Fontographer 5 Manual
Fontographer 5 Manual
Fontographer 5
Copyright 2005-2012 by Fontlab, Ltd. All rights reserved.
Cover illustration: Pawe Joca, pejot.com
No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form
or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior
written consent of the publisher. Any software referred to herein is furnished under license and may
only be used or copied in accordance with the terms of such license.
Fontographer, FontLab , FontLab logo , ScanFont, TypeTool , SigMaker, AsiaFont Studio, FontAudit and
VectorPaint are either registered trademarks or trademarks of Fontlab, Ltd. in the United States and/or
other countries.
Apple , the Apple Logo , Mac , Mac OS , Macintosh and TrueType are trademarks of Apple Computer, Inc.,
registered in the United States and other countries.
Adobe , PostScript, PostScript 3, Type Manager, FreeHand, Illustrator and OpenType logo are
trademarks of Adobe Systems Incorporated that may be registered in certain jurisdictions.
Windows , Windows 95, Windows 98, Windows XP, Windows NT, Windows Vista and OpenType are
either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other
countries.
IBM is a registered trademark of International Business Machines Corporation.
Other brand or product names are the trademarks or registered trademarks of their respective holders.
THIS PUBLICATION AND THE INFORMATION HEREIN IS FURNISHED AS IS, IS SUBJECT TO CHANGE
WITHOUT NOTICE, AND SHOULD NOT BE CONSTRUED AS A COMMITMENT BY FONTLAB, LTD.
FONTLAB, LTD. ASSUMES NO RESPONSIBILITY OR LIABILITY FOR ANY ERRORS OR INACCURACIES,
MAKES NO WARRANTY OF ANY KIND (EXPRESS, IMPLIED OR STATUTORY) WITH RESPECT TO THIS
PUBLICATION, AND EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES OF MERCHANTABILITY, FITNESS
FOR PARTICULAR PURPOSES AND NONINFRINGEMENT OF THIRD PARTY RIGHTS.
User manual release 5.2 [3/2012]
Contents
CONTENTS
INTRODUCTION
13
14
System requirements
Support
15
15
BASICS
17
Setting preferences
18
International
Undo
Autosaving
Linespacing
Editing
Point display
Windows and dialog boxes
18
18
19
19
19
21
21
22
22
23
23
24
24
25
25
25
25
26
Title bar
Scroll bar
View by pop-up
Glyph slots
26
27
27
28
Opening windows
30
31
32
33
33
34
36
38
40
40
40
41
Fontographer 5
Magnification
Scrolling with the hand tool
Moving by dragging
Viewing modes
Preview
43
43
45
46
47
47
48
Drawing layers
50
Outline layer
Template layer
Guides layer
Hints layer
50
51
52
53
54
Layers palette
Tool palette
Control point tools
Transformation tools
Constraining tools
54
54
59
61
69
Fontographers menus
71
71
72
Closing
Quitting
Folders and paths
72
72
73
75
76
Opening a Font
77
Existing fonts
Opening Fonts with Drag-Drop
Opening Recently Used Fonts
Font Formats
Glyphs Number
Opening Macintosh fonts
Opening Font Collection
New fonts
77
78
78
79
79
80
81
81
82
85
86
Save
Save As
Reverting to the last saved version
41
42
42
86
87
87
88
89
90
Contents
About font piracy
90
91
92
93
Creating a ligature
97
99
100
102
105
Autotracing
107
111
Curve fit
Allow curve fit errors
Balance lines
Eliminate close points
Make straight lines
Look for cusps
Treat nearly flat paths as straight lines
Find extrema points
Transformation options
Flip
Move
Rotate
Scale
Scale uniformly
Skew
Multiple transformations
3D transformations using the Transform dialog box
Guidelines
Setting guidelines
Setting guidelines from the Font Info dialog box
Adding new guidelines
Snapping to guides
111
112
112
112
112
112
113
113
114
114
115
117
118
119
120
121
122
127
127
128
129
131
132
132
133
135
136
138
140
142
148
150
153
155
Fontographer 5
ALTERING OUTLINES
157
Altering a logo
159
Types of points
Curve points
Corner points
Tangent points
Selecting multiple points
Changing a point type
Inserting points
Duplicating points
Power duplicating
Removing points
Splitting a path
Splitting line segments
Joining points
Adding serifs
Merging points
Moving a point
Demagnified move
Keyboard commands to move points
Accurate point placement
160
161
161
162
163
164
164
165
166
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
181
182
184
184
186
187
188
188
189
189
190
191
191
Auto curvature
192
EDITING BITMAPS
195
197
198
199
201
201
202
203
204
209
209
Contents
Changing bitmap views
210
210
210
211
211
212
213
215
Spacing
219
Pair kerning
222
Auto spacing
224
Auto kerning
226
228
230
231
234
236
Importing metrics
237
Exporting metrics
The Fontographer Metrics file
Copying widths
237
238
239
240
241
241
242
243
243
245
246
249
253
256
FONT INFO
261
Names
262
Name fields
263
Dimensions
265
Encoding
267
Encoding options
268
Credits
270
Licensing
272
Advanced Licensing
274
Recommendations
281
Fontographer 5
Exporting EPAR
283
PRINTING
285
Sample text
Sample file
PostScript file
Key map
Kerning pairs
Sample Glyphs
The print header
297
298
299
OpenType PS
TrueType / OpenType TT
Macintosh TrueType
Macintosh Type 1
Windows Type 1
299
300
301
301
302
Easy or advanced?
303
305
OpenType Options
306
307
308
310
311
312
314
315
315
316
PostScript Type 1
Symbol encoded Windows fonts
PostScript Type 3
316
318
318
319
Exporting files
Exporting EPS files
Exporting BDF files
319
320
320
321
322
322
323
325
327
329
330
287
290
291
292
293
294
296
332
334
Contents
INSTALLING AND REMOVING FONTS
335
336
336
337
338
339
340
341
341
341
OPENTYPE FONTS
343
Font Features
344
346
346
347
348
356
357
358
Known Features
init, medi, fina and isol Features
Latin Features
370
370
371
EXPERT ADVICE
375
General preferences
377
International
Autosaving
Undo Settings
Sounds
Fonts preferences
Linespacing Auto-Calculation
Opening Type 1 fonts
Editing preferences
Smooth outline
Distances
Snapping
Paths
377
377
377
378
379
379
379
380
380
381
381
382
Point display
383
385
Windows
Dialogs
385
385
DSIG preferences
386
Restore Defaults
387
Fontographer 5
Font blending the technical details
The blending process
Font hinting
389
392
392
392
397
398
399
400
400
401
403
405
405
406
407
407
410
411
411
412
413
414
417
419
424
432
REFERENCE
435
436
View by menu
Glyph properties
Searching for glyphs
2. Outline window
Tool palette
Layers palette
Changing and hiding layers
Magnification
Switching glyphs
3. Bitmap window
Tool palette
Ascent/Descent/Offset/Width
Recalculate From outline
Scrolling
Switching characters
Changing point sizes
4. Metrics window
Kerning and sidebearing lines
Key commands to change spacing and/or kerning
Show kerning
Load Text
Menus
10
388
437
440
440
441
442
448
449
449
449
450
451
453
453
453
453
453
454
455
455
456
456
457
Contents
The Fontographer menu
The File menu
The Edit menu
The View menu
The Element menu
The Points Menu
The Metrics menu
The Hints menu
The Window menu
Special keys
Keyboard alternatives
The Full List of Keyboard Shortcuts
457
458
461
463
465
474
476
478
479
480
480
481
APPENDIX A. TIPS
485
487
495
497
498
500
502
503
505
506
507
509
510
513
Fontographer background
513
Bitmap background
515
Filling techniques
518
Glossary
519
INDEX
533
ACKNOWLEDGMENTS
543
11
Introduction
Fontographer makes it easy to create new typefaces or add your logo to existing
typefaces. Fontographers drawing tools help you create a professional-quality
character in minutes and print that character on any PostScript or TrueType
compatible printer. With Fontographer and your personal computer, you can
create designs that match those produced by professional typographers.
Fontographer 5 generates ATM-compatible Type 1 fonts, as well as Type 3
PostScript fonts, TrueType fonts, OpenType fonts and multiple masters on the
Macintosh, and Encapsulated PostScript (EPS) files. You can import EPS files
directly, and use their outlines in the drawing window. You can also use metrics
information from a variety of sources, and export information to those sources as
well. Additionally, you can import kerning tables from Adobe Font Metrics (AFM)
and other files. You can also take advantage of the PostScript graphics you create
in FreeHand and Adobe Illustrator by pasting them directly into your characters.
Many dialog boxes in the program give you two options: Easy and Advanced
mode letting you have total control of the program if you want it, or allowing
you to rely on its simple and automatic settings.
For advanced users who dont always want to rely on automatic hint settings,
there is a menu of hinting controls. And in the Metrics arena, Fontographer lets
you space and kern faster and easier than ever. With auto space, auto kern, and
assisted kerning and metrics you can save yourself from having to kern and space
each individual character or font separately. Fontographer can do it automatically,
or you can use the same kerning and spacing information from one font, for others
that kern and space similarly.
So whether you are a novice or an experienced graphic designer, Fontographer
allows you to assign your characters and graphic images to any key or
combination of keys, and gives you the added ability to instantly repeat and resize
these images in any application.
Fontographer 5
Tutorial icon
If you are a first-time user, the best way to start learning Fontographer is to use its
tutorial. Ours is a novel approach to tutorials but we think youll enjoy this new
method of introducing you to Fontographers basics.
The tutorial icon appears next to exercises in some chapters. Weve also placed
icons next to text you should read before you start the exercise itself. We strongly
recommend that you work your way through the tutorial exercises in order.
The tutorial is meant to be a guide to give you practice using some of
Fontographers standard features. It does not cover all features, nor even most of
them, but should be used as a starting place, if you are unfamiliar with the
program.
Once you have completed the tutorial exercises, review the rest of your
Fontographer User manual for information that will help you plan and create
your fonts.
14
Introduction
System requirements
To run the Macintosh version of Fontographer 5.2, you must have an Intel-based
Macintosh computer running Mac OS X 10.5 or later operating system with 35 MB
of hard drive space, and at least 50 MB of available RAM. Fontographer 5.2 is an
Intel only application.
The previous Macintosh version of Fontographer 5.1 can run both on a Power PC
and Intel-based Macintosh computers running Mac OS X 10.4 or later operating
system. Fontographer 5.1 is a universal binary application.
You must purchase additional copies of Fontographer in order to run more than
one copy at the same time. For additional copies, contact Fontlab Ltd. at
[email protected] or your nearest Fontographer dealer.
Support
For further information about Fontographer browse to the Fontographer home
page:
http://www.fontlab.com/fontographer/
Use the following address to get Fontographer updates and upgrades:
http://www.fontlab.com/support/
In case of any questions or to report possible bugs in Fontographer or any other of
our products browse to:
http://www.fontlab.com/support/
The Fontographer technical notes collection is available for download (in PDF
format). Technical notes address various issues and problems concerning
Fontographer 4.x:
http://www.pyrus.com/downloads/FG4Technotes.pdf
15
Basics
If youre a professional typographer, Fontographer offers you tools you can use to
create professional typefaces. You can use Fontographer as a drawing tool, not just
as a font editor. Create logos quickly and easily, just like with a drawing program,
or scan any image from a book or other source and let Fontographer auto trace it.
Metric tools, including automatic kerning, spacing, and metric tables help you
create a consistently spaced and kerned font faster than ever before.
If youre a novice, Fontographer gives you the tools you need to quickly create and
change fonts without intensive study and practice, plus the opportunity to
increase your skill to a professional level.
Fontographer 5
Setting preferences
Fontographer 5 automatically places a preferences file in the user's
Library/Preferences folder called com.fontlab.fontographer.plist. To set
preferences, choose Preferences from the Fontographer menu. See General
preferences in Chapter 13, Expert Advice, for more information.
International
Use this setting if you are going to work with Asian CJK (Chinese, Japanese or
Korean) fonts. It allows you to define vertical glyph metrics: the vertical
advance width (called vertical advance vector) for Asian glyphs used to type in
vertical direction from top to bottom.
Undo
Use the Preferences dialog to select the number of Undo commands you want to
allow. Choosing Undo from the Edit menu will undo the last command. You can
undo up to 100 commands using Fontographers default setting or change the
number of undo levels in the Preferences dialog box. The maximum number of
undo levels allowed is 256. The more undo levels you allow, the more memory you
use, and the less you have for the font youre editing. Fontographer will
automatically throw away undo levels when there isnt enough memory. But this is
only a problem for older systems with low RAM available.
18
Basics
Autosaving
If you want to protect yourself from system or program crashes you can use the
Autosave function that will periodically save the current font.
Use the check box to activate Autosave and enter the time interval (in minutes) at
which you want to save the font. The font will be saved into the same folder where
your font was last saved.
Linespacing
These two options define how Fontographer behaves when it needs to import,
calculate and export different linespacing font values. Unless you do not need this
for some special purpose leave the first option selected. This will keep linespacing
in your font the same for all platforms and applications.
Editing
To set Preferences related to editing behavior, choose Editing in the header of the
Preferences dialog box.
Smooth outline
This setting lets you to select between non-anti-aliased and anti-aliased rendering
of the outline. It doesn't influence the generated font but only the screen preview.
smoothing is off
smoothing is on
Cursor-key distance
This preference setting lets you set the distance the arrow keys will move a
selected object (in em units) when they are pressed. If you press an ARROW key
while holding down the OPTION key, the distance the object moves is divided by 10;
if you press an ARROW key while holding down the SHIFT key, the cursor distance
will multiply by 10.
19
Fontographer 5
For example, the following images show the effect of using the ARROW keys to
move selected objects. In the first example, the ARROW key is used by itself,
moving the starburst 10 em units closer to the bar. In the second example, the
starburst is moved with the ARROW key and the SHIFT key held down, making the
distance 100 em units. Holding down OPTION-ARROW key divides the value by 10
making it one em unit.
Grid spacing
There is an invisible key grid in the outline window that can be used to position
glyphs. When you choose Snap to Grid from the View menu, SHIFT-COMMAND-I,
any objects you move will automatically snap to the nearest grid.
You can change the distance between grids from one em unit to another distance.
The Snap-to distance represents the distance at which an object will snap to a grid
intersection. The Snap-to distance preference is entered in screen pixel units. The
windows current level of magnification will affect how this operates.
20
Tip: Listen to your snaps by turning the application sounds on in the General
preferences.
Basics
Point display
The Point display dialog box contains several options for viewing points. Decide
whether you want to view large or small points, Bzier control point (BCP) lines,
or just BCP points. You can highlight the path origin, or the ends of unclosed
paths. You can also highlight adjacent overlapping points or points on a path you
are dragging.
Labels can be shown for all points or only for selected points and BCPs (numbered
or lettered in sequence). Or you can show the x and y coordinates for each point or
for selected points only.
Fontographer will use the default settings unless you choose otherwise.
21
Fontographer 5
Ascender
Cap height
x-height
Baseline
Descender
Origin i
Width i
Origin p
Note: The ascender and the descender in Ship lie at the top and the bottom of
the em square, respectively. This may not always be the case.
Ascender
A fonts maximum distance above the baseline is called its ascender. Fontographer
automatically places an ascender guideline in the outline window at the top of the
em square (UPM size). You can change it by choosing Font Info from the Element
menu.
22
Tip: Glyphs in Type 1 fonts normally should not extend above the ascender line.
Any glyph that extends above the ascender line or below the descender line may
have its bitmap representation vertically scaled to fit between the ascender and
descender. See When should you recalculate bitmaps? in Chapter 5, Editing
Bitmaps, for more information. See also Safe zone top and bottom values.
Basics
Descender
A fonts maximum distance below the baseline is called its descender.
Fontographer automatically places a descender guideline at the bottom of the em
square (UPM size) in the outline window. The descender line lies at the lower
vertical position specified when you created the font. You can change this setting
by choosing Font Info from the Element menu.
Tip: Usually glyphs do not drop below the descender line or they may interfere
with glyphs on the next line. Sometimes, however, this is a desired effect, such as
instances when vertical bars must connect from one line to another (for example,
borders). In this case use the Safe zone top and bottom values described below.
You can use ascender and descender to control the UPM size in which your glyphs
are drawn. Fontographers default values are: ascender 800 and descender -200.
You may change these proportions as needed. The default values provide UPM
size of 1000 units.
Line gap
Line gap (or leading) is the space between the descender of the previous line of
text and the ascender of the next line of text. It specifies how much space there is
between lines. The term leading comes from earlier days when thin strips of lead
were inserted between lines of text to provide line-to-line spacing. Currently, some
applications ignore this line gap value. Fontographers default value for line gap is
20% of the UPM value. Line gap size is not used directly by a PostScript font but is
used by Fontographer when calculating the default leading for bitmap generation.
Line gap is the space between the descender of the previous line and the ascender
of the following line.
23
Fontographer 5
Note: Safe zone top, ascender, descender, line gap, safe zone bottom are
linespacing values, so they should ideally be consistent for all fonts in the font
family. In OpenType fonts, the safe zone top value will always correspond to OS/2
Win Ascent value and the safe zone bottom value will always correspond to OS/2
Win Descent. In other words, the distance between OS/2 Win Ascent and OS/2
Win Descent can be referred to as the safe zone.
x-height
The x-height marks the top of lowercase letters such as x and o. Fontographer
does not create this automatically, but you can easily create one yourself in the
guides layer. You can position it anywhere, since it is only a guideline youre
creating.
24
Tip: Faces with taller x-heights are generally perceived as larger and more
readable than those with smaller x-heights.
Basics
Origin line
The origin line of the em square is always at a horizontal location of zero:
Origin line
Baseline
Baseline
The baseline is the line upon which capital letters sit. When printing mixed fonts
on a line, all the different fonts baselines line up with one another. The baseline
position does not need to be explicitly specified, since it is always at a horizontal
location of zero.
Basepoint
The -shape at the intersection of the origin line and baseline is the
basepoint.
Width
Width is a movable vertical line that specifies the width of each glyph. When the
printer (or screen cursor) draws glyphs on a line, the invisible origin line of the
next glyph is placed on top of the imaginable width line of the printed glyph.
Widths may be zero but cannot be negative.
25
Fontographer 5
Zoom box
Info bar
Title bar
Spotlight
Scroll
bar
Grow box
Fontographers font window displays all the glyphs that make up a font. You can
scroll through the sequence of glyphs with the standard scroll bar to the right.
The font window also has other standard features like close, grow, and zoom
boxes.
Directly below the title bar is an info bar that displays font-related information. In
the View by pop-up you are given a list of the ways to view font labels.
When you choose an item from the View by pop-up, you change the font labels
within the font window display. There are thirteen different types of font labels.
The character mode shows the symbols for each glyph in the Latin alphabet, while
the keystroke mode shows you the keys you type to access the glyphs. In some
cases the glyph symbol and the keystroke may be different.
Youll find more detailed information about font labelling information in Glyph
slots on page 28.
You can see some of the codes used to name the selected glyph in the info bar
displayed to the right of the View by pop-up:
Title bar
Fontographers title bar is at the top of the font window. The name of the font
appears here. You can move the font window around the screen by clicking its title
bar, holding down the mouse button, and dragging the window to a new location.
26
Basics
Scroll bar
Standard scroll bar is drawn along the right side of the window. By moving the
scroll bar, the window may be scrolled up or down to show other glyphs.
View by pop-up
The View by pop-up provides thirteen different ways to look at your glyphs. Each
one can be selected to show a different kind of name in the font label.
Name displays the glyphs name. Each glyph in a font must have its name.
Character displays the system character corresponding to each slot in the font
window.
Left sidebearing shows the distance from the left edge of a glyph to its origin,
in em units.
27
Fontographer 5
Right sidebearing displays the distance from the right edge of a glyph to its
width line.
Fill tint shows you what percentage of black fills a glyph. A fill of 0 is white; a
fill of 100 is black.
Stroke tint lets you see the percentage of black in the stroked part of a glyph.
Glyph slots
Glyph slots are visible in the font window. Glyph slots can show the glyph paths.
The scroll bar can be used to display additional slots not currently shown. The font
label above the slot displays the code or letters that represent the glyph.
When the label is grey, the outline window contains paths, a defined width, or a
scan. When the label is blue, it means the glyph has been changed.
Font label
Glyph slot
Font labels display in one of several ways. Viewing by character shows the
Macintosh standard representation of that ASCII glyph code in the font label,
while viewing by keystroke shows the keystrokes youll need to press to type that
glyph. Change view modes with the font windows View by pop-up.
Below, the Macintosh keystroke for "ellipsis" is shown. The font label displays the
OPTION-; keyboard command that is needed to type it.
28
Basics
In this example, the keyboard command is SHIFT-OPTION-5.
A slot containing two asterisks signifies specific things in each mode. In the
character and keystroke mode, it means that you cannot access the glyph from the
keyboard. In the width, and left and right sidebearing modes, the double-asterisks
tell you that the glyph is undefined. In the fill tint, stroke, and stroke weight
modes the double-asterisks mean that the glyph is either unfilled, unstroked, or
empty (and therefore the glyph shows no weight in em units).
With the character view, an empty, undefined glyph slot displays as two
asterisks.
29
Fontographer 5
Opening windows
When you are familiar with the font window, look more closely at the glyphs you
see in this window. There are three possible windows from which to view each
glyph. Each window gives a different perspective of the glyph. The one youll use
the most often is likely to be the outline window, although you will also have uses
for the metrics and bitmap windows.
The outline window is where youll do the most glyph editing. A glyphs
outline reveals its filled or unfilled shape bounded by paths and points.
The bitmap window contains a glyph image displayed in pixels. Changing this
bitmapped image alters the screen fonts appearance.
The metrics window displays a filled glyph image and provides tools to modify
kerning and spacing.
Any window can be accessed either from the font window or from Fontographers
Window menu. Fontographer lets you open several windows at once. The actual
number depends on how much memory is available in your computer.
30
Basics
Select the glyph and choose Open Outline Window from the Window menu.
The outline window is where most editing will take place. At the top of the window
you see the title bar, which contains the name of the font and the fonts glyph
code. Beneath the title bar is the info bar, with the numeric coordinates of the
cursor in relation to various objects or positions in the window. Each indicator
represents a different distance, or the number of selected points, respectively.
Surrounding the screen image to the right and along the lower edge of the window
are the scroll bars, which operate as they do in other programs. Close and grow
boxes also work in the standard way.
31
Fontographer 5
Difference in x and y
between selected point and
current cursor location
Current cursor location
Difference in x and y
between selected point
location and basepoint
Number of points in
current selection
The info bar consists of a row of coordinate values displayed under the title bar.
Each value represents the cursors coordinates on an x and y axis in relation to a
particular object or position.
For example, the first value lists the cursors distance from the glyphs origin (in
em units). As you move the cursor, the values change. This information can help if
you use precise measurements in your drawings.
Click the I icon in the lower left corner of the outline window (next to the lock
icon) to display or hide the info bar.
32
Basics
Lock icon
The lock icon is operated by clicking it or by pressing RETURN. This toggles the
icon on or off.
The lock appears black when the glyph is locked into position. This prevents the
glyph in the outline window from changing in case another key is accidentally
pressed. When the lock is locked, the numeric keypad can be used to switch tools
in the tool palette.
When the lock is white or unlocked, the outline window can be changed to another
glyphs outline window by typing the new glyphs key.
33
Fontographer 5
34
Press and hold down the OPTION key while you double-click the desired glyph.
Select the glyph and choose Open Bitmap Window from the Window menu.
Basics
The bitmap window shows how glyphs look as they appear on the screen.
However, bitmaps arent normally used in printing your type or graphics, so time
spent editing them will have no impact on the printed results. Therefore, tweaking
and adjusting bitmaps may not be for you.
Actually, advances in programs related to type production have almost made
editing bitmaps unnecessary. If you use modern Apple and/or Microsoft systems
that use outlines for screen display, you dont need to spend time perfecting the
look of the screen font.
A title bar appears at the top of the bitmap window. The first element in the title
bar is the point size, followed by the font name, and the glyph code and location of
the bitmap being displayed. Directly underneath the title bar is the info bar, which
includes the actual size view of the glyph, the cursor location, and the ascent,
descent, offset, and width values for the glyph. To the right is the Recalculate
from outline button, which allows you to recalculate the size and shape of the
bitmap based on the dimensions of the outline. This gets rid of any changes you
have made to the bitmap and makes it conform to the shape of the outline (any
subsequent editing to the outline will affect the bitmap).
In the lower left corner you will find the lock icon for allowing or preventing
access to other glyphs with the type of a keystroke. When locked, the current
glyphs bitmap window is locked in place; when unlocked, the icon appears hollow
and you can access other glyphs by typing their keystrokes.
You have eight tools in the bitmap window: the straight line, hand, eraser, pencil,
marquee, move tool, measuring tool, and the magnifying tool.
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Fontographer 5
Select a glyph in the font window and then choose Open Metrics Window
from the Window menu.
Type COMMAND-K to access the metrics window directly from the outline
window.
The metrics window is where you can make manual kerning and spacing changes
to your font. You can change and view the kerning and spacing values manually,
by moving the sidebearing and kerning lines on the text in the screen display, or
by typing in metric values to the table below the screen. Available options from the
Metrics menu are: Auto Space, Auto Kern, and Kerning Assistance and Metrics
Assistance (for advanced metrics).
The metrics window displays a standard title bar listing the font name. The scroll
bars, close boxes, and grow boxes work in the usual way. Underneath the title bar
youll find the info bar including a textbox for typing in sample text (pairs of
letters, words, or phrases) for kerning and spacing within the window. Clicking the
Show kerning icon will show the text sample kerned; when it is deselected (light)
the sample appears unkerned.
Kerning is on
Kerning is off
The Text link lets you display a text file in the textbox and in the window. The UP
and DOWN ARROWS let you scroll through the file line by line, displaying its text in
the window.
36
Basics
Adjust left and right sidebearings and kerning distances by adjusting guides.
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Fontographer 5
Click the slot containing the A. Notice that the entry is now highlighted.
2.
3.
Quickly type the glyph name. For example, to select the @ glyph, type "at"
on your keyboard. The C becomes deselected and the at becomes selected.
Use SHIFT for uppercase names.
Position the pointer on the A, then press and hold down the mouse button
while you drag to the Z, and then release.
The glyphs AZ will be selected.
38
Basics
You can change the extent of the selected range, without starting over, by pressing
the SHIFT key before pressing the mouse button to deselect certain glyphs or to
add additional ones. But what if the glyphs you want to select are not in a
continuous range?
To select discontinuous glyphs:
1.
First select a glyph with the mouse, then press and hold down the SHIFT key
while you finish selecting other glyphs.
2.
Click the A and then hold down the SHIFT key and click the P and the C.
All three glyphs will be selected.
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Fontographer 5
Select the magnifying tool from the tool palette or press COMMAND-SPACEBAR
until the magnifying tool appears.
Click the part of the window that you want centered within the magnified
screen area.
Select the points or path to magnify with the pointer and choose a
magnification menu item.
Use the magnifying tool to drag a box around the area to magnify.
To reduce an image:
40
Select the points or path for reduction with the pointer and choose a
magnification menu item.
Select the magnifying tool and drag a box around the area to reduce while
pressing OPTION.
Basics
Fit in Window
Choose Magnification from the View menu and then Fit in Window from its
submenu, or type COMMAND-T to scale the glyph so the em square just fits into the
window. It also centers the glyph within the window.
Magnification
Use the Magnification option to view a glyph image at various levels of
magnification. You can select one of the sizes from the pop-up.
Or you can fit the glyphs em square in the window by typing COMMAND-T. The
magnification choices are:
Magnification
Macintosh
Fit in Window
COMMAND-T
6.25%
COMMAND-1
12.5%
COMMAND-2
25%
COMMAND-3
50%
COMMAND-4
100%
COMMAND-5
200%
COMMAND-6
400%
COMMAND-7
800%
1600%
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Fontographer 5
!
Note: You also can use the COMMAND-PLUS and COMMAND-MINUS keys on the
additional keypad to zoom-in and zoom-out.
Note: COMMAND-SHIFT PLUS and COMMAND-MINUS keys on the main keypad can
also be used but be careful because COMMAND-= stands for Equalize Sidebearings.
Moving by dragging
In Fontographer, you can scroll by dragging an object or a path outside the
window area. As long as the cursor is outside the image area and the mouse is
pressed down, the screen view will scroll in the direction of the movement. For
example:
42
Basics
Viewing modes
Fontographers View menu provides different ways of looking at the image in the
glyph window. Each mode offers a different perspective of the glyph image when
you are constructing or editing a font.
Preview
When you select Preview from the View menu, COMMAND-L, the outlined image
appears filled almost like it does when it prints. Thats because youre seeing a
preview of what the printed result will look like. You can also edit the glyph while
youre in the preview mode.
Outline
Filled glyph
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Fontographer 5
Show Points
From the View menu you can select Show Points, COMMAND-U to display all the
points in the glyph. Corner points are square-shaped, tangent points are
triangular, and curve points are circular.
44
Points showing in
Outline mode
Points showing in
Preview mode
Tip: To temporarily display points when they are turned off, click anywhere
outside the path.
Basics
To select more than one object or path double-click the first path and then
hold down the SHIFT key while selecting the others.
Choose Select All, COMMAND-A, from the Edit menu to select all paths in the
glyph slot.
When you select the outline or outside path of a glyph, only that outline is
selected. Other paths remain unselected.
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Fontographer 5
You will also notice a dotted box around one point in each path. This is the first
point or origin of the path.
Use the Preferences dialog box to turn this option on or off. In some
transformations (like font blending and multiple master fonts), the first point is
aligned with initial points in other images, so knowing where each point is located
gives you an idea of how the action will result. For more details about font
blending, refer to Blend fonts to create new fonts in Chapter 3, Creating New
Fonts and Font blending the technical details in Chapter 13, Expert Advice.
Multiple master fonts are discussed in Multiple master fonts in Chapter 13,
Expert Advice.
Drag-selecting objects
If you want to select an object or a group of objects, position the pointer outside
the area you want to select and then drag the mouse around it. A marquee appears
around the selected area. When you release the mouse, the rectangle image
disappears but the area remains selected.
46
Basics
Click-selecting objects
Double-clicking an object (composed of a single path) selects it. To deselect the
object, click outside the shape or press the TAB key.
Double-click an object
to select it.
Shift-selecting objects
To select more than one path, position the pointer on the first object and doubleclick. Select all other objects by double-clicking them while the SHIFT key is
pressed.
You can also use the SHIFT key when drag-selecting objects.
Drag around an object with the pointer tool and release the mouse.
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Fontographer 5
Click once on the connecting path with the pointer, if you have selected the
preference setting for this option.
Drag the pointer around the segment (and its two adjoining points) and
release the mouse.
Click each of the two points connecting the line segment while you hold down
the SHIFT key.
48
Basics
To select points on different parts of the same path or on different
paths:
Click the pointer tool on a point you want to select. Press the SHIFT key and
continue selecting points along the paths.
Click a point.
Drag the pointer around a point you want to select. Press the SHIFT key and
continue selecting other points.
Drag a pointer
around a point.
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Fontographer 5
Drawing layers
Fontographer has four layers. Each layer serves a different purpose in helping to
construct a glyph.
Outline layer
All changes to a fonts outlines take place in the outline layer. Glyphs appear here
unfilled (unless the preview option is turned on). The outline contains points and
line paths of glyph images. Everything drawn in the outline layer becomes part of
the final glyph.
50
Basics
Template layer
Images in the Template layer are used as drawing references. Pasted or imported
images are placed here. You can also create your own images in this layer to act as
templates. Whatever is drawn here will not appear in final exported versions of
your font. This layer is used strictly as a drawing aid. When you view the images in
the template layer, they appear with gray outlines or fills rather than with the
black outlines or fills you see in the outline layer.
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Fontographer 5
Guides layer
The guides layer can be used as a drawing aid. Additional guidelines can be pulled
out of the origin line and the baseline. These lines serve as guidelines in glyph
construction. For example, a horizontal line can be used to set the x-height. You
can create multiple horizontal and vertical guidelines and other shapes with the
standard drawing and editing tools.
Changing the guidelines for one glyph will change the guidelines in all the other
glyph windows in the font; likewise, any edits to the guidelines in this layer will
immediately appear in every other glyph in the font. However, any images created
in the guides layer are not exported since this layer is just a design aid for all the
glyphs. You can undo changes made in the guides layer just like you would in any
other layer or window.
52
Basics
Hints layer
Use the Hints layer to specify how smaller sizes of a glyph will be printed when
output to the screen or low-resolution printers. The object of Fontographers
hinting process is to preserve the shape of the glyphs at smaller sizes, including
stem widths and other features that define the glyphs in a font.
For more information about the hinting process and the hints layer, refer to Font
hinting in Chapter 13, Expert Advice.
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Fontographer 5
Tool palette
The tool palette contains tools for modifying outlines. The palette
itself can be closed and moved just like any other window. Clicking
each icon or indicator with the mouse changes the pointer to the
selected tool. Tools can also be accessed by keystrokes. You can
choose to display (or not display) the palette by clicking the Show Tool
Palette option in the Window menu.
54
Basics
Pointer tool
Use the pointer tool to select elements and drag points and objects. You can select
the pointer by clicking its indicator with the mouse. When the pointer is active it is
shaped like an arrow.
To change any other tool in the tool palette to a pointer, press the TILDE (~) key (to
the left of the number 1 or letter z). The selected tool is now a pointer. For a
temporary change, hold down the COMMAND key. When you release the key, the
pointer reverts back to the selected tool.
Hand tool
Use the hand tool to scroll the screen in any direction. Select it by clicking once on
its icon. When the hand is displayed, clicking and moving the mouse in any
direction moves the screen correspondingly. You can also access this tool
temporarily by pressing the SPACEBAR.
Use the Basic shape tools to draw regular shapes (rectangles, squares, ovals,
circles, stars, polygons, and lines). You can use other tools (control point and pen,
for example) to draw these shapes, but the basic shape tools make the process
easier.
To access a basic shape tool, click its icon. Shapes are drawn by selecting the
appropriate tool and click-dragging in the glyph window until the shape becomes
the size you prefer. Some basic shapes can be constrained (the rectangle to a
square or the oval to a circle) by holding down the SHIFT key while dragging with
the mouse.
The dialog box for the rectangle tool allows you to round the corners in the
rectangle, whereas the dialog box that goes with the multigon tool lets you change
the shape from a star to a multi-sided shape, and gives you the ability to change
the number of sides in any shape you choose.
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Fontographer 5
When the lock icon is in the locked position, you can use numeric keystroke
equivalents to select the tools. The keystroke commands are: rectangle tool (1),
multigon tool (2), oval tool (3), and straight line tool (4).
Use Fontographers freehand drawing tool to draw open paths. You can create a
closed path by overlapping beginning and ending end points. For more
information about paths, refer to Paths and points in Chapter 4, Altering
Outlines. The freehand tool can be used directly with the mouse or with pressuresensitive pens and digitizing tablets.
Double arrows within the icon box of any tool signify that an additional dialog box
will appear when you double-click the tool.
The Freehand Tool Setup dialog box offers additional options for either a
calligraphic or a variable-weight pen.
56
Basics
Calligraphic pen tool
Use the pressure sensitive tool to draw strokes with a variable width. Select the
Pressure sensitive option in the dialog box, or select the Pressure sensitive
option and the Calligraphic pen option to draw calligraphic strokes with a
variable width.
When the lock icon is in the locked position, the numeric keystroke equivalent for
choosing the calligraphic/freehand tool is 5.
Pen tool
The pen tool is a multipurpose tool similar to those in Adobe FreeHand and Adobe
Illustrator. The pen tool combines the capabilities of the tangent, corner, and
curve points, so you can draw paths without having to switch tools. Select the pen
tool by clicking its icon.
This tool places points depending on the actions of the mouse. If you click with the
mouse, the pen tool places a corner point. If you click and drag the mouse, the pen
tool will place a curve point where you click. Dragging does not move the position
of the point, but has the effect of changing the shape of the curved path between
the curve point and any adjoining points.
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Fontographer 5
Knife tool
Use the knife tool to cut paths. When you click the indicator, the pointer becomes
a knife and is ready for use. To use the knife on a path, drag it across the path. A
point will appear. To separate the path, choose the pointer tool and drag the
selected point and release.
Points as well as paths may be split with the knife tool (although it is sometimes
easier to use the Split Points command on the Points menu). To split a point, click
it and then choose the selection pointer. You can drag the split point away from
the original.
You can also delete a segment between points by OPTION-clicking the segment.
With the lock icon in the locked position, access the knife by typing 7.
For more information on splitting paths using the knife tool, refer to Splitting a
path in Chapter 4, Altering Outlines.
58
Basics
The curve point tool is used to smoothly join curves to other curves.
A curve point determines that any adjoining line segments will be curves,
regardless of the type of points they are attached to. This is different than the way
a corner point operates the shape of its attached segments depends on the
connecting points beside it in the path. Select the curve point tool by clicking its
indicator. To place a point, click once in the edit area with the pointer tool.
When the lock icon is in the locked position, the numeric keystroke equivalent for
the curve point tool is 8.
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Fontographer 5
Corner point tool
The corner point tool can be used in several ways. You can join corner points to
other corner points to create angles in polygons, squares, and triangles in glyph
stems; or you can join corner points to curve or tangent points to create gentle
curves or cusps.
The shape of line segments extending from corner points is determined by points
connected to the corner point.
When the lock icon is in the locked position, the numeric keystroke equivalent for
choosing the corner point tool is 9.
The tangent point tool is used to connect straight lines to curves with a smooth
tangent join.
Tangent points can also be used to connect straight line segments together. The
tangent point tool can be selected by clicking its indicator.
When the lock is in the locked position, the numeric keystroke equivalent for the
tangent point tool is 0.
60
Basics
Transformation tools
Rotate tool
Holding down the SHIFT key while you rotate confines the rotation to 45-degree
increments.
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Fontographer 5
Flip tool
The flip tool creates a mirror image of the object and positions it in 45-degree
increments as you drag. The angle of reflection is displayed in the info bar.
You can drag and flip freely by holding down the SHIFT key as you use the flip tool.
62
Basics
Scale tool
The scale tool increases or decreases the size of the object. Depending on the
horizontal or vertical direction you drag, you can condense and/or stretch the
object. The scale values are displayed in the info bar.
If you hold down the SHIFT key and drag at a 45-degree angle (up or down), you
can scale proportionately.
If you hold down the SHIFT key while dragging straight up or straight down
(vertically), the glyph scales vertically without affecting its horizontal size.
If you hold down the SHIFT key and drag horizontally, the vertical size wont be
affected.
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Fontographer 5
Double-clicking it brings up the transform dialog box with Scale selected as the
first transform.
When you OPTION-double-click the scale tool, the Transform dialog box appears
with Scale Uniformly selected as the first transformation.
Skew tool
The skew tool alters the horizontal and/or vertical angle of the object.
To skew in 45-degree incremental angles, hold down the SHIFT key while you skew.
The small double-click indicators at the lower right corner of each tools icon
indicate that double-clicking the tool brings up a dialog box. Use the transform
dialog box to transform objects or one, several, or all glyphs in the font precisely.
64
Basics
Perspective tool
With the perspective tool, you can create letters that zoom off the page toward
you. It works in conjunction with 3D rotate to apply three-dimensional rotations
to two-dimensional objects while still maintaining perspective.
Before you use the perspective tool, its a good idea to set up the perspective point.
OPTION-double-click the perspective tool icon in the tool palette to bring up the
Perspective Setup dialog box.
In this dialog box you will set the perspective distance and choose a perspective
point of basepoint, center of selection, glyph origin, or mouse click.
Changing the Perspective Distance/Point will not change the appearance of the
glyph in the outline window. The Perspective Setup changes the perception of the
tool, not how the program views the image.
After completing setup and clicking OK, youll need to select the perspective tool
and actually apply the desired transformation to the glyph in your outline window.
!
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Fontographer 5
Measuring tool
The measuring tool measures distances between any two areas in the outline
window. It can also help you make sure that certain distances are the same (for
example, the widths of stems or serifs in glyphs like H and M).
To measure, click the first point to be measured and drag to the second point. The
distance displays in em units.
Magnifying tool
The magnifying tool zooms in and out your image with a click of the mouse. Select
the tool by clicking its indicator. When you want to magnify a portion of the
screen, click and drag a box around the area with the tool and the selected area
will magnify.
You may also change magnifications by clicking (rather than dragging). Position
the magnifying tool over the area you wish to magnify and click the mouse.
To zoom-out the image, or demagnify, press the OPTION key and click the mouse.
The indicator displays a minus sign within the magnifying tool to show it is
reducing the images size.
The magnifying tool can be temporarily accessed from any other tool by holding
down COMMAND-SPACEBAR. To demagnify the view, hold down OPTION-COMMANDSPACEBAR.
!
66
Note: You also can use the COMMAND-PLUS and COMMAND-MINUS keys on the
additional keypad to zoom-in and zoom-out.
Basics
Arc tool
Use the arc tool to create one fourth of an oval and arc-like shapes. It appears in
the tool palette as one of the following icons:
This arc tool icon (and the objects you draw with it) changes according to the arc
types you select in the Art Tool Setup dialog box.
If you double-click the arc tool icon, the Arc Tool Setup dialog box appears.
Arc Types
By default the arc tool creates closed paths. Two examples of closed path arcs are
and .
Open path arcs are
Arcs like
and
and
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Fontographer 5
Keyboard shortcuts
You can create different types of arcs without changing them in the dialog.
Modifier keys can be applied to change the type of arc being created. The arc tool
creates the type of arc that is opposite of the default type of arc when you press the
modifier keys. These modifier keys should be pressed while dragging the mouse to
create a new arc.
Hold down the COMMAND key while creating a new arc to toggle between
creating an open and a closed arc. With the open arc selected, hold down the
COMMAND key to create a closed arc.
Hold down the OPTION key to flip the arc both horizontally and vertically.
The CAPS LOCK key toggles between creating a convex and a concave arc.
Note: Unlike the COMMAND and OPTION keys, the CAPS LOCK key does not need to
be pressed while dragging the mouse.
These modifier keys are also mentioned in the Keyboard Shortcuts section of the
Arc Tool Setup dialog box for the convenience of the user.
The CONTROL key is the demagnified move modifier key. By holding down the
CONTROL key when you create a new arc, you can increase/decrease the size of the
arc in one em-unit increments.
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Basics
Constraining tools
When you want to constrain the action of a tool to 45-degree increments, use the
tool normally while holding down the SHIFT key. Each tools constraint mode may
operate with slightly different results.
Here is a list of how various tools react while constrained:
To use the rectangle tool to draw a square, press the SHIFT key and drag the
mouse.
To use the oval tool to draw a circle, hold down the SHIFT key and drag the mouse.
To use the arc tool to draw a quarter circle, hold the SHIFT key down while moving
the mouse at approximately a 45-degree angle (up and right, up and left, down and
left, or down and right.)
Moving the mouse along 90-degree angles while holding down the SHIFT key
makes a straight line appear. This is probably not what you want.
Any path or object moved with the pointer tool can be constrained. Select the
object or path and begin dragging it; then press and hold down the SHIFT key to
constrain the movement of the selected object.
Use the SHIFT key with corner, curve, or tangent point tools while dragging points
to constrain their movement. In addition, if the SHIFT key is held down when
placing new points with these tools, the new point is automatically aligned (or
constrained to) the previous point.
Each of the transformation tools can be constrained by pressing the SHIFT key
after clicking the selected point of reference.
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Fontographer 5
Note: The flip tool is automatically constrained, because you will most often want
to flip paths and objects in exact 90-degree increments. Hold down the SHIFT key
to deconstrain the flip tool.
If you use the SHIFT key with the measuring tool, you can constrain its
measurements.
!
70
Constrain skewing by
using the SHIFT key.
It is rotated unconstrained
without the SHIFT key.
Basics
Fontographers menus
When you open Fontographer, a set of menus appears at the top of your screen.
Each menu displays the various kinds of commands you can use to perform
actions such as opening and closing files; saving, importing, or exporting font
files; editing, viewing, transforming, and autotracing files; and more. The menus
are the heart of the program every major action is listed here.
If you drag down in any of these menus with the mouse, a list of commands is
presented. You choose them by dragging the mouse pointer to the command that
you want.
The default setting for the number of commands you can undo or redo is 100, but
this number can be changed (up to 256) by resetting the preferences. See Setting
preferences on page 18, or in General preferences in Chapter 13, Expert
Advice.
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Fontographer 5
Select Close from the File menu or type the keyboard alternative, COMMAND-W.
Quitting
To quit Fontographer, choose Quit from the Fontographer menu or type
COMMAND-Q.
A generic Close dialog box appears whenever you close a file or quit the program,
asking you whether or not you want to save your changes.
If you select Save, you will save the file including any changes made since the file
was last saved.
If you choose Dont Save, the file reverts to the last saved version before quitting;
you wont save any changes since the file was last saved.
Choosing Cancel cancels the Quit command and lets you continue working in
Fontographer.
Fontographer offers new Quit dialog boxes for greater efficiency when quitting
with multiple, unsaved documents open.
Cancel cancels the Quit command and lets you continue working in
Fontographer.
Review Changes is the default button. This choice prompts you for each open
database (by name), in the order of opening. Youll have the option of saving,
cancelling, or not saving changes to each one.
When only one open document is unsaved, the generic Close dialog box displays.
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Basics
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Fontographer 5
Application user data folder
typically
Macintosh HD/Users/Your Username/Library/Application
Support/Fontographer 5
This folder has exactly the same structure as the folder discussed above and can
store any files customized by the user. Any file placed in the respective location
within that folder will override the corresponding file placed in the application
default and shared folders. Please put your customized files in this folder.
74
Its easy to create new fonts, modify existing fonts, and add
graphics to your fonts.
Youve invested a lot of money in the typefaces you own. Although many talented
people create their own from scratch, the easiest way to create a completely new
typeface is by modifying the fonts you already have. Fontographer makes it so easy
to modify your existing typefaces that you almost dont have to think about it. This
chapter gives you some quick ways to make modifications that will encourage you
to create typefaces of your own. However, fonts, like other software, have licenses
that determine what you are legally allowed to do. Check your font EULA first.
Fontographer 5
Open a font.
Note: If its a PostScript font, its a good idea to import the metrics by choosing
Import from the File menu to avoid kerning and spacing faux pas, and other
unattractive results. Macintosh users might want to import the bitmaps too. For
more details, refer to Import in Chapter 14, Reference.
2.
Modify it; for example, you can simply change the weight.
3.
4.
5.
6.
Put it to work.
Use one font like
Arial Roman
and the Change Weight command to get
Arial Black
or Scale it to create
Arial Oblique
76
Opening a Font
Existing fonts
To open an existing font, choose Open or COMMAND-O from the File menu. A file
selection dialog box appears that works in the standard fashion. Once the selection
dialog box is open, you can select a font file by clicking its name and then Open, or
simply by double-clicking its name.
Fontographer 5 can open font files of the following formats: Mac Suitcase (without
extension or .dfont), Mac Type 1 (PostScript), TrueType/OpenType TT (.ttf),
TrueType Collection (.ttc), Windows Type 1 (PostScript) and Windows Multiple
Master (.pfb), Unix/ASCII Type 1 (.pfa), OpenType PS (.otf), Fontographer font
files (.fog), FontLab Studio font files (.vfb).
If you want to list only fonts in a particular format, select that format in the
Format popup menu:
One or more progress dialog boxes will appear before Fontographer displays the
Font Window. To cancel progress dialog boxes, type COMMAND-PERIOD.
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Fontographer 5
Fontographers progress dialog boxes keep you informed
of the programs status
Note: You can open as many fonts as you like depending on the amount of
memory you have available.
Next time you want one of them, just select the font file in the menu
and Fontographer will open it.
78
Font Formats
The .fog file format used in Fontographer 5 is fully backwards compatible,
so Fontographer 5 can open any .fog file created in Fontographer 3.x and 4.x. The
format is also cross-platform-compatible so .fog files saved from the Windows
version can be opened in the Macintosh version and vice versa. In addition, the
format is largely upward compatible. This means that a .fog file saved from
Fontographer 5 can be opened in Fontographer 3.x or 4.x. Only those elements of
the format that were supported by the old version will be retained and some
information may change slightly. However, the most important elements of the
font such as key Font Info entries, glyph outlines and kerning pairs will be
retained.
For example, .fog files saved from Fontographer 5 for Windows can be opened in
Fontographer 4.7 for Macintosh and vice versa, with as much as possible
information retained.
Fontographer 5 also opens .vfb files saved from FontLab 2.5-5 (but not 2.0). If you
have fonts saved in a proprietary format of another application and would like to
open these fonts in Fontographer, the best way is usually to create a Windowscompatible Type 1 font from your other application and open the Type 1 font in
Fontographer. If you wish to move your .fog files created in Fontographer 3.5-5 to
FontLab Studio, you can use the Fontlab Font File command in the File>Export
menu. Fontographer 5 can now convert .fog files into FontLab Studio-compatible
.vfb files directly, retaining not only outline information but also mask layers,
guidelines, background bitmaps etc.
