Aro Steam Roster
Aro Steam Roster
Aro Steam Roster
Player name
Type
MA ST AG AV
Starting skills
Improvements
M N
stat injuries
MA ST AG AV
Int
Comp TD
SPP
Value
10
11
12
13
14
15
16
TEAM NAME
RACE
Amazon
HEAD COACH
RE-ROLLS
50,000 gp
FAN FACTOR
10,000 gp
ASS. COACHES
10,000 gp
TEAM VALUE
0 000 gp
CHEERLEADERS
10,000 gp
TREASURY
0 000 gp
APOTHECARY
50,000 gp
v 6.2.4
VALUE OF EXTRAS:
TDs
Cas
BH
SI
Kills
0-0
0-0
0 - 0
0 - 0
0 - 0
0.0 - 0.0
0.0 - 0.0
0.0 - 0.0
0.0 - 0.0
0.0 - 0.0
TD
Cas
BH
SI
Kills
0-0
000
0-0
000
0-0
000
0-0
000
0-0
000
0-0
000
0-0
000
0-0
000
0-0
000
10
0-0
000
11
0-0
000
12
0-0
000
13
0-0
000
14
0-0
000
15
0-0
000
16
0-0
000
17
0-0
000
18
0-0
000
19
0-0
000
20
0-0
000
21
0-0
000
22
0-0
000
23
0-0
000
24
0-0
000
25
0-0
000
26
0-0
000
27
0-0
000
28
0-0
000
29
0-0
000
30
0-0
000
31
0-0
000
32
0-0
000
33
0-0
000
34
0-0
000
0%
0%
0%
0
1
statistics
Opponent
Avg. gate
0 000
Gate
Winnings
Winnings
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
Notes
##
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35
0-0
000
36
0-0
000
37
0-0
000
38
0-0
000
39
0-0
000
40
0-0
000
41
0-0
000
42
0-0
000
43
0-0
000
44
0-0
000
45
0-0
000
46
0-0
000
47
0-0
000
48
0-0
000
49
0-0
000
50
0-0
000
51
0-0
000
52
0-0
000
53
0-0
000
54
0-0
000
55
0-0
000
56
0-0
000
57
0-0
000
58
0-0
000
59
0-0
000
60
0-0
000
61
0-0
000
62
0-0
000
63
0-0
000
64
0-0
000
65
0-0
000
66
0-0
000
67
0-0
000
68
0-0
000
69
0-0
000
70
0-0
000
71
0-0
000
72
0-0
000
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
##
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##
73
0-0
000
74
0-0
000
75
0-0
000
76
0-0
000
77
0-0
000
78
0-0
000
79
0-0
000
80
0-0
000
81
0-0
000
82
0-0
000
83
0-0
000
84
0-0
000
85
0-0
000
86
0-0
000
87
0-0
000
88
0-0
000
89
0-0
000
90
0-0
000
91
0-0
000
92
0-0
000
93
0-0
000
94
0-0
000
95
0-0
000
96
0-0
000
97
0-0
000
98
0-0
000
99
0-0
000
100
0-0
000
101
0-0
000
102
0-0
000
103
0-0
000
104
0-0
000
105
0-0
000
106
0-0
000
107
0-0
000
108
0-0
000
109
0-0
000
110
0-0
000
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
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111
0-0
000
112
0-0
000
113
0-0
000
114
0-0
000
115
0-0
000
116
0-0
000
117
0-0
000
118
0-0
000
119
0-0
000
120
0-0
000
121
0-0
000
122
0-0
000
123
0-0
000
124
0-0
000
125
0-0
000
126
0-0
000
127
0-0
000
128
0-0
000
129
0-0
000
130
0-0
000
131
0-0
000
132
0-0
000
133
0-0
000
134
0-0
000
135
0-0
000
136
0-0
000
137
0-0
000
138
0-0
000
139
0-0
000
140
0-0
000
141
0-0
000
142
0-0
000
143
0-0
000
144
0-0
000
145
0-0
000
146
0-0
000
147
0-0
000
148
0-0
000
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
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kgp
kgp
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149
0-0
000
150
0-0
000
151
0-0
000
152
0-0
000
153
0-0
000
154
0-0
000
155
0-0
000
156
0-0
000
157
0-0
000
158
0-0
000
159
0-0
000
160
0-0
000
161
0-0
000
162
0-0
000
163
0-0
000
164
0-0
000
165
0-0
000
166
0-0
000
167
0-0
000
168
0-0
000
169
0-0
000
170
0-0
000
171
0-0
000
172
0-0
000
173
0-0
000
174
0-0
000
175
0-0
000
176
0-0
000
177
0-0
000
178
0-0
000
179
0-0
000
180
0-0
000
181
0-0
000
182
0-0
000
183
0-0
000
184
0-0
000
185
0-0
000
186
0-0
000
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
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187
0-0
000
188
0-0
000
189
0-0
000
190
0-0
000
191
0-0
000
192
0-0
000
193
0-0
000
194
0-0
000
195
0-0
000
196
0-0
000
197
0-0
000
198
0-0
000
199
0-0
000
200
0-0
000
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
kgp
##
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Team Roster
This roster should be compliant with the rules from the Competition Rules.
Start out by choosing the team race from the drop down menu.
After that you can add players to the roster - the drop down menues under player type will give you a list of players the c
re-roll price is also altered according to the chosen race, and the system will know if apothecary is allowed or not.
When choosing a player for your team, all the information for that specific player type will automatically follow - t
characteristics, the skills and the price are information that will be entered automatically. Star players are eligible.
The cells of the blue (and bluish) colours are the ones, you have to fill in yourself.
Team name, players' names and head coach requires no further explanation, I think. You can also change the roster numb
In the re-rolls, fan factor, assistant coaches, cheerleaders and apothecary cells you should enter a numeric value - and ye
apoth, but a numeric value is required so simply enter a "1".
Whenever you change a player's achievements (number of TDs, casualties and such), the SPP will be recalculated. T
named kills is not used in the calculation - that cell is just for the fun of keeping track of how many of the inflicted casualtie
The small column just right of the improvements will show the number of improvements a player is entitled to according to
The dark blue column called M is for "miss next match" - write an "M" or whatever you like. By writing anything in this col
the player to 0 for next match. Then he doesn't count towards the team's value as he will not be available for the next ma
M, the player's value returns to normal.
The column "N" is meant to be the number of nigglings injuries.
The four narrow and slighty darker blue columns labelled MA, AG, ST and AV are for stat decreases. If a player loses stre
ST cell, and the player's stat characteristic will be updated. The system does not take into account that a stat character
than 2 or go below 1. Star players cannot have their stats modified (a way to make Brick Far'th & Grotty's double stats wor
You can enter a customized value modifier for each player. Only write the number of thousands. In the next cell you can en
Further to the right you can choose the players' upgrades. The values will be updated accordingly, as will the characteris
also a cell for you to manually write upgrades (this cell won't affect the player's value).
When filling in the treasury, only write the thousands (the three "0"s are already present in the next cell)
Unfortunately, it is not possible to insert a team badge :-/
Match History
Again the blue cells are for entering data.
The scores of TD, BH, SI and kills will assume that the first number is your score and the second is your opponent's. So
while 1-2 means you lost.
When a TD result is entered the system will know the outcome of the match (won/tied/lost) and the statistics will be update