kallus and the Imperials find the Rebels and
launch a ground assault while Vizargo and his men retreat
without paying the Rebels. Not wanting to let the disrupters
end up in the hands of the Empire, Kanan gives Sabine the
task of destroying the weapons and with R2-D2s help, riggs
the disruptors to overload.
An Imperial Transport ship launches two Walkers and a
squadron of Stormtroopers against the Rebels and Kallus himself engages Zeb in a vicious Bo-Rifle duel, where he admits
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that he was the one responsible for the usage of the disruptors
against Zebs people. Kallus quickly overpowers Zeb and just
before he could finish him off, Ezra force-pushes him away,
saving his life. With the disruptors destroyed and the Imperials
defeated, the Rebels retreat to their ship and take-off.
After Kanan promises Ezra on starting his Jedi training, the
Rebels return R2-D2 and C-3PO to Senator Bail Organa
where after departing, reveals that he sent the two droids to
investigate the Rebels.
EPISODE 5:
FIGHTER FLIGHT
Aboard the Ghost, Chopper observed Ezra as he attempted
to levitate a bowl with his new-found Force abilities. After
Chopper fooled Ezra into thinking he was the one lifting the
bowl, the two got into a game of cat and mouse. While chasing one another down the halls of the ship, Ezra stopped by
Sabine's room, to offer her some "inspiration" for her artwork, to Sabine's seeming lack of interest.
Ezra then proceeded to chase Chopper into Zeb's quarters,
despite Zeb's wishes to not be disturbed. Before Ezra could
leave, Chopper quickly zapped Zeb, causing him to confront
the two. After Chopper fled, Ezra decided to remind Zeb of
the time he saved his life from the ISB Agent Kallus. Feeling
guilt-tripped, Zeb returned to his bunk. Rather than leaving,
Ezra decided to get into his bunk, which, after being sabotaged by Chopper, collapsed onto Zeb.
Zeb then chased Ezra throughout the ship, despite Ezra trying to convince him of his innocence. After making a mess in
the cargo hold, Hera ordered the two off her ship, sending
them to town for a supply run. Among the list of supplies was
a rare fruit called a Meiloorun, which was seemingly non-existent on Lothal.
After arriving in the town of Kothal, Ezra reunited with
Morad Sumar, a local farmer and long-time friend. Sumar informed Ezra about the planet's lack of naturally-grown Meilroons, and that they could only be imported. After parting
ways, Ezra came across a small pack of Stormtroopers, accompanied by Supply Master Yogar Lyste. Armed with his
slingshot, Ezra then quietly observed as Lyste discussed the
fate of Morad's farm. Zeb then rendezvoused with Ezra, having had collected, with the exception of the fruit, all of Hera's
supplies. Before giving up on their search, the two stumbled
upon a crate filled with Meilooruns, under the ownership of a
factory worker named Tskolo. Unfortunately, the shipment
had been sold to the Empire, who were already loading the
Meiloorun-filled crates onto their Imperial Troop Transports.
Despite Zeb's strong disapproval, Ezra decided to pursue
the fruit, having had past experience of stealing from the Em-
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EPISODE 6:
RISE OF THE OLD
MASTERS
Kanan struggles with training Ezra, since the falling of the
Jedi Order; his training was never completed and knows very
little about the Jedi ways. He begins to feel he is not the right
person to teach Ezra and needs someone who is fully trained
in the Jedi ways, someone with more discipline and more understanding of the Force.
The Rebels see a hacked in HoloNet News transmission reporting Jedi Master Luminara Unduli is alive. Kanan recalls
rumors that she survived the Great Jedi Purge but there was
never any word of a precise location of where she was. He
also believes she would make a fine teacher for Ezra. However, Ezra is upset with Kanans plan on passing his teachings
to someone else, only because his Master is incomplete.
The Rebels set off to rescue Master Luminara who is imprisoned at the Empires high security prison known as The
Spire on Stygeon Prime. From the schematics of the prison,
Sabine declares it impregnable but that has never stopped
them from trying. With a plan sorted, the Rebels arrive at Stygeon Prime and take the Phantom in while Chopper stays with
the Ghost.
After taking out two Stormtroopers patrolling the lower areas, Kanan, Ezra, Sabine and Zeb make it inside while Hera
stays behind with the ship. Once inside, they discover Master
Luminara is being held in the isolated cells on the lower levels,
which gives them a problem because the schematics they used
to plan their mission were out of date. With that, their plan
has changed.