Glyphs Number
Fontographer has a restriction on the number of glyphs in the font 32 767.
Fontographer wont open the font if it contains more glyphs. If you need a font
editor that supports more glyphs (up to 65,535), Fontlab Ltd. offers AsiaFont
Studio, a multibyte font editor that is the bigger brother of Fontographer.
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Fontographer 5
80
The list of fonts in a collection has checkboxes to let you select which fonts should
be opened. You can check those of them that you want to be opened. Click on the
Select All button to switch on every checkbox.
When you are ready click on Open to start importing TTC font.
New fonts
To open a new font, choose New Font from the File menu. Fontographer opens a
new untitled font window. From this window you can begin to create a
Fontographer database file from which you will be able to generate a usable font.
For more information about creating fonts, see Chapter 3, Creating New Fonts.
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82
2.
3.
Enter 30 in the Change weight by text edit box and click Change.
Fontographer increases the weight of the v by 30 em units.
Original character.
Fontographer also gives you the option of changing the weight of your glyph
or entire font without affecting the vertical or horizontal size of the glyph.
Go back to the v and select Undo Change Weight from the Edit menu to undo
the changes you performed in the last exercise. Repeat the exercise above, but
check the Dont Change Vertical Size option before you click Change.
Look at the difference in the two options. You can try the option with the Dont
Change Horizontal Size option next.
Now try the exercise with both options checked.
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You can now apply the desired weight to the entire font or just to selected glyphs.
From the font window, use the pointer tool to click and SHIFT-click the desired
glyphs. (You can choose them all by choosing Select All from the Edit menu.)
Then repeat the procedure above to apply the selected changes to the desired
glyphs.
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Tip: You cant undo global changes in the font window, so its a good idea to try
your changes out on one glyph first. We recommend testing out your weight
changes on one glyph so you can undo and redo it until its the weight you want.
Once youve decided on the amount to increase or decrease the weight of your
font, you can select all the glyphs in the font window and with one command,
apply that amount to the entire font.
Choose Font Info from the Element menu to name your font.
If your font is condensed, bold, italic or have some other style parameters use popups in the Design parameters section of the dialog. Choose appropriate width,
weight and slope. For example, choose Bold as weight and Italic as slope if your
font is bold-italic. If you want to add customization to your style name, then use
the pop-up list Other. The Family name and Design parameters are enough
for Fontographer to build all other names automatically.
For more information about naming your fonts refer to Chapter 7, "Font Info".
Be sure to name your font before you save your database file and generate a font.
Otherwise your fonts will end up with unusable names like "Untitled Bold Italic",
and youll have to start over.
!
Note: Checking the Build other values automatically option will replace all font
information (visible in the Advanced mode) with new automatically calculated
values. So be careful with this option if you open an existing font that you are not
going to change much.
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Note: Saving a font only saves the database file. To use the font, youll have to
generate it (see Generating your font on page 88 and Chapter 9, Generating and
Exporting Fonts for more information about font generation).
Save
1.
Choose Save when you create a new font. The Save dialog box appears with a
highlighted text box for typing in the name of your new database font file.
2.
Your database font file can be named something other than the name given to
your font. The database font file contains all the information about your font.
3.
Saving an existing font will save changes you have made to a file since the last
time you saved it.
Note: Name your font in the Font Info dialog box prior to saving a database for
the first time, or youll end up with a name like Untitled-1.
The standard file saving dialog box appears. You can name your databases
anything you like, because theres no relationship between the name of the actual
font youll use in your programs and the name of the database itself.
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Note: You can skip this step if you dont want to keep your database file for future
reference, and go directly to Generating your font on page 88.
Save As
Choose Save As when you want to make another copy of a currently open font file.
This will save the changes you made, without overwriting the original file. You can
save the file in its current directory or you can save it in another location listed in
the dialog box.
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The Change button gives you the option of generating your fonts directly into a
specific folder. This saves you the extra step of moving files into folders later.
The Overwrite existing files option lets you replace an existing file (that has the
same name) with a new file. If you dont choose this option (and have a font with
the same name), Fontographer will create a new font with the same name followed
by a number (2, 3, etc.). For more information about font generation options, refer
to Chapter 9, Generating and Exporting Fonts.
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Original glyph
Skewed glyph
Again, Fontographer allows you to skew one, several, or all glyphs at once. As in
our previous example, we recommend that you try out your modifications on one
glyph before you apply the transformation to the entire font.
Follow the steps given in the following exercise to open your font.
To skew a glyph:
1.
2.
3.
Drag down in the First transformation pop-up until youve selected the Skew
option and made sure the other pop-ups say: Do nothing.
Fontographer defaults to a horizontal skew value of -12 degrees (the
appropriate angle for an oblique font).
4.
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1.
Double-click the k and select Undo Transform from the Edit menu to undo
your last move.
2.
Select Skew from the Transform dialog box and enter -12 degrees Horizontal
(leave Vertical at 0).
Original glyph
Transformed glyph
3.
4.
5.
Click Transform.
Fontographer skews and condenses the k at the same time.
Try some of the other transformation options to see what effects they have on your
glyph.
Once youve finished trying out all the options, you can apply the transformation
to several glyphs, or the entire font, by selecting groups of glyphs in the font
window.
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Note: We created this fraction in the3 slot for illustrative purposes. You will
probably want to create your fractions in unused glyph slots.
2.
3.
Click the 3 outline window and choose Paste from the Edit menu.
Fontographer pastes the number 8 on top of the 3.
4.
Select everything in the Outline window by choosing Select All from the Edit
menu.
5.
6.
Position your pointer away from the glyphs, and click nothing to deselect
everything (or simply press the TAB key, which always deselects everything).
Then click the mouse on the outline of the 8.
A box will appear around the number 8 (this represents the composite glyphs
bounding box). Composite glyphs do not show the points you normally see.
(You cannot edit points in a composite glyph unless you first choose
Decompose Component.)
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7.
Drag the box containing the 8 toward the lower right corner.
8.
Double-click the path or any point on the number 3 to select all of it, and then
move the 3 toward the top left corner.
You can create the divisor line by copying the forward slash into your glyph.
You can also draw the divisor line if you prefer. However, it is often much
easier to use existing glyphs to create parts.
9.
Open a glyph.
Fontographer scales
both glyphs.
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`
Make any change
to the original glyph.
2.
Tip: If you ever decide to change one of the denominators or numerators in your
fraction after youve created the whole set, youll realize the advantage of reference
glyphs. If the entire set uses reference glyphs, all the fractions in the set will be
updated automatically when you modify the original elements.
Note: Because a composite glyph references a drawing rather than duplicating it,
all the instructions required for creating that shape in the printer need only
appear once, thus saving memory and processing time.
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Unlinking a reference glyph
Fontographer also lets you remove the link from any composite glyph. This gives
you access to the points in the glyph as well as removing the link to the original
glyph.
To unlink a reference glyph:
1.
2.
Choose Decompose Component from the Edit menu. As you can see in the
illustration, the glyphs points are now visible and you can move them
individually or together as a group.
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Creating a ligature
A ligature is a glyph made up of one or more glyphs. Most commercial fonts have
some commonly used ligatures like , and . However, Fontographer makes it
easy to create ligatures of your own without drawing a thing.
To create a ligature:
1.
2.
3.
4.
5.
Copy the l into the same window using the Copy Component command
from the Edit menu.
6.
7.
8.
Duplicate the f.
into the window.
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1.
Make sure you still have the outline window for the f open.
2.
You can choose Preview and turn off Show Points from the View menu to get
a better look at the glyph if you like.
3.
Note: We created this ligature in the f slot for illustrative purposes. You will
probably want to create your ligatures in an unused glyph slot.
In some word processing and page layout programs, you can set the preferences to
automatically substitute curly quotes for straight ones, or the fl ligature if you type
fl. For the substitutions to occur, youll need to be sure to use an Adobe encoded
font.
Tip: Its sometimes easier to move and scale a reference glyph, since you dont
have to worry about selecting all the points. You can unlink the reference once
youve moved the glyph into the position you want.
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Note: It is not necessary to have the outline window open to modify more than
one glyph at time.
To create a condensed glyph:
1.
Click the Font Window to make it active, and then press and hold down the
mouse button while you drag through the glyphs a through e.
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Original glyph
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You can also enter location values in the Set Basepoint dialog box.
For precise numeric entry, choose Set Basepoint from the Points menu. To reset
the basepoint back to the origin point, choose Reset Basepoint from the Points
menu.
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In the position display in the outline window, distance from the basepoint is
continuously updated as the pointer moves within the drawing area. This onscreen
measuring tool makes it easy to measure glyph parts. Just place the basepoint on a
reference point of the glyph and watch the position display as you move the
pointer. Horizontal or vertical alignment of points is very easy to check; set a
basepoint on one point, then drag the other point until the horizontal or vertical
delta is zero.
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Fontographer takes what used to be possible with only pen and pencil, and puts it
into the hands of the desktop designer.
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Autotracing
The bitmap option is one of Fontographers most advanced features. Autotracing
is probably most useful for tracing scanned images. Suppose you have an existing
character, logo, or image that you want to assign to a keystroke. On the Macintosh,
you can scan your image, save it in PICT format, and place it into your Scrapbook
or Clipboard. Then you can paste your character into the outline window (where it
will be used like a background template) and let Fontographer autotrace the
image.
!
Note: Trying to autotrace bitmaps will not give good results. See Chapter 5,
Editing Bitmaps.
To paste an image into the Template layer:
Its remarkably easy to paste an image into the Template (or background) layer.
Select an image from the Scanned images file in the Sample files folder in your
Fontographer folder. In this example, we use a scanned Vivaldi f.
On the Macintosh, copy the image to the Clipboard and paste it into the
outline window.
Fontographer will automatically paste the image into the Template layer
where it will be shown as a dimmed image.
!
Note: Images pasted into the Template layer are automatically sized to fit the font
UPM size. If you hold down SHIFT-OPTION, the image will automatically scale to fit
between the ascender and baseline.
Tips: All your characters should be the same size before you copy them to the
Clipboard. If you neglect to do this, your background images will appear in varying
sizes, and you will have to spend time making adjustments. Therefore, make all
size adjustments in the scanning or drawing program of your choice, and try to
drag-select (marquee) each character with the same size box (marquee area)
before you paste the image into the Template layer.
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To make sure you copy the image in at the same size, open your scan in a program
that can preserve the full resolution of copied bitmaps in its Clipboard. Draw a box
around the largest of your characters (the M or W would be a good choice).
Use this box to define the area youll be marqueeing and then copying into
Fontographer. You could even draw lines to indicate the baseline and width marks
if you like.
2.
3.
Move the image into place by positioning the pointer inside the image, then
dragging it to a new location.
To resize a Template image:
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1.
2.
Choose Transform from the Element menu and Scale uniformly 90 percent.
Note: Dragging the handles interactively scales the background image as well.
Tracing an image
Once you have your image sized and positioned the way you want, you can trace it.
1.
2.
Choose Auto Trace from the Element menu. The Auto Trace dialog box
appears. You have two options: Easy and Advanced.
3.
Note: If the image is jagged, a tight trace setting will try to make all those jaggies
mean something. The better your scanned image, the tighter you can trace.
When the Tracing progress dialog box finishes generating, you will have a
completely traced character in the outline window.
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You can cancel the tracing operation at any time by clicking the Cancel button or
by typing COMMAND-PERIOD.
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Tip: When you are through tracing, you can select the background image from the
Template layer and delete it. Background images you save with the font can
consume disk space very quickly so you should remove them once you are through
tracing.
Curve fit
Choosing an item from this pop-up will set all the other controls in the dialog box
to the recommended settings for Loose, Normal, or Tight fit. Try changing the
value of this pop-up a few times and see how the other controls respond. It might
give you an idea of how each slider affects the fit tightness.
If you change any of the other controls in the dialog box, the Curve Fit pop-up will
automatically switch to Custom to indicate that you have customized the values.
Once you have customized the settings you can always go back to Loose, Normal,
or Tight by changing the Curve Fit pop-up back to one of these settings. You can
switch back to Custom as well. Normal is generally the best all-purpose selection.
Tight would be a good selection for more intricate designs, while Loose would be
good for characters with straight angles (such as block letters) and poor quality
scans. Choose Custom if you want to set the Curve fit options manually.
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Balance lines
This control will have very subtle, almost unnoticeable affects on your tracing
results. A low value means it will do almost nothing. A high value means
Fontographer will attempt to align lines when necessary. For instance, it might try
to align the left and right parts of the crossbar in a T character.
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Transformation options
Fontographers transformation options are located under Transform in the
Element menu. Any of these can be applied from the font window or outline
window. When used from the font window, you can apply a transformation to one,
several, or all glyphs. On the other hand, in a glyphs outline window, you can only
apply the transformation to the selected points. If there are no selected points, the
transformation applies to the entire glyph.
Flip
Use the Flip transformation option to flip the image to the opposite side of an
imaginary horizontal or vertical line.
You access the Flip pop-up via the Transform menu or by double-clicking the Flip
tool in the tool palette.
To flip selected items horizontally:
1.
Select a glyph.
2.
3.
4.
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2.
3.
Move
The Move transformation option can move whole glyphs, or a specific point a
specified horizontal and/or vertical amount.
To move selected items horizontally:
1.
2.
3.
Note: Entering a negative horizontal value moves the image to the left.
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To move selected items vertically:
1.
2.
3.
Click Transform.
Notes: Entering a negative vertical value moves the image down in the window.
Move an image horizontally and vertically by entering values in both text boxes.
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Rotate
Use the Rotate transformation option to rotate the selection a specified number of
degrees. Selected points rotate around the reference point by a specified angle.
Positive angles indicate a counterclockwise rotation, while negative angles specify
a clockwise rotation.
You access the Rotate pop-up via the Transform menu or by double-clicking the
Rotate tool in the tool palette.
To rotate a selected item:
1.
2.
3.
Click Transform.
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Scale
There are two Scale transformation options: Scale and Scale uniformly. Both of
these options are used to increase or decrease the size of an image by a specific
scale factor.
Use the Scale transformation option to scale horizontal and vertical attributes
independently of each other. Youll find this feature useful when you want to
create condensed and extended versions of a font, since you can apply the scaling
transformation to the entire font.
You access the Scale pop-up via the Transform menu or by double-clicking the
Scale tool in the tool palette.
To scale a glyph vertically:
1.
2.
3.
Click Transform.
To scale a glyph horizontally:
1.
2.
3.
Click Transform.
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Scale uniformly
This transformation option scales the entire image uniformly. If you select a glyph
and enter a scale factor of 50%, the image will be reduced to 50% of its original size
(both horizontally and vertically). Doubling the size of the image would require a
scale factor of 200%.
To scale uniformly:
1.
2.
3.
Click Transform.
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Skew
The Skew transformation option applies a slant to the image. Negative values slant
the glyph to the right, positive values to the left. Vertical skewing can be used to
create oblique glyphs. Italics are normally skewed vertically by 12 degrees.
You access the Skew pop-up via the Transform menu or by double-clicking the
Skew tool in the tool palette.
To skew selected glyphs:
1.
2.
3.
Click Transform.
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Multiple transformations
There are times when youll probably want to do more than one transformation at
once. Use Fontographer to apply up to four transformations at one time to one
glyph, or to the entire font.
Suppose you want to create a condensed oblique font and move it closer to the
baseline to compensate for the skew angle. Its easier than you might think.
Scale, skew, and move a glyph (or even the whole font) with one command.
To apply multiple transformations:
1.
Select a glyph.
2.
3.
4.
5.
Click Transform.
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Draw a square and a circle (holding down the SHIFT key to constrain the tools)
that start at the origin point and extend to the descent.
2.
Drag the width line on top of the rightmost point on the circle.
3.
4.
5.
OPTION-double-click the Scale tool to bring up the Transform dialog box with
122
Type 90 into the text edit field and press RETURN or click Transform.
The glyph should look like this in Outline mode:
dialog box.
2.
Set the Distance to 1000 and the Point to Basepoint and press the RETURN key
or click on Transform.
This tells the Perspective tool that the image you see in the outline window is
being viewed as if you are 1000 em units away from the basepoint.
3.
4.
Choose Set Basepoint from the Points menu. Your basepoint just moved to
the center of the square/circle, which is defined as the perspective point in
this example.
5.
6.
Click and hold down the mouse on the origin line (the line that extends from
the bottom of the window to the top if the window along the left side of the
glyph).
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7.
Drag the mouse to the right while holding down the SHIFT key.
As you drag the mouse, you will notice that the information bar looks
something like this:
8.
symbol
reads -90.
You have just rotated the selected points by 90 degrees in the XZ plane. You
can also think of it as rotating around the Y axis.
9.
Choose Paste from the Edit menu. You can now apply the next transformation
to the copy of the original.
1.
2.
3.
Click down with the mouse on the width line and release the mouse button
immediately. The mouse click will be used as the center of the transformation
in the Transform dialog box.
Note: Any tool can be used for Step 3, but if you use the Selection tool, the
selection will be lost.
4.
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5.
6.
7.
Notes: By default the Distance is set to the em square. In our example the em
square is 1000.
If you wish to set up additional transforms in this dialog box, then make sure you
do the perspective transform last. Any transforms that occur after the perspective
transform will not have a three-dimensional appearance.
When you are done, the Transform dialog box should look like this:
8.
2.
3.
4.
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5.
To do a 3D Move:
Lets continue where we left off, creating a disjointed cube. For this example to
work, the square/circle you are transforming should still be copied into the
Clipboard.
You will now create the back side of the cube by moving the selected points
backward (by 800 em units) into the third dimension.
1.
2.
The dialog box will come up showing Move and Perspective, ready to do a
three-dimensional move.
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3.
Set both the first transformation (at the top of the dialog box) and the
Perspective transform (at the bottom of the dialog box) to Basepoint.
4.
Change the Horizontal and Vertical text edit fields to 0, and change the Depth
edit text field to 800.
Note: If a Perspective transform does not follow the Move transform, the Depth
field will not be available.
5.
6.
Guidelines
Setting guidelines
The Guides layer is used to construct drawing guidelines that are common to every
glyph of the font (such as the x-height line). The Guides layer is similar to the
Template layer, except it is drawn in light gray or green and appears behind every
glyph of the font. Guides are purposely drawn in a lighter color so they can be
distinguished from the outline and template images.
Guidelines may be edited or created from any glyphs outline window. Change to
the Guides layer by clicking its name in the Layers palette or by typing g when
the lock icon is in the locked state.
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Note: Most word processing and page layout programs now support line gap
(leading), but a few may still ignore the information you enter in the Line gap
field.
2.
Use the selection tool to drag vertically from the baseline or horizontally from
the origin line.
Tip: Remove these guidelines by OPTION-clicking them, or use the pointer tool to
drag them back into the origin or baseline from which they originated.
You can also create a guide by drawing it with any of the drawing tools in
Fontographer.
1.
2.
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and it will appear in the Outline layer of every glyph in the font.
Hiding guidelines
You can hide the guides by clicking the Guides layer checkbox to turn it off or
(when the lock icon is locked) by typing OPTION-G.
Turn guides on
or off.
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Snapping to guides
Choose Snap to Guides from the View menu. When points are within a
predetermined distance (you set this value in the Fontographer > Preferences >
Editing) from the guideline, they snap or align to that guideline.
Note: The Snap to Guides option snaps only to baseline, origin, width, ascent,
descent, and guides you pull out from the baseline or origin. It does not snap to
guides you draw.
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Fontographer gives you complete control over the type of pen youll use to create
your stroked font. In addition to its width, you can specify its appearance and
behavior where segments join. Also, since some people prefer drawing with a pen,
Fontographer makes it easy to change the stroked glyph into an outline glyph (or
font).
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2.
3.
4.
Youll notice that Fontographer has two pop-ups for Cap and Join. In our
example, we use Round on both since we want the ends of the glyphs to be
rounded. Each of these options is discussed after this example.
5.
6.
7.
Draw an L.
8.
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134
Butt end caps stop right at the end point of the line.
Round end caps project a semicircle out from the end point. This semicircle
has a diameter equal to the stroke weight and center point at the end point.
Square end caps project out one half the stroke weight in the direction of the
path.
There are three types of line joins: miter, round, and bevel.
Miter joins extend the outer edges of the lines until they meet at an angle, like
the corners of a picture frame.
Round joins draw a circle with a diameter equal to the stroke width at each
bend.
Bevel joins are drawn as if the joining segments were stroked with butt cap
ends and the resulting notch filled with a triangle.
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Expand stroke
The Expand Stroke command is used to expand stroked glyphs into contoured
(outline) or filled glyphs.
To expand the stroke width:
1.
2.
3.
4.
Click Expand.
Fontographer automatically changes the stroked glyph into an outline glyph.
The Expand Stroke command can also be used to automatically change your
stroked glyph into a calligraphic glyph.
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2.
3.
4.
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Clean Up Paths
One of the most revolutionary features in Fontographer is called Clean Up Paths.
This incredible command automatically improves the quality of your outlines by
removing unnecessary points. Fontographer will try to change the path as little as
possible; less will change the outline as little as possible more will remove more
points and thus, change the path more. And if you have fewer points, your printing
time will be faster as well.
There are two different uses for this dialog box: one is to put points where they
belong for proper typographical outlines. This is called putting points at the
extrema. If you bring up the dialog box and only have the Insert points at extrema
box checked, thats all Fontographer will do. Simplify paths will remove points it
judges to be superfluous. The slider control adjusts the ratio between getting rid of
a lot of points (and changing your path a little), and getting rid of fewer points and
maintaining the integrity of the path.
We believe you should spend your time creating wonderful designs instead of
worrying about point placement and the mechanical details of Bzier path
construction. When your glyph is through, just choose Clean Up Paths from the
Element menu or apply the command to the entire font directly from the font
window.
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Note: If you use a pressure-sensitive pen and tablet, make the appropriate tablet
settings before you draw your glyphs.
To use the calligraphic pen:
1.
2.
3.
Make sure the Pressure sensitive option, the Tight curve fit and the Draw
dotted line Stroke options are all turned off.
4.
5.
Click OK.
The freehand tool icon will change to a calligraphic pen icon.
140
Press and hold down the mouse button while moving it around on your desk
or mouse pad, or use a digitizing tablet to draw a calligraphic glyph.
Choose Preview from the View menu and turn off Show Points to view your
glyph without points and filled.
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Continue building glyphs until you have enough to write a word in the metrics
window and to print out some word-like gibberish from the print sample window.
Take the printed proof and look at it upside down. Whats your first impression of
the weight of the letters? Turn it right side up and look again. How do the letters
look together? Do they look related in their stroke widths, sizes, and leanings? If
not, try to pick out the offending glyphs and rework them to fit into the family a
bit better. Hows the spacing? Move the margins in the metrics window until you
get a pleasant spacing, particularly in smaller sizes.
The third method is with a drawing tablet: Youll be doing the same thing as
described above, but youll have the aid of Fontographers wonderful, automatic,
electronic calligraphic pen. In your hand it looks like the cordless pen of your
drawing tablet, but on screen it draws like a calligraphic pen or a Chinese brush. If
you have any natural or trained calligraphic talent, you will find a drawing tablet
extremely useful because you can whip out a calligraphic shape with one swoop of
that pen. You will want to experiment a bit at the outset with the various nib
widths and slant variations available. And you will want to try the calligraphy pen
alone, the pressure pen alone, and the combination of the two. For imitating
western calligraphy you will use the calligraphic pen with or without the pressure
mode. Try it both ways and see which produces most easily the shapes you have in
mind.
Now heres one difference that practicing pen calligraphers will need to curb at the
outset. Fontographer glyphs are usually made in one continuous outline. So make
an O in one fell swoop, not two separate ones. Pretend youre writing on really
slick paper and your pen doesnt catch. Go all the way around. If you dont, youll
have to patch the two sections together and thats a drag. (Its easy, of course,
using the Remove Overlaps command, but save yourself time by not creating
multiple parts in the first place.)
Editors comment: Although it might seem from this text that Fontographer comes
with extra digitizing hardware, it doesnt. To use an actual digital pen, you will
have to get one from a vendor.
Since this is spontaneous drawing, you might consider sketching each letter
several times in succession across the glyph window and then picking the best one
to keep.
This is only the beginning. Unless you are one of the worlds best calligraphers,
you are not going to whip out 26 perfect calligraphic letters on the first try. No
problem. Do the best you can. Decide which ones are the right proportions, the
best style, and then do minor alterations on the others to bring them in line. Using
Fontographer commands, scale them up or down; rotate when necessary, and so
forth. If a stroke is too narrow, grab points on one side and pull to widen it. You
cant do this in ink but you sure can in Fontographer.
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Tip: You can also add a thin space key to your font, with considerably less space
than you have on your SPACEBAR. A thin space can be used to adjust the spacing
between two letters that are leaning on each other just a teeny bit. Its very handy,
especially with calligraphic letters with an excess of flourishing strokes. Assign the
thin space to a handy key such as the vertical line key or the backward slash or to
the nonbreaking space key.
Lets say you have now worked out a basic alphabet, and it is looking good when
you do some proof printing of various letter combinations. But when you print two
ls together, they look mechanical and wooden. Heres where the fun begins, and
the complications start. Make yourself a nice calligraphic double l, with one
letter a little taller than the other. Then when youre setting type, you can do a
search and replace command and drop a hand-tooled double l in for every two
twin ls. Alternate glyphs look really neat and give the look of authenticity to
calligraphic typesetting. You can create as many double letters as you want. You
can create nice combinations of Th. You can give your font 15 different a
glyphs, if you feel in the mood. Thats the creative part.
The complex part comes in with the decision on just where in the world of
keyboard glyph positioning do you put a double l. There are no standards and no
rules. If you are the only person who is going to use the font, you can do anything
you like, as long as you make yourself a map so you can find that double l six
months from now.
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But if youre going to sell the font, you will do some brow furrowing, because you
will probably be supplying both Mac and Windows versions of your font, and
glyphs maps differ considerably between the two platforms and also within the
two platforms. The safe way out is to not put anything in the upper ASCII
positions (numbers 128 to 255) except standard position international accent
glyphs. Put extras into a separate font on the uppercase/lowercase keys, even
though it is much less convenient than having all the alternates in one font.
Or, if youre creating fonts in Macintosh original format, put the alternates
wherever its most convenient for Macintosh users. Then make a separate font and
put the upper ASCII glyphs into it, on uppercase/lowercase keys and supply both
fonts for Windows users.
Editors comment: Since this was originally written the advent of the OpenType
font format has solved most of these problems.
Another aspect of calligraphic font making arises if you decide to make a script
face one in which all letters in a word appear joined, as if written in one
continuous hand. It is quite possible to create a font of script letters that will
appear when printed out to be written as a continuous line, but it is not easy. The
general principle is that you must design a standard shape for both incoming and
outgoing strokes and use them as part of every glyph. The margins of glyphs need
to be set so that the outgoing stroke of one letter overlaps the incoming stroke of
the following glyph. This takes some careful experimentation with and slight
manipulation of each glyphs incoming and outgoing strokes. But once you get it to
work right, it will look quite natural, especially if here and there you leave an
incoming stroke off. You will want to avoid kerning as much as possible and
should design an alphabet set that needs very little.
For Chinese or Japanese calligraphy or to give an oriental flavor to a western
alphabet, try a cordless pen and drawing tablet with Fontographer set to pressuresensitive pen only. Its very quick and sensitive and will take a little getting used
to, but with some practice you will be able to construct Chinese glyphs with only
minor need for point adjustments. If you are quite serious about working on a
Chinese font, you will probably want to work out a library of the basic strokes and
copy from that storehouse when building new glyphs. The Remove Overlap
command will be very handy. You can always adjust each new glyph for balance
and style.
Judith Sutcliffe: The Electric Typographer, January 18, 1993
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Tips: For Gothic-type letters, use round caps and joins for your pen settings.
For Roman and Italic alphabets, use square caps and joins and use the calligraphic
pen option.
Most sources recommend that you hold your pen at a 45-degree angle when you
create calligraphic glyphs. The Speedball textbook (20th edition) recommends that
the height of your lowercase letters (and ascenders and descenders) be five pen
widths high. They also recommend that you fit your strokes together so that
overlaps wont show in your finished letters. The Remove Overlap command will
take care of that for you.
Editors note: The drop cap at the beginning of this article is from Judiths Uncle
Fats collection.
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Note: If you use a pressure-sensitive pen and tablet, make the appropriate tablet
settings before you draw your glyphs.
To use the pressure-sensitive pen:
1.
2.
3.
Make sure the Calligraphic pen and other options are turned off.
4.
Enter a minimum and maximum stroke width (like the ones weve set here).
Try experimenting with different values, and line caps and joins to get
different line effects.
5.
Click OK.
The freehand drawing tool icon changes to reflect the Pressure sensitive
setting.
If you are using a pressure-sensitive pen, go to step 6. If you are using a
mouse, skip to step 8.
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By applying varying amounts of pressure as you draw, you can create Script
glyphs with thick and thin areas like our example:
Draw a glyph.
7.
Choose Remove Overlap and then Clean Up Paths from the Element menu.
Fontographer removes the overlapping area, and your glyph is complete.
Press and hold down the mouse button while moving it around on your desk
or mouse pad to draw a glyph.
9.
Press the RIGHT and LEFT ARROW keys while you move the mouse button to see
the different effects you can create.
The LEFT ARROW key (or the number 1) reduces the stroke width (down to the
minimum stroke width you specified in the Freehand Tool Setup). The RIGHT
ARROW key (or the number 2) increases the stroke size (up to the maximum
stroke width you specified in the Freehand Tool Setup dialog box).
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Open a font.
Font blending needs the least amount of attention when you blend between
similar fonts. In this exercise, we use two from the same family: Times New
Roman and Times New Roman Bold.
2.
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Choose a source font for the With position by clicking its pop-up and selecting
Other.
A standard dialog box appears that lets you choose fonts directly from your
drive, a directory, or a folder.
Note: You can also choose New font to open an Untitled font for your first font
and then choose both your source fonts. If you use this option, youll also have the
option of selecting the Untitled font as a destination font.
4.
5.
There are three other settings below the Blend amount; leave them turned on
for this exercise.
Note: If you leave the option set at Correct Path Directions First, Fontographer
sets the rightmost point as the origin point. If you want your origin points to
remain in the same place (in your new Blended font), you should leave this option
deselected.
6.
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The two source fonts are now dynamically linked to the new font. If you open
any outline window in the new font, you will see both source outlines in the
Template layer (see illustration below).
Any changes you make to the source fonts outline will show in the Template
layer, but will not change the new blended fonts outline unless you choose
Blend Fonts again.
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Click the Only glyphs selected in the destination font radio button.
Click OK.
Fontographer will automatically reblend the glyphs.
4.
Turn off the Template layer and Show Points and then choose Preview from
the View menu to view your new glyph.
You can continue making minor tweaks to the blended glyph (or font), or
simply save it as a new variation and go on to another variation with a
different interpolation percentage.
Closing the new font unlinks the source fonts.
!
Note: Every font you open needs 200-300K of RAM, so you will need to be
generous with memory if you are going to do lots of interpolation (font blending).
Char. #2
290
290
303
303
741
Path #
Error
different # of paths
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The message different # of paths refers to the glyph decimal location in the
fonts. So glyph 290 in Font 1 and glyph 290 in font 2 dont match because they
have a different number of paths. This means that, for example, your lowercase
g in font 1 has three paths, but in font 2 it only has two. Or the Ccedillas () dont
match because in one font you used remove overlap, causing the glyph to have one
path, but you forgot to do it in font 2, so the still has two paths.
The message different types of paths occurs when a glyph such as is a
referenced glyph in one font, but is an actual outline glyph in the other. You can
correct this by using the Decompose Component command on the referenced
glyph. The path # is the number of the path that the error message applies to, and
it doesnt check any further than the first mismatch.
The last message, glyph missing in font 2 means that although one font has this
glyph, the other does not, and Fontographer cant blend what isnt there. If the two
fonts do not have the same number of glyph slots, your blended font will have the
same number of glyphs as the font with the fewest glyph slots.
After consulting your log file, you can go back and correct the errors and then
blend again blending only the selected glyphs if you wish to finish your font
blend.
Just remember, the key to success using Blend Fonts is that your glyphs in both
fonts must have the same number of paths and the same types of paths, and each
font must have the same number of glyph slots.
For information about the blending process, refer to Font blending the
technical details in Chapter 13, Expert Advice.
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Altering Outlines
Self-expression knows few boundaries with Fontographer. The only limits are your
own imagination and skill the raw materials, the drawing tools and layers, offer
you all you need to start creating typefaces. The outline window is the place to test
your creative wings. Add serifs to a sans-serif font, create geometric designs, or
import your favorite illustrations from other PostScript drawing programs. If you
want to learn more about the basics of font production, make sure you read the
sections entitled Typography and Type designers in Appendix B, Bibliography
of Typography and Allied Subjects.
Fontographer 5
The tools in Fontographers outline window let you alter graphic images or font
characters in different ways. You can move points or paths, duplicate points,
merge points, insert points, remove them, or drag them. You may want to alter
your outlines based on other images placed in the Template layer of the window,
either using copied images from other characters or scanned images for tracing.
Refer to Chapter 3, Creating New Fonts, if youd like more information about
tracing a scanned image.
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Altering Outlines
Altering a logo
This quick-step exercise shows you how to import an image from a drawing
program into a glyph slot in Fontographer so you can access it with a keystroke.
You will make some changes to the logo, and then change its width by scaling the
image. For practice, import any Encapsulated PostScript (EPS) image created in a
drawing program like Adobe FreeHand or Adobe Illustrator or use the art file,
Torch logo.eps, provided in your Fontographer folder.
1.
Open a font in Fontographer, and from the Font window select and open a
glyphs Outline window.
You can delete the glyph outline from its outline window if you need to, by
choosing Select All from the Edit menu and then pressing the BACKSPACE key.
2.
Select Import from the File menu and then select EPS from the submenu.
Note: The Import EPS option accepts only outline path data (for example, points).
It ignores bitmap PICT data, TIFFs, text, and special effects (for example,
graduated, radial, and tiled fills).
Tip: If you have trouble getting a single glyph logo to display on screen and/or
print, you may need to break the glyph into parts that can be placed into multiple
keystrokes.
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While you are in FreeHand or Illustrator, select the graphics you wish to copy,
then press the OPTION or CONTROL key and select Copy from the Edit menu.
The path data will be pasted into your glyph so it fits between the ascent and the
descent. Holding down the OPTION key while pasting the EPS file or bitmap image
will retain the images size at the moment you copied it.
Pressing SHIFT-OPTION-Paste key will fit the EPS file or bitmap image between
the baseline and the ascent.
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Altering Outlines
Open path
Closed path
Closed paths
Closed paths can be filled; open paths cant. PostScript always closes paths and
fills images unless you specifically command Fontographer to do otherwise. To
turn glyph fill off, choose Selection Info from the Element menu and deselect Fill
in the glyph Information dialog box. If you want to have outline and path
connections without a fill (this is a glyph made up of stroked lines), click the
Stroke checkbox. Basically, you should know that 99% of the time youll be using
closed paths. For more about stroked glyphs, refer to Chapter 3, Creating New
Fonts.
Open path
Closed path
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Tip: To keep a path open in PostScript printing, choose Selection Info from the
Element menu to access the glyph Information dialog box. You will find options to
turn both the fill and stroke on or off. You should turn fill off thereby
eliminating both the fill and the path. Click the stroke item checkbox to restore the
path only.
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Altering Outlines
Normal fill
You should use the Normal fill type for PostScript Type 1 and TrueType fonts.
!
Note: The Normal fill relies on the outside path being described as clockwise and
the next inside path being described as counterclockwise, hence the term winding
number.
This results in normally filled glyphs, like in the o below.
The outside path of this glyph is going in the clockwise direction; the inside path
is counterclockwise so the inside of the glyph appears transparent.
The current path direction, clockwise or counterclockwise, is shown in the
Element menu. Click a control point and choose Clockwise or Counterclockwise
from the Path menu to change path direction. You can also change direction via
the path direction indicator in the outline window. Path direction is defined only
on closed paths.
If the inside path of the glyph is changed to a clockwise direction (the same
direction of the outside path), everything in the glyph becomes filled.
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Even/odd fill
The other filling technique is called an even/odd fill. You should use the even/odd
fill type for PostScript Type 3 fonts or for modifying the behavior of the Remove
Overlap command. An outside path is not filled until it crosses a path. The area
that it crosses is filled; the next area the path crosses becomes unfilled, and so on.
In the previous illustration of the o, even/odd filling would give the desired
result even if both paths were clockwise.
Tip: You can change a normal fill to an even/odd fill by choosing Selection Info
from the Element menu and then choosing Even/odd from the Type pop-up.
Original illustration
164
Note: You can stop this operation at any time by typing COMMAND-PERIOD.
Altering Outlines
to this glyph.
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Types of points
Fontographer uses three different types of points: corner points, curve points, and
tangent points. Dont be confused by the different point types like control
handles, theyre nothing more than different ways of working with the same basic
element. The shape of glyphs is determined by the kinds of points used to
construct them. You control the shape of the line segments in a path by either
manipulating two control handles attached to each point or directly manipulating
the path itself.
Certain principles operate in using the corner, tangent, and curve points. Once
you understand these principles, creating and altering glyphs is easy.
Curve points
When you place a curve point or convert another type of point to a curve point,
Fontographer automatically extends two control handles from the point to create a
smooth curve between the preceding and following points on the path. The shape
of the lines that extend from both sides of a curve point will be an arc.
The curve point tool is used to create curve points and join curves to other curves
smoothly. The curve point tool can be selected by clicking its indicator. When the
lock icon is in the locked position, the numeric keypad equivalent for choosing the
curve point tool is 8.
Tips: Click the existing path with the curve point tool to add curve points.
When you select a curve point, Fontographer displays the point as a hollow circle.
You can change an existing point to a curve point by selecting Curve Point from
the Points menu.
You can use either the OPTION to drag a control handle out of a control point.
Basically, if a series of curve points is connected, the points will display an arc that
takes the most graceful and efficient route in maintaining the line through the
sequence of points. In mathematical terms, the slope of the curve is continuous
through the point.
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Altering Outlines
Corner points
The corner point tool is used to join straight segments to curved segments or to
other straight segments at an angle, or to connect two curve segments at a cusp.
The corner point tool can be selected by clicking its indicator. When the lock icon
is in the locked position, the numeric equivalent for choosing the corner point tool
is 9.
Tip: Click the existing path with the corner point tool to add corner points.
When you select a corner point, Fontographer displays the point as a hollow
square. You can change an existing point to a corner point by selecting Corner
Point from the Points menu.
Tip: You can drag the control handles out of the corner point to make the corner
point behave similarly to a curve point, by holding down the OPTION key while you
drag out of the point.
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Tangent points
The tangent point tool is used to connect straight lines to curves with a smooth
tangent join. Tangent points may also be used to connect straight line segments
together. You can select the tangent point tool by clicking its indicator. When the
lock icon is in the locked position, the numeric keypad equivalent for choosing the
curve point tool is 0.
When you select a tangent point, Fontographer displays the point as a hollow
triangle. You can change an existing point to a tangent point by selecting Tangent
Point from the Points menu.
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Tip: Click the existing path with the tangent point tool to add tangent points.
Altering Outlines
Position the pointer tool outside the area of points you want in the selection,
press down the mouse button, and drag to the opposite corner of the group of
points or paths you want to include.
A dotted-line box surrounding your selection appears as you drag. Release the
mouse button when youre through selecting points.
You can select an entire path by double-clicking any point in that path or on
the path itself.
To select any combination of points, just press the SHIFT key and select each
point individually with the pointer tool.
Select all the points by choosing Select All from the Edit menu.
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2.
Then choose the point type youd like to change it to from the Points menu.
The point changes to the new point type. The checkmark beside the point type
in the Points menu indicates the selected point type.
170
Note: The Undo command will switch the point back to its previous state.
Altering Outlines
Inserting points
In general, with font glyphs and other graphic images, the fewer points you
include the more graceful the image. On the other hand, there are situations when
you need to add points to get more control. One professional typographer Judy
Sutcliffe recommends roughing out glyphs by drawing them in an outline form
with corner points, and then returning and substituting other kinds of points
where needed. With whatever process you use for building images or glyphs, there
will be instances where you want to add points to a path, so you can more easily
control the paths shape.
To insert a point:
1.
Select the appropriate control point tool (or the pen tool).
2.
Position the pointer on the figure where the new point should be inserted (on
top of a line or a curve).
If the pointer is positioned some distance away from the line or curve, a new
path is started; or if the current path is active (open), it is continued.
3.
Click a path
to a new location.
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Duplicating points
By choosing Duplicate from the Edit menu, you can copy selected points and
paths. The duplicated points will offset slightly (down and to the right) from the
original outline and are selected.
Tip: If you use the Duplicate command, and move the first duplicated path
immediately after the new image appears, all future duplicates will be spaced the
same amount of distance from each other.
Select a path.
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Altering Outlines
Power duplicating
By combining the Clone and Duplicate items in the Edit menu you can create
some pretty interesting images. Follow our example below to create a spiral glyph,
and then try some combinations of your own.
1.
2.
3.
4.
5.
Try this with some of the other transformation tools to see what effects you can
create.
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Create a square.
Create a star.
Duplicate it as many
times as you like.
Duplicate it as many
times as you like.
Removing points
Anytime you want, you can delete a point in a path by selecting the point and
pressing the DELETE key. Fontographer removes the point and opens up the path.
Sometimes, you will want to split a path to create two open paths. However, most
of the time youll probably want to remove points without breaking the path this
is called merging points. We tell you how to do both in this section.
To remove points within a path:
Select the points and choose Clear from the Edit menu.
This removes active points, opening the path up if it was closed, or splitting it if it
was open and the selected point was not an end point.
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Altering Outlines
Splitting a path
Sometimes, youll need to split a path at a point to create either two open paths or,
if youre working with a closed path, to create an open path. Simply click a point
and then select Split Points from the Points menu. Fontographer splits the
selected point into two separate points. Both of the new points are selected after
Fontographer splits the point. The point connected to the start of the original path
(according to the paths direction) will be under the point connected to the end of
the original path.
To split a path:
1.
2.
Choose Split Points from the Points menu. Fontographer splits the selected
point into two points. The second point is hidden under the top point.
3.
4.
5.
Tip: You can split more than one point at a time by holding down the SHIFT key
while you click the points and then choosing Split Points from the Points menu.
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Drag the knife tool across the path to split the path.
Tip: You can drag across lots of paths at once and split them all.
Hold down the OPTION key while you drag the knife tool
across the path to remove the path or line segment.
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Altering Outlines
Joining points
When you want to connect a path to another by joining points, as in instances
where you are joining serifs and stems, we recommend using the Frankenstein
approach pasting your image together by joining points. This can be especially
useful if you want to copy the stems from a serif typeface and add them to your
sans-serif typeface.
!
Note: Never mistake this method for Merge Points, found in the Points menu.
Although related, the Merge Points command essentially removes any selected
points on a path without breaking the path.
To join points from open paths:
Drag an end point of one of the paths over an end point of the other path.
Drag an end point from one path over the end point of another path
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Adding serifs
For those instances where you might want to combine the serifs from a serif
typeface with your sans-serif typeface:
1.
Drag around an area to select the points you want to copy (in your serif
typeface).
2.
3.
Choose Paste from the Edit menu to paste the points into the new glyph (in
your sans-serif typeface).
4.
Drag the selected path, until the points you want to merge cover their
coordinate points on the other path or paths.
5.
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Altering Outlines
Merging points
There will be many times when youll want to remove excess points from a glyph.
If you use the methods described in the previous sections, youll be left with a
broken line segment or an open path. Merging points simply removes the point
from the path and connects the point on either side of the deleted point with a
single line segment. This is handy for removing unnecessary points.
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Moving a point
Moving a point or a group of points can be done in a couple of ways. Use the
ARROW keys to move the point a certain number of em units in any of four
directions, or drag the point with the selection pointer.
To move a point with the mouse:
1.
Click the selection tool, position it on the point to be moved, and click.
2.
Without releasing the mouse button, drag the point to the new location.
When you use the selection pointer to move a point that is connected to other
points, you can see the line segments change as you drag. If the point is
connected to other points, the connecting lines or curves are shown during the
move, so you can see the effect of the move as it happens.
Select a point
and drag.
While youre moving the point(s), the position indicators at the top of the window
are continuously updated to show the actual position and distance of the pointer
from the basepoint.
180
Tip: To hide points while dragging (to see a clearer image of the outline) go to
Preferences in the Fontographer menu and deselect Show points while
dragging paths in the Point display dialog box. This also improves speed
performance during dragging because only selected points are drawn.
Altering Outlines
Demagnified move
Most drawing programs require zooming to a more detailed view to draw intricate
designs. Sometimes, however, this causes a loss of overall perspective.
Fontographer has a unique capability, called a demagnified move, which allows
for very precise point placement. A demagnified move constrains cursor
movement to one-tenth the distance specified in the Preferences, at full
resolution.
To use demagnification:
If your Preferences under the Fontographer menu are set to the default of 10 em
units, Fontographer will move the selection in one-em-unit increments.
Click a control point to select it; and use the LEFT, RIGHT, UP, or DOWN ARROW
keys to move the point by one em unit.
Click the control point to select it, and hold down the SHIFT key while using
the ARROW keys to move the point by ten times the specified cursor distance.
To move a point by more than one em unit, which is the default preference setting
for cursor editing behavior, select Preferences from the Fontographer menu.
Type in the preferred distance in the cursor textbox.
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Any changes you make in the Point Information dialog box are immediately
reflected in the glyph outline window. In addition to using the TAB key to move
through the fields, additional key commands are available for the Next and
Previous Points operations. These commands are shown on the Next and
Previous buttons.
Tip: The neatest way to get accurate point placement is to turn on Show
coordinates for selected points in the Point display section of the Preferences
dialog box, step through each point by choosing Next Point and Previous Point
from the View menu, and use the arrow keys to nudge points.
To select the next point in the path:
Click the
button.
Click the
button.
Select a point.
2.
Click the Make First button in the Point Information dialog box.
You can undo resetting of the first point by pressing the Cancel button or
choosing Undo when youre back in the outline window.
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Altering Outlines
Pressing Cancel will undo everything you did in the Point Information dialog box
and restore the glyph to its original state.
Choosing Undo from the Edit menu will also undo everything you did in the Point
Information dialog box, because selecting Undo is considered one action.
!
Note: The Make First option is designed for those rare instances when you need
manual point ordering, for example, when creating fonts for font blending
(interpolation). For more detailed information about reordering points and font
blending refer to Blend fonts to create new fonts in Chapter 3, Creating New
Fonts and Font blending the technical details in Chapter 13, Expert Advice.
To retract BCPs into their point:
1.
Click the On Point checkbox for the incoming and/or outgoing BCP in the
Point Information dialog box.
The BCPs will move (or disappear from view) into their point.
2.
Click the checkbox again to deselect it; the BCPs will reappear and return to
their previous coordinates.
You can also retract BCPs in the outline window with a menu command. See
Retracting BCPs on page 191 for more information.
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You can drag paths as a whole. To choose this option, click the Select and
drag the path radio button.
In this case, when you click a path with the selection pointer, you select the
two adjacent points and any segments extending between and on either side of
them.
184
Or choose the Select and edit the path radio button to move a segment
lying between two points (and leave those points in place) when you click the
segment and drag with the mouse.
Tip: Using OPTION while dragging on a path alternates between the two options.
Altering Outlines
Instead of having to manipulate control handles to regulate the shape of the
segment, you can drag the line in any direction.
The outline of the original position of the line stays on the screen as you drag,
enabling you to go back to your starting place. Of course, you can also undo these
actions by choosing Undo from the Edit menu.
Choosing the Do nothing option results in no action taking place when you click a
path with the mouse. In order to move the path, you will have to move the control
point or its BCP handles.
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Point display
To select the type of point display that you want to see when you edit your glyphs
or graphic images, choose from the possibilities found in the Preferences dialog
box. First choose Preferences from the Fontographer menu. Then select Point
Display from the pop-up to display the options for viewing points.
Click each of the options to see the differences youll get when you edit. For more
information on each of the display options, refer to Point display in Chapter 13,
Expert Advice.
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Altering Outlines
Choose Show Points from the View menu to turn on the display of points.
If Show Points is already checked, choose Show Points from the View menu to
deselect it.
Tip: To make points temporarily appear when Show Points is turned off, click
anywhere outside the path.
Note: To change the size of the points from larger to smaller, or the reverse, turn
on the Draw Using Larger Points Point display item in the Preferences dialog box.
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BCP principles
188
Note: If you are using a tool that is capable of inserting points, and you are trying
to select a points BCP by clicking within the normal control point, you may
accidentally place another control point instead.
