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CG

Syllabus

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0% found this document useful (0 votes)
33 views3 pages

CG

Syllabus

Uploaded by

Jill Vazquez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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COMPUTER GRAPHICS AND MULTIMEDIA

3003

OBJECTIVE
This course comprehends 2D and 3D object generations and transformations; with
add on exposure to OpenGL programming. Also, provides an idea of multimedia
authoring and presentations.
UNIT I

2D GRAPHICS

Coordinate Systems - Graphics APIs and Hardware Display technologies - Output


primitives Line, Circle - Attributes of output primitives 2D Geometric
transformations -2D viewing Line, Polygon clipping algorithms
UNIT II

3D GRAPHICS

3D Viewing 3D Object representations 3D Transformations Visible Surface


Detection Rendering Color Models Data Structures for Graphics, Graphics File
Formats
UNIT III

GRAPHICS PROGRAMMING

Graphics programming using OpenGL, VRML Drawing 3D scenes using OpenGL,


VRML.
UNIT IV

MULTIMEDIA BASICS

Introduction and definitions Hypermedia elements Multimedia software and


Hardware Media representation and file formats Multimedia Databases
Multimedia data structures KD Trees R trees, User Interface Design
UNIT V

MULTIMEDIA APPLICATIONS

Media Compression Text Image Audio - Video, Authoring Design principles


2D authoring 3D authoring authoring Using Flash multimedia search and
retrieval information visualization, Virtual Reality - multimedia for portable devices.
TOTAL: 45

TEXT BOOKS:
1. Donald D. Hearn, M. Pauline Baker and Warren Carithers ,Computer
Graphics with OpenGL, Fourth Edition, Prentice Hall, 2010.

2. Francis S Hill, Jr. and Stephen M Kelley, Computer Graphics Using OpenGL
3rd Edition, Prentice Hall, 2007.
3. Ze-Nian Li and Mark S Drew, Fundamentals of Multimedia, Pearson
Prentice Hall, 2004.

REFERENCES:
1. Parag Havaldar and Gerard Medioni, Multimedia Systems-Algorithms,
Standards and Industry Practices, Course Technology, Cengage Learning,
2010.
2. Nigel Chapman and Jenny Chapman, Digital Multimedia, Wiley, 2009.
3. Ralf Steinmetz and Klara, Multimedia Computing, Communications and
Applications, Pearson Education, 2004.
4. Peter Shirley, Fundamentals of Computer Graphics, Third Edition, A K
Peters, 2009.
5. Prabhat K Andleigh, Kiran Thakrar, Multimedia systems design, PHI, 2007.
6. Daniel Cunlife and Geoff Elliot, Multimedia Computing, Lexden Publishing
Limited, 2005.
7. Jennifer Burg, The science of digital media, Prentice Hall, 2009.

7. E. Bryan Carne, Connections for the Digital Age: Multimedia Communications


for Mobile, Nomadic and Fixed Devices, Wiley-Blackwell, 2011.
8.Jenq-Neng Hwang, Multimedia Networking from theory to Practice,
Cambridge University Press, 2009.

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