Meanwhile, the jammer frequency on the Phantom has
caught the attention of ray-like creatures, sending out a mating call. Since they are attracting too much attention, Hera
takes off with the creatures following her.
The Rebels reach the lower levels and after leaving Sabine
and Zeb to guard the lift, Kanan and Ezra head for Luminaras cell, only to discover that she is dead and her body encased inside a coffin. Worst of all they are caught off guard by
the Empires Inquisitor, revealing the whole thing to be a trap
set to lure any surviving Jedi to their ends, using Luminaras
remains as bait. As the Inquisitor engages Kanan in a
lightsaber duel, he recognizes his fighting skills from his teachings with Jedi Master Depa Billaba and begins to mock him
about how such a poor student he was when he was still an
apprentice. He even gives Ezra a choice to join the Dark Side
of the Force as the Jedi are no more and Kanan lacks the ways
of the Jedi. Ezra refuses the offer and just before The Inquisitor can kill him, Kanan holds him back with the force giving
them both time to run and regroup with Zeb and Sabine.
The Rebels make it to a landing bay only to find the way
out sealed. After failing to unlock the doors mechanically,
Kanan and Ezra use the force to open them where
Stormtroopers waiting for them on the other side. Hera shows
up with the Fleet in time to pick up Kanan, Ezra, Zeb and
Sabine.
The Rebels return safely to Lothal. Despite the disappointment of not being able to find Luminara alive, Kanan chooses
to keep on training Ezra, even though he is not a fully trained
Jedi , he will train Ezra as there is no try.
RING RACE
(Star Wars Rebels Magazine #1, comic)
About five years before the Battle of Yavin, Imperial inspections of Osisis station doubled following a visit from the
Lothal rebels. Each time the Imperials arrived, Vez and his
staff had to make sure that no traces of the rebels remained on
the station to avoid suspicion. Unaware of the trouble they
were causing the Besalisk, the rebels made another trip to Osisis following a raid on an Imperial supply yard in which they
had damaged their ship, the VCX-100 light freighter Ghost.
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Hoping to buy parts, the rebels found the doors onboard the
station left open, which was unusual for Vez, but continued
with the meeting and provided the criminal with a list of what
they needed. Vez greeted the group, but refused their request,
informing the rebels of the increased Imperial patrols. He considered handing the group over to the Empire, before thinking
better of it and challenging the rebels' pilot, Hera Syndulla, to
a race around the Fool's Run. Syndulla accepted, much to the
surprise of the rest of her crew, but stipulated that no
weaponry was to be used, terms to which Vez agreed.
Vez took to the course in his starship Splendor, while Syndulla piloted the Ghost alone with the astromech droid
C1-10P. The Besalisk began the race in the lead, but was overtaken after Syndulla employed a series of fancy maneuvers. To
retake first place, Vez activated his asteroid thrusters, which
rammed a large rock into the Ghost and caused the
VCX-100's stabilizers to malfunction. Seeing the use of the asteroid thrusters from onboard Osisis station, the Jedi Kanan
Jarrus and his padawan Ezra Bridgertwo members of Syndulla's crewused the Force to drive asteroids into Vez's ship
to even the odds. After C1-10P boosted the Ghost's engines,
Syndulla managed to pilot the damaged ship past the Splendor
and claim victory.
Once back on the station, Vez renegaded on his deal and
had his men draw their weapons on the rebels, declaring that
he would hand them over to the Imperials. Before he could act
however, and explosion rocked the station and distracted the
Besalisk, allowing Jarrus to disarm Vez while the other rebels
shot his men. With the rebels now in control, Vez was forced
to hand over the parts they needed and watch them escape.
Once the Ghost was gone, the Besalisk had all footage and evidence of the group's visit edited or destroyed so that the Imperials would find nothing on their next inspections; however,
unbeknown to Vez, Wren had painted the starbird insignia on
the exterior of the station before leaving.
LEARNING PATIENCE
(Star Wars Rebels Magazine #2, comic)
While on a mission Sabine, Hera and Ezra are attacked by
an Imperial freighter. The ship launches its two TIE fighters
and gives a much better fight than Hero expected. With Kanan
and Zeb absent, it leaves Sabine and the less experienced Ezra
to man the guns. Quickly realizing they are outmatched Hero
elects to try and elude her pursuers by entering an ion storm.