Tip: If a BCP handle is not visible, you can press the OPTION key to drag the BCP
out from the control point.
Altering Outlines
Curve point
Corner point
Tangent point
Tips: Holding down the SHIFT key while you drag a BCP constrains the movement
to the horizontal and vertical axes, or to 45-degree increments between the two.
Holding down the SHIFT-OPTION keys while dragging a BCP constrains the BCP
movement to the slope of the curve.
Note: If a BCP and a control point lie on top of one another, any attempt to select
the BCP will select the control point instead. In other words, the point is selected
before the BCP is recognized (control points have selection priority over BCPs). To
get around this problem, select a point, hold down the OPTION key, and then drag
to move the BCP off of the point.
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Hold down the OPTION key before clicking the control point.
Moving or adjusting one of the corner points BCPs does not move the other
BCP or its attached segment.
2.
190
Hold down the OPTION key, click the point, and drag out from the control
point.
Tips: Press the SHIFT key and drag to constrain BCP movement to the horizontal
and vertical axes, or to 45-degree increments.
Hold down the SHIFT-OPTION keys to constrain the movement of the BCPs to the
slope of the control points tangent.
Altering Outlines
Tip: If you want to extract the outgoing BCP from a tangent point, you will need
to drag out the incoming BCP with the OPTION, then drag out the outgoing with the
OPTION, and drag the incoming BCP back onto the point.
Retracting BCPs
As we discussed earlier, you adjust Bzier control handles by selecting the point
theyre attached to, then dragging the handle. You can also retract the control
handles. This is useful when you have a corner point with unnecessary BCPs.
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Auto curvature
The Auto Curvature option instructs the curve point tool where to put the BCPs
and how far to extend their handles. You can control auto curvature from the
Points menu. Auto curvature is active primarily on curve points, but corner points
can also have auto curvature if their adjacent points are curve points. Auto
curvature allows a point thats being moved to automatically update the angle and
length of BCPs. If the adjacent points are also set for auto curvature, their BCPs
will also update automatically as the point is moved. This means that when a point
is moved, you will no longer have to adjust BCPs after moving a point, nor will you
need to select the adjacent points and re-edit their BCPs. A BCP with auto
curvature active will look different from BCPs without it. Instead of a square +, the
BCPs will look more like an x.
When you use the curve point tool to draw a new path, the curve points will
default to have auto curvature on. To toggle it off, select Auto Curvature from the
Points menu or move a BCP. When you edit a BCP, the Auto Curvature option
turns itself off.
When you insert a curve point on an existing path, auto curvature will be
automatically off, otherwise it would distort the path. If you want to turn it on,
select Auto Curvature.
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Altering Outlines
One of the most important uses for auto curvature is in tweaking paths. If youve
copied a bitmap image into the template layer and autotraced it, auto curvature
can make your work easier.
Here is a template image that was traced.
1.
Move the curve point so that it will be at the extrema (the outermost edge of
any curve).
2.
3.
4.
5.
After you move the point, move the BCP with the SHIFT key to make it vertical
(and conform to the template bitmap).
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What else can you do with auto curvature? Suppose you want to make a Beer Belly
font. Grab the east-most point of the bowl of letter D and pull it out and down. In
the bad old days, before you could control auto curvature, it would look like this:
With the Auto Curvature option turned on, it will look like this:
Choose Clean Up Paths from the Element menu, and there you have it: a D with a
prominent Beer Belly.
Auto curvature is not an exact science. You may want to tweak the BCPs slightly
once you get the point in the place where you want it. But it saves you the effort of
constantly having to tweak BCPs, only to decide later that you like it elsewhere.
After youre done moving all the paths, we also recommended that you choose
Clean Up Paths to put the extrema at the extremes so that the glyph (and font)
will hint correctly.
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Editing Bitmaps
There are several reasons why you probably wont have to worry about bitmaps.
The first is modern system software that improves the screen appearance of
PostScript Type 1 fonts. The second is TrueType, the outline font format
developed by Apple and Microsoft, which doesnt need bitmaps at all, since the
fonts outlines are used for the screen display.
Fontographer 5
The built-in support of Type 1 fonts in Mac OS and Windows and invention of
TrueType has almost made bitmaps a thing of the past. So we recommend that
you spend your time designing good outlines, and let your bitmaps take care of
themselves.
However, there are some reasons why you might want to edit bitmaps. Perhaps
youd like to create grayscale Type 3 fonts, or youre creating professional fonts for
older systems, or for small electronic devices that still use bitmap fonts. Or maybe
you just like playing with pixels.
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Editing Bitmaps
2.
You can open multiple windows so that different glyphs (or even different
point sizes of a single glyph) can be worked on at the same time. This is
especially helpful when you are editing a glyph with several bitmap sizes.
Tip: To close all open bitmap windows at once, OPTION-click the close box for any
of the open windows. Any open outline or metrics windows will remain open.
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The lock icon in the lower left corner has two functions. When the lock is open,
you can change to a different glyph simply by typing the keystroke(s) of the new
glyph. Having the lock icon closed, prevents the glyph from being changed to
another glyph, if you accidentally press a keystroke.
Tip: The ENTER or RETURN key toggles the state of the lock on and off.
The info bar at the top of the bitmap window shows you the glyphs ascent,
descent, offset, and width values, as well as listing the horizontal and vertical
location of the cursor in pixels. These features give you the ability to precisely
measure distances when you create a glyph. An actual point-size image of the
glyph is displayed in the top left corner.
The Recalculate from outline button allows you to recompute a new pixel image
based on the glyphs outline. This button is useful when you have edited a
particular outline glyph and dont want to recalculate the entire bitmap font. For
more information, refer to When should you recalculate bitmaps? on page 212.
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Editing Bitmaps
Editing a bitmap
To make changes to a bitmap:
1.
2.
If you are opening a font for the first time, you probably wont have any
bitmaps associated with it. Fontographer will ask you if you want to generate
any.
3.
Click Yes.
The Bitmap Information dialog box will appear. Fontographer automatically
defaults to include the 12 and 24-point bitmap size. You can add to or change
the sizes in this list if you like.
4.
Click OK.
Fontographer generates the bitmap files. The bitmap window of A appears.
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5.
Choose Next Point Size from the View menu to view the next larger point size
available.
6.
Type OPTION-G to turn off the guidelines, if you find them distracting.
7.
Select the bitmap and select the move tool to move the bitmap.
8.
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Editing Bitmaps
9.
From this view decide which bits to change to improve the glyphs looks, and
then click with the pencil tool to remove or add them.
Thats all there is to editing your bitmaps. The majority of the time Fontographer
creates perfectly acceptable bitmaps, so you only need this option if youre a real
perfectionist.
The Info bar shows the offset and width values for the glyph. The offset value will
change to correspond to any changes made to the bitmap glyphs offset. The width
value is the glyphs advance width in pixels and cannot be changed in the bitmap
window. Changing the width in the outline window will update the bitmap window
if you press the Recalculate from outline button.
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The bitmap window in Fontographer 5 includes maximum ascender and
descender lines. These lines represent the limits for bitmap placement based upon
the outlines for all existing glyphs. Youll find these guides valuable when you are
manually creating bitmaps. The maximum ascender line appears only when a
glyphs outline extends below the descender line. However, if you have selected to
preserve line spacing (in the Recalculate Bitmaps dialog box), the maximum
ascender and descender lines will not appear for that glyph; they will be the same
as the normal ascender and descender lines.
There are 0 pixels between the origin and the left edge of the letter T pictured
above. The width indicator shows us the width of the glyph in pixels: The T is 17
pixels wide.
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Editing Bitmaps
Visible layers
You can choose to display or hide guidelines in the bitmap window by typing
OPTION-G. The guidelines you will see are the ascent, descent, and baseline of the
font. Use them in the bitmap window as a drawing aid.
To display or hide the Outline layer, type OPTION-O. The outline is visible behind
the bitmap, and you can use it as an aid in bitmap editing, but no changes to the
outline can be made in this layer. Changes to the outline glyph will, however,
display in the bitmap window.
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When the lock icon is in the locked position, access the straight line tool by typing
1.
Tip: Holding down the OPTION key causes the line to be drawn from the center
the point where you clicked. This applies to other tools as well.
The hand tool is used to move the screen in any direction by clicking the window
and dragging. The hand tool scrolls the entire glyph window. Move the bitmap
image around to an optimum screen position before you begin to edit it. Youll
need to do this if your glyphs are too large to fit into the central edit area.
When the lock icon is in the locked position, you can access the hand tool by
typing 2.
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Tip: You can temporarily change any of the bitmap tools to the hand tool by
pressing the SPACEBAR.
Editing Bitmaps
Use the pencil tool to place or erase pixels with a click of the mouse. When you
place the pencil above the pixel and click, the bit will change from black to white
or vice versa. You can either drag or click with the pencil. Clicking draws just one
dot. Dragging produces a black or white series of dots. Holding down the SHIFT
key while dragging constrains drawing to a 45-degree line, a vertical line, or a
horizontal straight line.
When the lock icon is in the locked position, you can access the pencil tool by
typing 3.
The eraser tool removes any pixels it touches. You can also use the pencil tool to
erase pixels one-by-one, but using the eraser tool can be more effective for larger
areas. Holding down the SHIFT key while dragging constrains the eraser to a
vertical or horizontal straight line.
When the lock icon is in the locked position, you can access the eraser tool by
typing 4.
Tip: Double-click the eraser tool to erase all pixels in the edit area.
The marquee selection tool is used to select and move pixels. If the marquee is
present, pasted bits will be scaled to fit within it. You can paste bitmap images into
the marquee area. To deselect the marquee area, click anywhere outside the
central edit area or press the TAB key.
When the lock icon is in the locked position, you can access the marquee selection
tool by typing 5.
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Tips: You can use the marquee selection tool with the standard Cut, Copy, and
Paste commands to move or copy pixels between glyphs.
To enclose all the bits automatically, choose Select All from the Edit menu when
the marquee tool is selected.
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Editing Bitmaps
You can use the measuring tool to measure distances between pixels. When you
position it and click the mouse and drag to another place, the measured distance
in pixels will appear within a rectangular box. The measuring tool is automatically
constrained to 45-degree angles, horizontal or vertical straight lines. Hold down
the SHIFT key to move it freely.
When the lock icon is in the locked position, you can access the measuring tool by
typing 7.
The magnifying tool can increase the screen size of the bitmap by 2, 4, 8, or 16
times its actual size. When the tool appears on screen, click the mouse and release
to show a magnified version. Clicking again increases the magnification unless
there isnt a larger size, in which case an empty magnifying tool will appear.
To reduce the size of the bitmap, hold down the OPTION key. The magnifying tool
will display a minus sign.
When the lock icon is in the locked position, you can access the magnifying tool by
typing 8.
Tip: Temporarily get the magnifying tool from any other tool by holding down
COMMAND-SPACEBAR. To reduce the image, hold down COMMAND-OPTIONSPACEBAR.
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When you can no longer enlarge the image, the magnification tool will display
nothing in its center.
208
Note: You can also change the magnification of the character by choosing
Magnification from the View menu and selecting the desired view size from the
pop-up.
Editing Bitmaps
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Macintosh
Fit in Window
COMMAND -T
COMMAND-1
200%
COMMAND-2
400%
COMMAND-3
800%
COMMAND-4
1600%
COMMAND-5
3200%
COMMAND-6
6400%
COMMAND-7
Select the magnifying tool and click once on the screen on the area you want
to enlarge in the window.
You can magnify the image to 2, 4, 8, 16, 32 or 64 times the actual size. When you
can no longer magnify the image, the tool will display nothing in its center.
To reduce the bitmap image with key commands:
1.
2.
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Editing Bitmaps
If the lock is unlocked, you can switch to a different glyph by typing that glyphs
keystroke(s).
Tip: You can toggle the lock on and off by pressing the RETURN or ENTER key.
Note: Any new bitmap window you open will default to show the point size of the
current window.
To change to a previous point size:
Choose Previous Point Size from the View menu or press COMMAND-OPTIONUP ARROW. The next available smaller point size will automatically replace the
glyph in the bitmap window.
Choose Next Point Size from the View menu, or press COMMAND-OPTIONDOWN ARROW. The next available larger point size will automatically replace
the glyph in the bitmap window.
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Editing Bitmaps
Choose Import from the File menu in any of Fontographers windows, and
then choose Bitmaps from the pop-up.
Fontographer presents a standard file dialog box that lets you find the bitmap
font file (Macintosh suitcase) containing the bitmaps you want to import into
this database. Then, if more than one bitmap is present, you will be given a
choice of which bitmaps to import.
2.
Click the file and choose the sizes and styles of bitmap.
Fontographer will read the bitmap screen fonts from the file and store them in
the currently open and selected database, so youll be able to generate these
bitmaps into a bitmap font file anytime you generate a new font.
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!
Note: You wont see the change in the font window, since the representation there
is simply a rendition of the outline glyph.
3.
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Now you can go back and hand-edit your added glyphs if you like.
Note: The import of bitmaps (fonts) to the template layer is a tool we provided to
use as a guide for the size and placement of your glyphs, not to provide glyphs to
autotrace. Bitmap fonts contain very little information, compared to an image
copied in from a paint or drawing program. When traced, bitmaps will produce a
correspondingly poorer image. This is because there is not enough pixel
information in the bitmap font glyphs for the algorithm to use in its calculations.
Fontographer 5
The untrained eye may not notice kerning and spacing in printed text, but any
reader will experience text as more difficult to perceive if it has not been well
kerned and spaced. We know that our brains like the type to coalesce in
meaningful groups and the more clearly defined the meaningful groups are in
the visual field, the quicker well be able to read the information. When groups
(words on the page) do not hang together very tightly, the brain has to work
harder to see them in meaningful ways. It would be pretty hard to read this page
if: Itwasprintedlikethisinsteadofwiththecorrectspacing.
In this case the brain has a daunting group-making job to do. Think of how you
feel when reading the unspaced sentence above. When you read poorly kerned and
spaced text, you get a toned-down version of that same sensation. So, if you are
going to design fonts, you will probably want to pay attention to the metrical
details, out of courtesy to the people who may use them.
Font metrics is the term used to describe how letters are spaced when they are
typed. This is easy to imagine if you remember how type used to be set. When
characters were carved on the end of a piece of metal, each characters width was
the width of the piece of metal on which it was carved. Setting type was a matter of
laying these pieces of metal down next to each other; therefore, the spacing was
determined exactly by the width of each piece of metal. To influence the metrics,
you could space the characters further apart by wedging little thin strips of metal
between them. You could even squeeze the characters closer together by filing
down parts of the metal type.
Fundamentally, character spacing was determined by how wide the metal pieces
were. And thats still pretty much what we mean by spacing: its mostly
determined by how wide the characters are. Letters are set down one after
another, each new characters position determined by the width of the previous
character. In other words, each new character starts where the previous one left
off. One of the most impressive features of Fontographer is its ability to let you
control the metrics of electronic fonts, either letter by letter or the entire font,
manually or automatically.
The next exercise shows the power of Fontographers Auto Space command. You
can auto space an entire font at once directly from the font window. However, in
this exercise, youll work in the metrics window so you can see Fontographer auto
space interactively on screen. In addition, we are going to ask you to purposely
mess up the spacing of your glyphs, so you can see just how effective our auto
spacing is, even in a worst-case scenario.
216
2.
3.
4.
6.
7.
Rather than manually setting different widths for each monospaced glyph, you
can auto space the font.
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8.
10. Enter a value for spacing the glyphs. This is the result of a value 30 entered
in the text edit box.
You can adjust the spacing even further from the metrics window or apply
auto spacing again (with a different value) until you get the look you like.
Fontographer also has auto kerning, which works in the same easy manner as auto
spacing. The rest of this chapter covers both auto spacing and auto kerning in
more detail.
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Spacing
Since metal type pieces dont actually exist in the computer, electronic type is not
bound by the same kind of physical limitations that used to apply to type
production. In fact, you even have to tell the computer how wide each glyph is
supposed to be, so it will know how much to move over before placing the next
glyph. Thats what the handy width guide in Fontographers outline window is for:
you should place the width guide where you want the next glyph to begin with
respect to the one you are modifying.
Tip: Usually, you should set the width of each glyph to be pretty close to the parts
of the outline closest to the right.
Note: If you have not defined the width of all of your lowercase glyphs, your
cursor may not behave correctly in some word processing programs. This is
because some programs determine cursor width by averaging the width of all of
the lowercase glyphs in a font.
font
If you set the width
of the n like this
Determining proper widths for each character in a font is a difficult task, because
each letter can appear alongside any other letter. You can imagine that a spacing
value for W, which looks good for Wo, may not look as good for Wh.
Therefore, finding the right values to use is a matter of looking at lots of
examples, and making some tradeoffs. This is sometimes easier said than done: If
your font has 200 characters in it, for instance, there are 200 x 200 = 40,000
different character combinations to consider.
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Some letters can never really be spaced correctly for all possible combinations. For
example, the T usually presents some problems.
fon t
If you want a wider space given
to the n and you change
the width to this
font
Of course, if you set the width
too tight
To
If you set the width of the T
like this
220
To
Make the width narrower
Th
TT
Look at this
or this.
Clearly, you can fix some of the spacing problems some of the time, but never all
of the spacing problems all of the time. Which brings us to the subject of kerning.
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Pair kerning
Use pair kerning to get around those sorts of spacing difficulties. With a properly
kerned font, you can actually get perfectly wonderful glyph spacing all of the time,
with a bit of extra work up front.
Pair kerning, or informally, just kerning, is a way of overriding a glyphs spacing in
certain circumstances. To do kerning, you must first have a properly spaced font.
So, in this example, you would pick a width for T which works best for most
cases. Since overlapping glyphs look pretty ugly and should almost always be
avoided, you will pick a width that fixes Th and TT, and leaves To a little
loose. Once the spacing has been determined, you then look at all the glyph
combinations which cause trouble for the spacing value you picked. Typical
problem glyph pairs involving T are Ta, Te, To, Tu, Tw, Ty, and so on.
Those glyph pairs are prime candidates for kerning pairs. You can create different
kerning pairs for each of those cases, and individually adjust the spacing for each
pair.
Heres how it works: Lets say the optimum width for T is 825 em units. That
means that the T is always 825 em-units wide, no matter what glyph follows it,
except for the ones we define as kerning pairs. For example, the T in Ta could
pretend to have a width of 780, so the a gets tucked underneath a bit. For Te,
we would start with the same value and modify it, if necessary.
Another way to say it is that in the presence of kerning pairs, widths of glyphs can
change depending upon what the next character is (that is, the widths are
contextually sensitive).
222
Tip: You can create as many kerning pairs as you like, but for reasons well get
into later, you should strive to have as few as you can get away with. You should
never have sets of kerning pairs between one letter and every other letter (for
instance, having all the kerning pairs Ta, Tb, Tc,... all the way to TZ). If all
those kerning pairs are necessary to make the spacing look good, thats a clue that
you chose the wrong width for the T. By giving the T a better width value, you
would be able to do without some of those kern pairs. This give and take between
width settings and kerning pairs is part of what makes typography both an art and
a skill.
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Auto spacing
Auto spacing is one of the most incredible features in Fontographer. Auto spacing
is the process by which Fontographer will examine your entire font, and give each
character the best possible spacing value that it can. It is a tremendously valuable,
timesaving command. Some of our famous typographical customers, while they
sort of sniffed at the idea of the computer algorithmically creating widths and
sidebearings for them, nevertheless allowed that they would certainly use auto
spacing at least as a starting point.
Auto spacing comes in two flavors: easy, and advanced. Easy is what the casual
user should choose: its parameters have already been set to do the best job for
typical fonts. If you are really into spacing, you can switch to the Advanced mode,
where you have the opportunity to change lots of values and parameters.
The only control you can modify in the Easy mode is the one that determines how
close (or how far apart) the spacing should be.
Heres an example: We opened up the font TFHabitat and demolished the spacing
by setting each letters width to 450.
As you might expect, it looks kind of rough; however, this is what you get after
having drawn a typeface without setting any spacing.
Now, rather than manually and painstakingly setting different widths for each
character, well simply have Fontographer auto space the font. This is the result of
an Easy mode auto space, with the value 60 entered using the slider:
Thats a little loose for our taste; lets auto space again, this time with a value of 25:
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Fontographer 5
Auto kerning
Since we have taken the pain out of spacing a font, you might assume we did the
same for kerning a font, and youd be right. Auto kerning does a very good job of
creating kerning pairs automatically for your fonts. Like auto spacing, it has two
modes: Easy and Advanced. Easy-mode auto kerning has a bit more to specify
than auto spacing, but it is still pretty simple.
2.
First, decide how many kerning pairs should be created. You can either choose
As many as it takes, or you can set an upper limit on how many should be
created.
This is a personal preference some people like to have only 100 or 200 pairs
in a font; others dont care. We recommend limiting the number of pairs to
1000 or so.
3.
Next, choose a setting for how close together you want the kerning pairs to be.
This control is a lot like the one in auto spacing, only for kerning.
4.
Finally, use the Change existing kerning pairs checkbox to change existing
kerning pairs.
This is useful for when you have manually set some special kerning pairs, and
want Fontographer to do the rest without changing your work.
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Tip: If you want to apply auto kerning successively with different parameters; to
get the best result, be sure to choose Clear Kerning Pairs from the Metrics menu
before Auto Kerning to erase the pairs from the previous auto kern.
Here is an example of some potential kerning pairs, as seen in the metrics window
in an unkerned state.
Now well apply auto kerning, with a slider value of 60, which yields this:
Fontographers auto kerning has created a To, Wa, Yo, and AV pair. Remember,
these are only the glyphs that are currently displayed in the metrics window, there
are other kerning pairs. Note that Fontographer did not create an oW, aY, or oA
kerning pair. That is because in the Easy mode, Fontographer tries to kern only
the more useful pairs; you dont usually see a lowercase letter immediately
followed by an uppercase letter, so it didnt create a bunch of unnecessary kerning
pairs. (This behavior may be overridden. The controls for this are located in the
Advanced mode of the Auto Kerning dialog box.)
Just for comparisons sake, here are the resulting kerning pairs for a slider value
of 20:
With Fontographers auto kerning, you can try different values and see what you
get, just like with auto spacing. Also like auto spacing, youll find a ton of hidden
ability, conveniently tucked away in the Advanced mode. The controls in the Easy
mode are suitable for 90% of our customers. Dont feel obligated to wade through
the Advanced mode parameters unless you really feel compelled.
!
Note: To get the best results, you should auto space your font first and then auto
kern it.
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You enter text in the box at the top of the window labelled Text. You can either
type in text directly or paste in lines of text from some other source. There is a
theoretical maximum of 255 glyphs; however, the practical maximum is probably
considerably smaller than that. Basically, the fewer glyphs there are in the
window, the snappier Fontographers performance is going to be. In our
experience, most people never put in more than about ten glyphs at a time.
If you select some glyphs in the font window, and then open the metrics window,
it will appear with those selected glyphs automatically showing in the window. To
view even more glyphs at once, you can, of course, open many different metrics
windows at the same time.
The large area in the middle of the window is called the glyph display area, and
thats where the actual glyphs are shown. They are all positioned next to each
other according to the spacing information set up in the font. Kerning pairs are
also shown in this area, if there are any.
The rather complicated area at the bottom of the window is the spreadsheet area.
This is where all the exact kerning and spacing values are shown. You can enter
numbers directly into these cells or merely look at them to see what the values are.
You can also cut, copy, and paste values between the cells.
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Kerning is on
Kerning is off
Tip: This is a great way to judge how your font will look in different
environments with a quick mouse click, you can flip back and forth between
modes, and see how the text will look in a word processor without kerning as
compared to in a page layout program.
The Text link, also in the left corner of the window, is an alternate way to enter
text samples into the window. If you click on the Text link, a standard file dialog
box comes up, which allows you to choose a standard text file. After you have
chosen a file, the metrics window will display the first line of that file.
You can navigate from line to line by using the little up and down arrows located
to the left of the Text link. This allows you to come up with particularly
illuminating files of text samples and run your fonts through them quickly and
easily, without having to type in all kinds of stuff over and over.
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//
\
'/'
Unicode codepoint of the glyph in hex format may be preceded with 'u'
\0445\0448\u0446 BCDE
Note that Unicode codepoint in format XXXX is case-insensitive
\\
'\'
According to the above table there are four methods to see glyph 'A' in the metrics
window: A/A\0041\u0041
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Glyph display
The fun thing about the metrics glyph display is that all the attributes of the glyphs
can be modified interactively with the pointer tool.
The L guide is for adjusting the left sidebearing (the distance from the glyph
origin to the beginning of the actual glyph outline). The guide itself is situated at
the glyph origin. Simply click anywhere on the line with the mouse button and
drag to change this value.
The R guide does the same thing, but for the right side-bearing (the distance
from the rightmost part of the glyph outline to the width of the glyph). The guide
itself is situated at the glyph width. Click anywhere on the line and drag to change
this value.
The K guide is for creating and adjusting kerning values. In Fontographer, you
kern the currently selected glyph with the previous glyph. Thats why, when you
select the first glyph in the metrics window, no kerning guide appears: there is no
previous glyph with which to kern. To create a new kerning pair, or to modify an
existing pair, simply click anywhere on the line and drag it around until the kern
pair looks right.
As you drag these indicators around, you can watch their values change
interactively in the spreadsheet area.
Fontographers multiple levels of undo and redo are active for each glyph in the
window. To move through a particular glyphs set of undo levels, select that glyph
and then choose Undo from the Edit menu.
Tips: OPTION-dragging on the L bar keeps the left sidebearing constant as you
move the glyph; OPTION-dragging on the R bar keeps the right sidebearing
constant.
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In order to get the feel of these bars, you have to try it. Some people like to adjust
sidebearings directly, by simply moving the bars; others like the indirect fashion of
using the OPTION key, which actually adjusts the opposite sidebearing from the
one being modified.
Of course, moving the glyph itself around between the sidebearings is very
straightforward. Simply click any glyph and move it left or right. If you hold down
the SHIFT key, the glyph movement is constrained to up and down with respect to
the baseline. If you hold down the OPTION key, you can move it anywhere you
want: over a bit, up off the baseline, and so forth.
A good technique for manually creating kerning pairs is to enter the left glyph, T
for example, and enter a glyph like a for the second glyph. Select glyph a and
the kerning line appears. Click the kerning line and move the mouse to adjust the
kerning. When you have kerned Ta to your liking, you can choose Next Glyph
from the View menu, and the metrics window will update itself to show Tb. You
probably dont want to kern that one though, so you can leave it alone and just
choose Next Glyph again until you see another pair you think needs kerning. This
is an easy way to move quickly through all the combinations of glyphs.
Once you have made lots of kerning pairs, you can step through them all with the
Next Kerning Pair and Previous Kerning Pair commands, also found in the View
menu. This way, you can see all the pairs youve kerned and ignore those you
didnt kern.
Tip: Using Next Kerning Pair and Previous Kerning Pair is a good way to learn
from other type creators: you can import other fonts kerning tables (described
later in this chapter) and step through all their kerning pairs.
If a glyph is selected, you can choose a new glyph simply by typing a different
letter. However, be sure you do not have a blinking insertion cursor somewhere
else in the window. If you did, you would enter a new value into that field. You can
easily tell if typing a new glyph will change the current selection by looking at the
glyph column in the spreadsheet. If it is selected, as in the previous metrics
window illustration, that means you can change glyphs in this way. The general
rule of thumb is that what you type from the keyboard will replace any selected
cells contents with that keystroke. If there is a blinking cursor, on the other hand,
the new keystroke will simply be inserted into the existing cell contents at the
location of the blinking cursor.
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Tips: OPTION-G and OPTION-H are exceptions to the above rule. OPTION-G will
toggle the horizontal guidelines on and off. OPTION-H will toggle the sidebearing
and kerning lines on and off. This is to allow people to view their glyphs with as
little clutter as possible.
If you are editing in the spreadsheet area, OPTION-G and OPTION-H will simply give
you those glyphs rather than changing the visual states of the guidelines. To get
out of the spreadsheet area, click an empty area of the glyph display.
Holding down the SPACEBAR in the glyph display area will temporarily give you the
hand tool. Holding down COMMAND-SPACEBAR will give you the magnifying tool.
OPTION-COMMAND-SPACEBAR will allow you to reduce the image. The different
magnifications in the View menu also work in the metrics window. See Chapter
14, Reference, for more information on magnification.
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2.
You can delete cell contents, paste in new values, or type in new values.
3.
To have a newly entered value take effect, be sure to press the RETURN or
ENTER key.
If you simply move to a width cell, for instance, and type in a new number,
nothing will happen until you: press RETURN or ENTER, click another cell,
move to another cell, change to a different glyph (previous/ next), or click in
another view.
To move from cell to cell:
You can simply click a new cell with the pointer. SHIFT-TAB moves backward
through the fields, just like it does in dialog boxes.
Tip: To nudge values up and down, you can use the ARROW keys: OPTION-UP or
OPTION-RIGHT moves the values up in increments of one; OPTION-DOWN or OPTIONLEFT decrements the values by one; SHIFT-OPTION-UP or SHIFT-OPTIONRIGHT increments the values by ten; SHIFT-OPTION-DOWN or SHIFT-OPTIONLEFT decrements the values by ten. Use these shortcuts to tweak the existing
values without constantly re-entering numbers.
Sometimes, you will be examining a font whose glyphs are wider or narrower than
the cell widths in the spreadsheet area, and so the glyph and its spreadsheet view
will no longer be vertically aligned. This doesnt affect the functioning of the
spreadsheet; however, it can sometimes look confusing. To correct this, simply
OPTION-click the glyph in the glyph display area, and its corresponding
spreadsheet column will adjust itself to be directly underneath that glyph.
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Tip: Its easy to remove individual kerning pairs by using the spreadsheet area.
Simply double-click the kerning cell that displays the kerning pair you want to get
rid of, erase the value by pressing the DELETE key or entering zero, then press the
RETURN key or ENTER key and the kerning pair will be gone.
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When you open the Metrics window next time you will notice the glyphs are
turned on their sides:
This vertical mode allows you to edit Height, Top and Bottom instead of Width,
Left and Right values.
Clicking on the Vertical button will switch the mode back to horizontal.
Vertical is on
Vertical is off
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Note: The Auto Space, Auto Kern, Kerning Assistance, Metrics Assistance, Set
Metrics, Set Width, Equalize Sidebearings functionality only applies to horizontal
metrics and kerning. The Clear Kerning command applies both to horizontal and
vertical kerning.
Importing metrics
When you open up an existing Type 1 font, Fontographer automatically includes
its spacing information, because it is located in the PostScript file. So the glyph
widths and offsets that appear in the metrics window are the actual values from
the font. However, Fontographer does not automatically load the fonts kerning
table. This is because the kerning information is found in a different file, and
Fontographer has no way of knowing where that file might be. In the case of
Macintosh Type 1 fonts you may choose to open them by opening the suitcase file.
In this case Fontographer reads all the necessary spacing and kerning info.
Kerning tables are stored in various places: in the bitmap suitcase (Macintosh)
and in the PFM file (Windows). Kerning and spacing information can be found in
other places as well: AFM files, other Fontographer databases (.fog), or in the
Fontographer Metrics files (.met) described later in this chapter. When you have
opened the outline font, you can choose Import, then Metrics from the File menu.
That command brings up a standard file dialog box. Simply select the file that
contains the kerning tables, and Fontographer will open that file and apply those
kerning pairs to your font. Be sure to do this when modifying existing typefaces;
otherwise, unless you create them yourself, your font will not have any kerning
pairs in it. OpenType fonts often have embedded kerning information.
Fontographer will read in any existing kerning data as it opens an OpenType font.
Tip: Deleting individual kerning pairs is best done in the metrics window. Just
highlight the cell that contains the kerning value you want to delete, and either
press the DELETE key or enter zero, and press the RETURN key or the ENTER key. To
delete lots and lots of kerning pairs (but not all), your best bet is to export the
kerning into a Fontographer Metrics file, delete a bunch with a text editor, and
reimport them back into your font. This procedure is discussed on the next page.
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Exporting metrics
Sometimes you want to export a fonts metrics to a file. There are a couple of
reasons for doing this. For example, you might want to experiment with a number
of different sets of metrics to see which fits the best. With the ability to export the
current metrics information, you can save off what you have, choose Clear
Kerning Pairs from the Metrics menu, and then try importing a bunch of stuff. If
that doesnt work out, you can import the metrics you exported and be right back
where you started.
Another reason to export metrics is just to see them all. Some people like to see all
the width values in a big list, as well as all the kerning pairs and kerning values.
These lists can be printed out and compared with one another; you can even edit
the lists and reimport the metrics information.
Exporting metrics is easy: just choose Export, and then Metrics, from the File
menu. This will cause a standard file dialog box to appear, along with a number of
choices for the kind of file to create: an AFM, PFM, or Fontographer Metrics file
(.met). With Fontographer, you can, of course, import metrics from all the file
types that it can create.
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A 733 width B 649 width C 679 width D 729 width E 575 width F 536 width
G 708 width
Glyphs for which there are no standard letters (like the first 20 glyphs or glyphs
over 128) are indicated by their character number. So a line like 254 440 width
means that character number 254 has a width of 440 em units.
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Copying widths
The Copy Widths command in the Edit menu is a quick way to select a bunch of
glyphs in the font window, and then copy and paste their widths over a selection of
other glyphs, without altering anything else in those other glyphs.
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Setting widths
The Set Width command is a straightforward and easy way to adjust the widths of
lots of glyphs at once.
The Set Width command works with the current selection. So if you are in the font
window, simply select all the glyphs you want to change, and then bring up the Set
Width dialog box. You can simply replace each glyphs width with a new one, or
you can increase or decrease the existing widths. This is an easy way to take an
entire font, and quickly make the spacing five percent looser, for example.
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Equalizing sidebearings
Sometimes you will want a glyphs left sidebearing to equal its right sidebearing,
for the sake of vertical alignment. Numbers frequently appear in tabular form, and
its a lot nicer when the columns of numerals line up. In addition, some programs
(like Adobe FreeHand) can vertically align arbitrary text.
Equalizing the sidebearings is easy: choose Equalize Sidebearings from the
Metrics menu.
Tip: Holding down the OPTION key when you select Equalize Sidebearings will
make the sidebearings equal by adjusting the width, rather than moving the
outlines around between the origin and width.
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Tip: If you have some points selected, Equalize Sidebearings will center just those
points between the origin and the width, rather than the entire glyph. This makes
for a useful centering command, but be aware that the glyphs sidebearings will
probably not be equalized in this case.
Setting metrics
The Set Metrics command is similar to the Set Width command. In addition to
the width, you can set left and right sidebearings as well. You can apply values to
specific sets of glyphs, and there are lots of controls for incrementally increasing
and decreasing various fields. Here is what the Set Metrics dialog box looks like:
At the top of the dialog box, you choose the characteristic you wish to modify:
either the left or right sidebearing, or the width.
Next, you choose which glyphs you wish to apply the changes to. We have found
that Selected glyphs is what we normally choose. So, you can go to the font
window, select just those glyphs you want to adjust, and then choose only
Selected glyphs in the Set Metrics command.
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Finally, you choose what changes to make. The first line is for setting absolute
values. You can set glyphs attributes equal to those of a different glyph, or equal
to a specific value. You can then add or subtract either an absolute value or a
percentage. For example, you could set the left sidebearings of , , and equal to
the left sidebearing of A, plus five percent.
The second line is for relative changes. This line allows you to increase or decrease
the selected attribute by either a number of em units, or by a specific percentage.
!
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Note: You can destroy your font metrics in no time at all with Set Metrics. In
software interface design, there is a tradeoff between really powerful commands
and really safe ones. Since were in the advanced section now, all the commands
err on the side of being frighteningly powerful. For this reason, we advise you to
save (or save as) your font before doing lots of Set Metrics commands, so you can
revert if something doesnt work out.
Assisted metrics
Assisted metrics are halfway between completely manual metrics (set width and
set metrics) and fully automatic metrics manipulation (auto space and auto
kerning). Assisted metrics are for those typographers who dont quite trust the
computer to do all their metrics creation for them, but dont want to have to do it
all manually.
What we call assisted metrics, other people might refer to as equivalence classes.
An equivalence class is a rule that dictates what other glyphs attributes should be.
These rules can involve sidebearings, widths, and kerning pairs. Equivalence
classes are like programming languages for fonts. Thats why not everybody likes
them.
The best way to explain all this is by example, which well do now.
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Metrics assistance
Metrics Assistance can be found under the Metrics menu. Here is how the Metrics
Assistance dialog box looks, with one equivalence class:
Each line of this dialog box can have its own equivalence class. When you have
entered more than ten classes, a scroll bar will appear along the right side of the
box, which will allow you to create more classes. You can have lots of equivalence
classes; they are limited only by available memory.
The Insert Line and Delete Line options allow for intuitive grouping when
relating glyphs to one another.
In the left-hand column, you choose the base glyph. This is the glyph whose
attributes will determine the values applied to the other members of that
particular class.
Next, you choose what attributes the equivalence class is going to govern.
Then, you choose the other members in the class: these are the letters whose
values are going to be set according to those of the base glyph.
Now you can optionally set up some difference (in value) to be applied to the base
glyphs attributes. For instance, you could create an equivalence class that means
certain glyphs widths will be equal to a base glyphs width, plus 10 percent.
Next, you specify whether the class should be linked. If the Link to base checkbox
is checked, whenever the values in the base glyph change, the corresponding
values in all the other glyphs in that class will be automatically updated.
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Note: You can control any one attribute, or any two attributes, but not all three: if
you think about it, you can imagine that if the sidebearings are controlled, the
overall width cant be because some of the glyphs have different widths. So all
three of those characteristics cant be maintained. If you try to check all three
options, one of the previously checked ones will become deselected.
The other members of the equivalence class are , , , , and . This is a fairly
typical class. All the members of it are related rather obviously to the base glyph.
Other common classes are ones that link E with , , , and so on.
There is nothing added to the base value. A is linked to all the letters , , , ,
and , but not vice versa.
When this class is applied, by accepting the dialog box, the left sidebearings and
widths of , , , , and will all be made equal to the left sidebearing and
width of the base glyph A. In addition, if you should ever edit the A, either by
changing its width or moving the outline around so that the left sidebearing
changes, all those other glyphs will update automatically.
You can get pretty imaginative in figuring out which glyphs should be linked to
which others. For instance, perhaps you want to link the left sidebearing of B to
D, E, F, H, I, K, L, M, N, P, R, and U. Many other glyphs share a similar right
sidebearing.
Once you have set up all the equivalence classes imaginable, you probably wont
want to do so again. Thats why there is the big Save to file button.
Note: In order for Fontographer to be able to read the file in again when you want
to use it next, the saved file must contain the suffix .meq. This stands for metrics
equivalents. This allows you to save off all the equivalence classes to a file. The
Load from file button allows you to read them back in. This way, when you create
a new font, you can use the equivalence classes you have already created, and gain
a significant head start.
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Of course, the real power of equivalence classes lies in the fact that once set up,
you can change the values of the base glyphs. Therefore, if you really get into it, it
is possible to set up enough classes so that you can completely determine the
widths and sidebearings of the entire font by manually setting those
characteristics for some small set of base glyphs.
Removing equivalence classes is quite straightforward: simply select the base
glyph, delete it, and click OK. If you open the dialog box again, you will see that the
class has been erased.
Sometimes you will see constructs like this: a dm z in the Apply to these glyphs
field. This happens when you had originally entered something like
adefghijklmz. Fontographer will detect contiguous glyphs and abbreviate them
with a hyphen. This can frequently save some space, because sets like
abcdefghijklmnop qrstuvwxyz appear much shorter as az. If you want, you
may also use the az convention when entering glyphs.
The same base glyph can be involved in different classes. For instance, one class
might connect the left sidebearing of the A with a bunch of other glyphs, while
another class could connect the width of the A to some different glyphs. If you
need to connect A with more glyphs than will fit in the Apply to these glyphs
field, it is perfectly legal to make another class, with the same base glyph and same
characteristics, to continue the first class. Of course, base glyphs for some classes
can be included in the Apply to these glyphs parts of other classes, but watch
out this can get confusing really fast.
If you include the base glyph in the Apply to these glyphs field of that same class,
it will be recognized as a circular reference and automatically removed when the
dialog box is accepted. If you set up mutually exclusive classes, which is legal to do
but not recommended, the class furthest down in the dialog box will be the one
that takes precedence.
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Kerning assistance
Kerning assistance is a lot like metrics assistance and is best explained by
example. However, if you havent read about metrics assistance yet, you are
strongly urged to do so before reading about kerning assistance.
Kerning Assistance is found in the Metrics menu. Here is how the Kerning
Assistance dialog box looks, with a sample kerning equivalence class already
entered:
Just like in the Metrics Assistance dialog box, the Insert Line and Delete Line
commands allow for intuitive grouping when relating glyphs to one another.
The first column of equivalence classes are those glyphs that kern the same when
they are the first character of a kern pair. (In other words, they will each get all the
same kerning companions that the others have for instance, if the font has the
two kerning pairs Te and Wy, it will have the four pairs Te, Ty, We, and Wy
after the above class takes effect.) In this example, it has been declared that all
kerning pairs that begin with T automatically have equivalent counterparts for
W, and so on. When more than ten classes have been entered, a scroll bar will
appear to the right of the column to allow for the creation of additional classes.
The second column of classes are those characters that kern the same when they
are the second character in a kerning pair. So in our example, any kerning pairs
that end in a automatically have equivalent counterparts to those ending in o,
and vice-versa.
!
Note: Equivalent first letters are always connected to equivalent second letters.
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The Link all checkboxes perform a function similar to what they do in metrics
assistance. When these boxes are checked, any changes to kern pairs involving the
members of that class will cause the other kerning pairs derived from the class to
update automatically.
Here are some examples: You might want to follow along in Fontographer to get
the most out of these explanations. We will begin with two kerning pairs that
already exist To and Wa:
Fontographer has made the To and Wa kerning pair values equivalent. They
are both now set at -150. In addition, Fontographer has also created the Ta and
Wo kerning pairs below:
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Now, however, we will apply this slightly changed set of kerning equivalence
classes:
The only difference is that the T and W are no longer linked together. This
time, nothing has been changed for To or Wa; after all, T and W are not
linked. The a and the o are, however, and so Fontographer has gone ahead and
created the Ta and Wo pairs:
Note that this time, the values of Ta and Wo are not the same.
In summary, we began with To = -150, Wa =-100. We ended with To = Ta = -150,
and Wa = Wo = -100. This class sort of says anything-with-o will be equal to thatsame-anything-with-a.
Now lets try one more permutation. Well again start from scratch, with our trusty
old To and Wa pairs:
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Now well unlink a and o, but link T and W. That gives us these two classes:
When we apply this set of classes, it again does nothing to the To and Wa
pairs. However, Fontographer did go ahead and create the Ta and Wo pairs:
This time, however, the Ta got the value of -100 and Wo got -150. This is
because the T and W are linked, but the a and o are not.
In summary, we began with To = -150, Wa = -100. We ended with To = Wo = -150,
and Ta = Wa = -100. This class says essentially T-with-anything will always equal
W-with-that-same-anything.
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The Which glyphs dialog box allows you to tell Fontographer which glyphs
should get their widths set and which glyphs should be considered when choosing
optimal widths. The First letter field defines which glyphs should get new widths.
The Second letter field describes which companion glyphs Fontographer should
consider.
You may not want to have Fontographer set the widths of every glyph in the font.
Suppose you have manually set the widths for the uppercase and lowercase glyphs.
By selecting other glyphs in this field, you can have Fontographer space the rest of
the font but not touch the glyphs you set by hand.
In addition, you might not want Fontographer to consider all the possible
combinations of letters when determining optimal spacing. For instance, you
might want to bias the spacing to favor the uppercase and lowercase letters.
By changing the selection in the Second letter field, you can optimize the spacing
for the glyph combinations most likely to occur, and basically let Fontographer
worry more about how Th is spaced instead of how T is spaced.
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The second dialog box, the How much dialog box, determines the tightness or
looseness of the spacing. This dialog box works just like it does in the Easy mode
dialog box described earlier in this chapter.
The third dialog box is the Technique dialog box:
This dialog box allows you to customize some of the behavior of the Auto Spacing
command.
Click Monospace numerals if you want all the numbers to have the same width.
Click Adjust left sidebearings if you want to let Fontographer (in its quest to
achieve optimum spacing) move the character around relative to the origin. Some
people are pretty adamant about where their glyphs sit relative to the origin, so
they want Fontographer to leave them alone and do spacing solely by adjusting the
widths, which is what happens if this box is left deselected.
Click Allow negative right sidebearings if you want to let Fontographer have
portions of the glyph outlines extend to the right of the width. This will generally
allow tighter spacing, but can in some cases cause certain glyphs to touch each
other.
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Note: The value for Threshold in auto spacing should probably be the same value
used for Dont kern a pair unless a kern of at least __ em units is needed in
auto kerning.
Spacing direction allows you to have Fontographer change spacing only by
making glyphs narrower (tighten), only by making glyphs wider (spread), or by
doing whatever is needed (spread and tighten).
Spacing technique is another difficult-to-document feature. Examine minimum
distance tells Fontographer to calculate spacing by looking only at the smallest
distance two glyphs are from each other. For serif fonts, this can result in loose
spacing because serifs frequently come close to touching each other. In this case,
Fontographer will be essentially spacing the font by looking at the fonts serifs and
little else. Examine average distance and Examine weighted distance try to
compensate for that problem by averaging the outlines a little bit allowing the
serifs to get closer if other parts of the glyph are further away. Of those two
options, the weighted one is considered to be a more optical kind of comparison.
Because fonts vary so widely, it is practically impossible to absolutely state the
differences you will see with the various techniques. Our advice: try the different
settings to see which one looks best to you.
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Use this dialog box to tell Fontographer which glyphs to auto kern. The first
option, Open file of pairs allows you to select a text file of kerning pairs. Once you
do that, Fontographer will do its normal auto kerning functions, but it will only
create kerning pairs for the ones specified in that file. This is good for telling
Fontographer exactly what you want done in the way of kerning.
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Tip: Some people like to apply different kerning parameters to different parts of
the font. You can fine-tune your results by invoking the Auto Kerning command
many different times on the same font, but each time varying the kerning
parameters and the glyphs to consider.
The next dialog box is the How many and how much dialog box, and it is just
like the Easy mode screen described earlier in this chapter.
The third dialog box is called Technique, and it looks like this:
The Technique dialog box allows you to choose different kerning techniques.
Kerning Direction is a way of having Fontographer create only negative kerning
pairs (tighten), only positive kerning pairs (spread), or both (spread and tighten,
which is the normal option).
Pairs to kern first is useful when you are controlling the total number of kerning
pairs Fontographer is allowed to make (as specified in the How many and how
much dialog box). If you have told Fontographer that it can only make 500 kerning
pairs, for example, and Fontographer can find 2500 pairs that need kerning,
Fontographer then needs a way to decide which 500 pairs to include.
!
Note: If you tell Fontographer to create as many kerning pairs as it takes, this
parameter doesnt matter; Fontographer will just include everything it finds. The
four options are Doesnt matter, Most common pairs first, Largest pairs first, and
Most common then largest.
However, if you choose Doesnt matter, Fontographer will simply choose the first
500 it finds.
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Most common pairs first will cause Fontographer to give precedence to an
internal list of common pairs, and output them first to make sure they are
included. If you are really concerned about telling Fontographer which kerning
pairs are important, choose the Open file of pairs option from the first dialog box.
Largest pairs first will cause Fontographer to order the 2500 pairs it found from
largest value to smallest, and output the 500 largest values. This is a sure-fire
way to set the letter combinations that need kerning the most; however, you will
find that many or most of these are often the goofy symbols glyphs, or punctuation
glyphs (unless, of course, you told Fontographer not to consider those which
would have been smart in the first screen).
The final option, Most common then largest, is what you will probably find
yourself using the most. This option has Fontographer select the pairs it thinks are
most common out of the 2500 found. When it has exhausted that set, it will
generate the remaining pairs in order of magnitude. This way, you will get a lot of
common pairs and also the ones that need kerning the most.
Kerning speed allows Fontographer to use less memory during auto kerning.
Since auto kerning is already not blindingly fast, you are strongly encouraged to
choose the Faster mode, and buy more memory if you need it.
Kerning technique tells Fontographer which internal algorithm it should use to
compare glyphs. Examine minimum distance tells Fontographer to calculate
kerning by looking only at the smallest distance two glyphs are from each other.
For serif fonts, this can result in loose kerning because serifs frequently come very
close to touching each other. In this case, Fontographer will be essentially kerning
the font by looking at the fonts serifs and little else. Examine average distance and
Examine weighted distance try to compensate for that problem by averaging the
outlines a little bit it will allow the serifs to get closer if other parts of the glyph
are further away. Of those two options, the weighted one is considered to be a
more optical kind of comparison. Since fonts vary so drastically, and the sets of
glyphs you can tell Fontographer to use for auto kerning are limitless, there is no
meaningful way to document the differences in output that these various
techniques will show. Our advice, as in auto spacing, is to try the different
methods, and decide which ones give the best results for you and your fonts.
