Survivalcraft Unit Plan - The Maze Runner

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The key takeaways from the unit plan are that students will read 'The Maze Runner' and develop their understanding of story elements, themes, and skills through online resources and a simulation project in Minecraft. Teachers aim to incorporate standards around close reading, determining themes, research, and digital literacy.

The standards and goals outlined on pages 1-2 include common core standards around key ideas and details, research, and integration of knowledge from multiple sources. Teachers also reference ISTE technology standards focused on creativity, communication, citizenship, and responsibility.

On page 3, the unit plan lists understandings around how writers use words to create pictures and influence the story, the freedom readers have to explore alternative developments, and how interaction of themes, characters and ideas create engagement.

UNIT PLAN

I. Text:
Students will read The Maze Runner by James Dashner.
Additional resources for the text:
The Maze Runner: Learning Guide http://www.shmoop.com/the-maze-runner/
The Maze Runner Study Guide http://www.gradesaver.com/the-maze-runner
II. Standards:
Teachers may choose to use as many or as few of these standards as they like. In order
to be a part of the Survivalcraft experience, teachers must choose to use at least three
(3) standards and choose to share student achievement data concerning these standards
with others in the experience. Only aggregate data is shared student identities
are not revealed in any way during this experience.

Common Core/Alaska Standards (Grades 6-12):


Key Ideas and Details
1.

Read closely to determine what the text says explicitly and to make logical
inferences from it; cite specific textual evidence when writing or speaking to
support conclusions drawn from the text.

2.

Determine central ideas or themes of a text and analyze their development;


summarize the key supporting details and ideas.

3.

Analyze how and why individuals, events, and ideas develop and interact over the
course of a text.

Research to Build and Present Knowledge


9.

Draw evidence from literary or informational texts to support analysis,


reflection, and research.

Integration of knowledge and ideas


7.

Integrate and evaluate content presented in diverse media and formats, including
visually and quantitatively, as well as in words.

9.

Analyze how two or more texts address similar themes or topics in order to
build knowledge or to compare the approaches the authors take. *

*Only for students using both books - The Maze Runner and Lord of the Flies

ISTE NETS Standards


1.

Creativity and innovation: Students demonstrate creative thinking, construct


knowledge, and develop innovative products and processes using technology.
a. Apply existing knowledge to generate new ideas, products, or processes
b. Create original works as a means of personal or group expression
c. Use models and simulations to explore complex systems and issues

2.

Communication and collaboration: Students use digital media and environments


to communicate and work collaboratively, including at a distance, to support
individual learning and contribute to the learning of others.
a. Interact, collaborate, and publish with peers, experts, or others employing a
variety of digital environments and media
b. Communicate information and ideas effectively to multiple audiences using a
variety of media and formats
c. Develop cultural understanding and global awareness by engaging with learners
of other cultures
d. Contribute to project teams to produce original works or solve problems

5.

Digital citizenship: Students understand human, cultural, and societal issues


related to technology and practice legal and ethical behavior.
a. Advocate and practice safe, legal, and responsible use of information and
technology
b. Exhibit a positive attitude toward using technology that supports
collaboration, learning, and productivity
c. Demonstrate personal responsibility for lifelong learning
d. Exhibit leadership for digital citizenship

III. Transfer Goal:


Students will be able to independently create and engage in simulations in order to
enhance and make concrete knowledge gained from interaction with quality young adult
literature.

IV. Understandings:
Content: CCS and Alaska Standards
Students will understand that:
1.

When writers choose words, they are creating specific pictures that contribute
to the story development. (CCS/Alaska Key 1)

2.

The specific words the writers choose matter and can influence the progress of
a story or the development of a character. (CCS/Alaska Key 1)

3.

Ultimately, a story could develop in any number of ways, and exploring


alternative story development is fully open to the reader. (CCS/Alaska Key 1)

4.

The themes of stories create frameworks for understanding; theres a great deal
of freedom within themes and the reader has control over extended theme
development. (CCS/Alaska Key 2)

5.

Interaction of themes, characters, and ideas in quality literature create an


ultimate experience in which engagement is natural and seamless. (CCS/Alaska
Key 3)

6.

Many skills can be enhanced through online resources (written, video, and
interactive). (CCS/Alaska Research 9)

7.

Use of simulation and gaming as well as wiki writing assists the reader in
deconstructing , living, and understanding quality literature. (CCS/Alaska
Integration 7)

8.

While The Lord of the Flies and MazeRunner use sometimes identical themes,
the authors of each book created specific experiences within those themes to
make the experience unique to their purpose and story. (CCS/Alaska Integration
9)

Technology: ISTE NETS


Students will understand that:
1.

