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Tutorial Snake

This document provides instructions for creating a Snake game using Adobe Flash CS3. It involves 14 steps: 1) opening Flash CS3, 2) creating a new layer sized 300x350 pixels, 3) drawing colored boxes to represent the snake and food, 4) adding dynamic text to display the score, 5) creating symbols for the snake pieces and food, 6) adding ActionScript code to control the snake movement and game logic using arrays to track positions. When the snake eats the food, the score increases and a new food is generated.
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© © All Rights Reserved
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Download as DOC, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
199 views

Tutorial Snake

This document provides instructions for creating a Snake game using Adobe Flash CS3. It involves 14 steps: 1) opening Flash CS3, 2) creating a new layer sized 300x350 pixels, 3) drawing colored boxes to represent the snake and food, 4) adding dynamic text to display the score, 5) creating symbols for the snake pieces and food, 6) adding ActionScript code to control the snake movement and game logic using arrays to track positions. When the snake eats the food, the score increases and a new food is generated.
Copyright
© © All Rights Reserved
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
You are on page 1/ 6

Tutorial Membuat Game Snake

Dengan Adobe Flash CS3 Profesional


1.
2.

Klik Start All Programs Adobe Master Cllection


Klik Adobe Flash Cs3 Profesional (boleh juga dengan macromedia Flash lainnya, spt :
Flash 8, Flash MX,dll)
3.
Klik Flash File (Action Script 2.0) untuk Flash CS3
4.
Buat layer baru ukuran 300 x 350

5.

Gambar kotak warna apa saja dengan stroke color bebas. Atur di properties W :
300 H : 300 Y : 0 X : 0

6.

Buat Sebuah dynamic text text dan ketikan : Click to Start, beri nama tScore
<instance name>

7.

8.

9.

Klik insert New Symbol, Klik Advance., beri nama piece. Cek list Export for
ActionScript dan Export in first frame. Lalu klik OK.

Gambarkan sebuah kotak kecil. Atur ppada properties W : 10, H : 10, X : 0, Y :0.

Kembali ke scene 1. Klik insert New Symbol.


Nama : food, Type : movie clip. Pada Linkage CekList Export for ActionScript, dan
Export in first frame.

10.

Buat kotak lagi seperti langkah no 8, W : 10 ; H : 10 ; X : 0 ; Y : 0.

11.
12.

Kembali ke scene 1.
Klik kanan di Frame 1, Layer 1, Actions

13.

Ketikan Action Script berikut di Action.


var unit = 15;
var uwh = 20;
var canMove = false;
var dir = 2;
var score = 0;
aPieceList = new Array();
mouseListener = new Object();
mouseListener.onMouseDown = function()
{

if (!canMove)
{
canMove = true;
startGame();
}

};
Mouse.addListener(mouseListener);
k = new Object();
k.onKeyDown = function()
{
var k = Key.getCode();
if (k == Key.UP && dir != 2 && canMove)
{
dir = 0;
canMove = false;
}
else if (k == Key.LEFT && dir != 3 && canMove)
{
dir = 1;
canMove = false;
}
else if (k == Key.DOWN && dir != 0 && canMove)
{
dir = 2;
canMove = false;
}
else if (k == Key.RIGHT && dir != 1 && canMove)
{
dir = 3;
canMove = false;
}
};
Key.addListener(k);
function addPiece()
{
var p = this.attachMovie("piece", "piece" + aPieceList.length,
aPieceList.length);
p._x = aPieceList[aPieceList.length - 1]._x;
p._y = aPieceList[aPieceList.length - 1]._y;
aPieceList.push(p);
}
function moveFood()
{
var moveIt = true;
while (moveIt)
{
food._x = Math.floor(Math.random() * uwh) * unit;
food._y = Math.floor(Math.random() * uwh) * unit;
moveIt = false;
for (var i = 0; i < aPieceList.length; i++)
{
if (aPieceList[i]._x == food._x && aPieceList[i]._y == food._y)
{

}
}

moveIt = true;

}
}
function gameOver()
{
delete this.onEnterFrame;
tScore.text = "You Lose. Score: " + score;
canMove = false;
}
function startGame()
{
for (var i = aPieceList.length - 1; i >= 0; i--)
{
aPieceList[i].removeMovieClip();
aPieceList.pop();
}
score = 0;
var p = this.attachMovie("piece", "piece" + aPieceList.length,
aPieceList.length);
aPieceList.push(p);
p._x = 10 * unit;
p._y = 10 * unit;
var food = this.attachMovie("food", "food", -1);
var c = 0;
moveFood();
var startingLength = 3;
for (var i = 1; i < startingLength; i++)
{
addPiece();
}
this.onEnterFrame = function()
{
canMove = true;
tScore.text = score;
for (var i = aPieceList.length - 1; i > 0; i--)
{
aPieceList[i]._x = aPieceList[i - 1]._x;
aPieceList[i]._y = aPieceList[i - 1]._y;
}
if (dir == 0)
{
aPieceList[0]._y -= unit;
}
else if (dir == 1)
{
aPieceList[0]._x -= unit;
}
else if (dir == 2)
{
aPieceList[0]._y += unit;
}

else if (dir == 3)
{
aPieceList[0]._x += unit;
}
if (aPieceList[0]._y / unit == 19)
{
aPieceList[0]._y = 0;
}
else if (aPieceList[0]._y / unit == 0)
{
aPieceList[0]._y = 19 * unit;
}
else if (aPieceList[0]._x / unit == 0)
{
aPieceList[0]._x = 19 * unit;
}
else if (aPieceList[0]._x / unit == 19)
{
aPieceList[0]._x = 0;
}
if (aPieceList[0]._x == food._x && aPieceList[0]._y == food._y)
{
score += 10 * aPieceList.length / 2;
moveFood();
addPiece();
}
for (var i = 1; i < aPieceList.length; i++)
{
if (aPieceList[0]._x == aPieceList[i]._x && aPieceList[0]._y == aPieceList[i]._y)

{
}

};
}

gameOver();

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