The final auto kerning dialog box is called Exceptions, and it looks like this:
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Tip: You can also export kerning and experiment with it a bit.
Click Dont kern numerals with numerals if you dont want any kerning pairs
created for the numerals. While number pairs often could benefit from kerning
pairs, that will mess things up if the numbers ever have to appear in vertical
columns: the columns of numbers wont line up perfectly if some of the numbers
are involved in kerning pairs.
Check Dont kern lowercase to uppercase if you want Fontographer to skip all
kerning pairs in which the first glyph is lowercase and the second glyph is
uppercase. Having this checked is the recommended option, since those sorts of
letter combinations almost never occur.
The bottom parameter is among those that exert the most influence on how many
kerning pairs are created (unless you limit Fontographer to a specific number of
pairs, which you can do in the How many and how much screen). This value
tells Fontographer when to make kerning pairs and when not to. When
Fontographer is considering a particular pair of letters, and the kerning amount
Fontographer has decided that pair needs is greater than or equal to the reference
value (20 in this case), then those two glyphs are made into a kerning pair. If the
kerning value Fontographer came up with for those two letters is smaller than this
value, then it is deemed a trivial kerning pair, and Fontographer will not create a
kerning pair for those two letters.
You could sum up the preceding paragraph by saying that the size of every kerning
pair Fontographer makes will be greater than or equal to the reference value you
choose. Therefore, the larger the number you enter, the fewer kerning pairs will be
created; the smaller the number, the more kerning pairs will be created.
Once you have done all the kerning you think your font needs, you can do auto
kerning one last time, step up that value to 100 or 150 em units, and be assured
that the most severely needed kern pairs will be created. For instance, you might
want to have kerning pairs involving just the uppercase and lowercase glyphs, but
you also might want to have 10 or 20 pairs involving the accent glyphs or the
symbol set to ensure that the most severe cases are covered. In summary, by
setting this value very high, you can have Fontographer find only the very largest
pairs; conversely, you can set the value lower and have Fontographer find and
create many more kerning pairs, involving smaller and smaller amounts.
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Font Info
The Font Info dialog box consists of five sections: names, dimensions, encoding,
credits and licensing. Open the dialog by choosing Font Info from the Element
menu or pressing COMMAND-OPTION-F.
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Names
If you need to see or edit all font names switch the Font Info dialog to the
Advanced mode and select the Names tab if not yet selected.
The Typographic family name field is the main and the most important font
name. Fill in this field at the first step. Do not use any special characters here.
If your font is condensed, bold, italic or have some other style parameters use popups in the Design parameters section of the dialog. Choose appropriate width,
weight and slope. For example, choose Bold as weight and Italic as slope if your
font is bold-italic. If you want to add customization to your style name, then use
the pop-up list Other.
The Family name and Design parameters are enough for Fontographer to build
all other names automatically.
You will see the Typographic style name changes as you choose different design
parameters. Switching the Auto option off allows you to customize the style name
so you can call your bold italic font Fat Slanted or something else.
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Font Info
You may leave Build other names automatically turned on to allow Fontographer
to build all other necessary names for you. If for some reason you need to change
those names manually then you may switch this option off. Click on the Build All
button at any time to let Fontographer build names automatically.
Name fields
You can alter the following font naming fields in Fontographer's Font Info dialog:
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Styling group name (SGN)
The styling group name (SGN) is the name that appears in Windows GDI
applications as the family name. It is sometimes called Windows family name or
Microsoft menu name. All fonts that are associated with each other through
styling links form a styling group.
The typographic family must be divided into styling groups, each having no more
than four members which all must be connected by styling links with each other.
Each styling group within a typographic family must have a unique SGN.
Within one typographic family, there must be exactly one default styling group,
which must have the SGN identical to the TFN. The SGNs for the remaining
styling groups are built automatically from the three key fields (TFN, TSN).
The SGN may consist of uppercase and lowercase English letters, spaces,
numerals and has a length limit of 31 characters.
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Font Info
Dimensions
All the numbers in this dialog box are in font units (UPM) the fundamental
parameter that influences point size, linespacing and the overall proportions of
the font. The Ascender and Descender usually default to a sum of 1000 units for a
PostScript font, or 2048 for a TrueType font. If they do not then the note is shown.
This is not an error but just a warning. Other values are also allowed.
Tip: Line gap is normally left at 0; but if you must set it, a good setting is 20% of
the sum of the ascender and descender.
Safe zone top and bottom values correspond to OS/2 Win Ascender and OS/2
Win Descender accordingly.
Ascender, Descender, Line gap, Safe zone top and Safe zone
bottom values should be kept consistent across an entire font family.
Caps Height, x-height and Italic angle should reflect actual dimensions of
each individual font face in the family.
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Fontographer 5
Since a PostScript underline is accomplished by defining a stroked line a certain
distance from the bottom of the character, the Underline position entry allows
you to change the distance between this stroked underline and the characters
above it. The default indicates that this line will be drawn below the baseline.
The Underline width indicates how wide the underline should be; the default
is 20 units. Unfortunately there is no applications that use these settings for
underline.
You would deselect the Calculate all values at if you want to manually change
vertical metrics. Also you can click on individual Calc buttons to let Fontographer
calculate the corresponding value for you.
With the Retain path coordinates when changing UPM size checked, the entire
font will look smaller if you make the UPM size larger.
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Font Info
Encoding
The Encoding pop-up allows you reorganize the layout of the font window to
display the key positions of the encoding you selected. It also defines the order of
characters in the exported Type 1 fonts. In the Encoding pop-up, you have several
choices. If youre creating OpenType fonts then one of the OpenType encodings
should be used. If youre creating Type 1 fonts for Western languages (English,
German, French, Spanish etc.), then in ninety-five percent of the cases, youll want
to use the MacOS Roman encoding option.
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Fontographer 5
Encoding options
The encoding of the font is the ordering of its characters. Version 5 of
Fontographer has one dialog box that allows you to set the encoding. The
Encoding pop-up in the Font Info>Encoding dialog box will reorganize the layout
of the font window to display the key positions of the encoding you selected. On
the other hand, it also defines the order of characters in the file when you select
the Generate Font Files command in the File menu. Fontographer will output the
font to match the encoding you select.
The most commonly used encodings for the Macintosh Type 1 fonts are MacOS
Roman and Custom. The most commonly used encodings for the Windows Type 1
fonts are MS Windows 1252 Western (ANSI) and Custom.
Tip: If you choose MS Windows 1252 Western (ANSI) encoding, be sure not to
use slots 031. Slot 32 is reserved for the space character, so don't put a glyph
there, or in 127, 128, 129, 141, 142, 143, 144, 158, 159, or 160.
Custom encoding allows for the custom naming of glyphs. The Glyph Information
dialog box (which is opened by selecting a glyph and choosing Selection Info from
the Element menu) contains a name field that allows you to change the glyph
name. Custom encoding becomes the current encoding option any time you
change a glyph name. Custom glyph naming is widely used by people who design
non-Roman fonts.
Original encoding is like an elephant; it never forgets the encoding of the font at
the time it was first opened in Fontographer. This is a very handy way to get back
to where you began wherever that was. This can be useful when opening fonts
with strange encodings such as Sonata, Carta, or Zapf Dingbats.
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Font Info
Type 1 Adobe Standard encoding (ASE) is Adobes default encoding for Type 1
fonts.
The set of OpenType encodings can be used when building OpenType TT and
OpenType PS fonts. Select the one which better fits to your needs. And you can
change it to another one at any time.
If you need to create your own encodings or change an existing one please see
Adding custom encodings in Chapter 13, Expert Advice.
If you need more information about encoding vectors, refer to:
http://partners.adobe.com/public/developer/opentype/index_char_sets.html
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Credits
On the Credits page you can enter information about the creators of the font, font
version, creation date. If you have created a new font you should enter your
copyright data here. If you have edited an existing font that was not your creation
you must not remove the information contained on this page, or you may violate
copyright laws.
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Font Info
Human readable name of the company or person that created the font. If you
created a new font enter your name or the name of your company here. All
Font vendor
registered vendor names are placed in the drop-down list box
from vendors.dat file
An up-to-four letter length ID that is assigned to most font producers to
Font vendor identify their fonts. An uppercase vendor ID must be registered with
ID
Microsoft or Apple. If you want to identify yourself without registering you
may enter a lowercase four-letter vendor ID
Vendor URL The www link to the site of the font vendor
Designer
Designer
URL
Creation
date
The date of font creation. It is set to today if you just created the font
Font
version
Version
record
Font version records have a different format. You may enter the version
record here or just press the Build other credits button to fill this record
automatically
Copyright
Copyright message. Must include the sign or the word Copyright, the
name of the company or person that owns the copyright and the copyright
year
Trademark
Vendor.dat File
Fontographer stores information about registered vendors in the vendor.dat file
located in the [Shared default data folder]/Data/ folder (typically, Macintosh
HD/Library/Application Support/FontLab/Data/). This is a text file with a simple
structure:
2REB 2Rebels
39BC Finley's Barcode Fonts
3ip Three Islands Press
918 RavenType
As you can see, it is just a vendor ID followed by vendor name. A single space is
used as a separator.
If you want to change the file or add a new entry, just open it in any text editor
(such as TextEdit) and make changes.
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Licensing
The Licensing page contains the End-User License Agreement (EULA)
information and the embedding information.
Full license text contains text information about how the font can be used.
License URL is the link where additional license information can be found.
This Embedding popup menu controls how the font may be embedded into
documents. Embedding is a feature of the operating system and some applications
that allow programs to include fonts into documents (PDF, for example) to
guarantee that they will be reproduced correctly. However, this feature may cause
problems with font piracy. It is not very hard to extract embedded fonts from a
document, so the TrueType font format includes a special setting that can control
font embedding.
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Font Info
There are four types of font embedding:
Everything is allowed
Additional options Allow subsetting and Bitmap embedding only are available.
Copyright Note
We decided to allow modification of the embedding setting only because we are sure that
the users of Fontographer are professionals who respect others' rights to intellectual
property. We assume that you will change the embedding setting only in your own fonts.
You are not allowed to change this setting in fonts that were created by somebody else.
Even if according to the font license you can modify the font for your own use, you must not
increase the embedding rights for a font. So if embedding is not allowed leave it as it is.
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Advanced Licensing
Clicking on the Advanced Licensing button will open an additional dialog where
the electronic EULA of the font can be edited.
Once a EEULAA table is created for a font you can protect it from unauthorized
changes by adding password protection. To set or change the password, click on
the Change button in the EULA section. Then click on the Lock in the lower left
corner to prevent further editing:
Once the password is set and the dialog is locked Fontographer will display the
contents of the EEULAA but will only save changes when the correct password is
given.
You can find more information about EEULAA on http://www.eeulaa.org/.
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Font Info
Licensing Units
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Fontographer 5
Conversion
Licenses may allow conversion of the font file. This can take several forms:
1. Format conversion conversion between vector font formats such as Type 1,
TrueType and OpenType.
2. Platform conversion conversion to a platform-specific format.
3. Raster conversion conversion between bitmap and vector font forms.
Since the possible types of conversion are virtually infinite this is a text field. The
field may contain one of the following values: "All", "None", "Allowed-followed by
a list of allowed conversions", "Disallowed-followed by a list of non-allowed
conversion types".
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Font Info
Embeddings
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Fontographer 5
Link: If the license allows the use of a font in the display of a website or to be
served as a licensed asset, then this field specifies the source of linking allowed
followed by the type and method.
1. The sources are: same-origin, root-string, and sub-licensee.
2. The types are display/print, edit/print.
3. The methods are "Accessible" (straight @font-face call) or "Protected"
(obfuscated call). E.g. root-string, display/print, encrypted, etc.)
Modifications
Font users may need additions or other modifications to a font for their uses. The
license may or may not allow this or may allow it only under certain circumstances
(e.g. that the modifications be done by the original designer).
1. This field excludes modifications such as conversion, compression, and
subsetting, which are covered elsewhere.
2. Possible kinds of modifications include glyph editing; adding new glyphs;
changing metrics; hinting, etc. but are virtually unlimited. Therefore this is a text
field with possible values of "All", "None", "Allowed-with a list of allowed
modifications", "Disallowed-with a list of non-allowed modifications". Example:
Sharing
If a font may be temporarily shared with a service bureau then this field gives the
conditions.
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Font Info
Meter
License Transfer
A licensee may want to sell or give his font to someone else. The license may or
may not allow this or may allow it under certain circumstances (for instance, that
the change in license be registered with the vendor).
Site
Licenses may be tied to a specific physical location.
Location: A site license means that anyone on the site (department, building,
campus - some contiguous area) is licensed to use the font.
Company: A company license means that anyone in the company (regardless of
location) may use the font.
Third party: Where one party licenses the font for use by another party. The
"third party" could be an individual or a group of people.
Network: means that anyone on a LAN, WAN, or the WWW may use the font.
If the license is a site license then this field contains the name/address/
description of the site.
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Fontographer 5
Compression
Licenses may allow compression of the font file.
Subsetting: glyphs are removed from the font.
Algorithmic data compression: The font file data is rewritten in a different
form.
Since the possible types of compression are virtually infinite this is a text field. The
field may contain one of the following values: "All", "None", "Allowed-followed by
a list of allowed compressions", "Disallowed-followed by a list of non-allowed
compression types".
Bundle
Licenses may be tied to use or sale with specific software or hardware. A font may
be bundled with other fonts, other programs or with computer hardware. If this is
so then this field contains the name and/or details of the bundle.
EULA
EULA URL: The EEULAA can only give a summary of the most important parts
of a EULA. In order to give the licensee access to the complete (and legally
binding) EULA text the EULA should be accessible on the WWW and/or within
the font. This field is for the URL where the full EULA is located.
Upgrade URL: If a licensee finds that their license is inadequate for their
purposes then they should have a way to contact the vendor and arrange for a
license upgrade (e.g. more users, more locations, more embedding, etc.) that will
allow them to use the font as needed. This field is for the URL of the license
upgrade web page or equivalent.
Remote URL: The EPAR can also be accessed on a remote server. This field is
for the URL/file where the remote EPAR is located. This is particularly useful for
large licenses where many copies would need to be updated if there was a license
change. Rather than read the EPAR data from the local table the application
would read it from the remote EPAR file maintained by the vendor.
EEULAA Password: Click on the Change button to set or change the password.
Then click on the Lock in the lower left corner to prevent further editing.
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Font Info
Recommendations
The Recommendations page allows you to edit the second part of the EPAR
(Embedding Permissions and Recommendations) font table.
In order to use some fonts correctly some users need information about the
conditions for which a font was designed. The EPAR table will contain this
information covering a wide variety of ways in which a font might be used. These
are optional, of course, so a font designer may choose not to make
recommendations for some situations. Below is a list of definitions of the data
fields for the recommendations section of the EPAR.
Parameter
Value type
Description
XY Scaling
numeric range
Bold
numeric percent
Justify
binary Y/N
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282
Hyphen
binary Y/N
Letter
Space
Oblique
Angle
numeric range
of angles
Overscale
numeric %em,
upm, pixel#
Scaling
numeric pts.
pts, pts, pts;
pxls, pxls, pxls,
pxls
Strike
alphanumeric
Y/N
Stroke
Textset
alphanumeric
number
Minimal
Scaling
numeric pxls,
pxls, pxls
Pair
Kerning
binary Y/N
Blinking
binary Y/N
Curve Base
alphanumeric
text
Decontext
alphanumeric
text
Decompose
alphanumeric
text
Font Info
Exporting EPAR
The licensing and recommendation info is saved in your fog database file but you
also can export it separately.
To export an EPAR file:
1.
2.
Once youve named the file and chosen the folder to export the file to, press
the Save button and the file will be exported without further comment.
The main reason of exporting EPAR information is applying it to other fonts later.
To import and apply exported EPAR information to your font:
1.
2.
Find and select the file with epar extension, press the Open button and the file
contents will be applied to your current open font.
Choose Element > Font Info > Licensing > Advanced Licensing and observe
changes.
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Printing
Youve just created a font, or perhaps just a few glyphs, and now you would like to
see those glyphs in various point sizes and kerning combinations. Maybe you
created a large Do Not Disturb sign for your office door and want to print it now
before you actually go through the fonts installation procedures. You can print a
sample of your choice any time your font is open, from any of its windows.
Fontographer 5
Fontographer gives you the choice of printing a variety of samples:
Individual glyphs
A key map, showing all the glyphs in the font and their respective widths,
codes, and offset specifications
A sample showing all of the points in a selected glyph, and optionally, the x/y
coordinates for each point.
Before you go to the Print Sample dialog box, it is important to decide which
printer you want to use. Fontographer will print to both PostScript and nonPostScript printers, but the quality of output will vary. If you are printing to a
PostScript printer, Fontographer hints the font before downloading it to the
printer. This method will give you the highest quality prints. If you are printing to
a non-PostScript printer, Fontographer must draw each glyph unhinted, so the
quality may be slightly lower.
It should be noted that when Fontographers print samples are output to a nonPostScript printer, they only show an approximation of what the font will look like
when actually installed. Subtle variations will appear depending on the type of
font generated (Type 1, Type 3, TrueType, and so on).
Fontographers Print command in the File menu provides several options for
printing font samples, most of which give you the opportunity to choose the point
size of your printed sample.
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Printing
Sample text
The first choice in the Sample type pop-up is Sample text, which provides three
printing options.
Choosing All glyphs prints all the glyphs of the font at the point size you
designate.
To print a sample of all glyphs:
1.
2.
3.
Click the All glyphs radio button in the Print Sample dialog box.
4.
Click Print.
Choosing Selected glyphs allows you to print glyphs selected in the Font window
at a designated point size.
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Fontographer 5
To print selected glyphs:
288
1.
2.
3.
4.
Click the Selected glyphs radio button in the Print Sample dialog box.
5.
Click Print.
Printing
To print specific text samples:
1.
2.
3.
Click the lowest radio button in the Print Sample dialog box.
(The lowest radio button is located above the text sample box.)
4.
process. However, text containing carriage returns can be pasted into this text
box.
5.
!
Click Print.
Note: The text box is a good place to test logos, kerning pairs, or glyph spacing in
specific word and sentence combinations.
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Fontographer 5
Sample file
Printing a sample file allows you to print the contents of a text file using the
current font at any given point size.
To print a sample file:
1.
2.
3.
Enter the desired point size or use the default setting of 36 points.
4.
Click Print.
At this time Fontographer asks you to select the text file that you would like to
print.
290
Note: Fontographer can print only plain text files as samples. This means
Fontographer cannot print normal word processor files. You must first resave
these files as Text files before Fontographer can print them.
Printing
PostScript file
The PostScript file option allows you to choose custom PostScript samples.
Fontographer then sends this file to the printer along with the font. As in the
Sample file print option, the file is chosen after the Print button is selected. This
option is only available with PostScript printers.
!
Note: For PostScript gurus the name of the font used in the file is TestFont.
Fontographer will use any font you are currently working in as the TestFont,
sending its information to the printer.
Several PostScript text files are provided with Fontographer 5. You may use them
as is, or you may edit them with any text editor to define your own custom print
sample.
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Fontographer 5
Key map
The Key map option allows you to print a sample for the entire font or only glyphs
that you have selected.
If you select the All glyphs option, Fontographer prints pages containing all the
glyphs in the font. The printed pages consist of rows of glyphs, along with their
offsets, widths, and corresponding keystroke codes. Fontographer gives you the
option of showing decimal, octal, or hexadecimal locations. The Print undefined
glyphs option allows you to print or omit undefined glyphs from your printout. If
printed, these glyphs will be surrounded by a gray box, their decimal, octal, or
hexadecimal code, and the word Undefined.
A glyph with a normal offset (not less than zero) will print a key map sample that
looks something like this:
Ascender
Width
Em square
Base line
Descender
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Printing
Kerning pairs
The Kerning pairs sample type option makes it possible to print a list of kerning
pairs in the font. A full page, consisting of several columns will be printed showing
each pair, the number of em units of each pair, and the percent of the em square
each kerning value represents. The kerning pairs can either be printed in a
monospaced font or in the current font open in Fontographer.
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Sample Glyphs
The Glyphs sample type option provides you with four different choices: printing
one full-page-sized filled glyph, several assorted sizes of the filled glyph, a sample
that shows the points of the glyph, or a sample that shows both the points and x/y
coordinates for each point.
To print a full-page glyph sample:
294
1.
Select the glyph(s) you want to print from the Font window, or open an
Outline window for the glyph you want to print.
2.
3.
4.
5.
Click Print.
Printing
This is the quickest way to print a single glyph.
Select the glyphs you want to print from the Font window. Use any letters you
want to see printed or open an Outline window for the glyph you want to
print.
2.
3.
4.
5.
Click Print.
To print the other print samples, repeat the printing steps but instead click Show
points or Show points and coordinates.
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Fontographer 5
All printed samples have a similar print header. The gray box that occupies the left
corner of the header indicates the print sample type. For instance, if you choose
the Kerning pairs option, the header will read Kerning. If you choose Selected
glyphs, the header will read Selected, and so on. An individual glyph such as the
letter S will have only the glyph as a header.
The rest of the box will show the name of the font, the font size, any applicable
textual information, and the date and time of printing. This is useful for archiving,
filing, and other quality control procedures.
296
Generating and
Exporting Fonts
Youve been happily editing your new font, and it appears that everythings just
the way you want it. Now what? Your new font isnt really a font yet: all you have is
a bunch of characters in a database. (Maybe youve noticed the message displayed
when you save your font: Writing Fontographer database.) This database file
wont work as a font because it hasnt been encoded into the proper structure.
Fonts are resources that the system must have stored in a particular manner in
order to be shared with applications that use fonts.
This chapter discusses all the font generation options available to you.
Fontographer 5
298
OpenType PS
Also known as: OpenType-CFF, PostScript-flavored OpenType, OTF
Filename extension: .otf
Pros: Works on Windows, Linux, Mac OS 8.6, 9, and OS X. Uses the Bezier curves
that are preferred by designers and used in drawing apps such as Illustrator and
Freehand so letterforms can be drawn precisely and outlines need not be
converted. May contain up to 65,535 glyphs, supports Unicode and can contain
OpenType Layout features.
Suitable for Western Roman fonts, non-Latin fonts, multilingual fonts and
advanced typography. May include class kerning allowing for moderately-sized
kerning tables. Uses Type 1 hinting that is relatively easy to create. Can include
embedding rights information defining whether or not the font may be attached to
electronic documents.
Cons: Type 1 hinting does not allow precise control in small screen sizes. Can
theoretically contain bitmaps, but they are not displayed. Since this is a relatively
new format, there are problems with some old applications (some styles are not
displayed in menus, kerning for non-Western characters does not work.) The
multilingual and advanced typography features only work with new OpenTypesavvy applications, otherwise just the basic character set is available. Two
alternative family namings within each font must be devised: one where a family
contains an arbitrary number of styles, and second brief family where one family
does not contain more than four styles. Does not work on Mac OS 8.
Recommendation: We recommend producing fonts in the OpenType PS format
unless you have Mac customers running a pre-X Mac OS. For older systems (preX Mac OS) generate either a TrueType or a Type 1 font suitcase.
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Fontographer 5
TrueType / OpenType TT
Also known as: Data-fork TrueType, Windows TrueType, TrueType-flavored
OpenType, TTF
File extension: .ttf, also possible: .otf
Pros: Works on Windows, Linux and Mac OS X. May contain up to 65,535 glyphs,
supports Unicode and can contain OpenType Layout features.
Suitable for Western Roman fonts, non-Latin fonts, multilingual fonts and
advanced typography. May include class kerning allowing for moderately-sized
kerning tables. TrueType hinting allows precise control in small screen sizes, can
also contain bitmaps. Can include embedding rights information defining whether
or not the font may be attached to electronic documents.
Cons: Does not work on Mac OS 8/9. May cause output problems on ten-year-old
PostScript output and printing devices. The designer usually needs to convert the
outlines from Bezier curves, which may introduce very slight changes in the shape.
When converted back to Bezier curves (e.g. in Illustrator), the resulting curves
have superfluous points. Manual TrueType hinting is laborious to create. The
multilingual and advanced typography features only work with new OpenTypesavvy applications, otherwise just the basic character set is available. For font
families, requires two versions of the family name within each font: the first may
contain any number of styles; the second brief family may contain only four
styles.
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Macintosh TrueType
Also known as: sfnt-based TrueType, TrueType suitcase
File extension: none
Pros: Works on all Macintosh systems, not cross-platform. May contain up
to 65,535 glyphs, supports Unicode.
Suitable for Western Roman fonts, non-Latin fonts, multilingual fonts and
advanced typography. TrueType hinting allows precise control in small screen
sizes, can also contain bitmaps (in the same suitcase file). Can include embedding
rights information defining whether or not the font may be attached to electronic
documents.
Cons: Does not work on Windows. May cause output problems on ten-year-old
PostScript output and printing devices. The designer usually needs to convert the
outlines from Bezier curves, which may introduce very slight changes in the shape.
When converted back to Bezier curves (e.g. in Illustrator), the resulting curves
have superfluous points. Manual TrueType hinting is laborious to create. One
family cannot contain more than four styles.
Macintosh Type 1
Also known as: Macintosh PostScript, LaserWriter font
File extension: none
Pros: Works on all Macintosh systems, not cross-platform. Works in all
PostScript commercial output and printing devices. Uses the same curve system
(Bezier) as drawing applications such as Illustrator and Freehand, so letterforms
are easy to edit when converted to curves. Type 1 hinting is comparatively easy to
create. Can contain bitmaps for small screen sizes. One family can contain more
than four styles.
Cons: Does not work on Windows, not cross-platform. Contains two parts, the
outline file and the bitmap font (suitcase), both of which must be in the same
folder. Does not contain class kerning so kerning tables are large. Type 1 hinting
does not allow precise control for very small screen sizes. Cannot include more
than 256 encoded characters and lacks advanced layout features such as ligatures,
making the format unsuitable for multilingual or non-Latin fonts.
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Windows Type 1
Also known as: Windows PostScript, PC PostScript, PC Type 1
File extension: .pfb, with supplementary files .afm, .inf, .pfm
Pros: Works on Windows and Linux. Works in all PostScript commercial output
and printing devices. Uses the same curve system (Bezier) as drawing applications
such as Illustrator and Freehand, so letterforms are easy to edit when converted to
curves. Type 1 hinting is comparatively easy to create.
Cons: Does not work on Mac OS 9 or X, not cross-platform. Contains two parts,
the outline file (.pfb) and the metrics font (.pfm), both of which must be in the
same folder. Does not contain class kerning so kerning tables are large.
Type 1 hinting does not allow precise control for very small screen sizes. Cannot
include more than 256 encoded characters and lacks advanced layout features
such as ligatures, making the format unsuitable for multilingual or non-Latin
fonts. Cannot contain bitmaps for small screen sizes. One family cannot contain
more than four styles.
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Easy or advanced?
Fontographer is a do-all, end-all font editor. Since there is so much to see and do
in it, we created many of our dialog boxes with an Easy option to simplify the
process. Most novice users of Fontographer will be prudent enough to select the
Easy option and let the program set up the desired font properly. But more
advanced readers, beware! You know just enough to be dangerous with font
generation.
Time for a pop quiz: What encoding do Sun fonts require? What does UPM size
do? What happens in NeXTSTEP installation if you have no AFM file?
If you are unsure of the answers to these questions, then use the Easy option and
let Fontographer make the best decisions for your fonts.
You experienced readers, dive right into the Advanced dialog boxes and the
technical stuff; if you get stuck, then your experience will rescue you. If even that
fails, then contact our Technical Support group. If your time is a terrible thing to
waste, then you should also take advantage of the Easy option in the Generate
Font Files dialog box.
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Fontographer 5
In the Easy Generate Font Files dialog box, you have five simple decisions to
make.
1.
Select the platform for which you are preparing the font.
2.
3.
Note: Only Macintosh PostScript fonts require bitmaps. But you still may add
them also to Macintosh TrueType Suitcase.
4.
Set the folder into which you want the font files saved.
5.
Decide whether you want to overwrite existing files with the same name.
Fontographer will then decide the sticky issues; for instance, if an AFM file should
be generated for the NeXT fonts (yes), what ID should be selected for Mac FOND
resource, or even how to set up the UPM size for Windows TrueType fonts (2,048).
This is all the information necessary to use the Easy mode. The rest of this
chapter covers the more complicated stuff that appears in the Advanced mode.
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Generating cross-platform
fonts
Modern Mac OS X, Windows Vista, Windows 7 and Linux support fonts in
TrueType/OpenType TT and OpenType PS format. So these two formats became
cross-platform de-facto standard.
2.
If you are not already in the Advanced mode, click the Advanced radio button
in the Generate Font Files dialog box.
3.
4.
5.
In the Glyph Names pop-up, you have two choices. Since both OpenType TT
and OpenType PS formats are based on Unicode select Make PDF-compatible
glyph names here.
6.
Check the Overwrite existing files option. When this option is not checked,
any file name created that conflicts with an existing file name in the same
folder will have a number (2, 3 etc.) appended to its name.
7.
Point Fontographer to the folder where you wish to save your fonts, via
the Change button.
8.
When all the options have been selected, press Generate to close the dialog
box and generate the font.
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OpenType Options
The OpenType Options dialog box appears when you click on the Format Options
button and the selected font format is OpenType PS or OpenType TT/TrueType.
The default settings for OpenType PS export are shown below:
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2.
If you are not already in the Advanced mode, click the Advanced radio button
in the Generate Font Files dialog box.
3.
4.
5.
The Type 1 Options dialog box appears when you click on the Format
Options button. We recommend that you accept our default settings for the
Include hints and Use "Flex" checkboxes. If you want more information on
these fields, then refer to When should you use hints? and A word about
flex on page 315 later in this chapter.
6.
Select Keep glyph names as they are if you have Custom glyph names and do
not want Fontographer to change them.
7.
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See the section Pack your suitcase: bitmap fonts on page 319 to learn about
bitmap options.
9.
AFM files are not used on the Macintosh. So, if youre using a Macintosh, the
Create AFM file option is turned off by default. If you want an AFM for your
Macintosh font, just turn the checkbox on.
10. The default directory is indicated in the Save to field. If you press the Change
button, you are presented with a standard file dialog box. Select the
destination folder in the dialog box and press Choose.
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1.
2.
If you are not already in the Advanced mode, click the Advanced radio button
in the Generate Font Files dialog box.
3.
4.
5.
All the rest options are the same as for the Mac Type 1 Suitcase except that
you cannot create suitcase file and therefore define bitmap sizes.
TrueType suitcase
Developed as a joint venture by Apple and Microsoft, TrueType fonts have become
a popular outline font option for Macintosh and Windows systems.
You can create TrueType fonts using the default UPM size of 1000 built into
Fontographer. In some specific cases, you may want to use a different UPM, for
example 2000 or 2048. This may give you finer control of the character outline.
If you use a non-1000 UPM size, you can set your ascender and descender in Font
info under the Element menu to adjust for the larger UPM, if you wish. You might
try values of 1638 for ascender and 410 for descender to approximate the default
UPMs 800/200 split.
To generate Macintosh TrueType fonts:
1.
2.
If you are not already in the Advanced mode, click the Advanced radio button
in the Generate Font Files dialog box.
3.
4.
Select Mac TrueType Suitcase from the Font Format pop-up. A TrueType
Options dialog box appears when you click on the Format Options button.
The contents of the dialog are described above in the "OpenType Options"
section.
5.
In the Glyph Names pop-up, you have two choices. Select Make PDFcompatible glyph names here.
Check the Overwrite existing files option. When this option is not checked,
any file name created that conflicts with an existing file name in the same
folder will have a number (2, 3 etc.) appended to its name.
8.
Point Fontographer to the folder where you wish to save your fonts, via
the Change button.
9.
When all the options have been selected, press Generate to close the dialog
box and generate the font.
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PostScript Type 3
The steps for generating a Type 3 font are almost identical to those for generating
a Type 1 font. But why would anyone want to generate a Type 3 font, since it wont
work with ATM and is not as legible as Type 1 when printed to a 300-dpi printer?
The advantage is the flexibility of the Type 3 format.
Lets assume you want an ornaments font that uses several tonal variations and
filled-and-stroked objects in the same character. No problem with Type 3 fonts;
absolutely impossible with Type 1 or with TrueType. The general rule is: for plain
text fonts, go Type 1 or TrueType; for decorative or special-use fonts, experiment
with Type 3. The rewards of this flexible format may surprise you.
To generate Macintosh PostScript Type 3 fonts:
1.
2.
Click the Advanced button, and then select the Mac OS X and 9 option from
the Platform pop-up.
3.
4.
The Type 3 Options dialog box appears when you click on the Format
Options button. For more information on the Absolute coordinates and
Compress checkboxes, see the section Other Type 3 Formats on page 314.
5.
If deselected, Fontographer will leave the older files alone, and change the
name of the conflicting file by appending a number (2, 3 etc.) to its name.
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AFM files are not used on the Macintosh. This option is turned off by default.
If you think youve got a use for the AFM, then click the checkbox to turn it on.
7.
8.
Press Generate to create your font files and close this dialog box.
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Note: You cannot create uncompressed Type 1 fonts, because Type 1 fonts are
compressed by definition.
Compressed is the standard Type 3 font format. This font file can be used for both
automatically downloadable fonts or fonts that are to be downloaded to the
printers hard disk. Compressed PostScript is the preferred form for generating
Type 3 fonts. PostScript is stored very inefficiently inside the printer, so
compression is necessary to pack as much information into the memory as
possible. Fontographers compression scheme generates fonts that take up onefifth the space, on the average, of uncompressed fonts. Nevertheless, a Type 3
compressed font is still larger than a Type 1 font.
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The outer points must be perfectly vertical or horizontal (meaning that they
have the same x or y coordinate).
The difference between the end points x/y coordinates and the middle point
(known as flex height) must be 6 units or less in the flex direction.
Y=-6
Y=0
Thus, for a serif flex, the middle point should be at Y = 0, and the end points
should be at or above Y = -6.
!
Note: Applying flex to your font can add as much as 10K to the size of your font
file.
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2.
3.
4.
The Type 1 Options dialog box appears when you click on the Format
Options button. We recommend that you accept our default settings for
the Include hints and Use "Flex" checkboxes. If you want more information
on these fields, then refer to When should you use hints? and A word about
flex on page 315.
5.
Create PFM file should be checked; the AFM and INF options should be
deselected in most situations.
6.
7.
When all the options have been selected, press Generate to close the dialog
box and create your font files.
Other Options
Overwrite existing files
When this option is not checked, any file name created that conflicts with an
existing file name in the same folder will have a number (2, 3, etc.) appended to its
name.
Output AFM file
The AFM file is not used by Windows in normal installations. If you have a use for
this metrics file, then check the box to generate the file.
Output PFM file
The PFM file is required by Windows. This option is on by default. This is a binary
file containing metrics information (similar to information found in the AFM).
Output INF file
The INF is an information file used by some older DOS applications for name and
style information. In rare situations, it can also be read by ATM and used with the
AFM file in lieu of the PFM. Only generate this file if you know you will use it;
otherwise, its presence may cause confusion when installing fonts in Windows.
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PostScript Type 3
This option has become a relic. We include it for those one or two folks who are
using older applications that may require it. The instructions for using Type 3
fonts are very similar to the Type 1 discussion. The only additional note is that you
will have to provide a bitmap screen font for the application. You can start with
our BDF format (File > Export > BDF) and use some conversion tool in DOS to
make it into a usable format.
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These are not output to a file until you say so in the Generate Font files dialog box.
If you wont be hand-editing your bitmaps, then there is no compelling reason to
use this dialog box.
!
Note: It is not necessary to enter all the sizes you will ever want to output into the
Bitmap Information dialog box prior to generating fonts. Any new sizes that you
enter when generating fonts will be built on the fly and output to the bitmap file as
is. (They will then be retained in the database file.)
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Bitmap format
NFNT
This information is specific to the Macintosh. If you have no desire to comprehend
the mysteries of the NFNT and FOND, then you can proceed to the next section.
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Exporting files
Fontographer is equipped with an Export menu item. From within its submenu
you may export EPS, BDF, .vfb or metrics files. In this section we will discuss
exporting your font characters as graphics for use in applications such as Adobe
Illustrator or Adobe Photoshop. For more about exporting metrics, and the
Fontographer Metrics file, refer to Chapter 6, Metrics Spacing and Kerning.
Select the EPS format from the Export pop-up in the File menu.
2.
3.
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4.
When you export an EPS file, Fontographer allows you to choose your own file
name.
5.
Once youve chosen the folder to export the file to, press the Export button
and the file will be exported without further comment.
When you export a BDF font, Fontographer allows you to choose your own file
name.
4.
Once youve chosen the folder to export the file to, press the Export button
and the file will be exported without further comment.
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A typical computer (font) family unit frequently contains four fonts Plain, Italic,
Bold, and BoldItalic. But this is not mandatory.
To appreciate the advantage of font families, imagine having twenty typefaces with
four styles each installed in your system. In your font menu, there would be 80
fonts, since every typeface would appear four times, representing each of its styles.
It would be inconvenient to search through the 80 entries every time you wanted
to make your existing font bold. Using font families improves this scenario in two
ways: it lets you use command keys to change the style of the font, and it shortens
your font menu since there is just one listing for each family rather than one for
each font.
In order to build families, you must use appropriately named fonts. In other
words, their names must have the same base part. So you cannot choose
Helvetica-Bold as the bold style in the Nova family; you must choose a font whose
name starts with Nova.
When you name your font in Fontographers Font Info > Names dialog box be
sure to name each font properly. Make sure the Typographic Family Name text
box has the same name in it for all the styles of the family youre building and
every font in the family has it's own Typographic style name. This is important to
remember for making families on all platforms.
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Every font format (Mac Type 1, Windows Type 1 and OpenType/TrueType) has
properties that represent both the typographic family grouping and the styling
links, but they are stored or distributed in different ways, and sometimes there are
more than one to choose from. Fontographer 5 suggests the optimal way to
automatically create proper parameters for new fonts or translate those properties
between formats.
In addition to the naming fields, Fontographer introduces a number of four design
parameters that you need to define to build proper font family:
Fontographer then can generate family naming and styling links based on your
selection. When opening existing fonts, Fontographer tries to deduce the values
for these parameters, and also preserve as much of the original family naming and
styling links as possible.
In addition, you can specify a design parameter called Other. This parameter is
just a text value where you can describe a design parameter of a typeface that is
not width, weight or slope. For example, the optical size parameter can be set
here. Also, if you do not wish to use OpenType Layout features for some reason,
the Other parameter can be used to describe stylistic variations in the character
set such as Alt or Swash or OsF.
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Note: Style Merger, an old Macromedia utility, works only in classic Macintosh
systems. In Mac OS X you can merge your fonts with the help of TransType Pro
another product from Fontlab Ltd.
Style Merger and TransType Pro take styled Macintosh screen fonts and merge
them into one Macintosh screen font family. Macintosh font family relationships
are coordinated by special resources located in the screen font suitcases (FOND).
Style Merger and TransType Pro will work with both PostScript and TrueType
fonts. They never affect any fonts or font files already on your system; they simply
read existing fonts and create a new file containing a family.
This allows you to quickly and easily build a family containing Plain, Bold, Italic,
and BoldItalic fonts. If you use Fontographer to create four styled fonts of the
same typeface, Style Merger and TransType Pro can merge the four separate fonts
into one family, thus saving space in your font menu.
Before you run Style Merger or TransType Pro, generate any fonts you want to
include in your family (see Chapter 9, Generating and Exporting Fonts). For this
example, we started with these font files:
Now lets run Style Merger. It is so easy to use that the complete process takes
only four steps.
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2.
Click the button marked Plain and then choose the bitmap or TrueType file
that contains the Plain style of your font (Nova-Normal.bmap in this
example).
3.
Click the applicable buttons and then choose the appropriate bitmap font files
for your Bold, Italic, and BoldItalic faces.
Note: If your typeface has fewer than the four base styles, then press only the
relevant buttons, bypassing the button(s) that do not apply to your typeface.
4.
Click the Save Family button and click OK to save your new family. You can
even change the name of the suitcase file if you like. Thats all there is to it.
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Once youve chosen the Plain face and clicked OK, you will see the name of your
Plain font appear to the right of the Plain button.
After you choose the Plain bitmap, the little suitcase file image to the right of the
button changes from gray to black, indicating that youve already selected a Plain
font. In addition, a proposed new family name appears just above the Save Family
button on the right. This name isnt set in stone: you can change it when you click
the Save Family button. Notice that the Save Family button is disabled until you
choose the second font to merge into the family.
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Typically, Style Merger suggests names like Nova-Normal.fam. This will be the
name of the suitcase file Style Merger creates. The part of the name before the
period is what the font will be called in your font menus (it becomes the name of
the FOND resource). For instance, if you accept the name Nova-Normal.fam, Style
Merger creates a file named "Nova-Normal.fam", and when you install that new
family, youll see Nova-Normal in your font menus. If you want to see just Nova,
you should tell Style Merger to save the family as Nova.fam. After you press OK in
the standard file dialog box, Style Merger builds the family and saves it. Then it
cleans out all the font selections, and is ready to build another family. The window
now looks exactly as it did when the program first started.
If you just want to build one family, you can quit now. To do so, type COMMAND-Q,
choose Quit from the File menu, or simply click in the close box of Style Mergers
window. If you want to create more families, you can leave Style Merger running
to make some more.
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Tip: If you make a mistake and choose the wrong font for a particular style, its
often easier to simply click Plain again and start from scratch. This is because
fonts youve already selected will no longer appear in the file selection dialog box.
This is really convenient for building a family because the names disappear once
theyve been used, but it is not so convenient when you make a mistake.
Fortunately, choosing all the font names again takes only about 30 seconds.
Note: Please, do yourself a favor and always make sure the fonts you use to build
families with are not installed. Always close any fonts installed with Suitcase,
Master Juggler, Font Porter or whatever you installed them with; then build your
family and reinstall your fonts. If you are using Style Merger and notice that the
little suitcase icons change from capital As to Bs, that means that the font you
have just chosen was already installed. You may have to restart your Macintosh. If
you have never heard of Suitcase, or Master Juggler, or installed fonts, then dont
worry; you most likely will not encounter this situation.
Never try to open fonts that are in your System Folder.
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Installing Macintosh
Type 1 fonts
Macintosh Type 1 fonts consist of two parts: the printer font file which contains
the PostScript outline data in the Type 1 format, and the bitmap font file, which
is sometimes known as the font suitcase or the screen font.
In Mac OS X, the printer font files carry a font icon with the descriptor LWFN and
the bitmap font files carry a font icon with the descriptor FFIL, and occasionally a
.bmap file extension (but it is not mandatory).
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Installing Other
fonts in Mac OS X
Mac TrueType, Windows OpenType TT (ttf) and OpenType PS (otf) fonts exist all
in one file. There are no separate screen and printer files like there are for Type 1
fonts. Instead, everything comes in a single file (resource or data-fork based).
Note: When you install the font, both the outline and any bitmaps you have in the
same file will be installed. The Macintosh Operating System will defer to the
TrueType bitmaps over the TrueType outlines. Fontographer will not
automatically generate TrueType bitmap sizes. You must specify the sizes for them
to be included in the file if you need.
Installing other fonts in Mac OS X is the same as installing Type 1 fonts. You may
refer to Mac OS X help for details.
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Open the Fonts control panel by choosing it from the Start menu. Youll see a
fonts folder that lists all of the fonts currently installed on the system.
2.
Select Install New Font from the File menu to bring up the Add Fonts dialog
box.
Youll see three windows labelled List of fonts, Folders, and Drives to help
you in locating the fonts to be installed.
3.
Find and click the folder where you told Fontographer to generate the fonts.
The fonts will now display by name in the List of fonts window directly above
the Folders.
4.
5.
Select the fonts you want to install, or click Select All, click OK and the fonts
will be copied into the system fonts folder.
You can look in the fonts folder to verify that everything copied okay and
youre done.
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Find and open the folder where you told Fontographer to generate the fonts.
2.
Open the Fonts control panel by choosing it from the Start menu. Youll see a
fonts folder that shows all of the fonts currently installed on the system.
3.
Select and drag-drop your fonts to this folder. In the case of Type 1 fonts,
select and drag-drop only the file with .pfm extension.
Another method:
1.
Find and open the folder where you told Fontographer to generate the fonts.
2.
Double-click on your font to open it for preview (or right-click and select
Preview in the pop-up menu). In the case of Type 1 fonts, double-click on the
file with .pfm extension.
3.
In the font preview window click on the Install button to copy the font to the
system Fonts folder.
You can look in the fonts folder to verify that everything copied okay and
youre done.
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2.
Drag the font files (both bitmap and PostScript if its a PostScript font) out of
the Fonts folder and into some other folder on your disk or into the Trash.
If the font was installed with Font Book or some other font management utility
then use this utility to disable or completely remove the font.
Open the Fonts control panel by double-clicking its icon or choosing it in the
Start menu.
2.
3.
4.
If you want the font permanently removed from your disk, move it to the
Recycle Bin or choose Delete in the File menu.
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OpenType Fonts
The OpenType font format, jointly developed by Microsoft and Adobe, allows us to
combine the best features of the TrueType and Type 1 font formats.
OpenType fonts are stored in a single font file, use Unicode as their encoding and
work in Windows and Mac OS X. They do not require bitmaps.
This all has been true for older TrueType fonts but the advantage of OpenType
against older font formats is the support of layout features, which allow better
typographic layout, and precise support of complex scripts.
OpenType fonts come in two sub-formats, so-called flavors:
OpenType PS, with the file extension .otf, also called OpenType-CFF or
PostScript-flavored OpenType.
OpenType TT, usually with the file extension .ttf (but the extension .otf
is also permitted), also called TrueType-flavored OpenType. This format is
backwards compatible with Windows TrueType (.ttf) fonts. In practical terms, any
PC TrueType font is automatically an OpenType TT font.
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Fontographer 5
Font Features
Both sorts of OpenType fonts may include so-called OpenType Layout features.
For example, the small caps layout feature (abbreviated smcp) may change all
lowercase glyphs to their small caps counterparts.
Small caps
The standard ligatures layout feature (abbreviated liga) can replace some letter
combinations with ligatures.
Ligature
The old-style numerals layout feature (abbreviated onum) can replace lining
figures with old-style figures.
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OpenType Fonts
Note that not all layout applications offer the same level of OpenType support. For
example, Microsoft Word 2003 for Windows supports complex-script layout
features for Arabic and Devanagari but does not support Western typographic
layout features. Adobe InDesign CS2 U.S. English and Apple Keynote on Mac OS
X support Western typographic layout features but do not support any complexscript layout features. Adobe InDesign CS Middle East edition supports Western
and Arabic layout features, but does not support Devanagari.
Information about using OpenType fonts can be found at:
http://www.myfonts.com/info/opentype/
http://store.adobe.com/type/opentype/
Information about developing OpenType fonts can be found at:
http://www.microsoft.com/typography/SpecificationsOverview.mspx
http://www.microsoft.com/typography/developers/opentype/
http://partners.adobe.com/public/developer/opentype/
Probably the best thing about OT features is that they do not change the source
string of characters.
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OpenType Fonts
Other possible features are defined in a similar way, keeping the feature definition
both compact and readable.
When Fontographer generates an OpenType font file it can try to compile the
feature file (.fea) into the binary OpenType tables. With a few exceptions it works
for most possible combinations of substitution and/or positioning features
supported in Adobe OTFDK v2.5.
In the following sections we will describe the feature definition language in more
detail. The next section covers the basic rules of the language.
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Language Syntax
Information in this section is partially taken from the official Feature File Format
specification by Adobe with their permission. Only those parts of the language
that are supported by Fontographer are described.
Comments
The "#" character indicates the start of a comment; the comment extends until the
end of the line.
Special characters
#
pound sign
semicolon
Terminates a statement
comma
at sign
backslash
hyphen
equal sign
'
single quote
"
double quote
{ } braces
( ) parentheses
Number
A <number> is a signed decimal integer (without leading zeroes). For example:
-150
1000
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OpenType Fonts
Glyphs
These are represented by the glyph name. A glyph name may be up to 31
characters in length, must be entirely comprised of characters from the following
set:
A-Z
a-z
0-9
. (period)
_ (underscore)
and must not start with a digit or period. The only exception is the special glyph
".notdef".
"twocents", "a1", and "_" are valid glyph names. "2cents" and ".twocents" are not.
An initial backslash serves to differentiate a glyph name from an identical keyword
in the feature file language. For example, a glyph named "table" must be specified
in the feature file as:
\table
Glyph classes
A feature file glyph class, <glyphclass>, represents a single glyph position in a
sequence and is denoted by a list of glyphs enclosed in square brackets.
