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Google Trek Matrix

Technology integration matrix is based on Bloom's Taxonomy mathematics. Students create a coordinate plane using graph paper. They then use Google Trek to pick a point on the map and have that correlate to point (0, 0) on their coordinate plane. They would then have to justify their answers when presenting to a small group of their peers.

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0% found this document useful (0 votes)
49 views10 pages

Google Trek Matrix

Technology integration matrix is based on Bloom's Taxonomy mathematics. Students create a coordinate plane using graph paper. They then use Google Trek to pick a point on the map and have that correlate to point (0, 0) on their coordinate plane. They would then have to justify their answers when presenting to a small group of their peers.

Uploaded by

api-278316007
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Technology Integration Matrix

Colorado Academic
Standards

NETS T

NETS S

Blooms Taxonomy

Mathematics
1. Number Sense,
Properties, and Operations
2. Patterns, Functions, and
Algebraic Structures
3. Analysis, Statistics, and
Probability
4. Shape, Dimension, and
Geometric Relationships
For this activity, I would like
students to work on their
coordinate plane
understanding. I would first
like students to create a
coordinate plane using
graph paper. I want them to
plot points throughout the
graphs (using decimals as
well) and label them. I would
then have them use Google
Trek to pick a point on the
map and have that correlate
to point (0, 0) on their
coordinate plane. Using the
slopes on the graph, convert
that into latitude and
longitude. I would then have
students talk about where
their new points on the
Google Trek are located and
to justify their answers when
presenting to a small group
of their peers.

Facilitate and inspire student learning and creativity


a. Promote, support, and model creative and
innovative thinking and inventiveness
b. Engage students in exploring real-world issues and
solving authentic problems using digital tools and
resources
c. Promote student reflection using collaborative tools
to reveal and clarify students conceptual
understanding and thinking, planning, and creative
processes
d. Model collaborative knowledge construction by
engaging in learning with students, colleagues, and
others in face-to-face and virtual environments
2. Design and develop digital age learning
experiences and assessments
a. Design or adapt relevant learning experiences that
incorporate digital tools and resources to promote
student learning and creativity
b. Develop technology-enriched learning
environments that enable all students to pursue their
individual curiosities and become active participants
in setting their own educational goals, managing their
own learning, and assessing their own progress
c. Customize and personalize learning activities to
address students diverse learning styles, working
strategies and abilities using digital tools and
resources
d. Provide students with multiple and varied formative
and summative assessments aligned with content
and technology standards, and use resulting data to
inform learning and teaching
3. Model digital age work and learning
a. Demonstrate fluency in technology systems and
the transfer of current knowledge to new technologies
and situations
b. Collaborate with students, peers, parents, and
community members using digital tools and resources
to support student success and innovation
c. Communicates relevant information and ideas
effectively to students, parents, and peers using a
variety of digital age media and formats
d. Model and facilitate effective use of current and
emerging digital tools to locate, analyze, evaluate,

1. Creativity and innovation


a. Apply existing knowledge to generate new ideas,
products, or processes
b. Create original works as a means of personal or
group expression
d. Identify trends and forecast possibilities
2. Communication and collaboration
a. Interact, collaborate, and publish with peers,
experts, or others employing a variety of digital
environments and media
b. Communicate information and ideas effectively to
multiple audiences using a variety of media and
formats
d. Contribute to project teams to produce original
works or solve problems
3. Research and information fluency
a. Plan strategies to guide inquiry
b. Locate, organize, analyze, evaluate, synthesize,
and ethically use information from a variety of sources
and media
c. Evaluate and select information sources and digital
tools based on the appropriateness to specific tasks
d. Process data and report results
4. Critical thinking, problem solving, and decision
making
a. Identify and define authentic problems and
significant questions for investigation
b. Plan and manage activities to develop a solution or
complete a project
5. Digital citizenship
a. Advocate and practice safe, legal, and responsible
use of information and technology
b. Exhibit a positive attitude toward using technology
that supports collaboration, learning, and productivity
c. Demonstrating personal responsibility for lifelong
learning
d. Exhibit leadership of digital citizenship
6. Technology operations and concepts
a. Understand and use technology systems
b. Select and use applications effectively and
productively
c. Troubleshoot systems and applications
d. Transfer current knowledge to learning of new

