Introduction To Autodesk Inventor F1 in Schools Final 022513
Introduction To Autodesk Inventor F1 in Schools Final 022513
Autodesk Inventor
for F1 in Schools
F1 in Schools Race Car
In this course you will be introduced to Autodesk
Inventor, which is the centerpiece of Autodesks
digital prototyping strategy that allows you to
create and simulate a design before it is made.
Autodesk Inventor is a 3D parametric modeler that
allows you to easily create and modify a design. In
this fun and exciting hands-on course, you will learn
the basic design workflow by modeling and
documenting an F1 in Schools race car.
Course Objectives
After completing this course, you will be able to:
Model an F1 in Schools race car.
Create drawing views of an F1 in Schools race car.
Assemble an F1 in Schools race car.
Enhance the visual appeal of the car by changing
the visual style of the car, adding a decal,
shadows and reflections, and changing the
background and adjusting the light sources.
Student Notice
The design and dimensions shown in this course
are for demonstration purpose only. Check the F1
in Schools technical rules and regulations for
design and dimension specifications.
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Screen Setup
1) First you set where Inventor will look for files and
where files will be saved. Set the active project by
clicking the Projects command either on the
Welcome screen or on the Get Started tab >
Launch panel.
a) Click the Browse button at the bottom of the
Project dialog box.
b) Navigate to the location where the exercise
file were saved (the default location is C:\F1 in
Schools) and double click on F1 in Schools.ipj.
c) In the Projects dialog box, a check mark
should be to the left of the F1 in Schools
project name, verifying that this is the active
project file.
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l)
Finish the
12) If needed, scroll the wheel on the mouse to zoom
in and out. Hold down the wheel on the mouse to
pan the screen.
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15) Sketch for the area that will be removed, rightclick on a blank area in the graphics window and
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i)
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10) Next you mirror the body to create the other half
of the car. Start the Mirror command on the 3D
Model tab > Pattern panel.
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d)
i)
j)
drew.
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step.
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f)
a)
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f)
h) The last step is to create the views by rightclicking and click Create from the marking
menu.
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f)
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button.
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12)
13)
14)
15)
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panel.
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Settings.
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