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FreeDoge Coin Script

This document defines functions for automating bets on a betting website. It starts with variables for the minimum bet, stop percentage, maximum wait time, and other parameters. Functions are defined for multiplying the bet amount, getting a random wait time, starting and stopping the game, and resetting values. Event bindings are added to trigger actions when bets are won or lost, such as multiplying the bet, resetting values, or making another bet. Checks are also included to stop bets if balances get too low or a redirect is approaching.
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© © All Rights Reserved
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Download as TXT, PDF, TXT or read online on Scribd
38% found this document useful (26 votes)
28K views

FreeDoge Coin Script

This document defines functions for automating bets on a betting website. It starts with variables for the minimum bet, stop percentage, maximum wait time, and other parameters. Functions are defined for multiplying the bet amount, getting a random wait time, starting and stopping the game, and resetting values. Event bindings are added to trigger actions when bets are won or lost, such as multiplying the bet, resetting values, or making another bet. Checks are also included to stop bets if balances get too low or a redirect is approaching.
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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var startValue = '0.

00001', // Don't lower the decimal point more than 4x of cur


rent balance
stopPercentage = 0.001, // In %. I wouldn't recommend going past 0.08
maxWait = 500, // In milliseconds
stopped = false,
stopBefore = 3; // In minutes
var $loButton = $('#double_your_doge_bet_lo_button'),
$hiButton = $('#double_your_btc_bet_hi_button');
function multiply(){
var current = $('#double_your_doge_stake').val();
var multiply = (current * 2).toFixed(8);
$('#double_your_doge_stake').val(multiply);
}
function getRandomWait(){
var wait = Math.floor(Math.random() * maxWait ) + 100;
console.log('Waiting for ' + wait + 'ms before next bet.');
return wait ;
}
function startGame(){
console.log('Game started!');
reset();
$loButton.trigger('click');
}
function stopGame(){
console.log('Game will stop soon! Let me finish.');
stopped = true;
}
function reset(){
$('#double_your_doge_stake').val(startValue);
}
// quick and dirty hack if you have very little doges like 0.0000001
function deexponentize(number){
return number * 1000000;
}
function iHaveEnoughMoni(){
var balance = deexponentize(parseFloat($('#balance').text()));
var current = deexponentize($('#double_your_doge_stake').val());
return ((balance*2)/100) * (current*2) > stopPercentage/100;
}
function stopBeforeRedirect(){
var minutes = parseInt($('title').text());
if( minutes < stopBefore )
{
console.log('Approaching redirect! Stop the game so we don\'t ge
t redirected while loosing.');
stopGame();

return true;
}
return false;
}
// Unbind old shit
$('#double_your_doge_bet_lose').unbind();
$('#double_your_doge_bet_win').unbind();
// Loser
$('#double_your_doge_bet_lose').bind("DOMSubtreeModified",function(event){
if( $(event.currentTarget).is(':contains("lose")') )
{
console.log('You LOST! Multiplying your bet and betting again.')
;
multiply();
setTimeout(function(){
$loButton.trigger('click');
}, getRandomWait());
//$loButton.trigger('click');
}
});
// Winner
$('#double_your_doge_bet_win').bind("DOMSubtreeModified",function(event){
if( $(event.currentTarget).is(':contains("win")') )
{
if( stopBeforeRedirect() )
{
return;
}
if( iHaveEnoughMoni() )
{
console.log('You WON! But don\'t be greedy. Restarting!'
);
reset();
if( stopped )
{
stopped = false;
return false;
}
}
else
{
console.log('You WON! Betting again');
}
setTimeout(function(){
$loButton.trigger('click');
}, getRandomWait());
}
});

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