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Criteria A Inquiring and Analyzing: Explain and Justify The Need

The document discusses learning how to use the programming languages Raptor and QuickBASIC in a 9th grade design class. It provides explanations of some of the basic features and tools of each program, including inputs, assignments, locations, printing messages, and conditional statements. The student summarizes exercises they completed in class to practice using the features of QuickBASIC, ranging from simple programs to more complex ones incorporating menus and conditional logic.

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0% found this document useful (0 votes)
60 views5 pages

Criteria A Inquiring and Analyzing: Explain and Justify The Need

The document discusses learning how to use the programming languages Raptor and QuickBASIC in a 9th grade design class. It provides explanations of some of the basic features and tools of each program, including inputs, assignments, locations, printing messages, and conditional statements. The student summarizes exercises they completed in class to practice using the features of QuickBASIC, ranging from simple programs to more complex ones incorporating menus and conditional logic.

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© © All Rights Reserved
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Criteria A Inquiring and Analyzing

Explain and justify the need

My name is Alberto Nio I am through the 9th grade in the Instituto Anglo Britanico.
In design class our task is to learn all the basic things in the program called
RAPTOR. Raptor is a programs thats helps you to do specific algorithms. In my
opinion, I do not know for what the raptor would be useful in my life, because I will
not be a programmer of computers. But it kind of exciting to know about other
programs that I doesnt realize their existence.
The Nature of this problem ,that is that the students of nine grade doesn't want to
learn how to use programs like raptor and qbasic,is that all nine graders think that
this tool is useless because they will not use it in their daily life. For example , a
student that want to be a good doctor will never use raptor or quick basic in their
work.
This problem that I describe , takes place in the middle school "instituto Anglo
Britanico" . My school. Especially in the nine grade. This task of learning programs
like those ones was asked in the design class. This class is taught by teacher Aida
. This teacher have worked in this school for a long time and she know what to do
in this situations.
This problem starts when the design classes start. We have see these topic since
the beginning of this school year. But that disinterest to learn programs like the
ones we are learning stays . Also this problem start when we discover all the tools
and odds that this programs like quick basic have, so we realize that this specific
learnings will not help us in our future.

The effects of having no interest in this learnings are that we will not put attention
to the classes of design and that can cause bad grades in this subject. So my
recommendation as a nine grader is to put attention and do what the teacher
saids . Even if is not interesting or helpful at all .

PRIORITIZE RESEARCH

Microsoft QuickBASIC (also QB) is an Integrated Development Environment (or


IDE) and compiler for the BASICprogramming language that was developed
by Microsoft. QuickBASIC runs mainly on DOS, though there was a short-lived
version for Mac OS. It is loosely based on GW-BASIC but adds user-defined types,
improved programming structures, better graphics and disk support and a compiler
in addition to the interpreter. Microsoft marketed QuickBASIC as the introductory
level for their BASIC Professional Development System.

The reason to learn how to use programs like raptor and quick basic is that in this
times , most companies need programmers for their services like their webpages
or their platforms .
studies on the labor market show that the supply of engineers with programming
knowledge is not even close to meeting demand.This is true both in the United
States and elsewhere . Companies , regardless of size , They need people with
programming skills to help them develop information systems that enable them to
grow in their markets.

Three Reasons Why Kids Should Learn to Program


1st.- the programing is the literacy of the modern and digital age,every day
kids use technology so its important to them to know programing language.
2nd. Programing can change the world to change the behavior of people it`s
crucial to leverage the digital mdium.
3rd.- programing is not hard to larn, so is easy to kids to learn an extended
knowledge of this topic.

HOW TO USE RAPTOR


In this bimester we are leraning how to use the raptor program. The
raptor is a flowchart-based programming environment, designed
specifically to help students visualize their algorithms
and avoid syntactic baggage. RAPTOR programs are
created visually and executed visually by tracing the
execution through the flowchart. Required syntax is
kept to a minimum. Students prefer using flowcharts
to express their algorithms, and are more successful
creating algorithms using RAPTOR than using a
traditional language or writing flowcharts without
RAPTOR.
There are several symbols in this program. And the
teacher teach us how to use three of them, first the
teaher aida explain us the use of the input. She told
me that the input is the message that the reader is
going to read and he will answer. When you click two times to the input,
in prompt you need to put the message in quotation marks. And in
variable not.
Then she teach how to use the assignment
symbol. This feature is used to make a
mathematical operations. In the example we
convert inches to centimeters and in the space
that saids to you need to put the operation. And
in set you put the measure that you want to
appear.

How to use quick basic


Using quick basic is very easy and also it gives you more possibilities to do or
add than in raptor. At the begining, the first thing that you need to write down
in the blue screen of quick basic is CLS this would make that when you run
the program that you create , the screen will be empty, just what you write will
appear.
Then another tool to use this program is the locate. The locate is something
that you put before an input or a print and it would appear in the place you
write. So you write locate and then beside it, you write numbers like
cordinates. You need to imagine that the blue screen have lines and rows. Then
you need to write them with a coma. For
example: 5,40 . Also another tool that is
not too important. Is to change the color.
Just write the word color (before a
locate)and then a number from1-20, each
number means a different color. Keep
changing until the color that you want.

Other thing that is very important is the print and the input. The print is just to
said a message to the user. It need to be in a pair of .. . so you write the word
print and then the message inside the quotation marks. For example : input
welcome to qbasic. The other one is the input. This one is to put a message
for the user and the user can answer what the message ask. To write it is the
same as the previous one. You just need to change print by input. But in this
one you need to put at the end a semicolon and the name of the variable that
the answer will represent.

Finally the most difficult one is the option is the IF. This option if for having
two ways. What I mean is that, it plays with the result of the input. So you
write an IF and then the conditions and at the end you need to write an END
IF

The first excersises that we do in the


design class were 2. The first one was to
practice all the easy features. For example,
the locate ,the CLS, the color and also we
practiced the print. And in the other we
practice all the previous features and also
the tool of input. These ones were hard at
the begining but then they were easy.

After that, i make one that was


more complex than the other ones.
These one was about a menu of
the cafeteria. The complex thing of
this one is that it was very large
because i need to locate the entire
menu in the center of the screen
and also because at the en we
make a short and easy IF.

At the end i make one that was very


difficult and complex. This one was to
said if the math grade was good or bad.
So we do an IF that saids if the math
grade is less than 3 is bad and if it is
more than 10 is excellent .

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