Mechanicum Rules
Mechanicum Rules
Magos Dominus 65
-Augury scanner 5
-Melta bombs 5
-Cyber-familiar 15
-Infravisor 5
-Mechanicum
protectiva 10
*One of these:
*One of these:
-Bolt pistol 1
-Rotor cannon 10
-Servo arm 10
-Volkite serpenta 5
-Melta gun 15
-Machina array 25
-Archeotech pistol 10
-Rad cleanser 10
-Conv. beamer 35
-Photon gauntlet 10
-Graviton gun 15
-Plasma pistol 10
-Photon Thruster 30
* Abeyant 25
Cybertheurgy
Instead of firing a weapon (can't be falling back or engaged in combat), the caster must take a Leadership check with
the applicable bonuses/penalties, targeting a single battle-automata model within 12". If the test is passed, the effect
lasts one game turn unless otherwise stated. If the test is failed it doesn't, and if you rolled 12 roll immediately on the
Cybertheurgy Mishap table.
Powers
Rite of Eternity +0
Rite of Fury -1
Rite of Destruction -2
+d3 Attacks
Rite of Immolation -3
Mishap Table:
1-3 only snap shots and ws1 for next game turn
6 Target counts as killed and is separated from its unit, acts on its turn but moves,shoots&charges the nearest unit
and both players can target it. It is enemy of both.
Troops:
Thallax Cohort 135
WS3 BS4 S5 T5 W3 I2 A2 LD8 SV4+ Unit type: Jetpack Infantry Unit size: 3, +40/extra models (max 6 extra)
Wargear: Lorica Thallax(4+, 6+ FNP, no Sweep), lightning gun (18"S7ap5 shred, rending), ccw, frag grenades
Special rules: Bulky, stubborn, djinn-sight (-2 to enemy cover, no infiltrate within 24")
Options:
Icarian: skyfire if stationary, switch to Heavy Support 25pts
Ferrox: rage, rending, switch to Fast Attack 25pts
Entire squad: Melta bombs 5/model Any model: Heavy chainblade 5
One in three can pick one:
-Multi-laser 5
-Phase-plasma fusil 10
-Multi-melta 15
-Photon Thruster 25
-Irad-cleanser 10
Castellax Battle-automata 85
WS3 BS4 S6 T7 W4 I3 A2 LD7 SV3+ Unit type: Monstrous Creature Unit size: 1-5 +85 for each
Wargear: Mauler boltcannon, 2 boltguns, shock chargers, atomantic shielding
Special rules: Cybernetica Cortex, Reactor Blast, Rage
Any can take any of these, all must have the same:
-Searchlight 1
-Infravisor 5
-Frag Grenades 5
-Multi-melta free
Any can exchange one or both boltguns for Flamers for 5 each
Any can exchange shock chargers for one of these:
-2 power blades 10
-siege wrecker 20
Tech-thrall Adsecularis 35
WS2 BS2 S4 T3 W1 I2 A1 LD7 SV5+
Elites
Myrmidon Secutors 120+weapons
WS4 BS5 S4 T5 W2 I2 A2 LD9 SV3+ (Lord A3 LD10) Unit type: Infantry Unit size: 3-10, +35/extra models
Wargear: 2 weapons, Power Axe, Frak&Krak grenades, Refractor field, Infravisor
Special Rules: Stubborn, Bulky, Relentless, Lumbering (No run&Sweep), Fusillade (may fire 2 guns)
Options: Each must buy 2 of these, may take 2 of the same (not twin-linked)
-Maxim Bolter 10
-Volkite charger 10
-Graviton gun 15
-Graviton gun 15
-Irad-cleanser 20
Heavy Support
Myrmidon Destructors 120+weapons
WS 4 BS5 S4 T5 W2 I2 A2 LD9 SV3+ (Lord A3 LD10)
Wargear: 1 heavy weapon, Power fist, Frag&Krak grenades, Refractor field, Infravisor
Special rules: Preferred Enemy (everything), Stubborn, Bulky, Relentless, Lumbering (no Run&Sweep)
Each must take 1 of these:
-Volkite Culverin 25
-Conversion beamer 35
-Irradiation Engine 35
WARGEAR&SPECIAL RULES
Augury Scanner: No enemy infiltration within 18" of a model with an Augury Scanner, units with and
Augury Scanner have Interceptor vs Deep Strike (rapid fire and heavy weapons only).
