XCom 2 Tech Tree

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Power Relay
(1 Eng)
80/100S, +3P

Modular Weapons
(?/5 days)

Power Conduit
(1 Eng)
80/100S, +2P

Magnetic Weapons
(?/62 days)
Weapon Upgrades

Hybrid Materials
(?/5 days)
2/4 Adv Trooper Corpses

Alien Data Cache


(?/21 days)

Plated Armor
(?/63 days)
10/15A

Nanoscale Vest
(1/soldier)
2/3 Adv Trooper Corpses,
30/60S

Adv Data Pad


(?/13 days)

Intel

Alien Facility Lead


(?/10-12 days)

Alien Facility
Location

Mag Rifle (once)


Shard Gun (once)
Mag Pistol (once)
125/200S, 10/30A
75S, 5/15A
60/70S, 5/10A

Gauss Weapon
(?/33 days)

Shadow Chamber

1 Black Site Vial or Codex Brain 125/200S, 5P

125/150S, 3P

Workshop (1 Eng)
125/150S, 1P, +2 Gremlins

Guerrilla Tactics
School

Additional Rsrch
Station (1 Sci)
125/175S, 3P

Add Workbench
(1 Eng)
100/150S, 2P, +2 Gremlins

Equip Personal
Combat Sims

85/100S, 3P

Alien Biotech
(?/6 days)

Beam Cannon
(?/42 days)

Mag Cann (once)


Gauss Rfl (once)
150S, 10/25A, 2 Eng
150/175S, 10/25A, 2 Eng

Elerium
(?/42 days)
20/40E

Elerium Conduit
(1 Eng)
150/300S, 20/35E, +6P

Powered Armor
(?/113 days)

Spider Suit
(1/soldier)

5/10A, 5/10E

250/400S, 20/60A, 10/40E, 4 Eng

Plasma Lance
(?/54 days)

Plasma Lance
(once)

5/10A, 5/10E

Plasma Rifle
(?/104 days)
10/15S, 10/15E

6/12 Adv Trooper Corpses,


150/300S, 20/60A, 1 Eng

Beam Cannon
(once)

20/30S, 5/10E

300/500S, 20/50A, 10/60E, 4 Eng

Storm Gun
(?/29 days)

Storm Gun (once)

10/20A

140/200S, 10/40A, 10/40E, 4 Eng

W.A.R. Suit (1/sld)


(with Rocket Launcher)
50/125S, 10/20A, 5/10E, 1EC

Exp Powered
Weapons (1/item)
50/100S, 1EC

(with Rocket Launcher)


2/4 Adv Trooper Corpses,
5/10A, 5/10E, 1EC

Psionic Gate
1 Psionic Gate, 200/300S, 4P

Experimental Hvy
Weapon (1/item)

Solid Line = Required


Dash Line = Alternate

1EC

Psionic Gate
(?/50 days)
65S, 10E

Click on items to navigate to


specific pages at xcom.wikia.com

1 Adv Stasis Suit

Codex Brain
(?/25 days)

Encrypted Codex
Data (?/50 days)

Additional Comm
Station (1 Eng)

110/160S, 3P

Smoke Grenade
(1/soldier)

75/100S, 5/10A, 5/10E, 1EC

Adv Grenade
Launcher (once)

1 (6/9 inst) Muton Corpse

75/80S, 10/20A, 1 Eng

Gatekeeper Atpsy
(?/50 days)

Alien Psi Amp


(once)

