Ecu204 Session 2
Ecu204 Session 2
Ecu204 Session 2
Write up the pre-assessment activity youll use in early stages of the Unit of Work to
determine the abilities of the children across the areas of investigating, planning,
making, appraising (see Fleer Ch 4 for ideas here). Create an assessment grid
(resource) that you can use as a checklist/comment bank to record the abilities of each
member of your class. Try to keep it to 1 page of A.
In your technology notebook (front), on a page named Assig 2 ideas, jot down your
initial ideas for the Unit of Work. Make links to what teaching approaches you may use
in different parts of it (See Ch 6/7 in Fleer); make links to activities that develop
students abilities in the relevant Australian Curriculum strand and Content Descriptor.
5. Read and make notes of Ch 6 and 7 in Fleer so you are able to compare and evaluate:
2-3 different approaches to technology and design education (e.g. discrete technology,
symbiotic technology)
Closed and open design briefs
DMA Processes
Designing
The design process is fundamental to the development and understanding of technology, and
learners are exposed to a rich variety of strategies. Designing uses imagination, creativity,
risk-taking and problem-solving skills to investigate, plan, generate, synthesise and realise
ideas. The goal might be to design and produce an entirely new technology but it might also
mean making an existing product, process or system better. Analysing variables and
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identifying options possible solutions are explored, and thoughts and processes are recorded
and communicated.
Making or Producing
The production phase is the link between the thought processes of design and the reality of a
product, process or system. Learners acquire detailed knowledge of the properties, potential
and effectiveness of many material components and equipment and they understand the
energies that make objects work (heat, wind, solar, electrical, chemical and mechanical). They
select equipment from specific areas of technology and develop a rich repertoire of skills and
techniques to respond to the design brief in a practical, achievable and safe way. They also
plan and manage the sequential steps of production processes to create quality products and
systems.
Appraising or Critiquing
Critiquing can be the initial or ongoing analysis, assessment and evaluation of a product,
process or system against the original intent or problem. It can also be an ongoing process
involving deconstructing either a new or existing product, process or system. It is important to
recognise technological practice as both beneficial and problematic, and that every
technology can have both positive and negative attributes, impacts or consequences. Making
decisions during the critiquing process often involves active and vigorous debate,
compromise, consensus and communication at various stages of the cycle, and is influenced
by;
intent of the new technology and both the predicted and actual impact
values, experiences, political and religious beliefs of different people and communities
PART 1: Assig 1 Stages: see part 2 for help with the different
Stages
You can anticipate that your intended project will evolve as you work. This means that what you initially
plan to make may not be the same item as the one you finish up making. Or your problem solution may
not be identical to that you planned. This should not be seen as any form of failure on your part but
rather the natural creative and adaptive process. Your description of each stage of your work should
acknowledge, describe and justify the changes you make
The sequence you should follow is:
Decide on a project to help with teaching a concept in the classroom
Discuss with each other, Justin and your classroom teacher. Look at the ideas above.
Analyse the situation
This is a time for asking questions, considering possible difficulties and brainstorming a few directions
to follow. Once you have chosen to make a particular item, your analysis might focus on the problems
associated with, for example, the moving parts. Where might the difficulties lie? You might also
consider here what materials are to be used. What recyclable materials would be suitable? Would these
prove sufficiently strong and aesthetically pleasing?
Write a brief
This is, according to its name, just a short statement of intent and identified problems
a) Materials
Activity: The nature and origins of materials
Glance around at your immediate environment and perhaps your kitchen also, and make a list of
all the different types of materials (such as wood) that comprise the items/objects in that
environment. Hazard a guess if you are uncertain about any specific material.
Group the materials on your list under headings, according to the origin/ source of the materials
you have listed and record these sources. For example, wood, card and paper all originate from
plants/trees.
Are you aware of 'new technologies' causing a change in the materials used for any of your
items?
