ADOBE Speedgrade Reference
ADOBE Speedgrade Reference
TM
Legal notices
Legal notices
For legal notices, see http://help.adobe.com/en_US/legalnotices/index.html.
iii
Contents
Chapter 1: What's new
New features summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
Chapter 2: Workspace
SpeedGrade workspace
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Desktop basics
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
Timeline basics
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Playback basics
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Keyboard shortcuts
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Conform EDLs
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Adjust gamma
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
iv
SPEEDGRADE
Contents
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
SpeedLooks presets
This release of SpeedGrade provides you a wide variety of Look color presets to apply to your media. You can find these
looks under SpeedLooks Cine Looks in the Look tab. For more details on using Looks on your media, see Share and
reuse looks.
Optimized scopes
This release of SpeedGrade comes to you with improved scope rendering performance. Scopes, the tools that let you
analyze your image, are available in the Analysis Tools panel. To display the Analysis Tools panel, use the keyboard
shortcut A, or click the arrow on the upper-left Monitor panel. For more details on using scopes, see Image analysis
tools.
2
What's new
For more details about color workflows in Premiere Pro, see Color workflows .
For more information on using Direct Link, see Direct-Link workflow between Premiere Pro and SpeedGrade
Chapter 2: Workspace
SpeedGrade workspace
The Adobe SpeedGrade workspace provides a more familiar screen layout for Adobe Premiere Pro users. There is a
familiar placement of user interface elements such as the media browser, a redesigned autofit monitor, Look Manager,
and integrated grading and mask panes.
The use interface contains a main toolbar and tabs on the upper right of the screen. The tabs are in the sequence of the
SpeedGrade workflow: locating your media, grading, rendering, and reviewing the final output.
Main Toolbar
Icons to open, save, redo, undo are available on the main toolbar in the workspace.
Preference settings are available from a pop-up dialog when you select the Preferences icon on the main toolbar.
6
Workspace
Media Tab
Click the Media tab to launch the new Media Browser. The Media Browser, formerly called the Desktop view, is the
main interface for browsing through, locating, and loading your assets. Thumbnails of the files in the Desktop view are
displayed in the Media Browser.
You can adjust the size of the thumbnails using the slider, and watch a quick preview of the video clip within the
thumbnail.
Color Tab
Click the Color tab to view the Monitor panel and the Analysis Tools panel.
The Monitor panel lets you quickly scale, match shots, and color-grade your footage using the intuitive user interface.
The Monitor panel automatically resizes to show the whole image. You can zoom in and out when required.
The Analysis Tool panel groups together the image analysis tools available in SpeedGrade. To view the Analysis Tool
panel, click the arrow on the upper-left corner of the Monitor panel.
Render Tab
Click the Render tab to access the Output view for rendering out the completed project.
Note: The Output view remains unchanged from the CS6 release.
7
Workspace
Result Tab
Click the Result tab to open the folder of the last render session.
Desktop basics
Use the Desktop view to find and load footage. You can navigate to folders with image sequences, movie files, or RAW
file formats. Thumbnails of the files are displayed in the Desktop view.
Navigate to a folder
To navigate to a folder on your hard disk or network, use the breadcrumb control at the top.
You can also browse to a folder with the file browser on the left.
You can adjust the size of thumbnails by dragging the Thumbnail Size slider.
To show or hide files, enter the filtering criteria in the text box in the upper right. Use the asterisk character (*) as a
wildcard character.
For example, to display only files R3D filename extensions, enter *.R3D.
8
Workspace
Timeline basics
Playhead
The playhead displays a frame in the Monitor at any given position on the Timeline.
Drag the playhead to move it along the Timeline.
To view more than one frame at a time, create additional playheads. Multiple playheads are useful for comparing
different parts of the same shot or scene. For more information, see Compare frames with multiple playheads.
Tracks
Add tracks to the Timeline to generate layers for grading, add audio to the project, or to adjust the framing with pan
and scan.
To change values for sound output, such as the mixing frequency, select Settings > Sound. The Settings menu is on the
upper-right corner of the SpeedGrade workspace.
Pan & scan Transparent green track. To add a pan & scan track, see Create a pan and scan track.
Manage tracks
You can manage the tracks on the Timeline with the tools on the left side of each track.
9
Workspace
Note: In- and out-points in SpeedGrade are not used to edit clips as in Adobe Premiere Pro. They're used to control
playback.
Do any of the following to reposition the in- and out-points:
Windows
Mac OS
Ctrl+Shift+Right Arrow
Cmd+Shift+Right Arrow
Go to previous clip
Ctrl+Shift+Left Arrow
Cmd+Shift+Left Arrow
Go to track above
Ctrl+Shift+Up Arrow
Cmd+Shift+Up Arrow
Go to track below
Ctrl+Shift+Down Arrow
Cmd+Shift+Down Arrow
Note: Zooming works only in the Master or Playhead view of the Timeline. See Change the Timeline view.
10
Workspace
Playback basics
Playback shortcuts
Note: Close the Desktop before playback (press D).
Result
Keyboard shortcut
Play forward
Play backward
Stop playback
Play/pause
Spacebar
F6
Playback controls
Playback controls from left to right:
Go to in point
Frame step backwards
Play backwards
11
Workspace
Pause
Play forward
Frame step forward
Go to out point
Playback indicators
The playback indicators on the left side of the Timeline provide the following information, from left to right:
An issue with the real-time performance of the grading operations you apply to the clip
A sync issue with your display device.
Note: The Timeline timecode values reflect your base frame rate setting.
Single run
Ping pong
Loop (default)
To switch modes, press F6 or use the Playback Mode button next to the playback controls.
