Close Quarters Combat Techniques
Close Quarters Combat Techniques
Close Quarters Combat Techniques
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train, practice, and rehearse close quarters combat techniques until each fire
team and squad operates smoothly as a team. Each member of the unit must
understand the principles of close quarters combat and the part his actions play
in their successful execution. The principles of close quarters combat are
surprise, speed, and controlled violent action.
a. Surprise is the key to a successful assault at close quarters. The fire team
or squad c1earing the room must achieve surprise, if only for seconds, by
deceiving, distracting, or startling the enemy. Sometimes stun or flash
grenades may be used to achieve surprise. These are more effective against a
nonalert, poorly trained enemy than against alert, well-trained soldiers.
b. Speed provides a measure of security to the clearing unit. Speed lets
soldiers use the first few vital seconds provided by surprise to their maximum
advantage. In close quarters combat, speed does not mean incautious haste. It
can best be described as carefull hurry.
c. Controlled violent action eliminates or neutralizes the enemy while
giving him the least chance of inflicting friendly casualties. Controlled violent
action is not limited to the application of firepower only. It also involves a
soldier mind-set of complete domination.
Each of the principles of close quarters combat has a synergistic relationship
to the others. Controlled violence coupled with speed increases surprise.
Hence, successful surprise allows increased speed.
K-3. FUNDAMENTALS OF CLOSE QUARTERS COMBAT
The ten fundamentals of close quarters combat address actions soldiers take
while moving along confined corridors to the room to be cleared, while
preparing to enter the room, during room entry and target engagement, and
after contact. Team members must
a. Move tactically and silently while securing the corridors to the room to
be cleared. Carry only the minimum amount of equipment. Rucksacks and
loose items carried by soldiers tire them and slow their pace, and cause noise.
b. Arrive undetected at the entry to the room in the correct order of
entrance, prepared to enter on a single command.
c. Enter quickly and dominate the room. Move immediately to positions
that allow complete control of the room and provide unobstructed fields of
fire.
d. Eliminate all enemy within the room by the use of fast, accurate, and
discriminating fires.
e. Gain and maintain immediate control of the situation and all personnel
in the room.
f. Confirm whether enemy casualties are wounded or dead. Disarm and
segregate the wounded. Search all enemy casualties.
g. Immediately perform a cursory search of the room. Determine if a
detailed search is required.
h. Evacuate all wounded and any friendly dead.
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stock of the shotgun in the pocket of his shoulder, the gunner places the
muzzle tightly against the door, aiming down at a 45-degree angle.
(1) For the doorknob breach, the aim point is a spot halfway between the
doorknob and the frame, not at the doorknob itself. The gunner fires two
quick shots in the same location, ensuring that the second shot is aimed as
carefully as the first. Weak locks may fly apart with the first shot, but the
gunner should always fire twice. Some locks that appear to be blown apart
have parts still connected that will delay entry. If the lock is not defeated by
the second shot, the gunner repeats the procedure.
(2) The hinge breach technique is performed much the same as the
doorknob breach, except the gunner aims at the hinges. He fires three shots per
hingethe first at the middle, then at the top and bottom (Figure K-1). He
fires all shots from less than an inch away from the hinge. Because the hinges
are often hidden from view, the hinge breach is more difficult.
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(2) The rolling-T technique is used in wide hallways. The number 1 and
number 2 men move abreast, covering the opposite side of the hallway from
the one they are walking on. The number 3 man covers the far end of the
hallway from a position behind the number 1 and number 2 men, firing
between them. Once again, the number 4 man provides rear security.
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a. When moving, team members hold their weapons with the muzzle
pointed in the direction of travel. They keep the butt of the rifle in the pocket
of their shoulder, with the muzzle slightly down to allow for unobstructed
vision. Soldiers keep both eyes open and swing the muzzle with their head so
that the rifle is always aimed where the soldier is looking.
b. Team members avoid flagging, or leading, with the weapon when
working around windows, doors, comers, or areas where obstacles must be
negotiated. Flagging the weapon gives advance warning to anyone looking in
the soldiers direction, making it easier for an enemy to grab the weapon.
Soldiers must keep their weapons under control at all times.
c. Team members should keep weapons safe (selector switch on SAFE and
index finger outside of trigger guard) until a hostile target is identified and
engaged. After a team member clears his sector of all targets, he returns his
weapon to the SAFE position.
d. If a soldier has a malfunction with his weapon during close quarters
combat, he should immediately drop to one knee and conduct immediate
action to reduce the malfunction. Once the weapon is operational, there is no
need to return to the standing position to engage targets unless the soldier must
move to another firing position. Valuable time is saved by resuming target
engagement from the kneeling position. When other members of the team see
a soldier drop to one knee, they know immediately that he has a malfunction
and that they should engage targets in his sector.
K-9. ACTIONS OUTSIDE THE POINT OF ENTRY
Actions outside the point of entry must be quick and well rehearsed. The
doorway or breach point is a dangerous position. The clearing team is focused
on entry and could be surprised by an enemy appearing unexpectedly in the
corridor.
a. Clearing team members positions relative to the door are important as
are their weapons carry positions. Team members stand as close to the entry
point as possible, staying in a crouched position. They hold their weapons
either in the high-carry or the low-carry position. They ensure the muzzle is
not pointed at another team member.
b. All team members must signal one another that they are prepared before
the team enters the room. The last man taps or squeezes the arm of the man in
front of him, and each one passes this signal along. Team members avoid the
use of a verbal signal, which may alert the enemy and destroy the element of
surprise.
c. All individual equipment that is carried must be selected carefully and
prepared properly to ensure that it is quiet and not cumbersome. Essential
items only should be carried during close quarters combat. Protective vests
and helmets should be worn by all team members. Additional protective
equipment, such as gloves, kneepads, or goggles, may be worn, depending on
the situation and the units level of training.
