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Interactive Computer Graphics

mechanical jntu k iv year syllabus

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0% found this document useful (0 votes)
145 views

Interactive Computer Graphics

mechanical jntu k iv year syllabus

Uploaded by

Ravi Varma
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Qa JAWAHARLALNEHRU TECHNOLOGICALUNIVERSITY KAKINADA IV Year B.Tech. Mech. Engg. I-Sem. INTERACTIVE COMPUTER GRAPHICS UNIFL INTRODUCTION: Application areas of Computer graphics, overview of graphic system, video-display devices, raster-scan systems, random scan systems, graphics monitors and work stations, introduction to PHIGS &GKS and input devices, input device handling algorithms UNIEI OUTPUT PRIMITIVES: Points and lines, line drawing algorithms, mid-point circle algorithm, Filled area primitives: scan-line polygon fill algorithm, boundary-fill and flood- fill algorithm. UNITIL 2-D VIEWING : The viewing pipe-line, viewing coordinate reference frame, window to view-port co-ordinate transformations, viewing function, Cohen- Sutherland and Cyrus-beck line clipping algorithms, Sutherland-Hodgeman polygon clipping algorithm, segments. UNITIV 3-D OBJECT REPRESENTATION: spline representation, Hermite curve, Bezier curve and B-spline curve, Polygon surfaces, quadric surfaces, Solid modeling Schalars — wire frame, CSG, B-rep. Bezier and B-spline surfaces UNIT-V INumination: Basic illumination models, Light sources, diffuse reflection- lambert’s cosine law and point source illumination, specular reflection, Transparency and shadows. Shading algorithms: Constant intensity algorithm, Phong’s shading algorithm, gourand shading algorithm, Comparison of shading algorithms. UNIT-VI Visible surface detection methods: Classification, back-face detection, depth- buffer, scan-line, depth sorting a. areas UNIF-VIL COMPUTER ANIMATION: Design of animation sequence, general computer animation functions, raster animation, computer animation language, key frame system, motion specification. UNIE-VIIL MULTIMEDIA. Introduction: Multimedia-Systems, Technology, Architecture, Hardware trade-offs, contents, PC, Applications, Data compressions, Authoring System MULTIMEDIAAUTHORING TOOLS Introduction, types of authoring tools, page based/In card authoring tools, icon-based authoring tools, Time-based and presentation tools, Object-oriented authoring tools, authorware professional for windows (APW). TEXT BOOKS: 1, “Computer Graphics C version” Donald Hearn and M. Pauline Baker, Pedrson/PHI 2. “Computer Graphics Principles & practice”, second edition in C, Foley, VanDam, Feiner and Hughes, Pearson Education REFERENCE BOOKS: 1. “Computer graphics a practical approach”, Er. Rajiv Chopra, S.chand Publications. 2. “Computer Graphics Second edition”, Zhigand xiang, Roy Plastock, Schaum’s outlines, Tata. Mc-Graw hill edition. 3. Procedural elements for Computer Graphics, David F Rogers, Tata Mc Graw hill, 2nd edition.

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