Are Video Games The Reason People Are Becoming Violent?
The document discusses debates around whether violent video games cause real-life violence. While some research has found short-term increases in aggression, a direct causal link between games and violent behavior has not been proven. The document outlines several studies and theories on both sides of the debate, including the "hypodermic needle" theory that media directly influences behaviors, versus the idea that personal factors like mental health and upbringing are more important. Overall, the debate remains ongoing, as the effects of video games are complex with many potential contributing factors.
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Are Video Games The Reason People Are Becoming Violent?
The document discusses debates around whether violent video games cause real-life violence. While some research has found short-term increases in aggression, a direct causal link between games and violent behavior has not been proven. The document outlines several studies and theories on both sides of the debate, including the "hypodermic needle" theory that media directly influences behaviors, versus the idea that personal factors like mental health and upbringing are more important. Overall, the debate remains ongoing, as the effects of video games are complex with many potential contributing factors.
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Are Video Games the Reason People Are
Becoming Violent?
The biggest debate is whether video games
like GTA and Call of Duty cause players to react the crimes outside of the game, there are many theories behind why people become violent after playing these games. Media have also portrayed in reports how video games has increased numbers of crime that mimic video games. Many different psychologists have tried to prove that video games cause violence but it still has not been scientifically proven. The main theory that psychologists believe causes violence after people play too much video games is due to the gamer having or developing mental health problems. This is due to the contents they are seeing as they become emotionless and believe that killing is the right thing to do. Different psychologists have done many tests to measure the violence of a gamer to a person who doesnt play violent video games. One of the tests consisted of showing a number of candidates real life images of murders and how they reacted to the images, some found the images to shocking while others laughed at what they were seeing, however the end result of was that more people were affected by the real life images then what they would see in a video game. Psychologists concluded that they find video games less effecting to see as its not real life and just a game as they know its not real and its not right to kill someone. Furthermore it is proven that 80% of stress levels were increased by people who dont play video games and only 12% of people who play video games stress levels increased. This theory links with how passive audience members allow the hypodermic needle to see things in a different way. As it
This is known as Use and Gratification
theory, because these gamers play video games for their own entertainment or to kill time, which is why the images to them are disturbing. Another test that was included was psychologists try measuring aggression with 2 player games. The test consisted of 2 people going against each other in a video game and the winner got to choose how badly they got punish the loser with a static shock. The test showed that most people who won gave the loser a less severe punishment then others However other psychologists such as Ian Livingstone looked deeper into what might be causing people to commit crimes. Ian Livingstone looked into peoples backgrounds, as he believes mental health is related with violent behaviour. He also thinks a key thing to look at is the persons family background if there from a broken home such as abusive father or a death of parent at a young age can cause such an effect. This links with the use and gratification theory as people may be looking at personal identification as they may be able to relate themselves to a character in the game as they could have similar problems or personalities. As his main theory is that aggression is linked with depression. As his investigation to measure aggression with puzzle games such as Tetris and how they were affected by the quick moving blocks that werent exactly the right shape they needed to clear the big block. Ian Livingstone believes that many things are related to aggression not just depression, he also believes that frustration is linked with it
Mark Griffis is psychologist who looks at the
relation between addiction and video games. Mark Griffis believes that addicts do not receive that rewarding feeling when they win a round in the game but will not receive this rewarding sensation until theyve completed the entire game. This is due to them playing video games too much. Mark Griffis has concluded that video games today are becoming more addictive as they are getting harder to complete as well as new and more violent games getting released it makes gamers want to buy more. Addiction to video games is again related with the use and gratification theory as the gamer playing started off playing the game for their own entertainment, to relax or to kill time. However throughout this the gamer gets too carried away with playing. This could mean up to 3 hours extra a day before the addiction occurs to then spending over 12 hours of playing video games. This is when the hypodermic needle theory becomes to form as an active audience member becomes passive audience as they start thinking the actions they are doing in the video game are acceptable in real life. An Oxford University study suggests that playing violent video games is not likely to be damaging to young childrens behaviour than those considered harmless. The research involved primary schoolchildren found that the length of time young people spend playing games, rather than their content, could have an effect on their behaviour or school performance and even then only slightly. But it concluded that fears that a generation of young people are growing up with their development to be exposed to violent video games are no more likely to be borne out than previous moral panics over television and other media. Equally those who mainly played solitary games generally performed better academically and were less likely to display aggression. As psychologists believe that some video games can be good for us. This has been proven that some video games help children and young adults do better a school tests, as well as improve the memory. Psychologists did a test on the public to see if video games improved the memory, the end result came out that younger people were more likely to remember a pattern then before after doing memory test video games. Psychologists also did the same experiment on an older generation as there memory isnt as well as young adults, again the results showed that
The release of Grand Theft Auto 5 and the
crime that occurred at Washington Navy Yard gunman Aaron Alexis was obsessed with Call of Duty has led to yet another series of media claims that video games cause violence. However it is still not scientifically proven that violent video games cause violent behaviour but media reports are using the hypodermic needle theory to link violence with video games, by telling the audience that videos games are bad, trying to link murders with games such as GTA and Call of Duty. But many scientists have done tests to try and prove the theory that video games cause violence such as Dr Mario Vance, a psychological researcher. He conducted a seven-year study that monitored the anger levels of more than a thousand volunteers from gaming communities. Dr Vance assessed daily reports from the volunteers to see their aggression levels and violent tendencies, and over 90% of volunteers had an increase in anger and violent whenever they viewed a news story that associated video games and violent behaviour. The remaining subjects were not included as they were typically too busy punching walls or screaming threats. From this experiment it tells us that violent video games provoke anger but not violence towards others.