Remember - recognizing, recalling


Understand interpreting, exemplifying, comparing,
explaining
Apply executing, implementing
Analyze attributing, differentiating
Evaluate checking
Create generating, planning, producing

Colorado Academic
Standards

NETS T

NETS S

Blooms Taxonomy

and use information resources to support research


technologies
and learning
4. Promote and model digital citizenship and
responsibility
a. Advocate, model, and teach safe, legal, and ethical
use of digital information and technology, including
respect for copyright, intellectual property, and the
appropriate documentation of sources
b. Addresses the diverse needs of all learners by
using learner-centered strategies providing equitable
access to appropriate digital tools and resources
c. Promote and model digital etiquette and
responsible social interactions related to the use of
technology and information
5. Engage in professional growth and leadership
a. Participate in local and global learning communities
to explore creative applications of technology to
improve student learning
b. Exhibit leadership by demonstrating a vision of
technology infusion, participating in shared decision
making and community building, and developing
leadership and technology skills of others
d. Contribute to the effectiveness, vitality, and selfrenewal of the teaching profession and of their school
and community
Reading, Writing, and Communicating
1. Oral Expression and
Listening
2. Reading for All Purposes
I would first have my
students get into small
groups. Each small group is
going to pick a non-fiction
chapter book to read out of
the selection that I give
them. Each group will read
the book and do different
activities throughout to
make sure they are
comprehending the story
and important parts. One
thing they will focus on will
be the setting context clues
that are important for
understanding the story.
They will create a Google
Trek to map the important
settings throughout. With
each pin that is placed, they
will include a description of
what happened at that
location and why it was

1. Facilitate and inspire student learning and creativity


a. Promote, support, and model creative and
innovative thinking and inventiveness
c. Promote student reflection using collaborative tools
to reveal and clarify students conceptual
understanding and thinking, planning, and creative
processes
d. Model collaborative knowledge construction by
engaging in learning with students, colleagues, and
others in face-to-face and virtual environments
2. Design and develop digital age learning
experiences and assessments
a. Design or adapt relevant learning experiences that
incorporate digital tools and resources to promote
student learning and creativity
b. Develop technology-enriched learning
environments that enable all students to pursue their
individual curiosities and become active participants
in setting their own educational goals, managing their
own learning, and assessing their own progress
c. Customize and personalize learning activities to
address students diverse learning styles, working
strategies and abilities using digital tools and
resources

1. Creativity and innovation


a. Apply existing knowledge to generate new ideas,
products, or processes
b. Create original works as a means of personal or
group expression
d. Identify trends and forecast possibilities
2. Communication and collaboration
a. Interact, collaborate, and publish with peers,
experts, or others employing a variety of digital
environments and media
b. Communicate information and ideas effectively to
multiple audiences using a variety of media and
formats
d. Contribute to project teams to produce original
works or solve problems
3. Research and information fluency
a. Plan strategies to guide inquiry
b. Locate, organize, analyze, evaluate, synthesize,
and ethically use information from a variety of sources
and media
c. Evaluate and select information sources and digital
tools based on the appropriateness to specific tasks
d. Process data and report results
4. Critical thinking, problem solving, and decision

Remember recognizing, recalling


Understand interpreting, exemplifying, summarizing,
inferring, comparing, explaining
Apply executing, implementing
Analyze differentiating, organizing, attributing
Evaluate checking, critiquing
Create generating, planning, producing

Colorado Academic
Standards
important. I would also
encourage them to include
quotes from that selection of
the novel in each
description.