For example:
[endash emdash figuredash]
This would match any of the 3 sequences "space endash space", "space emdash
space", or "space figuredash space" during OpenType layout.
A feature file glyph class that contains only one single glyph is known as a
singleton glyph class.
A feature file glyph class is also used to represent the set of alternate glyphs in an
alternate substitution lookup type rule.
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Ranges
A range of glyphs is denoted by a hyphen:
[<firstGlyph> - <lastGlyph>]
Spaces around the hyphen are not required since hyphens are not permitted in
feature file glyph names. For example:
[A-Z]
# Assignment
The part of the glyph class name after the "@" is subject to the same name
restrictions that apply to a glyph name, except that its maximum length is 30.
Glyph class assignments can appear anywhere in the feature file. A glyph class
name may be used in the feature file only after its definition.
When a glyph class name occurs within square brackets, its elements are simply
added onto the other elements in the glyph class being defined. For example:
@Vowels.lc = [a e i o u];
@Vowels.uc = [A E I O U];
@Vowels = [@Vowels.lc @Vowels.uc y Y];
No square brackets are needed if a glyph class name is assigned to another single
glyph class name. For example:
@Figures_lining_tabular = @FIGSDEFAULT;
Ranges, glyphs, and glyph class names can be combined in a glyph class. For
example:
[zerooldstyle - nineoldstyle ampersandoldstyle
@smallCaps]
In Fontographer, you can define glyph classes in the external feature file.
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OpenType Fonts
Including files
Including files is accomplished by the directive:
include(<filename>)
Specifying features
Each feature is specified in a feature block:
feature <feature tag> {
# specifications go here
} <feature tag>;
For example:
feature liga {
# ...
} liga;
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Language system
In practice, most or all of the features in a font will be registered under the same
set of language systems, and a particular feature's lookups will be identical across
the language systems that the feature is registered under.
The "languagesystem" statement takes advantage of this fact. It is the simplest
way to specify a language system in the feature file. One or more such statements
may be present in the feature file at global scope (i.e. outside of the feature blocks
or any other blocks) and before any of the feature blocks:
languagesystem <script tag> <language tag>;
When these statements are present, then each feature that does not contain an
explicit "script" or "language" statement will be registered under every language
system specified by the "languagesystem" statement(s).
If no "languagesystem" statement is present, then the implementation will behave
exactly as though the following statement were present at the beginning of the
feature file:
languagesystem latn DFLT;
For example:
script kana;
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OpenType Fonts
When a "script" statement is seen, the language attribute is implicitly set to
'DFLT', and the lookupflag attribute is implicitly set to 0. The script attribute stays
the same until explicitly changed by another "script" statement or until the end of
the feature.
"language" statement:
The language attribute stays the same until explicitly changed, until the script is
changed, or until the end of the feature. To change the language attribute, use the
"language" statement:
language <language tag> [excludeDFLT|includeDFLT] [required];
The script and lookupflag attributes stay the same as before. (If no "script"
assignment statement has been seen thus far in the feature block, then the script
attribute is set to 'latn', but it is recommended that an explicit "script" statement
be used in such cases for clarity.)
Here is an example statement:
language DEU;
As a result of this statement, (a) the language attribute is changed to 'DEU ', and
(b) the 'DFLT' lookups of the current script are automatically included into the
language system specified by the current script and language attributes. If (b) is
not desired, as may occasionally be the case, then the keyword "excludeDFLT"
must follow the language tag. For example:
language DEU excludeDFLT;
The keyword "includeDFLT" may be used to explicitly indicate the default 'DFLT'
lookup-inheriting behavior. For example:
language DEU includeDFLT; # Same as: language DEU;
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lookupflag
The chapter "Common Table Formats" in the OpenType Font File Specification
describes the LookupFlag field in the Lookup table.
The lookupflag attribute defaults to 0 at the start of a feature block.
The lookupflag attribute stays the same until explicitly changed, until a lookup
reference statement is encountered that changes it, until the script is changed, or
until the end of the feature.
To change the lookupflag attribute explicitly, use the lookupflag statement, which
takes two formats:
lookupflag format A:
lookupflag <named lookupflag value> (, <named lookupflag value>)*;
Here, the individual lookup flag values to be set are expressed in a commaseparated list of one or more <named lookupflag value>s, in no particular order. A
<named lookupflag value> is one of the following:
RightToLeft
IgnoreBaseGlyphs
IgnoreLigatures
IgnoreMarks
At most one of each of the above 5 kinds of <named lookupflag value> may be
present in a lookupflag statement. For example, to skip over base glyphs and
ligature glyphs:
lookupflag IgnoreBaseGlyphs, IgnoreLigatures;
lookupflag format B:
lookupflag <number>;
Here the entire lookup flag value is specified simply as a <number>. The format A
example above could equivalently be expressed as:
lookupflag 6;
Format A is clearly a superior choice for human readability when the lookupflag
value is not 0. However, a lookupflag value of 0 can be set only with format B, not
with format A:
lookupflag 0;
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OpenType Fonts
lookup
You can label a set of rules and refer to it explicitly later on; in order to have
different parts of the font tables refer to the same lookup. This decreases the size
of the font in addition to freeing the editor from maintaining duplicate sets of
rules.
To define and label a lookup, use a named lookup block:
lookup <label> {
# rules to be grouped
} <label>;
For example:
lookup SHARED {
# ...
} SHARED;
# ...
lookup SHARED;
# lookup definition
# lookup reference
Since the labelled block literally defines a single lookup in the font, the rules
within the lookup block must be of the same lookup type and have the same
lookupflag attribute. The lookup block must be specified within a feature block
and may not contain any other kind of block.
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OpenType Fonts
Choose the Do not generate OpenType Layout code option to generate font
without OpenType features or choose the Use external file (AFDKO .fea
syntax) option and select the external .fea file where you have the code for
OpenType features prepared.
It is useful to name your file with features the same as your .fog database. For
example, if your font file was named MyFirstFont.fog then name the file with
features MyFirstFont.fea.
Fontographer will generate an OpenType "kern" feature in the GPOS table
regardless of the option selected. Surely kerning pairs must be defined in the
Metrics window in advance.
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OpenType Fonts
Substitution lookups
Substitution lookups (GSUB) deal with the replacement of the source glyph(s)
with some other glyph(s).
The simplest example of a substitution lookup is the replacement of lowercase
characters by small-caps versions.
Lookups may be context-free or context-dependent. Context-free lookups are
applied every time the source sequence of glyphs is present, like when you want to
replace the f and l sequence with the fl ligature. In other cases you may need to
apply a substitution only when a source sequence of glyphs is surrounded by some
other glyphs. For instance, you may want to replace an uppercase character with a
lowercase when it is followed by another lowercase character.
The OpenType specification declares the following types of basic substitutions:
Single
Ligature
Multiple
Alternate
Replaces a single glyph with one of the glyphs in a list: A -> A.version1
or A.version2
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Single Substitution
This is the simplest substitution it replaces a single glyph with another glyph or
a class of glyphs with another class. The Class form of the substitution requires
that the number of glyphs in the source and destination classes be the same.
A single substitution rule is specified in one of the following formats:
substitute <glyph> by <glyph>;
# format A
substitute <glyphclass> by <glyph>;
# format B
substitute <glyphclass> by <glyphclass>; # format C
You can use the codeword sub instead of the longer substitute.
Format B specifies that all glyphs in the target glyph class will be replaced by the
same replacement glyph.
Format C specifies that any of the glyphs in the target glyph class must be
replaced by its corresponding glyph (in the order of glyphs in the glyph classes) in
the replacement glyph class. If the replacement is a singleton glyph class, then the
rule will be treated identically to a format B rule. If the replacement class has
more than one glyph, then the number of elements in the target and replacement
glyph classes must be the same.
For example:
sub
sub
sub
sub
a by a.smcp; # format A
[one.fitted one.onum one.taboldstyle] by one;
[a - z] by [a.smcp - z.smcp];
# format C
@Capitals by @CapSwashes;
# format C
# format B
The third line in the above example produces the same effect in the font as:
sub a by a.smcp;
sub b by b.smcp;
sub c by c.smcp;
# ...
sub z by z.smcp;
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OpenType Fonts
Ligature Substitution
The ligature substitution rule replaces several glyphs in sequence with a single
glyph.
A Ligature substitution rule is specified as:
substitute <glyph sequence> by <glyph>;
<glyph sequence> must contain two or more <glyph|glyphclass>es. For example:
substitute [one one.onum] [slash fraction] [two two.onum] by onehalf;
Note: Variant glyphs should be named just like their default counterparts but
with a suffix appended after a period. The suffix can typically be the feature tag for
the layout feature the variant glyph will be most likely accessed with. So, a small
cap a can be named a.smcp and an old-style digit 2 can be named two.onum. Nonstandard names should be avoided.
Almost all fonts contain at least two ligatures: fl and fi which can be easily
encoded as:
substitute f l by fl;
substitute f i by fi;
Note: Ligature glyphs should be named using the underscore rule, e.g.
f_f_odieresis for an ff ligature. Only the fi and fl ligatures should be named
without the underscores.
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Multiple Substitution
The multiple substitution rule replaces a single glyph with a sequence of glyphs. It
is specified as:
substitute <glyph> by <glyph sequence >;
<glyph sequence> contains two or more glyphs. It may not contain glyph classes.
(If it did, the rule would be ambiguous as to which replacement sequence was
required.) For example:
sub f_f_l by f f l;
sub $ by d o l l a r;
Note that "d o l l a r" is not the word "dollar" but the sequence of glyph names "d",
"o", "l", "a", "r".
Alternate Substitution
Alternate substitution replaces a glyph with one of the glyphs in a pre-defined list
of alternatives. The application that uses the font is expected to decide which
glyph to choose. A good example of this lookup is to provide several versions of
some glyph, like the ampersand. Another application is the selection of several
different forms of ornaments.
An alternate substitution rule is specified as:
substitute <glyph> from <glyphclass>;
For example:
substitute ampersand from [ampersand.1 ampersand.2];
or ornament variations:
sub asterisk from [asterisk.ornm1 asterisk.ornm2 asterisk.ornm3 asterisk.ornm4];
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OpenType Fonts
Only when abc is surrounded by two period glyphs will substitution take place.
Note that we have marked the target glyphs with the single quote character
positioned immediately after the glyph name.
The rule is specified as follows:
substitute <marked glyph sequence> # Target sequence with marked glyphs
by <glyph sequence>;
# Sub-run replacement sequence
A <glyph sequence> comprises one or more glyphs or glyph classes.
<marked glyph sequence> is a <glyph sequence> in which a set of glyphs or glyph
classes is identified, i.e. "marked". We will call this marked set of glyphs a sub-run.
A sub-run is marked by inserting a single quote (') after each of its member
elements.
This sub-run represents the target sequences of the lookups called by this rule.
The lookup type of the lookup called by this rule is auto-detected from their target
and replacement sequences in the same way as in their corresponding stand-alone
(i.e. non-contextual) statements.
Example 1. This calls a lookup. The rule below means: in sequences "a d" or "e d"
or "n d", substitute "d" by "d.alt".
substitute [a e n] d' by d.alt;
Example 2. This also calls a single substitution lookup. The rule below means: if
a capital letter is followed by a small capital, then replace the small capital by its
corresponding lowercase letter.
substitute [A-Z] [a.smcp-z.smcp]' by [a-z];
Example 3. This calls a ligature substitution lookup. The rule below means: in
sequences "e t c" or "e.init t c", substitute the first two glyphs by the ampersand.
substitute [e e.init]' t' c by ampersand;
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Positioning lookups
The OpenType specification allows you to define many positioning lookups
(GPOS). The lookup types may be separated into three groups:
1.
2. The Cursive attachment lookup that allows smooth connection of script and
cursive glyphs:
3. Mark attachment lookups that define relative positions of glyphs and marks:
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Glyph Geometry
Positioning lookups may change one of the glyph positioning metrics:
Value Record
A <valuerecord> is used in positioning rules to define offsets to shift glyph origin
or advance vector. It must be enclosed by angle brackets, except for format A, in
which the angle brackets are optional. Note that the <metric> adjustments
indicate values (in design units) to add to (positive values) or subtract from
(negative values) the placement and advance values provided in the font (in the
'hmtx' and 'vmtx' tables).
Value record format A:
< <metric> >
Here the <metric> represents an X advance adjustment, except when used in the
'vkrn' feature, in which case it represents a Y advance adjustment. All other
adjustments are implicitly set to 0. This is the simplest feature file <valuerecord>
format, and is provided since it represents the most commonly used adjustment
(i.e. for kerning). For example:
-3 # without <>
<-3>
# with <>
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Anchor
An <anchor> is used in some positioning rules. It takes 5 formats:
Anchor format A:
< anchor <metric> <metric> >
#X coordinate, Y coordinate
For example:
<anchor 120 -20>
Anchor format B:
<anchor <metric> <metric> #X coordinate, Y coordinate
<contour point> >
For example:
<anchor 120 -20 contourpoint 5>
Anchor format C:
<anchor <metric> <metric> # X coordinate, Y coordinate
<device><device> > # X coord device, Y coord device
For example:
<anchor 120 -20 <device 11 1> <device NULL>>
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OpenType Fonts
Single Positioning
A Single Pos rule is specified as:
position <glyph|glyphclass> <valuerecord>;
Here, the <glyph|glyphclass> is adjusted by the <valuerecord>. For example, to
reduce the left and right sidebearings of a glyph each by 80 design units:
position one <-80 0 -160 0>;
Note that we changed the placement by 100 units but compensated for that with a
-100 change applied to advance. This is needed to shift only the current glyph and
not the following glyphs in the string.
Pair Positioning
Rules for this lookup type are usually used for kerning and must follow this
format:
position <glyph|glyphclass> <glyph|glyphclass> <valuerecord format A>;
This format is provided since it closely parallels the way kerning is expressed in a
plain pair kerning table. Here, the <valuerecord> must be of value record format
A only, and corresponds to the first <glyph|glyphclass>.
Kerning can most easily be expressed with this format. This will result in adjusting
the first glyph's X advance, except when in the 'vrkn' feature, in which case it will
adjust the first glyph's Y advance. Some examples:
pos
pos
pos
pos
T a -100;
#
[T] a -100;
#
T @a -100;
#
@T [a o u] -80; #
Note that if at least one glyph class is present (even if it is a singleton glyph class),
then the rule is interpreted as a class pair; otherwise, the rule is interpreted as a
specific pair.
In the 'kern' feature, the specific glyph pairs will typically precede the glyph class
pairs in the feature file, mirroring the way that they will be stored in the font.
feature kern {
# specific pairs for all scripts
# class pairs for all scripts
} kern;
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Enumerating Pairs
If some specific pairs are more conveniently represented as a class pair, but the
editor does not want the pairs to be in a class kerning subtable, then the class pair
must be preceded by the keyword "enumerate" (which can be abbreviated as
"enum"). The implementation software will enumerate such pairs as specific pairs.
Thus, these pairs can be thought of as "class exceptions" to class pairs. For
example:
@Y_LC = [y yacute ydieresis];
@SMALL_PUNC = [comma semicolon period];
enum pos @Y_LC semicolon -80;
# specific pairs
pos f quoteright 30;
# specific pair
pos @Y_LC @SMALL_PUNC -100;
# class pair
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Subtable Breaks
The implementation software will insert a subtable break within a run of class pair
rules if a single subtable cannot be created due to class overlap. A warning will be
given. For example:
pos [Ygrave] [colon semicolon] -55; # [line 99]
In first subtable
pos [Y Yacute] period -50; # [line 100]
In first subtable
pos [Y Yacute Ygrave] period -60; # [line 101]
In second subtable
will produce a warning that a new subtable has been started at line 101, and that
some kern pairs within this subtable may never be accessed. The pair (Ygrave,
period) will have a value of 0 if the above example comprised the entire lookup,
since Ygrave is in the coverage (i.e. union of the first glyphs) of the first subtable.
Sometimes the class kerning subtable may get too large. The editor can force
subtable breaks at appropriate points by inserting the statement:
subtable;
between two class kerning rules. The new subtable created will still be in the same
lookup, so the editor must ensure that the coverages of the subtables thus created
do not overlap. For example:
pos [Y Yacute] period -50; # In first subtable
subtable; # Force a subtable break here
pos [A Aacute Agrave] quoteright -30;
# In second subtable
If the subtable statement were not present, both rules would be represented
within the same subtable.
A glyph may have a defined entry point, exit point, or both. <anchor> format D,
the null anchor, must be used to indicate that an <anchor> is not defined.
pos cursive meem.end <anchor 500 20> <anchor NULL >;
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Known Features
OpenType feature processing is an application-centric system. The application
knows which features it needs to apply and then searches the font for these
features. If a feature is present in the font, it is applied. To implement this system
features must be standardized and registered so everybody will know what is done
by a feature with a particular name.
The Microsoft Typography group performs feature registration:
http://www.microsoft.com/typography
The full list of registered features may be found in this document:
OpenType Layout tag registry
http://www.microsoft.com/typography/otspec/ttoreg.htm
This document contains descriptions of all name tags that can be used in an
OpenType font for script, language and feature names.
We will provide brief definitions of the most commonly used features.
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OpenType Fonts
Latin Features
cpsp
Capital Spacing
pnum
Proportional
Figures
lnum
Lining Figures
hist
Historical Forms Replaces glyphs with their historical forms, like long
form of s or Fraktur form of k.
feature hist {
sub s by longs;
} hist;
ordn
Ordinals
smcp
Small Capitals
sinf
Scientific
Inferiors
ornm
Ornaments
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liga
Standard
Ligatures
case
Case-Sensitive
Forms
dlig
Discretionary
Ligatures
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frac
Fractions
afrc
Alternative
Fractions
dnom
Denominators
c2sc
Small Capitals
From Capitals
OpenType Fonts
numr
Numerators
onum
Oldstyle Figures This feature changes selected figures from the default
lining style to oldstyle form
sups
Superscript
sinf
Scientific
Inferiors
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Expert Advice
The Preferences dialog box is like the dials on your television: its where you
control the way Fontographer looks and behaves, customizing your work
environment. Many of the commands and tools behave in several different ways,
and you can easily choose between the various items in Preferences. Items chosen
in Preferences are remembered, so the next time you run Fontographer, your
customizations remain set.
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Choose Preferences from the Fontographer menu.
A dialog box will appear and images at the top of the dialog box allow you to
navigate through the various Preferences screens. Preferences are divided into six
areas:
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Expert Advice
General preferences
International
Use this setting if you are going to work with Asian CJK fonts. It allows you to
define vertical kerning and vertical glyph metrics: the vertical advance width
(called vertical advance vector) for Asian glyphs used to type in vertical direction
from top to bottom. If this option is on the additional Vertical button appears in
the Metrics window:
Autosaving
Use the Autosave function that will periodically save the current font to protect
your work from program or system crashes.
Use the check box to activate Autosave and enter the time interval (in minutes) at
which you want to save the font. The font will be saved into the same folder where
your font was last saved and will be named using the following structure:
FontName-Regular(Autosaved).fog
If Autosave was active and you have a system or program crash, you can open your
last autosaved font.
Undo Settings
This is where you can set the number of undo levels and redo levels. You can have
Fontographer remember up to 256 things to undo or redo. The penalty for this is,
as usual, memory: the more undo levels you request, the more memory
Fontographer will use. We recommend setting this preference between 10 and 100,
depending upon how often you like to undo (and how far back you like to go).
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When Fontographer runs out of memory (if this ever will happen in Mac OS X), it
can throw away undo levels to free up some memory. If this happens
Fontographer asks if you want Fontographer to throw away the undo levels.
Sounds
Fontographer 5 has the ability to play sounds during certain actions. It can play
sounds when you snap to a point or snap to a guide in the outline window, and it
can play a sound whenever the Please Wait dialog box closes. To turn sounds on,
click on the Application sounds.
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Expert Advice
Fonts preferences
Linespacing Auto-Calculation
These two options define how Fontographer behaves when it needs to import,
calculate and export different linespacing font values. Unless you do not need this
for some special purpose leave the first option selected. This will keep linespacing
in your font the same for all platforms and applications.
If Asian CJK editing option in General Preferences is on additional linespacing
option becomes available:
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Editing preferences
Smooth outline
This setting lets you to select between non-anti-aliased and anti-aliased rendering
of the outline. It doesn't influence the generated font but only the screen preview.
smoothing is off
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smoothing is on
Expert Advice
Distances
The Move selection by field lets Fontographer move points around by specified
amounts when you press the ARROW keys. For instance, if you set this value to be
2.7, every time you press an ARROW key the selected points will move exactly 2.7
units in the direction of the arrow. In addition, if you hold down the SHIFT key and
an ARROW key, the amount moved is ten times the normal value. Holding down the
OPTION key moves by one-tenth the normal amount.
The Grid spacing field is for setting up an invisible grid that the Snap To Grid
function snaps to. The Align Points to Grid command also uses this as the grid.
One popular use for gridding is to have all your coordinates be on integral-number
coordinates. Simply set a grid spacing of 1 em unit, make sure Snap To Grid is on,
and then as you drag points around, they will always fall on em unit boundaries
(that is, coordinates will always be 120, 66 rather than things like 120.223, 65.97).
Snapping
Snapping distance specifies how close something has to be before a snap will
occur. For instance, if Snap To Point is on, this preference states how close in
pixels the object youre dragging has to be to another point before it automatically
snaps to that point. If you are having trouble moving points around because they
seem to be snapping to everything too often, try using a lower value in this field.
Snap to Point is a mode that makes aligning points much easier. Points you drag
around with the mouse will snap to other points as you drag by them, as if they
were magnets. This is how snap-to-point works when you have set the Only snap
to the closest point mode. Automatically align with all points, on the other
hand, makes objects snap to point extensions rather than just the points. In other
words, lets say you have a point at x = 50, y = 100. In the Only snap to the closest
point mode, you will snap to that point only when the point you are dragging
comes close to 50,100. In the Automatically align with all points mode, however,
the point you are dragging will snap anywhere along a vertical line at x = 50, or
anywhere along a horizontal line at y = 100.
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Paths
When a path is clicked on influences what happens when you click and drag
the mouse on an actual path (that is, the line between the control points), as
opposed to clicking one of the points. What you would expect to happen in this
case depends upon your prior drawing program experience.
Do nothing is a good setting if you want to prevent yourself from modifying a path
by clicking it accidentally.
Select and drag the path is a Adobe FreeHand-style operation. If you want to
move an entire path, this preference allows you to do so merely by clicking it with
the mouse and dragging it around. (This can also be accomplished, as in previous
versions of Fontographer, by double-clicking one of the points and dragging the
path around by a point.)
Select and edit the path is more of an Adobe Illustrator-style edit. This allows
you to edit the path without having to click control points or BCPs; simply click
directly on the path, and drag. This is especially fun to do in Preview mode, with
the points turned off. This is a very exciting path editing feature, but it makes it
easier to accidentally modify paths.
!
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Note: This mode is meant to be used for minor path changes large-scale
movements may become unwieldy and difficult to predict.
Expert Advice
Point display
The picture area of this dialog box is the most important part of this screen. It lets
you see the effect of each of the items in the dialog box: simply change the state of
one of the checkboxes, and look at the picture to see how that will affect the
outline editing environment.
Rather than document all of the 128 different combinations of checkbox items and
their effects, well just comment on a few of the items.
The first point in each path, when checked, draws a square around the first
point in each path. This information is useful for doing font blending or for
multiple master font creation. Some people objected to the visual clutter of
showing that, and so we made it a preference so it can be turned off.
The end points of unclosed paths is a way to tell at a glance whether a path is
opened or closed. Sometimes it is not clear in the outline window whether a path
is opened or closed. (It is easy to lay down the last point of a path a little too far
away from the first point, and so the path doesnt close like you think it did.)
When this preference is on, big gray circles will appear around the two end points.
The purpose of this preference is not to have it on all the time. What you should do
is turn this preference on, flip rapidly through all the glyphs in the font, see if any
have this problem of paths being left open, and then turn off the preference when
you have finished.
Adjacent points that overlap, when checked, causes a double circle to appear on
adjacent points (in the same path) that are on top of each other. This is a condition
you almost never want, but that can occur by an inadvertent double-click of the
mouse while laying down points. This preference should probably always remain
on.
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Points while dragging paths, when checked, will display all the control points as
you drag something around. Turning this off causes all the control points to
disappear when youre editing. Some think this results in a cleaner image to view
while performing an edit.
Border around paths when in Preview mode, when checked, causes a dashed
border to appear around lines during edits in Preview mode. This lets you always
see your lines even when dragging them over black areas, which is not an
uncommon occurrence in Preview mode. This preference makes editing somewhat
slower, however, and can distort the image of the glyph while you are editing it.
Points to label is useful for font blending and multiple master font creation. This
preference causes a small figure specifying point number to appear to the right of
each control point, and BCP, if desired. This option can be used to determine path
direction and path order. Having this on will slow editing performance a bit.
Points with coordinates is a way to have coordinates appear next to points, right
in the outline window. It is probably most useful to show coordinates of only the
selected points. That helps keep screen clutter down. Choosing to show
coordinates will also slow editing.
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Expert Advice
View by
Use View by to choose whether you want to display your font windows by Font
name, File name, or Both.
Dialogs
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DSIG preferences
This section controls settings for digital signatures that can be included in the
OpenType (TT or PS) fonts that you generate. Please refer to
http://www.microsoft.com/typography/developers/dsig/default.aspx
for more information about digital signatures.
When Generate digital signature is enabled, a DSIG table will be generated that
includes a digital signature. Note that you need to own a valid code signing digital
certification to be able to digitally sign fonts. You should point Fontographer to
your certificate file and private key file that you will receive from your certification
authority. It is a good idea to store the private key file in a safe location, e.g. on a
floppy disk or USB key, although you can use any location.
If the Request private key password every time option is selected,
Fontographer will ask you for the password for your private key every time you
generate a font in OpenType format.
Use the following password will remember the password for your private key.
The Generate the time stamp option tells Fontographer the time stamp must be
generated and added to the font.
Please refer to the link above for more information.
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Expert Advice
Restore Defaults
This button is a fast way to throw away all of your Preference customizations and
start again, with Fontographers out of the box defaults for everything.
!
Note: Pressing the Restore Defaults button only sets the current Preference
screen back to the default values.
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Expert Advice
Figure 1
Figure 2
If you want to interpolate another rectangle that is 50% of the way between them
(the gray rectangle on the right), you draw lines connecting the corresponding
points of the two figures to be interpolated, then mark a point on each line that is
50% of the way from the outer point to the inner point. Connecting those points
gives us the gray interpolated figure. You could interpolate 25% by marking the
point 25% of the way from the outer to the inner point (or from the inner to the
outer it depends on how we set up the interpolate operation).
So far, the process is fairly simple. Now lets consider what can go wrong if the
points of the two master figures dont correspond (like not having the path
direction correct or the ordering of points be the same). The points in Figure 2
again have been numbered so you can see what is going on.
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The only change from the first example is that the inner figure has its points
permuted (or reordered) slightly. You should remember this rule: Connect likenumbered points, then add a point halfway between the connected points, and
connect those halfway points. Note in the example how, unlike the desired
rectangle, the resulting diamond shape appears. It is likely that you will see
something similar as you begin using Font Blend to make fonts. Clearly this is not
an interpolate bug; Fontographer does exactly what it is supposed to do
mathematically, and exactly what you asked it to do when you permuted the
points.
Other aspects of blending make it a little difficult to use but follow clearly from the
mathematics. Consider the case where the outer figure is a square, but the inner
figure is a triangle. If you deselect Insert points to force a match, you run out of
points to connect before you are done with the square, so it is pretty hard to know
what to do with the extra point.
Similarly, if the outer figure is two squares and the inner figure is a single
rectangle, you dont have enough figures to connect; Fontographer would prompt
you that the number of paths didnt match. A more subtle error occurs when the
two figures have the same number of points, but the points dont correspond well.
Consider the case shown in Figure 1, but where the outer rectangle had four
points inserted into the line from point 1 to point 2, and the inner rectangle had
four points in the line from point 3 to point 4. Even though the point count is the
same, the points dont correspond in a way that will give a pleasant result.
To make glyphs interpolate more easily, Fontographer reorders the points (and
the paths) if you click the Correct path directions checkbox. If you correct path
directions on all glyphs of each font you are trying to interpolate, Fontographer
will almost always arrange the points so that they match up, and interpolating will
give you the right result. On rare occasions, due to the way some glyphs might
have been drawn, you can confuse Fontographers point ordering technique. If this
occurs, you will know it from the interpolate results (glyphs will appear imploded,
or turned inside-out). Those cases will require manual point reordering with the
Point Information dialog box. Select a point on the glyph, choose Selection Info,
then move to the next or previous point until you are at the desired starting point.
Click on the Make It first button, and Fontographer will make that point the first
point of the path.
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Note: The origin point of paths may be indicated by a box drawn around it. There
is a preference to enable this feature.
Expert Advice
Tips: Choose one of the entries in the Points to label pop-up in the Point
Display dialog box in Preferences, and numbers will appear in the outline window
next to each point, showing point ordering information. Having this preference
active is a good way to tell at a glance whether pairs of glyphs are likely to
interpolate well or not.
This dialog appears when you select a single point in the Outline Window and
choose Selection Info from the Element menu.
This is useful for finding mismatches between the same glyph in different fonts.
You will have to figure out the best technique for getting the points to match on a
glyph-by-glyph basis. Sometimes it is better to remove extra points from a glyph
with too many points, and sometimes it is better to add points to a glyph with too
few. Just remember how the points get matched up, and let that guide you as to
where to insert or delete points.
Tip: A quick way to see how many points are in a particular path without going
into the Point Information dialog box is to double-click the path in the outline
window, then read the value displayed under the number of selected points
indicator in the info bar, as shown below.
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Font hinting
Only about two percent of our Fontographer customers need to concern
themselves with hinting. This statement is not meant to demean the other ninetyeight percent; Fontographers autohinting abilities are quite good and should
serve most cases well. Think of it like this: most people fly on commercial
airplanes. They get around without any problems, and are usually happy with
their flights. Very few of the people who take airplane rides need to know all the
physics controlling airplane lift and related phenomena. Some people might want
to know: they could be curious, or they might be interested in piloting their own
airplane. The point is, however, that in some cases it isnt necessary to become an
expert in all the details.
Hints are just like that. Fontographers autohints will take you where you want to
go; only those few who want to be pilots really need to manually edit them. So
dont feel you need to read this section and master these concepts, or that you
should go into the Hints layer and start changing things around. Feel free to check
it all out, but be assured that you absolutely do not have to know a thing about
hinting in order to success-fully use Fontographer.
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Remember that the printout you get is composed entirely of pixels, so if we were
to print now, we would get a blank sheet because the computer hasnt yet turned
on any pixels. Thats the hard part; drawing the pure mathematical outline was
easy.
The trick is to figure out, by examining the outline, which pixels to turn on and
which to leave off. A reasonable start is to simply turn on all the pixels that are
entirely contained by the glyph outline. That gives this result:
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Or, shrunk down to size, this:
Since that was less than an ideal H, we obviously need to be cleverer. Lets try
turning on all the pixels that are mostly contained in the outline (that is, at least
half of the pixel must be in the outline in order for it to be turned on). That yields
this result:
That didnt turn out very well either. Note that, although we have at least a
semblance of the four serifs, we still dont even have a cross bar.
Lets try one more way: well turn on all the pixels that have any portion
whatsoever of the outline touching them:
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When scaled down, it looks like this:
The last of our Hs looks better than the other two, but unfortunately, it is still a
terrible-looking letter. The left stem is 50% wider than the right stem; the serifs
are chunky and irregular; the cross bar is too heavy; and most importantly, it
doesnt match the outline.
What we would like is something like this:
Thats where hinting comes in. As weve shown, you cant simply turn on pixels
just by looking at the outline if you expect to wind up with a decent glyph. More
intelligence has to be added in.
Hinting works by feature recognition. Hints basically define interesting features
such as vertical stems, horizontal stems, serifs, cap heights, x-heights, and so
forth. For example, in the case of the H, there is information in the font that says
things like: where on the pixel grid the outlines fall; the left stem and the right
stem must be the same width; and so forth. Hints can also control global font-wide
attributes such as x-heights, so the tops of glyphs like x, n, c, m, and so on, are all
aligned properly at all sizes.
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Hinting is most important at low resolutions, because there are fewer pixels to
define the glyph image. At high resolutions, its easy to get a good image; there are
so many pixels to deal with, the differences hinting makes are not normally
noticeable or important. The figure below is how our H example might look on a
Linotronic at very high resolutions.
Since hinting can control at most one pixels difference either way, the human eye
cant usually perceive the difference hinting makes at high resolutions.
To sum up: A hint is special information placed into a glyphs outline definition
that causes the glyphs outline to be adjusted in a way that improves the glyphs
perceived shape when printed.
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Hinting controls
Fontographer lets you control hints from two places: the Hints layer of the outline
window, and the Hints menu.
To see actual hints, open an outline window, and make the Hints layer visible by
clicking the box next to its name in the layers palette. Here is an example of a
glyph with hints:
Vertical serif hints
Vertical
stem
hints indicate the presence of hints.
The small
arrows
Diagonal stem hints
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Autohint
Hinting in Fontographer is always in one of two modes: automatic or manual.
Automatic means that Fontographer will recalculate hints automatically when you
edit glyph outlines. Manual means that you have actually edited some hints.
Manual mode tells Fontographer not to replace your manually edited hints with
its own. Fontographer automatically switches to manual after you have edited
hints.
Automatic or manual hinting varies from glyph to glyph. Whenever you open a
PostScript font, Fontographer reads in the hints from that font and turns
autohinting off. Note that Fontographer hasnt made up any new hints yet. It is
waiting for the outline to be edited first. Once an outline has been edited, new
hints may be calculated to match the new outline. When you open an existing
TrueType font, Fontographer cannot read in the hints, which are compiled into
the font. Fontographer will automatically turn autohinting on.
You can tell if Fontographer is on automatic by looking in the Hints menu. This
menu contains an item called Autohint; a checkmark indicates that Fontographer
will recalculate hints for the selected glyph every time the outline gets edited. If
you dont want that, choose Autohint from the menu. The checkmark will go
away, and autohinting will be turned off for that glyph. Be careful, because if you
then turn Autohint back on by reselecting it from the menu, Fontographer will
recalculate new hints for that glyph.
When autohinting is on, you can watch Fontographer come up with new hints as
you edit a glyph. Just make the Hints layer visible, check to see that Autohint is
on, and edit the glyph outline. You will see the hints adjust, disappear, move, and
change, depending upon what you do with the outline. This is a good way to get a
feeling for how Fontographer finds hints.
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Expert Advice
You can select more than one hint by dragging a marquee around a group of hints
or by using the standard SHIFT-select method.
You can reorder hints by dragging them around (this is useful in the case of
overlapping hints: PostScript fonts will get the hint that appears closest to the
glyph outline in the case of overlap). Hints may also be reordered from the
Common Stems dialog box, as described in Common Stems on page 405.
Changing the direction of a hint can be done by selecting the hint, and then
clicking the arrowhead of the hint. To see what points were responsible for
creating a particular hint, simply OPTION-click the hint, and those points will
become selected:
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Removing hints
Removing a hint is simple. Just press the DELETE key, or choose Clear from the
Edit menu. Be careful if you have just OPTION clicked on a hint to study the
points that made it, you will remove both the hint and those points if you press the
DELETE key. Be sure to deselect the points, by pressing TAB or clicking somewhere
else, then select just that hint before deleting anything.
2.
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1.
2.
Expert Advice
Start of hint
End of hint
Hint type
Hint type is a pop-up showing which kind of hint you are currently examining.
The message to the right, 1 of 2, means that you are currently looking at the first of
two hints of the indicated type (Vertical stem, in this case). To look at the other
hints, simply choose the hint type you are interested in from the Hint type popup.
The area directly under the Hint type pop-up changes depending upon which kind
of hints you are viewing. For Vertical stems, it lists the x coordinates of the stem
(that is, the locations of the sides of the stem). These values can be edited by
entering new ones.
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The buttons
Flip Direction will change the direction of the current hint.
Add hint is a way to make a new hint anywhere you want; simply fill in the
location fields in the left side of the dialog box to position the hint. Since most
hints must involve actual points, this is really useful only for ghost hints (hints
that exist only to pull part of a glyph into an alignment zone).
Remove hint deletes the current hint.
Forward and Back move the hint around, relative to the other hints of that type.
This is the same thing as dragging a hint with the pointer tool, except that with the
buttons, you only move in or out one hint level with each click. To move a hint all
the way out or all the way in, keep clicking the appropriate button until it dims,
which indicates thats the farthest the hint can go in that particular direction.
Hint Automatically performs the same task as the Autohint item in the Hints
menu it will turn on autohinting and rehint the glyph.
Next and Previous are the controls that change the currently selected hint. Next
will choose the next-outer hint of the currently selected type, and Previous will
choose the next-inner hint of that type. To move on to examining other groups of
hints, choose a different hint type in the Hint type pop-up.
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Expert Advice
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We dont really know why the PostScript hinting variables these fields were named
after have anything to do with the color blue. But they do, and once again, you are
encouraged to look at Adobes Type One Font Specification, which covers
PostScript hinting quite admirably. Be aware that, although the nomenclature in
this dialog box is PostScript-centric, these values are used by Fontographer for
vertical alignment in TrueType as well.
You can edit any of these values by entering new numbers into the various fields.
If you ever have occasion to go back to how they used to be, you can press the
Recalculate button. If that button is inactive, that means you havent edited
anything yet, so the recomputed values would be the same as those that are
currently showing.
Fontographer will read in all the blue values from PostScript Type 1 fonts. It can
also calculate blue values itself, by examining glyphs $21-$7E (decimal 33126) to
see where the topmost and bottommost parts of those outlines lie. Those areas are
typically what should be included in the vertical alignment zones.
The fields in the Vertical Alignment Zones correspond exactly to the little I-beams
that appear along the left side of the outline window, when the Hints layer is
visible.
These I-beams are the vertical alignment zone indicators. You select them by
clicking them with the mouse; selected zones appear to be hollow on each end.
When a zone indicator has been selected, horizontal lines go through it to make it
easier to tell which points fall inside the zone. You may change the size of any of
the zones by dragging either the top or bottom part of the indicators. To describe
the location of the zone numerically, you must use the Vertical Alignment Zones
dialog box.
To remove a zone, you can select it and then press the DELETE key. You may also
go into the Vertical Alignment Zones dialog box and enter 0 for both the low and
high value for a particular zone.
To create a new zone, go into the Vertical Alignment Zones dialog box, find a zone
that has zeros in it, and enter new values. If there are no zones with zeros, that
means all the available zones are used up, and you will have to remove an existing
zone in order to add a new one.
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Expert Advice
Common Stems
Choosing Common Stems from the Hints menu brings up this dialog box.
Note: The Common stems values always apply to the entire font.
Changing these fields is useful for PostScript Type 1 and TrueType fonts. These
fields are calculated by examining all the stems in the font and finding which
widths are the most popular (that is, which widths occur the most). These values
appear here, and get output in the PostScript font as StdHW, StdVW, StemSnapH,
and StemSnapV. See the Adobe Type One Font Format book for more information
on these fields. To throw away your edits to these values, or to get new values after
substantially editing the font, press the Recalculate button.
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!
Note: If you turn autohinting back on, it will re-hint the selected glyphs. Usually,
thats not a problem, because you either want autohinting or you want manual
hinting you rarely want to switch between them. To preserve hints for the entire
font, go to the font window, Select All, and then turn Autohinting off. To rehint
the entire font, go to the font window, Select All, and turn Autohinting off and
back on again.
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Expert Advice
2.
Open the copied file in any text editor (Macintosh TextEdit will do) and then
edit it, following the same structure that you find in the original file.
3.
Change the name of the encoding and the encoding index in the first line of
the file. The first line should have the following structure:
%%FONTLAB ENCODING: 7; Type 1 Adobe Symbol
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7 is the index of the encoding vector. You must not change the encoding
vector indexes of any of the encoding vectors or they will become unusable. If
you make your own encodings the indexes of your files should not be used in
any of the other files. The actual value of the index is not important, so you
can assign indexes like 1001 or 10001.
The last part of the first line, Type 1 Adobe Symbol, is the name of the
encoding vector. It starts at the first non-space character after ;. Pick a name
on your own and type it there e.g. A Glyph Definition Encoding use plain
English letters, digits or simple punctuation such as [ ] ( ) but avoid too many
special characters in the encoding name. Do not use ampersand (&).
4.
Change the name of the group in the second line of the file:
%%GROUP:My Custom Encodings
The group name will become the submenu title in the Encoding popup menu.
Note that there is no space after the ':' character. We recommend using your
foundry name or your personal name in the encoding group name.
5.
If the encoding table will be used as source of Type 1 encoding on export, each
glyphname should be followed by a space, followed by a decimal character
code, e.g.:
%%FONTLAB ENCODING: 1001; A Glyph Definition Encoding
%%GROUP:My Custom Encodings
%
A 65
B 66
C 67
D 68
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Expert Advice
6.
Save this encoding file with a different file name but be sure to use the .enc file
extension. Put the .enc file in the [Shared user data folder]/Encoding
folder (typically Macintosh HD/Users/Your Username/ Library/Application
Support/FontLab/Encoding/) if you want to make the encoding available to
all recent Fontlab Ltd. applications, or in the [Application user data
folder]/Encoding folder (typically Macintosh HD/Users/Your
Username/Library/ Application Support/FontLab/Fontographer
5/Encoding/) if you want to make the encoding available
within Fontographer only. All custom .enc files should be located in these
folders!
7.
Open Fontographer and create a new font. Choose Font Info from
the Element menu, click on the Encoding tab and select your own encoding
from the Encoding pop-up. Now copy your glyphs into their proper locations
in this font database.
Note: Mistakes in name entries will manifest themselves in the font, so be careful
and accurate in your editing.
While in the font window, select Unicode from the View by pop-up. If a **
appears in the glyph label over the custom glyphs, then you know that your
custom names did not map to known Unicode numbers. All of the Unicode
data in Fontographer is stored in [Shared default data
folder]/Mapping/standard.nam file. If you want to edit it, be extremely
careful, or your other encodings will not work correctly. We strongly
recommend against making any changes to standard.nam. Its better to
make further changes to the specific glyph in the Glyph Info dialog box.
8.
When your font is ready to generate, just choose Generate Font Files from
the File menu.
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Fontographer 5
where 7 is the Cyrillic script ID. Fontographer takes this ID from the encoding file
and assigns the exported Macintosh font the proper ID from the appropriate range
(19456 19967 for Cyrillic). In other words, the proper FOND ID is assigned
automatically according to the font encoding selected in the Font Info dialog box.
A table of the more popular script systems and their assigned ID range follows.
For more information, refer to Inside Macintosh Volume VI, pages 13-6 through
13-9.
410
Script system
Script ID
Font ID range
Roman
2 16383
Japanese
16384 16895
Traditional Chinese
16896 17407
Korean
17408 17919
Arabic
17920 18431
Hebrew
18432 18943
Greek
18944 19455
Cyrillic
19456 19967
Simplified Chinese
25
28672 29183
Vietnamese
30
31232 31743
Expert Advice
2.
3.
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Character palette
You can use the Character Palette as a reference on special characters, such as
mathematical symbols, letters with accent marks, or arrows and other "dingbats,"
which you may want to add to your font.
You can also use the Character Palette to view or enter Japanese, Traditional
Chinese, Simplified Chinese, and Korean characters, as well as characters from
other languages.
The Character Palette appears in the Input menu. The Input menu looks like a flag
in the top-right corner of your menu bar. If you don't see the Input menu in the
menu bar, open System Preferences and click International. Click Input Menu,
then click the checkboxes next to Character Palette and Show Input menu in
menu bar.
To use the Character Palette:
1.
Open the application you want to type in, and place the insertion point where
you want the special character or symbol to appear.
2.
Click the Input menu icon in the menu bar and choose Show Character
Palette.
3.
Choose the type of characters you want to see from the View pop-up menu at
the top of the Character Palette window.
If you don't see the View pop-up menu, click the button in the upper-right
corner of the Character Palette to show the top portion of the window. Click
this button again to hide the top portion of the window.
412
4.
Click an item in the list on the left to see the characters that are available in
each category.
5.
Double-click the character or symbol in the right column that you want to
insert into your document. You can also select the character and click Insert.
To see more options for each character, such as the variations in glyphs for
some characters, click the Character Info triangle and then the Font
Variation triangle at the bottom of the Character Palette window.
Expert Advice
Note: You must have TransType Pro or you may put multiple master fonts in the
Library/Application Support/Adobe/Fonts/ folder. If you need more information
about this contact Adobe: http://www.adobe.com/support/. There are also some
fairly substantial technical notes available from Adobe about how to best design
multiple master fonts.
Note: Multiple master PostScript fonts are supported in Mac OS X starting with
version 10.2.
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A quick overview
Actually, the term quick overview is somewhat of a misnomer since creating
multiple master fonts is definitely not a simple procedure, so for your first font
exercise we recommend that you create a one-dimensional font. In fact, if you
have created an Extra Light and Extra Bold for interpolation, those would be
excellent fonts to use as the basis for a one-dimensional multiple master font.
For one dimension, picture two fonts at opposite ends of a one-dimensional line
segment. Typically, this single dimension could be weight, width, contrast, or
optical size.
Light
R
Normal
Bold
In our example, we made a one-dimensional font that TransType Pro can use.
To create a one-dimensional multiple master font:
1.
2.
Now open the wider version of your font (ours is called PetesFontBold).
3.
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Expert Advice
The proper number of dimensions (1) is automatically selected in the pop-up
at the top. The next two pop-ups show the names of the two open fonts. If
there are other fonts open, you can select them by accessing these pop-ups.
The final pop-up is the axis name. To change it to another name, select it and
choose another. You can name your own axis by choosing Other from this
pop-up. For this exercise choose Width.
Now your job is to decide how much wider youd like your base font to be. We
recommend that you examine existing multiple master fonts, including those
from Adobe, for help in determining consistent numbering schemes.
4.
Deselect the options Insert points to force a match and Correct path
directions first.
5.
Tip: Choose the Width option in the View by pop-up in each font window to view
the different widths in your two fonts and get an idea of the minimum and
maximum values youd like to set here.
6.
7.
If there are any conflicts between your two fonts (like discrepancies in points,
paths, and hinting values) Fontographer will notify you and generate an error
report, known as the Fontographer.log file.
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Next is a sample of an error report you will probably receive when generating a
multiple master font.
>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<
>>>>>>MultiMaster setup complete<<<<<
>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<
Character 37 (%) failed compatibility check in Font 3
(Check your hinting)
hsbw 385 1000
hsbw 24 1000
Mismatched number of hints in character 41 (")")
Font 1 has 1 horizontal hints,
0 vertical hints
Font 2 has 2 horizontal hints,
0 vertical hints
Path 1 of character 97 in font 2 has a different number of points than the other
fonts.
Character 101 in font 2 has a different number of paths than the other fonts.
Character 37 (%) failed compatibility check in Font 3. This refers to the origin
points. The % sign in the third font (remember the cube idea) has a different
starting point than the other three fonts. Following this comment is a
PostScript dump of the character provided as an aid for those who understand
it.
Path 1 in character 97 in font 2 has a different number of points than the other
fonts.
Character 101 in font 2 has a different number of paths than the other fonts.
When you are finished generating your font, drag the bitmap and PostScript file
into the multiple masters folder. If you are using Suitcase or Master Juggler, youll
need to open your font (to link it) before youll be able to apply effects.
Now you can open your font in TransType Pro and create as many new versions of
your font as there are combinations between your preset width values of 50 and
500.
Once youve got the knack of one-dimensional fonts, you can move on to two-,
three-, and yes, even four-dimensional fonts. The next section gives you valuable
information about how to start planning your multiple master fonts.
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Now Im ready for the first attempt to generate an actual multiple master font
from the Newtech masters. Turn hints off and generate Type 1 fonts from the four
masters. Then follow Fontographers documentation instructions for setting up a
multiple master font, making sure to turn off Correct Paths and Insert Points.
Multiple master font technology is really just interpolate and name technology.
Why not try letters that bounce up and down, letters that flip around, or a little
man that jumps around the screen?
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Expert Advice
As we stated in the overview, for one-dimensional fonts, the two fonts are at
opposite ends of a one-dimensional line segment. Typically, this single dimension
could be weight, width, contrast, or optical size.
Two dimensions require four fonts at the corners of a square. Typically the two
dimensions might be weight and width. Three dimensions require eight fonts at
the corners of a cube (adding optical scaling), and four dimensions requires
sixteen fonts at the corners of a hypercube. The generated multiple master font
combines all the master design fonts into one gigantic PostScriptlanguage font,
so a four-dimensional multiple master font is fairly large (probably 350K or more).
