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3d Modeling

3D modeling in games involves developing a mathematical representation of 3D objects using software. When modeling for games, it is important to consider polycount and ensure polygons are quads or triangles, as this makes texturing easier. Polycount refers to the total number of triangular or quadrilateral polygons used to draw a model in 3D space. 3D rendering is the process of converting 3D wireframes into 2D images for display, and real-time rendering generates images in response to player actions without needing to predict all possible outcomes.

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0% found this document useful (0 votes)
252 views3 pages

3d Modeling

3D modeling in games involves developing a mathematical representation of 3D objects using software. When modeling for games, it is important to consider polycount and ensure polygons are quads or triangles, as this makes texturing easier. Polycount refers to the total number of triangular or quadrilateral polygons used to draw a model in 3D space. 3D rendering is the process of converting 3D wireframes into 2D images for display, and real-time rendering generates images in response to player actions without needing to predict all possible outcomes.

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3D MODELING

3D modelling in games
This is the process of developing a mathematical representation of any
three dimensional surface of an object either inanimate or living and
building it through a software.

This is an image of Call of duty weapon model with their wireframes on,
this show how modelling in games are really complex also the first stage a
3D art goes through after all of his/her art has been finalized is the
modelling stage.
Polygons
Firstly when modelling for games it is important that you consider the
polycount of the model, and make sure that you keep the polygons in
quads or triangles because this will make thing easier for you when you
get to the texturing of your model.

As you can see the polygons of this image are not


more than four or three straight line this is so because its the basic rule in
game modelling and also the software can only recognise quads and
triangles polycount.
Polycount are simply put as the total number triangular or quadrilateral
polygons it takes to draw your model in 3D space.
Vertices and Edges
This are the points in which the line meet for example a triangle will have
three vertices and a quadrilateral will have four vertices but in the world
3D the basic object used in mash modelling is a vertex, a point in three
dimensional space for when two vertices connected by a straight line
meet it becomes an edge and when three vertices connected to each
other by three edges it becomes a triangle.
Rendering
3D rending is the computer graphics process of automatically converting
of 3D wireframe into 2D images, rending can be effected in many way for
example if the polycount of model is high the longer it can take to render.

Toy Story three is an example of a model that took too long of time and
energy to render.
The most common rendering I will say is been use is the real time
rendering.

Real time rendering is when the computer system generates the images
or outcomes of action for the player as they occur.
This form of rendering is useful because no matter how much time you
spend planning or trying you will not be able to predict every possible
outcome of the players at any given moment because of this games run
on game engines which take in the player action and output the results.

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q=call+of+duty+models&biw=656&bih=683&source=lnms&tbm=isch&s
a=X&sqi=2&ved=0CAYQ_AUoAWoVChMIr72ywKCNyQIVi7kUCh1YcQ86#tb
m=isch&q=call+of+duty+models+with+wireframe&imgdii=Ol3hZWJsOxy
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https://en.wikipedia.org/wiki/Polygonal_modeling
https://en.wikipedia.org/wiki/3D_rendering

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