NETS T

NETS S

d. Provide students with multiple and varied formative


and summative assessments aligned with content
and technology standards, and use resulting data to
inform learning and teaching
3. Model digital age work and learning
a. Demonstrate fluency in technology systems and
the transfer of current knowledge to new technologies
and situations
b. Collaborate with students, peers, parents, and
community members using digital tools and resources
to support student success and innovation
c. Communicates relevant information and ideas
effectively to students, parents, and peers using a
variety of digital age media and formats
d. Model and facilitate effective use of current and
emerging digital tools to locate, analyze, evaluate,
and use information resources to support research
and learning
4. Promote and model digital citizenship and
responsibility
a. Advocate, model, and teach safe, legal, and ethical
use of digital information and technology, including
respect for copyright, intellectual property, and the
appropriate documentation of sources
b. Addresses the diverse needs of all learners by
using learner-centered strategies providing equitable
access to appropriate digital tools and resources
c. Promote and model digital etiquette and
responsible social interactions related to the use of
technology and information
d. Develop and model cultural understanding and
global awareness by engaging with colleagues and
students of other cultures using digital age
communication and collaboration tools
5. Engage in professional growth and leadership
a. Participate in local and global learning communities
to explore creative applications of technology to
improve student learning
d. Contribute to the effectiveness, vitality, and selfrenewal of the teaching profession and of their school
and community

making
b. Plan and manage activities to develop a solution or
complete a project
c. Collect and analyze data to identify solutions and/or
make informed decision
d. Use multiple processes and diverse perspective to
explore alternative solutions
5. Digital citizenship
a. Advocate and practice safe, legal, and responsible
use of information and technology
b. Exhibit a positive attitude toward using technology
that supports collaboration, learning, and productivity
c. Demonstrating personal responsibility for lifelong
learning
d. Exhibit leadership of digital citizenship
6. Technology operations and concepts
a. Understand and use technology systems
b. Select and use applications effectively and
productively
c. Troubleshoot systems and applications
d. Transfer current knowledge to learning of new
technologies

Blooms Taxonomy

3. Writing and Composition


4. Research and Reasoning
Social Studies
1. History
2. Geography
I would like each student to
select a group of people and
tract their migration
(worldwide). Students would

1. Facilitate and inspire student learning and creativity


b. Engage students in exploring real-world issues and
solving authentic problems using digital tools and
resources
c. Promote student reflection using collaborative tools

1. Creativity and innovation


a. Apply existing knowledge to generate new ideas,
products, or processes
b. Create original works as a means of personal or
group expression

Remember recognizing, recalling


Understand interpreting, exemplifying, classifying,
summarizing, inferring, comparing, explaining
Apply executing, implementing
Analyze differentiating, organizing

Colorado Academic
Standards
map this using Google Trek.
In each description, I would
like students to mention
some of the factors that lead
them to choose that location
and why they left (if
applicable). How did these
factors influence their
decision to stop at the next
location?

NETS T

NETS S

to reveal and clarify students conceptual


understanding and thinking, planning, and creative
processes
d. Model collaborative knowledge construction by
engaging in learning with students, colleagues, and
others in face-to-face and virtual environments
2. Design and develop digital age learning
experiences and assessments
b. Develop technology-enriched learning
environments that enable all students to pursue their
individual curiosities and become active participants
in setting their own educational goals, managing their
own learning, and assessing their own progress
c. Customize and personalize learning activities to
address students diverse learning styles, working
strategies and abilities using digital tools and
resources
d. Provide students with multiple and varied formative
and summative assessments aligned with content
and technology standards, and use resulting data to
inform learning and teaching
3. Model digital age work and learning
a. Demonstrate fluency in technology systems and
the transfer of current knowledge to new technologies
and situations
b. Collaborate with students, peers, parents, and
community members using digital tools and resources
to support student success and innovation
c. Communicates relevant information and ideas
effectively to students, parents, and peers using a
variety of digital age media and formats
d. Model and facilitate effective use of current and
emerging digital tools to locate, analyze, evaluate,
and use information resources to support research
and learning
4. Promote and model digital citizenship and
responsibility
a. Advocate, model, and teach safe, legal, and ethical
use of digital information and technology, including
respect for copyright, intellectual property, and the
appropriate documentation of sources
b. Addresses the diverse needs of all learners by
using learner-centered strategies providing equitable
access to appropriate digital tools and resources
c. Promote and model digital etiquette and
responsible social interactions related to the use of
technology and information
d. Develop and model cultural understanding and
global awareness by engaging with colleagues and
students of other cultures using digital age
communication and collaboration tools
5. Engage in professional growth and leadership