Terminology: Normalized coordinates (also known as font space coordi-nates) the
coordinates varying from 0 to 1 that label each corner of the multiple masters
hypercube. Each master font has a coordinate in each dimension of either 0 or 1.
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At this point, we encourage you to get a pad of paper and a pencil to sketch out a
plan for creating your multiple master fonts. Draw out a picture of your font
coordinate space, and sketch the font variations for each corner of the hypercube.
Normalized font coordinate space always runs from 0 to 1 in each dimension.
Label each corner with a coordinate of 0 or 1; this will be the font space coordinate
of the corresponding master font. We recommend labelling the upper left corner
0,0 (or 0,0,0,0 for four-dimensional space), as shown here.
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Expert Advice
Notes about optical scaling
Including an optical size axis in your multiple master font provides a unique
opportunity to optimize legibility for the entire range of sizes at which the font will
be used. Traditionally, punch-cutters developing metal type would alter various
aspects of a design depending on what looked correct for the size they were
working on. With digital type, one master design gets scaled to all sizes, thus you
lose some of the subtleties available in the best of the metal type era. Optical
scaling gives this ability back to you.
Compared to a design intended for large point sizes, a small-size master design
would have a larger x-height, wider counters and inter-character spacing, less
contrast between thick and thin strokes, and heavier serifs. In designing an optical
size axis, it is important to remember that the variations along an axis might be
very subtle, and not always apparent when proofing on low-resolution laser
printers.
You can now assign design coordinates to your font space coordinates.
Terminology: Design coordinate: a meaningful integer number used to relabel
normalized coordinates the only number a multiple master font user ever sees.
Multiple master space cannot be divided any finer than integer design
coordinates.
When running Adobes Font Creator program, the numbers it displays are in their
defined design coordinates. These are integers that map onto the fonts
normalized coordinate space. These numbers are basically arbitrary integers
(related to the range of variation of any particular design, which you may assign as
you wish, but should probably be related to Adobes fonts for consistency). For
example, if a design varies only slightly in width, the range should be smaller than
if it varies greatly. For illustrative purposes, let us say the lightest weight font has
a weight of 100 and the heaviest font has a weight of 900. The thinnest font has a
width of 50 units, and the widest font is declared to be 200. (With these values, we
have [(900 - 100) + 1] x [(200 - 50) + 1], or 120,951 possible derived fonts the
square is divided into 801 x 151 discrete positions by those numbers.)
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Dont get too carried away with long names; remember that the Macintosh is
limited to 29 characters in a PostScript font name.
Next, you should select an em square. When creating multiple master fonts, it is
important for a number of font parameters to be the same, and the em square is
the first place to start. The value 1000 is Fontographers em square default, as well
as the value Adobe uses for all Type 1 fonts. Its the number you should use for
multiple master fonts. You can divide it up differently between ascent and descent
if you like, but the font could have problems if you use something other than 1000
for your em square.
Now you can determine which fonts you would like to start with when you
generate a multiple master typeface. Fontographer will generate any number of
predefined variants (known as primary fonts, in multiple master lingo) when you
create the multiple master face.
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Expert Advice
Terminology: Primary font: a generated font that, unlike a master font, need not
lie on the corners of the design hypercube, but that can have any position desired
in multiple master space. Primary fonts show up on the font menu; master design
fonts do not.
The purpose of primary fonts is to have some fonts that correspond to the
standard styles and weights of a typeface family, such as bold, black, light, and so
on. Therefore, primary fonts are extremely unlikely to be at corners or edges of the
cube; rather, they should be at the interior of the hypercube, which is where the
more normal (read: less extreme) fonts will be found. Primary fonts are totally
optional; their purpose is to have a selection of default, prebuilt fonts that will be
compatible with existing applications, for users who havent used the Font Creator
yet.
Referring back to our illustration of the font coordinate space, you might want to
create some intermediate fonts near each corner, but not at the extreme positions
(which might be too extreme for general use). You might also want a font near the
middle of the square, which could be a typical example of the regular or plain style
of that typeface. Mark the positions where you would like a font, and write down
the user coordinates of that position. You can choose [200 70], [200 150], [800 70],
[800 150], and [400 150] as the primary fonts.
Ready to begin work? Great. Now just draw the four master designs. Be sure to
make all the master fonts blendable. Corresponding characters in each master font
must have the same number of contours and points, and each master design font
must be able to be interpolated with the other masters.
Tip: The easiest way to test this is to attempt to interpolate each master design
with the design at the origin (0,0) of multiple master space. This process will
interpolate along each diagonal of the hypercube and assures a high degree of
compatibility between the master fonts (but not perfect compatibility).
If the results of the blend are what you expect, you are almost ready to generate a
multiple master typeface.
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A sample multiple master file follows, complete with explanation. Note that lines
starting with a percent sign are comments and are ignored by the control file
scanner. Do not use a tab or space at the beginning of your comment; you must
use a % sign.
% Multiple master setup information for font Test
% Created on Dec 30, 1992 by jve for multiple
% master tutorial.
% First, define the PostScript font name.
% Its recommended for ATM that all multiple
% master fonts end in MM.
% An optional second entry flags the
% existence of an Italic face for this font
"TestMM" " TestMM-Italic"
% Next define the prefix name for this font. This is
% prepended to the primary name suffixes below to
% make a complete font name.
"TestMM_"
% This name must end in an
underscore.
% Now we must specify the number of dimensions
% of multiple master space. We call
% these axes. This example is two dimensional.
2 axes
% type
long lbl short lbl [[des_coord norm_value]...]
"Weight" "Weight"" wt"
[[100 0] [900 1]]
"Width"
"Width" " wd"
[[50 0] [200 1]]
%
%
%
%
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Expert Advice
%
%
%
%
4 masters
% Fonto. file name FOND suffix
normalized coord
"TestExtraLightExtraCond" "%MTestMM_100 50"
[0
"TestExtraBoldExtraCond" "%MTestMM_900 50"
[1
"TestExtraLightExtraExt" "%MTestMM_100 200"
[0
"TestExtraBoldExtraExt"
"%MTestMM_900 200"
[1
%
%
%
%
%
%
0]
0]
1]
1]
1 style
%Mac style
1 0
1
flag
axis
entries
[[100 200][900 100]]
Fontographer does very little checking of this input, assuming that you are a
careful person. (And if you arent now, thats fine; you will be by the time you get
one of these to work.)
We break out sections of the setup file here. An explanation follows each section.
% First, define the PostScript font name.
% Its recommended for ATM that all multiple
% master fonts end in MM.
% An optional second entry flags the
% existence of an Italic face for this font
"TestMM" " TestMM-Italic"
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Fontographer 5
First, you need to declare the PostScript name of the font. This could be a name
like MyFontMM-Roman, MyFontMM-Italic, or simply MyFontMM. We
recommend that the name include MM to flag it as a multiple master font. A
truncated version (truncated by the 5-3-3 rule used for all PostScript fonts) of this
name will be used to name the PostScript-language font file. If the optional second
entry on that line is present, it should contain the font name of the associated
italic face. It informs Fontographer that there is an italic (or bold, bold italic, and
so on) face defined for this plain face, and Fontographer will automatically build
the correct style table to associate the italic face with this plain face. When you
generate the associated italic face, the first name would be, in this example,
TestMM-Italic, and the PostScript-language font file name would be TestMMIta.
% Next define the prefix name for this font. This is
% prepended to the primary name suffixes below to
% make a complete font name.
"TestMM_"
% This name must end in an
underscore.
The second declaration is that of the prefix name for the primary font names. It
should be a 5-3-3 truncated version of the font name, ending in an underscore
character. This is the name that will be added to the primary font names to make a
complete font name. Adobe recommends the following naming convention:
FamilyNameMM_[Style/Char Set]
Number1
[Label1] Numbern
[Labeln]
In the example above, the first primary font would thus be named TestMM_200
XL 70 XC (where XL and XC are the labels). Of course, this name would not be
a legal PostScript font name; Fontographer replaces blanks with underscore
characters when generating the actual font name, giving a PostScript font name of
TestMM_200_XL_70_XC. It is important that the name, up to the first
underscore, be the same as the PostScript font file name, so the font file may be
found. The Style/Char Set which is used when more than one MM font per
family is required and labels are optional, but recommended for clarity.
% Now we must specify the number of dimensions
% of multiple master space. We call
% these axes. This example is two dimensional.
2 axes
% type
long lbl short lbl [[des_coord norm_value]...]
"Weight" "Weight"" wt"
[[100 0] [900 1]]
"Width"
"Width" " wd"
[[50 0] [200 1]]
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Expert Advice
The axes are defined next, and you should label them properly. Adobe has set up a
registry for axis types (the first keyword). Currently defined axis types are Weight,
Width, and Optical Size. These should be in English. If you want to define more
axis types, you should register them with the Adobe PostScript Developer Support
Group. This first axis keyword is intended to allow applications to determine the
axis type, so standardization is pretty important if you want to be a good citizen
and create a multiple master font that works with most applications. It is highly
recommended that you list the axes in this order (weight, width, then optical
scale) if those are the axes you are using.
The second keyword is the long label presented to the multiple master user and
may be translated into other languages as required. It is used in user-interface
dialog boxes.
The third keyword is a short label and should be wt (Weight), wd (Width), or
op (Optical Size). It is used in font name construction and may be language
dependent. Like the long label, it is used in user-interface dialog boxes. Following
the labels is the declaration of the user coordinate to design coordinate mapping.
There may be several bracketed numbers in the outer brackets. In the example
shown, the first line maps user coordinate 100 to design coordinate 0, and user
coordinate 900 to design coordinate 1. The second line maps user coordinate 50 to
0, and user coordinate 200 to 1.
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Fontographer 5
!
Note: Nonlinear mapping can only be specified in the setup from a file option.
The master declaration section declares the name of the font files containing the
master design. These files may be in any format that Fontographer normally
opens. Fontographer will look for the master fonts in the same folder or directory
where the setup file is located and will open each, one at a time. You dont have to
open them yourself.
% Fontographer file name
Normalized coord
"TestExtraLightExtraCond"
"%MTestMM_100 50"
[0 0]
"TestExtraBoldExtraCond"
"%MTestMM_900 50"
[1 0]
"TestExtraLightExtraExt"
"%MTestMM_100 200"
[0 1]
"TestExtraBoldExtraExt"
"%MTestMM_900 200"
[1 1]
Plan out your FOND ID and, optionally, NFNT ID numbers. Each primary font
requires a FOND, but the NFNT for the 10-point bitmap of that primary font is
optional. Fontographer automatically pulls the 10-point font from the master font
file closest (in design space) to the primary font it is generating; so you may want
to create a 10-point bitmap font for each master design. You can override this
automatic font selection by specifying a bitmap file that will be opened during
multiple master generation, if you want to make custom bitmaps for the primary
fonts.
!
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Expert Advice
% yet... The style table below adds 200 to the weight
% of a 100-weight font, and 100 to the weight of a 900% weight font to get a bolder variant.
1 style
%Mac style
1 0
1
flag
axis
entries
[[100 200][900 100]]
You can easily make fonts bold with a simple menu selection. This ability has been
carried over to multiple masters. You should decide, for each weight, how much to
add to the weight to get a bold version. Thus in the above example, let us say that
at the minimum weight of 100 we can produce a bold version of that weight by
adding 200 to the weight. At a weight of 900, we can produce a bolder version by
adding 100 to the weight. Multiple master fonts, when emboldened, will produce a
bolder version by interpolating the weights. Thus at the intermediate weight of 500
(halfway between 100 and 900), a bolder version could be generated by adding 150
(halfway between 200 and 100), giving a total weight of 650. A bold version of the
900 weight face would be given a weight of 1000. You should think about the
embolded weights, since you will have to specify them later.
You should specify the style code for bold (1), a flag (always 0 for now), the design
axis that is to be varied (1 in this case, since the first axis is the weight axis that we
wish to change), and the entries. The entries are more powerful (that is, complex)
than necessary. You can have one or two pairs of entries. The first pair of numbers
should be the starting design coordinate weight for boldness (100 in this case),
followed by the weight to add at that design coordinate (200 in this case). The
second (optional) pair of numbers is the ending design coordinate for boldness
(900 in this case), followed by the weight to add at that ending coordinate (100 in
this case). You can specify a single pair of numbers if you wish; then the second
number is the boldness to add to all values, and the first number is meaningless.
!
Note: The first primary font is used as a default. It must not have the same design
coordinates as a master design font or Font Creator might crash.
% Now define our primary fonts
primaries
% name suffix
[user coord]
[FOND NFNT]
"200 LT 70 CN"
[200 70]
[12345 23456]
[200 150]
[12346 23457]
"800 BL 70 CN"
[800 70]
[12347 23458]
[800 150]
[12348 23459]
"TestLTEX.bmap"
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Fontographer 5
The primary table is the last one in the control file. Primary font names consist of
a prefix and a suffix. The prefix has already been defined, so these entries need
only define the suffix. The suffix name uses two-letter abbreviations for humanreadable indications of weight and width, interspersed with numeric values for
those parameters. The numeric user coordinate position of this primary font is
declared next, followed by the FOND and NFNT IDs. Optionally, you can specify a
file name that Fontographer will open and pull a 10-point bitmap from when
generating that primary font. If this file isnt specified, Fontographer will take the
closest master designs 10-point bitmap, copying and renumbering as necessary.
The source bitmap need not have the same FOND or NFNT ID as specified here;
Fontographer renumbers properly as it copies.
!
430
Axis
Long name
Abbreviation
Weight
Extra Light
XL
Weight
Light
LT
Weight
Regular
RG
Weight
Semibold
SB
Weight
Bold
BD
Weight
Black
BL
Weight
Extra Black
XB
Width
Extra Condensed
XC
Width
Condensed
CN
Width
Semi Condensed
SC
Width
Normal
NO
Width
Semi Extended
SE
Width
Extended
EX
Width
Extra Extended
XE
Expert Advice
When you make a new font derived from your multiple master font by using
Adobes Font Creator, the names generated are always the two-letter abbreviation
given with the axis specification. The only way to get fonts named with the twoletter abbreviations above is to create them as primary fonts when the multiple
master font is generated.
We allow for the inclusion of one more entry in the setup file: determining the
status of the checkboxes in the Font Blend and Multiple Master dialog boxes. By
default, these boxes are checked when Fontographer is launched. However, since
those using Load parameters from file will be the super-expert font designers
creating three- and four-dimensional fonts, it is unlikely that any of them would
want Fontographer to insert points to force a match or reset predetermined origin
points. Therefore, these options are turned off when selecting Load parameters
from file. You can turn them back on by typing the word flags anywhere in the
last line.
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Fontographer 5
2.
3.
When the dialog box appears, choose Load parameters from file.
4.
Click the Choose button, and Fontographer will put up the standard file dialog
box so you can locate your multiple master setup control file. (The one in our
test sample is named Test.MM.setup.) Once you locate that file, Fontographer
reads it, echoing what it read to a file named Fontographer.log so you can
later consult that file for a list of the errors (most likely generated by your first
attempts). Fontographer will automatically open the other master fonts
designated in your setup file.
5.
Then you select Generate Font Files, choosing Multiple Master, and
Fontographer will produce a multiple master font in the PostScript-language
font file (the one with the LaserWriter icon). It also produces a bitmap file
named the same as the master font, but with a suffix of .mmbm (multiple
master bitmap). This corresponds to the .bmap file of normal Macintosh
font generation.
6.
Of course, there are still a few things that can go wrong. Not only must the points
of corresponding master glyphs be compatible, but the same type of hints must be
defined in each glyph. If you were unlucky enough to create a font that
automatically hinted differently in the different glyphs, you will have to manually
edit the glyphs that are different. See Font hinting on page 392 for details on how
to do this.
The log file produced by Fontographer gives precise information about where the
hints differ between glyphs. When it finds a mismatch, it tells you how many it
found, the glyph(s) containing the error, along with an indication of the type of
error. Instead of stopping, Fontographer continues on with the rest of the font, so
it can find all the problems with one run. If the problem is a point mismatch, the
error report lists the glyph in the font (1, 2, 36, 54, and so on) and tells you there is
a different number of points. Similarly, if the curves and lines dont match
properly, the error report tells you the point at which things went wrong, so you
can go into the outline window and step through the points and contours until you
find the one with the problem.
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Expert Advice
A more difficult-to-correct class of error occurs when the points match, but the
origin points differ. In this case, Fontographer makes a complete error list of the
Type 1 font instructions generated by each glyph. These are called compatibility
check errors. You can look at this list to see how the glyphs differ. For help in
understanding the instructions, we recommend getting a copy of Adobes Type 1
Font Specification. A couple of the more frequently encountered instructions are
vstem (vertical stem) and hstem (horizontal stem). If you have a hint mismatch,
Fontographer informs you that you can typically open the offending glyphs in each
master font, and correct the one that is wrong by manually adding or deleting
hints.
!
Note: If you dont care whether or not your multiple master font has hints, you
can ignore hinting by turning hints off in the Generate Font Files dialog box. This
is a good way to avoid problems when generating Multiple Master fonts, but this
approach involves the high penalty of making fonts without hints.
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Reference
The Reference chapter contains detailed descriptions of every element of the
program, menu commands, window options, and tools.
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Fontographer 5
Windows in Fontographer
1. Font window
The font window shows you all the glyphs in your font at approx. 24 points. The
View by menu at the top of the window allows you to change the label over each
glyph slot. The default choice display mode is Character, which shows the
character symbol above each slot.
If you choose Keystroke to display the keystrokes that correspond to each
character, and scroll the window down so that you can see the international
characters, you will see some cryptic things like SOe and Oee. SOe means that to
produce this character you need to press SHIFT, OPTION, and the e key
simultaneously, producing the character . In the case of Oee the procedure is
slightly different: press OPTION and the e key simultaneously, then release and
press the e key by itself.
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Reference
View by menu
Character
The Character item shows the symbol that corresponds to each slot in the font
window.
!
Note: When you see a double-asterisk (**) above a glyph, it means that you
cannot access the glyph from the keyboard using the currently selected encoding
and keyboard layout. You can change encoding in the Font Info dialog box in
the Element menu.
Keystroke
The Keystroke item corresponds to the keyboard sequence used to enter the glyph.
!
Note: When you see a double-asterisk (**) above a glyph, it means that you
cannot access the glyph from the keyboard using the currently selected encoding
and keyboard layout. You can change encoding in the Font Info dialog box in the
Element menu or the keyboard layout in the Input menu.
Unicode
The Unicode item corresponds to the glyphs Unicode codepoint in hexadecimal
notation. For example: A displays as 0041.
Decimal
The Decimal item shows the decimal value of a glyphs current slot. For example,
A is in decimal location 65.
Hexadecimal
The Hexadecimal item shows hexadecimal (base 16) values. For example: A
displays as $41.
Octal
The Octal item shows octal (base 8) values. For example: A displays as o101.
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Fontographer 5
Width
The Width item shows the glyphs width in em units. Em units are not related to
point size or any other physical measurement.
!
Note: In the Width mode, when you see a double-asterisk (**) above a glyph, it
means that the slot is undefined.
Left sidebearing
The left sidebearing mode shows the measurement of the glyphs left
sidebearing the distance between the origin line and the left edge of the glyphs
outline in em units.
!
Note: A negative number indicates that some part of the glyphs outline extends
beyond the left sidebearing. A positive number means that space exists between
the sidebearing and the left edge of the outline. In the left sidebearing mode, when
you see a double-asterisk (**) above a glyph, it means that the glyph is undefined.
Right sidebearing
The Right sidebearing mode shows the measurement of the glyphs right
sidebearing (the distance between the width line and the right edge of the glyphs
outline) in em units.
!
Note: A negative number indicates that some part of the glyphs outline extends
beyond the right sidebearing. A positive number means that space exists between
the sidebearing and the right edge of the outline. In the right sidebearing mode,
when you see a double-asterisk (**) above a glyph, it means that the glyph is
undefined.
Fill Tint
The Fill Tint item shows the percentage of black that will fill the glyph when you
output a PostScript or Type 3 font. (We recommend using 100%.)
!
Note: In the Fill Tint mode, when you see a double-asterisk (**) above a
character, it means that the glyph is unfilled or that it is undefined using currently
selected encoding.
Stroke Tint
The Stroke Tint item shows the percentage of black that fills strokes when you
output a PostScript or Type 3 font. (We recommend using 100%.)
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Reference
!
Note: In the Stroke Tint mode, when you see a double-asterisk (**) above a glyph,
it means that the glyph is not stroked or that it is undefined.
Stroke Weight
The Weight item shows the glyphs stroke weight in em square units when you
output a PostScript Type 3 font.
!
Note: In the Weight mode, when you see a double-asterisk (**) above a glyph, it
means that the glyph slot is empty, includes no weight in em square units, or is
undefined.
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Fontographer 5
Glyph properties
You can see different properties of the selected glyph slot at the right of the View
by menu. Name, keystroke, Unicode codepoint, Unicode name, decimal or hex
values can be combined in any order or combination. The "plus" button adds an
item to the list. To remove an item, choose Remove Item in the item's pop-up
menu.
Click on the Magnifying glass icon in the upper-right corner of your screen
and select the criteria for the search: text ranges, glyph name, Unicode
codepoint or Unicode name.
2. Type in the field. Glyph cells that meet the criteria will be marked green in the
font window.
For example, typing "034" will find and mark glyphs "zero", "three" and "four"
when Search by text ranges was selected or it will mark glyph "four" if Search by
Unicode codepoint was selected.
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Reference
2. Outline window
The outline window shows you the outlines (or strokes) of the glyph named in the
title bar and allows you to edit them. At the top of the window (in the info bar) you
will see position indicators. The numbers below them are horizontal and vertical
distances measured in em units. These distances let you know the distance from
the cursor or selected points to certain objects in the window.
Whenever you select a tool from the tool palette in the outline window, the
information displayed in the information bar will update to accommodate the
specific tool and its behavior. Some of the indicators that appear are horizontal
and vertical displacement, angle indicator, and length. These indicators allow for
precise control of your tools.
The lock at the bottom of the window indicates that you cannot change from the
glyph in the outline window to some other glyph by merely typing the keystroke(s)
of that glyph. If you click the lock, it will open and you will then be able to change
glyphs simply by typing the keystroke(s) of the new glyph. You can also toggle the
lock icon on and off by pressing the RETURN or ENTER key. Fontographer will not
save the state of this lock when you quit the program.
You can close all open outline windows by OPTION-clicking the close box of any
open outline window. Any open bitmap or metrics windows will remain open.
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Fontographer 5
Tool palette
Pointer tool
The pointer tool is for selecting and dragging objects. To change to the pointer tool
when another tool is being used, while the lock icon is locked, type the ACCENT
GRAVE key (`). To temporarily use the pointer tool when another tool is selected,
press the COMMAND key and release to deselect the pointer tool.
Hand tool
The hand tool lets you scroll through the display area useful for large characters.
To temporarily change from the other tools to the hand tool, hold down
the SPACEBAR.
Rectangle tool
The rectangle tool is for drawing rectangles, squares, and rectangles with rounded
corners. To change the radius of curve at the corners of the square or rectangle,
double-click the icon and make changes from the dialog box. To constrain the
shape to a square, hold down the SHIFT key while dragging. Press the OPTION key
and drag with the mouse to change the shape of the rectangle to a square, using
the point clicked on as the center of the figure. To access the rectangle tool from
another tool, while the lock icon is locked, type the number 1.
Multigon tool
The multigon tool draws starbursts and regular polygons. Double-click the tool to
bring up a dialog box that controls the shape. From the dialog box specify polygon
or star shape, number of sides, and shape of points. To access the multigon tool
from another tool, while the lock icon is locked, type the number 2.
Oval tool
The oval tool creates ovals and circles. Hold down the OPTION key to draw the oval
outward from the center. To constrain the oval to a circle, hold down the SHIFT key
and drag. You can choose this tool, while the lock icon is locked, by typing the
number 3.
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Reference
Straight line tool
The straight line tool draws straight lines without requiring you to place points
manually. To constrain the line to the vertical, horizontal, and 45-degree angles,
hold down the SHIFT key while dragging with the mouse. To access the straight
line tool from another tool, while the lock icon is locked, type the number 4. Press
the OPTION key and click the mouse to draw a straight line that centers on the
point where you click, and extends outward as you drag.
Freehand tool
The freehand tool can be used to draw paths freestyle or as either a variableweight or calligraphic pen tool.
The calligraphic pen tool draws calligraphic lines. You can set the pen width and
angle from the dialog box accessed by double-clicking the icon. To use the
calligraphy pen when the selection pointer or other tools are selected, while the
lock icon is locked, type the number 5.
From the dialog box (accessed by double-clicking the icon) you can choose the
freehand tool by selecting the pressure-sensitive option. Choose the maximum
and minimum widths of strokes, as well as the shapes of caps and joins.
The Tight curve fit option lets you increase how much the outline conforms to the
curved lines you draw. (The other option is normal fit, the default option,
ordinarily used if you ignore this choice.) Choose Draw dotted line to display your
lines as a series of hash marks; this option displays the strokes faster than does
the normal option.
!
Note: Your strokes will not appear as a dotted line or as hash marks when
printed.
Pen tool
The pen tool is for drawing outlines or strokes without having to change tools. You
can choose this tool, while the lock icon is locked, by typing the number 6.
Knife tool
Use the knife tool to cut paths or points. Access the knife when using another tool,
while the lock icon is locked, by typing the number 7.
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Fontographer 5
Curve tool
The curve tool creates a point with curves on both sides. The angle of the curve can
be adjusted from either of the incoming or outgoing BCPs, and the radius of the
curve can be adjusted individually by the BCP on the appropriate side of the point.
You can choose this tool, while the lock icon is locked, by typing the number 8.
Corner tool
The corner tool connects two straight lines or two curves at a cusp. Both the
incoming and outgoing paths can be adjusted with their respectively independent
BCPs. You can choose this tool, while the lock icon is locked, by typing the
number 9.
Tangent tool
The tangent tool is used to connect straight lines to curves for smooth joins. You
can choose this tool, while the lock icon is locked, by typing the number 0.
Rotate tool
Use the rotate tool to rotate a character or its parts, centering the rotation around
the place where the mouse clicks. Double-click the tool to access the Transform
dialog box and specify degrees of rotation.
Click the mouse and drag to display a radius used to rotate the image on screen.
(The rotation occurs around the point where the mouse clicked on the screen.) If
you press the SHIFT key and click with the mouse and drag, you will constrain the
movement of the radius to horizontal, vertical, and 45-degree angles.
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Reference
Flip tool
The flip tool functions similarly to the rotate tool by allowing you to flip a figure
horizontally or vertically, centering the movement around the click of the mouse.
Double-click the tool to get the Transform dialog box where you can choose either
direction, horizontal or vertical.
Click the mouse and press the SHIFT key to display a radius used to rotate the
image on screen. (The rotation occurs around the point where the mouse clicked
on the screen.) If you click with the mouse and drag, you will constrain the
movement of the radius to horizontal, vertical, and 45-degree angles.
!
Note: The rotate and flip tools are similar in function. The difference between the
two tools is that the flip tool constrains rotation to 45-degree increments unless
the SHIFT key is held down, while the rotate tool requires the SHIFT key be
depressed to constrain movement.
Scale tool
Use the scale tool to scale a figure horizontally and vertically, centering around the
click of the mouse. Double-click the tool to access the Transform dialog box, where
you can enter horizontal and/or vertical degrees for scaling. OPTION-doubleclicking the Scale tool brings up the Transform dialog box with Scale Uniformly
selected as the first transformation.
To scale horizontally and vertically, click the mouse and drag in either direction.
To constrain scaling to horizontal, 45-degree, or vertical axes, just press
the SHIFT key and drag to those locations.
Skew tool
The skew tool lets you skew figures, both horizontally and vertically, centering the
movement around the click of the mouse. Double-click the tool to access the
Transform dialog box where you can enter horizontal and/or vertical degrees to
skew the selection.
To skew horizontally and vertically, click the mouse and drag in either direction.
To constrain skewing to horizontal, 45-degree, or vertical axes, just press
the SHIFT key and drag in any of those directions.
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Fontographer 5
Measuring tool
The measuring tool measures distances in em units in the outline window.
Press the OPTION key and click the mouse to draw a measuring line that centers on
the point where you click, and extends outward as you drag. If you press SHIFT,
and click with the mouse and drag, you will constrain the movement of the
measuring line to horizontal, vertical, and 45-degree angles.
Magnifying tool
Use the magnifying tool to enlarge or reduce the image in the window. With the
tool selected, click the place you want to center in the window, to enlarge the
image (or type COMMAND-SPACE-click to temporarily invoke the tool). Press
the OPTION key and click with this tool to reduce the image.
With the magnifying tool selected you can drag a box around the area you wish to
magnify, and Fontographer will zoom into the area enclosed by the box. You can
also use this method to zoom out by holding down the OPTION key.
!
Note: The same key combinations may be assigned to switching keyboard layouts
in the Input menu. In this case pressing before COMMAND helps.
Perspective tool
The Perspective tool works in conjunction with 3D rotate to apply threedimensional rotations to two-dimensional objects, while still maintaining
perspective. OPTION-double-clicking the tool brings up the Perspective Setup
dialog box where you can set the Perspective Distance and select a Perspective
Point of Basepoint, Center of selection, Character origin, or Mouse click. Doubleclicking the tool brings up the Transform dialog box ready to apply a 3D move
transformation.
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Reference
Arc tool
The Arc tool allows you to create one-fourth of an oval and arc-like shapes.
Double-click the tool to access the Arc Tool Setup dialog box, where you can
choose to create Open, Flipped, or Concave arcs. You can also create different
types of arcs without changing the Setup dialog box by using modifier keys. Hold
down the COMMAND key while creating a new arc to toggle between creating an
open and a closed arc. Hold down the OPTION key to flip the arc both horizontally
and vertically. The CAPS LOCK key toggles between creating a convex and a concave
arc.
!
Note: Unlike COMMAND and OPTION, you do not have to hold down the CAPS
LOCK key while dragging the mouse.
To constrain the arc tool to create quarter circles, hold down the SHIFT key.
The OPTION key is the demagnified move modifier key. By holding
down OPTION when you create a new arc, you can increase/decrease the size of the
arc in one em-unit increments.
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Fontographer 5
Layers palette
The Layers palette displays in the outline window. It shows which layer is
currently active and which ones are visible. The highlighted layer shows which one
is currently in use. When an eye appears in the checkbox beside a layer, that layer
is displayed in the current window. You can click the checkboxes of the layers on
or off to show or hide them.
Outline layer
The Outline layer is where you will create and edit your outline glyph.
Template layer
The Template layer is where you will place images you want to use as a template
for drawing. Any points you draw here will not be used for PostScript creation, but
will show gray in the Outline and Guides layers. You can also paste artwork or
scanned images into the Template layer for hand-tracing or autotracing. Each
glyph in the font has its own Template layer.
Guides layer
The Guides layer is where you place guidelines and outlines to help you draw a
glyph. Dragging from the origin and baselines creates horizontal and vertical
guidelines that will appear behind every glyph in the font. Like guidelines, any
outlines drawn here will not be used for PostScript creation. They will appear gray
behind the glyphs.
Hints layer
The Hints layer displays hints that define vertical and horizontal stems. Here you
can adjust the hinting of individual glyphs and edit glyph outlines.
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Reference
Hold down the OPTION key, and type O to hide the Outline layer from view.
Repeat to bring the Outline layer back into view.
Repeat this procedure to hide the Template, Guides, and Hints layers,
substituting T, G, and H, for the O.
Magnification
You can change the magnification of the outline window with
the Magnification menu item in the View menu or you can use the magnifying
tool or keyboard shortcuts.
To increase the magnification, hold down the COMMAND-SPACEBAR keys and click
the place you want to center in the window.
To reduce the magnification, hold down the OPTION-COMMAND-SPACEBAR keys and
click in the window.
COMMAND-PLUS and COMMAND-MINUS can be used for the same purpose.
Switching glyphs
If you need to change the glyph in the outline window to the next sequential glyph,
you can use the View menus Next Glyph item COMMAND-].
To change to the previous sequential glyph, use the View menus Previous Glyph
item COMMAND-[. When the lock icon is off, you can change glyphs simply by
typing them on the keyboard. You also can type glyph names when the lock icon is
off. For example, typing "four" will show glyph "4" while typing "dollar" will show
"$". In fact, typing only first letters of the glyph name will be enough.
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3. Bitmap window
Use the bitmap window to edit the various sizes of bitmap fonts that Fontographer
creates. It works very much like FatBits in a paint-type program. You can use a
pencil or other tools to turn the dots in the bitmap on or off. The glyphs outline is
visible in the background to help you place the dots properly. Each of the dots in
this window is equivalent to one point (pixel) on the computer screen. At the top
left area of the screen, you will see the current size preview of the bitmap.
Maximum ascender and descender lines will appear if a glyphs outline extends
above the ascender line or descender line. If you have selected to preserve line
spacing (in the Recalc Bitmaps dialog box), these guides will not appear for that
glyph, as they will be the same as the normal ascender and descender lines.
At the bottom of the bitmap window is a lock icon. When the lock is closed, you
will not be able to change glyphs by merely typing the keystroke(s) for the new
glyph. If you click the lock, it will open and you will be able to change glyphs by
simply typing the keystroke(s) of the new glyph.
Press the ENTER or RETURN key to change the status of the lock.
You can close all open bitmap windows by OPTION-clicking the close box of any
open bitmap window. Any open metrics or outline windows will remain open.
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Tool palette
Straight line tool
The straight line tool draws straight lines without requiring you to place points
manually. To constrain the line to the vertical, horizontal, and 45-degree angles,
hold down the SHIFT key while dragging with the mouse. To access from another
tool, while the lock icon is locked, type the number 1.
Hand tool
Use the hand tool to move the display area this is useful for large characters. To
change from the other tools to the hand tool, hold down the SPACEBAR. You can
use the tool as long as the SPACEBAR is held down. Or, while the lock icon is locked,
type the number 2 to select the hand tool.
Pencil tool
Use the pencil tool to change the bits of a bitmap glyph in the bitmap window. To
access the pencil tool from another tool, while the lock icon is locked, type the
number 3.
Eraser tool
The eraser tool will remove pixels when you drag it across them. Double-click the
eraser tool icon to remove all pixels in the glyph bitmap. To use the eraser tool
when another tool is selected, while the lock icon is locked, type the number 4.
Marquee tool
Use the marquee tool to outline an area and display its pixel grid. The gridded
section can be moved around the window by dragging it. To place the moved bits
and deselect the marquee, click outside of the movable section. To use the
marquee tool when another tool is selected, while the lock icon is locked, type the
number 5.
Move tool
Use the move tool to move the bitmap away from its outline in any direction. Click
the glyph bitmap and drag to a new location. Access the move tool, while the lock
icon is locked, by typing the number 6 when another tool is selected.
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Measuring tool
The measuring tool measures distances in pixels. Press the SHIFT key and drag the
mouse in any direction to use a deconstrained measuring line. Press
the OPTION key and click to extend a measuring line that centers on the clicked
point, and that rotates constraining to 45-degree, horizontal and vertical angles.
Select the measuring tool when using another tool by typing the number 7.
!
Note: You may have noticed that the SHIFT key has an opposite effect on the
measuring tool in the bitmap window, when compared to the way it works in the
outline window mentioned earlier. We found that users in the bitmap window
most frequently want constrained measuring due to the organized way that the
bits align, while the more freeform nature of outline editing requires that the
measuring tool default to deconstrained measurement in the Outline layer.
Magnifying tool
Use the magnifying tool to enlarge or reduce the image in the window. With the
tool selected, click the place you want to center in the window to enlarge the image
or press OPTION-click with this tool to reduce the image. To temporarily invoke
this tool, press COMMAND-SPACEBAR-click to enlarge and COMMAND-OPTIONSPACEBAR-click to reduce. Select the magnifying tool when another tool is selected
by typing the number 8.
!
Note: The same key combinations may be assigned to switching keyboard layouts
in the Input menu. In this case pressing SPACEBAR before COMMAND helps.
COMMAND-PLUS and COMMAND-MINUS can be used for magnification as well.
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Ascent/Descent/Offset/Width
In the info bar at the top of the window, you find the glyphs ascent, descent,
offset, and width numbers. The ascent is the maximum distance above the
baseline measured in points. The descent is the maximum distance below the
baseline measured in points. The offset is the number of points between the origin
line and the leftmost point in the glyph. The width indicator shows us the width of
the glyph in points.
Scrolling
The SPACEBAR switches the current tool to a hand tool that will allow you to scroll
the glyph back and forth in the window.
Switching characters
If you need to change the glyph in the bitmap window to the next sequential glyph,
you can use the View menus Next Glyph item COMMAND-].
To change to the previous sequential glyph, use the View menus Previous Glyph
item COMMAND-[. When the lock icon is off, you can change glyphs simply by
typing in the glyph keystroke.
Note: If only one size exists these items will appear dimmed. To generate more
point sizes, go to the Bitmap Info item in the Element menu.
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4. Metrics window
The metrics window displays the metrics for characters you type into the textbox
at the top left. Here you can edit widths, sidebearings, and kerning pairs for those
characters. Underneath the characters is a table that displays the numerical values
in em units that apply to each character and its kerned pair. Changes to the
kerning and width appear in the table below the screen area.
Width is the distance in em units between the origin point and the width line.
Kern is the number of em units (negative) the character on the right overlaps or is
pushed away from the character on the left (positive). You can change kerning
distance, left and right sidebearings, and width by changing the numbers in the
table, or by using the kerning and sidebearing lines for each character.
You can close all open metrics windows by OPTION-clicking the close box of any
open metrics window. Any open bitmap or outline windows will remain open.
The keys to using the metrics window are:
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The TAB and RIGHT ARROW keys allow you to move between slots from left to
right.
The SHIFT-TAB and LEFT ARROW keys allow you to move between slots from
right to left.
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OPTION-H
Toggles sidebearings and kerning lines on or off when you click the screen
area (not inside the textbox).
OPTION-G
Toggles Guides on or off when you click the screen area (not within the
textbox).
When a numeric cell is selected, adjusts the values up or down by one unit.
Holding down the SHIFT key simultaneously adjusts by ten units at a time.
COMMAND-
COMMAND-;
COMMAND-]
COMMAND-[
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Show kerning
To display the characters in the textbox with or without kerning information, click
the Show kerning icon. When the option is switched on (K icon is filled), the
kerning information is displayed on screen. Use this option to see how your font
will appear in a program that does not support kerning.
Kerning is on
Kerning is off
Load Text
Use the Text link to load text from a file into the textbox and display area. Click
the UP and DOWN ARROWS at the right of the textbox to scroll vertically within the
file.
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Menus
The Fontographer menu
About Fontographer
This dialog box shows you information about your current setup. You can see the
version number in the right bottom corner. Click in the window to make it
disappear.
Preferences
By selecting Preferences you can alter the default settings for Fontographer. The
settings that you can change cover many aspects of the program, from the number
of undo levels allowable (up to 256), to how points display (large or small, with or
without BCP lines, and so forth), editing behavior of lines and points, and the way
windows and dialog boxes operate. For a detailed description of what you can do
from the Preferences dialog see Chapter 13, Expert Advice.
Quit
If you quit without first saving the changes you have made, Fontographer will ask
if you want to save those changes. You can discard those changes by clicking the
Dont Save button. The Cancel button stops the process. If you quit with multiple,
unsaved databases open, you will have the option to Discard Changes, Cancel, or
Review Changes.
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Open
Open shows you a standard file dialog box that allows you to open a Fontographer
(.fog) or Fontlab Studio (.vfb) database file, a PostScript font, a TrueType font, or
an OpenType font file. The dialog box also allows you to display files according to
their formats.
Open Recent
The Open Recent submenu contains the list of the most recently opened fonts.
Next time you want one of them, just select the font file in the menu
and Fontographer will open it.
Close
Use this command to close the active window. If you have made changes and close
the font window, Fontographer will ask you if you want to save your changes.
Save
The Save command saves any changes you have made since opening the font.
Save As
Save As allows you to save your file with a different name (but not your font in
use).
Revert to Saved
The Revert to Saved command restores your font to the last saved version on the
disk, throwing away any changes you may have made since you last saved it. You
can revert from any window.
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Generate font files
To make generating fonts a little bit easier, Fontographer includes two
approaches: Easy and Advanced mode. The Easy mode includes everything that is
usually required. And ordinarily you wont want to bother with the Advanced
mode. You just choose the platform and the type of font to output, the bitmap
sizes, and where you want the generated files to be placed. Fontographer no longer
creates AFMs unless you specifically ask for them in the Advanced mode. The
Advanced mode includes several other choices, including bitmap sizes, glyph
naming options, and so forth.
Import
Importing bitmap fonts, EPS, EPAR information or metrics into a font file is a
simple matter using the Import item in the File menu. Just choose one of these
three options from the submenu and import from another file. You can select
whether or not you want to import bitmaps into the internal bitmap list or just
into the Template layer, or you can do both. You can also import EPS outlines into
a character. When you import metrics you can choose to import only kerning
information or spacing information, both types, or ascent/descent. When
importing ascent/descent, Fontographer looks for a .bmap or a TrueType font.
When selecting the .bmap corresponding to the original PostScript font, we read
the original ascender/descender information found in the FOND resource. You
can also choose the kinds of files you want to appear in the dialog box display:
suitcases, AFM files, PFM files, etc. This allows you to easily recognize your files,
and select the right one for importing.
On the Macintosh, you can also import a specific character(s) from an installed
TrueType font. This comes in handy when you wish to use specific characters from
existing typefaces without disrupting changes you have already made to your open
font.
Export
When you want to export metrics information, bitmap BDF font or an EPS
graphic, just select Export from the File menu. You can choose Metrics, BDF,
EPAR or EPS from the submenu. When you choose EPS, a dialog box appears
allowing you to choose whether to export all characters or just a selected group, or
the sample text, and the point size to use. You choose the file to export to from
the dialog box. Exporting BDF and metrics works in pretty much the same way,
but for metrics you choose to export either kerning or spacing, or both types of
information, and you select the file format to use.
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If you wish to convert your .fog files created in Fontographer 3.5-5 to FontLab
Studio-compatible .vfb files, you can use the Fontlab Font File command.
Print
In the Print Sample dialog box, you can choose the sample type you want to print.
Choose Sample text, Sample file, PostScript file, Key map, Kerning pairs, or
Sample glyphs.
Printing Sample text offers three choices. All glyphs will print all the glyphs in the
font you are modifying. Selected glyphs will print only those glyphs you select
from the font window. Sample text will allow you to print the text you type in the
print sample text box. Choose Sample file to print a text file with the new font
style. PostScript file will print a custom PostScript file; some sample PostScript
files are available in the PSFiles folder. You can use these files as they are or
modify them with a text editor to define your own sample.
Key map prints all the glyphs in the font including offsets, widths and key codes,
and offers you the choice of Selected or All glyphs, and format types.
Kerning pairs prints the kerning pairs in the current font or in a monospaced
System font.
Sample glyphs prints four kinds of print samples: a single full-page sized glyph,
assorted sizes of the same glyph, a sample showing the points of a glyph, or one
that shows points and x/y coordinates.
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Redo
Redo allows you to undo an Undo. There are 256 possible levels of redo.
Cut
Cut deletes the selected object(s) and puts them in the Clipboard.
Copy
Copy makes a copy of the selected object(s) and puts them in the Clipboard.
Paste
Paste takes the object(s) in the Clipboard and puts them into the selected window
or character slot.
Clear
Clear deletes the selected object(s) without doing anything to the Clipboard.
Copy Widths
Copy Widths will copy the width of a selected glyph to the Clipboard.
Copy Component
Copy Component copies a reference of a selected glyph into the Clipboard, which
can then be pasted to allow layered objects. You must use Copy Component
instead of Copy if you want to create a composite character.
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Decompose Component
Decompose Component replaces a referenced glyph with explicit paths.
Select All
Select All selects everything in the currently active window and layer. From the
font window you can choose Select All to select all the glyph slots that are filled;
OPTION-Select All selects all slots, even if there are no paths in them.
Duplicate
Duplicate makes a copy of the selected object(s) and leaves it on the screen
slightly displaced from the original(s).
Power duplicating occurs when you duplicate the same object several times (in the
outline window).
Clone
Clone duplicates a point or path and places it directly over the original (in the
outline window).
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Show points
If this item is checked, Fontographer will show the points on the path(s) in the
outline window. When this item is deselected, Fontographer merely draws the
characters outline(s) and does not show the points.
Magnification
You can magnify an image in Fontographer by selecting any one of the
Magnification submenu options. Fit in Window will fit the character in the
window. The other choices magnify at various levels: 6.25%, 12.5%, 25%, 50%,
100%, 200% etc.
Next Glyph
This item switches the currently selected glyph to the next glyph of the font.
Next Point
Next Point changes the selected point to the next one in the paths sequence of
points.
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Previous Glyph
This item switches the currently selected glyph to the previous glyph in the font.
Previous Point
In the outline window, choose Previous Point to change the selected point to the
previous point in the paths sequence of points.
Snap to Points
Choose Snap to Points to turn this item on or off. Snap to Points will make the
selection snap to the nearest point within a certain number of pixels from the
pointer. Or you can choose to align the selection with all the points in the
Preferences dialog box.
Snap to Guides
Choose Snap to Guides when you want the selected point to snap to the nearest
guideline within a certain distance from the pointer.
Snap to Grid
Choose Snap to Grid when you want a selected point to snap to the nearest
intersection of invisible grid lines. You can change the grid size in Preferences.
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Flip
The Flip item allows you to flip any glyph(s) or selected parts of a glyph. The flip
can be either horizontal or vertical and will occur relative to the basepoint, or you
can flip around the center of selection or the glyph origin if you have selected
objects in the outline window.
Move
The Move item allows you to move selected objects a specified distance
horizontally, vertically, or both.
Rotate
The Rotate item allows you to rotate any glyph(s) or selected parts of a glyph. You
can choose for the rotation to occur relative to the basepoint, the glyph origin, or
around the center of selection or last mouse click if you have selected objects in
the outline window.
Scale
The Scale item allows you to resize selected glyphs. If 100% scaling is selected,
Fontographer does not change the size of the glyph(s). If you wish to make
selected glyphs smaller, use numbers below 100. If you wish to make them larger,
use numbers over 100.
You can scale the horizontal and vertical dimensions separately if you wish.
A 200% horizontal scaling coupled with 100% vertical scaling will make selected
glyphs twice as wide, while leaving them just as tall as they were before the scaling
operation.
You can choose whether Fontographer will scale from the basepoint, the glyph
origin, or around the center of selection or last mouse click if you have selected
objects in the outline window.
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Scale Uniformly
Uniform scaling will resize selected glyphs uniformly, with 100% representing the
current size. Scale relative to the basepoint, the glyph origin, or the center of
selection.
Skew
The Skew item allows you to skew any glyph(s) or selected parts of a glyph. The
skewing will occur relative to the basepoint, the glyph origin, or you can skew
around the center of selection or last mouse click if you have selected objects in
the outline window. Positive degrees of horizontal skew slant the glyph to the left;
negative degrees slant right.
Perspective
The Perspective item allows you to add perspective (slant) any glyph(s) or
selected parts of a glyph. Perspective transformation does nothing by itself but
works in conjunction with the 3D Rotate to apply three-dimensional rotations to
two-dimensional objects.
3D Rotate
The 3D Rotate item allows you to rotate any glyph(s) or selected parts of a glyph
around any of three axis in 3D space.
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Arrange
Arrange allows you four choices when you are working with referenced or
composite glyphs. It also can be used when youre reordering paths in font
blending, or when youre creating a multiple master font.
Bring to Front
This item brings a selected object all the way to the front layer.
Send to Back
This item sends a selected object all the way to the back layer.
Bring Forward
This item brings selected objects forward by one layer.
Send Backward
This item sends a selected object back one layer.
Font Info
The Font Info dialog box has an Easy and Advanced modes. In the Advanced
mode it consists of five sections: names, dimensions, encoding, credits and
licensing.
Names
In the top of the dialog box you will see the family name of the current font and its
style name. Next you will see the design parameters the group of controls to
build the style name. You should always fill the family name while the style name
can be auto-generated from design parameters or filled manually.
The two lower sections (Styling group names and Unique font names) can be
either auto-generated or filled manually (refer to Chapter 2, Modifying Your
Fonts and to Chapter 7, Font Info).
Dimensions
All the numbers in this dialog box are in font units (UPM). The ascender and
descender default to a sum of 1000 units for a PostScript font, or 2048 for a
TrueType font (refer to Chapter 8, Generating and Exporting Fonts and to
Chapter 7, Font Info).
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Encoding
Here you set how glyphs are ordered in the font window and in the exported font.
MacOS Roman encoding is the most relevant for Type 1 Roman fonts in Mac OS.
If you choose Adobe standard character encoding, Fontographer displays and
stores a font with Adobe encoding. Do not check this option if your fonts have all
the upper 128 characters defined.