12
Workspace
the Timeline.
The Move Playhead icon is the arrow icon on the right side of the playhead controller.
Make sure a green Plus (+) icon appears on the left side of the playhead controller before dropping the playhead.
Delete a playhead
Click the Move Playhead icon and drag the playhead off the Timeline.
Note: Make sure the playhead is not the master one. If the number on the left of the playhead controller is orange,
then it's the master playhead. Select another master playhead by clicking the playhead's number, and then delete the
inactive playhead.
13
Workspace
Up to nine playheads can be viewed at once. When using more than nine playheads, click a number in one of the
channels and select a desired playhead to view.
Keyboard shortcuts
Result
Windows
Mac OS
F9
Cmd+F9
F10
Cmd+F10
F11
Cmd+F11
Note: The default F key assignments must be disabled on Mac OS systems. In System Preferences, select Keyboard, then the
Keyboard Shortcuts panel. Select Expose & Spaces and deselect the default key assignments.
If this is not your first SpeedGrade project, see Start a new project.
14
Workspace
Deleting the Timeline unloads the current project from SpeedGrade. It does not delete the project itself.
Note: Make sure to save your changes to the current project before unloading it. See Save a project.
2 Press Ctrl+S (Windows) or Cmd+S (Macintosh) to save the new blank project.
Open a project
Press Ctrl+O (Windows) or Cmd+O (Macintosh).
You can also click the Open SpeedGrade Project button in the toolbar on the upper-left corner of the workspace.
You can also open the Desktop view, navigate to the folder that contains the ircp file that you want to load, and
double-click the file thumbnail.
Save a project
SpeedGrade saves the status of your work every 5 seconds. However, saving the current project from time to time is
recommended. Multiple saves are useful for reverting to a previous version you liked better.
Press Ctrl+S (Windows) or Cmd+S (Macintosh).
You can also click the Save SpeedGrade Project button in the toolbar on the upper-left corner of the workspace.
You can also click the Save IRCP button on the Timeline panel.
Autosave option is now available, both in Direct Link and in native SpeedGrade mode. This option is available
under References. Maximum number of versions allowed is 10.
15
Workspace
SpeedGrade opens the second project on a second Timeline. Opening multiple timelines enables split-screen playback.
Rename a project
1 Use the Desktop view to navigate to the folder that contains the ircp file that you want to remane.
2 Right-click the ircp file, select Rename from the context menu, and rename the file.
Delete a project
1 Use the Desktop view to navigate to the folder that contains the ircp file that you want to delete.
2 Right-click the ircp file and select Delete from the context menu.
The default values work for two displays with 1920x1080 resolution. SpeedGrade is displayed to the left of the
display with the footage.
3 Select the Enable option.
16
Workspace
FAQ: How many outputs on the nVidia GPU can be used in parallel?
Only two outputs at a time can be used in parallel. The SDI card is routed through the Quadro GPU and thus takes one
DVI or DP output. The other output can be used for the workspace display. The additional DisplayPort is not active in
parallel.
Tip: Combining local footage display with a projection setup
To give the operator an accurate local display in parallel to another display or projection system, a signal split on the
SDI output is recommended. This is the recommended way to monitor a signal through external waveform and
vectorscope devices.
17
Workspace
18
Workspace
Step 5: Color grade the sequence using grading and mask tools
Within SpeedGrade, you can color grade the sequence using Looks and Masks. The Looks that you apply in SpeedGrade
appear as Lumetri presets when you reopen the sequence in Premiere Pro.
If a Lumetri Look has already been applied in Premiere Pro, it's available in the SpeedGrade Timeline, where you can
adjust its parameters.
A Premiere Pro project sequence B Premiere Pro sequence color graded in SpeedGrade
The Direct-Link workflow has been designed to let you focus on the color correction and grading tasks when you are
in SpeedGrade. Because of this focus, only the Color and Look tabs in SpeedGrade are available in the Direct-Link
mode. For more details, see Direct-Link workflow limitations .
Step 6: Send the color graded sequence to Premiere Pro for editing
When you finish color grading your sequence in SpeedGrade, save and reopen the sequence in Premiere Pro for final
output or further editing.
Click the Direct Link to Adobe Premiere Pro icon in the upper left of the SpeedGrade user interface.
19
Workspace
The color graded sequence opens in Premiere Pro with all color grading fully intact.
Color grading and masks applied in SpeedGrade are visible in Premiere Pro as Lumetri effects. In Premiere Pro, you
can turn these Lumetri effects on or off for each clip and for each adjustment layer individually using the Effects
Controls panel.
You continue editing or export your sequence for final output in Premiere Pro.
Within SpeedGrade, you can apply primary and secondary color correction, apply Looks and Masks, and do all the
required color grading.
Note: You cannot send SpeedGrade (.IRCP) projects back to Premiere Pro. To use Direct Link, start with a Premiere Pro
project (.pproj).
Some important points:
From within SpeedGrade, you can view and adjust Premiere Pro adjustment layers, and also view any transitions
applied to the sequence.
All the color grading that you apply in SpeedGrade is available automatically in Premiere Pro. There is no need to
export the .look files.
20
Workspace
The auto-save feature is turned off while using the Direct-Link mode.
To use Direct Link, you start with a Premiere Pro project (.pproj). You cannot send SpeedGrade projects (.IRCP) to
Premiere Pro in the Direct-Link mode.
In the Direct-Link mode, you cannot render your Premiere Pro projects within SpeedGrade. You send the projects
back to Premiere Pro for rendering. So, the Render and Results tabs are unavailable when using Direct Link.
