Critical Thinking, Problem Solving, and Decision Making
Critical Thinking, Problem Solving, and Decision Making
Colorado
Academic
Standard
s
NETS T
NETS S
Blooms
Taxonomy
Constructi
vism
Mathematics
1. Number
Sense,
Properties,
and
Operation
s
2.
Patterns,
Functions,
and
Algebraic
Structures
Create
website with
links to other
websites with
math games
consisting of
patterns and
problems.
Create math
games to
include on
website.
1.
Facilitate
and inspire
student
learning
and
creativity
Teachers use
their
knowledge of
subject matter,
teaching and
learning, and
technology to
Students can
visit website to
practice their
math skills.
4. Critical
thinking,
problem
solving,
and decision
making
Students use
critical thinking
skills to plan
and conduct
research,
manage projects,
solve
problems, and
make informed
decisions using
appropriate
digital tools and
resources.
a. Identify and
define authentic
problems and
significant
Apply use
techniques
that match
ones
strengths.
(Students
can choose
which
games they
wish to
play)
Stud
ent
Use
Direct
Instruct
ion
Flipped
Classro
om
Instructio
nism
Behavior
ism
facilitate
experiences
that advance
student
learning,
creativity, and
innovation in
both face-toface
and virtual
environments.
a. Promote,
support, and
model creative
and innovative
thinking and
inventiveness
b. Engage
students in
exploring realworld issues
and solving
authentic
problems using
digital
tools and
resources
c. Promote
student
reflection using
collaborative
tools to reveal
and clarify
students
conceptual
understanding
and thinking,
planning, and
creative
processes
d. Model
collaborative
knowledge
questions for
investigation
b. Plan and
manage activities
to develop a
solution
or complete a
project
c. Collect and
analyze data to
identify solutions
and/or make
informed
decisions
d. Use multiple
processes and
diverse
perspectives to
explore
alternative
solutions
construction by
engaging in
learning with
students,
colleagues,
and others in
face-to-face
and virtual
environments
3.
Analysis,
Statistics,
and
Probability
4. Shape,
Dimension
, and
Geometric
Relationsh
ips
Reading, Writing, and Communicating
1. Oral
Expressio
n and
Listening
2. Reading
for All
Purposes
3. Writing
and
Compositi
on
Create a
page on
website for
students only
to discuss
class work
and
homework, as
well as
complete
writing
assignments.
Students can
use this page to
write their
papers. They
can also use
this page to
complete their
reading
assignments
and responses.
2.
Analyze
Break
material
into
constituent
parts and
determine
how parts
relate to
one another
and to an
overall
Articles or
reading
assignments
could also be
posted to this
page.
3. Model
digital age
work and
learning
Teachers
exhibit
knowledge,
skills, and work
processes
representative
of an
innovative
Professional in
a global and
digital society.
a.
Demonstrate
fluency in
technology
systems
and the
transfer of
current
knowledge to
new
technologies
and situations
b. Collaborate
with students,
peers, parents,
and
community
members using
digital tools
and resources
Communicati
on and
collaboration
Students use
digital media and
environments to
communicate and
work
collaboratively,
including
at a distance, to
support individual
learning and
Contribute to the
learning of
others.
a. Interact,
collaborate, and
publish with
peers,
experts, or others
employing a
variety of digital
environments
and media
b. Communicate
information and
ideas effectively
to multiple
audiences using
a variety of
media
and formats
c. Develop
cultural
understanding
and global
awareness by
engaging with
learners of
other cultures
d. Contribute to
structure or
purpose.
to support
student
success and
innovation c.
Communicate
relevant
information
and ideas
effectively to
students,
parents, and
peers using
a variety of
digital age
media and
formats
d. Model and
facilitate
effective use of
current
and emerging
digital tools to
locate,
analyze,
evaluate, and
use
information
resources to
support
research and
learning
project teams to
produce original
works or solve
problems
This is a great
but low cost
opportunity to
show kids a
place that is
relating to what
4.
Research
and
Reasoning
1. History
Social Studies
Remember
Retrieve
relevant
knowledge
from long
term
historic place.
1.
