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Imagerypfalzgraf

Terrance shows the newcomer a map of the world, called Atylos, and describes its various regions. To the north of their starting island is a calm sea, then a tropical archipelago known for its grape varieties. Further south is a hot desert continent inhabited by hostile tribes. To the east is the God's Wall, an impassable fog that separates the world. The northeast contains frigid lands of crystal trees and underground shelters, home to the armory master Jorrog.

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0% found this document useful (0 votes)
166 views3 pages

Imagerypfalzgraf

Terrance shows the newcomer a map of the world, called Atylos, and describes its various regions. To the north of their starting island is a calm sea, then a tropical archipelago known for its grape varieties. Further south is a hot desert continent inhabited by hostile tribes. To the east is the God's Wall, an impassable fog that separates the world. The northeast contains frigid lands of crystal trees and underground shelters, home to the armory master Jorrog.

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© © All Rights Reserved
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Pfalzgraf 1

Chapter 2: The World Called Atylos


By Logan Pfalzgraf
Alright, kiddo, lets get this party started, Terrance said, grabbing an old map from a
barrel in the corner of the room and dusting it off with quite a bit of force. Dont worry, its up
to date. Just havent had a new kid aboard for a while. Lets see.Ah ha! Here we go, he
exclaimed, smashing the point of his index finger down upon a small island in the northwestern
corner of the map. This here is where we are now. The island of Comence. This is the place that
you call home, along with a few other people, but most of you have never left it in your life.
The island of Comence, while of no substantial greatness to the world, was held in high esteem
among its residents, and it can be speculated that this is a possible reason that none of them ever
leave. The island is covered in lush forests with tall trees extending their tallest branches to the
heavens and swaying in the cool breeze. It was the beginning of summer at the time of this tale,
and so the residents in the bustling towns in the southernmost third of the island decorated their
homes with flowers and red and orange banners like raging flames. Musicians played under
canopies that offered their shade to anyone who needed a retreat from the pleasant sun. The
shouting of merchants and barter could reach the ear of a man in his cellar from quite a ways
away. This is chiefly how the residents of this land learned of the outside world--from the traders
who braved the seas in hopes of someday leaving the island for good. But this island is of little
importance to us other than somewhere to start a story. So we shall move on.
Terrance moved his finger. The water around Comence is dubbed the Sea of Tranq, and
is known as being one of the calmest waters on this globe. Once you reach the archipelago to the
south, however, the currents get a bit more...spritely. This island chain is called Dionis, after the
ancient inhabitants who began trading varieties of grapes with the world. The chain did indeed

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produce a profuse number of grapes, and not in just one strain, either. The exotic islands host of
swaying palm trees were speckled with purples, crimsons, and blues hanging from vines that
covered most of the land--even the houses of the locals were not shy of their own vines. The
vines grow even on the grounds in the jungle, and consequently cause it to feel like one is
walking on a soft rug made of a tigers fur. The people were busy dancing and singing along to
the rhythmic beat of drums and mashing grapes in a surprisingly old festival that they had carried
out for generations.
Terrance continued, A little bit more south we cross the Great Divide, which crosses
along the middle of the world like a great belt. Of course, its not a real line, its just something
we navigators use for our craft. If you sail below the Great Divide, you come to a land that is
more violent and hot. There lies a giant desert land, its sands howling and roaring in the wind,
eroding all traces of civilizations past. The people here are hostile to anyone not from this
continent, and will show no sloth in proving this to you should you get on their bad side (which
is quite a good amount larger than their good side). Giant clouds of sand and dust sail through the
dry air. Once they get large enough, whole dunes begin to shift and churn under the oppressive
heat of the sun. Every summer the greatest dust storm of all hits the land, but it is a merciful one.
The water from the oases is thrown through the air and turns the sand into an odd, sifty
substance. The people dig large holes in the ground, adorned with steps that allow passage down
into themselves in order to collect the water that this great storm charitably tosses into their eager
mouths.
Terrance slid his finger across the map, continuing: To the east of this massive desert
lies the Gods Wall, dividing the western and eastern halves of the world. As far as the eye can
see up to the stars and down to the unknown, a shifting fog blocks the sight of any sailor who

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tries to cross its path. No noise comes from the other side, there is absolutely nothing but perfect
silence and the nervous shifting of the waves. Some men go mad before they even try and cross
it--and only one man has crossed that divide and made it back. It would ruin the fun of the story
if I revealed this magnificent beings name to you, the reader, although it would make no
difference if you knew or not. The Gods Wall cuts off the southeastern corner of the world, as
if it is guarding some lost secret. and it is left blank on all maps, as no man can return from its
grasp without losing some part of his constitution in the process. Most who go there do not come
back.
He moved his finger up towards the final part of the map. Finally, the northeastern
corner of the world contains some of the coldest and barren lands on the planet, but they are
inhabited by some of the most interesting things, as well. Towering trees resembling crystals
reach up towards the sun as if trying to grasp its warmth. Animals of all shapes and sizes with
white coats as thick as stones roam the tundras and glaciers of the land. Huts made from ice and
crystal wood adorn the landscapes and provide shelter for the hardy people that live in this land.
During the summer, snowstorms blow relentlessly, and the people and animals alike retreat into
the underground to take shelter. That land makes no distinction between man and beast. Our
armory master, Jorrog, hails from the land of ice and snow. His skill is unmatched by any man
known to sail these seas, and even Hero finds trouble in sparring with him.

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