They can create systems of behavior and performance in virtual environments in


order to create original works based on literature. (NETS 1.a.)

2.

They can build worlds and participate in role play to assist in understanding
literary content. (NETS 1.b)

3.

They can deepen and extend their understanding of literary works through living
in the worlds they have created. (NETS 2.c.)

4.

Certain rules and norms are necessary to live and solve problems effectively in
a virtual environment with others. (NETS 2.a. & NETS 5.a, 5.b. & 5.d.)

5.

Different ways of communication are important as we talk or work together in a


virtual simulation vs. individual work on the Wiki, vs. individual pencil and paper
work. (NETS 2.b.)

6.

Not all people believe or operate in the same way that we do within our culture.
(NETS 2.c.)

7.

Team planning contributes to the impact and effectiveness of construction within


the virtual world. (NETS 2.d.)

8.

Many resources are available in a variety of formats to assist us in maintaining


currency with technology. (NETS 5.c.)

V. Essential Questions:
Content: CCS and Alaska Standards
1.

What quotes or words are descriptive enough to help me to recreate the world
from the book I am reading? (CCS Key 1)

2.

How would my building be different if similar words but not exactly the same
words were used as the story progressed or as the character developed? (CCS
Key 1)

3.

How do I believe the actual storyline ends, beyond the final sentence of the
novel? (CCS Key 1)

4.

What happened to characters during the times they actually are not appearing in
the stories? How do I know? (CCS Key 1)

5.

Would the area I built have been as good if one primary theme had been
changed? Why or why not? (CCS Key 2)

6.

How did my building benefit from the themes developing in the way they did?
(CCS Key 3)

7.

Had the themes in the story not developed like they did, how could the building
I made have changed? (CCS Key 3)

8.

How can I find out how to do something if I dont know how to do it in


MinecraftEdu? (CCS Research 9)

9.

What are my favorite MinecraftEdu resources online? (CCS Research 9)

10.

Do I think the similarities in themes between The Maze Runner and Lord of the
Flies are greater than the differences? Why or why not? (CCS Integration 9)

Technology: ISTE NETS


1.

How do I have to change or adapt information from the book so that my


character can live in the society my group created?(NETS 1.a.)

2.

How does living in the simulation change or inform my understanding of the


book I read? (NETS 2.c.)

3.

How do rules, expectations, or consequences for behaviors happen within in the


world that we created? (NETS 2.a., NETS 5.a., NETS 5.b. & NETS 5.d.)

4.

How do I communicate with others differently if I am in the Wiki, or if I am in


the virtual world, or if I am just writing a paper? (NETS 2.b.)

5.

Do the people in my virtual world believe the same things, and have the same
values as people in my physical world have? (NETS 2.c.)

6.

How did the teams approach to building help or hinder the creation of our
virtual world? (NETS 2.d.)

7.

How did I find out how to build things or do things I didnt know how to do in
the virtual world?

VI. Evaluation:
Artifact to be graded
As students play the game, they should take screenshots and create signs and books to
indicate how they have demonstrated an understanding of the themes of the game. It is
recommended that students are allowed to take up to (two) 2 hours each week to post
their screenshots and write on their wiki pages.
Rubrics
Each criterion of the rubric (represented by a row) represents a standard within the
experience. Each criterion may be used independently of the other. You will score only
the criterion for the CC/Alaska or NETS standards you have chosen for your students
three-week experience. In order to provide evidence that each criterion is met,
students should take screenshots of their work, and use their individual Wikispaces page
to document their work, and to share this evidence with the teacher.

Criterion

Not Met

Met

Exceeds

CCS Key
Ideas and
Details 1.

Student construction (as


recorded through screenshots
in the Wiki) may resemble
information represented in the
text but specifics are not
cited, and there is not evidence
that students have considered
the impact of the detailed
choices made by the author on
the storyline.

In the wiki, student uses


references: words, passages,
and/or phrases, to indicate
that the construction created
or action taken derives from
and follows the text.

In the wiki, student uses detailed


references including words, passages,
and phrases, to indicate that the
construction created or action taken in
the simulation derives from and
follows the text in a precise way.

CCS Key
Ideas and
Details 2.

While the student may


understand there are themes
in the text, they do not identify
these themes in the wiki, or
student documents themes
which do not exist in the
book(s).

Student correctly identifies


themes in the text,
documenting these themes
within the world and
demonstrating an
understanding of how these
themes are developed
through using screenshots to
document the themes within
their wiki.

Student correctly identifies several


themes in the text, using signs,
buildings, and other creative
constructions to identify these themes
within the world. A deep and specific
understanding of the way that these
themes are developed is demonstrated
in the Wiki through use of screenshots
and textual explanation.