The Imperials continue to give chase and while in the ion
storm both ships are struck by tendrils of ionic energy causing
damaged systems to both ships. Hera and crew immediately
begin emergency repairs. Ezra, not experienced with starship
repairs becomes frustrated in his inability to quickly fix things.
Hera talks to him, explaining that things take time. Looking
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EPISODE 7:
BREAKING RANKS
Ezra went undercover as a cadet at the Imperial Academy to
steal an encoder which contained the location of a powerful
Kyber Crystal that the Rebels hoped to destroy. While there,
Ezra made friends with two other cadets known as Zare Leonis and Jai Kell, who, too, were among the best cadets.
Under the teachings of Commandant Aresko, Ezra, Jai,
Zare and along with five other cadets were put to their first
test into climbing out of a training arena known as the Well,
the first three who make it out would be given the honour of
serving as aids in Imperial Headquarters and for those who
make it out last would be serving Taskmaster Grint. The key
to get out of the well was, is to jump from platform to platform while they are moving and with Ezra secretly using his
force sensitive abilities, he made the whole thing look easy.
The test became even more difficult when Aresko activated
electrical shock traps. Ezra, Jai and Zare successfully made it
out of the well and were declared the winners. They were rewarded with the honor of aiding at Imperial Headquarters,
but were warned by Aresko that their next trial would be even
more challenging.
Also undercover was Chopper disguised as an Imperial
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EPISODE 8:
OUT OF DARKNESS
Aboard the Phantom, Hera, Ezra and Sabine were on the
run from a squadron of TIE Fighters after making an assault
on an Imperial convoy. Hera put in all her skills to evade the
pursuing fighters and one by one they ended up crashing or
destroyed. The Rebels lost their pursuers and returned safely
to the Ghost, however the Phantom suffered minor damage to
its steering and fuel line.
As they traveled to their next destination to meet their Intel,
Fulcrum, Kanan and Hera both admit their fight against the
Empire was getting more difficult, especially when they underestimated their targets defenses. Sabine became very frustrated
because Hera and Kanan wouldn't tell her who their contact
was. Feeling like she is not trusted, Sabine demanded to join
Heras next mission where she would be meeting Fulcrum with
supplies for them.
Meanwhile, Zeb, Ezra and Chopper were working on repairs on the Phantom only for it to be turned into another
quarrel against the three of them, leaving the damaged fuel
line unchecked. Sabine and Hera took off in the Phantom and
headed for Fort Anaxes, an asteroid base once used by the Old
Republic during the Clone Wars. They didn't find Fulcrum but
they did find the crates. While loading them aboard the Phantom, Sabine admitted why she felt frustrated because when she
was a Imperial Cadet she trusted the Empire, followed their
orders blindly and it turned into a nightmare for her. She also
felt they couldn't fight the Empire alone which is why she
wanted to know if she can be trusted, especially with secret Intel and most of all knowing that their fight is not all for nothing. Hera tells her all she needed to know was to have faith in
their Rebellion and someday there would be a long term plan
a lot bigger than themselves, bigger than Lothal, bigger than
the outer rim.
When they return to gather up the rest of the crates, they
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found a few gone, more like dragged away into the abandoned
hangar by someone or something. Sabine and Hera decided to
enter the dark hanger and investigate. The found one of the
crates torn open and noticing claw marks, they assumed they
were not alone. They heard a lot of monstrous squealing and
then out of the darkness appeared a group of deadly creatures
known as Fyrnocks. They chased Sabine and Hera out of the
hanger but didnt come out themselves because they were sensitive to sunlight.
Hera and Sabine gathered up the rest of the crates quick
and just before they could take off they realized there was a
fuel leak, stemming from the unrepaired damage that the
Phantom suffered during their escape from the TIE Fighters on
Lothal. To make things worse, many asteroids block the sun
that shun over the base and with a massive one flying overhead, it would block the sun out long enough for the Fymocks
to make Hera and Sabine their meal.
