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Materi Blender

This document provides an overview of the topics covered in a Blender tutorial, including: - Introduction to Blender's interface and navigation tools. - Modeling techniques like modifiers, sculpting, retopology, and manual modeling. - Texturing and material settings like UV unwrapping, texture painting, and normal maps. - Rigging techniques for human, animal, and mechanical models. - Animation principles and tools like shape keys, dope sheets, and scene management. - Rendering and lighting settings for indoor, outdoor, and special effects. - Simulations of particles, cloth, hair, smoke and clouds. - Game engines and scripting.
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0% found this document useful (0 votes)
354 views2 pages

Materi Blender

This document provides an overview of the topics covered in a Blender tutorial, including: - Introduction to Blender's interface and navigation tools. - Modeling techniques like modifiers, sculpting, retopology, and manual modeling. - Texturing and material settings like UV unwrapping, texture painting, and normal maps. - Rigging techniques for human, animal, and mechanical models. - Animation principles and tools like shape keys, dope sheets, and scene management. - Rendering and lighting settings for indoor, outdoor, and special effects. - Simulations of particles, cloth, hair, smoke and clouds. - Game engines and scripting.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Materi Belajar blender

By : Kris Adi Candra


Pengenalan Interface
- User Interface
- Pengenalan fungsi panel
- Split Panel
- Modif Panel
- Seleksi Objek
- Edit Mode, Pose Mode, Object Mode
- Add Object : text, 3d Object
- Sourcut
- Pengenalan Objek 3D : Rotasi, Scaling, Graping, Pointer
- Parent Object : Join Object, Grouping Object
- Export , import object
Modelling
- Modifier : Mirror , Array, Etc
- Modif base mase
- Sclupting : Setting Texture Sclupting
- Retopologi : Snap object
- Manual Modelling------------Human Modelling
Property Modelling-------------Arcitextural, Machine, Natural
Monster & alien Modelling
Animal Modelling
- Rig Modelling
- Lowpoly Modelling
Texturing & Shading
Material Setting
- setting noise
- setting rammp
- setting emit
- specular setting
Unwraping
Painting Texture
- management layer
- texture painting setting
UV Texture-----Add & deleting Image, UV layer
Normal Texture
Bump Setting------Normal map baking
mirror & glossy setting
SSS setting
Real time setting
Alpha Texturing
Difuse setting------AO Baking
------Lighting Baking
Rigging
Manual Human rig (wight paint,mirror rig, management layer bone, penamaan bone, p
arent bone)
Manual Animal
Manual Property rig
Driver rig
Human meta rig(Rigify, join new bone, add new bone)
Robot Rig (otomatisasi rig, transformer rig)

Eye rig
Toon Rig
Shape Keys
- Controller Shape keys
- Morror Shape keys
- Join Shape keys
- Export Shape keys
Animating
- 12 prinsip dasar animasi
- Bounching ball
- bola berekor
- pendulum
- pose caracter
- work cycle
- run cycle
- parkur animation
- animet ekspresi (lipsing, bahasa tubuh)
- load, append animet
- pose library
- time line editor
- grap editor
- NLA Editor
- Management Animating
- Management scene
- texture animating
Rendering & Compositing
Video Editing
Tracking (visual effect)
Lighting
- in door
- out door
- indirect lighting
- texture lighting
- malam hari
- siang hari
Partikel & Simulation
water simulation
cloth simulation
hair Partikel
smoke simulation
Cloud Simulation
abarow
ive generation
Game Enginering
SCRIPTING / Coding
Management

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