!
Notes: If you change the encoding and regenerate a Macintosh Type 1 font from
an existing font file, you must regenerate, then remove and reinstall the bitmaps
(suitcase file). If you do not do this, any characters of the font above 127 will be
incorrect.
OpenType Layout options allow you to set your preferences in generating
OpenType layout features for the particular font. You can override this later in the
Format Options dialog box when generating the font (refer to Chapter 8,
Generating and Exporting Fonts and to Chapter 7, Font Info).
Credits
On the Credits page you can enter information about the creators of the font, font
version, creation date. If you have created a new font you should enter your
copyright data here. If you have edited an existing font that was not your creation
you must not remove the information contained on this page, or you may violate
copyright laws (refer to Chapter 7, Font Info for details).
Licensing
The Licensing page contains the End-User License Agreement (EULA)
information and the embedding information (Chapter 7, Font Info for details).
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Selection Info
When you choose Selection Info, a dialog box that relates to the type of selection
you have made will display. In the font window, this choice will display glyph
information, and in the outline window either glyph or point information will
appear, depending on your selection. In the Hints layer, you get the Hint Info
dialog box, and in the metrics and the bitmap windows the Selection Info menu
item displays glyph information.
Glyph Information
Use the Glyph Information dialog box to change the fill and stroke characteristics
of individual glyphs for Type 3 fonts. Normally a glyph will be either filled or
stroked, but you can use this dialog box to create glyphs that are both filled and
stroked. The Tint, Weight, Cap, and Join options allow you to set the
characteristics of a stroked font.
The Glyph Name textbox allows you to change the name of the glyph but be
warned that doing so will also change the type of encoding your font uses if the
current type does not include a slot with the name you select.
The glyph Unicode Codepoint textbox allows you to change the Unicode of the
glyph. Changing Unicode codepoint usually means you should change the glyph
name too.
The glyph Unicode Name shows the Unicode name of the glyph as it appears e.g.
in the Character Palette. It is changed automatically when you change the Unicode
codepoint.
Fill
If the Fill outline box is checked, you can change the percentage of black with
the Tint option: 100% is black; 0% is white.
The Normal fill will fill between paths that are alternately clockwise and
counterclockwise and can be seen in Preview.
The Even/odd fill will fill between every even/odd pair of paths, starting with
the outermost path.
Stroke
If the Stroke outline box is checked, you can change the percentage of black
that fills the stroke with the Tint option: 100% is black; 0% is white.
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Weight
The Weight option allows you to change the thickness of this individual
glyphs stroke from the default set in the Font Info dialog box.
Point Information
The Point Information dialog box appears when you select a point in the outline
window and choose Selection Info from the Element menu. Point Information
lets you change the location of a point horizontally and vertically, or designate it
the first point in the path. You can also alter the position of its BCPs, return the
BCPs to the point, or move to the next or previous point in the path.
Hint Information
The Hint Information dialog box appears when you select a hint in the outline
window and choose Selection Info from the Element menu. Hint Information lets
you navigate through your hints by hint type and set the starting and stopping
point of a hint. You can also add, remove, and flip hints, and apply them to Type 1,
TrueType, or bitmap fonts as applicable.
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Bitmap Info
When you choose Bitmap Info, a Bitmap Information dialog box will display.
The Bitmap Information dialog box allows you to specify the point sizes you want
to create. The bitmaps are stored in the Fontographer file. When you are ready to
create an installable bitmap font, use the Generate Font Files command in
the File menu.
Auto Trace
Auto Trace will auto trace any artwork or scanned image that you have pasted in
the Template layer or have brought in as a reference using the Import
Bitmap item in the File menu. You may use the Easy or Advanced mode to trace
images.
In the Easy mode, the tight end of the slider makes the trace follow every possible
contour on the image. The default normal or middle range of the slider is a good
compromise between the tight and loose options. The loose end of the slider
ignores little jagged edges and attempts to fit only the largest features of the
image.
Advanced mode specifies the kind of fit curves will take: normal, loose, tight, or
custom fit.
In the lower portion of the dialog box, you can click checkboxes that tell your
computer to treat nearly flat paths as straight lines or to find extreme points.
Change Weight
Change Weight allows you to change the glyphs thickness. You can choose to
correct path direction before changing the weight to maintain proper filling. You
can also limit the change in size to either vertical or horizontal size.
Clean Up Paths
Clean Up Paths improves the quality of your outlines. It removes unnecessary
points and adds points where they are needed. Simply create the paths any way
youd like, and Fontographer will automatically clean them up for you.
Expand Stroke
The Expand Stroke item is used to expand stroked glyphs (such as old versions of
Courier) into contoured (outline) or filled glyphs. You can choose cap and join
types, and if you are using the calligraphy option, the width and angle of the pen.
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Recalc Bitmaps
When you choose this item, selected bitmaps and point sizes will be recalculated.
You can recalculate all the glyphs in your font, selected glyphs, or just the glyphs
that are changed. You may also choose to preserve the line spacing, or the glyph
shapes. Recalculating bitmaps is useful when you change a glyph's outlines after
having created bitmaps.
Remove Overlap
The Remove Overlap item allows you to merge and remove overlapping areas.
Youll get the best results if your path has a normal fill. If the path has an
even/odd fill, you will be able to merge the paths, but youll need to remove the
overlapping segment(s) manually. Removing the overlap(s) may result in faster
printing fonts and help the hinting process and eliminate some TrueType printing
problems.
Clockwise
This item will be selected if the selected path was drawn in a clockwise direction.
You can change the direction of a path to clockwise by selecting this item.
Counterclockwise
This item will be selected if the selected path was drawn in a counterclockwise
direction. You can change the direction of a path to counterclockwise by selecting
this item.
Blend Fonts
Blend Fonts takes two fonts you have selected and develops a third font that is the
offspring of this merger.
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Multiple Master
This dialog box controls the creation of multiple master typefaces. You can choose
the master fonts, as well as coordinate space and many other multiple master
variables. To actually generate a multiple master typeface, use the Generate Font
Files dialog box.
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Merge Points
Selecting this item will remove the selected point without breaking the path it is
on. If you need to open a path, use the DELETE/BACKSPACE key or the knife tool.
Retract BCPs
This item will retract the extended BCP lines of selected points.
Split Points
Split Points will divide a selected point into two points. The path can be opened by
dragging one point from on top of the other.
Auto Curvature
This item automatically adjusts the slope of the BCPs of a selected point to
maintain a regular curve as the point is moved.
Curve Point
This item will be selected if the selected point is a curve point. Selecting this item
while other kinds of points are selected will change those points to curve points.
Corner Point
This item will be selected if the selected point is a corner point. Selecting this item
while points of other kinds are selected will change those points to corner points.
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Tangent Point
This item will be selected if the selected point is a tangent point. Selecting this
item while points of other kinds are selected will change those points to tangent
points.
Set Basepoint
If you have not selected any points, choosing this item causes a dialog box to
appear that will allow you to set the horizontal and vertical location of the
basepoint. If youve selected a single point, Fontographer will move the basepoint
to that point. If you have selected more than one point, Fontographer will set the
basepoint to the center of the selections bounding box.
Reset Basepoint
Click Reset Basepoint to return the basepoint to its original location at the
intersection of the origin and the baseline.
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Auto Kern
Auto Kern automatically kerns a font. In the Easy mode you can choose how
many kerning pairs you want, how close together you want the pairs kerned, and
whether or not you want Fontographer to change existing pairs. (Select this item if
you want to manually set some pairs but want Fontographer to set the others.)
The Advanced mode allows you to choose which glyphs to kern, how many pairs to
make, and a lot more. You can also specify the techniques to use, as well make
choices about special cases. See Advanced auto kerning in Chapter 6, Metrics
Spacing and Kerning, for more details.
Kerning Assistance
Kerning Assistance provides a table where you can name kerning pairs by typing
glyphs in to columns. See Kerning assistance in Chapter 6, Metrics Spacing
and Kerning, for a detailed explanation.
Metrics Assistance
Metrics Assistance allows you to set up a table for kerning that uses certain glyphs
as bases or prototypes for the rest of the glyphs in any class you set up. See
Metrics assistance in Chapter 6, Metrics Spacing and Kerning, for more
information and detail.
Set Metrics
Use Set Metrics to set width, as well as left and right sidebearings. You can also
apply values to specific sets of glyphs. Choose the glyphs you want to apply the
metrics settings to, from the categories under Which glyph. These categories
include: AZ, az, 09, Punctuation, Accent glyphs, Symbols, or Selected glyphs.
Add any other glyphs to apply the setting to in the provided textbox.
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Reference
The next area in the dialog box tells you what to do. You can choose to set the
sidebearings or width according to a particular glyphs measurement, or you can
pick an em-unit value to type in to set the width, and/or sidebearings for the
selected glyphs. You may also add an amount to that specification either in em
units, as a percentage of the distance represented by the glyphs metrical
measurements, or the value you chose.
Set Width
This dialog box allows you to set the width of any selected glyph(s). If you are
creating a monospaced font, select all the glyphs and set their width to a chosen
number of units. Fontographer will set them all at once.
If the spacing of your glyphs is too tight or too loose, you can use the Change width
by em units option to change the width of selected glyphs by a specified number of
em square units.
If you need to increase or decrease the width of selected glyphs by a specified
percentage, you can do so with the Change width by % value option. Enter a
percentage change value in the box.
Equalize Sidebearings
If you want to make both left and right sidebearings for selected glyphs the same
size, choose Equalize sidebearings from the Metrics menu. This improves the
looks of typed columns of numbers. When points are selected, Equalize
Sidebearings will center them between the origin and the width lines.
If you press the OPTION key and choose Equalize Sidebearings, the right
sidebearing will become the same width as the left.
477
Fontographer 5
Common Stems
You can change the hint parameters for selected characters using the Common
Stems dialog box. When you change hints for certain characters, you reset the
default hints for just those characters. Other characters in the font retain the prior
default hint settings.
See Chapter 13, Expert Advice, for more details on hints.
Alignment Zones
The vertical alignment zones correspond with the I-beam indicators appearing
along the left-hand side of the outline window when the Hints layer is visible.
When you click a zone indicator, the selected zone will appear with horizontal
lines defining its parameters. You can alter a zones size by dragging on the upper
or lower part of its indicator. Selected zone indicators appear hollow on each end.
Autohint
Use Autohint to recalculate hints automatically when you edit glyph outlines.
Once an outline has been edited, new hints will be calculated to match the new
outline. Autohinting is turned on if you see a checkmark beside it in
the Hints menu. To turn it off, select it from the menu and the checkmark will
disappear.
478
Reference
479
Fontographer 5
Special keys
Keyboard alternatives
To avoid having to constantly move the pointer back to the tool palette, you can
use the number keys on your keyboard to switch between tools. When the lock
icon is in the locked position, pressing the following keys will access the
corresponding tool:
Outline tools
`
1
2
3
4
5
6
7
8
9
0
Pointer
Rectangle
Multigon
Oval
Straight line
Calligraphy pen
Pen
Knife
Curve point
Corner point
Tangent point
Bitmap tools
1
2
3
4
5
6
7
8
Straight line
Hand
Pencil
Eraser
Marquee
Move
Measuring tool
Magnifier
In the font window, the LEFT and RIGHT ARROW keys will move you to the previous
glyph or to the next glyph. The UP and DOWN ARROWS select the glyph in the row
above or below the present glyph.
In the outline window, the ARROW keys will move selected points by ten em units
in the direction of the arrows. If the default setting in Preferences is changed, then
this number will reflect that change.
OPTION-ARROW moves selected points by one em unit in the direction of the arrow.
When the default setting in Preferences changes, this number will be 1/10th the
distance of the new setting.
SHIFT-ARROWS move the selected points in the direction of the arrows by 10 times
the default setting.
In the metrics window, use the LEFT and RIGHT ARROW keys to move to the next or
previous glyph in the screen display when a glyph is selected.
480
Reference
Description
Used In
Menu
Windows
shortcut
Change window
zoom
View >
Magnification
Point
Point
1
2
2
3
3
4
4
5
5
6
6
7
Selecting tool
Change window
zoom
Selecting tool
Change window
zoom
Selecting tool
Change window
zoom
Selecting tool
Change window
zoom
Selecting tool
Change window
zoom
Selecting tool
Change window
zoom
Selecting tool
Curve Point
Selecting tool
Outline window
Outline and Bitmap
windows
Corner Point
Outline window
Selecting tool
Outline window
Tangent Point
Outline window
Selecting tool
- (hyphen)
+ (grey plus
sign)
+ (plus
sign)
= (equal
sign)
Zoom Out
Outline window
Outline, Bitmap, Metrics
windows
Outline, Bitmap, Metrics
windows
Outline, Bitmap, Metrics
windows
Font, Outline, Metrics
windows
` (grave
accent)
` (grave
accent)
Zoom In
Zoom In
Equalize
Sidebearings
Activate the next
open window in
the application
1
View >
Magnification
2
View >
Magnification
Outline window
` (grave
accent)
, (comma)
Preferences
Application
3
3
View >
Magnification
4
4
View >
Magnification
5
5
View >
Magnification
6
6
View >
Magnification
7
7
8
8
9
9
Point
0
0
Metrics
- (hyphen)
+ (grey plus
sign)
+ (plus
sign)
= (equal
sign)
Tab
` (grave
accent)
Application
Selection tool
Activate the
previous open
window in the
application
Tab
Application
Application
481
Fontographer 5
[ (left
bracket)
] (right
bracket)
\ (back
slash)
Element
[ (left
bracket)
] (right
bracket)
\ (back
slash)
Application
Edit
Edit
Hints
Arrows
Autohint
Move 10 times
smaller distance
Move 10 times
larger distance
Font window
Font, Outline, Bitmap,
Metrics windows
Moving point(s) and
path(s)
Moving point(s) and
path(s)
Set Basepoint
Outline window
Send to Back
Outline window
Point
Element >
Arrange
Reset Basepoint
Outline window
Point
Copy
Application
Edit
Clean Up Paths
Element
Copy
Application
Edit
n/a
Duplicate
Outline window
Edit
Down arrow
Down
arrow
Next Point
Outline window
View
/(slash)
Bitmap window
View
Down arrow
Align Points
Outline window
Point
Expand Stroke
Align Points to
Grid
Element
Outline window
Point
A
A
A
Arrows
(Return)
F
F
Next Glyph
Transform
Select All
Select Search
Results
View
View
Arrows
Arrows
(Return)
F
Element >
Arrange
Outline window
Bring to Front
Load Parameters
from File
Font window
Element
Copy Component
Edit
Generate font
Font window
File
Outline window
View
Snap to Guides
Activate Guides
layer
Change visibility of
Guides layer
Hide application
Application
Application
n/a
Hide Others
Add Horizontal
Hint
Activate Hints
layer
Application
Application
n/a
Outline window
Hints
H
H
482
Previous Glyph
n/a
Outline window
Outline, Bitmap, Metrics
windows
Outline window
G
n/a
Reference
Change visibility of
Hints layer
Change visibility of
sidebearings and
kerning line
Selection Info
Element
Snap to Grid
Open Bitmap
window
Outline window
View
Application
Window
Common Stems
Open Metrics
window
Correct Path
Direction
Application
Hints
Application
Window
Element
Outline window
View
Left arrow
Preview
Previous Kerning
Pair
View
L
;
(semicolon)
Merge Points
Point
Set Width
Metrics
Metrics
Mouse drag
Set Metrics
Draw square,
circle, etc
Outline window
Font, Outline, Bitmap,
Metrics windows
Font, Outline, Bitmap,
Metrics windows
New
Application
File
Snap to Points
Outline window
View
Open
Application
File
Element
Remove Overlap
Activate Outline
layer
Change visibility of
Outline layer
Application
File
Page Setup
Application
File
n/a
Quit application
Application
Application
F4
Retract BCPs
Outline window
Point
Recalc Bitmaps
Application
Element
Right arrow
R
' (single
quote)
Save
Application
File
Space
Zoom In
Space
Zoom Out
Application
Outline, Bitmap, Metrics
windows
Outline, Bitmap, Metrics
windows
Outline, Bitmap, Metrics
windows
Outline, Metrics, Bitmap
windows
File
Space
Save As
Select Hand tool
temporarily
View >
Magnification
Element
J
J
K
K
L
Fit in Window
Auto Trace
Activate Template
layer
Outline window
n/a
Metrics window
n/a
Mouse drag
Drawing objects
Outline window
n/a
View
Outline window
Space
Space
Space
483
Fontographer 5
TAB
Change visibility of
Template layer
Deselect
everything in
Outline window
Show Points
Outline window
View
Auto Curvature
Outline window
Point
Up arrow
Outline window
View
,(comma)
Up arrow
Previous Point
Previous Point
Size
Bitmap window
View
Up arrow
Paste
Application
Edit
Outline window
Hints
Close
Application
File
F4
Application
Edit
Cut
Open Outline
window
Application
Window
Change Weight
Element
Undo operation
Application
Edit
Z
mouse
wheel
arrows,
mouse button
Redo operation
Application
Outline, Metrics, Bitmap
windows
Edit
Y
mouse
wheel
arrows,
mouse button
Edit
n/a
Menu:
Edit->Paste
. (period)
Arrows
Arrows
mouse
button
Edit->Select
All
484
Zoom
Extent selection in
the font window
Shift-Option-Paste
(scale pasted
image in Outline
window)
Cancel operation
In spreadsheet
area of Metrics
window
increment/decrem
ent value by 1
In spreadsheet
area of Metrics
window
increment/decrem
ent value by 10
Option-click hint
selects hint and its
points
select all slots in
Font window
Outline window
n/a
TAB
Font window
Outline window
any dialog with Cancel
and OK buttons
Esc
Metrics window
spreadsheet
Arrows
Metrics window
spreadsheet
Arrows
Outline window
mouse
button
Font window
Edit
n/a
Appendix A. Tips
Wed like to share some tricks weve learned while using Fontographer. Some of
these are just reminders; others are shortcuts to solving typical problems. If you
have additions, please send them to us.
Images that are imported or pasted into the Template layer are automatically
sized to fit the em square.
To maintain the original size of the image when pasting into the layer, hold
down the OPTION key when you paste or import the image. The size of the
image you see depends on the magnification level in the window.
Open a line by using OPTION-knife to click a point and remove the section of
line between the adjacent points on either side of it. You might do this to open
a sans serif character so a serif foot can be glued onto it.
To pull a BCP out of a point, select the point, press the OPTION key, and drag
until the BCP handle appears.
Move one or both BCP handles directly on top of their curve points to get
sharp corners with slope control.
Fontographer has vertical zones that are important for uniformity in the font.
If letters fall into these zones, the font will have uniform height. If not, your
characters could unexpectedly vary in height at small sizes. Some guidelines to
keep in mind:
Fontographer 5
Ascender
Cap-height
Baseline
Lowercase letters top coordinates should be between the top of the x and
the o. Lower coordinates should be between the baseline and the bottom of
the O.
All characters upper and lower coordinates will be automatically aligned if
they fall into these zones.
Technically, the O and the o (and other curvy letters) are said to overshoot
the H and the x by about 4%, which makes them appear to be the same size
as straight letters. We take advantage of Type 1 fonts ability to align upper
and lower coordinates vertically within these overshoot zones, but only if the
font is drawn according to the above rules (or if you adjust the vertical
alignment zones from the Vertical Alignment Zones dialog box accessed
through the Hints menu).
486
Appendix A
Answers to commonly
asked questions
The Fontographer technical support group has compiled answers to our
customers most commonly asked questions. If you have any other questions,
contact the Fontlab Ltd. technical support at http://www.fontlab.com/support/.
Ive made a PostScript font using Fontographer and have printed it to my
printer. I then made some changes to the font and tried printing again, but the
changes didnt show up on the second printing. What is going on here and what
can I do about it?
This problem should not occur with modern printers but usually happens with old
PostScript Level 1 printers. Built into all Adobe PostScript printers is some
software called a font cache. This font cache holds the imaged bitmaps of each of
the characters that the printer has recently printed, so that it doesnt have to waste
time re-interpreting the PostScript description of the character, but can instead
pull the already imaged bitmap out of the font cache and place it on the page.
Fontographer Type 1 fonts normally have an Outline ID that can be changed in the
Generate fonts dialog box. This ID is the numeric handle by which the PostScript
interpreter references the font cache images. If you temporarily change the
number of the outline ID to zero (0), then the interpreter will not cache any of the
characters of your font and you wont have this problem. Be sure to restore the
original outline ID (or any random number between 4,000,000 and 4,999,999)
when youre finished with the font and are satisfied that you wont be making any
more changes. Another way to get around this is to flush the font cache after each
iteration of your font by either turning the printer off for a few seconds, then
turning it back on (for printers without hard disks) or by using Adobes Font
Downloader 4.x (or later), which can get rid of the font cache on a printer that has
a hard disk. The LaserWriter IIf and IIg do not store the font cache on the hard
disk, so it is merely necessary to restart these printers.
What is the difference between Type 1 and Type 3 PostScript fonts?
Type 1 fonts are smaller, faster to print, better looking, and work with the Adobe
font driver (ATM or built into Windows or Mac OS X). However, Type 1 characters
must be entirely black. Type 3, on the other hand, can have grayscale fills and
strokes and other special effects. Type 3 fonts are bigger, slower, look worse in
very small point sizes and at low resolutions (up to 600 dpi) and dont work on
Windows or Mac OS X. About 99% of the time, you will want to create Type 1
fonts.
487
Fontographer 5
I need to exactly duplicate a font, with just a few changes to a few characters in
that font. When I use Fontographer to open the font and get the outlines of the
characters of the font I want to duplicate, I find that the resulting font doesnt
have any of its characters kerned like the original. What should I do?
Choose Import from the File menu and then select its submenu Metrics to import
the kerning pairs from the original fonts AFM or PFM file or bitmap file.
Sometimes when I generate PostScript files with Fontographer, then look at
those files in a Macintosh Finder window by Name, I see that the document type
for those files contains the name of one of my other PostScript fonts. Why does
this happen and what can I do about it?
Weird and wonderful are the ways in which the Macintosh Finder gets the
information it shows you in the by Name view. We have found that if you wish to
avoid this problem, always generate your PostScript files into a closed folder. If
you have a lot of files that already have this problem and youd like to fix them,
you can use ResEdit or DiskTop to set the Bundle bit on each file, or you can use
the public domain BundAid program to set them all at once. After having set the
bundle bits, be sure to rebuild your desktop file by restarting your computer and
then holding down the Option and Command keys until you see a dialog box that
asks you if you want to rebuild your Desktop file. Answer Yes and your desktop file
will be rebuilt and you wont see those pesky names any more.
My logo font has a fairly complex drawing in it that prints just fine to my
LaserWriter at small point sizes, but wont print large sizes at all to my
Linotronic (or any other image setter). Why wont it print and what can I do
about it?
488
Appendix A
There is a limitation in Adobe PostScript Level 1 that limits the number of turn
points in a PostScript character. Turn points are required when PostScript images
any curved line because the PostScript imaging system really cant do curved lines
at all; it just fakes them with lots of very short straight lines all lined up at angles
to one another. Each time theres a new little straight line, you have a turn point.
PostScript level 1 font characters cant have more than 1500 of these per character,
and when you image a character on a 300-dpi printer like a LaserWriter, not as
many turn points are generated because fewer are needed to define a curve at this
low resolution. Thus, the LaserWriter will print the character because its low
resolution avoids exceeding the 1500 turn point limit, while the image setter with
its higher resolution exceeds the limit. Similarly, the number of turns required to
image the curve at 12 points is far fewer than the number required at 120 points.
The solution to this problem is either to make a Type 3 font with internal
composites (as described in Chapter 1, Basics) or to make a Type 1 font with the
character broken out into parts in various characters so that the first few parts
have zero width and the last part has the actual width of the entire logo. To get the
whole logo, simply type the character strings, each of which will pile on top of the
last one, until the final character in the series finally moves the cursor to the right
to give the character its true width.
My .ttf font shows open rectangles in the character slots instead of the
characters. What went wrong and how can I fix it?
If this is happening with signatures or symbols (logos, icons, and PICTs) your
character is probably too complex for the TrueType rasterizer. You can get around
this by either simplifying the object, or splitting it into multiple keystrokes (for
example, AB instead of A) to access the image. For a signature, place John in the J
slot and Smith in S. If the last name is too long, such as
Supercalafragilisticexpialadocious, youll need to split that too. This could take a
bit of experimenting until you get it working. If ALL of the characters appear as
rectangles in a non-pictorial font, it probably means the character mapping table
got corrupted. To fix this, go back to the Fontographer database and make a note
of the attributes (that is, family name, full name, ascent, descent, and so on) and
open a new font and give it those same attributes. Then copy your characters into
the new database, and save and regenerate the .ttf font. Uninstall the old font;
install the new one, and youre ready to go. Check the Fontlab Ltd. website for a
TechNote on this.
Ive imported some characters into Fontographer from FreeHand (or Illustrator)
by using Option-copy and the fonts seem to print OK, but I cant Convert to paths
in Illustrator 3.x. Why?
489
Fontographer 5
Some further rules of Type 1 fonts state that no overlapping paths are allowed in a
Type 1 character. If your imported characters were drawn in such a way as to
overlap some of the paths, you will need to redraw those portions of the character
that overlap. Another reason for this problem can be that a path in a character was
accidentally left open (unclosed). Make sure that all outlines for a Type 1 character
are closed paths that dont overlap one another. Another possibility is that
somewhere in the font is a character where one point is exactly on top of another
point. This will also cause problems for ATM and Illustrator.
Ive been working on a font in Fontographer and suddenly, when I try to open
my font, Fontographer tells me it cant open the file and displays an Error #-54.
Whats going on here and what can I do about it?
You may be using FontPorter from Adobe (it came free with ATM 2.0) and have
dragged your bitmap file (the one with the .bmap extension on it) into the System
Folder rather than installing it with Font/DA Mover. FontPorter still has a hold of
the bitmap font and Fontographer is trying to get at it but cant, because
FontPorter already has first dibs. Error #-54 is a permissions error telling you that
Fontographer doesnt have permission to open the file because FontPorter already
has it opened. To fix this problem, drag the .bmap file out of the System Folder
and back into the folder where you were working on your font, then restart your
computer. This problem could also potentially occur if you are using Suitcase or
Master Juggler to attach the .bmap file to your system. Detach the file and
Fontographer will work normally.
All I did was load an existing font, generate it as a Windows TrueType, and
install it. It displays terribly, compared to the way it originally looked before I
opened it in Fontographer. How can I make it look good again?
First in case something got corrupted select all from the original font, and
copy and paste into a new font. If paste doesnt work, try copying one or two rows
of the database at a time. Next you will need to rehint the font as follows: from the
Hints menu select Vertical Alignment Zones, click Recalc, and click OK. Then
select Hint Parameters from the Hints menu, click Recalc, and click OK. Go to the
Hints menu and select Autohint twice to turn it off and back on.
!
Note: We are assuming you are creating a TrueType font. Also, if the above steps
dont improve the character, it may be because you have manually hinted the font.
The hinting may be causing the font corruption. Many commercial fonts (all of
Microsofts and Monotypes) use a delta hinting in their fonts. Delta hinting allows
for precise control of the fonts screen appearance. Fontographer doesnt work
with delta hints but Fontlab Ltd.s professional font editor Fontlab Studio does.
You can use Fontlab Studio to delta-hint your font.
I want to use Fontographer to create my own version of a non-Roman font. Why
cant I load an entire 2-Byte font into Fontographer?
490
Appendix A
2-Byte fonts contain tens of thousands of characters. Fontographer 5 has a limit of
32 000 characters. If you need to create a font with a larger number of characters,
Fontlab Ltd. offers AsiaFont Studio, a high-end Asian font editor for that purpose.
Characters above the code 256 are accessed via Unicode. Unicode is supported in
many applications on Mac OS X, many applications on Windows 2000/XP and
some applications running on Windows 98/ME.
Fontographer 5 for the Macintosh has a built-in Unicode font encoding option that
allows you to paste glyphs into 2,147 prenumbered Unicode slots. This makes life a
lot easier for those who are using standard systems such as Cyrillic, Hebrew and
most European characters.
For more information on Unicode, Code Pages, cmap tables, input systems,
keyboard drivers, localization, and so forth, refer to the users manual of Fontlab
Studio that contains more technical information on that topic. You can download
the Fontlab Studio manual in PDF format from http://www.fontlab.com/.
491
Appendix B. An
Annotated Bibliography
of Typography
and the other Arts of the
Book
by David S. Rose Five Roses Press
The explosion of desktop-based, digital pre-press technology at the end of the
twentieth century brought to a wider audience the previously specialized world of
typography. Modern type design applications such as Fontographer give users the
ability to create new digital typefaces from the imagination, to recreate classic
faces that are otherwise unavailable in digital form, and to adapt existing faces for
specific needs. For those artisans who still hand-set and print with traditional
letterpress technology, a dwindling number of type foundries continue to provide
classic metal faces. But for designers who combine the two worlds by printing
letterpress from photopolymer plates, the options are unlimited.
As with any powerful tools, the more one knows of the history behind them, the
better able one will be to utilize them. The books listed here are just a few of
hundreds that have been written on the subject of typography over three
centuries, but they will provide a solid start for reading in this area.
While many of the works listed are classics in the field, not all of them are
currently in print. Those that are not available from the publisher (or from reprint
houses such as Dover Publications) are generally available at most large libraries,
and may often be found at antiquarian dealers who specialize in the field of Books
about Books. The rapid adoption of the Internet by antiquarian book dealers now
means that most of these books are a simple click away, through searches on web
sites such as Bookfinder.com. Many of them may also become available as
electronic books through Amazon, Apple or Google Books.
Fontographer 5
494
Appendix B
495
Fontographer 5
Type and Typefaces by J. Ben Lieberman [New Rochelle: The Myriade Press,
1978] is an alternative to the Lawson books, but less accurate, bigger (142 pages, 8
1/2 x 11, hardcover) and more enthusiastic. Ben Lieberman was a passionate
amateur printer and the father of the American Chappel movement of hobby
printers. An exuberant look at the history, classification, identification, and
personalities of typography, it includes examples of over 1,000 typefaces. This
book can be fun to read, despite its errors of both omission and commission.
496
Appendix B
497
Fontographer 5
498
Appendix B
Notes on a Century of Typography at the University Press, Oxford,
1693-1794 by Horace Hart [Oxford: Clarendon Press, 1970. Reprint of the 1900
edition] with an introduction and additional notes by Harry Carter. History of the
types and typography of the Oxford University Press, generally regarded as the
preeminent scholarly press in the western world.
Nineteenth Century Ornamented Type Faces by Nicolete Gray [Berkeley:
University of California Press, 1976. Reprint of the 1938 Faber & Faber edition].
The definitive book on its subject.
American Wood Type, 1828-1900 by Rob Roy Kelly. [Liber Apertus Press,
2010. On-demand reprint of the 1977 Da Capo Press edition]. Notes on the
evolution of decorated and large wood types, and comments on related trades. As
with the Nicolete Gray book, this is the definitive work in its field. The book was
issued in several editions, of which this (paperback) is the least expensive. (Kellys
wood type collection is owned by the University of Texas, and parts of it are
online.)
The Typographic Book 1450-1935 by Stanley Morison and Kenneth Day
[Chicago: University of Chicago Press, 1963]. A lush, expensive, visual treasury of
almost 500 years of typography, including 357 plates.
499
Fontographer 5
Typography
Thinking with Type: A Critical Guide for Designers, Writers, Editors, &
Students by Ellen Lupton. [New York: Princeton Architectural Press, 2004] A
succinct and accessible guide about type, typography and design. Geared towards
digital typography, but thought provoking for all.
The Elements of Typographic Style by Robert Bringhurst. [Point Roberts,
WA: Hartley and Marks, 2004,3rd ed.] A highly acclaimed, although more
advanced, standard work in the field. Bringhurst, a poet and typographer, has
written a thoughtful book on fine design, which has gradually assumed a nearcanonical status among serious contemporary designers.
A Typographic Workbook: A Primer to History, Techniques, and
Artistry by Cynthia Busic-Snyder and Kate Clair [New York: Wiley, 1999. New
edition expected 2010]. A good place to start for a basic grounding in typographic
design.
Detail In Typography by Jost Hochuli [London: Hyphen Press, 2008] A
succinct guide to issues of legibility and spacing in setting digital type.
The Complete Manual of Typography: A Guide to Setting Perfect Type
by James Felici [Berkeley, CA: Peachpit Press, 2003] A practical manual for
selecting and working with digital type.
The Crystal Goblet: Sixteen Essays on Typography by Beatrice Warde
[Cleveland and New York: World Publishing Company, 1956]. From a major
woman in the field of typography come some thought-provoking pieces, including
the famous analogy that gave the collection its name. Mandatory reading for
would-be typographers.
The Case for Legibility by John Ryder [London: The Bodley Head, 1979] "Not a
typographer's manual nor a 'do-it-yourself' guide to book design, it is a personal
statement of great sincerity and conviction by a distinguished practitioner of the
art." Ryder also wrote Printing for Pleasure, one of the touchstones of the
avocational letterpress printing movement.
First Principles of Typography by Stanley Morison [Cambridge: at the
University Press, 1951]. An important book from the man credited with the
creation of the Times Roman typeface for the London Times.
Asymmetric Typography by Jan Tschichold, translated by Ruari McLean [New
York: Reinhold, 1967]. Jan Tschichold, a well-known typographer, inspired many
people to rethink "conventional" theories of typography when this seminal work
was published in the mid-1960s. Whether or not you agree with his approach, this
book will widen your typographic horizons.
500
Appendix B
An Essay on Typography by Eric Gill [Boston: D.R. Godine, 1988, 1st U.S. ed.].
A classic typographic manifesto on the art and craft of letterforms from the
designer of Gill Sans and the famous lettering for the London Underground.
Typography, A Manual of Design by Emil Ruder [Niederteufen, Switzerland:
Arthur Niggli Ltd, 1977, 3rd ed.]. A fascinating, disciplined, and very Swiss
analysis of typography and letterforms. Ruder's discussion and illustration of the
importance of white space in letterforms and graphic designs is excellent
background reading.
Report on the Typography of the Cambridge University Press by Bruce
Rogers [London: Wynken de Worde Society, 1967. Reprint of the Cambridge 1950
edition]. Bruce Rogers is regarded by many as having been the greatest
typographer and book designer of the twentieth century. After World War II he
was commissioned by the Cambridge University Press to undertake a thorough
review of all of the Press' publications and standards. The resulting Report had a
major impact not only on the C.U.P., but also on the general typographic theory in
both Britain and the U.S.
A Century for the Century: Fine Printed Books 1900-1999 by Martin
Hutner and Jerry Kelly. [Boston: David R. Godine, 2004, revised and enlarged
edition of 1999 Grolier Club exhibition]. Illustrated catalog from an important
1999 exhibition at the Grolier Club, which showed 100 beautiful and influential
books from the Twentieth Century. A lovely work, and very useful as inspiration
for typographers in seeing how type builds from characters, through paragraphs
and pages, into books.
Designing with Type: the Essential Guide to Typography by James Craig
and Susan E. Meyer [New York: Watson-Guptill Publications, 2006, 5th ed.]. A
modern how-to book, often used as the primary textbook in college design
courses. It is available at many large bookstores and from graphic arts dealers.
Finer Points in the Spacing & Arrangement of Type by Geoffrey Dowding.
[Point Roberts, WA: Hartley & Marks, 1998, rev. ed.].
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Book Design
Methods of Book Design: The Practice of an Industrial Craft by Hugh
Williamson. [New Haven: Yale University Press, 1983]. An excellent book, not
only for the author's typographical observations, but also as a comprehensive
survey of printing at the height of letterpress. In some ways, a classic.
The Design of Books by Adrian Wilson. [New York: Reinhold Publishing
Corporation, 1967]. A classic on the design, layout, and typography of traditional
pages and books, written by a great letterpress printer and fine designer. Although
the technology is dated, the principles remain constant.
Bookmaking: Editing, Design, Production by Marshall Lee. [New York:
W.W. Norton, 2009] Originally written primarily about letterpress in 1965, this
500+ page work has recently been re-issued in a greatly updated third edition for
the computer era.
Printing Poetry: A Workbook in Typographic Reification by Clifford
Burke. [San Francisco: Scarab Press, 1980]. A very informative work on this
subject that also applies to other letterpress printing. A classic work in its field, the
book is a typographic example in its own right. Issued in an edition of only 1000,
and priced accordingly.
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Appendix B
Type Designers
Twentieth Century Type Designers by Sebastian Carter [New York: Taplinger
Publishing Company, 1987]. An excellent look at the people behind the type faces,
with in-depth profiles of designers such as Goudy, Rogers, Morison, Zapf, et al.
An A-Z of Type Designers by Neil MacMillan [New Haven, CT: Yale University
Press, 2006]. Biographies of 260 type designers, from Gutenberg to the present,
intended to succeed Rookledges International Handbook of Type Designers
(1991). Includes essays by Jean Franois Porchez, Erik Spiekermann, and John
Downer.
Typologia: Studies in Type Design & Type Making, with Comments on
the Invention of Typography, the First Types, Legibility, and Fine
Printing by Frederic W. Goudy. [Berkeley: University of California Press, 1977.
Reprint of 1940 edition]. Written by the most prolific type designer of the 20th
century (creator of, among others, the eponymous Goudy Oldstyle, Copperplate
Gothic and University of California Oldstyle), this reprint discusses the history,
function, and meaning of type, and gives some very good insights into how a type
designer works.
Jan Tschichold: Typographer by Ruari McLean [Boston: David R. Godine,
1975]. This biography puts Tschichold's career and writings in the context of
developments in society around him. It is informative and thought provoking on
its own, and serves as useful background to his writings on the subject.
Manuale Typographicum: 100 Typographical Arrangements with
Considerations about Types, Typography and the Art of Printing
Selected from Past and Present, Printed in Eighteen Languages by
Hermann Zapf [Frankfurt, New York: Z-Presse, 1968]. Hermann Zapf is known
primarily in digital circles for giving his name to the Zapf Dingbat font. But to the
cognoscenti, he is also one of the most respected and creative typographers and
type designers of the twentieth century, who created not only the Dingbat and
Zapf Chancery fonts, but also Optima and Palatino and many other faces.
Manuale Typographicum is a breathtaking "tour de force," consisting of 100
broadsides about type design in a wide variety of faces and styles. A superb source
of inspiration and examples.
Hermann Zapf and His Design Philosophy by Hermann Zapf, Introduction
by Carl Zahn [New Haven: Yale University Press, 90 color plates]. While the
Manuale shows the master at work, this volume is a discourse on Zapf's insights
into type design. An excellent book.
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Edward Johnston by Priscilla Johnston [New York: Pentallic, 1976]. This
biography of the twentieth century's most important calligrapher, written by his
daughter, traces his career and influence. Unlike many printing books, this one is
a delightful read.
Of the Just Shaping of Letters by Albrecht Drer [New York: Dover
Publications, 1965. Reprint of the Grolier Club translation of 1917]. Originally part
of Drer's theoretical treatise on applied geometry, here is the source for those
famous capital letters set against a gridded background.
Champ Fleury by Geoffrey Tory, translated into English and annotated by
George B. Ives [New York: Dover Publications, 1967. Reprint of the Grolier Club
edition of 1927]. The other famous humanistic alphabet similar to the one
discussed in the Drer book, but this is the one with the letters shown against
naked human bodies in addition to the grid system.
504
Appendix B
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History of Printing
A Short History of the Printed Word by Warren Chappell and Robert
Bringhurst [Point Roberts, WA: Hartley & Marks, 2000]. A once-over-very-lightly
history, hitting the highlights in the development of type, printing and
bookmaking. Updated by Bringhurst from 1970.
Five Hundred Years of Printing by S. H. Steinberg [New Castle: Oak Knoll
Books, 1996. Enlarged edition revised from Penguin Books, 1974]. A 400-page
small-print paperback, which is still in print, this covers Gutenberg through the
early 20th century. Steinberg's style is a little dry. Since his death, the book
(starting with the third edition) has been edited by James Moran.
Encyclopedia of the Book by Geoffrey Glaister [New Castle: Oak Knoll Books,
1996. Second edition of University of California Press 1979 edition issued
previously as Glossary of the Book]. "Glaister" is an essential book for
understanding terminology relating to the history of printing, the physical book
(typography, paper, binding), book collecting and publishing. It may be
supplemented by John Feathers A Dictionary of Book History (1986) and by
John Carters ABCs of Book Collecting (many editions).
The Book: The Story of Printing & Bookmaking by Douglas C. McMurtrie
[New York: Oxford University Press, 1943]. Almost 700 pages of large type devoted
to the history of the book, by one of the most prolific writers in the field. Easy to
read, anecdotal, and illustrated. Although out of print, it is not particularly scarce
and, if you can find it, probably the quickest way to get up to speed on printing
history.
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Appendix B
Letterpress Printing
While the craft of letterpress printing may at first glance appear completely
archaic and anachronistic, the explosion of tools for digital typography,
combined with the new technology of photopolymer plate production, has led to
a resurgence of interest in this most fascinating, historic and rewarding craft.
Consider the works below as a way to introduce yourself to a fifteenth century
world that is still thriving in the twenty-first.
Introduction to Letterpress Printing in the 21st Century by David S. Rose
[www.fiveroses.org/intro.htm]. The complete online Getting Started Guide to
everything you need to know about acquiring a printing press, finding supplies,
learning to print, and setting up your very own letterpress shop. An unabashedly
enthusiastic primer by the author of this bibliography.
Letterpress Printing: A Manual for Modern Fine Press Printers by Paul
Maravelas. [New Castle: Oak Knoll Press, 2005]. The most recent printer's manual
for letterpress printing, oriented towards those who are repurposing old
equipment for producing fine and book arts printing. The book is a useful
introduction and compilation of information culled from sources online and in
print. Follow it immediately with Cleeton and Pitkin, General Printing.
General Printing by Glen U. Cleeton and Charles W. Pitkin. [Liber Apertus
Press, 2004. Reprint of the McKnight & McKnight Publishing Company, 1963
edition]. Probably the best all-around introductory book for traditional letterpress
printing, this manual is profusely illustrated with detailed and useful photographs.
The book appeared in three editions from 1941-1963 before the current reprint.
Copies of the older editions of this book are readily available in both paperback
and hardcover.
Printing Digital Type on the Hand-Operated Flatbed Cylinder Press by
Gerald Lange [Marina del Rey: Bieler Press, 2009, 4th ed.]. This is one of the few
letterpress manuals currently in print, and the only one specifically addressing
both Vandercook proof presses (the gold standard for current fine letterpress
printers) and photopolymer plates. This book is the authority on the technologies
of "modern" limited edition letterpress printing. Subjects covered include digital
type and computer practices; letterpress configuration; photopolymer plates, flatbases, and processing equipment; photopolymer plate-making; plate registration
and travel; impression; cylinder packing and makeready; presswork; ink and
inking; and press operation and maintenance. It also includes an updated listing
of manufacturers and distributors, as well as troubleshooting guides to problems
encountered during the processing and printing of photopolymer plates.
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Printing for Pleasure, A Practical Guide for Amateurs by John Ryder
[Published in multiple editions from 1955-1977, in England and the US, by
publishers including Chicago: Henry Regnery Co., (1977) and London: The Bodley
Head (1976) This is still in print from The Bodley Head in the UK or Oak Knoll
Books in North America]. A lovely, classy, little book, both pleasing to look at and
inspirational for the novice amateur printer. This introductory work gives a light
overview of the hobby of letterpress printing on both sides of the Atlantic,
covering how to choose a press, type, paper and ink, as well as planning, design
and production. A good place to start if you are just considering taking up this
avocation, and a nice place to come back to every now and then to remind you why
you are still printing.
Printing as a Hobby, by J. Ben Lieberman [New York: Sterling Publishing Co.
& London: Oak Tree Press, 1963.]. This book is the brash, bigger, and less
restrained American counterpart to the quintessentially British book by Ryder.
Lieberman was an enthusiastic amateur printer, and this book is an exuberant,
well-illustrated pitch for his hobby. The author was not a scholar (nor particularly
an aesthete), but if you don't mind his unabashed "boosterism," you might find
this book fun to read, despite its errors of both omission and commission (not
unlike his later book, Type and Typefaces, described above).
508
Appendix B
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Bibliographies
A Typological Tally compiled by Tony Appleton [Brighton, Tony Appleton,
1973]. An enumerative list of thirteen hundred writings in English on printing
history, typography, bookbinding, and papermaking, compiled by the late dean of
book dealers in the field.
A Bibliography of Printing with Notes and Illustrations by F. C. Bigmore
and C. W. H. Wyman [London: Oak Knoll Books, 1978]. Universally known as
"Bigmore and Wyman," this is to printing bibliographies what Updike is to books
about printing types. Published in 1880 (editions since then have been reprints),
B&W provides excellent commentaries on just about every book that had been
written on the subject as of the year it was published. Richard Gabriel-Rummonds
two volume book, Nineteenth Century Printing Practices includes a complete
bibliography of letterpress printer's manuals, supplementing Bigmore and
Wyman.
Type History & Design at Briar Press [www.briarpress.org] is a current,
online directory to websites, organizations, museums, classified advertisements
and mailing lists relating to the subject, part of the webs most useful repository of
information about printing arts and history.
510
Appendix B
Many thanks to Howard Gralla, Alvin Eisenman, Robert Fleck, Kathy Schinhofen,
Chuck Rowe, Earl Allen, Susan Lesch, Kathleen Tinkel, Michael J. Boyle, John
Horn, Chris Simonds, Fritz Klinke, Roberta Lavadour, David Norton, Tom Parson,
David Goodrich and the many members of the Letpress Internet mailing list for
their suggestions before and during the compilation of this bibliography. A major
debt of gratitude is particularly due to Paul Romaine, President of the American
Printing History Association, and Jerry Kelly, typographer extraordinaire, who
have been instrumental in helping update this bibliography for the 21st century.
An earlier version of this bibliography was originally published in conjunction
with a prior release of Fontographer back in the 20th century. That version was, in
turn, adapted and expanded from a still-earlier annotated checklist by the same
author prepared for members of the erstwhile MAUG Forums on Compuserve,
one of the first online services.
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Appendix C.
General Information
Fontographer background
Em square
Each character is described in terms of a rectangle called an em square, or the
UPM (Units Per eM) size. The em square is the basis of all font dimensions. It
defines the font height and the coordinate grid on which the characters are drawn.
Fontographers em square is used as a normalization value when generating
PostScript and also defines the precision possible in the font. The em square is
divided into font units (typically 1000). The ascent and descent (found in the Font
Info dialog) are measured in em units, as are all measurements in Fontographer.
When the font rasterizer produces an image of a letter at, say, 10 point, then the 10
point will correspond to the 1000 units. If your capital letter H is 700 units high, its
physical size at the 10 point font size will be 7 point.
If you print out your characters at the point size that corresponds to the em square
size (e.g. 1000 pt), then each font unit will have the size of exactly one point.
Fontographer 5
Unit
Fontographer units are values whose size is relative, varying with the size of the
em-square and the point size of the output. Because outline fonts are scalable,
units do not directly relate to points, pixels, or any physical distance. It is possible
to relate units to physical distance if the em square is set up knowing the printing
device resolution and scale at which the font is to be printed, but this defeats the
whole concept of outline fonts. Think of them as design units whose dimension
may vary.
Fontographer is capable of defining fonts with an em square of up to 8000 by 8000
units. This range is far greater than needed for any normal font. Most PostScript
fonts have an em square of 1000 units, which is also Fontographers default.
Precise work for high-resolution printers above 1000 dpi might benefit from an em
square of 2000 or more. The choice of em square size is left up to you.
Choosing a larger em square means that you have more precision when outputting
the character. It does not mean that the printed characters are larger. Since a font
is always normalized so that the em square is one point high, a font defined with
an em square of 4000 prints out at exactly the same size as a font defined with an
em square of 1000. It has four times the internal resolution, but that is
insignificant on a 300 dot per inch printer except at very large point sizes. A 1000point high character (almost 14 inches) would have at most 1/72 inch of
inaccuracy if drawn on a 1000-unit em square. If drawn with a 4000-unit em
square, the inaccuracy would be approximately one dot (1/288 of an inch). Proper
positioning of the control points, whatever em square size is used, is more
important than greater resolution.
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Appendix C
Bitmap background
Bitmap fonts (Macintosh)
MacOS 9 and earlier use bitmap fonts for screen display of Type 1 fonts. Bitmap
fonts are stored in the suitcase file, where they are accessible to all programs if
installed in the system. Bitmap fonts cannot be smoothly scaled, so each Type 1
font face usually had several bitmap fonts in different sizes for display purposes.
!
Note: Mac Type 1 fonts require at least one bitmap size, but TrueType fonts or
any Windows fonts dont require any.
