0 ratings0% found this document useful (0 votes) 174 views2 pagesInteractive Computer Graphics
mechanical jntu k iv year syllabus
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content,
claim it here.
Available Formats
Download as PDF or read online on Scribd
Qa
JAWAHARLALNEHRU TECHNOLOGICALUNIVERSITY KAKINADA
IV Year B.Tech. Mech. Engg. I-Sem.
INTERACTIVE COMPUTER GRAPHICS
UNIFL
INTRODUCTION: Application areas of Computer graphics, overview of
graphic system, video-display devices, raster-scan systems, random scan
systems, graphics monitors and work stations, introduction to PHIGS &GKS
and input devices, input device handling algorithms
UNIEI
OUTPUT PRIMITIVES: Points and lines, line drawing algorithms, mid-point
circle algorithm,
Filled area primitives: scan-line polygon fill algorithm, boundary-fill and flood-
fill algorithm.
UNITIL
2-D VIEWING : The viewing pipe-line, viewing coordinate reference frame,
window to view-port co-ordinate transformations, viewing function, Cohen-
Sutherland and Cyrus-beck line clipping algorithms, Sutherland-Hodgeman
polygon clipping algorithm, segments.
UNITIV
3-D OBJECT REPRESENTATION: spline representation, Hermite curve,
Bezier curve and B-spline curve, Polygon surfaces, quadric surfaces, Solid
modeling Schalars — wire frame, CSG, B-rep. Bezier and B-spline surfaces
UNIT-V
INumination: Basic illumination models, Light sources, diffuse reflection-
lambert’s cosine law and point source illumination, specular reflection,
Transparency and shadows.
Shading algorithms: Constant intensity algorithm, Phong’s shading
algorithm, gourand shading algorithm, Comparison of shading algorithms.
UNIT-VI
Visible surface detection methods: Classification, back-face detection, depth-
buffer, scan-line, depth sortinga. areas
UNIF-VIL
COMPUTER ANIMATION: Design of animation sequence, general computer
animation functions, raster animation, computer animation language, key
frame system, motion specification.
UNIE-VIIL
MULTIMEDIA.
Introduction: Multimedia-Systems, Technology, Architecture, Hardware
trade-offs, contents, PC, Applications, Data compressions, Authoring System
MULTIMEDIAAUTHORING TOOLS
Introduction, types of authoring tools, page based/In card authoring tools,
icon-based authoring tools,
Time-based and presentation tools, Object-oriented authoring tools,
authorware professional for windows (APW).
TEXT BOOKS:
1, “Computer Graphics C version” Donald Hearn and M. Pauline Baker,
Pedrson/PHI
2. “Computer Graphics Principles & practice”, second edition in C, Foley,
VanDam, Feiner and Hughes, Pearson Education
REFERENCE BOOKS:
1. “Computer graphics a practical approach”, Er. Rajiv Chopra, S.chand
Publications.
2. “Computer Graphics Second edition”, Zhigand xiang, Roy Plastock,
Schaum’s outlines, Tata. Mc-Graw hill edition.
3. Procedural elements for Computer Graphics, David F Rogers, Tata Mc
Graw hill, 2nd edition.