SpeedGrade can open only one Premiere Pro sequence at a time, and not multiple sequences at once. To open a
in the SpeedGrade Timeline.
different sequence in the project, open the Sequence Importer dialog by clicking
You cannot launch the Media Browser to browse through media, so the Media tab is unavailable when using Direct
Link.
You cannot add clips to the Premiere Pro sequence within SpeedGrade. Bring the project back to Premiere Pro to
edit the sequence.
You cannot adjust audio or use the Pan & Scan functions. So, Stereo 3D, Audio, and Pan And Scan tabs are
unavailable when using Direct Link.
If you apply the Warp Stabilizer effect on a Premiere Pro sequence, ensure that the analysis is complete before
sending the sequence to SpeedGrade using Direct Link. Otherwise, an error message appears.
Video tutorial
How to make your video look like film
Learn how to use Direct Link to roundtrip your projects to SpeedGrade for comprehensive color grading and applying
preset film stock and camera looks.
21
Workspace
Histogram
Vectorscope
RGB Parade
Luma Waveform
These tools are now grouped together and available from the Analysis Tools panel.
To display the Analysis Tools panel, use the keyboard shortcut A, or click the arrow on the upper-left Monitor panel.
You can adjust the size of the Analysis Tools panel using the drag handles.
Use the context menu to choose which video scope you want to view.
Histogram
Histogram shows RGB values. The minimum Luma values per channel are displayed as numerical feedback at the
bottom. Maximum values are displayed at the top. Two horizontal lines indicate the output range. The default range is
set to CIN code values (95 - 685).
22
Workspace
Vectorscope
The Vectorscope displays the videos chrominance information in a a circular chart. Saturation is measured from the
center of the chart outward.
Vectorscopes work in YUV and HLS (Hue, Lightness, Saturation) modes. The YUV Vectorscope uses the more familiar
YUV color space including color targets to display the pixel distribution in your images more intuitively. The YUV
vectorscope is the default option.
RGB Parade
RGB Parade scope displays separate waveforms for the red, green, and blue components of an image. The waveforms
are displayed side by side, making it easy to compare the relative levels of reds, greens, and blues in an image, and make
adjustments as required. The RGB Parade scope also makes it easy to spot color casts in your image.
23
Workspace
Luma Waveform
The Luma Waveform scope displays a representation of the luminance of your images, similar to how it is displayed in
Premiere Pro.
High luma levels appear as spikes on the waveform, and low luma levels appear as dips. This scope lets you quickly
identify highlights and shadows in your image, helping you achieve precise black-and-white balancing.
Channel views
Use channel views to check specific color channels. For example, you can use it to check for compression artifacts or
noise in the RGB channels.
24
Workspace
For example, if your image includes an alpha channel, select Alpha Channel to view on the Monitor. To switch back to
normal view, select the channel view as Normal View.
2 Select a lower resolution for playback, such as 1:2 (half the resolution of the source material) or lower.
3 Set the resolution for paused images.
25
Workspace
Note: Use the paused image resolution to see more image detail. Set it as high or higher than the selected playback
resolution.
4 If working with formats that have a native color depth greater than 8 bits per channel, you can set the color depth
2 In the Display Options section, click the icon on the left side of the Crop menu.
2 In the Display Options section, click the icon on the left side of the Aspect Ratio menu.
26
Workspace
3 Change the display aspect ratio by selecting an option from the menu.
4 To switch to the default aspect ratio, click the icon again.
Add keyframes
Every new grading track has one keyframe at its start position. If you dont add more keyframes, any adjustments affect
the whole clip.
To add more keyframes along a track:
1 Move the playhead to the position youd like to add a keyframe.
2 Click the Record Keyframe button.
3 Apply adjustments at the new keyframe position, such as a grade, mask, or pan-and-scan adjustment.
4 With the playhead at the current keyframe, click the Record Keyframe button a second time to create a dissolve from
the previous keyframe to the current keyframe. See Workflow for creating dissolves between keyframes.
An arrow between the keyframes on the track indicates a linear dissolve between the two positions.
27
Workspace
current keyframe.
5 Adjust your grade, mask, or pan-and-scan at the two keyframe positions.
Tip: You can also use the following keyboard shortcut: Ctrl+Shift+Left/Right Arrow.
Delete keyframes
To delete one keyframe:
1 Navigate to the keyframe you want to remove.
2 Click the delete keyframe button.
28
Workspace
Keyframes on other grading, mask, or pan-and-scan tracks above or below the current grading clip are not affected.
Related topics
Quickstart: Color grade a clip
Track a masked object through a shot
Adjust the framing of shots with pan and scan
Keyboard shortcuts
Print a PDF of the keyboard shortcuts
The keyboard shortcuts for SpeedGrade CC are available as a downloadable PDF from here.
For the F-key shortcuts to work on Mac systems, press the fn key and then the F-key. For example, to use the F1 shortcut,
press fn+F1.
