1stgrade 3 1
1stgrade 3 1
1stgrade 3 1
technology.
4/11 (No 1A
or 1C)
1. The teacher and students will read the objectives for the day together.
2. The students will be asked to recall what we did the previous class.
3. The students will proceed to abcya.com and practice typing using the Keyboard Zoo
program as a warm up.
4. The students will again be asked to create a picture using the paint program.
5. Using the last few minutes of class, the students will be asked to share their creation
with a friend and describe what they have drawn.
1. The teacher and students will read the objectives for the day together.
2. The students will be asked to recall what we have been doing and why adding
pictures to a story can help the reader to better understand the story.
3. The teacher will explain to the students that they will be practicing making their own
story.
4. The teacher will model how to use the Story Maker tool located on abcya.com (how
to draw, change utensils, type, add pages, etc.)
5. The students will practice creating their own pages in a story.
1. The teacher and students will read the objectives for the day together.
2. The students will be asked to recall what we did last class.
3. The teacher will reteach the basics of the Story Maker program
4. The students will be creating their very own story.
5. The teacher will save some of the stories to a flash drive to be printed.
***Creativity and Innovation
1. The teacher and students will read the objectives for the day together.
2. The teacher will ask the students to turn and talk with a partner to discuss what they
think research is and how it can be done. After the discussion, the students will share
out.
3. The teacher will model for the students how to research using Google.
4. The students will be asked to perform basic searches with the guidance of the teacher.
After a few searches, the students will perform some of their own searches.
5. Using the last couple minutes of class, the students will share their Google findings
with each other as well as discuss ways they may use Google in their lives.
1. The teacher and students will read the objectives for the day together.
2. The teacher will ask the students to recall what research is.
3. The teacher will introduce the students to their mini research project. The students
will be assigned different animals to research and as they find the answers to their
research questions, they will fill out their research packet.
4. Using the last couple minutes of class, the students will share their findings with a
friend.
***Communication and Collaboration
1. The teacher and students will read the objectives for the day together.
2. The students will continue their mini research project.
3. When the students have completed their research, they will share an interesting fact
with the people at their table.
5/23 (No 1A
or 1C)
6/13
1. The teacher and students will read the objectives for the day together.
2. The students will be asked to recall and model good typing posture.
3. The students will be directed to perform a Google search for Dance Mat Typing.
4. The students will practice typing using the Dance Mat Typing program.
5. Using the last few minutes of class, the students will turn and talk to a friend and
discuss what they learned from the Dance Mat Typing program that day (proper finger
placement, key locations, etc. )
1. The teacher and students will read the objectives for the day together.
2. The students will be asked to recall and model good typing posture.
3. The students will be directed to perform a Google search for Dance Mat Typing.
4. The students will practice typing using the Dance Mat Typing program.
5. Using the last few minutes of class, the students will turn and talk to a friend and
discuss what they learned from the Dance Mat Typing program that day (proper finger
placement, key locations, etc. )
1. The teacher and students will read the objectives for the day together.
2. The students will be asked to recall and model good typing posture.
3. The students will be directed to perform a Google search for Dance Mat Typing.
4. The students will practice typing using the Dance Mat Typing program.
5. Using the last few minutes of class, the students will turn and talk to a friend and
discuss what they learned from the Dance Mat Typing program that day (proper finger
placement, key locations, etc. )
Students are free to choose a website.