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It6501 Graphics and Multimedia L T P C

This document outlines the objectives and units of the course IT6501 Graphics and Multimedia. The objectives are to develop an understanding of how various elements come together to form interactive experiences, familiarize students with multimedia software, and increase awareness of relationships between technology and design. The 5 units cover output primitives, 3D concepts, multimedia systems design, file handling, and hypermedia. Key topics include lines and curves, transformations, modeling, architecture, standards, compression, audio/video, and authoring. The course aims to enhance technical ability and appreciation of design practice.

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0% found this document useful (0 votes)
754 views2 pages

It6501 Graphics and Multimedia L T P C

This document outlines the objectives and units of the course IT6501 Graphics and Multimedia. The objectives are to develop an understanding of how various elements come together to form interactive experiences, familiarize students with multimedia software, and increase awareness of relationships between technology and design. The 5 units cover output primitives, 3D concepts, multimedia systems design, file handling, and hypermedia. Key topics include lines and curves, transformations, modeling, architecture, standards, compression, audio/video, and authoring. The course aims to enhance technical ability and appreciation of design practice.

Uploaded by

Senthil R
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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IT6501

GRAPHICS AND MULTIMEDIA

LTPC
3003

OBJECTIVES:
The student should be made to:
Develop an understanding and awareness of how issues such as content, information
architecture, motion, sound, design, and technology merge to form effective and compelling
interactive experiences for a wide range of audiences and end users.
Be familiar with various software programs used in the creation and implementation of multimedia (interactive, motion/animation, presentation, etc.).
Be aware of current issues relative between new emerging electronic technologies and graphic
design (i.e. social, cultural, cognitive, etc). Understand the relationship between critical analysis
and the practical application of design.
Appreciate the importance of technical ability and creativity within design practice.
UNIT I

OUTPUT PRIMITIVES

(9)

Basic Line Curve and ellipse drawing algorithms Examples Applications Attributes
Two- Dimensional geometric transformations Two-Dimensional clipping and viewing Input
techniques.
UNIT II

THREE-DIMENSIONAL CONCEPTS

(9)

Three-Dimensional object representations Three-Dimensional geometric and modeling


transformations Three-Dimensional viewing Hidden surface elimination Color models
Virtual reality Animation.
UNIT III

MULTIMEDIA SYSTEMS DESIGN

(9)

Multimedia basics Multimedia applications Multimedia system architecture Evolving


technologies for multimedia Defining objects for multimedia systems Multimedia data
interface standards Multimedia databases.
UNIT IV

MULTIMEDIA FILE HANDLING

(9)

Compression and decompression Data and file format standards Multimedia I/O
technologies Digital voice and audio Video image and animation Full motion video
Storage and retrieval technologies.
UNIT V

HYPERMEDIA

(9)

Multimedia authoring and user interface Hypermedia messaging Mobile messaging


Hypermedia message component Creating hypermedia message Integrated multimedia
message standards Integrated document management Distributed multimedia systems.

TOTAL: 45 PERIODS
TEXT BOOKS:
1. Donald Hearn and M. Pauline Baker, Computer Graphics C Version, Pearson Education,
2003.
2. Andleigh, P. K and Kiran Thakrar, Multimedia Systems and Design, PHI, 2003.
REFERENCES:
1. Judith Jeffcoate, Multimedia in practice: Technology and Applications, PHI, 1998.
2. Foley, Vandam, Feiner and Huges, Computer Graphics: Principles and Practice, 2nd Edition,
Pearson Education, 2003.

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