Experimental
Grenade (1/item)
1EC

35/50S

1/2 Gatekeeper Corpse,


200/120S,10/0A,15/45E,3Eng

Proving Ground
(1 Eng)
100/125S, 3P

Adv Shieldbearer
Atpsy (?/17 days)
1 (4/7 inst) Adv Shieldbearer
Corpse

Adv Mec Brkdown


(?/21 days)
1 (4/7 inst) Adv Mec Wreck

Experimental
Ammo (1/item)
1EC

Skulljack (1/item)
50/75S

Experimental
Armor (1/item)
1 EC

Bluescreen
Protocol (once)
75/125S

Gremlin Mark II
(once)
50/60S, 5/15A, 2 Eng

Adv Trooper
Autopsy (?/5 days)
1 (15/25 inst) Adv Trpr Corpse

Adv Turret Brkdwn


(?/8 days)
1 (3/6 inst) Adv Turret Wreck

Sectopod Brkdown
(?/54 days)
1 (6/9 inst) Sectopod Wreck

Medkit (1/soldier)
35/60S

Viper Autopsy
(?/17 days)
1 (5/8 inst) Viper Corpse

Sectoid Autopsy
(?/7 days)
1 (6/10 inst) Sectoid Corpse,
1 Sci

Adv Stun Lancer


Atpsy (?/13 days)
1 (6/9 inst) Adv Stun Lancer
Corpse

Battlefield
Medicine (once)
2/3 Viper Corp, 50/75S, 1EC

Psionics
(?/50 days)
5/10E

Mindshield
(1/soldier)
1/2 Sectoid Corpse, 45/60S

Faceless Autopsy
(?/13 days)
1 (4/7 inst) Faceless Corpse

Berserker Autopsy
(?/29 days)
1 (6/9 inst) Berserker Corpse

Archon Autopsy
(?/38 days)
1 (5/8 inst) Archon Corpse

Adromedan Atpsy
(?/50 days)
1 (5/8 inst)Adromedan Corpse

Chryssalid Atpsy
(?/31 days)

Mimic Beacon
(1/soldier)
2 Faceless Corpses, 50/60S

Overdrive Serum
(1/soldier/use)

Use Ctrl-F to search

General
Item/Action

Print on A2 paper size


Proving Ground
Project
Experimental
Item (random)

125/190S, 4P

Plasma Granade
(once)

25/40S

Battle Scanner
(1/soldier)

Advanced
Explosives (once)
50/75S, 5/10A, 5/10E, 1EC

Smoke Bomb
(1/soldier)

Gas Grenade
Acid Grenade
Incend Grenade

Gas Bomb
Acid Bomb
Incendiary Bomb

Tracer Rounds
Dragon Rounds
Talon Rounds
Venom Rounds
A.P. Rounds

EMP Bomb
(1/soldier)
50/60S

Weapon and Armor Stats


Assault Rifles

Skullmining
(once)

Assault
Rifle

75/125S, 1EC

Stasis Vest
Plated Vest
Hazmat Vest
EMP Grenade
(1/soldier)
50/60S

Bluescreen
Rounds (1/soldier)

Magnetic
Rifle
Plasma
Rifle

Dam: 3-5
Clip: 4
Crit: 0%
Dam: 4-6
Clip: 4
Crit: 0%
Dam: 7-9
Clip: 4
Crit: 0%

Shotguns
Shotgun
Shard
Gun

75/125S

Storm
Gun

30/50S

Dam: 4-6
Clip: 4
Crit: 10%
Dam: 6-8
Clip: 4
Crit: 15%
Dam: 8-10
Clip: 4
Crit: 20%

Heavy Cannons
Defense Matrix

Quad Turrets
Cannon

75/100S, 2P

75/125S, 2P

Gremlin Mark III


(once)

Magnetic
Cannon

75/100S, 10/15A, 10/20E, 3 Eng

Beam
Cannon

Arc Blade (once)

Sniper
Rifle

Nanomedkit
(1/soldier)

Gauss
Rifle

1/2 Viper Corpse, 50/10S

Psi Lab (1 Eng)


175/250S, 10/20E, 5P

Dam: 4-6
Clip: 3
Crit: 0%
Dam: 6-8
Clip: 3
Crit: 0%
Dam: 8-10
Clip: 3
Crit: 0%

Sniper Rifles

90/100S, 10/15A, 1 Eng

Second Cell
(1 Eng)
225/300S, 15/25E, 5P

180/200S, 10/25A, 10/35E

Proximity Mine
(1/soldier)
100/125S

Hellweave
(1/soldier)

1 (15/20 inst) Chryssalid Corpse 2 Chryssalid Corpses, 65S

Costs:
x = All Difficulties Cost
x/y = Non-Legend/Legend
inst = Instant Atpsy Cost
int = Intel
S = Supplies
P = Power
E = Elirium
EC = Elirium Core
A = Alien Alloys
Eng = Engineers
Sci = Scientists

50/60S

Plasma
Lance

Dam: 4-6
Clip: 3
Crit: 10%
Dam: 6-8
Clip: 3
Crit: 10%
Dam: 8-10
Clip: 3
Crit: 10%

Light Armors

Advanced Psi Amp


(once)

