3415 Springcreek Place, Boulder, CO 80301
Phone (970)948-2208
[email protected]
Portfolio: www.theartofrob.weebly.com
ROBERT ADAMS
OBJECTIVE
SKILLS
Educated professional with practical experience in a variety of different skills ranging from 3D art work,
graphic design, art direction and project management. Demonstrated ability to solve problems and expert
knowledge of utilizing pipe lines to complete projects from start to finish before deadline.
SOFTWARE
ART
MISCELLANEOUS
3D Studio Max 2014
-High/Low Poly Modeling
-Unwrapping
-Rigging and Skinning
-Lighting/Camera setup
-Animation
Perspective Drawing
Three Point Lighting
Color Theory
Composition
Graphic Design
Project management
Multi-task
Detail-oriented
Excellent communication
Organization
Scheduling and planning
Mental ray/V-ray
Deadline adept
Auto CAD
Quick learner
Z-Brush
Problem solving
Adobe Illustrator CS6
Adobe Photoshop CS6
WORK HISTORY IPE Geospatial 3D Edit Team Lead, MICROSOFT/INSIGHT GLOBAL, BOULDER, CO
August 2013 - Present
Launched Bing Maps Preview App for Windows 8.1 OS
Managed a team of six 3D artists in direction and technique of creating believable architecture and
landscapes of cities from around the world
Assisted in the development of 3D assets for major buildings and environments within city limits
Incorporated ideas for tools and techniques to be used in the general pipeline
Performed quality assurance of 3D work insuring geometry, texture and lighting meet passable
requirements
Performed research and development tasks such as software usability, beta and pipeline testing
Developed numerous tutorials to help aid in SOP procedures
3D VISUAL DESIGNER, NEOS, GALLARATE, ITALY
(Contract) May 2012-February 2013
Oversaw the creation and development of 3D media for the Ruag PC7 Swiss aircraft to be utilized in
pilot training videos
Developed accurate 3D models of aircraft using reference and aircraft schematics
Completing texture maps of aircraft using Photoshop and Illustrator
Develop training criteria and teach employees advanced 3D modeling techniques including texturing
lighting and project pipeline
3D MODELER, LAMP LIGHT MEDIA, SPARTANBOURGH, NC
(Contract) February 2010-February 2011
Assisted in the organization of design plans for environments, characters and props
Created 3D assets including characters, environments and props for the role playing game Soterion
Utilized Photoshop and Illustrator in the development of textures for characters, environments and
props
3D VISUAL DESIGNER, J. SCOTT SMITH VISUAL DESIGNS, TRAVERSE CITY, MI
October 2008-April 2009
Assisted in the process of designing the pipeline steps in developing projects from start to finish
Developed three dimensional blue prints made from Auto CAD to assist in the process of
architectural development
Performed base mesh modeling of architecture through Google Sketch-up using three dimensional
blue prints
Developed and built fine details and shaders for texturing in 3D Studio Max
Used Mental Ray and V-Ray to create photo-realistic renders for clients
FREELANCE 3D VISUAL DESIGNER, BOULDER, CO
February 2007-Present
EDUCATION
Utilize 3D software and various adobe suites to create photo-realistic renderings for clients
Create logos and Business Card designs.
Create Website mockups to be taken to post-production process.
WESTWOOD COLLEGE, DENVER COLORADO, BACHELORS OF COMPUTER ART AND SCIENCE
Graduation: May 2008
FRONT RANGE COMMUNITY COLLEGE, FORT COLLINS COLORADO, ASSOCIATE OF ARTS
Graduation: May 2005
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