Using abandoned explosives to kill the creatures, Sabine and
Hera managed to hold them off long enough for the Ghost to
arrive in time to rescue them and escape the base. Once back
on board, Ezra, Zeb and Chopper apologized for not checking
the fuel line and promised to make it up to Hera and Sabine
by making full repairs to the Phantom. Meanwhile, Sabine
now felt she could trust her fellow Rebels, even Hera more
better now and had faith that someday they would not always
be fighting this battle alone.
EPISODE 9:
EMPIRE DAY
While attending Jedi training with Kanan, Ezra was not
feeling up to it, nor was he in a very good mood because it
was Empire Day, celebrating the fifteenth anniversary of when
the Galactic Empire came to power. After they spot three TIE
Fighters flying overhead and landing at a nearby spaceport,
the two Jedi head to their location. The Pilots entered a
nearby bar and investigated the customers, especially those
who were Rodians. The Rebels were present in the bar, but the
Pilots did not recognize them and left. The Rebels learn from
Jho, the bartender that the Empire had blockaded Lothal,
sending TIE Pilots on search patrols, locking down all ports
and putting Destroyers in orbit. They guess that the Empire
was, for some reason, looking for a certain Rodian. However,
this gave them little concern as they had special plans for
Empire Day. Ezra, however, chose to opt-out on this mission
as he was still feeling depressed and wished to be left alone.
He returned to his tower sad and with wonder. Earlier, he
had spotted one of the TIE Pilots holding a photo of a Rodian
and recognized him to be someone known as Tseebo. Through
the force, he suddenly heard the voices of his parents and
came to know where Tseebo was.
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EPISODE 10:
GATHERING FORCES
Following where "Empire Day" left off, Ezra asked Sabine
if she heard that Hera said for her to man the nose guns and
Sabine asked if he heard what Tseebo said. Ezra told her that
he already knew what happened to his parents, that the Empire had killed them. However, after Sabine left, Ezra demanded Tseebo to tell him if they were really dead. Instead
Tseebo asked for his forgiveness for not helping the Bridgers
and Ezra angrily said he would never forgive him.
After being called to help in the cockpit, Hera tells Ezra to
fix the navigation computer but was unable to make the necessary repairs. Tseebo however came and uploaded hyperspace
coordinates, saving the Rebels. While repairing Chopper,
Kanan told Ezra he should decide on what to do with Tseebo.
Ezra told him he didn't care but Kanan told him that he did.
Ezra asked why he should as Tseebo didn't do anything to
save his parents. Kanan and Sabine point out that he couldn't
have done anything and maybe stealing the secrets of the Empire was his way of trying to find redemption. Then they learn
from Tseebo that the Empire was tracking them with a beacon
attached on the haul of the Phantom.
Kanan came up with a plan to lure the Empire away long
enough for Hera to get Tseebo to safety. They were to detach
the Phantom while in hyperspace and lure the Empire to Fort
Anaxes and have the Fyrnocks deal with the Imperials. When
Hera asked why they couldn't just detach the Phantom and let
the Empire follow it that way, Kanan informed them that The
Inquisitor could sense him and Ezra. Before leaving, Sabine
tried to convince Ezra to talk to Tseebo again, but Ezra told
her if he was to believe that his parents would come and save
him he would have never learned to survive. Unbeknownst to
them, Kanan heard the whole thing but didn't say a word as
he and Ezra left.
As the Phantom detached from the Ghost, Kanan had a few
difficulties as they exited hyperspace but was able to stabilize
the ship and he and Ezra headed to Fort Anaxes. Meanwhile
the Inquisitor took the bait and followed. Ezra told Kanan he
couldn't connect with the Fyrnocks and that he was afraid.
Kanan told him that he everyone was afraid and admitting it
like Ezra did made him brave. When they arrived, Ezra tried
to connect, but was too afraid, however, when Kanan told him
not to be Ezra said he wasn't afraid of them. Kanan asked him
what he was afraid of but Ezra didn't know. Kanan said he
did and asked again. Finally Ezra admitted he was afraid of
the truth and, through the Force, told Tseebo he was forgiven
and finally was able to connect with the Fyrnocks.
Back on the Ghost, Hera docked with Fulcrum, who would
take Tseebo into hiding. Tseebo asked if he would ever see
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Ezra again and informed Hera that his download of the Empire's secrets was an accident as he was just trying to find out
Mira and Ephraim Bridger's fate. Hera told Tseebo to tell her
and that she would tell Ezra.