c. Use models and simulations to explore complex


systems and issues
d. Identify trends and forecast possibilities
2. Communication and collaboration
a. Interact, collaborate, and publish with peers,
experts, or others employing a variety of digital
environments and media
b. Communicate information and ideas effectively to
multiple audiences using a variety of media and
formats
d. Contribute to project teams to produce original
works or solve problems
3. Research and information fluency
a. Plan strategies to guide inquiry
b. Locate, organize, analyze, evaluate, synthesize,
and ethically use information from a variety of sources
and media
c. Evaluate and select information sources and digital
tools based on the appropriateness to specific tasks
d. Process data and report results
4. Critical thinking, problem solving, and decision
making
a. Identify and define authentic problems and
significant questions for investigation
b. Plan and manage activities to develop a solution or
complete a project
c. Collect and analyze data to identify solutions and/or
make informed decision
d. Use multiple processes and diverse perspective to
explore alternative solutions
5. Digital citizenship
a. Advocate and practice safe, legal, and responsible
use of information and technology
b. Exhibit a positive attitude toward using technology
that supports collaboration, learning, and productivity
c. Demonstrating personal responsibility for lifelong
learning
d. Exhibit leadership of digital citizenship
6. Technology operations and concepts
a. Understand and use technology systems
b. Select and use applications effectively and
productively
c. Troubleshoot systems and applications
d. Transfer current knowledge to learning of new
technologies

Blooms Taxonomy
Evaluate checking, critiquing
Create generating, planning, producing

Colorado Academic
Standards

NETS T

NETS S

Blooms Taxonomy

a. Participate in local and global learning communities


to explore creative applications of technology to
improve student learning
c. Evaluate and reflect on current research and
professional practice on a regular basis to make
effective use of existing and emerging digital tools
and resources in support of student learning
d. Contribute to the effectiveness, vitality, and selfrenewal of the teaching profession and of their school
and community
3. Economics
4. Civics
Science
1. Physical Science
2. Life Science
3. Earth Systems Science
I would like each student to
research a handful of
locations around the world
where natural nonrenewable resources are
being use? For example,
where are some of the
largest hydro-power plants
in the world? I would want
students to explain what is
happening at that location,
how companies utilizing the
natural power, how that
power is being transported
for use, etc. I would like
each student to present
these resources using
Google Trek and explain at
least one location for the
class/small group.

1. Facilitate and inspire student learning and creativity


a. Promote, support, and model creative and
innovative thinking and inventiveness
b. Engage students in exploring real-world issues and
solving authentic problems using digital tools and
resources
c. Promote student reflection using collaborative tools
to reveal and clarify students conceptual
understanding and thinking, planning, and creative
processes
d. Model collaborative knowledge construction by
engaging in learning with students, colleagues, and
others in face-to-face and virtual environments
2. Design and develop digital age learning
experiences and assessments
a. Design or adapt relevant learning experiences that
incorporate digital tools and resources to promote
student learning and creativity
b. Develop technology-enriched learning
environments that enable all students to pursue their
individual curiosities and become active participants
in setting their own educational goals, managing their
own learning, and assessing their own progress
c. Customize and personalize learning activities to
address students diverse learning styles, working
strategies and abilities using digital tools and
resources
d. Provide students with multiple and varied formative
and summative assessments aligned with content
and technology standards, and use resulting data to
inform learning and teaching
3. Model digital age work and learning
a. Demonstrate fluency in technology systems and
the transfer of current knowledge to new technologies
and situations

