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Microgame Design - Prototype

The document outlines 15 microgame designs for a prototype game. Each microgame has a brief instruction and goal description, and lists the necessary assets. The microgames cover a variety of genres including shooting, navigation puzzles, reflex tests, memory games, and collection challenges.

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0% found this document useful (0 votes)
18 views

Microgame Design - Prototype

The document outlines 15 microgame designs for a prototype game. Each microgame has a brief instruction and goal description, and lists the necessary assets. The microgames cover a variety of genres including shooting, navigation puzzles, reflex tests, memory games, and collection challenges.

Uploaded by

api-297135332
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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Microgame Design

Stage Prototype
Genre Demo
1. Instruction: Shoot the thing!
Goal: Player has to move horizontally and shoot a target.
Assets: Submarine, Target, Water, Sky
2. Instruction: Reach the goal!
Goal: Player has to navigate a series of obstacles to reach a goal.
Assets: Grass, Fence, Cow, Trough
3. Instruction: Snap!
Goal: Player has to quickly snap a picture of a fast-moving object
Assets: Space, UFO
4. Instruction: Drag!
Goal: Player has to drag and drop items to the right place
Assets: Silver Coins, Gold Coins, Silver Box, Gold Box, Mixed Box
5. Instruction: Squeeze through!
Goal: The player has to carefully time their movement between two barriers.
Assets: Spaceship, Space, Barriers
6. Instruction: Dodge!
Goal: An endless runner. Player has to fly up and down to avoid obstacles.
Assets: Plane, Birds, Sky
7. Instruction: Solve!
Goal: Player needs to solve a slide puzzle (4-piece)
Assets: Slide pieces
8. Instruction: Defend!
Goal: Defending houses from incoming projectiles
Assets: House, Player Ship, Enemies, Projectiles
9. Instruction: Move!
Goal: A short platformer to reach the goal
Assets: Sky, Rock platforms, Target goal
10. Instruction: Win First!
Goal: Player has to beat an opponent in a race
Assets: Cars, Racetrack
11. Instruction: Fight!
Goal: Player has to fight against an opponent by rapidly pressing a button.
Assets: Fighters, Boxing Ring

12. Instruction: Search!


Goal: Player moves a light to find an object in the dark.
Assets: Black foreground, Light, Ghost
13. Instruction: Smash!
Goal: Player has to repeatedly hit a door until it breaks.
Assets: Door (various stages of breaking), Walls
14. Instruction: Remember!
Goal: Player is shown a button combination and needs to use the same code on a keypad.
Assets: Keypad Safe, Code (random number?)
15. Instruction: Collect!
Goal: Player has to travel through a course and collect all the coins
Assets: Coins, Mole, Track

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