Application shortcuts
Result
Windows
Mac OS
Show Help
F1
F1
Show Desktop
Save Timeline
Ctrl+S
Cmd+S
Ctrl+R
Cmd+R
Ctrl+H
Cmd+H
Alt+Enter or F
Shift+H
Shift+H
Esc
Esc
Shift+X
Shift+X
Alt+F12
Alt+F12
Shift+Ctrl+Alt+D
Shift+Ctrl+Alt+D
29
Workspace
Ctrl+Alt+R
Cmd+Alt+R
Esc
Esc
Close application
Alt+F4
Cmd+Q
Result
Windows
Mac OS
Play/Pause
[space]
[space]
Reverse playback
Shift+[space]
Shift+[space]
Left Arrow
Left Arrow
Right Arrow
Right Arrow
PgDn
PgDn
PgUp
PgUp
Numpad *
Numpad *
Numpad /
Numpad /
F6
F6
Alt+M
Alt+M
Shift+M
Shift+M
Shift+Ctrl+F5
Shift+Cmd+F5
F5
F5
Playback forward
Playback backward
Stop
Playback shortcuts
Keyframe shortcuts
Result
Windows/Mac OS
Add a keyframe
F2
Remove a keyframe
Shift+F2
F3
F4
30
Workspace
Windows
Mac OS
Pan up/down
Shift+Up/Down Arrow
Shift+Up/Down Arrow
Pan left/right
Shift+Left/Right Arrow
Shift+Left/Right Arrow
Reset pan
Shift+Home
Shift+Home
Alt+Home
Alt+Home
Zoom in/out
Numpad +/-
Numpad +/-
Zoom to 100%
Shift+Ctrl+Home
Shift+Cmd+Home
Zoom to fit
Ctrl+Home
Cmd+Home
Windows
Mac OS
F9
Cmd+F9
F10
Cmd+F10
F11
Cmd+F11
Windows
Mac OS
Next/previous clip
Ctrl+Right/Left Arrow
Cmd+Right/Left Arrow
Shift+Ctrl+Left Arrow
Shift+Cmd+Left Arrow
Shift+Ctrl+Right Arrow
Shift+Cmd+Right Arrow
Shift+Ctrl+Down Arrow
Shift+Cmd+Down Arrow
Shift+Ctrl+Up Arrow
Shift+Cmd+Up Arrow
Ctrl+Numpad 0
Ctrl+Numpad 0
Alt+Numpad 0
Alt+Numpad 0
Windows, Mac OS
Home
End
31
Workspace
Shift+Ctrl+Alt+O
Ctrl+[space]
Shift+F5
Grading shortcuts
Result
Windows
Mac OS
0 (zero)
0 (zero)
Enter
Enter
Backspace
Backspace
Shift+Enter
Shift+Enter
Shift+Alt+Delete
Shift+Alt+Delete
Alt+Delete
Alt+Delete
[Numpad]1 to 9
[Numpad]1 to 9
Alt+[Numpad] +
Alt+[Numpad] -
Alt+[Numpad] -
. (period)
Cmd+Up/Down Arrow
Ctrl+Up/Down Arrow
Windows
Mac OS
Alt+Left/Right/Up/Down Arrow
Alt+Left/Right/Up/Down Arrow
Ctrl+L
Cmd+L
Shift+Alt+Left/Right/Up/Down Arrow
Shift+Alt+Left/Right/Up/Down Arrow
Shift+C
Shift+C
Windows
Mac OS
Alt+1/2/3
Option+1/2/3
Ctrl+M
Cmd+M
32
Workspace
Gray-out shortcuts
Result
Windows
Mac OS
Turn on gray-out
Ctrl+G
Cmd+Shift+G
Turn on black-out
Alt+G
Alt+G
Turn on white-out
Ctrl+Alt+G
Cmd+Alt+G
Shift+Alt+G
Shift+Alt+G
Result
Windows
Mac OS
Shift+D
Shift+D
Shift+Alt+S
Shift+Alt+S
Ctrl+Alt+S
Cmd+Alt+S
Editorial shortcuts
Windows, Mac OS
Windows, Mac OS
Shift+R
Shift+G
Shift+B
Windows, Mac OS
Right eye
Left Alt+R
Left eye
Left Alt+L
33
Read
Write
Cineon
Yes
Yes
Yes
Yes
Targa
Yes
Yes
JPEG
Yes
Yes
PNG
Yes
Yes
TIFF
Yes
Yes
Pixarlog TIFF
Yes
No
Yes
Yes
Maya IFF
Yes
Yes
Lightwave IFF
Yes
Yes
RGB (SGI)
Yes
Yes
Softimage PIC
Yes
Yes
Wavefront RLA
Yes
Yes
Wavefront RPF
Yes
No
Windows Bitmap
Yes
Yes
GIF
Yes
No
Cinema DNG
Yes
Yes
OpenEXR
Yes
Yes
Format
Read
Write
Windows AVI
Windows only
Windows only
Quicktime
Yes
Yes
34
Loading footage
Load footage
Load items
Add items to the Timeline as follows.
Navigate to the item in Desktop view, then double-click the thumbnail. You can also drag an item to the Timeline.
Repeat the process to add more items. Each item is placed after the last item on the Timeline.
35
Loading footage
2 When a highlighted red line appears at the desired location, release the mouse button.
Conform EDLs
Edit Decision Lists (EDLs) are metadata documents used to migrate project timelines from other editing tools.
Timelines created from EDLs in SpeedGrade adhere to the Sony CMX 3600 standard. SpeedGrade also supports the
extended 16-digit EDL to work with ARRIRAW and Red R3D material.
The two most common scenarios for conforming EDLs are as follows:
You have an EDL and one long image sequence or movie file with all the edits baked in. You want to use the EDL to
create keyframes to cut the clip into individual edits. See Master-clip workflow.
You have an EDL with online material in several folders or consisting of individual movie files. You want to associate
the correct online clips according to the Reel ID/filename information available in the EDL. See Multiple-clip
workflow.
Note: Before working with EDLs, make sure to set the correct frame rate preset in SpeedGrade. For example, if your project
is based on 24 fps, set both your preset for new timelines and your base fps to 24. For instructions, see Playback basics.
Master-clip workflow
Follow this workflow if you have one long clip of online material and want to use an EDL to cut it into individual edits.