Meanwhile The Inquisitor showed up at the old base with
Stormtroopers and everyone but The Inquisitor was attacked
by the Fyrnocks. The Inquisitor fought with Kanan and defeated him with ease. Ezra grabbed Kanan's lightsaber, but it
was stolen out of his hands by The Inquisitor using the Force.
The Inquisitor then attacked Ezra, throwing him back to a
cliff edge. He began to torment Ezra by telling him his master
and friends will all die, and so will everything that he has
hoped for. Ezra then opened himself to the force and connected with a Mega Fyrnock through his anger and fear. He
commanded it to attack The Inquisitor as Kanan watched in
horror. Ezra then collapsed onto the ground. Kanan ran over
to Ezra who asked him what had happened and that he was
cold. Kanan comforted him and slung Ezra over his shoulder
and retrieved his lightsaber. The Inquisitor tried to stop them
by throwing his lightsaber at him, but Kanan deflected it and
both him and Ezra escaped In the Phantom.
After putting the Phantom on autopilot, Kanan spoke to
Ezra. He told him he saved them, but Ezra said that it didn't
feel right. Kanan informed him that if you lack the will needed
when you open yourself to the Force, you become vulnerable
to the Dark Side, much to Ezra's dismay. Kanan said that it
was his fault, as he didn't teach Ezra what he needed to know.
The two return to the Ghost and before Hera could to tell
Ezra what happened to his parents, Kanan stopped her, saying
that Ezra needed some time alone, before informing her that
they need to talk. Sabine went to talk to Ezra, saying that it
had been an odd couple of days. She then showed Ezra a
holodisk from his old house, which contained a picture of
Mira Bridger and Ephraim Bridger, much to Ezra's joy. Sabine
then wished him happy birthday before leaving Ezra to enjoy
his gift.
EPISODE 11:
PATH OF THE JEDI
Following the aftermath confrontation with The Inquisitor
on Fort Anaxes, Kanan remained worried about his Padawan,
after tapping into the dark side of the Force. Taking this
through consideration he needed to know whether Ezra was
ready to face a test that would determine whether the boy was
meant to become a Jedi. Ezra was surprised, as he believed he
was a Jedi, but Kanan reminded him that he only had the potential to become one. He still lacked discipline and focus,
something that Ezra did not disagree with, as he grew up as an
orphan without rules or structure. Nonetheless, Ezra wanted
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afar. He told Ezra that he had faced great fears and asks if the
boy was ready for what was to come. Ezra said he was ready
and when he asked who he was speaking to, Yoda told him
that he was simply a guide. As he does so, lights appeared to
help guide Ezra on the rest of his path through the Jedi Temple.
He continued to follow the lights through the Temple when
he again approached the fork in his path. Following Yodas
wisdom and instructions, Ezra chose the path ahead and continued his way through the temple where he found himself inside a large hall with inscriptions throughout the walls. When
Yoda asked him why Ezra should become a Jedi, he claimed to
believe that it would allow him to become powerful, which
would allow him to no longer be helpless and make the Empire suffer for everything it had done to him. Yoda wondered
if Kanan taught Ezra that revenge was the way of the Jedi, but
Ezra declined that, as he believed Kanan was a great master.
He swore that he was not seeking revenge, but Yoda could see
much anger and fear within him. This helped Ezra realize that
he wanted to become a Jedi so he could protect not only his
friends, but everyone in the galaxy. He admitted that before
meeting the Rebels he never cared about helping others until
he saw how their good deeds made people feel and wanted to
be part of that. The hall began to disappear and was replaced
by a vision of countless stars as a kyber crystal appeared and
landed in Ezra's hands.
Having passed his test, Ezra returned to the entrance and
found Kanan, alive and well. After showing the crystal to him,
He explained to Ezra that it was a lightsaber crystal, which
represented a big step in the boys Jedi training. The two returned to the Ghost, where Ezra spent several weeks building
his own lightsaber using the kyber crystal and spare parts donated from the crew. After finishing it, he presented the
weapon to Kanan, who admited that it looked different compared to a traditional lightsaber, but it suited Ezra well. With
all of the Rebels assembled, Ezra ignited his lightsaber for the
first time.
