Microgame Design - Prototype
Microgame Design - Prototype
Stage Prototype
Genre Demo
1. Instruction: Shoot the thing!
Goal: Player has to move horizontally and shoot a target.
Assets: Submarine, Target, Water, Sky
2. Instruction: Reach the goal!
Goal: Player has to navigate a series of obstacles to reach a goal.
Assets: Grass, Fence, Cow, Trough
3. Instruction: Snap!
Goal: Player has to quickly snap a picture of a fast-moving object
Assets: Space, UFO
4. Instruction: Drag!
Goal: Player has to drag and drop items to the right place
Assets: Silver Coins, Gold Coins, Silver Box, Gold Box, Mixed Box
5. Instruction: Squeeze through!
Goal: The player has to carefully time their movement between two barriers.
Assets: Spaceship, Space, Barriers
6. Instruction: Dodge!
Goal: An endless runner. Player has to fly up and down to avoid obstacles.
Assets: Plane, Birds, Sky
7. Instruction: Solve!
Goal: Player needs to solve a slide puzzle (4-piece)
Assets: Slide pieces
8. Instruction: Defend!
Goal: Defending houses from incoming projectiles
Assets: House, Player Ship, Enemies, Projectiles
9. Instruction: Move!
Goal: A short platformer to reach the goal
Assets: Sky, Rock platforms, Target goal
10. Instruction: Win First!
Goal: Player has to beat an opponent in a race
Assets: Cars, Racetrack
11. Instruction: Fight!
Goal: Player has to fight against an opponent by rapidly pressing a button.
Assets: Fighters, Boxing Ring