Facilitate
and inspire
student
learning
and
creativity
Teachers use
their
knowledge of
subject matter,
teaching and
learning, and
technology to
facilitate
experiences
that advance
student
learning,
creativity, and
innovation in
both face-toface
And virtual
environments.
a. Promote,
support, and
model creative
and innovative
thinking and
inventiveness
b. Engage
students in
exploring realworld issues
and solving
authentic
problems using
digital
tools and
is being taught
without having
to actually be
there.
3. Research
and
information
fluency
Students apply
digital tools to
gather, evaluate,
And use
information.
a. Plan strategies
to guide inquiry
b. Locate,
organize,
analyze,
evaluate,
synthesize,
and ethically use
information from
a variety of
sources and
media
c. Evaluate and
select
information
sources and
digital tools
based on the
appropriateness
to
specific tasks
d. Process data
and report results
memory. (A
virtual tour
would be
much more
helpful in
rememberin
g facts than
if I just said
what I
wanted
them to
know.)
resources
c. Promote
student
reflection using
collaborative
tools to reveal
and clarify
students
conceptual
understanding
and thinking,
planning, and
creative
processes
d. Model
collaborative
knowledge
construction by
engaging in
learning with
students,
colleagues,
and others in
face-to-face
and virtual
environments
2.
Geograph
y
3.
Economics
4. Civics
Science
1. Physical
Science
2. Life
Science
Students
must work
together to
create a
video
presentation
6.
Technology
operations
and concepts
Students
demonstrate a
Create put
elements
together to
form a or
functional
whole;
of a science
topic of their
choice,
guidelines
provided by
me. Ill make
one first to
demonstrate
what I
expect. 4.
Promote
and model
digital
citizenship
and
responsibil
ity
Teachers
understand
local and
global societal
issues and
responsibilities
in an evolving
digital
culture and
exhibit legal
and ethical
behavior in
Their
professional
practices.
a. Advocate,
model, and
teach safe,
legal,
and ethical use
of digital
information
and
sound
understanding
Of technology
concepts,
systems, and
operations.
a. Understand
and use
technology
systems
b. Select and use
applications
effectively
and productively
c. Troubleshoot
systems and
applications
d. Transfer
current
knowledge to
learning
of new
technologies
reorganize
elements
into a new
pattern or
structure.
technology,
including
respect for
copyright,
intellectual
property, and
the
appropriate
documentation
of sources
b. Address the
diverse needs
of all learners
by
using learnercentered
strategies
providing
equitable
access to
appropriate
digital tools
and resources
c. Promote and
model digital
etiquette and
responsible
social
interactions
related to the
use of
technology and
information
d. Develop and
model cultural
understanding
and
global
awareness by
engaging with
colleagues
and students
of other
cultures using
digital age
communication
and
collaboration
tools
3. Earth
Systems
Science
Learning
Disabilitie
s - EEOs
If a student
has difficulty
processing
read words I
can insert a
click here for
audio button
so the
student can
still obtain
the
information.
1. Facilitate
and inspire
student
learning
and
creativity
Teachers use
their
knowledge of
subject matter,
teaching and
learning, and
technology to
facilitate
experiences
that advance
student
learning,
Students
understand
human, cultural,
and societal
issues related to
technology and
practice legal and
ethical behavior.
a. Advocate and
practice safe,
legal, and
responsible use
Differentiation
Understand
construct
meaning
from
instructional
messages,
including
oral,
written, and
graphic
communicat
ion
creativity, and
innovation in
both face-toface
and virtual
environments.
a. Promote,
support, and
model creative
and innovative
thinking and
inventiveness
b. Engage
students in
exploring realworld issues
and solving
authentic
problems using
digital
tools and
resources
c. Promote
student
reflection using
collaborative
tools to reveal
and clarify
students
conceptual
understanding
and thinking,
planning, and
creative
processes
d. Model
collaborative
knowledge
construction by
engaging in
learning with
students,
colleagues,
of information
and technology
b. Exhibit a
positive attitude
toward using
technology that
supports
collaboration,
learning, and
productivity
c. Demonstrate
personal
responsibility for
lifelong learning
d. Exhibit
leadership for
digital citizenship
and others in
face-to-face
and virtual
environments
Gifted/
Talented
Other
Reflection: Different ways of integrating technology into the classroom are often difficult to make diverse. Using the matrix
makes it a bit easier to accomplish. It also allows the teacher to see how each part (NETS T, NETS S, and Blooms Taxonomy)
can be linked together in order to help make the students experiences better.