Chapter 6 Curious Learners in Primary Computing
Chapter 6 Curious Learners in Primary Computing
Overview
This chapter will look at the relevance of curiosity in educational computing. It will
start by exploring the content of the English computing curriculum (DfE, 2013),
looking at how it breaks down into computer science, information technology and
digital literacy. It will look at incredible innovations which have changed the world as
a result of individuals exercising their curious minds in the context of computing. It
will also explore the skills in computing which are linked to, and enable learners
curiosity. Finally, we will consider the features of a computing curious classroom. In
the next chapter we present a series of case studies which explain in more detail
how we develop curiosity in primary computing.
To help ensure schools curriculum keeps pace with our technology-rich world, in
September 2014 schools saw the introduction of a new subject in the National
Curriculum, computing, to replace information and communication technology (ICT)
(DfEE,1999). The ICT curriculum was deemed by many professional bodies as
outdated, uninspiring and not fit for purpose. Publications, such as Shutdown or
restart? (The Royal Society, 2012) and Next Gen. (Nesta, 2011) called for change.
The main failing of the ICT curriculum, as pointed out in these reports, was too great
a focus on developing solely ICT skills, that is, teaching learners to be competent
users of software such as word processing, presentation and database packages.
Whilst such skills are undoubtedly important, so too are the skills in being creators of
technology, by learning the computer science behind how to program for example.
Both the Nesta (2011) and The Royal Society (2012) reports found these to be the
skills in demand by the worlds growing digital technology economies. These were
the skills that the valuable British computer games industry, for example, required
from new recruits, and were struggling to find in young people who had received an
ICT education. Young learners require these skills in order to be active participants
in an ever more technology driven world, in Rushkoffs (2013) words: Program or be
programmed.
It followed that Nesta (2011) and The Royal Society (2012), along with groups such
as Computing at School (www.computingatschool.org.uk), called for an increase of
computer science within schools curriculum. This opinion was also voiced by the
Chairman of Google, Eric Schmidt, who in 2011 gave his MacTaggart Lecture in
Edinburgh in which he explained: "I was flabbergasted to learn that today computer
science isn't even taught as standard in UK schools" and added that as the country
which invented the computer we were "throwing away [our] great computing
heritage". The government responded, and in January 2012 announced the
disapplication of the ICT curriculum. The task of creating a new curriculum fell to the
British Computer Society and the Royal Academy of Engineering who developed
computing which was introduced in September 2014 (DfE, 2013).
The change from ICT to computing may be viewed as part evolution, part revolution.
Computing is an umbrella term used to describe a three-part curriculum made up of
computer science, information technology and digital literacy. These three
components each promote and utilise curiosity. Table 6.1 shows how computing
divides up into these strands, as explained in the Computing at School publication:
Computing in the National Curriculum - A Guide for Primary Teachers.
(http://www.computingatschool.org.uk/data/uploads/CASPrimaryComputing.pdf)
KS1
CS
KS2
Design, write and debug programs that accomplish specific
goals, including controlling or simulating physical systems;
solve problems by decomposing them into smaller parts
Use sequence, selection, and repetition in programs; work
with variables and various forms of input and output
Use logical reasoning to explain how some simple algorithms
work and to detect and correct errors in algorithms and
programs
Understand computer networks including the internet; how
they can provide multiple services, such as the world wide
web
Appreciate how [search] results are selected and ranked
IT
DL
Table 6.1 Computing subject content divided into computer science, information
technology and digital literacy.
The revolution was the introduction of computer science (though this was not strictly
new as ICT did include data and control). It is within the computer science strand
that learners are taught about information, computation and digital systems. They
2 Example Activities
These examples could form part of IT and digital literacy which are parts of
Computing in the National Curriculum (DfE, 2013).
Excerpt from Chapter 7 (text may change in editorial stage)
Network Safari
Curriculum links: Geography
In this activity learners go on a hunt around school to discover all the devices
connected to the schools network, including the server (dont let them switch it off!),
switches, wireless routers, printers and computers. They can mark these on a sketch
map of the school covering Key Stage 2 geography objectives and even go off site
looking for the nearest green cabinet which is where local networks connect. After
identifying the different devices they can get curious about the purpose of each,
identifying what it does and why it is needed.
To help spark learners curiosity you might ask if they have ever wondered what the
device with all the wires coming out of it in the corner of the
library/cupboard/classroom is for? (Like those pictured in figure 7.7) Have they ever
wondered why they can save their work on one computer and open it on another? Or
maybe theyve spotted small boxes on the wall with flashing lights and wondered
what they do? They might have a suspicion they allow the tablet in their hand to
access web pages, or maybe let it print, or perhaps both? Sharing these ideas
reveals learners existing understanding and misconceptions. You may yourself as a
teacher initially be learning with your pupils. As discussed in chapter X,
misconceptions fit directly with Piagets violation of expectation model of curiosity.
That is to say when we are told what we thought is incorrect it likely serves to make
us more curious about what we thought we knew.