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Simplewitchgame 6 4 2009

This document provides instructions for creating a simple game in Scratch where the player controls a witch sprite to catch a falling pumpkin sprite. It explains how to add and program the witch and pumpkin sprites to move and interact using blocks for event handling, variables, conditionals, and parallel execution. The game ends when the pumpkin reaches the bottom of the screen, either from being caught or missed by the witch.

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0% found this document useful (0 votes)
62 views46 pages

Simplewitchgame 6 4 2009

This document provides instructions for creating a simple game in Scratch where the player controls a witch sprite to catch a falling pumpkin sprite. It explains how to add and program the witch and pumpkin sprites to move and interact using blocks for event handling, variables, conditionals, and parallel execution. The game ends when the pumpkin reaches the bottom of the screen, either from being caught or missed by the witch.

Uploaded by

api-293393646
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 46

Create a Simple Game

in Scratch
Barb Ericson
Georgia Tech

Goals
Learn about

event handling
simple sequential execution
loops
variables
conditionals
parallel execution
message passing

Game Description
We will make a game
where the player
controls a witch using
the arrow keys to
catch a falling
pumpkin. If the witch
misses the pumpkin
the game is over.

Delete the Cat


Click on the
scissors and your
cursor turns to
scissors and then
click on the cat to
delete it
Or right click on
the cat and pick
delete

Add the Witch


Click on the button with the picture
of folder with a star in it

if you hover over it, it says "Choose new


sprite from file"

Select the Fantasy


Folder

Scroll to the Witch


Click on the witch and then OK

Resize Your Sprite!


You can make your sprite larger or
smaller by using the grow sprite or
shrink sprite icons.
You click on one of these icons, then
click on your sprite until it is the size
youd like.
shrink
grow

Move the Sprite


Select (click on the arrow and then
on the sprite) and click and drag the
sprite to the bottom of the window

Add a Background
Click on the Stage in
the area that shows
the sprites and stage
Click on the
Backgrounds tab
Click on the import
button
Pick a background
Like night-city in
outdoors

Event Handling
We want to control the witch using the
arrow keys

When we click the left arrow the witch should


move left
When we click the right arrow the witch should
move right

This is a form of event handling

Responding to user actions like mouse clicks


and key presses

The Scratch Stage


The Scratch stage is 480 pixels wide and
180
360 pixels high.
Moving left decreases the x value
-240

Moving right increases the x value


240
0,0
at the center of the stage

-180

Programming the Witch


Click on the witch
sprite in the view of
the sprites and stage
Bottom right section

Click on the Scripts


tab

In the center area


This allows us to create
scripts (programs) for
the witch

Respond to Arrow Keys


Click on Control (orange) and then
drag out "when space key pressed"

Respond to Right Arrow


Click on down arrow next to
space and select right arrow
Click on Motion (blue) and
drag out "move 10 steps"

Change the move amount


Click on the 10

it will highlight in blue

Type 5 and press enter

Respond to Arrow Keys


Click on Control (orange)
Drag out "when space key
pressed"
Change "space" to "left
arrow"
Click on Motion
Drag out "move 10 steps"
Change it to -5 (to move left)
Click on the stage and try out
the left and right arrow keys
Does the sprite leave the
window?

Paint a Pumpkin
Click on the paint brush and star
It will say "Paint new sprite" if you
hover over it

Draw the Pumpkin


Click the circle tool
and then use the eyedropper
to pick an orange color
and then click in the drawing
area and drag to create the
pumpkin
Click the line tool
And then use the eyedropper
to pick black
And then click in the drawing
area and drag to create a line

Circle and eyedroppper tools

Drawing area

Click ok when
done

Size the pumpkin as desired


and move it to the top
Click and drag the pumpkin to the top
of the window

Make the Pumpkin Fall


When the green flag is clicked we
want the pumpkin to always start at
the top and fall down
Click on Control (orange)
Drag out "When green flag clicked"

Start the Pumpkin


Click on Motion (blue)
Drag out go to x # y #

this will always start the pumpkin at its current


position (Scratch doesnt automatically put it
back for you).