Overall the debate suggests that there is no
evidence of video game causing people to become violent, as many theories have to look at the persons mental state before proving that it was in fact a violent video to cause a person to commit a crime. However it is proven in some cases that video games increase aggression but do not make people violet. It was shown that aggression levels
Grand Theft Auto V (five) (GTA) is an action
adventure video game released in 2013. Grand Theft Auto are a franchise as they have other games as well as this one. These games include Grand Theft Auto San Andreas, Vice City, Los Santo and Liberty City. The game is based in California with a story line following 3 main characters. The open game allows the player to explore the map and unlock new areas once completing criminal missions. The first person game allows players to experience the action first hand as if it was them doing the crimes. The game consists of criminal activities and sexual content throughout which is one reason why the game has age rating of 18 plus due to the content. Call of Duty is a similar game to GTA with the age rating of 18 plus due to the violent content throughout. Both games are big franchises Call of Duty has multiple games such as Call of Duty Ghosts, Black Ops, Modern Warfare, Zombies and many more. The game allows the player to explore around a location and shoot people earning the player points.
GTA is one of the main video games that has
been known for violent crime. There is still a big debate if video games are causing people to act violently out of the game and copying the game but in real life situation. This is known as hypodermic needle where people watch the media and believe that is the right thing to do, as the media takes over a pushes them to have that opinion. These people who copy violent video games often have health problems as most people know from right and wrong. Hypodermic needle is related to passive audiences, who are those of a less mature mind who is easily persuaded. One of the biggest cases is when an 8 year old killed his grandmother after mimicking the game. But still many believe that video games do not cause violence as it has yet not been proven as violence has been around
The police further concluded that the game
directly contributed to the boys murderous actions, saying investigators have learned that the young boy was playing the video game on the Play Station. The realistic game that has been associated with encouraging violence and awards points to players for killing people, just minutes before the homicide occurred. However I believe the hypodermic needle is not relevant in all situations, for insists the theory of gratification can be used in this situation as the young boy was probably playing GTA for his own entertainment.
The young boy was looked at by doctors and
psychologists to see if the GTA was the reason behind his violent act. These experts all agree that there is a direct causal link between video games and violence, and not only that, now experts are saying that violent video games may enable mass shooters to do a better job in carrying out their killings by teaching them to be better shooters. In speaking about Washington Navy Yard shooter Aaron Alexis, psychologist Brad Bushman says it is possible that Alexis was a more accurate shooter because of the time he spent playing video games. I think that it is right that there is direct link between GTA and the violent act the young boy committed as he is only 8 years old. I think this because he is so young he is easily influenced because at that age you are still learning what is right and what is wrong. Also at the age of 8 you still look up to your peers for help to encourage you to go in the right direction. The child shouldnt have been playing the game, which is why games such as GTA and Call of Duty have an age limit of 18 and above so young children do not copy the content of the game.
Aaron Alexis who was a passive audience
member as he became delusional from playing too much Call of Duty. Aaron Alexis killed 12 people and fatally injured 3 in a mass shooting at Washington Navy Yard. This theory is called hypodermic needle. His case is very similar to the young boy who shot his grandmother. Both boys were easily persuaded by video games and believed what they were doing in the game was the right thing to do in real life. Which makes them a passive audience, I know that Aaron Alexis was passive because he was addicted to Call of Duty, however I dont know if the 8 year old was addicted but he is still a passive audience member because he copied the actions from GTA. This could mean that the violent images of enemies being killed in a horrific way was seen as normal due to both boys. The boys may have seen their actions as normal while they committed their crimes.
Additionally Aaron Alexis was diagnosed with
mental health problems before the shootings. He was diagnosed with paranoia, insomnia and schizophrenia. As he had started hearing voices when he became addicted to Call of Duty which links with gratifications theory as he started playing Call of Duty for his own entertainment which is how he got addicted from enjoying the game so much, but this links with the hypodermic theory that he became a passive audience as he started to enjoy kills. From his addiction he had become desensitize and expects that all killings in Call of Duty is the normal thing to do as he was so used to killing numerous amounts of people throughout the game. The reason Aaron Alexis started hearing voices is linked to his mental health problem of schizophrenia as you hear voices telling you
Different video games have different
censorship. Violent video games have a censorship of 18 and above, however gamers under 18 are still playing these violent video games. People believe contents in violent video games should be monitored as children as young as 8 are viewing the disturbing graphics within the game. Some people may also think parents should monitor and time their children when they play these games because the more they play these games the more likely they are to repeat these actions as they are only young. Some people believe parents shouldnt buy their young children these violent video games, as it was proven by Oxford University that children playing violent video games for more than 2 hours a day can cause aggression levels to rise. As children are still learning what is right and wrong they must stick to the appropriate age rated games as this could stop many children causing trouble such as having behaviour problems or even committing these crimes such as the 8 year old shooting this grandmother in the back of the head after playing GTA. This shows that children are still learning because the boy was easily injected by the hypodermic needle that shooting was ok to do as he does it throughout the game. Which proves my point that children must be monitored while playing video games so they dont play 18 rated games. Video games also have an age rating of 18 above because of the contents throughout video games can have sexual content in as well violence that children should not see, because they are more likely to try and copy this behaviour they see in games. In 2005 GTA was dropped from retailers due to contents being too explicit as they had to change the age rating to 18, this is due to GTA having sexual mini games throughout the actual game to score more points. This gave people with authority a need to show how inappropriate games such as GTA and Call of Duty can be for younger viewers. However recently a new legislation came out to stop young children from copying the content they see throughout the violent video games the play. The legislation states that no retailer can sell a game rated 18 to anyone below the age otherwise they can get fined up to 1000. Although parents still go and by their children these games, some parents may think that its their choice what type of content they think there child, and