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Manipulator Kinematics - Example - 3R: MECH 498: Introduction To Robotics Inverse Manipulator Kinematics M. O'Malley

This document discusses inverse kinematics techniques for robotic manipulators. It covers direct and inverse kinematics, existence of solutions, multiple solutions, and methods of solving inverse kinematics problems including closed-form algebraic and geometric solutions. Specific examples are provided for solving the inverse kinematics of 3R planar and spatial manipulators as well as the PUMA 560 robotic arm using algebraic techniques.

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88% found this document useful (8 votes)
9K views50 pages

Manipulator Kinematics - Example - 3R: MECH 498: Introduction To Robotics Inverse Manipulator Kinematics M. O'Malley

This document discusses inverse kinematics techniques for robotic manipulators. It covers direct and inverse kinematics, existence of solutions, multiple solutions, and methods of solving inverse kinematics problems including closed-form algebraic and geometric solutions. Specific examples are provided for solving the inverse kinematics of 3R planar and spatial manipulators as well as the PUMA 560 robotic arm using algebraic techniques.

Uploaded by

RahulGP
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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MECH 498: Introduction to Robotics

Inverse Manipulator Kinematics

M. O’Malley

Manipulator Kinematics – Example


– 3R

1
Direct vs. Inverse Kinematics
• Direct (Forward) Kinematics
– Given: Joint angles and links
geometry
– Compute: Position and
orientation of the end effector
relative to the base frame

• Inverse Kinematics
– Given: Position and orientation
of the end effector relative to
the base frame
– Compute: All possible sets of
joint angles and link
geometries which could be
used to attain the given
position and orientation of the
end effector

Solvability – PUMA 560

2
Solvability
• Existence of Solutions
• Multiple Solutions
• Method of solutions
– Closed form solution
• Algebraic solution
• Geometric solution
– Numerical solutions

Solvability – Existence of
Solution
• For a solution to exist, must be in the
workspace of the manipulator
• Workspace - Definitions
– Dexterous Workspace (DW): The subset of space in
which the robot end effector can reach in all
orientations.
– Reachable Workspace (RW): The subset of space in
which the robot end effector can reach in at least 1
orientation
• The Dexterous Workspace is a subset of the
Reachable Workspace

3
Solvability - Existence of Solution - Workspace - 2R
Example 1 – L1 = L2

Solvability - Existence of Solution - Workspace - 2R


Example 2 – L1 ≠ L2

4
Solvability - Existence of Solution - Workspace - 3R
Example 3 – L1 = L2

Solvability – Multiple Solutions


• Multiple solutions are a
common problem that
can occur when solving
inverse kinematics
because the system has
to be able to chose one
• The number of solutions
depends on the number
of joints in the
manipulator but is also a
function of the link
parameters (ai, αi, θi, di)
• Example: The PUMA 560
can reach certain goals
with 8 different arm
configurations (solutions)

5
Solvability – Multiple Solutions
• Problem: The fact that a
manipulator has multiple
solutions may cause problems
because the system has to be
able to choose one
• Solution: Decision criteria
– The closest (geometrically)
• Minimizing the amount that each
joint is required to move
• Note 1: input argument - present
position of the manipulator
• Note 2: Joint Weight - Moving small
joints (wrist) instead of moving
large joints (Shoulder & Elbow)
– Obstacles exist in the workspace
• Avoiding collision

Solvability – Multiple Solutions –


Number of Solutions
• Task Definition - Position the
end effector in a specific point in
the plane (2D)
• No. of DOF = No. of DOF of the
task
– Number of solutions:
• 2 (elbow up/down)
• No. of DOF > No. of DOF of the
task
– Number of solutions: ∞
– Self Motion - The robot can be
moved without moving the end
effector from the goal

6
Solvability – Methods of Solutions
• Solution (Inverse Kinematics)- A “solution” is
the set of joint variables associated with an end
effector’s desired position and orientation.
• No general algorithms that lead to the solution
of inverse kinematic equations.
• Solution Strategies
– Closed form Solutions - An analytic expression
includes all solution sets.
• Algebraic Solution - Trigonometric (Nonlinear) equations
• Geometric Solution - Reduces the larger problem to a
series of plane geometry problems.
– Numerical Solutions - Iterative solutions will not be
considered in this course.

