Software Engineering Software Design Source Machine
Software Engineering Software Design Source Machine
occurring problem within a given context in software design. A design pattern is not a finished
design that can be transformed directly into source or machine code. It is a description or
template for how to solve a problem that can be used in many different situations. Patterns are
formalized best practices that the programmer can use to solve common problems when
designing an application or system. Object-oriented design patterns typically show relationships
and interactions between classes or objects, without specifying the final application classes or
objects that are involved. Patterns that imply mutable state may be unsuited for functional
programming languages, some patterns can be rendered unnecessary in languages that have
built-in support for solving the problem they are trying to solve, and object-oriented patterns are
not necessarily suitable for non-object-oriented languages.
Design patterns may be viewed as a structured approach to computer programming intermediate
between the levels of a programming paradigm and a concrete algorithm.