XCom 2 Tech Tree
XCom 2 Tech Tree
XCom 2 Tech Tree
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Power Relay
(1 Eng)
80/100S, +3P
Modular Weapons
(?/5 days)
Power Conduit
(1 Eng)
80/100S, +2P
Magnetic Weapons
(?/62 days)
Weapon Upgrades
Hybrid Materials
(?/5 days)
2/4 Adv Trooper Corpses
Plated Armor
(?/63 days)
10/15A
Nanoscale Vest
(1/soldier)
2/3 Adv Trooper Corpses,
30/60S
Intel
Alien Facility
Location
Gauss Weapon
(?/33 days)
Shadow Chamber
125/150S, 3P
Workshop (1 Eng)
125/150S, 1P, +2 Gremlins
Guerrilla Tactics
School
Additional Rsrch
Station (1 Sci)
125/175S, 3P
Add Workbench
(1 Eng)
100/150S, 2P, +2 Gremlins
Equip Personal
Combat Sims
85/100S, 3P
Alien Biotech
(?/6 days)
Beam Cannon
(?/42 days)
Elerium
(?/42 days)
20/40E
Elerium Conduit
(1 Eng)
150/300S, 20/35E, +6P
Powered Armor
(?/113 days)
Spider Suit
(1/soldier)
5/10A, 5/10E
Plasma Lance
(?/54 days)
Plasma Lance
(once)
5/10A, 5/10E
Plasma Rifle
(?/104 days)
10/15S, 10/15E
Beam Cannon
(once)
20/30S, 5/10E
Storm Gun
(?/29 days)
10/20A
Exp Powered
Weapons (1/item)
50/100S, 1EC
Psionic Gate
1 Psionic Gate, 200/300S, 4P
Experimental Hvy
Weapon (1/item)
1EC
Psionic Gate
(?/50 days)
65S, 10E
Codex Brain
(?/25 days)
Encrypted Codex
Data (?/50 days)
Additional Comm
Station (1 Eng)
110/160S, 3P
Smoke Grenade
(1/soldier)
Adv Grenade
Launcher (once)
Gatekeeper Atpsy
(?/50 days)
Experimental
Grenade (1/item)
1EC
35/50S
Proving Ground
(1 Eng)
100/125S, 3P
Adv Shieldbearer
Atpsy (?/17 days)
1 (4/7 inst) Adv Shieldbearer
Corpse
Experimental
Ammo (1/item)
1EC
Skulljack (1/item)
50/75S
Experimental
Armor (1/item)
1 EC
Bluescreen
Protocol (once)
75/125S
Gremlin Mark II
(once)
50/60S, 5/15A, 2 Eng
Adv Trooper
Autopsy (?/5 days)
1 (15/25 inst) Adv Trpr Corpse
Sectopod Brkdown
(?/54 days)
1 (6/9 inst) Sectopod Wreck
Medkit (1/soldier)
35/60S
Viper Autopsy
(?/17 days)
1 (5/8 inst) Viper Corpse
Sectoid Autopsy
(?/7 days)
1 (6/10 inst) Sectoid Corpse,
1 Sci
Battlefield
Medicine (once)
2/3 Viper Corp, 50/75S, 1EC
Psionics
(?/50 days)
5/10E
Mindshield
(1/soldier)
1/2 Sectoid Corpse, 45/60S
Faceless Autopsy
(?/13 days)
1 (4/7 inst) Faceless Corpse
Berserker Autopsy
(?/29 days)
1 (6/9 inst) Berserker Corpse
Archon Autopsy
(?/38 days)
1 (5/8 inst) Archon Corpse
Adromedan Atpsy
(?/50 days)
1 (5/8 inst)Adromedan Corpse
Chryssalid Atpsy
(?/31 days)
Mimic Beacon
(1/soldier)
2 Faceless Corpses, 50/60S
Overdrive Serum
(1/soldier/use)
General
Item/Action
125/190S, 4P
Plasma Granade
(once)
25/40S
Battle Scanner
(1/soldier)
Advanced
Explosives (once)
50/75S, 5/10A, 5/10E, 1EC
Smoke Bomb
(1/soldier)
Gas Grenade
Acid Grenade
Incend Grenade
Gas Bomb
Acid Bomb
Incendiary Bomb
Tracer Rounds
Dragon Rounds
Talon Rounds
Venom Rounds
A.P. Rounds
EMP Bomb
(1/soldier)
50/60S
Skullmining
(once)
Assault
Rifle
75/125S, 1EC
Stasis Vest
Plated Vest
Hazmat Vest
EMP Grenade
(1/soldier)
50/60S
Bluescreen
Rounds (1/soldier)
Magnetic
Rifle
Plasma
Rifle
Dam: 3-5
Clip: 4
Crit: 0%
Dam: 4-6
Clip: 4
Crit: 0%
Dam: 7-9
Clip: 4
Crit: 0%
Shotguns
Shotgun
Shard
Gun
75/125S
Storm
Gun
30/50S
Dam: 4-6
Clip: 4