Solvability

7
Mathematical Equations
• Law of Sines / Cosines - For a general triangle

• Sum of Angles

Inverse Kinematics - Planar RRR (3R) -


Algebraic Solution

8
Inverse Kinematics - Planar RRR (3R) -
Algebraic Solution

Inverse Kinematics - Planar RRR


(3R) - Algebraic Solution

where

9
Inverse Kinematics - Planar RRR (3R) -
Algebraic Solution

Inverse Kinematics - Planar RRR (3R) -


Algebraic Solution

10
Inverse Kinematics - Planar RRR (3R) -
Algebraic Solution

Inverse Kinematics - Planar RRR (3R) -


Algebraic Solution

c22 + s22 = 1

Note: The choice of the sign corresponds to the multiple solutions in which we can
choose the “elbow-up” or the “elbow-down” solution

11
Inverse Kinematics - Planar RRR (3R) -
Algebraic Solution

Inverse Kinematics - Planar RRR (3R) -


Algebraic Solution

12
Inverse Kinematics - Planar RRR (3R) -
Algebraic Solution

Inverse Kinematics - Planar RRR (3R) -


Algebraic Solution
Based on the previous two transformations, the equations can be rewritten as:

13
Inverse Kinematics - Planar RRR (3R) -
Algebraic Solution

Inverse Kinematics - Planar RRR (3R) -


Algebraic Solution

Based on the original equations,

14
Central Topic – Inverse Manipulator
Kinematics - Examples
• Geometric Solution – Concept
– Decompose spatial geometry into several
plane geometry problems
– Examples - Planar RRR (3R)
manipulators - Geometric Solution
• Algebraic Solution - Concept

– Examples - PUMA 560 - Algebraic


Solution

Inverse Kinematics - Planar RRR (3R) -


Geometric Solution

15
Inverse Kinematics - PUMA 560 -
Geometric Solution

Inverse Kinematics - PUMA 560 -


Geometric Solution

16
Inverse Kinematics - PUMA 560 -
Geometric Solution

Inverse Kinematics - PUMA 560 -


Geometric Solution

17
Inverse Kinematics - PUMA 560 -
Algebraic Solution

Inverse Kinematics - PUMA 560 -


Algebraic Solution

18
Inverse Kinematics - PUMA 560 -
Algebraic Solution

Inverse Kinematics - PUMA 560 -


Algebraic Solution

19
Inverse Kinematics - PUMA 560 -
Algebraic Solution

Inverse Kinematics - PUMA 560 -


Algebraic Solution

20
Inverse Kinematics - PUMA 560 -
Algebraic Solution

Inverse Kinematics - PUMA 560 -


Algebraic Solution

21
Inverse Kinematics - PUMA 560 -
Algebraic Solution

The solution for θ1

Inverse Kinematics - PUMA 560 -


Algebraic Solution

22
Inverse Kinematics - PUMA 560 -
Algebraic Solution

Inverse Kinematics - PUMA 560 -


Algebraic Solution

23
Inverse Kinematics - PUMA 560 -
Algebraic Solution

Inverse Kinematics - PUMA 560 -


Algebraic Solution

24
Inverse Kinematics - PUMA 560 -
Algebraic Solution

Inverse Kinematics - PUMA 560 -


Algebraic Solution

25
Inverse Kinematics - PUMA 560 -
Algebraic Solution

Inverse Kinematics - PUMA 560 -


Algebraic Solution

26
Inverse Kinematics - PUMA 560 -
Algebraic Solution

Inverse Kinematics - PUMA 560 -


Algebraic Solution
• After all eight solutions have been
computed, some or all of them may have
to be discarded because of joint limit
violations.
• Of the remaining valid solutions, usually
the one closest to the present manipulator
configuration is chosen.

27
Central Topic - Inverse Manipulator
Kinematics -Examples
• Geometric Solution -
Concept
– Decompose spatial
geometry into several
plane geometry
– Example - 3D - RRR (3R)
manipulators - Geometric
Solution
• Algebraic Solution
(closed form) –
– Piepers Method - Last
three consecutive axes
intersect at one point
– Example - Puma 560

