Numidian S

Download as doc, pdf, or txt
Download as doc, pdf, or txt
You are on page 1of 4

NUMIDIANS:

Strategic Factor: 2

Terrain: Fertile, Arid


ARMY SELECTION

Command

Must include a general


May include up to 3 sub-commanders

Core:

Must include 1 unit of trained infantry or warriors and 2


Units of numidian cavalry.

Support:

May include up to 6 support.


The number of support plus skirmish selections must
not exceed the number of core selections.

Skirmish:

May include up to 5 skirmish.


The number of support plus skirmish selections must
not exceed the number of core selections.

Allies:

Up to 25% of the points available may be spent on


troops from the Allies section.
COMMAND

General
Title
King
General

Dl
9+2
8+1

Ml
9+2
8+1

Attacks
+2
+1

Up to 3 sub-commanders
Title
Dl
Ml
Attacks
Sub-commander
8+1
8+1
+1
May be mounted on a horse at a cost of 10 pts.

Notes & Traits


Army general mounted
on horse.

Pts
60
Free

Notes & Traits


Mounted.

Pts
55

CORE
Players may select up to 10 units from the Core Troops section.
Numidian Cavalry
ORDER M SHOO
R
T
OPEN OR
20
4+
SKIRMISH

Weapons:
Armour:
Special rules:
Upgrades:

ATTACKS
1

HT
H
3

AR
M
5+

KIL
L
4+

Models per unit 6-20


HIT D M PTS
S
L
L
1
7
7
27

Hand weapon, Javelins.


Shield.
Feigned Flight, Cantabrian Circle.
May add throwing spear at a cost of 1 pt per model.

Skirmish order units may be a maximum of 12 models in number.


Trained Infantry
Models per unit 12-30.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
Closed
12
4+
1
3
6+
4+
1
6
7
11
or Open
Weapons:
Hand weapon, Throwing or Long spear, javelins.
Armour:
Shield.
Special rules: None.
Upgrades:
May add light armour at a cost of 2 pts per model.
Warriors
Models per unit 15-40.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
Closed
12
4+
1
3
6+
4+
1
5
6
9
or Open
Weapons:
Hand weapon, javelins.
Armour:
Shield.
Special rules: Warband.
Upgrades:
May add throwing spear at a cost of 1pts per model.
SUPPORT
For each unit selected from the Core section one unit may be selected from the Support
section or Skirmish section. A maximum of 5 Support units may be chosen.
Numidian Veteran Cavalry
ORDER M SHOO ATTACKS
R
T
OPEN OR
20
3+
1
SKIRMISH

Weapons:
Armour:
Special rules:
Upgrades:

HT
H
3

AR
M
5+

KIL
L
4+

Models per unit 6-20


HIT D M PTS
S
L
L
1
7
7
31

Hand weapon, Javelins.


Shield.
Feigned Flight, Cantabrian Circle.
May add throwing spear at a cost of 1 pt per model.
Two units may be upgrade a scouts units per 2 pts per model.

Skirmish order units may be a maximum of 12 models in number.


Up to 2 units of Noble Cavalry
Models per unit 6-20
ORDER M SHOO ATTACKS HT
AR
KIL HIT D M PTS
R
T
H
M
L
S
L
L
OPEN
20
3+
1
4
5+
4+
1
7
8
36
Weapons:
Hand weapon, Javelins.
Armour:
Shield.
Special rules: Feigned Flight, Cantabrian Circle, Shock Cavalry.
Upgrades:
May add throwing spear or thrusting spear at a cost of 1 pt per model.
May add light armour (ARM 4+) at a cost of 2 pts per model.
Imitation legionaries (Only after Punic Wars)
ORDER M
SHOO ATTACKS HT

AR

Models per unit 16-32.


KIL HIT D M PTS

R
10

CLOSE
D
Weapons:
Armour:
Special rules:
Upgrades:

T
4+

H
3

M
4+

L
4+

S
1

L
7

L
8

18

Hand weapon, Pilum.


Large Shield, light armour.
Experts swordmen, drilled.
None.

Up to 2 African Elephants
ORDER M SHOO
R
T
OPEN
15
4+

ATTACKS

HT
H
4

AR
M
4+ crews
6/4+
front
Weapons:
Two crew with javelins and hand weapons.
Armour:
Howdah.
Special rules: Terrifying.
Upgrades:
None.

Models per unit 1


KIL HIT D M
L
S
L
L
2+
5
7
7

PTS
200

SKIRMISH
For each unit selected from the Core section one unit may be selected from the support
section Skirmish section. A maximun 5 Skirmish units may be chosen.
Skirmish
ORDER MR

AR
M
N/A

Models per unit 8-15.


KIL HIT D
M
L
S
L
L
4+
1
5
5

Up to 1 unit of Cavalry Escort per Noble Cavalry unit

Models per unit: 8-12.

SHOO
T
4+

ATTACKS

HT
H
2

Skirmis 12
1
h
Weapons:
Javelins or slings, Improvised Weapons.
Armour:
None.
Special rules: None.
Upgrades:
May add buckler upgrading ARM 6+ at a cost of 1 pt per model.

ORDER

MR

SHOO
T
4+

ATTACKS

Skirmis 12
1
h
Weapons:
Javelins, Hand weapon.
Armour:
Shield.

HT
H
3

AR
M
6

Up to 1 unit of Elephant Escort per elephant unit


ORDER

MR

SHOO
T
4+

ATTACKS

Skirmis 12
1
h
Weapons:
Javelins, Hand weapon.

HT
H
3

KIL
L
4+

HIT
S
1

D
L
5

M
L
7

PTS
7

PTS
13

Models per unit: 8-12.


AR
M
6

KIL
L
4+

HIT
S
1

D
L
5

M
L
7

PTS
13

Armour:

Shield.
ALLIES

Republican Rome
Later Republican Rome

Later Cartaghinian
NUMIDIAN ALLIES

Up to 1 sub-comander
1-2 units trained infantry
Up to 2 units warriors
1-2 Numidian cavalry
Up to 1 unit noble cavalry
Up to 1 numidian veteran cavalry
Up to 1 African elephant
Up to 1 skirmish unit
Up to 1 unit of Elephant Escort per elephant unit

Early Cartaghinian

You might also like