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5e Inventory Tracking Sheet

This document provides rules for tracking a character's equipment, wealth, and encumbrance in a role-playing game. It explains that every 250 coins or gems takes up one item slot. Different types of coins and armor have different gold piece values and require different numbers of item slots. The amount a character can carry depends on their strength score - carrying more makes them encumbered or heavily encumbered, reducing their speed and giving disadvantages. Heavy weapons take up two slots and similar small items can be grouped together.

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0% found this document useful (0 votes)
4K views1 page

5e Inventory Tracking Sheet

This document provides rules for tracking a character's equipment, wealth, and encumbrance in a role-playing game. It explains that every 250 coins or gems takes up one item slot. Different types of coins and armor have different gold piece values and require different numbers of item slots. The amount a character can carry depends on their strength score - carrying more makes them encumbered or heavily encumbered, reducing their speed and giving disadvantages. Heavy weapons take up two slots and similar small items can be grouped together.

Uploaded by

scottwelchkin
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Wealth

Encumbering Equipment

Every 250 coins or gems take up one item slot.


Gems ( __________ gp)
Platinum ( 10 = gp)
Gold (gp)
Electrum ( 2 = gp)
Silver ( 10 = gp)
Copper ( 100 = gp)
Total coins or gems

Item slots
250 =

Other Equipment
Clothing, worn jewelry, packs, pouches, quivers,
and small items under 1 pound.

Tracker
Torches

Oil flasks
Rations

Ammunition

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Leather / studded / hide armor (2 slots)

Breast plate / chain shirt (4 slots)

Ring mail / half plate (8 slots)


Scale mail (9 slots)

Chain mail (11 slots)


Splint mail (12 slots)
Plate mail (13 slots)
You can carry a number of items equal to your
Strength score without suffering penalties.
If you carry more than your Strength score, you
are encumbered, which means your speed drops
by 10 feet. (Dwarves may ignore this penalty.)
If you carry more than twice your Strength
score, you are instead heavily encumbered,
which means your speed drops by 20 feet and
you have disadvantage on ability checks, attack
rolls, and saving throws that use Strength,
Dexterity, or Constitution.
You cannot carry more than three times your
Strength score.
Heavy weapons take up two slots.
Small, similar items may be grouped in one
slot in manageable quantites (for example,
5 torches, 5 daggers, or 5 days worth of rations),
if a suitable container is available to hold them.
As a rule of thumb, most items take up one slot
for every 5 pounds of weight (round up).
Version 1.2 @carljonard

Strength

Status
Unencumbered
Encumbered
Heavily encumbered

Slots used

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