Algebraic Solution by Reduction to


Polynomial - Example

28
Algebraic Solution by Reduction to
Polynomial - Example

Algebraic Solution by Reduction to


Polynomial - Example

29
Algebraic Solution by Reduction to
Polynomial - Example

Algebraic Solution by Reduction to


Polynomial - Example

30
Algebraic Solution by Reduction to
Polynomial - Example
By applying the law of cosines, we get

θ3 = Atan2(

Algebraic Solution by Reduction to


Polynomial - Example

31
Algebraic Solution by Reduction to
Polynomial - Example

Algebraic Solution by Reduction to


Polynomial - Example

32
Algebraic Solution by Reduction to
Polynomial
• Transcendental equations are difficult to solve because
they are a function of cθ, sθ

• Making the following substitutions yields an expression


in terms of a single variable u
• Using this substitution, transcendental equations are
converted into polynomial equations

Algebraic Solution by Reduction to


Polynomial - Example

33
Algebraic Solution by Reduction to
Polynomial - Example

b 2 + a 2 – c2

b 2 + a 2 – c2

Solvability

34
Pieper’s Solution - Three
consecutive Axes Intersect
• Pieper’s Solution
– Closed form solution for a serial 6
DOF in which three consecutive
axes intersect at a point
(including robots with three
consecutive parallel axes, since
they meet at a point at infinity)
• Pieper’s method applies to the
majority of commercially
available industrial robots
– Example: (Puma 560)
• All 6 joints are revolute joints
• The last 3 joints are intersecting

Pieper’s Solution - Three


consecutive Axes Intersect
• Given:
– Manipulator Geometry: 6 DOF & DH parameters
• All 6 joints are revolute joints
• The last 3 joints are intersecting
– Goal Point Definition: The position and orientation of
the wrist in space

• Problem:
– What are the joint angles ( θ1, θ2, θ3, θ4, θ5, θ6 ) as a
function of the goal (wrist position and orientation)

35
Pieper’s Solution - Three
consecutive Axes Intersect
• When the last three axes of a 6 DOF robot intersect, the
origins of link frame {4}, {5}, and {6} are all located at the
point of intersection. This point is given in the base
coordinate system as

• From the general forward kinematics method for


determining homogeneous transforms using DH
parameters, we know:

Pieper’s Solution - Three


consecutive Axes Intersect

36
Pieper’s Solution - Three
consecutive Axes Intersect

Pieper’s Solution - Three


consecutive Axes Intersect

37
Pieper’s Solution - Three
consecutive Axes Intersect

Pieper’s Solution - Three


consecutive Axes Intersect

variable is zero

38
Pieper’s Solution - Three
consecutive Axes Intersect

Pieper’s Solution - Three


consecutive Axes Intersect

39
Pieper’s Solution - Three
consecutive Axes Intersect

Pieper’s Solution - Three


consecutive Axes Intersect

40
Pieper’s Solution - Three
consecutive Axes Intersect

Pieper’s Solution - Three


consecutive Axes Intersect

41
Pieper’s Solution - Three
consecutive Axes Intersect

Pieper’s Solution - Three


consecutive Axes Intersect

42
Pieper’s Solution - Three
consecutive Axes Intersect

Central Topic - Inverse Manipulator


Kinematics - Examples
• Algebraic Solution
(closed form) –
– Piepers Method
(Continued)
• Last three consecutive axes
intersect at one point

43
Three consecutive Axes Intersect - wrist

• Consider a 3 DOF non-planar robot whose axes


all intersect at a point.

Mapping - Rotated Frames - Z-Y-X


Euler Angles

44
Mapping - Rotated Frames - ZYX
Euler Angles

Three consecutive Axes Intersect - wrist

• Because, in this example, our robot can


perform no translations, we can write

• The above transform provides the solution


to the forward kinematics.

45
Three consecutive Axes Intersect - wrist

• The inverse kinematics problem.


– Given a particular rotation - Goal (again, this robot
can perform no translations)
– Solve: Find the Z-Y-X Euler angles

Three consecutive Axes Intersect - wrist

46
Three consecutive Axes Intersect - wrist

Three consecutive Axes Intersect - wrist

47
Three consecutive Axes Intersect - wrist

Three consecutive Axes Intersect - wrist

48
Three consecutive Axes Intersect - wrist

Three consecutive Axes Intersect - wrist

49
Three consecutive Axes Intersect - wrist

• Unfortunately, while this seems


like a simple solution, it is
troublesome in practice because
α is never exactly zero. This leads
to singularity problems
• For this example, the singular
case results in the capability for
self-rotation. That is, the middle
link can rotate while the end
effector’s orientation never
changes.

50

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