Gamestar Lesson Pack
Gamestar Lesson Pack
Gamestar Lesson Pack
TEACHER PACK
Version 12.07.13
http://learningguide.gamestarmechanic.com
GETTING STARTED
TEACHER PACK
Version 12.03.08
CREATED BY:
CONTENTS
This Getting Started Teacher Pack will orient you to
the Gamestar Mechanic pedagogy and initial experience.
To view this PDF in its digital form:
http://tinyurl.com/gsmlg-downloadpack
This information and much more, including lessons
and content to fill over a semester, can be found online at:
http://learningguide.gamestarmechanic.com
ORIENTATION
1. Introduction
1.1 Who Plays Gamestar Mechanic?
1.2 Who Teaches with Gamestar Mechanic?
1.3 What is the Pedagogy Behind Gamestar Mechanic?
1.4 What Skills are Learned in Gamestar Mechanic?
1.5 Gamestar Mechanic is a Pathway to Programming
1.6 What are the Technical Requirements?
3. Orientation to Gamestar
3.1 Registration Screen
CONTENTS
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More Lessons
Sample Sequences to Dive Deeper into Game Design
Lessons on Game Design
Lessons using Games Design with Core Curriculum Subjects
Challenge Cards
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Introduction
Lesson 1: Terms and Concepts
Lesson 2: Core Design Elements
Lesson 3: Balance
Lesson 4: Design
Lesson 5: Playtest and Iterate
Check out the full Learning Guide online at:
http://learningguide.gamestarmechanic.com
PRINTABLE MATERIALS
Element Cards (For lesson 1)
Teachers Answer Key (For lesson 1)
Core Design Elements Reference Sheet (For lesson 2)
Challenge Cards (For lesson 4)
Playtester Feedback Worksheet (For lesson 5)
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Gamestar Mechanic
Welcome!
The Gamestar Mechanic Learning Guide is a curriculum resource for educators, librarians, and parents who wish to use Gamestar Mechanic in formal or informal learning
settings. It provides rich game design content, as well as a set of sample lessons and
resources that can be used in conjunction with the Gamestar program.
1. INTRODUCTION
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The following introduction to the Gamestar Learning Guide describes the audience
of Gamestar Mechanic, both teachers and students, and the pedagogy that informs
the design of the game. We also outline the skills that Gamestar can cultivate, and
the technical requirements that you need to use Gamestar in your classroom.
1. INTRODUCTION
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1. INTRODUCTION
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The Getting Started section of this guide (page 17) presents five lessons
that follow this sequence. Each lesson takes about one hour to run in full.
For more information and lesson plans that dive deeper into game design,
go to: http://learningguide.gamestarmechanic.com.
3. ORIENTATION TO GAMESTAR
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This orientation is a guide to getting around Gamestar Mechanic as a site and game.
Gamestar Mechanic has three sections: The Quests, Workshop, and Game Alley.
The Quest is a single player storyline where students earn sprites,
the components that they use to make their games.
The Workshop is where students make their own game.
Game Alley is where students share games in an online community.
STEP 1
STEP 2
New users must go through a three-step registration process, the third of which is the receipt
of an email with an activation link to complete the registration process.
3. ORIENTATION TO GAMESTAR
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3. ORIENTATION TO GAMESTAR
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STORY MISSIONS
Play Missions require the user to successfully complete the play of a pre-designed game
by accomplishing the set objectives. Play Missions usually serve to introduce users to the
behavior of Sprites.
Repair Missions present the user with a game that is in some way broken and cannot be
successfully played. The user must deduce what is broken about the game and use the
Gamestar Mechanic console to place or remove objects. A set of requirements will be
presented that the repaired game must include, such as Place 10 enemies. The mission
is completed when the player has successfully played and accomplished the objectives
of the repaired game.
Build Missions present the user with a blank slate to build a new game on. A set of
requirements will be presented that the game must include, such as Place 10 enemies.
The mission is completed when the player has successfully played and accomplished the
objectives of their created game.
3. ORIENTATION TO GAMESTAR
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3.3 Workshop
The Workshop is where players
design games with their Toolbox
and Sprites. Each player starts
with a default set of Sprites and
earns more as he/she advances
through the Quest. Players also
have Template Games that include
sets of Sprites that come with the
Templates.
Edit/Play Toggle
Toolbox
3.3.1 Toolbox
Settings
Tools
Sprite Tray
Game Grid
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3. ORIENTATION TO GAMESTAR
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Toolbox
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3. ORIENTATION TO GAMESTAR
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Edit/Play Toggle
Editor Tools
3.3.5 Tools
When the Arrow button is selected, designers can drag Sprites out of their Inventory to the grid, as well as pick up and drop sprites that have been placed.
The Wrench button allows designers to change the parameters of the Sprites they
have placed. Each Sprite has an individual set of parameters that govern its behavior.
These parameters include things like movement speed, damage, point value, etc.
The Eyedropper button allows designers to copy Sprites that are placed on the grid.
This is especially useful when the designer has changed the parameters of the Sprite
with the Wrench tool, because using the Eyedropper will create a clone of the Sprite
with the changed parameters. This makes it easy to duplicate customized Sprites.
The X button allows designers to delete Sprites placed on the playfield. This action
is permanent.