1. Creativity and innovation


a. Apply existing knowledge to generate new ideas,
products, or processes
b. Create original works as a means of personal or
group expression
c. Use models and simulations to explore complex
systems and issues
d. Identify trends and forecast possibilities
2. Communication and collaboration
a. Interact, collaborate, and publish with peers,
experts, or others employing a variety of digital
environments and media
b. Communicate information and ideas effectively to
multiple audiences using a variety of media and
formats
d. Contribute to project teams to produce original
works or solve problems
3. Research and information fluency
a. Plan strategies to guide inquiry
b. Locate, organize, analyze, evaluate, synthesize,
and ethically use information from a variety of sources
and media
c. Evaluate and select information sources and digital
tools based on the appropriateness to specific tasks
d. Process data and report results
4. Critical thinking, problem solving, and decision
making
a. Identify and define authentic problems and
significant questions for investigation
b. Plan and manage activities to develop a solution or
complete a project
c. Collect and analyze data to identify solutions and/or
make informed decision
5. Digital citizenship
a. Advocate and practice safe, legal, and responsible

Remember recognizing, recalling


Understand interpreting, exemplifying, classifying,
summarizing, comparing, explaining
Apply executing, implementing
Analyze differentiating, organizing, attributing
Evaluate checking, critiquing
Create generating, planning, producing

Colorado Academic
Standards

NETS T

NETS S

b. Collaborate with students, peers, parents, and


community members using digital tools and resources
to support student success and innovation
c. Communicates relevant information and ideas
effectively to students, parents, and peers using a
variety of digital age media and formats
d. Model and facilitate effective use of current and
emerging digital tools to locate, analyze, evaluate,
and use information resources to support research
and learning
4. Promote and model digital citizenship and
responsibility
a. Advocate, model, and teach safe, legal, and ethical
use of digital information and technology, including
respect for copyright, intellectual property, and the
appropriate documentation of sources
b. Addresses the diverse needs of all learners by
using learner-centered strategies providing equitable
access to appropriate digital tools and resources
c. Promote and model digital etiquette and
responsible social interactions related to the use of
technology and information
5. Engage in professional growth and leadership
a. Participate in local and global learning communities
to explore creative applications of technology to
improve student learning
b. Exhibit leadership by demonstrating a vision of
technology infusion, participating in shared decision
making and community building, and developing
leadership and technology skills of others
d. Contribute to the effectiveness, vitality, and selfrenewal of the teaching profession and of their school
and community

use of information and technology


b. Exhibit a positive attitude toward using technology
that supports collaboration, learning, and productivity
c. Demonstrating personal responsibility for lifelong
learning
d. Exhibit leadership of digital citizenship
6. Technology operations and concepts
a. Understand and use technology systems
b. Select and use applications effectively and
productively
c. Troubleshoot systems and applications
d. Transfer current knowledge to learning of new
technologies

Differentiation

Blooms Taxonomy

Colorado Academic
Standards
Learning Disabilities - EEOs
Social Studies
I have students using EEOs
identify a handful of people
they feel were influential
during the American
Revolution. I would have
these students use Google
Trek to mark where each
person was born. Within the
description I would want the
students to include
information such:
background information,
how the contributed in the
time period, and one fun
fact about them.

NETS T

NETS S

1. Facilitate and inspire student learning and creativity


b. Engage students in exploring real-world issues and
solving authentic problems using digital tools and
resources
c. Promote student reflection using collaborative tools
to reveal and clarify students conceptual
understanding and thinking, planning, and creative
processes
d. Model collaborative knowledge construction by
engaging in learning with students, colleagues, and
others in face-to-face and virtual environments
2. Design and develop digital age learning
experiences and assessments
a. Design or adapt relevant learning experiences that
incorporate digital tools and resources to promote
student learning and creativity
b. Develop technology-enriched learning
environments that enable all students to pursue their
individual curiosities and become active participants
in setting their own educational goals, managing their
own learning, and assessing their own progress
c. Customize and personalize learning activities to
address students diverse learning styles, working
strategies and abilities using digital tools and
resources
d. Provide students with multiple and varied formative
and summative assessments aligned with content
and technology standards, and use resulting data to
inform learning and teaching
3. Model digital age work and learning
a. Demonstrate fluency in technology systems and
the transfer of current knowledge to new technologies
and situations
c. Communicates relevant information and ideas
effectively to students, parents, and peers using a
variety of digital age media and formats
d. Model and facilitate effective use of current and
emerging digital tools to locate, analyze, evaluate,
and use information resources to support research
and learning
4. Promote and model digital citizenship and
responsibility
a. Advocate, model, and teach safe, legal, and ethical
use of digital information and technology, including
respect for copyright, intellectual property, and the
appropriate documentation of sources
b. Addresses the diverse needs of all learners by
using learner-centered strategies providing equitable
access to appropriate digital tools and resources
5. Engage in professional growth and leadership
a. Participate in local and global learning communities
to explore creative applications of technology to