1 Locate the pre-conformed clip in the Desktop view and drop it on the Timeline.
2 Locate the EDL in the Desktop view and drop it on the clip in the Timeline.
Multiple-clip workflow
1 Locate the EDL in the Desktop view and drop it on the Timeline.
SpeedGrade inserts placeholder clips on the Timeline representing all the edits. The clips are red because the reels
are not loaded yet.
2 Use the Desktop to locate the footage that represents the reels.
Use the filter options to search subfolders or to treat folders as reels. For example, if all the material is in one folder
structure, select the Sequences from Folder + Subtree filter option.
3 Click Load from Desktop to connect the source clips to the placeholder clips.
To prevent reels on the Timeline from being replaced when adding new reels from other locations, select the Dont
Replace Loaded Reels checkbox.
36
Loading footage
4 If your material is in several folders, repeat the process with the other folders.
Dissolves
Dissolves between clips according to an EDL are available as A and B layer with a dissolve layer in between. All three
layers are generated automatically when conforming an EDL.
37
Loading footage
4 Enable and disable the audio of a selected track by clicking the speaker icon on the left side of the Timeline.
5 To change values for sound output, such as the mixing frequency, select Settings > Sound.
The Scene Change Detect dialog box opens and SpeedGrade automatically scans your footage for scene changes.
4 When the scan is complete, you can review the results using the arrow buttons on the left side of the dialog box.
38
Loading footage
To separate the footage into individual shots or scenes, click Split into Clips.
To flag the scene changes, click Add Keyframes to Clip.
Note: If the menu is inactive, click the Burn-in tool to make it active.
39
Loading footage
When setting the rendering options in the Output panel, select a burn-in preset from the menu.
In the Flash Burn-In For text box, set the number of frames to display the burn-in information. The default setting
is 0, meaning burn-in information is included on all rendered frames.
40
Select a clip
1 In SpeedGrade, select a folder that contains video clips using the file browser in the upper-left corner of the user
interface.
The Desktop window shows thumbnail versions of the content in the selected folder.
To filter the thumbnails by file type, select All Files in the upper-right corner and then select a file type.
2 Place a clip on the Timeline by double-clicking it on the Desktop.
3 Click the Monitor Tab in the upper-left corner to view the image.
The default display size is 100%. To fit the image in the monitor window, click the Zoom to Fit button below the
scopes window on the right side of the interface.
41
Color grading
Left-click the triangle icon on a wheel and drag the mouse left or right in a straight line. Don't drag the mouse in a
circle. The further left or right you drag, the larger the change.
To adjust the color, do the following:
1 Right-click inside the circle and release the click button.
2 Swipe the mouse in any direction to change the value.
3 Right-click again to accept the setting.
You can use color sliders instead of control wheels. To access the sliders, press Shift+Enter.
Use the zero (0) key on the numeric keypad to toggle the grade on and off for a quick before and after view. Make sure
the NumLock key on your keyboard is selected.
Select a preset hue option by clicking one of the colored buttons along the top of the Hue selection tool.
Sample a hue range by clicking the eyedropper tool with the + icon and then dragging to select a portion of the
image in the Monitor window.
You may have to resize the lower border of the Desktop window to see the eyedropper tools. To resize the window,
use the drag resize tool located at the bottom center of the Timeline.
42
Color grading
3 View the portion of the image targeted by the hue range selection by selecting an option from the Gray-out menu at
4 Make adjustments and refinements to the selection using the upper triangles of the sliders. Use the lower triangles
Load an EDL
Edit Decision Lists (EDLs) are metadata documents used to migrate project timelines from editing tools like Adobe
Premiere Pro to post-production tools like SpeedGrade.
43
Color grading
Tip: Before starting, place the source clips and the EDL file in a single folder. This organization makes the process
quicker and more efficient.
1 In SpeedGrade, select the folder containing the EDL file with the file browser in the upper-left corner of the user
interface.
2 Double-click the EDL file to load it.
Tip: If you have too many thumbnails, you can filter them for EDL files by selecting the EDL option from the All
Files menu in the upper-right corner.
SpeedGrade places placeholder thumbnails in the video track and in the Reels panel. The Reels panel is on the Timeline
tab on the lower left of the screen.
clips.
2 Filter the thumbnails for the media type of the source clips. Example: QuickTime movies.
3 Click the Timeline tab and then click the Reels panel to view the source clip placeholders.
4 Reconnect the source clips to the thumbnails by clicking Load from Desktop. SpeedGrade reconnects the source
44
Color grading
To create a grading clip for a single video clip, drag the Grading Clip tool into the grading track above the target clip.
To add grading clips for all the video clips in the video track, drag the Grading Clip tool on a video clip in the video
track.
The grade is applied to all the video clips sharing the grading clip.
Tip: Compare video clips for shot-to-shot color matching by using multiple playheads. For details, see Compare frames
with multiple playheads.
Grades in the grading clip are applied to any video clips below it.
45
Color grading
If working with compressed files, use File > Send to Adobe SpeedGrade. Premiere Pro renders out a DPX
sequence and opens it in SpeedGrade.
Note: Because a DPX sequence is created, this option is more suitable for shorter projects where you have picture
lock and are ready for finishing.
If working with RAW files or on a larger project, export an EDL. See Export a project as an EDL file in Adobe
Premiere Pro Help.
3 Load the material in SpeedGrade and apply color corrections.
4 Render out to your final output file format.
5 Render out a DPX sequence for storage.
You can also import the DPX sequence into Premiere Pro for finishing work such as adding titles and final audio,
and then exporting a final master. Importing an uncompressed DPX sequence preserves quality in the event you
want to export from Premiere Pro again.
46
Color grading
Continuity Checker
When shooting video, you can have unintended color variations from one shot to another. SpeedGrade lets you even
out these differences, and balance the clips such that the video flows smoothly from one clip to the next.