Sword

2/3 Sectoid Corpses, 70/80S,


10/25E, 2 Eng

Arc Blade
Fusion
Blade

Dam: 3-5
Crit: 10%
Dam: 4-6
Crit: 15%
Stun: 25%
Dam: 5-7
Crit: 20%
Burn: ?%

Spider
Suit

Frag

Dam: 3-4
Radius: 3
Range: 10
Shred: 1

Wraith
Suit

HP: 6
Mobility: 2
Dodge: 25
Utility: 1

Flashbang

Radius: 8
Range: 12
Disorient

Plasma

Dam: 5-6
Radius: 3
Range: 10
Shred: 2

EMP

Dam: 6
Radius: 4
Range: 12
Mech Only

Gas

Dam: 3-4
Radius: 5
Range: 10
Shred: 1
Poison

Acid

Dam: 3-4
Radius: 3
Range: 10
Shred: 1
Acid Burn

Incend

Dam: 4-5
Radius: 3
Range: 10
Shred: 1
Burn

Medium Armors
Predator
Armor

HP: 4
Armor: 0
Utility: 2

Warden
Armor

HP: 6
Armor: 1
Utility: 2

Heavy Armors
E.X.O.
Suit

HP: 5
Armor: 1
H Wpn: 1
Utility: 1

W.A.R.
Suit

HP: 6
Armor: 2
H Wpn: 2
Utility: 1

Heavy Weapons
Rocket
Launcher

Dam: 4-7
Crit: 20%
Radius: 4
Range: 27
Shred: 2

Shredder
Gun

Dam: 6-9
Crit: 10%
Radius: 12
Range: 25
Shred: 2
Cone

Flame
Thrower

Dam: 4-7
Crit: 20%
Radius: 7
Range: 25
Cone Burn

Blaster
Launcher

Dam: 7-10
Crit: 20%
Radius: 6
Range: 45
Shred: 3
Guided

Plasma
Blaster

Dam: 7-10
Crit: 30%
Radius: 12
Range: 25
Beam

Shred
Storm
Cannon

Dam: 8-11
Crit: 20%
Radius: 6
Range: 45
Shred: 4
Cone

Pistols
Pistol

Dam: 2-3

Mag
Pistol
Beam
Pistol

Dam: 3-4
Dam: 4-5

Grenade Launchers
Grenade
Launcher

Range: +4
Radius: +1

Adv
Grenade
Launcher

Range: +5
Radius: +2

Grenades

HP: 4
Mobility: 1
Dodge: 20
Utility: 1

Swords

1/2 Berserker Corpse, 35/60S

Fusion Blade
(once)

Engineering
Item - Weapon

4 Sci

Resistance
Comms (1 Eng)

Flashbang Grnd
(1/soldier)

Facility (Staff)

Engineering
Item

Advanced Warfare
Center (1 Eng)

1 (10/20 inst) Adv Officer


Corpse

Broadcast the
Truth

1 Avatar Stasis Suit

Rcvrd Adv Stasis


Suit (?/50 days)

Radio Relay

Adv Officer Atpsy


(?/7 days)

Avatar Autopsy
(?/58 days)

1 Black Site Vial

Resistance Radio
(?/21 days)

1 (6/9 inst) Gatekeeper Corpse

Research
(base duration)

300/600S, 40/90A, 20/75E, 3 Eng

Facility Upgrade
(Staff)

Resist Comms (?
/11 days)

Muton Autopsy
(?/25 days)

Warden Armor
(once)

Blacksite Vial
(?/31 days)

1 Codex Brain, 2 Sci

115/175S, 3P

Shredder Gun
Flamethrower

Hellfire Projector
Blaster Launcher
Plasma Blaster
Shredstorm Cannon

Legend

Wraith Suit
(1/soldier)

2/3 Adv Stun Lancer Corpse,


5/10A, 5/10E, 1EC

50/125S, 10/15A, 5/15E, 1EC

50 int, 1 Alien Facility Lead

Laboratory (1 Sci)

250/500S, 20/50A, 10/60E, 3 Eng


125/150S, 10/25A, 10/25E, 3 Eng

Predator Armor
(once)

E.X.O. Suit (1/sld)

Alien Encryption
(?/21 days)

Plasm Rfl (once)


Beam Pstl (once)

Hellfire
Projector

Dam: 6-9
Crit: 20%
Radius: 7
Range: 25
Cone Burn

Bombs/Mines
EMP

Dam: 10
Radius: 5
Range: 12
Mech Only

Gas

Dam: 5-6
Radius: 6
Range: 10
Shred: 2
Poison

Acid

Dam: 5-6
Radius: 3
Range: 10
Shred: 4
Acid Burn

Incend

Dam: 6-7
Radius: 4
Range: 10
Shred: 2
Burn

Proximity
Mine

Dam: 8
Radius: 5
Range: 12
Shred: 2

Smoke
Grenade

Radius: 4
Range: 15
Def: +20

Bomb

Radius: 6
Range: 15
Def: +?

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