CCS Key
Ideas and
Details 2.

Very little analysis of character


motives and the impact of
these motives on the storyline
are demonstrated, or student
incorrectly attributes motives
to characters, or student
demonstrates very little
understanding of the reason
the storyline developed as it
did.

Through the Wiki, the student


analyses of the motives of the
characters and the
progression of the storyline.
Students create a convincing
case through narrative,
screenshots, and/or
screencasts that they
understand why the
characters behaved as they
did, and how character
behavior contributed to the
storyline.

Through the Wiki, the student uses


role-play and simulation to conduct an
analysis of the motives of the
characters and the progression of the
storyline. Students create a convincing
case through sharing narrative,
screenshots, and/or screencasts that
demonstrate they understand why the
characters behaved as they did, and
how character behavior contributed to
the storyline.

CCS 9.
Research to
Build and
Present
Knowledge

Little or no evidence that


students builds skills in
Minecraft through online
research.

Student builds skills in


Minecraft through online
research, and shares and
summarizes resources found
on their Wiki, using a curation
tool such as PearlTrees or
Diigo.

Student builds skills in Minecraft


through online research, and shares
using a curation tool such as PearlTrees
or Diigo. In addition student
documents and demonstrates these
skills by sharing howtos and strategies
for research on their Wiki.

CCS 7.
Integration
of
knowledge
and ideas.

Students demonstrate their


understanding primarily
through use of Minecraft
blocks and screenshots, or
through text on the wiki.

Student use some variety of


media including Minecraft
blocks, screenshots and text,
to assist in demonstrating
their understanding on the
Wiki.

Students use a rich variety of media


including Minecraft blocks, Minecraft
avatars, screenshots, curation tools,
audio and/or webcasts to assist in
demonstrating their understanding on
the Wiki.

Criterion

Not Met

Met

Exceeds

NETS -1 a.
& b.

Student is confined to accuracy


as they create the world,
building exactly as things exist
within the text, and behaving
exactly as characters behave
within the text. There is little or
no evidence of contributions
that are individual expressions
of the student.

Student creates an accurate


portrayal of the world within
the book; however, the
student adds his or her own
personal contribution to their
portrayal in order to create
something new.

Student moves beyond the text to


create a system of behavior, a way of
working, a way of building and/or
constructions which enhance (without
strictly replicating) the world within
the book.

NETS 1. c.

Student may engage in


Minecraft; however, this
engagement is focused on
something other than the
simulation of the world in the
text.
Uses verbal communication in
physical environment to work
through collaboration with
other students and with
teachers during the project.

Student somewhat engages


within the Minecraft
environment to explore the
simulation of the world in the
text.

Student fully engages within the


Minecraft environment in order to
explore the simulation of the world of
the text.

Use wiki and Minecraft to


communicate with and work
through collaboration with
other students and with
teachers during the project.

Demonstrates an unwillingness
to communicate or collaborate
with others at a distance or
demonstrates ongoing
reluctance to engage in
communication and
collaboration with other
participants at a distance.
No evidence that the student
contributed to the group OR
student contribution is
disruptive and distracts from
the overall experience.
Student demonstrates a lack of
awareness or a lack of regard
for the norms and rules of the
digital community. Student
may distract others from their
tasks, and/or may serve as a
disruptive presence in the
community.
Students demonstrate a
dependence on others for
finding resources for creating
and playing in Minecraft. They
constantly turn to the teacher
for assistance.

Demonstrates a willingness
and ability to communicate
and collaborate with other
participants who are at a
distance.

Use wiki & Minecraft along with with


screenshots, screencasts and/or other
media or publishing venues (such as
Tumblr or YouTube) as available to
communicate with and work through
collaboration with other students and
with teachers during the project.
Demonstrates proficiency in
communicating and collaborating with
other participants who are at a
distance.

NETS 2. a. &
2.b.

NETS 2.b.

NETS 2.c.

Nets 5. a, b,
& d.

NETS 5.c.

Student contributes within a


group to enhance building,
interactions, and the overall
experience.

Student leads and contributes within a


group to enhance building,
interactions, and the overall
experience.

Student demonstrates good


digital citizenship through
minding the norms and rules
set in the virtual community.

Student demonstrates excellent digital


citizenship through assisting others,
minding the norms and rules set in the
virtual community, and creating a
positive and stable presence within the
experience.

Students seek out or are


willing to find resources for
creating and playing in
Minecraft. Students dont
mind sharing with others.

Students proactively seek out


resources for creating and playing in
Minecraft, and share these resources
generously with others.

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