You can quickly compare multiple shots on the timeline using the Continuity Checker, and match the color grading as
required. The Continuity Checker is often used in combination with the Shot Matcher feature.
(Win)/Option+2 (Mac).
To compare three shots, click 3-Up in the Monitor panel, or use the keyboard shortcut Alt+3 (Win)/Option+3
(Mac).
To remove the additional playheads and view only the current clip, deselect 2-Up or 3-Up, as required. You can also
use the keyboard shortcut Alt+1(Win)/Option+1(Mac).
3 You can view multiple shots on the Monitor panel using the Split-screen option, and see the continuity across shots.
4 To match the shots and grade the clips, turn on Shot Matcher by clicking Match in the Monitor panel.
Shot Matcher
SpeedGrade provides you with a feature called Shot Matcher that lets you automatically match color between two video
shots from the same or a similar scene. For example, you can quickly correct underexposed or overexposed footage by
using another shot as reference.
The Shot Matcher feature works best when used in combination with the Continuity Checker. You can use the
Continuity Checker to compare the two shots, and then match the color between the shots using Shot Matcher.
For example, say, you have shot a video in different light conditions, and you want to match the skin tone of the model
between two shots in the same scene. You can compare the two shots using Continuity Checker, and then match the
color between shots using Shot Matcher.
See the example images below that demonstrate how the Shot Matcher feature can dynamically color match your
footage.
47
Color grading
When you use Shot Matcher, SpeedGrade adds an adjustment layer to your grade for that clip. You can adjust the
opacity or add additional corrections as required.
Note: If you try to match shots between two distinctly different scenes, you can get inappropriate results.
Playhead icon to the required frame in the Timeline. For more information, see Create an additional playhead.
3 Make sure that you move the second playhead to the correct frame to be matched. Say, Clip B. When you do so, the
two snapshots to match (Clip A and Clip B) are displayed side-by-side or in a split-screen layout
Note: Shot Matcher works only when you use two playheads. If you try to use three or more playheads, the Shot Matcher
feature is disabled.
4 Select the playhead on the clip to match as the master playhead. For example, select Clip A as the master playhead.
Note: To select a playhead as the master playhead, click the playhead number. For more information, see Select a master
playhead.
5 Click the Match button or use the keyboard shortcut Control (Windows)/Command (Mac)+ M.
A new grading layer "AutoColorMatch" is automatically added to the grading layer stack. You can then enable,
disable, remove, or save the look as a preset.
48
Color grading
SpeedGrade extracts the color grading of the Photoshop image and applies the grading to the selected clip.
2 You can view the snapshot side-by-side on the Monitor view in a splitscreen mode. To turn off the Snapshot View,
49
Color grading
3 The saved snapshot is saved as a TGA file along with a JPG thumbnail preview (160x45 pixel). You can view the
The snapshots are stored in the following default locations on your computer file system:
Mac: /Users/Documents/Adobe/SpeedGrade/7.0/settings/snapshots/
Win: C:\Users\[user name]\AppData\Roaming\Adobe\SpeedGrade\7.0\settings\snapshots
You can access the snapshots from these locations to share the images.
50
Color grading
3 Do any of the following to adjust the location, size, and shape of the mask:
the left:
Note: The first icon -- do not apply the grading to a mask -- is selected by default. The last three icons on the right specify
whether to apply a grading layer to the alpha or inverted alpha channel (neither by default).
5 Grade the region defined by the mask.
For example, drag the Gamma Level control on the outside of the Gamma Control wheel to darken the outside of a
mask.
Assign names to the grading clips to organize mask assignments. Double-click the string untitled grading of each
grading clip and specify a name. Example: Vignette Mask.
2 In the Mask tab, select the new grading clip and then apply a mask and adjust it. See Apply a mask.
For example, add a circle mask preset and adjust it over a subject's face.
3 In the Look tab, specify whether you want to grade the region inside or outside the mask.
4 Grade the region.
For example, drag the Gain control outer-wheel clockwise to brighten the subjects face.
5 If desired, apply additional masks by adding grading clips.
51
Color grading
You can apply effects either inside or outside the masked area. One of the common uses of masking is to blur a person's
face to protect their identity. For example, you can mask a person's face by applying a Blur effect or a Mosaic effect.
You can also use masking in more creative ways like applying a mask to correct a specific color. You can use an inverse
mask selection to exclude the masked area from color corrections applied to the rest of the clip. In addition, you can
add multiple shape masks with different effects to different areas of a clip.
1 In the Timeline, select the clip containing the area that you want to mask.
2 From the Effects panel, select the effect that you want to apply to the masked area.
For example, if you want to apply the Mosaic effect, select Video Effects > Stylize > Mosaic.
3 Apply the selected effect to a clip by dragging the effect icon from the Effects panel to the clip in the Timeline panel.
Alternatively, select the clip and double-click an effect in the Effects panel to apply it.
You can apply the same effect multiple times by using different settings each time.
For more information on applying an effect, see Apply effects to clips .
4 Click the Ellipse shape tool
to create a
rectangle-shaped mask.
The shape mask appears in the clip displayed in the Program Monitor, and the effect is constrained within the
masked area.
Important notes
52
Color grading
Click the Pen tool to begin drawing the mask. You can create different shapes by drawing straight lines and curved
segments. To draw smooth curves, you can draw Bezier path segments that provide you greater control over the shape
of the mask.
Draw straight path segments with the Pen tool
The simplest path that you can draw with the Pen tool is a straight line with two vertex points. By continuing to click,
you create a path made of straight-line segments connected by vertex points.
drag).