EPISODE 12:
IDIOTS ARRAY
At Old Jho's Pit Stop, Kanan was speaking with Old Jho in
hopes of finding a job that would earn them some credits but
so far there was nothing present. However Jho pointed out the
stranger who was playing sabacc with Zeb was looking for a
ship and crew to hire. At the table, after the Rodian player left
in a huff, the game was now between Zeb and the unknown
stranger and since Zeb was out of credits he bet on Chopper,
much to the droids dismay. Unfortunately Zeb lost to the
stranger, who was known as Lando Calrissian. Later, Kanan,
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Zeb and Chopper return to the Ghost with Lando who had
agreed to hire them in getting special cargo pass the Imperial
blockade in exchange for credits they needed and the return of
Chopper. At first Hera didn't understand about returning
Chopper until Zeb told her he bet on him in a game of sabacc,
much to her shock. She was even more annoyed when Zeb
told her Kanan agreed to it and after giving him a punch in
the shoulder she went off to prepare the ship for take-off in a
growl.
the quick jump to hyperspace back to Lothal before Azmorigan could get a chance to capture them. Hera, angry at Lando
for making her go through with this mission, punched him in
the groin before walking off.
Thanks to Ezra and Zeb, the Rebels discovered that Landos
cargo was in fact a Puffer pig, and after it got spooked by Zeb
it roams free around the ship. Then out of fear, it suddenly inflated blocking the way to the bridge. The Rebels soon arrived
back at Lothal where the Imperial Blockade was waiting and
to make things worse, since their sensory scrambler was inoperative, the Imperials would recognize them unless Chopper
fixed it and since he was no longer a member of the crew, he
could do nothing until Lando gave him the order to do so.
Lando gave Chopper the order to fix the scrambler just as the
Imperials began scanning their ship. Unfortunately, thanks to
Ezra, the Puffer Pig suddenly inflated even bigger, causing Zeb
to be pushed against the controls and as a result shutting
down the scrambler. The moment the Imperials recognized the
Ghost, Admiral Konstantine gave the TIE Pilots the order to
shoot them down. Soon the Rebels made a run for it with four
TIE Fighters on their tail. After entering the atmosphere, the
Rebels took cover in the clouds and the TIEs lost sight of them
until without warning, the Ghost came out of nowhere and
opened fire on the two remaining fighters and destroyed them.
The Rebels arrived at Landos farmland where Lando explained his reasons for getting the Puffer Pig because he
planned to use this creature to sniff out precious minerals and
since the Empire doesn't want private landholders mining on
Lothal, this animal was a more efficient alternative to mining
equipment. The Rebels were prepared to get their payment
and leave when Azmorigan and his men came out of nowhere
with blasters. He demanded the return of his Puffer Pig and
Hera, plus he wanted to personally bury Lando. When the
Rebels refused to make any deals with Azmorigan, he ordered
his men to open fire and attack. The Rebels took cover and returned fire but then they were forced to stand down when Azmorigan had Zeb at gunpoint. He threatened to shoot him unless they handed him Calrissian, but thanks to Chopper he
saved Zeb and Hera ordered Azmorigan and his men to leave,
sparing their lives. With Azmorigan gone, the Rebels got
Chopper back and left without their payment. However
thanks to Chopper, who was playing along with Lando, the
Rebels got a canister of fuel for their ship which Chopper stole
from Lando.
EPISODE 13:
VISION OF HOPE
Ezra is being trained by Kanan to deflect blaster stun shots
from Sabine, Zeb, and Chopper. Ezra cannot focus, as he is
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EPISODE 14:
CALL TO ACTION
Grand Moff Tarkin, governor of the Outer Rim, arrived on
Lothal and despite the warm welcomes by Minister Tua,
Agent Kallus and The Inquisitor; Tarkin immediately reprimanded them for their ongoing failure to put an end to the
ongoing Rebellion, which was the main reason why he was on
Lothal. Kallus and Tua both admitted they had exhausted every resource to capture them but had come to find the Rebels
quite elusive. When Minister Tua claimed the leader of the
Rebels is a Jedi, Tarkin chastised her for this belief as from his
point of view, the Jedi were all dead and he intended to seek
out this criminal and show that he was not what he appeared to be.
Meanwhile, Ezra, Kanan and Sabine were being pursued by
Imperial speeder bikes with Commandant Aresko and
Taskmaster Grint leading the pursue. The chase led them to a
small town where the Rebels raced through the streets while
the Imperials split up in an attempt to box them in. However
another attempt to capture them failed after the Rebels took
them out one at a time and Returned safely to the Ghost.