Material suitability:
there is no perfect universal material: in your project you need to decide which materials
are most suitable for your purposes. This allows for cross curricular links to Science in
particular. Suitability depends on:
Par
ts
Materia
l/s
(1) (2)
Properties
(of the material/s
in the item)
Behaviour under
reasonable force
Material
suitability for
purpose
7. Have any aesthetic factors have been taken into account in the selection or shaping
of the materials used in your items?
b) Systems
You are familiar with the 'super system' that is the human body and its component systems: the
circulatory system, the pulmonary system; the skeletal system, and so on. Investigating one of
the body systems, the circulatory system for example, we can identify a range of 'elements'
which comprise this system and which work together to achieve a specific outcome. We should
also recognise in such an investigation, that the circulatory system works in conjunction with
other systems, such as the pulmonary
In technology, systems may be 'material', comprising physical parts such as we find in the body
or in machines, or 'institutional', which involve systems designed by people for organisational
purposes. These latter systems include, for example, transport systems, health care systems,
communications systems, public education systems, and production systems. Systems control
many aspects of our lives providing order where otherwise there might be chaos. Institutional
systems are intended to advantage society (or some specific group in society). You may wish to
contest that institutional systems are always advantageous
c) Design Briefs
Identifying the problem Each Technology and Design activity involves solving a problem which
comes naturally from the environment, or is posed by the teacher. For example,
the students might complain that they cannot see the board from
where they are sitting, so the classroom layout may need to be
redesigned. Assignment 1 has posed a problem for you to solve design a teaching aid. Design Briefs will be revisited in Module 3
when you are preparing Assignment 2. In the meantime . . .
Activity: Select the five most important questions to answer for your Assig 1
Design Brief
Designer Briefs? Design briefs are concise descriptions of a needed design task. For
example, if you wish to remodel your home to accommodate a growing family, then you are
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mentally forming a statement of a needed design task: "Redesign the current home so
that ..."
Why Use Design Briefs? If you want your students to engage in creative problem solving
activities, you may wish to use design briefs as an aid to provide structure. They let you
clearly craft a design problem. However, because the teacher selects the problem, students
do not get practice in looking for, finding, and defining problems on their own.
Industrial Design Briefs: In industry, design briefs come in many forms. Many are simple
design problem statements, but others include a host of parameters . For example, in
redesigning a house, it may not be possible to build an addition if the current house already
has the maximum footprint allowed by zoning laws.
The Format(s) of Design Briefs: There are many formats that may be used for design
briefs. All of them should include a clear statement of the design task, and a description of
parameters. For technology education students, other information is particularly helpful. Pay
special attention to the names of each section of the design brief, and to the wording of the
challenge statement.
Here are the most basic parts of a design brief:
1. Objectives and Goals of the new design
2. Budget and Schedule
3. Target Audience
4. Scope of the Project
5. Available Materials/Needed Materials
6. Overall Style/Look
7. Any Definite Do Nots
Too Much or Too Little Structure? One of the trickiest parts in writing design briefs, and in
using them with students, is determining just the right amount of structure. If you give too
much structure, you can stifle creativity and inappropriately limit students' options. There are
three ways that unwanted structure is too often included in design and problem solving
activities. These involve the challenge statement, the materials available, and previous
examples.
For example, consider a teacher who uses an "Egg Drop" activity. Consider the following challenge statements:
1. Build a parachute to keep an egg from breaking when it is dropped from 20' onto a concrete floor.
2. Design and build a cushioning device to keep a raw egg from breaking when dropped from 20' onto
a concrete floor.
3. A raw egg will be dropped from 20' onto a concrete floor. Design a way to prevent it from breaking.
The first statement more narrowly limits the activity than the second statement, and the second more narrowly
limits it than the third. For example, students solving the third statement might try to design a hot air balloon, and
actually raise the egg if they were tackling the second statement.
Materials also provide structure. A teacher who only supplies string and plastic squares may get little more than 20
parachutes. How creative is that? So in order to craft a powerful design problem, it is best if the teacher can
visualize at least five completely different approaches to solving the problem, and the supplies enough materials
so that all of these could be tried.
Finally, by showing students an example of the problem solution, a teacher may find that many students copy the
essence of the example, even if they vary minor elements. To get around this problem, you can either refuse to
supply an example, or you can provide one or more examples, but then declare them illegal.
One of the skills required in the design process is the ability to draw objects. At primary school
this does not involve complex geometrical drawing, but it is necessary for you to develop
skills in the area. As a primary teacher you will often find yourself at the white/blackboard
trying to illustrate an idea to make this easier for your students. Graphic communication can
often be the most effective way of communicating ideas. In design, certain conventions are
adopted and children need to be introduced to these conventions. Even very young children
can be introduced to the task of representing 3D objects in 2D, or in creating a 'bird's eye
view' plan of a setting or an object.
Activity:
Practice drawing objects from different angles (birds eye view, ground level 2D elevation
view, 3D view. Practice using a ruler to draw different objects.