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Chain PDF

This document provides an overview of how to use the GRID MACHINE // CHAIN instrument. It explains that the instrument contains 5 different sound modules and patterns that can be played using the pads. It also describes how to load and start a pattern using the play button. Additional sections cover the different interface areas, controls for sounds, pitch, tempo and effects. It explains how to link pads together and use external sounds by routing MIDI notes out of the instrument.

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Andrea Bovolenta
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0% found this document useful (0 votes)
37 views8 pages

Chain PDF

This document provides an overview of how to use the GRID MACHINE // CHAIN instrument. It explains that the instrument contains 5 different sound modules and patterns that can be played using the pads. It also describes how to load and start a pattern using the play button. Additional sections cover the different interface areas, controls for sounds, pitch, tempo and effects. It explains how to link pads together and use external sounds by routing MIDI notes out of the instrument.

Uploaded by

Andrea Bovolenta
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Introduction

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Welcome, and thanks for buying GRID MACHINE// CHAIN. We hope you have lots of fun and get lots of cool new results from using it.
Product Contents
GRID MACHINE // CHAIN features 5 different instruments all using the GRID MACHINE // CHAIN interface. Plus you
can use GRID MACHINE // CHAIN with your own sound modeules and synths, see the section of this manual called
Using External Sounds for how to set this up.

Quick start

OK, no time like the present, assuming youve downloaded and uninstalled everything OK, fire up Kontakt in
stand-alone mode and then select and load the instrument:
-[CHAIN]-[01]-.nki
..wait till its loaded and press the red(pink really) key on the far right of the virtual keyboard.
GRID MACHINE // CHAIN should start playing a pattern.
Select another sound from the Sounds menu, or change the Octave, Tempo, Key, or Scale, anything really

So go wild, GRID MACHINE // CHAIN is really easy to play around with, careful tho you could loose a
few hours in here pretty easily
Once youve had a play around try the rest of this manual for more in-depth discussion of how things work.

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Starting and Stopping


There are a number of ways to control start and stop in
GRID MACHINE instruments and there are two places you can
use GRID MACHINE // CHAIN; in your DAW or stand-alone.
In Your DAW
GM:Control
All GRIDMACHINE instruments feature GM Control,
which you can use in your DAW to tell the instrument
when to start and stop. GM:Control can be accessed by clicking
on the edit button and selecting the Script Editor. The first slot is
labelled GM Control and looks like this:

Here the single drop-down menu labelled DAW start position: has
the following options:
Bar: GRID MACHINE // CHAIN starts playing on the next bar start
point, and will stop when you press the stop button in your DAWs
transport controls or when it receives the midi control note(see
below).
Beat: GRID MACHINE // CHAIN starts playing on the next beat
and will stop when you press the stop button in your DAWs transport controls or when it receives the midi control note(see below).

MIDI note: GRID MACHINE // CHAIN will respond to MIDI note C7


(note number 108). When GRID MACHINE // SLICE receives C7
it starts immediately and on the next C7 stops immediately, so in
your DAW you can add a MIDI track that uses this note to stop and
start GRID MACHINE // CHAINin different places in your song.
Note: Even if you select Bar or Beat above GRID MACHINE //
CHAIN will still respond to MIDI note C7, so you can combine different start stop methods.
Stand Alone
GM:Control
In stand-alone mode Kontakt does not issue bar or beat information, so the bar and beat settings in GM:Control are ignored.
MIDI Note: In the same way as in your DAW, GRID MACHINE //
CHAIN will respond to MIDI note C7 (note number 108). When
GRID MACHINE // CHAIN receives C7 it starts immediately and on
the next C7 stops immediately.
You can send this note from any other device you have set up to
interface with Kontakt, or you can manually start and stop GRID
MACHINE // CHAIN with the C7 key-switch (see the key-switch
section later).
Theres also the Stop! button which (fairly obviously) stops GRID
MACHINE // CHAIN.

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Layout
GRID MACHINE // CHAIN is divided into 4 areas, two control
areas (on the left and right sides), the Pads (in the centre) and the
FX area (at the bottom.
Left Side Controls
Sounds
There are 10 different sounds in each
instrument, available in this drop-down.
The sounds will change at the end of a completed sequence.
Pitch - Root Note
GRID//MACHINE CHAIN assigns notes to
each pad, and does so based on the key root
note you select here.
Pitch - Scale
GRID//MACHINE CHAIN assigns notes to
each pad, and does so based on the scale you select here.
Pitch - Octave
GRID//MACHINE CHAIN can play petterns
across 4 different octaves, select them here.
Utilities - Tempo
The first drop-down manages tempo, so
you cans et GM//C at x2, x1, 1/2, or 1/4
speed.