Note: The first segment you draw is not visible until you click a second vertex point.
3 Click again where you want the segment to end (Shift-click to constrain the angle of the segment to a multiple of
45).
4 Continue clicking to set vertex points for additional straight segments.
5 To close the path, position the Pen tool over the first vertex point. A small circle appears next to the Pen tool pointer
53
Color grading
A Two-directional Bezier handles to control the shape of the curve B Bezier mask points
1 Place the Pen tool where you want the curve to begin, and hold the mouse button down. A vertex appears, and the
A Placing the Pen tool B Starting to drag (mouse button pressed) C Dragging to extend direction lines
3 Place the Pen tool where you want the curved segment to end, and do one of the following:
To create a C-shaped curve, drag in the direction opposite from the direction that you dragged the previous
direction line, and then release the mouse button.
A Starting to drag B Dragging away from previous direction line, creating a C curve C Result after releasing mouse button
To create an S-shaped curve, drag in the same direction as the previous direction line, and then release the mouse
button.
A Starting to drag B Dragging in same direction as previous direction line, creating an S curve C Result after releasing mouse button
4 Continue dragging the Pen tool from different locations to create a series of smooth curves.
54
Color grading
),
To rotate the mask, place your cursor just outside a vertex (cursor becomes a curved double-sided arrow
), and
then drag. Press the Shift key while dragging the cursor to constrain the rotation in 22.5 degree increments.
Move, add, or remove a vertex
To move a vertex, drag the vertex with the Selection tool. Note that while dragging an ellipse-shaped mask, the
ellipse shape is not maintained.
To add a vertex, place your cursor over a mask edge while pressing the Ctrl Key (Win) or Cmd key (Mac). The cursor
changes to a pen shape with a "+" sign . Click to add the vertex to the mask shape.
To remove a vertex, place your cursor over the point to remove while pressing the Ctrl Key (Win) or Cmd key (Mac).
The cursor changes to a pen shape with a minus sign . Click to remove the selected vertex from the mask shape.
Other important commands and keyboard shortcuts
Use the arrow keys on your keyboard to nudge a selected control point by a distance of one unit.
Press Shift and use the arrow keys to nudge a selected control point by a distance of five units.
To deselect all the selected control points, click outside a currently active mask.
To disable direct manipulation of a mask, click outside the mask. Or deselect the clip in the sequence.
To delete a mask, select the mask in the Effects Control Panel and press Delete on your keyboard.
55
Color grading
A Feather handle to control feathering B Expansion handle to expand and contract the mask C Mask position handle to move controls
D Expansion guide E Feathering guide
Smooth the edges of a mask shape by applying feathering. Feathering softens the mask selection border so that it blends
into the area outside the selection, and provides an aesthetically pleasing result.
The mask feather handle lets you control the amount of feathering directly on the mask outline in the Program Monitor.
Premiere Pro displays a feathering guide around the mask outline. The feathering guide is displayed as a dashed line.
You can also specify a Mask Feather value in the Effects Control panel.
Drag the handle away from the feathering guide to increase the feathering, or toward the feathering guide to decrease
the feathering.
56
Color grading
A Track the mask B Invert masked and unmasked areas C Change mask expansion D Adjust mask opacity E Feather mask edges
57
Color grading
Note: You can copy and paste only one mask at a time.
to modify how masks are tracked. You can select from a few choices to provide the most
You can find the option that works best for your clip by trial. Select one of these options, and if it doesn't work well,
undo, and try another one.
To use the more advanced tracking features available in After Effects, send your sequence to After Effects using the
Dynamic Link feature. For more information, see Mask Tracking in After Effects.
Video tutorial
How to blur a moving face with masking and tracking
In this 5-min video tutorial, learn how to apply a feathered mask to protect a person's identity and then track that mask
as it moves across the frame in a scene.
The tutorial provides you sample files to try out the feature for yourself.
58
Color grading
The button is on the lower-right side of the Mask panel. You might need to scroll the panel down to see it.
The mask automatically tracks the target object through the shot.
See the next section if the following applies:
The mask can't follow the object after clicking the Track Object button
You want the tracking to begin or end later in the shot
Note: You dont have to insert a starting keyframe if you want the mask to track the target object from the first frame of
the track. SpeedGrade adds a keyframe to the first frame as soon as you add a grading clip.
2 Apply a mask over the target object at the keyframe, and then grade the mask in the Look panel.
position.
SpeedGrade indicates the dissolve with an arrow on the track between the two positions.
59
Color grading
6 If necessary, add more keyframes and adjust the position of the mask at each keyframe.
If the image is too warm, lower the color temperature by dragging the Color Temperature slider to the left.
If the image is too cool, increase the color temperature by dragging the Color Temperature slider tool to the right.
60
Color grading
Use the RGB Parade scope to guide your adjustments. To display the RGB Parade scope, open the Analysis Tools panel
by pressing the A key. For more information, see RGB Parade.
You can also control the Offset color wheel by moving the vertical slider up and down.
61
Color grading
Example
If the image is tinted yellow in the shadows, push the Offset hue control tool toward blue to balance the black values.
The adjustment results in the following waveform change.
Example
Use the RGB waveform as a guide to adjust highlight color values. In the following example, the blue waveform is lower
than the red and green ones.
62
Color grading
Pushing the gain hue control tool toward cyan and blue balances out the shadows.
Adjust gamma
Gamma is the relative bright and dark value of the image.
Adjust the gamma setting by dragging the triangle icon on the Gamma color wheel in the Look panel. Drag clockwise
to lower the gamma setting or counter-clockwise to increase it.