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in the opposite direction, following the wall, but not directly against it (Figure
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(3) The number 3 man (team leader) buttonhooks inside the room at least
1 meter from the door, but between the number 1 man and the door (Figure
K-7).
(4) The squad leader can either use the number 4 man (normally the SAW
gunner) as rear security at the breach site, or he can have him enter with the
remainder of the team. If he enters, the number 4 man moves in the direction
of the number 2 man and buttonhooks in the same way between the number 2
man and the door (Figure K-8).
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b. Stance. The feet are kept about shoulder-width apart. Toes are pointed
straight to the front (direction of movement). The firing side foot is slightly
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staggered to the rear of the non-firing side foot. Knees are slightly bent and the
upper body is leaned slightly forward. Shoulders are square and pulled back,
not rolled over or slouched. The head is up and both eyes are open. When
engaging targets, the gunner holds the weapon with the butt in the pocket of
his shoulder.
c. Aim. The four aiming techniques all have their place during combat in
built-up areas, but the aimed quick-kill technique is the one most often used in
close quarters combat.
(1) Slow aimed fire. This technique is the most accurate. It consists of
taking up a steady, properly aligned sight picture and squeezing off rounds. It
is normally used for engagements beyond 25 meters or when the need for
accuracy overrides speed.
(2) Rapid aimed fire. This technique features an imperfect sight picture in
which windage is critical but elevation is of lesser importance. When the front
sight post is in line with the target, the gunner squeezes the trigger. This
technique is used against targets out to 15 meters and is fairly accurate and
very fast.
(3) Aimed quick kill. This technique consists of using a good spot weld
and placing the front sight post flush on top of the rear peep sight. It is used
for very quick shots out to 12 meters. Windage is important, but elevation is
not critical with relation to the target. This technique is the fastest and most
accurate. With practice, soldiers can become deadly shots at close range.
(4) Instinctive fire. This technique is the least desirable. The gunner
focuses on the target and points the weapon in the targets general direction,
using muscle memory to compensate for lack of aim. This technique should be
used only in emergencies.
d. Shot Placement In close quarters combat, enemy soldiers must be
incapacitated immediately. Shots that merely wound or that are mortal but do
not incapacitate the target instantaneously are only slightly better than clean
misses. Members of clearing teams should concentrate on achieving solid,
well-placed head shots. This shot placement is difficult for some soldiers to
learn, having been taught previously to aim at center of mass.
(1) The only shot placement that guarantees immediate and total
incapacitation is one roughly centered in the face, below the middle of the
forehead, and above the upper lip. Shots to the side of the head above the
horizontal line passing through the ear opening to just below the crown of the
skull and from the cheekbones rearward to the occipital lobe are also effective.
With practice, accurate shot placement can be achieved. (See Figure K-16 for
proper shot placement.)
(2) Shots to the spinal column below the jaw and above the sternum can
neutralize a target immediately. However, the spinal column is a narrow target
and misses by only a few centimeters may cause no immediate reaction or a
delayed reaction in the target. Even though severely wounded, the enemy
soldier may be able to return effective fire.
(3) Shots to the center of the chest that enter the lung/heart region are
normally fatal but may take several seconds to incapacitate the target. During
this time, the opponent may be able to return effective fire. This region of the
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body may also be shielded by military equipment or protective vests that can
often deflect or absorb rounds and prevent immediate incapacitation.
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and the equipment available to him before he decides whether to use visible,
invisible, or no artificial light during close quarters combat.
a. Equipment. Some specialized night vision equipment is available to the
soldier now; other equipment will be available in the future.
(1) AN/PAQ-4 aiming light. This device projects a pulsing dot of IR light
along the weapons line of sight. The dot is invisible to the naked eye, but it
can be seen by personnel wearing night vision goggles. Gunners with weapons
equipped with the AN/PAQ-4 aiming light simply place the projected spot on
the target and fire.
(2) AN/PVS-5 and AN/PVS-7 night vision goggles. These goggles are
lightweight, battery-powered passive devices worn on the head. Each has an
IR-emitting light source for close-up illumination.
(3) Tactical lights. These devices are small, lightweight, battery-powered
white lights that can be attached to weapons. The light is activated by either a
pressure switch or an on/off switch. An IR filter can be attached to most
tactical lights to provide covert illumination. The most common example of a
tactical light is sold under the name Maglite. This light can be attached to
weapons using hose clamps or heavy tape. They must be checked periodically,
because they can loosen and shift.
(4) Red dot sights. These devices are lightweight, battery-powered optical
sights attached to the top of the weapon. A red dot in the sight aligns the
weapon and the target. These sights are for use in low light levels, not total
darkness. They do not assist in identifying targets.
(5) Active laser devices. These devices are lightweight, battery-powered,
visible light-emitting sights. The device projects a red dot onto the target that
corresponds to the point of bullet impact. These devices are not effective in
sunlight.
(6) Various thermal weapons sights. In the near future, thermal weapons
sights will be available to detect targets in total darkness.
b. Use of White Light. Although not covert, white light has several
advantages:
The equipment is readily available and reliable.
No additional training is required.
It offers the fastest means of identifying targets and searching a room.
It allows color vision.
The main disadvantage is that an active light source can compromise a
clearing teams position inside a room or building. Another disadvantage is
that a light may be activated too soon and alert the enemy to the clearing
teams presence.
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