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Bteclotwointroplan
Bteclotwointroplan
CONCEPT
GAME TITLE :
Oil Hunters
SUMMARY OF
NARRATIVE :
Equilibrium
distractions disorder
attempt to resolve
resolution new
equilibrium.
MAIN
CHARACTERS:
1. Salah Abdullah
2. Labar Bobaloo
3. Steaven Johnson
GAME WORLD/
SETTING :
Open world.
Dubai and Uk.
INDUSTR
Y
EXAMPLE
GTA,
Saints
Row,
Super
mario
bros.
LO 2: STORY DESIGN
To keep the player engaged you need to plot a story that is more than
just a series of events . It should have a planned and carefully paced
progression towards a dramatic ending.
HERE IS A MODEL SUGGESTED BY PROFESSIONAL GAMES WRITERS :
EXCITING OPENING
Which draws the player into the game immediately (e.g.
Resident Evil 4 + 5)
SLOW DOWN THE ACTION
So the player can become familiar with the controls and
style of gameplay
BUILD SUSPENSE
Put the player in a dangerous or challenging situation,
set a mini quest, use a
puzzle, include a surprise or a mystery, use a mini boss
fight .
CREATE EXHILIRATION MORE EXCITEMENT
An important development in the story, a boss battle, the
first encounter with the antagonist, an exciting new
pickup, weapon upgrade or ability.
SURPRISE BUMP
A twist in the plot good guy turns out to be bad guy,
someone significant dies, the antagonist fails, important
information is revealed.
HUGE SUSPENSE
The player is approaching the end of the game quest is
nearly achieved, main
antagonist remains to be confronted.
FINAL WILD RIDE
The big showdown quest achieved, a mystery is
resolved, equilibrium is restored, lots of gameplay action,
big boss battle,
VICTORY LAP
Conclusion and resolution the ending of the game, the
player has won.
What happens to the main characters and game world
now ?
LO 2: PLANNING YOUR
NARRATIVE
Babaloo meets
Salah Abdullah.
Flashbacks.
KEY EVENT TWO
Chasing.
SIDE QUEST
Mission with
strangers on the
map.
Discovering
Super powers.
KEY EVENT FOUR
Utilizing super
Powers.
DRAW AN ARROW TO
SHOW WHERE IN THE
GAMEPLAY THIS SIDE
QUEST WILL OCCUR.
Escaping.
ENDING
Busted.
DLC
Play as cop, Steaven Johnson.
NAME :
Salah Abdullah.
CHARACTERS
BACKSTORY :
Multi millionaire,
ex oil company
owner.
WHAT IS THE
CHARACTERS
IN GAME GOAL ? :
Escaping from a
flashback.
Steven Johnson
cop. Because
Salah Abdullah
stole oil from
other companies
and gas station.
CHARACTERS
BACKSTORY :
WHAT IS THE
CHARACTERS
IN GAME GOAL ? :
Experience points ?
Power Ups ?
Collectibles, Rewards
for level/stage
completion?
Any skills/upgrades
available from DLC ?
CUT SCENES
A CUT SCENE IS A SEQUENCE IN A GAME OVER WHICH THE GAMER HAS
NO (OR VERY LITTLE)
CONTROL THEY ARE USED IN A VARIETY OF WAYS :
TO ADVANCE THE NARRATIVE
Showing the player events
that
develop the story.
TO INTRODUCE CHARACTERS
Providing backstory and
information
that cant be shown during
gameplay.
TO STRENGTHEN CHARACTER
DEVELOPMENT
Providing information that
cant be
shown during gameplay.
TO CREATE ATMOSPHERE
Using dialogue to give the
player a sense
of what the mood of the
characters and locations are
like.
CHOOSE THREE POINTS IN YOUR NARRATIVE THAT WILL INCLUDE A CUT SCENE,
EXPLAIN WHEN EACH CUT SCENE WILL OCCUR, AND WHAT IT WILL BE USED FOR