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Welcome, and thanks for buying GRID MACHINE// CHAIN. We hope you have lots of fun and get lots of cool new results from using it.
Product Contents
GRID MACHINE // CHAIN features 5 different instruments all using the GRID MACHINE // CHAIN interface. Plus you
can use GRID MACHINE // CHAIN with your own sound modeules and synths, see the section of this manual called
Using External Sounds for how to set this up.
Quick start
OK, no time like the present, assuming youve downloaded and uninstalled everything OK, fire up Kontakt in
stand-alone mode and then select and load the instrument:
-[CHAIN]-[01]-.nki
..wait till its loaded and press the red(pink really) key on the far right of the virtual keyboard.
GRID MACHINE // CHAIN should start playing a pattern.
Select another sound from the Sounds menu, or change the Octave, Tempo, Key, or Scale, anything really
So go wild, GRID MACHINE // CHAIN is really easy to play around with, careful tho you could loose a
few hours in here pretty easily
Once youve had a play around try the rest of this manual for more in-depth discussion of how things work.
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Here the single drop-down menu labelled DAW start position: has
the following options:
Bar: GRID MACHINE // CHAIN starts playing on the next bar start
point, and will stop when you press the stop button in your DAWs
transport controls or when it receives the midi control note(see
below).
Beat: GRID MACHINE // CHAIN starts playing on the next beat
and will stop when you press the stop button in your DAWs transport controls or when it receives the midi control note(see below).
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Layout
GRID MACHINE // CHAIN is divided into 4 areas, two control
areas (on the left and right sides), the Pads (in the centre) and the
FX area (at the bottom.
Left Side Controls
Sounds
There are 10 different sounds in each
instrument, available in this drop-down.
The sounds will change at the end of a completed sequence.
Pitch - Root Note
GRID//MACHINE CHAIN assigns notes to
each pad, and does so based on the key root
note you select here.
Pitch - Scale
GRID//MACHINE CHAIN assigns notes to
each pad, and does so based on the scale you select here.
Pitch - Octave
GRID//MACHINE CHAIN can play petterns
across 4 different octaves, select them here.
Utilities - Tempo
The first drop-down manages tempo, so
you cans et GM//C at x2, x1, 1/2, or 1/4
speed.
Utilities - Quantise
Sets the point at which GM//C makes changes
to the sounds or the tempo
Learn
GRID MACHINE//CHAIN will learn each MIDI
note entered and assign each note in turn to pads in order. So you
can create your own notes for each pad.
Right Side Controls
Stop
Stops GRID MACHINE//CHAIN
Start at:
Sets the pad CHIAN will trigger once at
start of any sequence.
Mediate Volume
Dynamically reduces each pads volume
basedon the number of pads playiing
Load/Save: Loads and saves presets
Presets are in the folder CHAIN Presets and named
MXX<name>, where XX is the machine number 01 to 05.
Flow - Limit: Sets the maximum number of
times any pad will play before the sequence
is restarted.
Layout(cont.)
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Pad Buttons
Pads can have different ways of operating:
Flow- Filter
Sets the number of times a filter connector
will need to receive a trigger before it will pass it along.
Flow- Random
Sets the number a random connector
use to see if it passes along the tirgger -1/n times on average
where n is the number set here.
Pads
FX
There are eleven FX tabs. Select a tab to see the controls for that
FX. On ten of the tabs there is an on/off button, selecting this will
enable or bypass this FX.
FX Routing
EQ, Filter, Distort(ion), Skrm(Skreamer) and Lo-Fi are effects
assigned to each loop, GRID MACHINE // CHAIN will keep independent settings for these effects for each of the 10 sounds in
the instrument. The actual order in which these are applied to the
sound is:
Dist -> Skrm->LoFi->Filter->EQ
Phaser, Flanger, Chorus, Delay and Reverb are Send Effects so
their settings are common across all sounds, with the exception of
the send level, which is again set independently for each sound
.
VPT(Volume, Pan, Tuning) are settings that are set for each sound
independently. Its not possible to turn these on and off.
FX controls
Each FX has a set of controls to manage its configuration. On the
left side of the tab are a set of sliders. Click-holding the mouse
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FX Modulators
On the right side of the tab each FX has a single modulator table
and above it a button to turn modulation on or off. The table has 32
steps and if the modulator is turned on the table values will change
(modulate) the value of the named parameter.
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This will open the Options page, select the engine tab:
Here you need to make sure that the option called Send MIDI to
outside world has the script generated notes selected (a black
toggle is present). Once this is done Kontakt will send MIDI notes
onwards to your sound source.
Returning to the GRID MACHINE // CHAIN interface simply select
the sound called Ext. Sound... from the Sound menu. This will
configure GRID MACHINE // CHAIN to make no sound of its oown.
OK thats it your good to go, have fun....
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Key Switches
Below the instrument is the virtual keyboard, with keys set to
different colours, these are the key-switches. When GRID
MACHINE // CHAIN is running they will change settings in GRID
MACHINE // CHAIN.
KEY C0 -- A0 (the green keys) - These select a sound to use
KEY A#0 -- G#4 (the black keys) - Not used
KEY A4 -- C5 - Sets the octave to use
KEY C#5 -- E5 - Sets the Tempo
KEY F5 - Increases the Limit setting
KEY F#5 - Decreases the Limit setting
KEY G#5 - Decreases the Filter setting
KEY A5 - Increases the Filter setting
KEY A#5 - Decreases the Random setting
KEY B5 - Increases the Random setting
KEY C6 -- A6 - Turns effects on and off
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Loopmasters Ltd.
The Ironworks
Blackman Street
Brighton
BN1 4GD
UK
E-mail: [email protected]
Tel/Fax: +44 (0)1273 692 313
LOOPMASTERS.COM