To move the triangle icon on the color wheel, drag it left or right in a straight line. Don't drag in a circle. The further
left or right you drag, the larger the change.
Use the RGB waveform to guide your adjustments. To display the Waveform panel in the Monitor view, press the W
key. For more information, see RGB Parade.
If the image appears milky, flat or lacks punch, increase the gamma setting by dragging the triangle icon counterclockwise.
If the image has punch but lacks shadow detail, lower the gamma setting by dragging the triangle icon clockwise.
63
Color grading
For example, if grading in the shadows, pushing the slider up extends the changes into the midtone region of the
image. Pushing the slider down limits the changes deeper into the shadows.
64
Color grading
3 Modify the effect or filter with the grading tools in the Look panel.
Note: The tools available vary depending on the effect or filter you selected.
4 Adjust the strength of the effect or filter with the opacity slider on the upper side of the Layers panel.
65
Color grading
2 Click the pan and scan track to open the Pan and Scan panel.
3 Select the output format from the Crop Preset menu.
Note: You can enter any other format in the Crop text box.
4 Use the Pan and Scan widget to position, scale, rotate, or skew the image within the new frame format. The widget
works like the Mask Widget. See Apply a Mask to learn more about using the widget.
Note: The Pan and Scan widget does not have all the functionality of the Mask widget. For example, the feathering
and spline nodes are not available.
You can also apply Pan and Scan adjustment numerically in the Pan & Scan panel. Click the R button to reset to
default.
66
Color grading
position.
67
Color grading
Note: You may have to scroll down the Look panel to see the range selector.
If none of the six standard colors is a good starting point, click the gray button on the right side of the selectors
to see more options.
You can also deselect the Hue, Lightness, or Saturation options. This is useful for targeting a specific luma zone
for grading. For example, turning off Hue and Saturation gives you a clean lightness key.
b Sample a color range in the image. Click the sample range button (the eyedropper icon with the plus sign), hold
down the left mouse button, and move over the color range youd like to sample. Release the mouse button when
you're done.
3 Use the Grey-out options in the right corner of the Look panel to view the selected region of the image.
68
Color grading
4 Expand or restrict the target color range by dragging the Hue, Lightness, and Saturation sliders.
The top sliders moves the entire selected range. The bottom sliders feather the selection.
5 Color correct the target range using the grading tools such as the contrast slider or the Offset color wheel.
left mouse button, and dragging a rectangle across a range of skin in the image.
3 View the selected region of the image by selecting the Color/Gray option in the Gray-out menu.
4 Adjust the range selection by dragging the Hue, Lightness, and Saturation sliders.
See also
Make initial contrast and color adjustments
Grade a specific tonal range
69
Color grading
Stereoscopic workflows
Stereoscopic workflows
70
Save a Look
1 Grade some material.
2 In the Look tab, click the Save Look button on the lower right side of the Layers panel.
You can also press Ctrl+P (Windows) or Cmd+P (Macintosh) to save the Look file.
The .Look file appears in the Look browser as a thumbnail. The default location for the files is
../SpeedGrade/settings/looks.
71
Managing looks
Note: If you get an error that the folder is read-only, close SpeedGrade and then run it as administrator. In Windows,
right-click the start icon and select Run as Administrator.
3 If desired, rename the .Look file by clicking the current name and typing a new name.
Share a Look
1 Locate the .Look file to share. The default location of .Look files is ../SpeedGrade/settings/looks.
2 Send the file as an email attachment or move or copy it to a shared folder in the Cloud or on a network.
once. You also have a tree-view navigation structure to set the default Looks folder.
72
Managing looks
Minimized Browser View Displays the Look Manager in a tabbed-browser view without displaying any thumbnails.
This view gives the Monitor panel more screen space for your grading work.
Apply a Look
You can also drag the .Look file on the Timeline. It appears as a grading clip that you can resize and reposition to apply
the look across multiple clips, scenes, or a whole project.
To blend the look in After Effects, create an adjustment layer above the clip in the Timeline, then apply the look (Effect
> Utility > Apply Color LUT). In the Timeline, select the adjustment layer, then press the T key to bring up the
transparency control. Adjust the transparency to blend the look.
For more control over the look, create a Color Look Up adjustment layer. Select Layer > New Adjustment Layer > Color
Lookup, and then select the .look file from the context menu.
73
Managing looks
Export a Look
You can export a .Look file with one or more LUT files to use in Adobe Premiere Pro or a third-party application.
Note: LUTs do not include masks or effects such as blur or glow.
1 In the Look Manager, right-click (Win) or Ctrl-click (Mac) the .Look file and select Export Look.
2 Select additional files to include, and click Export.
Delete a Look
You can delete a saved Look by following these steps:
1 In the Look Manager, right-click (Win) or Ctrl-click (Mac) the .Look file and select Delete Look.
2 Confirm the deletion.
See also
Work with projects
Work with keyframes
Compare frames with multiple playheads
Apply looks with the Look manager
74
3 Instead of typing a file name for the proxy files, specify the following file naming option:
a In the File Name field, click the M icon for lists of preset metadata tags.
b Select the Src.PathElement.0 option.
This option splits the Timeline into individual QuickTime files for rendering. It also matches the output file name
to the source file name.
4 Set the Time Code Source to the Source option to preserve the master file time code information.
You can also set the time code source to other time code generators based on the workflow.
5 Select the output format, calibration lookup table (LUT), and framing settings as with any regular render job.
75
Rendering out
Save an EDL
You can export an Edit Decision List (EDL) of assembled clips from the Timeline.
1 With two or more clips on the Timeline, click the Setup button on the Timeline panel.
2 In the Tools panel on the right side of the panel, click Save EDL.