Fontographer 5 for Mac can include bitmap glyphs in a Type 1 or TrueType
suitcase. It can also export them into a BDF bitmap font, which you can further
edit with a bitmap font editor such as Fontlab BitFonter. In Fontographer 5, there
are three ways to generate bitmap glyphs from font outlines, which will produce
different results. If you're interested in high-quality bitmap glyphs, you should
explore all three possibilities to determine which give you the most satisfactory
results.
Depending on the way you generate the bitmap glyphs, different rasterizers will be
used:
1. If you generate the bitmaps inside Fontographer (using Element>Bitmap
Info or Window >Open Bitmap Window), the bitmap glyphs will be generated
using the classic Fontographer rasterizer. This rasterizer will produce similar
results as older versions of Fontographer. Especially in small sizes, the results may
not be very satisfactory.
2. If you don't have any bitmaps included in your font, and you generate a Mac
Type 1 Suitcase font, the bitmap glyphs will be generated using a built-in version
of the Adobe Type 1 rasterizer. This rasterizer will process the Type 1 hints
specified in your font, and the result will be similar to the screen appearance of the
Type 1 font if it were installed in Microsoft Windows. To do this, choose File>
Generate Font Files, switch to Advanced mode, choose "Mac OS X and 9" as
platform and "Mac Type 1 Suitcase" as format. Then, specify the Bitmap Sizes to
Create and generate the suitcase. Typically, bitmaps generated this way will be of
higher quality than those generated inside Fontographer.
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3. If you don't have any bitmaps included in your font, and you generate a Mac
TrueType Suitcase font, the bitmap glyphs will be generated using a built-in
version of the Microsoft TrueType rasterizer. The Type 1 hints specified in your
font will be converted into TrueType hinting using the high-quality Fontlab hint
conversion algorithm, and bitmaps will be generated from the hinted TrueType
outlines. The result will be similar to the screen appearance of the TrueType font if
it were installed in Microsoft Windows. To do this, choose File>Generate Font
Files, switch to Advanced mode, choose "Mac OS X and 9" as platform and "Mac
TrueType Suitcase" as format. Then, specify the Bitmap Sizes to Create and
generate the suitcase. Typically, bitmaps generated this way will also be of higher
quality than those generated inside Fontographer, but will be different than those
generated using the Adobe Type 1 rasterizer.
If you generated your bitmaps using the Adobe Type 1 rasterizer or the Microsoft
TrueType rasterizer (i.e. method 2 or 3 described above), you can then choose
File>Import bitmaps, and pick the Mac Suitcase you just generated (a Type 1 or a
TrueType suitcase), and then Select All bitmap sizes to import. The bitmap glyphs
will be imported into your Fontographer document. You can edit them using
Window>Open Bitmap Window, or you can export them into the BDF format
using File>Export>BDF.
FONDs (Macintosh)
A FOND is a table that creates the link from the bitmap font to the outline font. A
FOND is automatically generated by Fontographer whenever a Mac Type 1
suitcase is generated. It contains several important types of information.
The Macintosh print manager examines the FOND, and if there is an outline font
file available in the same font folder, it is downloaded to the printer before
printing begins. If no outline font file is found, the bitmap font is used. The outline
font file must be in the same folder as the suitcase file in order to be found for
downloading.
The FOND also links all the bitmap fonts in a family so that custom-tuned italic or
bold faces may be used in place of inferior derived styles. This component of the
FOND is independent of outline fonts. FONDs also store additional information,
such as character metrics and kerning.
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Appendix C
PostScript
PostScript is a programming language developed by Adobe Systems, Inc. to drive
high-resolution printers. Invented as a standard page description language with a
well-documented behavior, it is used on printers produced by a number of
different manufacturers.
PostScripts generality allows any picture to be described as a program; this is how
fonts are constructed. Each letter is described by a small program that draws the
letter outline using PostScript graphic commands. In order to print the character
on a page, this character drawing program is run by the printer control software to
draw and fill the outline, generating a high-resolution bitmap. The bitmap is
generated at the current point size, and then copied to the page at the appropriate
location.
Bzier curve
The PostScript graphic commands available are straight lines, arcs, and Bzier
curves. A Bzier curve has control points that allow changing the shape of the
curve. An arc has uniform curvature everywhere, but a Bzier curve allows nonuniform curvature. This property is useful in describing complex shapes with only
a few well-chosen control points. Additionally, Bzier curves have desirable
smoothness properties that lend themselves to efficient generating programs.
Another useful property of Bzier curves is that it is very easy to guarantee smooth
joins at the endpoints of the curve. Smooth tangent joins are very important to
high-quality letter shapes. Fontographer supports automatic tangent joins during
character construction, so its characters are perfectly smooth where they should
be smooth (but can be discontinuous if necessary).
Caching
Translating from the program into a bitmap is a complex process that takes an
amount of time proportional to the complexity of the character. To minimize the
amount of time spent generating bitmaps from the letter drawing programs, the
bitmaps are saved on the printers hard disk or in memory for later use. This
saving process is called caching. The first time a particular letter is printed, its
bitmap must be generated and cached before it can be drawn on the page. Once a
letter has been converted, its bitmap is normally found in the cache, and is used
directly.
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Path
A path is composed of line or curve segments. These segments may be connected
(the normal case) or disconnected (such as the dot on a lower-case i). Paths may
be open or closed. A segment of a path is closed if the last point connects back to
the first point, otherwise it is open.
Characters may consist of open paths or closed paths, but not both. Normally a
character is constructed such that its outline is defined as a single closed path. The
program that generates the bitmap can then just fill in the outline. Some
characters, such as the letter O, have an inside and an outside. A simple-minded
approach to filling such a letter would fill both outlines, resulting in a single solid
circle. To handle this case, PostScript has two sophisticated approaches to filling.
Filling techniques
Winding number fill
The standard PostScript filling technique is called a winding number fill. This
relies on one path being described in a clockwise direction, and the other path
being described in a counterclockwise direction. A point is outside, and thus not
filled, if a line away from that point in any direction crosses exactly as many
counterclockwise paths as it crosses clockwise paths. In the case of the O, the
outer path should be drawn clockwise and the inner path counterclockwise.
Technically, it doesnt make any difference whether the outside path is clockwise
or counterclockwise, but for the sake of consistency between Fontographers fonts
and the proper operation of automatic hints, the outer paths should be clockwise
and the inner paths counterclockwise.
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Appendix C
Glossary
AAT (Apple Advanced Typography) fonts: The TrueType fonts especially
designed for use with ATSUI. Like OpenType fonts these fonts have special
features such as swashes, contextual forms, ligatures etc. These fonts are widely
presented among system fonts in Mac OS X and are supported in Cocoa
applications.
AFM (ASCII Font Metrics) file: a text file that contains the metrics information for
a PC Type 1 font.
Alphabet/Script: The collection of characters used to write a particular language.
The alphabet (as North Americans and English know it) is the script for the
English language; Latin script is the script for most European, South-American
and some Asian languages. Cyrillic script is used in all Slavonic languages
(Russian, Ukrainian, Serbian, Bulgarian and many others). Note that a script
usually includes many more characters than necessary for the one language. Latin
script, for example, includes more than 200 characters.
Aperture: The degree of enclosure within a letter. Larger apertures may improve
legibility if the increased space helps to differentiate similar letter forms (such as
the o, e and c).
Apex: The upper point where two strokes meet, as in the tip of the A.
Application: A computer program, designed to perform a specific function such as
word processing or illustrating.
Arm: A projecting stroke that extends from the vertical stem of a letter. The top of
the upper case T and the horizontal strokes of the F, L and E are arms. The
upward diagonals on the upper/lower case K/k may also be called arms.
Ascent / Ascender: A fonts maximum distance above the baseline.
Ascent line / Ascender line: The ascent line marks the top of the capital letters. An
ascent guideline is automatically drawn at the vertical position specified when the
font is created, and may be changed by using the Font Info command from the
Element menu. Characters should not normally appear above the ascent line.
ASCII (American Standard Code for Information Interchange): A numbering
scheme used for identifying printing characters.
ATM (Adobe Type Manager): The program that improves your screen font
display by eliminating jagged edges on Type 1 fonts.
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ATSUI (Apple Type Services for Unicode Imaging): Apple's technology and a set
of routines that enable the rendering of Unicode-encoded text with advanced
typographic features. It automatically handles many of the complexities inherent
in text layout, including the correct rendering of text in bidirectional and vertical
script systems.AFM: (Adobe Font Metrics) A specification for storing (in a text
file) font metrics information such as character widths, kerning pairs, and
character bounding boxes.
Baseline: The baseline is the imaginary horizontal line upon which all letters sit.
When printing mixed fonts on a line, all baselines line up with one another. The
baseline position does not need to be explicitly specified, since it is always at a
vertical location of zero.
Basepoint: Fontographers reference point from which distances are measured,
and about which the special effect transformations may be performed.
BCP: Bzier control point. One of two points which guide a Bzier curve.
Bzier curve: Mathematical equations commonly used to describe the shapes of
characters in electronic typography. The Bzier curve was named for Pierre Bzier,
a French computer scientist who developed the mathematical representation used
to describe that curve.
Bit: A contraction of BInary digiT, this word signifies the smallest unit of data a
computer holds, and represents a two-way choice like on or off, or black or white.
Bitmap: A grid of individual dots or pixels that make up the graphic display. Each
pixel (or picture element) corresponds to bits in the computers memory.
Bitmap font: A character set created by turning on or off individual dots in a
rectangular grid of dots.
Bitmap window: The window used to view and edit character bitmaps.
Blend: To merge two different font shapes to create a third.
Bowl: The curved strokes that either partially or fully enclose the counters of a
letter (such as those in the lower case o, b, d or e, or the upper case B, C, D, etc.).
The bowl usually refers to the main circular portion of a character, and not the
subordinate curved loops or flourishes that may be part of ascenders or
descenders.
Brackets: The curved or diagonal shapes that connect a serif to a letter stroke.
These forms are also known as fillets. Brackets may be generous or reserved; they
may taper to the midpoint or end of a serif. Not all serifs have brackets.
Byte: A unit of data consisting of a small number of bits; usually a byte equals a
series of eight bits and signifies a character.
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Appendix C
Caching: The process that saves bitmaps in memory or on the printers hard disk
in order to minimize the amount of time spent generating bitmaps. The first time
a particular letter is imaged, its bitmap is generated and cached. Subsequent uses
of that letter can use the cached version for faster printing.
Cap height: The height of uppercase letters in a typeface.
Cap line: The imaginary line which represents the uppermost part of capital
letters and some characters ascenders.
Character: A symbol in writing. A letter, punctuation mark, or figure.
Character label: The portion including a characters name located above the
character slot in the Font Window.
Character set: The characters, symbols, and numbers that make up one single
font.
Character slot: The boxed area enclosing a font character in the Font Window.
Clipboard: The place where the most recent cut or copied image is stored.
CMap (character map): A table relating an encoding to a set of internal computer
codes. For instance the computer may use the numbers between 1100 and 1356 to
represent the characters in a font. When it needs character number 1234 it looks at
the CMap table to find the corresponding code, which, in turn, directs it to the
appropriate glyph.
Codepage: A 256-character portion of the Unicode encoding table (because thats
how much we can address with one byte of data). The Russian codepage, for
instance, contains the characters used in writing Russian:
Color: The visual tone or texture created by a block of type on a printed page. A
typeface is considered to be most readable when the regular text setting produces
an even shade of grey. Darker or lighter spots in text (caused by darker or lighter
letters) are believed to slow reading and create fatigue for the reader.
Composite characters: The characters that have no outline, but link to other font
characters. Good example of composite characters are accented characters, like
, or .
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Condensed: Characters which are narrowed to fit into a compact space. A properly
condensed character should fit into a smaller space without making it too thin or
reducing the characters height.
Contrast: The difference in width between the thick and the thin strokes of a
letter. Historically, contrast was created by writing letters with a calligraphic pen
(a pen with wide and narrow flat sides). Examples of high contrast typefaces
include Bodoni and Didot. In general, sans serif faces (such as Helvetica) have low
to medium contrast.
Counter: The negative space inside a letter. A counter can be fully enclosed (as in
the lower case o) or partially enclosed (as in the lower case c, e and n). The shape
and size of a counter can affect the legibility of a letter.
Crossbar: The horizontal stroke across the stem of the lower case letters t and f is
called a crossbar. The angle, position and endings (terminals) of a crossbar may be
unique, identifying features of a typeface.
Crosshair: The cross-like shape the pointer assumes when certain drawing tools
from Fontographers tool palette are selected.
Demagnified move: A special feature of Fontographer which allows precise point
adjustment without requiring a zoom-in.
Descent / Descender: A fonts maximum distance below the baseline.
Descent line / Descender line: The descent line marks the bottom of the lower case
letters such as p, q, y, etc. An descent guideline is automatically drawn at the
vertical position specified when the font is created, and may be changed by using
the Font Info command from the Element menu. Characters should not normally
appear below the descent line.
Dialog box: A window that displays when the computer needs more information
from the user.
Discontinuous: Not adjacent to each other (as in discontinuous characters).
Display type: Display type is generally used for headlines or advertisements and is
meant to attract attention. Display type is bold and heavier than text type because
it is used in larger point sizes. More often, display type is highly stylized to the
point where it is unreadable in small point sizes.
Downloadable font: A font that can be temporarily stored in the printers
memory.
Downloading: The process by which an outline font file is sent to a PostScript
printer.
522
Appendix C
Dots Per Inch (dpi): The measure of resolution for a video monitor or printer.
High-resolution printers contain usually at least 1000 dpi. Laser printers typically
have a resolution of 300 dpi; monitors usually have 72, 75, or 90 dpi.
Ear: A small stroke that projects from the upper bowl of the lower case letter g,
usually on the right-hand side. The ear is a feature that usually appears in serif
typefaces. However, certain sans serif designs, especially grotesque or humanist
sans serif, also include an ear or ear-like projection.
Encoding: The linear arrangement (also called the encoding vector) of a script.
Alphabetical order, ABCDEFGHIJ, is the encoding of the English alphabet. In
earlier days (and on many older computers) ASCII (American Symbolic Code for
Information Interchange) was the standard symbol encoding for computing.
Em: A unit of measure, which is the square of a faces point size. Traditionally, the
width of a faces widest letter, the capital M. For instance, if the M is 10 points
wide, an em is equal to 10 points.
Em space: A space equal to the width of a typefaces point size. Often used for
paragraph indentations. Traditionally, the em space was created by non-printing
blocks of metal used to add space between words.
Em square: Each character is described in terms of a rectangle called an em
square, or the UPM (Units Per eM) size. The em square is the basis of all font
dimensions. It defines the font height and the coordinate grid on which the glyphs
are drawn. The em square is divided into font units. Typically, the em square
equals 1000 units. When the font rasterizer produces an image of a letter at, say, 10
point, then the 10 point will correspond to the 1000 units. If your capital letter H is
700 units high, its physical size at the 10 point font size will be 7 point.
This square is so named because historically, it used to be as wide as the letter M
and the same height.
Em units: Measuring units in Fontographer whose size is relative. The em square
can be visualized as being divided up by horizontal and vertical grid lines that
result in box-like units of equal size. Em units are relative to the size of the em
square and are not measured in points.
EPAR (Embedding Permissions and Recommendations): An extra OpenType font
table that contains the EULA, Recommendations, and Personalization data.
EULA (End-User License Agreement): In the proprietary software industry, an
end-user license agreement or software license agreement is the contract between
the licensor and purchaser, establishing the purchaser's right to use the software
(font). The license may define ways under which the copy can be used, in addition
to the automatic rights of the buyer.
523
Fontographer 5
Expanded: A typeface whose letters have been made wider without visually
adding weight.
Extended: A typeface whose letters are stretched (or expanded) horizontally while
still retaining their original height.
Extenders: The parts of a letter that extend above the x-height or below the
baseline. Both ascenders and descenders are letter extenders.
Eye: The enclosed space inside the upper half of the lower case letter e. The eye of
the e must be large enough to avoid filling with ink when printed, even at small
size. Otherwise, the e may be confused with a lower case c or o, or the number zero
(0).
Face: A face (typeface) is a complete set of characters that share a similar
appearance. Typical methods of categorization consist of measures such as
thickness of stroke, angle of the stroke, roundness of letterforms, and many other
dimensions that lie beyond the scope of this guide. Fontographer was the first
consumer font editor that contributed to the popularization of type design outside
of the highly-specialized large font foundries. Before the advent of Fontographer,
the number of typefaces available for Windows or Mac OS was limited.
Family: All the type sizes and styles of one typeface. A complete character set of a
font. The group shares a common design but can differ in attributes such as
character width, weight, and posture (i.e., Roman vs. Italic). A typical computer
family unit frequently contains four fonts Roman, Italic, Bold, and BoldItalic in
all sizes.
Fill: In Fontographer, the degree of black within characters. (You can only specify
the degree of fill for Type 3 fonts.)
Flex: A means of automatically suppressing small details, such as cupped serifs,
that would print poorly at small sizes. At large sizes or high resolutions, the details
are automatically reinstated. (Applies only to Type 1 fonts.)
FOG format: The internal format of Fontographer databases.
FON: Windows bitmap font format.
FOND (FONt family Descriptor): FONDs define the relationship between a plain
Macintosh font and its styles (such as Bold, Italic, and BoldItalic). The FOND
groups a family of fonts and contains the family name, the style, and size, as well
as metrics information like fractional width tables and kerning tables.
FONT: Old Macintosh bitmap font size resource name. (See NFNT.)
524
Appendix C
Font: A font (derived from found, as in typefoundry) of type is a particular style of
type in one body-size and one style of face. For Windows, the distinction between
fonts and faces is not always straightforward. Since the distinction between face
and font is not clear, the term font is used to describe both a particular size of a
face, and the underlying face itself. When talking about the face in the abstract
sense, the word face in its proper sense is used.
Font attributes: Characteristics which apply to the font as a whole (such as the
ascent, descent, leading, etc.).
FontLab format: see VFB format
Fontographer format: see FOG format
Font Window: The graphic display of a character set in Fontographer from which
individual character slots may be accessed.
Geometric Sans Serif: A subcategory of sans serif typefaces whose structure is
based on regular geometric forms (the circle, square and triangle). Examples
include Futura and Avante Garde.
Glyph: A graphic representation of a character. An A may appear in many
different ways:
525
Fontographer 5
Humanist Sans Serif: Sans serif typefaces influenced by humanist calligraphic
writing. The early humanist sans serif (created in the first half of the twentieth
century) are usually based on the proportions of ancient Roman inscriptions.
Contemporary humanist sans serifs tend to have modern proportions (optically
even widths), but calligraphic influence may still be seen in wider apertures
and/or angled stroke endings.
INF (Information) file: a text file that contains information about a PC Type 1
font.
Italic: Best used to set off quotes, special phrases, and foreign words, italic letters
have a redesigned structure that allows them to slant to the right. The first italic
type was designed by Aldus Manutius in AD 1501 and was based on the
handwriting style of that time.
Join: The intersection of two or more letter strokes, such as between a bowl and
stem.
Justified text: Text that lines up at both the left and right margins. Also known as
fully justified.
Kerning: Moving pairs of letters either closer together or farther apart to adjust
and improve the space between them.
Kerning pairs: Combinations of character pairs where the space between them
has been modified to improve readability.
Keystroke: A single pressing of a key on the keyboard.
Layers palette: The window of layers within the Outline Window.
Leading: The space, measured from baseline to baseline, added between
successive rows of text in a document.
Left justified: Type that is aligned with its left margin. Also called flush left.
Leg: The descending lower right strokes of the upper case R and the upper/lower
case K/k are called legs. The tail of a Q may also be called a leg if it extends to the
lower right.
Link: The small, usually curved or diagonal stroke that connects the upper bowl
and lower loop of a double story g. This feature may also be called the neck.
Linotype 100/300: High-resolution typesetting systems.
Lobe: The enclosed parts of the upper case B, R and P are called lobes.
Loop: In a double story g, the loop is the enclosed or partially enclosed lower curve
that descends below the baseline. This term may also refer to enclosed or partially
enclosed extenders on italic or script letters, or any other curved flourish.
526
Appendix C
Megabyte: A measuring unit; 1,048,576 bytes; denoted by the letters M or MB.
Mean line: The top (imaginary) point of all lowercase characters without
ascenders. Also called x-height.
Metrics: Font information such as ascent, descent, leading, character width, and
kerning.
MMPC2MAC: Macromedia PC to Macintosh font conversion utility. Converts files
created for the Macintosh on a PC into Macintosh font files ready for installation.
Monospaced type: Like typewritten characters, these all have the same width and
take up the same amount of space. Use of this type allows figures to be set in
vertical rows without leaving a ragged appearance (as opposed to proportional
type).
Multiple master font: A special type of font format that is an extension of the Type
1 font format. Multiple master fonts contain several font styles, called master
fonts, in one font file. A program that uses multiple master font can not only select
one of the master fonts, but it also can select an intermediate design created by the
linear interpolation of the master fonts.
Neo-Grotesque Sans Serif: Neo-grotesques are grotesque sans serifs that have
been adapted into new type designs with greater structural unity and visual
refinement. The rise of the Bauhaus and Modernism in the 1920's emphasized
simplicity and visual purity as design ideals; neo-grotesques evolved in sympathy
with these aspects of the streamlined 'machine age'. Examples of neo-grotesques
include Helvetica and Univers.
NFNT (New FoNT): Macintosh terminology for the part of a Type 1 or TrueType
Macintosh font that contains the bitmap font.
Oblique: A right-slanted version of a Roman typeface without changes to the
letters design. Often confused with Italic.
Old Style: Characterized by variations in stroke width, bracketed serifs, high
contrast, and a diagonal stroke. Some popular Old Styles include Garamond,
Janson, and Caslon.
OpenType: OpenType font format, jointly developed by Microsoft and Adobe.
OpenType fonts can be TrueType-flavored (or OpenType TT) and PostScriptflavored (or OpenType PS). Both are Unicode-encoded and support special
features like swashes, contextual forms, ligatures etc.
Outline font: A font created by drawing the outlines of each character. A
PostScript font is an outline font.
Outline layer: The layer in the Outline Window used in editing a characters
outline.
527
Fontographer 5
Outline Window: The window that displays a characters points and paths, used
for editing character outlines.
Overshoot: The degree to which a letter stroke extends over the cap-line or xheight.
Path: A sequence of points which may be connected, open, or closed.
Permanent font: A font which resides in a PostScript printer until the power is
turned off.
PFB (Postscript Font Binary) file: A binary file that contains the glyph outline
information for a PC Type 1 font.
PFM (Postscript Font Metrics) file: A binary file that contains the metrics
information for a PC Type 1 font.
Pica: A unit of typographic measurement equal to 0.166 inches or 12 points.
PICT: A Macintosh graphics format that Fontographer and other graphic and page
layout programs use.
Pixel (PICture ELement): Square dots that represent the smallest units displayed
on a computer screen. Typical monitors display about 72 pixels per inch.
Characters and graphics are created by turning pixels on or off.
Point: A unit of typographic measurement equal to approximately 1/72 inch
(0.01383 inches).
Point size: A letters type size is measured by its point size. The point system of
type measurement was invented in 1737 by Pierre Fournir, a Parisian
typefounder. Fournirs unit of measurement was 0.349 mm. In modern desktop
publishing, a point is defined as 1/72 of an inch this point is sometimes called
the PostScript point. The point size always corresponds to the em square. When a
font is set at 10 point, its em square (typically 1000 units) will be scaled to 10 point.
If your capital letter H is 700 units high, it will be 7 point high.
Pop-up: A menu (also referred to as pull-down or drop-down) that appears in a
dialog box or in a main menu when related information is selected.
PostScript: Adobe Systems page description language. Programs like Macromedia
FreeHand use PostScript to create complex pages, text, and graphics on-screen.
This language is then sent to the printer to produce high-quality printed text and
graphics.
POST resource: Macintosh terminology for the part of a Macintosh font that
contains an Adobe Type 1 font.
Preview: A mode for editing or viewing a character which shows a filled outline.
528
Appendix C
Printer font: A font that permanently resides in the printer.
Proportionately spaced type: Type whose character widths vary according to the
features of the letters (as opposed to monospaced type).
RAM: Random Access Memory. The computer printers temporary place for
storing data. When the computer or printer is turned off, the information in RAM
is erased.
Rasterization: The process of converting outlines into bitmaps. The outlines are
scaled to the desired size and filled by turning on pixels inside the outline. (See
pixel.)
Reference: An image that refers to an original character; a composite.
Rendering: The actual placement of rasterized pixels on the monitors display.
Refers both to graphic objects and type, particularly for fonts using hints. Also
called rasterization.
Resolution: The number of dots in an images screen display or printed output. A
monitors resolution refers to the number of pixels per linear inch. Printed
resolution refers to dots per linear inch. (See Dots Per Inch.)
Right justified: Type aligned with its right margin. Also known as flush right.
Sans serif: Typefaces without serifs are literally called 'sans serif'. Within this
broad category there are four main sub-classifications: grotesque, neo-grotesque,
geometric and humanist. Although sans serifs existed as early as 1816, the
Modernist design movement of the 1920's popularized these designs. This
manuals section headings are sans serif. Sans serif type is generally considered
more modern, while serif type is considered more readable. In the United States,
sans serif letters have been called gothic, which in Europe refers to black letters.
Helvetica is an example of a sans serif face.
Scale: To change the size of a character or image by altering it proportionally.
Scan: To digitally capture an image and save it in a format that can be
manipulated or altered from within a computer application; the image can be
autotraced in Fontographer, thus creating a character with editable outlines.
Screen font: Bitmap fonts used for screen display.
Script: Letters are joined and should not be confused with cursive, which are not
connected. Since script is difficult to read, its use should be limited to a few lines
at a time. Early script typefaces were developed in the sixteenth century, and were
based upon formal cursive handwriting.
Scroll bar: The window bars containing arrows that allow the document to be
moved so that other parts of it become visible.
529
Fontographer 5
Serif: A small form that has been added to the ends of larger letter strokes. There
are many different types of serifs, but in general, the main groups are pointed,
hairline, square/slab or wedge/triangular. Serifs may be subtle or pronounced and
bracketed or unbracketed. Serif ends may be blunt, rounded, tapered or pointed. A
serif typeface is one that has any type or style of serifs. Typefaces without serifs
are called sans serif.
Set-width: The width of a letter and its surrounding space; the space needed to set
a line of text in a specific typeface. Some programs have tracking to adjust the
typeface to make it set looser or tighter. Also known as advance width.
sfnt resource: Macintosh terminology for the part of a Macintosh font that
contains a TrueType font.
Sidebearings: The distance between the origin and the left edge of a character (left
sidebearing) and the distance between the width line and the right edge of a
character (right sidebearing).
Skew: Creating an oblique image by transforming paths.
Spacing: The amount of unused area that exists between characters.
Spur: A small, serif-like projection at the end of certain letter strokes, such as at
the base of the upper case G. Spurs are more common in serif typefaces, but spurlike projections exist in many sans serifs, especially grotesques and humanist sans
serifs.
Stem: The main stroke of a letter (usually vertical or diagonal). For example, the
center stroke of the T, or the left-hand stroke of the E, F or L. Not all letters have a
stem (for example, neither C nor S). Certain upper case letters have two stems, as
in the H, N and M. In diagonal letters, the stem is the downward stroke (i.e., the
left side of the A, and the right side of the V and y).
Stroke: Any letter part (such as an arm, stem or bowl) may be referred to as a
stroke.
Style: A visual variation of a basic typeface used to create emphasis. Type style is
important since it can attract (or repel) the readers eye. The four basic computer
styles are Plain, Bold, Italic, and BoldItalic. Other styles could be defined: Many
faces have condensed and extended versions, and some have light and heavy
versions. Ultra-bold is frequently used for headline text.
Style Merger: Macromedias utility that merges Macintosh styled fonts into one
font family.
Suitcase: Macintosh terminology for a file which contains information about a
font or family of fonts.
530
Appendix C
Swash capitals: Uppercase letters that have flourishes added to them. Originally
designed to go with Italic typefaces.
Table: A set of data defining behaviors or relationships of a font. Digital fonts
contain not only the drawings of their characters, but also information about how
those characters should behave. Information about the spacing on each side of a
character (metrics), how close particular characters should be to each other
(kerning), CMaps and many other things can be kept in tables in a font.
Tail: The diagonal stroke of the upper case Q and the descenders on the lower case
j and y. The legs of the K or R could be called tails if they are flowing/calligraphic
in style.
Template layer: The layer of the Outline Window where background images and
scans are inserted.
Terminal: When not finished with a serif, the shaped end of a letter stroke is
called a terminal. Terminals may be angled, flared, rounded, or formed into
circular/teardrop balls.
Textbox: Within a dialog box any rectangular outline that includes text.
Text type: Text type is used for larger masses of text and should be highly
readable.
TTF: see TrueType
Tool palette: The collection of drawing tools in the outline and bitmap windows.
Tracking: The overall letterspacing in text. Tracking can also be used to tighten or
loosen a block of type. Some programs have automatic tracking options which can
add or remove small increments of space between the characters.
Transform: To alter an image by rotating, flipping, scaling, or skewing.
Transient font: A font which stays in the printer memory only until the current
document is finished printing.
TransType: Universal font format converter for Mac and Windows from Fontlab
Ltd.
TrueType: A font format using quadratic b-spline mathematics to describe glyph
outlines. Developed and promulgated by Microsoft and Apple.
Type 1 (Adobe Type 1, PostScript Type 1): A font format using cubic b-spline
mathematics to describe glyph outlines. Developed and promulgated by Adobe
Systems.
531
Fontographer 5
Type 3 (Adobe Type 3, PostScript Type 3): Also referred to as user-defined fonts,
these are non-Adobe encrypted fonts. They will not render on-screen in usual
environments.
Typeface: A set of characters which share a similar appearance.
Undershoot: The degree to which a letter stroke extends under the baseline.
Unicode: A computing industry standard for the consistent representation and
manipulation of text expressed in most of the world's writing systems. The latest
version of Unicode consists of a repertoire of more than 107,000 characters
covering 90 scripts.
Unicode range: The portion of Unicode dealing with a particular language or
script. E.g. the Hebrew range, the Cyrillic range, the extended Latin
range. Unicode range is not limited to 256 characters. It is usually a contiguous
part of Unicode.
UPM size: see em square.
Vertex: A lower point where two strokes meet, as in the base of the V or N, or the
central low point of the M.
VFB format: The internal database format of Fontlab products.
Weight: The measurement of a strokes width; or, in general, the heaviness of a
character or font. Common names for weights include demibold, light, and bold.
Some typeface families have several weights, including ultra-bold and extra-light.
x-height: The x-height line marks the top of the lower case letters without
ascenders or descenders, such as x and o. This line may be positioned anywhere
you wish, since it is only a guideline. In general, typefaces with taller x-heights are
perceived as larger and more readable than those with small x-heights.
532
Index
A
Add Fonts dialog, 339
adding guidelines, 127, 129
Adobe Type Manager, 308, 316, 338
Adobe Type One Font Format book,
405
Adobe Type One Font Specificatio n,
392, 404
Advanced Auto Kerning, 256
Advanced Auto Spacing, 253
spacing direction, 255
spacing technique, 255
which glyphs screen, 253
Advanced Tracing Options, 111
allow curve fit errors, 112
AFM, 309
Arc Tool, 67, 69, 447
Arc Types, 67
arcs
keyboard shortcuts for, 68
arrow keys, 19, 39, 180, 234, 381, 454,
480
ascender, 22, 128, 265
ascent, 24, 35, 160, 198, 201, 453,
459, 513
Ascent Values, 201
ascent, 128
ASCII character, 318
ASCII glyph
representation of, 28
Asian CJK, 18, 377
assisted metrics, 245
auto curvature
example of, 192
Auto Kerning, 226
advanced, 256
easy mode, 226
technique screen, 257
Auto Spacing
B
baseline, 25, 102
basepoint, 25, 102
basic shape tools, 55
BCPs
for control points, 189
for curve points, 189
for tangent points, 191
placing, 188
retracting, 183, 191
Bzier control points, 45, 188
Bitmap
enlarging, 210
importing, 213, 459
recalculating, 212
reducing, 210
Bitmap Files
Exporting EPS, 322
Bitmap Fonts, 214, 319
Bitmap Format, 321
Bitmap Information dialog box, 197
Bitmap point sizes, 320
Bitmap Window, 30, 34, 197, 450
changing point size, 453
eraser tool, 205
hand tool, 204
lock icon, 198
magnifying tool, 207
marquee selection tool, 205
measuring tool, 207
move tool, 206
Fontographer 5
opening, 199
pencil tool, 201, 205
Recalculate from outline button,
35, 198
straight line tool, 204
switching glyphs, 210, 453
Blending fonts, 150, 388
Blue Zones, 403
C
Calligraphic Pen tool, 57
Cap and Join, 470
Change button, 88
Change Path Direction, 163
changing width, 99
Character Information dialog, 161
character mode, 26
Character Palette, 412
character(s)
viewing, 437
Choose letters option
in advanced autokerning, 257
clearing kerning, 237
click-selecting objects, 47
Clockwise, 163
Cloning, 173
Closing windows, 72
Composite Glyphs
creating, 93
constraining tools, 69
control point tools, 59
Control Point(s)
hiding, 187
Copy Component command, 93
corner point tool, 60
Corner Point(s), 167
Corner Tool, 444
Counterclockwise, 163
Creating
hints, 400
ligatures, 97
new fonts, 105
stroked fonts, 132
variable weight glyphs, 148
534
D
Database font, 86
Decimal viewing, 437
Decompose Component command,
96
Default Preferences, 387
descender, 22, 23, 128, 265
descent, 24, 35, 128, 201, 453
deselecting objects, 45
Design parameters, 262
Dialog boxes
placement, 21
setting preferences for, 21
Dialogs
preferences, 385
Dont kern lowercase to uppercase
in advanced autokerning, 259
dragging, 42
drag-selecting objects, 46
drawing layers, 50
DSIG preferences, 386
Duplicating, 173
E
editing behavior preferences, 19
Editing hints in outline window, 399
editing preferences, 380
EEULAA, 274
em square, 22
Embedding, 272, 273
Encoding
custom, 268
original, 268
preferences, 379
Type 1 Adobe standard, 269
End Caps
butt end caps, 135
round end caps, 135
Index
square end caps, 135
enlarging an image, 40
enlarging glyphs, 40
EPAR, 274, 281, 459
exporting, 283
importing, 283
EPS
exporting, 322
importing, 159, 459
Equivalence Classes, 245, 247
Eraser Tool, 205, 451
EULA, 274
Examine Average Distance
in advanced autokerning, 258
in advanced autospacing, 255
Examine Minimum Distance
in advanced autokerning, 258
in advanced autospacing, 255
Examine Weighted Distance
in advanced autokerning, 258
in advanced autospacing, 255
Exceptions screen
in advanced autokerning, 258
Excess Points
removing, 179
Expand Stroke, 136, 471
Exporting EPAR, 283
Exporting metrics, 238
F
feature definition language, 347
Fill Tint
viewing, 438
viewing by, 28
Fill(s)
even/odd, 162
normal, 163
winding number, 163
Fit in Window option, 41
flex, 315
Flip Tool, 62, 445
Flip Transformation, 114
font blending, 150, 388, 417
Font Families, 326
Macintosh, 330
Font Formats, 79, 299
Font Info, 467
advanced mode, 262
Credits, 270
Dimensions, 265
Encoding, 267
Licensing, 272
Names, 262
Font Info dialog box, 298
font label(s), 27
font preview window, 340
Font vendor, 271
font vendors, 271, 411
font window
selecting glyphs in font window, 38
view by, 437
Font(s)
installing in Windows, 340
Font(s)
adding bitmap sizes, 320
database, 86
families, 325
generating, 303
generating cross-platform, 305
generating families with Style
Merger, 331
generating for Macintosh, 307
generating for Windows, 316
interpolating, 389
new, 79, 81
non-Roman ID range, 410
OpenType, 305
script systems, 410
spacing, 219
suitcases, 319
window, 436
Fontlab Studio 5, 490
Fontographer Metrics File, 239
Fonts control panel, 340
Fonts preferences, 379
freehand drawing tool, 56, 140, 148
Freehand Tool, 443
full font name, 264
535
Fontographer 5
G
Generate digital signature
preferences, 386
Generating
multiple master fonts, 432
OpenType fonts, 305
other PostScript Type 3 formats,
314
PostScript Type 1 fonts for
Macintosh, 308, 310
PostScript Type 1 fonts for
Windows, 316
PostScript Type 3 fonts for
Macintosh, 312
PostScript Type 3 fonts for
Windows, 318
TrueType fonts, 311
generating font(s), 88
Ghost Hint, 402
glyph class, 349
Glyph Display
choosing new glyph, 232
in metrics window, 231
Glyph Information, 469
Glyph Information dialog, 268
glyph name, 349
glyph properties, 440
glyph slots, 28
glyph(s)
changing in outline window, 33
information, 469
select discontinuous, 39
selecting, 38
selecting a single glyph, 38
selecting range of, 38
selecting with arrow keys, 39
spacing, 219
undefined, 29
variable weight, 148
vertical spacing, 236
viewing in outline window, 40
Grid Spacing, 20
preferences, 381
Guidelines
536
adding, 127
changing, 52
display, 203
hide, 203
Guides layer, 52
H
Hand Tool, 42, 55, 442, 451
in bitmap window, 204
Hexadecimal viewing, 437
Hinting
automatic, 398
changing direction, 399
definition, 396
flipping direction, 399
fonts, 392
horizontal stem, 400
illustration, 397
manual, 398
vertical stems, 401
Hints
ghost, 402
removing, 400
Hints layer, 53
Horizontal Size
don't change option, 83
Horizontal Stem
hinting, 400
Hypercube, 419
I
image
enlarging, 41
reducing, 41
Importing
bitmaps, 459
EPAR, 283
EPS, 459
EPS images, 159
metrics, 459
outline path data, 159
Importing metrics, 237
info bar, 26, 31, 32
Input menu, 412
Index
installing
fonts in Windows, 340
installing font(s), 89
interpolating
fonts, 389
K
Kern Distance, 37
Kerning
definition, 454
tables, 237
Kerning Assistance, 249
dialog, 249
link all, 250
Kerning Direction
in advanced autokerning, 257
Kerning Pairs
printing, 293
Kerning Speed
in advanced autokerning, 258
Kerning Tables
storing, 237
Kerning technique
in advanced autokerning, 258
Key Map
printing, 292
keyboard shortcuts
arcs, 68
keystroke mode, 26
Knife Tool, 58, 443
L
language system, 352
Largest Pairs First
direction to kern, 258
in advanced autokerning, 258
Layer(s)
drawing, 50
guides, 52, 448
hints, 53, 448
outline, 50, 448
palette, 54, 448
template, 51, 448
visible, 203
leading, 23
Left Sidebearing, 37
viewing, 438
viewing by, 27
license, 272
ligatures, 97
Line gap, 23
Line Joins
bevel joins, 135
miter joins, 135
round joins, 135
Linespacing
preferences, 19
Lock Icon, 33, 198
locking glyphs, 33
Logo(s)
changing width, 159
scaling, 159
lookup, 346, 355
M
Mac OS X
installing OpenType fonts, 337
installing PostScript fonts, 336
installing Windows fonts, 337
Macintosh
font families, 330
installing PostScript fonts, 336
removing fonts in Mac OS X, 341
Magnification
command keys, 210
decreasing, 449
from the View menu, 210
increasing, 449
options, 41
Magnifying Tool, 66, 446, 452
in bitmap window, 207
using, 40
Marquee Selection Tool
in bitmap window, 205
Marquee Tool, 451
Measuring Tool, 66, 446
constraining, 70
in bitmap window, 452
537
Fontographer 5
menus, 71
Metrics
importing, 459
Metrics Assistance
link all, 247
link to base, 246
Metrics Display
activating a cell, 234
moving from cell to cell, 234
Metrics Window, 30, 36
glyph display area, 228
opening, 36
show kerning icon, 229, 456
spreadsheet area, 228
text link, 229, 456
Most Common Pairs First
in advanced autokerning, 258
Most Common Then Largest
in advanced autokerning, 258
Move selection distance, 381
Move Tools, 35, 451
in bitmap window, 206
Move transformation, 115
Moving
by dragging, 42
template images, 108
Multigon Tool, 55, 442
Multiple Master Font(s), 413
creating one-dimensional, 414
FOND name, 428
Greg Thompson article, 417
NFNT, 428
suggested name values, 430
Multiple Points
selecting, 169
N
naming font(s), 85
naming glyphs, 358
New Font, 79, 81
New Hints
creating, 400
Next Bitmap Point Size, 211, 453
Next Glyph Item, 449, 453
538
O
objects
selecting, 45
Octal viewing, 437
Offset, 453
Offset Value, 202
ont version, 270
Open Font, 77
opening
bitmap window, 34
glyphs outline window, 31
metrics window, 479
windows, 30
OpenType features
preparing, 358
OpenType fonts, 305, 343
generating, 357
importing, 356
Latin features, 371
OpenType layout features, 306, 344
OpenType Options, 306
OpenType PS, 299
OpenType TT, 300
OpenType-CFF, 299
origin line, 25, 52
Original Encoding, 268
OTF, 299
Outline layer, 50
Outline vs. Stroked Glyphs, 132
Outline Window, 31
changing glyphs, 33
editing hints, 399
next glyph item, 449
previous glyph item, 449
viewing glyphs in, 40
Oval Tool, 56
Oval Tool, 69, 442
Overwrite existing files option, 88
Index
P
Pairs To Kern First
in advanced autokerning, 257
palettes
using, 54
Pasting Images
into template layer, 107
Path Direction indicator, 33, 165
Path(s)
closed, 162
correcting direction, 164
filling, 162
open, 162
reversing direction, 165
selecting parts of, 48
Pen Tool, 57, 443
Pencil Tool, 205, 451
Perspective Tool, 65, 446
Point Display, 21
preferences, 383
Point Information dialog, 182, 391
Point Mapping
multiple master fonts, 427
Point Size
bitmap, 197, 211, 308, 310, 320
Point(s)
corner, 167
excess, 179
moving with mouse, 180
tangent, 168
Pointer Tool, 55, 442
positioning lookups, 364
PostScript, 301
PostScript files
printing, 291
PostScript font name, 264
PostScript Font(s)
installing on Macintosh, 336
PostScript Type 1 Fonts
opening, 405
PostScript Type 3
generating for Macintosh, 312
generating for Windows, 318
generating other formats, 314
Preferences
automatically fit glyphs to
windows, 385
autosave, 19, 377
cursor editing behavior, 181
dialog boxes, 21
editing behavior, 19, 184
grid spacing, 381
linespacing, 19
move palettes with windows, 385
move selection distance, 381
point display, 21, 186
remember dialog box positions,
385
remember dialog box values, 385
setting, 18
snapping distance, 381
snap-to-point, 381
undo, 18
windows, 21
pressure sensitive tool, 57
Preview, 43, 463
Previous Bitmap Point Size, 211, 453
Previous Glyph Item, 453
Previous Point In Path
selecting, 182
Print Sample dialog, 286, 460
Printing
all glyphs, 287
glyphs, 460
kerning pairs, 293, 460
key map, 292, 460
PostScript file, 291, 460
sample file, 290, 460
sample glyphs, 294
sample text, 460
selected glyphs, 288
specific text samples, 289
Q
quitting Fontographer, 72
R
Recalculate from outline, 35, 198
539
Fontographer 5
recently used font(s), 78
recommendations, 281
Rectangle Tool, 55, 69, 442
Redo, 71, 209
reducing an image, 40
reducing glyphs, 40
Reference Glyph(s)
changing, 95
Remove Overlap command, 164
Removing
Macintosh font, 341
Windows font, 341
Removing Fonts, 341
Removing Hints, 400
Resizing
template image, 108
Restore Defaults, 387
reverting font, 87
Right Sidebearing, 37
viewing, 438
viewing by, 28
Rotate Tool, 61, 444
Rotate transformation, 117
S
safe zone bottom, 24, 265
safe zone top, 24, 265
Sample Glyphs
printing, 294
Sample Text
printing, 287
Saving font(s), 86
Scale, 118
Scale Tool, 63, 122, 445
script, 352
scroll bar, 27
scroll bars, 31, 36
scrolling
with hand tool, 42
Searching glyphs, 440
Selecting
all the points, 169
entire path, 169
glyph(s), 38
540
objects, 45
parts of a path, 48
path or points, 49
Set Basepoint dialog, 102
Set Width
change width by % value, 477
change width by em units, 477
Setting
basepoint, 102
guidelines, 127
preferences, 18
stroke attributes, 133
shift-selecting objects, 47
Show kerning icon, 36
Show Points option, 44
Sidebearings
viewing by, 27
Size
horizontal, 83
vertical, 83
sizing glyphs, 40
Skew glyphs, 91
Skew Tool, 64, 120, 445
Skew transformation, 120
Smooth outline, 19, 380
Snapping Distance
preferences, 381
Snap-to-Point
preferences, 381
sounds, 378
Spacing
key commands, 455
Spacing Direction
in advanced autospacing, 255
Spacing Technique
in advanced autospacing, 255
Special Keys, 480
Spreadsheet Area
in metrics window, 234
Straight Line Tool, 56, 204, 443, 451
constraining, 204
Stroke Tint
viewing, 438
viewing by, 28
Index
Stroke Weight
viewing, 439
viewing by, 28
Stroke(s), 469
expanding, 471
style linking, 327
Style Merger, 330
creating families, 331
substitution lookups, 359
Sutcliffe
Judy, 171
Switching Glyphs
in bitmap window, 210
Symbol Encoded Windows Fonts,
318
System 7.1
WorldScript, 410
T
Tangent point tool, 60, 168
Tangent Tool, 444
Technique screen
in advanced autospacing, 254
Template Image
moving, 108
resizing, 108
Template Layer, 51
pasting images, 107
Terminology
design coordinate, 421
master design, 419
normalized coordinates, 419
primary font, 423
Text String Notation, 230
title bar, 26
tool palette, 54
Tool(s)
arc, 69
arc tool, 67, 447
calligraphic pen, 57
constraining, 69
control point, 59
corner, 444
corner point, 60
curve, 444
curve point, 59
eraser, 451
flip, 62, 445
freehand, 443
freehand drawing, 56
hand, 55, 442, 451
knife, 58, 443
magnifying, 66, 446, 452
marquee, 451
measuring, 66, 446, 452
move, 451
multigon, 55, 442
oval, 69, 442
palette for, 54
pen, 57, 443
pencil, 451
perspective, 65, 446
pointer, 55
pressure sensitive, 57
rectangle, 69, 442
rotate, 61, 444
scale, 63, 445
skew, 64, 445
straight line, 443, 451
tangent, 444
tangent point, 60
transformation, 61
Tracing
images, 109
Transform command, 100
transformation tools, 61
TransType Pro, 330
TrueType, 300
TrueType Collection, 81
TrueType Font(s), 196
generating, 311
importing characters, 459
TrueType Fonts
opening, 406
TTC, 81
Type 1, 301
Typographic family name, 262
Typographic style name, 262
541
Fontographer 5
U
Underline position, 266
Underline width, 266
Undo, 71, 209
preferences, 18
Unicode Codepoint, 469
Unicode Name, 469
UPM size, 22, 265
V
Value(s)
ascent, 201
descent, 201
offset, 202
width, 202
Variable Weight Glyphs
creating, 148
Vertical Alignment Zones, 403
Vertical Alignment Zones dialog, 403
vertical kerning, 236, 237
Vertical Size
dont change option, 83
Vertical spacing, 236
Vertical Stem
hinting, 400
View By Character
in font window, 437
View By Keystroke
in font window, 437
View by menu, 27
in font window, 437
View By Unicode
in font window, 437
View menu
changing point size, 453
next glyph item, 453
previous glyph item, 453
using, 33
Viewing by
character, 27
code, 27
fill tint, 28
keystroke, 27
542
sidebearings, 27
stroke tint, 28
stroke weight, 28
Unicode codepoint, 27
viewing glyphs, 40
viewing modes, 43
W
Weight, 470
changing, 82
When a path is clicked on
preferences, 382
Which Glyphs screen
in advanced autokerning, 256
in advanced autospacing, 253
Width Value, 202
Width(s), 25, 453
changing, 99
definition, 454
in metrics display, 37
viewing, 438
Win Ascender, 265
Win Descender, 265
Winding Number Fill, 162
window
preferences, 385
windows
closing, 72
opening, 30
setting preferences for, 21
windows placement, 21
Windows Type 1 Font(s)
generating options, 317
Wingdings, 318
WorldScript, 410
X
x-height, 24, 265
Z
zooming in on glyphs, 40
zooming out on glyphs, 40
Acknowledgments
Originally written and edited at Altsys and Macromedia by Katharine Green, Pete
Mason, Jim Von Ehr, and Taeza Pittman.
Revised at Fontlab Ltd. by Alex Petrov and Adam Twardoch.