Utilities - Quantise
Sets the point at which GM//C makes changes
to the sounds or the tempo
Learn
GRID MACHINE//CHAIN will learn each MIDI
note entered and assign each note in turn to pads in order. So you
can create your own notes for each pad.
Right Side Controls
Stop
Stops GRID MACHINE//CHAIN
Start at:
Sets the pad CHIAN will trigger once at
start of any sequence.
Mediate Volume
Dynamically reduces each pads volume
basedon the number of pads playiing
Load/Save: Loads and saves presets
Presets are in the folder CHAIN Presets and named
MXX<name>, where XX is the machine number 01 to 05.
Flow - Limit: Sets the maximum number of
times any pad will play before the sequence
is restarted.

Layout(cont.)

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Pad Buttons
Pads can have different ways of operating:

Flow- Filter
Sets the number of times a filter connector
will need to receive a trigger before it will pass it along.

Trigger Mode: will force a pad to play(when running)


and send out triggers to its neighbours.

Flow- Random
Sets the number a random connector
use to see if it passes along the tirgger -1/n times on average
where n is the number set here.
Pads

Long Mode: When played notes will be double the


normal length

Emphasis Mode: When played notes will have


additional velocity added.

Random Mode: when played the pad note used


will be a random note in the relevant key
and scale
Repeat: When played notes will repeat
a number of times as defined by the
Rpt menu
Link Buttons
Links can have different ways of operating:
Normal Mode: The link will pass the triggers it
receives along in the direction(s) of the link
Mute Mode: Will pass the link along but will
instruct the receiving pad NOT to play.
Filter Mode: Filters triggers according to the
Filter Value

Click on a pad to set or un-set a pad...

Random Mode: randomly sends triggers along


according to the Random Value

FX

There are eleven FX tabs. Select a tab to see the controls for that
FX. On ten of the tabs there is an on/off button, selecting this will
enable or bypass this FX.
FX Routing
EQ, Filter, Distort(ion), Skrm(Skreamer) and Lo-Fi are effects
assigned to each loop, GRID MACHINE // CHAIN will keep independent settings for these effects for each of the 10 sounds in
the instrument. The actual order in which these are applied to the
sound is:
Dist -> Skrm->LoFi->Filter->EQ
Phaser, Flanger, Chorus, Delay and Reverb are Send Effects so
their settings are common across all sounds, with the exception of
the send level, which is again set independently for each sound
.
VPT(Volume, Pan, Tuning) are settings that are set for each sound
independently. Its not possible to turn these on and off.
FX controls
Each FX has a set of controls to manage its configuration. On the
left side of the tab are a set of sliders. Click-holding the mouse

down and sliding left-to-right will change their values.

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FX Modulators
On the right side of the tab each FX has a single modulator table
and above it a button to turn modulation on or off. The table has 32
steps and if the modulator is turned on the table values will change
(modulate) the value of the named parameter.

Using External Sounds

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This will open the Options page, select the engine tab:

Whilst GRID MACHINE // CHAIN contains a range of sounds that


demonstrate the capabilities of the instrument you may want to use
an extenal sound source in your DAW with its sequencing capabilities, in fact we think this is one of the best ways to utilise GRID
MACHINE // CHAIN.
Set up Kontakt
First you need to make sure Kontakt is sending MIDI notes on
wards to your synth or sound source. Select Options from the Kontakt menu:

Here you need to make sure that the option called Send MIDI to
outside world has the script generated notes selected (a black
toggle is present). Once this is done Kontakt will send MIDI notes
onwards to your sound source.
Returning to the GRID MACHINE // CHAIN interface simply select
the sound called Ext. Sound... from the Sound menu. This will
configure GRID MACHINE // CHAIN to make no sound of its oown.
OK thats it your good to go, have fun....

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Key Switches
Below the instrument is the virtual keyboard, with keys set to
different colours, these are the key-switches. When GRID
MACHINE // CHAIN is running they will change settings in GRID
MACHINE // CHAIN.
KEY C0 -- A0 (the green keys) - These select a sound to use
KEY A#0 -- G#4 (the black keys) - Not used
KEY A4 -- C5 - Sets the octave to use
KEY C#5 -- E5 - Sets the Tempo
KEY F5 - Increases the Limit setting
KEY F#5 - Decreases the Limit setting
KEY G#5 - Decreases the Filter setting
KEY A5 - Increases the Filter setting
KEY A#5 - Decreases the Random setting
KEY B5 - Increases the Random setting
KEY C6 -- A6 - Turns effects on and off

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Loopmasters Ltd.
The Ironworks
Blackman Street
Brighton
BN1 4GD
UK
E-mail: [email protected]
Tel/Fax: +44 (0)1273 692 313
LOOPMASTERS.COM

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