1. Creativity and innovation


a. Apply existing knowledge to generate new ideas,
products, or processes
b. Create original works as a means of personal or
group expression
2. Communication and collaboration
a. Interact, collaborate, and publish with peers,
experts, or others employing a variety of digital
environments and media
b. Communicate information and ideas effectively to
multiple audiences using a variety of media and
formats
d. Contribute to project teams to produce original
works or solve problems
3. Research and information fluency
a. Plan strategies to guide inquiry
b. Locate, organize, analyze, evaluate, synthesize,
and ethically use information from a variety of sources
and media
c. Evaluate and select information sources and digital
tools based on the appropriateness to specific tasks
d. Process data and report results
4. Critical thinking, problem solving, and decision
making
a. Identify and define authentic problems and
significant questions for investigation
b. Plan and manage activities to develop a solution or
complete a project
c. Collect and analyze data to identify solutions and/or
make informed decision
5. Digital citizenship
a. Advocate and practice safe, legal, and responsible
use of information and technology
b. Exhibit a positive attitude toward using technology
that supports collaboration, learning, and productivity
c. Demonstrating personal responsibility for lifelong
learning
d. Exhibit leadership of digital citizenship
6. Technology operations and concepts
a. Understand and use technology systems
b. Select and use applications effectively and
productively
c. Troubleshoot systems and applications
d. Transfer current knowledge to learning of new
technologies

Blooms Taxonomy
Remember recognizing, recalling
Understand interpreting, exemplifying, classifying,
summarizing, inferring, comparing, explaining
Apply executing, implementing
Analyze differentiating, organizing
Evaluate checking, critiquing
Create generate, planning, producing

Colorado Academic
Standards

NETS T
improve student learning
d. Contribute to the effectiveness, vitality, and selfrenewal of the teaching profession and of their school
and community

NETS S

Blooms Taxonomy

Colorado Academic
Standards
Gifted/ Talented
Earth Systems Science
I would like each student to
research a handful of
locations around the world
where natural/renewable
resources are being use?
For example, where are
some of the largest hydropower plants in the world? I
would want students to
explain what is happening at
that location, how
companies utilizing the
natural power, how that
power is being transported
for use, etc. I would like
each student to present
these resources using
Google Trek and explain at
least one location for the
class/small group.
- I would have my gifted and
talented students go one
step further and research
local landmarks that could
be used to create large
amounts of energy (that are
not already being utilized).
This could be local rivers,
large companies that could
use solar power, etc. I would
encourage them to think of
the best way to utilize the
source and create a plan in
doing so. I would like these
students to present their
ideas to the class
afterwards.

NETS T

NETS S

1. Facilitate and inspire student learning and creativity


a. Promote, support, and model creative and
innovative thinking and inventiveness
b. Engage students in exploring real-world issues and
solving authentic problems using digital tools and
resources
c. Promote student reflection using collaborative tools
to reveal and clarify students conceptual
understanding and thinking, planning, and creative
processes
d. Model collaborative knowledge construction by
engaging in learning with students, colleagues, and
others in face-to-face and virtual environments
2. Design and develop digital age learning
experiences and assessments
a. Design or adapt relevant learning experiences that
incorporate digital tools and resources to promote
student learning and creativity
b. Develop technology-enriched learning
environments that enable all students to pursue their
individual curiosities and become active participants
in setting their own educational goals, managing their
own learning, and assessing their own progress
c. Customize and personalize learning activities to
address students diverse learning styles, working
strategies and abilities using digital tools and
resources
d. Provide students with multiple and varied formative
and summative assessments aligned with content
and technology standards, and use resulting data to
inform learning and teaching
3. Model digital age work and learning
a. Demonstrate fluency in technology systems and
the transfer of current knowledge to new technologies
and situations
b. Collaborate with students, peers, parents, and
community members using digital tools and resources
to support student success and innovation
c. Communicates relevant information and ideas
effectively to students, parents, and peers using a
variety of digital age media and formats
d. Model and facilitate effective use of current and
emerging digital tools to locate, analyze, evaluate,
and use information resources to support research
and learning
4. Promote and model digital citizenship and
responsibility
a. Advocate, model, and teach safe, legal, and ethical
use of digital information and technology, including
respect for copyright, intellectual property, and the
appropriate documentation of sources
b. Addresses the diverse needs of all learners by