Sequential Execution
One block is executed
after the other
In order from top to
bottom
When the green flag
is clicked
the pumpkin will go to
the specified x and y
location

Loops
We want the pumpkin to continue to
move down unless the witch catches it
How do we make this happen?
We could use lots of blocks one after the
other
But, that would be slow and repetitive

We need a way to repeat a block or


set of blocks
This is called a loop or iteration
In scratch we can use a forever loop

Executes the blocks inside of it until the


script is stopped

Make the pumpkin fall


Click on Control
(orange)

drag out "forever"

Click on Motion (blue)


drag out change y by
10
Change it to -1

Try it out!

Catch the pumpkin!


If the pumpkin touches the witch
then it is caught
Let's track how many pumpkins we
have caught with a score

We will increment the score each time


we catch a pumpkin

Variables
If we are going to keep track of the
score

We want something to hold the current


score
And we want to be able to change the
score
We want the value to change or vary
This is called a variable

Track the score


When we start the
game set the score
to 0
Click on Variables
(red)
Click on Make a
Variable
Name it score

Set score to 0
Highlight the pumpkin
sprite
Drag the forever down
Drag out "set score to
0
Drag the forever back
up
Notice the score
showing on the window

Conditionals
We want to increase the score if the
witch caught the pumpkin
So this action will only occur only if
some condition is true
This is called a conditional or an if

Did we catch the


pumpkin?
From Control drag out
an if
Check if the pumpkin
is touching the witch
Get this in Sensing

If this is true
increment the score
From Variables

Increment the score


Try it out!

is this what you


expected?

Computers do
what you tell
them to do

Now what you


want them to do

Reset the Pumpkin


If we caught the
pumpkin

Increment the
score
And move the
pumpkin to some
random spot at the
top of the window

Reset the Pumpkin


Click on Number
drag out "pick random
1 to 10"
drop on the x value
after go to x:
change the 1 to -235
and change 10 to 235
change the y value to
match the y in the
first go to x # y #

Adding Losing
If the witch doesn't catch the
pumpkin it just gets stuck at the
bottom of the screen
Let's tell the player that he or she
lost

Add text sprite


Click on the Paint new sprite button

Click on the T for text


Pick the red color
Modify the font size
Move the square to where you want the
text
Type You Lost!

Hide the sprite


We dont want to tell the player that she
lost when the game starts
So hide the message when the game starts

Click on Control

drag out "when green flag clicked"

Click on Looks

drag out hide

Check if Lost
If the y position gets
near the bottom (near
-180)
Drag out an if

from Control

Drag out a blank < blank


From Numbers

Add a y position
From Motion

Broadcast a message
Sprites communicate by passing messages
One sprite broadcasts the message
Other sprites can listen for it and react to it
when they receive it
Click on Control
drag out "broadcast blank"
click on the drop down arrow
next to new name it lost
Add stop script
to stop
loop
stopthe
theforever
forever
loop

Receive Lost
Click on the text sprite
Click on Control

drag out "when I receive


blank"
click on the down arrow and
select lost

Click on Looks

drag out show

Click on Control

drag out stop all

to stop all scripts

Parallel Execution
We have several
things happening at
the same time
when the green
flag is clicked
This is called
parallel execution

Create Instructions
Click on the Show
Project Notes in
the upper right
corner
Add the author and
instructions
Press OK

Test your game


Click the green flag
If you want, adjust the speed of the
pumpkin
Increase the amount it changes in y

Modify the sprites using the Costume


tab
Save your game with the Save button

Share your game


You can share your projects at the
scratch web site
http://scratch.mit.edu

Click on the Share! button


You can also download other projects
and see how they were created

Other Ideas
Add a sound when you lose
Add the ability to win

When you reach a certain score


Track the amount of time it takes as well

Speed up the pumpkin over time


Add more sprites to catch
Add a sprite to avoid (like a ghost)
killer sprite

Concept Summary

Variables

Forever loops

Conditionals ifs

Sprites can pass messages

Sprites can react to events

Sprites can have several scripts, costumes, and sounds


Things can happen one after the other sequential execution or at
the same time parallel execution

can hold values and can change value


repeat all the commands inside of them one at a time until the script is
stopped or all scripts are stopped
only execute the body of the if when the condition is true
and receive them

like clicking the green flag and pressing the left or right arrow keys

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