Crit: 10%
Dam: 6-8
Clip: 4
Crit: 15%
Dam: 8-10
Clip: 4
Crit: 20%
Heavy Cannons
Defense Matrix
Quad Turrets
Cannon
75/100S, 2P
75/125S, 2P
Magnetic
Cannon
Beam
Cannon
Sniper
Rifle
Nanomedkit
(1/soldier)
Gauss
Rifle
Dam: 4-6
Clip: 3
Crit: 0%
Dam: 6-8
Clip: 3
Crit: 0%
Dam: 8-10
Clip: 3
Crit: 0%
Sniper Rifles
Second Cell
(1 Eng)
225/300S, 15/25E, 5P
Proximity Mine
(1/soldier)
100/125S
Hellweave
(1/soldier)
Costs:
x = All Difficulties Cost
x/y = Non-Legend/Legend
inst = Instant Atpsy Cost
int = Intel
S = Supplies
P = Power
E = Elirium
EC = Elirium Core
A = Alien Alloys
Eng = Engineers
Sci = Scientists
50/60S
Plasma
Lance
Dam: 4-6
Clip: 3
Crit: 10%
Dam: 6-8
Clip: 3
Crit: 10%
Dam: 8-10
Clip: 3
Crit: 10%
Light Armors
Sword
Arc Blade
Fusion
Blade
Dam: 3-5
Crit: 10%
Dam: 4-6
Crit: 15%
Stun: 25%
Dam: 5-7
Crit: 20%
Burn: ?%
Spider
Suit
Frag
Dam: 3-4
Radius: 3
Range: 10
Shred: 1
Wraith
Suit
HP: 6
Mobility: 2
Dodge: 25
Utility: 1
Flashbang
Radius: 8
Range: 12
Disorient
Plasma
Dam: 5-6
Radius: 3
Range: 10
Shred: 2
EMP
Dam: 6
Radius: 4
Range: 12
Mech Only
Gas
Dam: 3-4
Radius: 5
Range: 10
Shred: 1
Poison
Acid
Dam: 3-4
Radius: 3
Range: 10
Shred: 1
Acid Burn
Incend
Dam: 4-5
Radius: 3
Range: 10
Shred: 1
Burn
Medium Armors
Predator
Armor
HP: 4
Armor: 0
Utility: 2
Warden
Armor
HP: 6
Armor: 1
Utility: 2
Heavy Armors
E.X.O.
Suit
HP: 5
Armor: 1
H Wpn: 1
Utility: 1
W.A.R.
Suit
HP: 6
Armor: 2
H Wpn: 2
Utility: 1
Heavy Weapons
Rocket
Launcher
Dam: 4-7
Crit: 20%
Radius: 4
Range: 27
Shred: 2
Shredder
Gun
Dam: 6-9
Crit: 10%
Radius: 12
Range: 25
Shred: 2
Cone
Flame
Thrower
Dam: 4-7
Crit: 20%
Radius: 7
Range: 25
Cone Burn
Blaster
Launcher
Dam: 7-10
Crit: 20%
Radius: 6
Range: 45
Shred: 3
Guided
Plasma
Blaster
Dam: 7-10
Crit: 30%
Radius: 12
Range: 25
Beam
Shred
Storm
Cannon
Dam: 8-11
Crit: 20%
Radius: 6
Range: 45
Shred: 4
Cone
Pistols
Pistol
Dam: 2-3
Mag
Pistol
Beam
Pistol
Dam: 3-4
Dam: 4-5
Grenade Launchers
Grenade
Launcher
Range: +4
Radius: +1
Adv
Grenade
Launcher
Range: +5
Radius: +2
Grenades
HP: 4
Mobility: 1
Dodge: 20
Utility: 1
Swords
Fusion Blade
(once)
Engineering
Item - Weapon
4 Sci
Resistance
Comms (1 Eng)
Flashbang Grnd
(1/soldier)
Facility (Staff)
Engineering
Item
Advanced Warfare
Center (1 Eng)
Broadcast the
Truth
Radio Relay
Avatar Autopsy
(?/58 days)
Resistance Radio
(?/21 days)
Research
(base duration)
Facility Upgrade
(Staff)
Resist Comms (?
/11 days)
Muton Autopsy
(?/25 days)
Warden Armor
(once)
Blacksite Vial
(?/31 days)
115/175S, 3P
Shredder Gun
Flamethrower
Hellfire Projector
Blaster Launcher
Plasma Blaster
Shredstorm Cannon
Legend
Wraith Suit
(1/soldier)
Laboratory (1 Sci)
Predator Armor
(once)
Alien Encryption
(?/21 days)
Hellfire
Projector
Dam: 6-9
Crit: 20%
Radius: 7
Range: 25
Cone Burn
Bombs/Mines
EMP
Dam: 10
Radius: 5
Range: 12
Mech Only
Gas
Dam: 5-6
Radius: 6
Range: 10
Shred: 2
Poison
Acid
Dam: 5-6
Radius: 3
Range: 10
Shred: 4
Acid Burn
Incend
Dam: 6-7
Radius: 4
Range: 10
Shred: 2
Burn
Proximity
Mine
Dam: 8
Radius: 5
Range: 12
Shred: 2
Smoke
Grenade
Radius: 4
Range: 15
Def: +20
Bomb
Radius: 6
Range: 15
Def: +?