Upon arriving, they found Hera and Zeb watching the
HoloNet News reporting on Gall Trayvis recommitting with
the Imperial Senate. Watching this really disgusted the Rebels,
the fact that Trayvis was working for the Empire the whole
time and the Empire continued to spread lies about them,
which gave Kanan an idea that could even the score. He
planned to use an Imperial communications tower to send out
a message that will speak the truth to all the people in the
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Tarkin. Upon returning to the Ghost, the Rebels were preparing everything they would need to transmit their message. So
far they were good to go but Ezra all the sudden felt unsure
about going ahead with this plan. Because his parents spoke
out against the Empire they were taken away from him and
now Ezra was afraid that he might lose Kanan and everyone
else. Kanan reminded him that he was not the only one who
has had many loses in his past but they could not let the worry
of taking more loses stop them from taking risks. He told Ezra
they needed to move forward and when the time comes they
would have to be ready to sacrifice something bigger. Ezra still
didn't found making sacrifices easy which Kanan agreed, as
his own master tried teach him that but could never understand it until now, trying to teach it to Ezra.
After the evening turned to night, the Rebels proceeded with
their plan and took out security patrolling the communications tower. With security down, they entered the tower and
began hacking into the tower's systems. However they found
out the Imperials were onto them and spotted transports heading in their direction. With very little time, Kanan changed the
escape plan and had Ezra, Zeb, Chopper and Sabine head for
the top of the tower while he remained behind to hold off the
Imperials. Agent Kallus, the Inquisitor and the Imperials cornered Kanan and had Ezra, Sabine, Chopper and Zeb trapped
at the top of the tower. Kanan engaged the Inquisitor in a
Lightsaber duel just then Hera showed up with the Phantom
and picked up Ezra, Chopper, Sabine and Zeb. Kanan put up
the best fight but was quickly beaten. Knowing he wasn't going to make it with the others he ordered Hera to retreat without him, despite her objections.
As the sun began to rise, Governor Tarkin arrived at the
communications tower to take Kanan into custody. As they
departed, the Imperials could hear the Rebels hacked transmission. Spoken by Ezra, he gave everyone in the outer rim
the truth about their Rebellion and helped them see what the
Empire was really doing to their lives. As Ezra continued to
encourage everyone to make a stand, the Imperials destroyed
the tower ending their transmission. Despite losing the transmission, the Rebels strongly believed every citizen in the outer
rim heard them and Ezra declared this fight wasn't over...
EPISODE 15:
REBEL RESOLVE
As the Imperials continued their search for the Rebels, Ezra,
Sabine, Chopper and Zeb took control of a AT-DP Walker on
patrol, in hopes of hacking into the Imperial network and find
out where the Empire was keeping Kanan. Unfortunately because they destroyed their communications tower, the entire
Imperial data network was down. Just then two more Walkers
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showed up and opened fire on the Rebels. They headed for the
town's western boarder where Hera would show up with a
pick up. Zeb did his best in returning the fire of the pursuing
Walker but ended up nearly falling off. After Sabine got word
that Hera was soon to show up, she instructed everyone to get
on top of the Walker. Chopper however ignored the order to
retreat and remained plugged into the Walker's terminal, hoping to find an alternative that would find Kanan. Soon Hera
showed in the Phantom and picked up Ezra, Sabine and Zeb
just as the other Walker showed up ahead of them. When they
realized Chopper was still in the Walker, Zeb went back to retrieve him just before the attacking Walker blew it up.
After returning safely to the Ghost, Hera got word from
Fulcrum that the transmission they sent out has caught a lot of
attention, not just from civilians, but the highest levels of the
Empire. Concerned for the safety of the Rebellion, Fulcrum
told Hera they could not continue their search for Kanan and
must go into hiding. When Hera shared what Fulcrum had
told her, Ezra was the first to object to the idea of quitting on
Kanan and since Hera had made her decision, he decided to
take matters into his own hands. With Chopper keeping Hera
distracted, Ezra, Sabine and Zeb hijacked the Phantom and
head out to find Vizago.