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3. ORIENTATION TO GAMESTAR
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http://tinyurl.com/gsmlg-intro-questguide
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3. ORIENTATION TO GAMESTAR
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3. ORIENTATION TO GAMESTAR
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3. ORIENTATION TO GAMESTAR
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3.5 Sprites
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ONLINE
GAMESTAR MECHANIC
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Introductory Materials
URL
http://tinyurl.com/gsmlg-intro-questguide
htttp://tinyurl.com/gsmlg-intro-assessment
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GAMESTAR MECHANIC
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http://tinyurl.com/gsmlg-intro-ccfc
http://tinyurl.com/gsmlg-intro-setup
http://tinyurl.com/gsmlg-intro-ptf
This section provides more lessons that dive deeper into game design.
More Lessons
URL
http://tinyurl.com/gsmlg-more-divedeeper
http://tinyurl.com/gsmlg-more-logd
http://tinyurl.com/gsmlg-more-fieldguide
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GAMESTAR MECHANIC
Online Learning Guide Resources
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http://tinyurl.com/gsmlg-more-challengecards
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Gamestar Mechanic
LESSONS
For a full course that provides content that dives deeper into game
design, visit the Online Learning Guide at:
http://learningguide.gamestarmechanic.com
The Online Learning Guide supplies the introductory lessons that are in this pack,
as well as lessons and activities that provide more than enough content for an entire
semester on game design.
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1 Set-up (5 minutes)
Materials Included:
Element Cards, pictures and descriptions.
(one set per group)
Pacing:
Total Time: 1 hour, 10 minutes
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5 Circle Up (5 minutes)
1. Ask the students: how was your first
experience with Gamestar Mechanic?
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Gamestar Episodes
Related to this lesson:
Recognize games as
dynamic systems.
Materials Included:
Pacing:
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4 Circle Up (5 minutes)
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LESSON 3: Balance
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For a game to be fun, it must also be challenging. In this lesson, students will balance the
elements of a game in Gamestar Mechanic.
Materials Needed:
Projector and laptop or smartboard.
Pacing:
1. A game is balanced when it is easy to play,
but difficult to win.
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LESSON 3: Balance
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3 Circle Up (5 minutes)
1. Ask students to think about their favorite
games (digital or non-digital) and what kind
of challenges they have. How are the games
both fun and challenging?
2. Ask students to share the challenges in his or
her favorite game and explain how the game
is balanced.
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LESSON 4: Design
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1 Warm-up (5 minutes)
Materials Needed:
Challenge Cards Worksheet
Pacing:
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LESSON 4: Design
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Materials Included:
Playtester Feedback Worksheet
Pacing:
Total Time: 1 hour, 10 minutes
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Gamestar Mechanic
Printable Materials
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Element Cards
Corresponds to Lesson 1
Component Cards
Space Cards
Mechanics Cards
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A key that can open locks of the
same color.
Key
Point
Components
Goal Block
Components
Environment Block
Components
Components
Damage Block
Components
Enemy
Components
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Components
Components
Components
Components
Components
Components
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Frag Counter
Counts the number of destroyed
enemies and can be used as a
goal.
Boss
Components
Components
Lock
Components
Avatar
Components
Score Keeper
Components
Timer
Components
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Components
Components
Components
Components
Components
Components
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Solving Mechanic
Players must solve puzzles in the
game, such as finding the correct
path or bringing the correct key to
a lock.
Racing Mechanic
Mechanics
Mechanics
Jumping Mechanic
Mechanics
Health Meter
Components
Collecting Mechanic
Mechanics
Blasting Mechanic
Mechanics
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Mechanics
Mechanics
Mechanics
Mechanics
Components
Mechanics
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Bounded Space
The game space is closed on the
sides so the sprites cannot leave or
fall out of the screen.
Avoiding Mechanic
Space
Mechanics
Walking Mechanic
Mechanics
Exploring Mechanic
Mechanics
Unbounded Space
Space
Top-down Perspective
Space
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Space
Space
Mechanics
Space
Mechanics
Mechanics
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Wraparound Space
The game space wraps around so
that when sprites exit off one side
of the screen, they appear on the
opposite side.
Space
Platformer Perspective
Space
Scrolling Space
Space
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Space
Space
Space
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DESCRIPTION
CARD TYPE
IMAGE
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DESCRIPTION
CARD TYPE
Lock
Component
Card
Timer
Component
Card
Frag Counter
Component
Card
Score Keeper
Component
Card
Health Meter
Component
Card
Jumping
Mechanic
Blasting
Mechanic
Mechanic Card
Avoiding
Mechanic
Mechanic Card
IMAGE
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DESCRIPTION
CARD TYPE
Collecting
Mechanic
Exploring
Mechanic
Walking
Mechanic
Mechanic Card
Racing
Mechanic
Mechanic Card
Solving
Mechanic
Top-down
Perspective
Space Card
Platformer
Perspective
Space Card
Bounded
Space
Space Card
IMAGE
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DESCRIPTION
CARD TYPE
Unbounded
Space
Space Card
Wraparound
Space
Space Card
Space Card
IMAGE
GAMESTAR MECHANIC
Core Design Elements
Gamestar Mechanic
Reference Sheet
Name:
Challenge Cards
Corresponds to Lesson 4
http://learningguide.gamestarmechanic.com.
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Do Not Pass!
Home
Create a game about your
neighborhood.Spaces in the real
world can be great inspiration for
games.
Gamestar Challenge
Gamestar Challenge
Sunrise to Sunset
Amazing Race
Create a game about an amazing
race.
Gamestar Challenge
Gamestar Challenge
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GAMESTAR
CHALLENGE
GAMESTAR
CHALLENGE
GAMESTAR
CHALLENGE
GAMESTAR
CHALLENGE
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Playtester Name:
Feedback Questions:
1. What was the concept of the game? Was it clear? Why?
2. What were the core mechanics of the game? Did they fit well with the concept? Why?
4. Are the five elements of game design balanced in this game? How?