Dmoore Final Project Documentation

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Final

Project: Online Student Orientation Module


Module 3: Core Technology Tools
Danielle Moore

I.

Introduction

Importance of Creating an Online Student Orientation Module


Online programs in higher education have been growing in popularity. The
number of students enrolled in an online course has grown rapidly over the last
decade, so increasing numbers of students will take an online course during the next
decade. (Cho, 2012) The students attending universities are coming from various
backgrounds and need to understand what the requirement and expectations are
for the program.
Although orientation for online students is important to their success, little
information about how to develop an online student orientation (OSO) has appeared
in the literature. (Cho, 2012) This statement alone stresses the importance of
creating an online learning module for new students in the Instructional Technology
(IT) program. I believe it is important to help acclimate all students within to the IT
program. Because students are coming into the program with diverse backgrounds
and experiences it is important to create a baseline for the students and professor
that way everyone has the same knowledge and experience coming into the
program.

Alignment with Future Goals



This project started in Dr. Stephanie Moores Online Instructional Procedures
for K-12 course where we, as a group, started at the beginning of the instructional
design process. We analyzed the needs of the faculty, identified instructional
objectives and strategies, and developed a functional storyboard. With this course,
Courseware Tools, I completed the project with the deliverable of the working
module to be implemented in the program for future students. The project
demonstrates to future employers my ability to work through the instructional
design process from start to finish.

The Online Student Orientation Module was created using Adobe Captivate.
The knowledge and skills obtained using this software will make me more
marketable to employers. Earlier this semester, I used Articulate Storyline 2 to
complete an assignment. After viewing multiple instructional design positions,
employers prefer employees who are already proficient in both softwares.

Overview of Learning Objectives/Project Goals: Module 3



The goal of the project was to develop one of the self-paced interactive
module to be used by future students before starting the program. Module 3 is one
out of four modules created. Each module focuses on different areas that students
should be at least aware of. Module 1 is an introduction to online learning and the
general program requirements. Module 2 looks into ways of managing expectations
for the program. Next, Module 3 looks in the specific technology tools for the

program. Module 4 provides users with additional resources and tools that might be
helpful to succeed in the IT program.
The following learning objectives are based solely on Module 3: Core
Technology Tools:
The learner will be able to determine the necessary requirements for online
courses offered in the IT program
The learner will be able to navigate UVaCollab and participate in Forums and
Piazza within UVaCollab
The learner will establish the ability to access Blackboard Collaborate
The learner will be able to identify the Library resources used at the
University of Virginia

II.

Methods

Description of Project Context


Participants/Learners
The learners for this project are any incoming Masters students in the
Instructional Technology program at the University of Virginia. These
learners will have a minimum of a bachelors degree and will be
approximately 22 years of age and above. Learners must have access to a
computer tablet or similar device with a high-speed Internet connection.





Content Area

The modules are self-paced so the learners can complete the module
on their own time and they can take as long as necessary to complete and
understand the modules and their specified objectives. The content of
Module 3 is based on the objectives stated above, including information
on UVaCollab, Forums, Piazza, Blackboard Collaborate, and Library
resources.

TPACK Principles

Effective technology integration revolves around three different components,
technology, pedagogy, and content knowledge. These components make the TPACK
framework. While using Adobe Captivate, the technology (T) aspect, I kept a mental
note of the different features the software provides and how I to use them in
creating Module 3. I will paid attention to how the learner will be interacting with
the module. The module is self-paced and interactive, which gives the learners
responsibility in understanding the module. In order to understand and
conceptualize the material, I reviewed and edited the content to make sure the
material and narration make sense to ensure maximum transfer of content
knowledge (CK). As the designer of the module, I was responsible for the
pedagogical knowledge (P). I made sure that I had deep understanding of the
material and how it would be best represented for the learners. Allowing for the
module to be self-paced takes into account the understanding of how the students

learn. The students may need longer to complete certain areas of the material and
this accounts for that time.

UDL Guidelines

Multiple Means of Representation


o Narration is be provided
Captioning option (turn on/off) is available for recorded
narration and for any embedded video demonstration
o Volume control option
o Self-paced
Navigation system will allow for learners to move forward,
backward, or jump to a specific Module objective
o Vocabulary that might be new to the learner will be clarified
o Provided images with the text and/or narration

Multiple Means of Action and Expression
o Self-paced modules
Navigation allows learner to move freely through any of the
modules and objectives at their pace and in any order
o Use of multiple media
Text, narration, graphics and videos
o Goal setting
Module objectives will be stated at the beginning of each
module
Check for Understanding section at end of each module

III.

Multiple Means of Engagement


o Check for Understanding will help students to monitor their
understand of content they just learned
Learners will participate in a checklist for necessary hardware
needed for IT program
Ability to access Blackboard Collaborate test session
o Learners can choose which modules and objectives they would like to
participate in

Implications

Upon completion of creating the Online Student Orientation Module, future


students will be able to access and participate in completing all or some of the
components. As a new first year Masters student in the program, I know that I could
have benefited from a brief introduction to the program and the tools we would use
throughout the year. For myself in particular, it took some adjustment to learn the
features of UVaCollab. These modules will help the incoming students to be
successful in the program. I chose Module 3 to develop because learning the ins and

outs of UVaCollab and the various technology tools used in the program was the
most time consuming as a new student. I believe any student who partakes in the
module will benefit greatly at the start of each school year.

This project will be included in my portfolio website that I will show to
potential employers. My portfolio will demonstrate all of my instructional design
work in addition to other competencies developed during the program. With this
project, I am able to describe and demonstrate my ability to complete the
instructional design process starting with needs assessment working my way to
creating a prototype and the final product. The final product demonstrates my
ability to create an online training module using Adobe Captive.





Reference
Cho, M. H. (2012). Online student orientation in higher education: A developmental

study. Educational Technology Research & Development, 60(6), 1051-1069.

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