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Udl - Burkhardt

Universal Design for Learning (UDL) is a framework for curriculum development that provides flexible opportunities for all students to learn. UDL is based on research in neuroscience showing there are three networks in the brain for processing information - recognition, strategic, and affective. UDL principles address these networks through multiple means of representation, action and expression, and engagement. Examples of applying UDL in the classroom include presenting information in varied formats, allowing students choice in demonstrating their knowledge, and incorporating student interests to increase engagement. UDL aims to provide access to learning for all students through flexible approaches customized for individual needs.

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0% found this document useful (0 votes)
99 views2 pages

Udl - Burkhardt

Universal Design for Learning (UDL) is a framework for curriculum development that provides flexible opportunities for all students to learn. UDL is based on research in neuroscience showing there are three networks in the brain for processing information - recognition, strategic, and affective. UDL principles address these networks through multiple means of representation, action and expression, and engagement. Examples of applying UDL in the classroom include presenting information in varied formats, allowing students choice in demonstrating their knowledge, and incorporating student interests to increase engagement. UDL aims to provide access to learning for all students through flexible approaches customized for individual needs.

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Rilre*ndvBurhardt

Universal Design for Learning:


An Overview and Examples of
How to Use lt in the CLassroom
Since the integration and implementation of Common Core,
Universal Design for Learning, or UDL, has become a buzzword in
'What is it? What is the research supporting it?
the field of education.

How does this concept impact the classroom?


This article will address Universal Design for Learningt historical
background, the research behind the concept, what Universal Design
for Learning is, and examples of UDL in the clxsroom.

Universal Design for Learning: Historical background


The original concept of Universal Design for Learning came out of
the field of architecture. \7ith the implementation of the American
Disabilities Act, buildings were now mandated to create pathways for
people with disabilities to access the buildings. Curb cuts, ramps, push
button doors, closed captioning on TV screens; all became necessary
for people with disabilities to be provided appropriate access' \[hat
became apparent was that even though these design features were for
one set of peopie, it benefitted all people. Mothers with strollers had
an easier way to walk, people working out were able to read what was
happening on the TV through closed captioning, people with their arms
firll were able to open doors easier. Today we do not even think about
the accommodations in the buildings that make our lives easier.

Universal Design for Learning: What ls lt?


Universal Design for Learning is a conceptual understanding of how
our brains work and a means to provide flexible opportunities for
learning. It is a set of principles for curriculum development that
provides opportunities for all students to learn. Dr. David Rose
and Dr. Anne Meyer developed the concept of Universal Design
for Learning as a means for teachers to have a more flexible way of
presenting material and for students to have a more flexible way of

demonstrating their knowledge.


"Universal Design for Learning is a set of principles for
curriculnm development that give ail individuals equal
opportr-rnities to learn. UDL provides a blueprint for creating
instructional goals, methods, materials, ancl assessments that
wolk for e\reryone-not a single, one-size-fits-ail soiution but
rather flexible approaches that can be customized and adjusted

fbr individual needs."


National Center on Universal l)esign for Learning

(cue.tclAboutUDL)

8 | Sr--.r

2014 OnCUE'cue.org

Based on evidence

in the field ofneuroscience, our brains take in

information in three different networks: the recognition network, the


strategic nernork, and the affective network. These are the areas ofthe
brain that process the 'what, how, and why, or who cares" in learning'
\(hen information is presented to students, these three areas engage to
store the information.
From the research of these nefivorks, Dr. Rose and Dr. Meyer
developed the three overarching areas of UDL: 1) Multiple Means of
Representation, 2) Multiple Means of Action/Expression, and
3) Multiple Means of Engagement. These areas take into account a
means to provide information and learning to a diverse population of
learners. Under each area, there are specific guidelines that break down
the area to more understandable parts.

Research Behind UDL


in the 6elds ofneuroscience, cognitive psychology, and
learning sciences provides the basis for UDL. Teaching practices such

Research

as

scaffolding, Zone of Proximal Development, and Bloomt Thxonomy are


integral parts of the UDL concept and implementation. In addition,
the ever-increasing research on learning and brain development is a key
component in advancing the three overarching areas of UDL' As the
UDL guidelines have been completed, research supports each guideline'
For an in-depth look at the research supporting UDL, as well as the
UDL guidelines, go to www.udlcenter.org/research.

OVERVIEW OF EACH AREA OF UDL


AND EXAMPLES FOR THE CLASSROOM
Whiie each area r+'ill be described separatell', thev are not separate'

l)uring the teaching ar-rd learning

process, the areas are integrated'

1. Muttipte Means of Representation


Multiple means of representation affects the recognition nenvork of the

brain. It

is here that we store and recall the facts, figures, and details

of

information-the "what" of learning. By providing multiple ways of


presenting the information, students are able to learn the information i
the way they leara best.

