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Game Design High Concept Template

This document outlines a game pitch that targets gamers on specific platforms in the genre of ____. The game will allow ___ number of players and has a projected release date of ____. It describes a high-level vision for an interactive game where players ___, motivated by ___, set in the ___ setting. Core mechanics will ___, aiming to evoke ___ in players. The game differentiates itself through unique ___. Feature ideas are bulleted, and team roles are defined. Direct competitors are identified, and the pitch explains how the game innovates in art, design, and programming while managing scope through priority features.

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0% found this document useful (0 votes)
1K views2 pages

Game Design High Concept Template

This document outlines a game pitch that targets gamers on specific platforms in the genre of ____. The game will allow ___ number of players and has a projected release date of ____. It describes a high-level vision for an interactive game where players ___, motivated by ___, set in the ___ setting. Core mechanics will ___, aiming to evoke ___ in players. The game differentiates itself through unique ___. Feature ideas are bulleted, and team roles are defined. Direct competitors are identified, and the pitch explains how the game innovates in art, design, and programming while managing scope through priority features.

Uploaded by

speshow123
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Target Audience: ______

Gamer Type: ______


Target Platforms______
Genre: ______
Number of Players: ______
Projected Release Date: _______

GAME TITLE
Team Name
Name/Username

High Concept Statement

This should be one to three paragraphs that describe your game in a concise fashion. Remember, your goal
is to sell your vision to others. Make it compelling! It should answer:

What does the player do? (interactivity)


Why do they do it? (player motivation)
Where does the player do it? (setting, story, narration)
What are the constraints on the player? (core mechanics)
What sort of emotion is this game trying to evoke in the player? (affect)
How is this game unique? What differentiates it from other games? (defining elements and
competitive analysis)

Feature Set

Create a series of features for the game to support the high-concept statement. At this point the features
should be written in a succinct manner, probably in a bulleted list. The details will be flushed out later.
Highlight the features that are unique selling points for the game.
Team Roles

Define the roles each team member will perform on the team.

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10/01/ 2015

The Competition

What is the competition? Any other game mentioned in the pitch should be appropriately put down here.
What is the number one competitor in its field? And how do you differentiate your game from the
competition?
Innovation/Creativity

What is creative and/or innovative about your project across art, design, and programming.
Scope Management

How are you limiting the scope of the game such that you will be able to accomplish your vision within the
limitations of resources you have (time, talent, budget)? Provide a list of green light, yellow light, and
red light features. You can also include a timeline here with tasks and milestones.

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10/01/ 2015

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