Cybernetica Cortex: models with Cybernetica Cortex have a Coherency of 4" and the following special
rules: Programmed Behaviour, Fearless, Cybernetic Resilience, Adamantium Will.
Programmed Behaviour: The Battle-automata may not make Sweeping Advance or Run, must shoot,
assault and consolidate against closes enemy unit within 12. If the Battle automata cannot harm the unit, it
can choose targets normally.
Cybernetic Resilience: successful wounds scored by attacks with Poisoned or Fleshbane must be rerolled.
Attacks with Haywire will cause an extra wound on a d6 roll of "6", saves are allowed.
Cortex Controller: Units within 12" of a model with a Cortex Controller do not use Programmed Behaviour
rule.
Reactor Blast: when the model loses the last wound, roll a d6. If "6", the model explodes with d6" s4 ap-.
Atomantic Shielding: 5++ vs shooting, 6++ in close combat, add +1" to Reactor Blast radius.
Mechanicum Protectiva: 4++
Enhanced Targeting Array: +1 BS for the user, -1 cover save for the target
Cyber-familiar: +1 to invulnerable save for the model (max 3+, 6++ if previously had none), reroll failed
characteristic tests except LD, reroll failed Dangerous Terrain tests.
Infravisor: Model has Night Vision, units with an Infravisor with them have In1 when taking Blind tests.
The Paragon of Metal: the model does not have Programmed Behaviour rule, but gains It Will Not Die and
Rampage. Paragon of Metal may never count as a scoring unit, and if Cybertheurgy attempt results in a
mishap roll, it is automatically Malifica.
Abeyant: a model mounted of an Abeyant gains +1 Wound, Move Through Cover, Very Bulky, Hardened
Armour (-1" charge, sweeping advance, run) and It Will Not Die special rules.
Battlesmith:Instead of firing a ranged weaponh, a Battlesmith may try to repair a Vehicle or a BattleAutomata (if he has a Cortex Controller as well) they are in b2b. Roll a d6, on a 5+ you can either restore a
wound/Hull point or repair a Weapon Destroyed or Immobilised result. Battlesmith with a Servo-arm adds
+1 to Repair rolls.
Machinator Array: the model gains +1Toughness and Night Vision, a Flamer and an Inferno Pistol. The
model can either fire both of these weapons, or one of them and another ranged weapon. A battlesmith
adds +2 to Repair if he has a Machinator Array. The model may also make 2 extra attacks with the
following profile: Str: +1 Ap2 Melee, Unwieldy, Shred, Armourbane
WEAPONS
Shock Chargers: the model gains Concussive USR to all CC attacks, including Hammer of Wrath and Smash.
Servo-arm: str:user, ap2 Melee, Unwieldy * wielder makes an extra attack in addition to others with this
Battle-automata Power Blades: str:user, ap2 Melee, Rending
Lightning Gun: R18" S7 ap5 Heavy 1 Shred, Rending
Maxim Bolter: 12" S4 Ap5 Assault 3
Mauler Bolt cannon:24" S6 ap3 Heavy 3, Pinning
Phased-Plasma Fusil: 24" S6 ap3 Salvo 2/3
Photon Gauntlet: 12" S5 Ap2 Assalt 2, Blind, Gets Hot
Photon Thruster: 48" S6 ap2 Heavy 2, Lance, Blind, Gets Hot
Darkfire Cannon: 60" S7 ap2 Heavy 2, Lance, Blind, Gets Hot
Volkite Serpenta: 10" S5 ap5 Pistol, Deflagrate
Volkite Charger: 15" S5 ap5 Assault 2, Deflagrate
Volkite Caliver: 30" S6 ap5 Heavy 2, Deflagrate
Volkite Culverin: 45" S6 ap5 Heavy 4, Deflagrate
Rotor Cannon: 30" S3 ap6 Salvo 3/4