Survivalcraft Unit Plan - The Maze Runner
Survivalcraft Unit Plan - The Maze Runner
Survivalcraft Unit Plan - The Maze Runner
I. Text:
Students will read The Maze Runner by James Dashner.
Additional resources for the text:
The Maze Runner: Learning Guide http://www.shmoop.com/the-maze-runner/
The Maze Runner Study Guide http://www.gradesaver.com/the-maze-runner
II. Standards:
Teachers may choose to use as many or as few of these standards as they like. In order
to be a part of the Survivalcraft experience, teachers must choose to use at least three
(3) standards and choose to share student achievement data concerning these standards
with others in the experience. Only aggregate data is shared student identities
are not revealed in any way during this experience.
Read closely to determine what the text says explicitly and to make logical
inferences from it; cite specific textual evidence when writing or speaking to
support conclusions drawn from the text.
2.
3.
Analyze how and why individuals, events, and ideas develop and interact over the
course of a text.
Integrate and evaluate content presented in diverse media and formats, including
visually and quantitatively, as well as in words.
9.
Analyze how two or more texts address similar themes or topics in order to
build knowledge or to compare the approaches the authors take. *
*Only for students using both books - The Maze Runner and Lord of the Flies
2.
5.
IV. Understandings:
Content: CCS and Alaska Standards
Students will understand that:
1.
When writers choose words, they are creating specific pictures that contribute
to the story development. (CCS/Alaska Key 1)
2.
The specific words the writers choose matter and can influence the progress of
a story or the development of a character. (CCS/Alaska Key 1)
3.
4.
The themes of stories create frameworks for understanding; theres a great deal
of freedom within themes and the reader has control over extended theme
development. (CCS/Alaska Key 2)
5.
6.
Many skills can be enhanced through online resources (written, video, and
interactive). (CCS/Alaska Research 9)
7.
Use of simulation and gaming as well as wiki writing assists the reader in
deconstructing , living, and understanding quality literature. (CCS/Alaska
Integration 7)
8.
While The Lord of the Flies and MazeRunner use sometimes identical themes,
the authors of each book created specific experiences within those themes to
make the experience unique to their purpose and story. (CCS/Alaska Integration
9)
2.
They can build worlds and participate in role play to assist in understanding
literary content. (NETS 1.b)
3.
They can deepen and extend their understanding of literary works through living
in the worlds they have created. (NETS 2.c.)
4.
Certain rules and norms are necessary to live and solve problems effectively in
a virtual environment with others. (NETS 2.a. & NETS 5.a, 5.b. & 5.d.)
5.
6.
Not all people believe or operate in the same way that we do within our culture.
(NETS 2.c.)
7.
8.
V. Essential Questions:
Content: CCS and Alaska Standards
1.
What quotes or words are descriptive enough to help me to recreate the world
from the book I am reading? (CCS Key 1)
2.
How would my building be different if similar words but not exactly the same
words were used as the story progressed or as the character developed? (CCS
Key 1)
3.
How do I believe the actual storyline ends, beyond the final sentence of the
novel? (CCS Key 1)
4.
What happened to characters during the times they actually are not appearing in
the stories? How do I know? (CCS Key 1)
5.
Would the area I built have been as good if one primary theme had been
changed? Why or why not? (CCS Key 2)
6.
How did my building benefit from the themes developing in the way they did?
(CCS Key 3)
7.
Had the themes in the story not developed like they did, how could the building
I made have changed? (CCS Key 3)
8.
9.
10.
Do I think the similarities in themes between The Maze Runner and Lord of the
Flies are greater than the differences? Why or why not? (CCS Integration 9)
2.
3.
4.
5.
Do the people in my virtual world believe the same things, and have the same
values as people in my physical world have? (NETS 2.c.)
6.
How did the teams approach to building help or hinder the creation of our
virtual world? (NETS 2.d.)
7.
How did I find out how to build things or do things I didnt know how to do in
the virtual world?
VI. Evaluation:
Artifact to be graded
As students play the game, they should take screenshots and create signs and books to
indicate how they have demonstrated an understanding of the themes of the game. It is
recommended that students are allowed to take up to (two) 2 hours each week to post
their screenshots and write on their wiki pages.
Rubrics
Each criterion of the rubric (represented by a row) represents a standard within the
experience. Each criterion may be used independently of the other. You will score only
the criterion for the CC/Alaska or NETS standards you have chosen for your students
three-week experience. In order to provide evidence that each criterion is met,
students should take screenshots of their work, and use their individual Wikispaces page
to document their work, and to share this evidence with the teacher.
Criterion
Not Met
Met
Exceeds
CCS Key
Ideas and
Details 1.
CCS Key
Ideas and
Details 2.
CCS Key
Ideas and
Details 2.
CCS 9.
Research to
Build and
Present
Knowledge
CCS 7.
Integration
of
knowledge
and ideas.
Criterion
Not Met
Met
Exceeds
NETS -1 a.
& b.
NETS 1. c.
Demonstrates an unwillingness
to communicate or collaborate
with others at a distance or
demonstrates ongoing
reluctance to engage in
communication and
collaboration with other
participants at a distance.
No evidence that the student
contributed to the group OR
student contribution is
disruptive and distracts from
the overall experience.
Student demonstrates a lack of
awareness or a lack of regard
for the norms and rules of the
digital community. Student
may distract others from their
tasks, and/or may serve as a
disruptive presence in the
community.
Students demonstrate a
dependence on others for
finding resources for creating
and playing in Minecraft. They
constantly turn to the teacher
for assistance.
Demonstrates a willingness
and ability to communicate
and collaborate with other
participants who are at a
distance.
NETS 2. a. &
2.b.
NETS 2.b.
NETS 2.c.
Nets 5. a, b,
& d.
NETS 5.c.