The Rebels arrive at Vizago's ship. At first Vizago refused to
help them find Kanan, because their ongoing Rebellion had
caught a lot of attention from the Empire which has made
things more difficult for him. However, despite Sabine's
protests, Ezra managed to get Vizago to change his mind by
telling him about Kanan's Jedi identity. He even showed him
that he too was a Jedi by using the force to levitate a crate
over his head. Satisfied with what he has seen, Vizago brought
Ezra aboard his ship for a private conversation. He revealed to
Ezra that since the Empire destroyed their communications
tower, they no longer had long range communication and
were now using droid couriers that took data from the city up
to their communications ship in orbit. Data that could possibly help the Rebels find Kanan. With their meeting over, Ezra
left the ship and found Sabine and Zeb with Hera, who was
very disappointed with all three of them. She remained furious
as they return to the Ghost, she gave them an order to abort
the search and they disobeyed her but Ezra couldn't care less
about that because he refused to give up on Kanan and so did
everyone else. Seeing that they wouldn't stand by and leave
Kanan to die, Hera finally rejoined the search and asked what
Ezra found out from Vizago.
The Rebels plan was to intercept one of the Empire's
courier droids that get sent to and from the orbiting communications ship and send Chopper in it's place so he could hack
into their network and find out where the Imperials were
keeping Kanan. After capturing the courier droid and taking
out its escort, Chopper boarded the waiting shuttle in his
place, disguised as an Imperial droid. The shuttle soon took
off and headed for the orbiting communications ship. Soon af-
ter boarding, Chopper arrived on the bridge and began hacking into the Imperial Network, but started to catch some unwanted attention from the Imperials. As soon as Chopper
downloaded what he was looking for, he signaled the Rebels
to open fire and attack the communications ship, giving him
time to escape. He headed for one of the airlocks and allowed
himself to get sucked into the vacuum of space with four
Stormtroopers behind him. Now in space, Chopper jetted
away to the Ghost and flew through the bomb bay doors as
the Rebels headed back down to Lothal. With the Intel they
have, they discovered the Imperials were planning to send
Kanan to Mustafar System and to Hera, it was where the Jedi
go to die.
EPISODE 16:
FIRE ACROSS THE
GALAXY
The Rebels stole an Imperial Freighter from the Imperials
and took it back to the Ghost. Hera said they could use it to
get close to Tarkin's Star Destroyer, where Kanan was being
held. Hera also mentioned they would need something smaller
to get into the hangar bay so Sabine could cut the power, regretting blowing up all the TIEs at the base. Ezra, Zeb, and
Sabine admit, embarrassed, that they never crashed the TIE
Fighter Zeb and Ezra stole. However, there was a problem
with it; Sabine painted all over the outside. Hera decided that
it would have to do, and told the rest of the crew they needed
to decide whether or not they were 'in' with rescuing Kanan.
They all agreed, and began preparing for the mission.
Meanwhile, on Tarkin's Star Destroyer, The Inquisitor was
still torturing Kanan for information about other Rebels.
Kanan said he knew nothing of a larger Rebellion, but the Inquisitor continued to torture him by talking about his master
and saying that he was a coward.
Finally, the Rebels began to approach the Star Destroyer,
and after Ezra confirmed that Kanan was there, they sent in
Sabine's TIE Fighter, which sent out a pulse that cut power
throughout the ship. The Rebels snuck on board, trying to
find Kanan, but Tarkin called in reinforcements quickly. The
crew was forced to close off the door that was their only path
to Kanan, but Ezra managed to climb into the air vents to get
to him. He came back through on the other side of the door,
found Kanan, and freed him. Ezra was supporting Kanan
when they ran into The Inquisitor. Kanan borrowed Ezra's
Lightsaber and began to fight with The Inquisitor. While they
are dueling, Ezra noticed the Inquisitor had Kanan's
lightsaber, and stole it from him. Kanan and Ezra then fought
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that the ships were piloted by other Rebel cells, and that Senator Bail Organa had been helping with the whole thing. Hera
explained that they weren't supposed to know about the other
cells, in case they were captured and interrogated. At this
point, Fulcrum revealed herself to the crew of the ghost, who
turned out to be Ahsoka Tano. Ahsoka admitted she didn't
know what happens next, just that this was a new day, a new
beginning.
Finally, the episode ends with Tarkin telling Agent Kallus
that the Emperor has sent in an alternative solution to the
problem of the Rebels; Darth Vader.
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