Examples

for

the cLtssroorn:

would present information in a variery of ways, using


infographics or a site like Symbaloo (uT wv.symbaloo.com) for an

Teachers
al

rernate means oF represental ion.

Uniuersal Design

for Learning, or UDL,

is a conceptual uruderstarudirug of how our

brairus worb and d medns to ?rzuide fl.exible opportunities

learruing.

Teachers could be lecturing while giving a visual on the overhead


and have some actual items available for students to touch.

both students and teachers. Using items like Google Drive will
provide real-time engagement and collaboration.

Have students be active learners in the information being


presented. Use sites such as Edmodo (www.edmodo.com),
Vimeo (vimeo.com), or any variery of screencasting tools.

Gach new tools with mastered tasks and new tasks with mastered

Provide checks for understanding and comprehension


a

for

tools.

Minimize threats and distractions for students. Once students feel


safe in their environment, their abiliry to become engaged increases.

of

information.
Provide information in a studentt primary language.
Use a fipped model approach to teaching and learning.

2. Muttipte Means of Action/Expression


Just as each learner is different, his or her means of expression may also
be different. Multiple means of action/expression affect the strategic
network of the brain. It is where we store ways of demonstrating our

Conc[usion
Through the use of Universal Design for Learning, curricula will be
more flexible, students will be able to demonstrate their knowledge
more effectively, and teachers will be able to evaluate students on
their learning. Through providing a flexible means of representation,
demonstration, and engagement, AI-L students will be able to access the
curriculum in a meaningful manner. ISIX

knowledge-the "how" of learning.


Examples

for the

W'endy

Classroom:

20 years. She has her Master's

in

Special

Education, with an emphttsis on Early Childhood


Special Education. In addition, she has her certifcate
in Axistiue Technology through Cal State Dominguez

rubric for evaluation, but give students


the choice on how they present their information (e.g., dioramas,
infographics, slideshows through Prezi or Google slides, reports,

Hilk.

plays, use of Minecraft, QR codes).

for

Teachers can have the same

Broaden the ideas of writing. Vriting and journals can be done in


a variety of ways, whether it is through communication devices,
computers, or paper and pencil.

Burkhardt has been in the Special Education

feldfor

For the past fue years, she has been the Assistiue Technologl Specialist

Unifed School District. Sbe also teacltes a course


at San Jose State Uniuersity and at Saint Mary's College on Assistiue
Technologlt, Uniuersal Design for Learning, and Emerging Technologies.
San Ramon Valley

w b ur h h ardt @s ruus d. n

Create opportunities for planning, organizing, and problem-solving

both individualiy and as a group. Again, broaden our view of how


planning needs to be done based on student strengths.
Have students learn about their strengths and areas of
improvement. Taking personaliry or learning profiles can help
students to see what type oflearner they are.

3. Muttipte Means of Engagement


In order for information presented to stick, students need to be
engaged. Multiple means of engagement involves the affective nerwork
of the brain. It is the emotional connection to the information
presented-the 'why'' or "who cares" of learning. "Information that
does not engage a studentt attention is in fact inaccessible." (See
cue.tclUDLprinciple3)

for the Classroom:


Thke prior experience and activate a studentt background
knowledge.

Resources on Universat Design for Learning


Center for Apptied SpeciaL Technotogy [CASTI www.cast"org
Nationat Center on Universal Design for Learning
www.

ud

lce nte

r. o

rg/a bo utu

dI

UniversaI Design for Learning Guidetines udl.weebty.com


"The Myth of Average" by L. Todd Rose. TEDx Tatk at
youtu.be/4eBmyttcf U4
Hatt, Tracey E., Meyer, Ann, and Rose, David H., eds.

l2}12l

Universal Design for Learning in the Classrootn: Practicat


Applications. Guitford Press. New York, NY.

Examples

During transitions, change up your call and response to match the


varying cultures within your classroom. Instead of " L-2 Eyes on
you, 7-2-3 Eyes on me," use phrases that could be a part of your
students' background like "Alohd' or "Namaste."
Allow for choice.

Meyer, A., and Rose, D. l2AA2l Teaching Every Student

in the

Digitat Age: Universal Design for Learning. Association for


Supervision and Curricu[um Devetopment. Atexandria, VA.
Meyer, Anne, Rose, David H, and Gordon, David. {2011'l
tJniversal Design for Learning Theory and Practice. CAST
I

ncorporated. Wakefietd, MA.

Allow for

a variery of formats to be presented. Using an interactive,


cloud-based tool wili allow for easy sharing and commenting from

cue.org

'

Summer ZOf a OnCUE

It

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