CG
CG
3003
OBJECTIVE
This course comprehends 2D and 3D object generations and transformations; with
add on exposure to OpenGL programming. Also, provides an idea of multimedia
authoring and presentations.
UNIT I
2D GRAPHICS
3D GRAPHICS
GRAPHICS PROGRAMMING
MULTIMEDIA BASICS
MULTIMEDIA APPLICATIONS
TEXT BOOKS:
1. Donald D. Hearn, M. Pauline Baker and Warren Carithers ,Computer
Graphics with OpenGL, Fourth Edition, Prentice Hall, 2010.
2. Francis S Hill, Jr. and Stephen M Kelley, Computer Graphics Using OpenGL
3rd Edition, Prentice Hall, 2007.
3. Ze-Nian Li and Mark S Drew, Fundamentals of Multimedia, Pearson
Prentice Hall, 2004.
REFERENCES:
1. Parag Havaldar and Gerard Medioni, Multimedia Systems-Algorithms,
Standards and Industry Practices, Course Technology, Cengage Learning,
2010.
2. Nigel Chapman and Jenny Chapman, Digital Multimedia, Wiley, 2009.
3. Ralf Steinmetz and Klara, Multimedia Computing, Communications and
Applications, Pearson Education, 2004.
4. Peter Shirley, Fundamentals of Computer Graphics, Third Edition, A K
Peters, 2009.
5. Prabhat K Andleigh, Kiran Thakrar, Multimedia systems design, PHI, 2007.
6. Daniel Cunlife and Geoff Elliot, Multimedia Computing, Lexden Publishing
Limited, 2005.
7. Jennifer Burg, The science of digital media, Prentice Hall, 2009.