Numidian S
Numidian S
Numidian S
Strategic Factor: 2
Command
Core:
Support:
Skirmish:
Allies:
General
Title
King
General
Dl
9+2
8+1
Ml
9+2
8+1
Attacks
+2
+1
Up to 3 sub-commanders
Title
Dl
Ml
Attacks
Sub-commander
8+1
8+1
+1
May be mounted on a horse at a cost of 10 pts.
Pts
60
Free
Pts
55
CORE
Players may select up to 10 units from the Core Troops section.
Numidian Cavalry
ORDER M SHOO
R
T
OPEN OR
20
4+
SKIRMISH
Weapons:
Armour:
Special rules:
Upgrades:
ATTACKS
1
HT
H
3
AR
M
5+
KIL
L
4+
Weapons:
Armour:
Special rules:
Upgrades:
HT
H
3
AR
M
5+
KIL
L
4+
AR
R
10
CLOSE
D
Weapons:
Armour:
Special rules:
Upgrades:
T
4+
H
3
M
4+
L
4+
S
1
L
7
L
8
18
Up to 2 African Elephants
ORDER M SHOO
R
T
OPEN
15
4+
ATTACKS
HT
H
4
AR
M
4+ crews
6/4+
front
Weapons:
Two crew with javelins and hand weapons.
Armour:
Howdah.
Special rules: Terrifying.
Upgrades:
None.
PTS
200
SKIRMISH
For each unit selected from the Core section one unit may be selected from the support
section Skirmish section. A maximun 5 Skirmish units may be chosen.
Skirmish
ORDER MR
AR
M
N/A
SHOO
T
4+
ATTACKS
HT
H
2
Skirmis 12
1
h
Weapons:
Javelins or slings, Improvised Weapons.
Armour:
None.
Special rules: None.
Upgrades:
May add buckler upgrading ARM 6+ at a cost of 1 pt per model.
ORDER
MR
SHOO
T
4+
ATTACKS
Skirmis 12
1
h
Weapons:
Javelins, Hand weapon.
Armour:
Shield.
HT
H
3
AR
M
6
MR
SHOO
T
4+
ATTACKS
Skirmis 12
1
h
Weapons:
Javelins, Hand weapon.
HT
H
3
KIL
L
4+
HIT
S
1
D
L
5
M
L
7
PTS
7
PTS
13
KIL
L
4+
HIT
S
1
D
L
5
M
L
7
PTS
13
Armour:
Shield.
ALLIES
Republican Rome
Later Republican Rome
Later Cartaghinian
NUMIDIAN ALLIES
Up to 1 sub-comander
1-2 units trained infantry
Up to 2 units warriors
1-2 Numidian cavalry
Up to 1 unit noble cavalry
Up to 1 numidian veteran cavalry
Up to 1 African elephant
Up to 1 skirmish unit
Up to 1 unit of Elephant Escort per elephant unit
Early Cartaghinian