1. Creativity and innovation


a. Apply existing knowledge to generate new ideas,
products, or processes
b. Create original works as a means of personal or
group expression
c. Use models and simulations to explore complex
systems and issues
d. Identify trends and forecast possibilities
2. Communication and collaboration
a. Interact, collaborate, and publish with peers,
experts, or others employing a variety of digital
environments and media
b. Communicate information and ideas effectively to
multiple audiences using a variety of media and
formats
d. Contribute to project teams to produce original
works or solve problems
3. Research and information fluency
a. Plan strategies to guide inquiry
b. Locate, organize, analyze, evaluate, synthesize,
and ethically use information from a variety of sources
and media
c. Evaluate and select information sources and digital
tools based on the appropriateness to specific tasks
d. Process data and report results
4. Critical thinking, problem solving, and decision
making
a. Identify and define authentic problems and
significant questions for investigation
b. Plan and manage activities to develop a solution or
complete a project
c. Collect and analyze data to identify solutions and/or
make informed decision
d. Use multiple processes and diverse perspective to
explore alternative solutions
5. Digital citizenship
a. Advocate and practice safe, legal, and responsible
use of information and technology
b. Exhibit a positive attitude toward using technology
that supports collaboration, learning, and productivity
c. Demonstrating personal responsibility for lifelong
learning
d. Exhibit leadership of digital citizenship
6. Technology operations and concepts
a. Understand and use technology systems
b. Select and use applications effectively and
productively
c. Troubleshoot systems and applications
d. Transfer current knowledge to learning of new
technologies

Blooms Taxonomy
Remember recognizing, recalling
Understand interpreting, exemplifying, classifying,
summarizing, inferring, comparing, explaining
Apply executing, implementing
Analyze differentiating, organizing, attributing
Evaluate checking, critiquing
Create generating, planning, producing

Colorado Academic
Standards

NETS T

NETS S

Blooms Taxonomy

using learner-centered strategies providing equitable


access to appropriate digital tools and resources
c. Promote and model digital etiquette and
responsible social interactions related to the use of
technology and information
d. Develop and model cultural understanding and
global awareness by engaging with colleagues and
students of other cultures using digital age
communication and collaboration tools
5. Engage in professional growth and leadership
a. Participate in local and global learning communities
to explore creative applications of technology to
improve student learning
b. Exhibit leadership by demonstrating a vision of
technology infusion, participating in shared decision
making and community building, and developing
leadership and technology skills of others
c. Evaluate and reflect on current research and
professional practice on a regular basis to make
effective use of existing and emerging digital tools
and resources in support of student learning
d. Contribute to the effectiveness, vitality, and selfrenewal of the teaching profession and of their school
and community

Other
Reflection:
These were all activities designed around the 5th grade standards. This activity was a little more difficult for thinking about lessons for (math being the biggest one). I am not sure that I would use this
lesson for math but it was interesting trying to come up with an idea. I noticed that most of my activities involve working in small groups so I would need to make sure that my students are working together
and each are getting a shot at creating points of the Google Trek map. I like the idea of presenting each of these projects to the class to have a chance to receive constructive feedback and have access
to more information than what I could give them. Having students teach their peers about a subject also allows for students to build their confidence in presenting and get comfortable with talking to others
in a way that is understood.

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