Aro Steam Roster

Download as xls, pdf, or txt
Download as xls, pdf, or txt
You are on page 1of 28

#

Player name

Type

MA ST AG AV

Starting skills

Improvements

M N

stat injuries
MA ST AG AV

Int

Comp TD

Cas kills MVP

SPP

Value

10

11

12

13

14

15

16

VALUE OF AVAILABLE PLAYERS:

TEAM NAME
RACE

Amazon

HEAD COACH

RE-ROLLS

50,000 gp

FAN FACTOR

10,000 gp

ASS. COACHES

10,000 gp

TEAM VALUE

0 000 gp

CHEERLEADERS

10,000 gp

TREASURY

0 000 gp

APOTHECARY

50,000 gp

v 6.2.4

Made by Casper Hansen, commish of www.arosbb.dk

VALUE OF EXTRAS:

TDs

Cas

BH

SI

Kills

0-0

0-0

0 - 0

0 - 0

0 - 0

0.0 - 0.0

0.0 - 0.0

0.0 - 0.0

0.0 - 0.0

0.0 - 0.0

TD

Cas

BH

SI

Kills

0-0

000

0-0

000

0-0

000

0-0

000

0-0

000

0-0

000

0-0

000

0-0

000

0-0

000

10

0-0

000

11

0-0

000

12

0-0

000

13

0-0

000

14

0-0

000

15

0-0

000

16

0-0

000

17

0-0

000

18

0-0

000

19

0-0

000

20

0-0

000

21

0-0

000

22

0-0

000

23

0-0

000

24

0-0

000

25

0-0

000

26

0-0

000

27

0-0

000

28

0-0

000

29

0-0

000

30

0-0

000

31

0-0

000

32

0-0

000

33

0-0

000

34

0-0

000

won tied lost


0

0%

0%

0%

0
1

statistics
Opponent

Avg. gate
0 000

Gate

Winnings

Winnings
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp

Notes

##

##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##

35

0-0

000

36

0-0

000

37

0-0

000

38

0-0

000

39

0-0

000

40

0-0

000

41

0-0

000

42

0-0

000

43

0-0

000

44

0-0

000

45

0-0

000

46

0-0

000

47

0-0

000

48

0-0

000

49

0-0

000

50

0-0

000

51

0-0

000

52

0-0

000

53

0-0

000

54

0-0

000

55

0-0

000

56

0-0

000

57

0-0

000

58

0-0

000

59

0-0

000

60

0-0

000

61

0-0

000

62

0-0

000

63

0-0

000

64

0-0

000

65

0-0

000

66

0-0

000

67

0-0

000

68

0-0

000

69

0-0

000

70

0-0

000

71

0-0

000

72

0-0

000

kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp

##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##

73

0-0

000

74

0-0

000

75

0-0

000

76

0-0

000

77

0-0

000

78

0-0

000

79

0-0

000

80

0-0

000

81

0-0

000

82

0-0

000

83

0-0

000

84

0-0

000

85

0-0

000

86

0-0

000

87

0-0

000

88

0-0

000

89

0-0

000

90

0-0

000

91

0-0

000

92

0-0

000

93

0-0

000

94

0-0

000

95

0-0

000

96

0-0

000

97

0-0

000

98

0-0

000

99

0-0

000

100

0-0

000

101

0-0

000

102

0-0

000

103

0-0

000

104

0-0

000

105

0-0

000

106

0-0

000

107

0-0

000

108

0-0

000

109

0-0

000

110

0-0

000

kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp

##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##

111

0-0

000

112

0-0

000

113

0-0

000

114

0-0

000

115

0-0

000

116

0-0

000

117

0-0

000

118

0-0

000

119

0-0

000

120

0-0

000

121

0-0

000

122

0-0

000

123

0-0

000

124

0-0

000

125

0-0

000

126

0-0

000

127

0-0

000

128

0-0

000

129

0-0

000

130

0-0

000

131

0-0

000

132

0-0

000

133

0-0

000

134

0-0

000

135

0-0

000

136

0-0

000

137

0-0

000

138

0-0

000

139

0-0

000

140

0-0

000

141

0-0

000

142

0-0

000

143

0-0

000

144

0-0

000

145

0-0

000

146

0-0

000

147

0-0

000

148

0-0

000

kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp

##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##

149

0-0

000

150

0-0

000

151

0-0

000

152

0-0

000

153

0-0

000

154

0-0

000

155

0-0

000

156

0-0

000

157

0-0

000

158

0-0

000

159

0-0

000

160

0-0

000

161

0-0

000

162

0-0

000

163

0-0

000

164

0-0

000

165

0-0

000

166

0-0

000

167

0-0

000

168

0-0

000

169

0-0

000

170

0-0

000

171

0-0

000

172

0-0

000

173

0-0

000

174

0-0

000

175

0-0

000

176

0-0

000

177

0-0

000

178

0-0

000

179

0-0

000

180

0-0

000

181

0-0

000

182

0-0

000

183

0-0

000

184

0-0

000

185

0-0

000

186

0-0

000

kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp

##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##

187

0-0

000

188

0-0

000

189

0-0

000

190

0-0

000

191

0-0

000

192

0-0

000

193

0-0

000

194

0-0

000

195

0-0

000

196

0-0

000

197

0-0

000

198

0-0

000

199

0-0

000

200

0-0

000

kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp

##
##
##
##
##
##
##
##
##
##
##
##
##
##

Team Roster
This roster should be compliant with the rules from the Competition Rules.
Start out by choosing the team race from the drop down menu.

After that you can add players to the roster - the drop down menues under player type will give you a list of players the c
re-roll price is also altered according to the chosen race, and the system will know if apothecary is allowed or not.

When choosing a player for your team, all the information for that specific player type will automatically follow - t
characteristics, the skills and the price are information that will be entered automatically. Star players are eligible.
The cells of the blue (and bluish) colours are the ones, you have to fill in yourself.

Team name, players' names and head coach requires no further explanation, I think. You can also change the roster numb

In the re-rolls, fan factor, assistant coaches, cheerleaders and apothecary cells you should enter a numeric value - and ye
apoth, but a numeric value is required so simply enter a "1".

Whenever you change a player's achievements (number of TDs, casualties and such), the SPP will be recalculated. T
named kills is not used in the calculation - that cell is just for the fun of keeping track of how many of the inflicted casualtie
The small column just right of the improvements will show the number of improvements a player is entitled to according to

The dark blue column called M is for "miss next match" - write an "M" or whatever you like. By writing anything in this col
the player to 0 for next match. Then he doesn't count towards the team's value as he will not be available for the next ma
M, the player's value returns to normal.
The column "N" is meant to be the number of nigglings injuries.

The four narrow and slighty darker blue columns labelled MA, AG, ST and AV are for stat decreases. If a player loses stre
ST cell, and the player's stat characteristic will be updated. The system does not take into account that a stat character
than 2 or go below 1. Star players cannot have their stats modified (a way to make Brick Far'th & Grotty's double stats wor

You can enter a customized value modifier for each player. Only write the number of thousands. In the next cell you can en

Further to the right you can choose the players' upgrades. The values will be updated accordingly, as will the characteris
also a cell for you to manually write upgrades (this cell won't affect the player's value).
When filling in the treasury, only write the thousands (the three "0"s are already present in the next cell)
Unfortunately, it is not possible to insert a team badge :-/

Match History
Again the blue cells are for entering data.

The scores of TD, BH, SI and kills will assume that the first number is your score and the second is your opponent's. So
while 1-2 means you lost.

When a TD result is entered the system will know the outcome of the match (won/tied/lost) and the statistics will be update

You might also like