PHY10T1VECTORS
PHY10T1VECTORS
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PHYSICAL QUANTITIES
Any number that is used to describe a physical
phenomenon quantitatively using a standard measurable
unit or units.
Example :
Length 3 m (meters)
Mass 80 kg (kilograms)
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SCALAR QUANTITIES
Quantities that are described by only a single number which is its
Magnitude. Magnitude just tells how much or the size of the
quantity theres present.
Ex. 10 km, 100 km/hr
Mass, Volume and Time are scalars
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VECTOR QUANTITIES
Quantities that are described by both magnitude and the
direction in space.
Ex. 10 km to the left, 100 km per hour, eastward
Force , Velocity and Acceleration are vectors
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VECTOR QUANTITIES
GRAPHICAL REPRESENTATION OF A VECTOR
Tip / Head
ANGLE / DIRECTION
Tail
Vector Notation :
Scalar Notation :
Prepared by : Engr. M.E. Albalate
A
A
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VECTOR QUANTITIES
DIRECTION :
Given in terms of :
STANDARD ANGLES :
Degrees ()
Radians (rad)
180 = 3.1416 rad
180 = rad
Prepared by : Engr. M.E. Albalate
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VECTOR QUANTITIES
DIRECTION :
East
Northeast
45
North
90
Northwest
135
West
180
Southwest
225
South
270
Southeast
315
NW
NE
135
45
180
SW
SE
225
S
90
315
270
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VECTOR QUANTITIES
DIRECTION :
With Angles measured or starting from the horizontal (East or West) as reference
, North of East
, South of East
, North of West
, South of West
Ex:
1. 50 , South of East
2. 30 , North of West
80
30
40
50
3. 40 , South of West
4. 80 , North of East
Prepared by : Engr. M.E. Albalate
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VECTOR QUANTITIES
DIRECTION :
With Angles measured or starting from the vertical (North or South) as reference
, East of North
, East of South
, West of North
, West of South
N
30
Ex:
1. 50 , East of South
2. 30 , West of North
3. 40 , West of South
4. 80 , East of North
Prepared by : Engr. M.E. Albalate
80
E
40 50
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VECTOR RESOLUTION
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VECTOR RESOLUTION
A process of combining two or more vectors acting at the
same point on an object to determine a single equivalent
vector known as the Resultant vector.
The resultant has the same effect as the multiple vectors
that originally acts on the object. The resultant vector is
also known as the Net vector.
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VECTOR RESOLUTION
Resultant Can be determined in two ways :
1. Graphical Methods
These involve plotting and drawing the vectors (using a
convenient scale) and directly measuring the resultant
from these vectors.
2. Analytical Methods
These involve no scaled drawings. These are purely
computation that mostly involves trigonometry.
Provides the most accurate value for the resultant.
Prepared by : Engr. M.E. Albalate
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VECTOR RESOLUTION
Graphical Methods
A
1. Polygon Method
The resultant is determined by laying the vectors tail to head in series. Once the last vector is
in placed, the resultant is drawn from the tail of the origin vector up to the tip of the last
vector.
A
A
C
C
B
Prepared by : Engr. M.E. Albalate
VECTOR RESOLUTION
Graphical Methods
A
2. Parallelogram Method
Start with a pair of vectors drawn from the same origin. Make a parallelogram by projection.
The diagonal will be the resultant of the two vectors. If you have more than two given
vectors, pair the earlier resultant with the next given vector, and so on. The very last diagonal
will be the final resultant.
R
A
Prepared by : Engr. M.E. Albalate
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VECTOR RESOLUTION
Graphical Methods
NEGATIVE VECTORS
To graphically make a vector negative. Just shift the arrow head 180.
The magnitude remains the same
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VECTOR RESOLUTION
Analytical Methods
1. Sine & Cosine Laws
Useful when given two vectors
Sine Law :
A
A = B = R
sin A sin B
sin
B
A
Cosine Law :
R2 = A2 + B2 2AB cos
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VECTOR RESOLUTION
Analytical Methods
2. Component Method
AY
AX
Prepared by : Engr. M.E. Albalate
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VECTOR RESOLUTION
Analytical Methods
2. Component Method
AY = A sin
AY = A cos
AX = A cos
Prepared by : Engr. M.E. Albalate
AX = A sin
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VECTOR RESOLUTION
Analytical Methods
2. Component Method : Sign Convention
+y
-x
+x
-y
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VECTOR RESOLUTION
Analytical Methods
2. Component Method
RX = X = AX + BX + CX + + ZX
Algebraic Sum of ALL Y-components
RY = Y = AY + BY + CY + + ZY
Computing for the Resultant :
|R| = X2 + Y2
= tan-1
|Y|
|X|
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Ace
Chapel
Blues
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RELATIVE VELOCITY
Velocity : A vector quantity that is the rate of change in
position (displacement) over a time interval
Speed is the scalar part or the magnitude of velocity
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RELATIVE VELOCITY
Double Subscript Notation :
vAB
Example :
vCE
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RELATIVE VELOCITY
Double Subscript Notation :
Given two objects with different relative velocities :
vAB
vBC
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RELATIVE VELOCITY
1. An airplane heading due south with an airspeed of 200kph is in a crosswind
of 10kph due west. How far does the airplane go in 2 hours and in what
direction?
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RELATIVE VELOCITY
2. A boat is capable of making 9kph in still water is used to cross a river flowing at a
speed of 4kph.
a) At what angle () should the boat be directed so that the motion will be straight
across the river?
b) What is the resultant speed relative to the shore (earth)?
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UNIT VECTORS
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UNIT VECTORS
+y
Review :
-x
+y
-z
AY = A sin
-x
+x
+z
AX = A cos
-y
-y
AX = A cos
AY = A cos
AZ = A cos
+x
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UNIT VECTORS
A unit vector is a vector whose magnitude is equal to one
and dimensionless. They are used to specify a determined
direction or simply pointer vectors.
A unit vector is sometimes denoted by replacing the arrow on a vector
with a "^" or just adding a "^" on a boldfaced character .
Unit vector for X-component vector
Unit vector for Y-component vector
Unit vector for Z-component vector
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UNIT VECTORS
3D Vector is written in rectangular coordinate system as :
Components are :
AX = A cos
AY = A cos
AZ = A cos
Magnitude of the 3D Vector :
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UNIT VECTORS
Plot: Vector A :
A = 3 5 + 4k^
+y
-z
-x
+z
+x
-y
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UNIT VECTORS
Addition/Subtraction: Simply get the sum or difference between
the same components.
Vector A :
A = 3 5+ 4k
^
A = 3 5 + 4k
^
+
B = 2 2 5k
^
A+B = 5 7 k
Vector B :
B = 2 2 5k
^
A = 3 5 + 4k
^
B = 2 2 5k
^
AB = 3 + 9k
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DOT PRODUCT
The dot product is denoted by " " between two vectors. The dot product
of vectors A and B results in a scalar value. Dot product is given by the
relation :
Alternative Equation
(If is not given, but the component are)
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CROSS PRODUCT
The cross product is denoted by "x " between two vectors. The cross
product of vectors A and B results in a vector.
Given two vectors
A = Ax + Ay + Az k
B = Bx + By + Bz k
P = AxB =
(+)
(+)
(+)
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CROSS PRODUCT
Magnitude of the Cross Product
OR
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