Horses in The Norse Sources MIS Thesis
Horses in The Norse Sources MIS Thesis
Horses in The Norse Sources MIS Thesis
Hskli slands
Hugvsindasvi
Medieval Icelandic Studies
Table of Contents
Abstract ......................................................................................................................................................... 3
Acknowledgements ....................................................................................................................................... 4
1.
Introduction ........................................................................................................................................... 5
2.
3.
4.
5.
6.
7.
8.
9.
Abstract
This thesis presents the depiction and use of horses in the Old Norse sources, including their
role in religion, rituals and beliefs. A close reading of the myths in the Poetic Edda and
Snorra Edda shows that horses were seen as a bridge between worlds a main form of
transportation through the gaps between the living and the dead, between mythological
worlds, and even beyond the boundaries of reality. In the slendingasgur, echoes of the
horses role as a transcendent animal are also seen, since the horse is often associated with
the dead and the afterlife through its ability to foretell fates and forebode death. Superstition
also surrounds the horse with regards to land settlement, fertility and health, and the horse is
associated with supernatural powers over the elements in some accounts. These
characteristics of the horse in the Old Norse sources support the hypothesis that the horse
served as much more than just a transport animal for the living and the dead, but as a shaman
in Old Norse culture. This thesis will explore the ways in which horses were considered
sacred and spiritual animals, providing a connection between the mortal and mythological
beings to the unconscious and supernatural realms.
grip
ritgerinni er fjalla um lsingu hesta og hlutverk eirra fornnorrnum heimildum, . m.
trarbrgum, helgisium og trnai miss konar. Nkvmur lestur gosgum
eddukvum og Snorra Eddu snir a hestar bruu bili milli heima eir voru eitt helsta
samgngutki milli heima lifenda og ltinna, milli askildra gosgulegra heima og jafnvel
t fyrir mrk raunveruleikans. slendingasgum m einnig greina endurm af hlutverki
hestsins sem dr sem fer milli heima, ar sem hesturinn er oft settur samband vi feig og
getur sagt fyrir um rlg og daua. Tengt hestinum m einnig finna trna sem varar
frjsemi, heilsu og sumum tilfellum tengist valdi yfir nttruflunum. essi eiginleikar
hestsins fornnorrnum heimildum styja tilgtu a hesturinn jnai breiara tilgangi en
bara a a flytja menn milli staa, jafnvel meira en yfir heim hinna dauu; hesturinn hafi
veri eins konar sjaman menningunni. ritgerinni verur fari yfir trarlegt og andlegt
hlutverk essara dra og fjalla um tengslin milli daulegra og gofrilegra vera og heima
hins yfirnttrulega og dulvitaa.
Acknowledgements
I would like to thank Terry Gunnell for his help in beginning this thesis project with me, and
all that I learned about Norse mythology and Pagan religion in his Norrn tr class. I am also
very grateful to rmann Jakobsson and Torfi Tulinius for their comments and contributions
that helped make it possible to finish this thesis even though I was away riding horses all
summer in East Iceland. Their supervision tremendously improved this thesis; they
challenged me to think much more critically about the subject, and helped me conclude with
findings I never expected.
1. Introduction
Throughout the history of Iceland, horses had many practical purposes, and served as a
source of joy, pride, and social status (Karlsson 2000; Oexle 1984). Horses were
indispensable for carrying hay, fish and other products between farms and harbors, as well as
rounding-up sheep and taking men to Aling each year (Karlsson 2000: 46, Jesch 2005: 129).
During the settlement of Iceland, horses were well respected animals, necessary for travel,
battle, entertainment (horse fights), attending assemblies, and used for herding and other farm
work.
Beyond serving these practical roles, horses also held many religious, superstitious,
and even supernatural connotations, sometimes serving the function of a spiritual medium in
Icelandic society. Sagas refer to the sacrifice of horses up until the Middle Ages, when the
horse was still considered a sacred and spiritual animal used for various ceremonies, so the
eating of horse meat was also an important topic of debate during the conversion period. In
the Norse mythological sources, horses play important roles as transcendent animals,
transcending reality, mortality and different worlds, and these uses of horses are sometimes
echoed in the slendingasgur.
We must be aware that the slendingasgur are only 13thC representations of the preChristian, settlement period, and even the extant collections of mythological poems, the
Eddukvi, as well as the tales of the gods recounted in the Snorra Edda were recorded in
the post-heathen era. However, these works are used to dissect ancient motifs and pagan lines
of thought that originate from well before the time of literacy, since archaeological records
and skaldic poetry from the pagan period help confirm their validity. It is also important to
understand that the conversion period was not an overnight process, but an ongoing change
that lasted many hundreds of years; paganism and Christianity lived side by side, in
communities and even individuals (i.e. the example of King Hkon), and the horse also
played a role in defining and differentiating both religions. Though there is a discrepancy
between the time of events taking place and their time of writing, sometimes many hundreds
of years, the role of horses in the sagas and eddaic sources can still be discussed to some
accuracy, since the Norse myths and poetry are assumed to have been passed through the oral
tradition for many generations until scribes began to write them down.
Norse mythology teaches us about the mounted Valkyries, the choosers of the slain,
and how they carry fallen soldiers to Valhll on horseback; the sir ride daily to their
judgement seats on their horses; and Sleipnir is inns eight legged horse who leads the
5
dead and carries Hermr to Hel. The horse is trusted to carry the gods between worlds and
over fiery bridges and big rivers, through light and dark, while Svailfari is the stallion who
fails to build the protective wall around sgarr to keep it ever connected to Migarr.
Horses have both practical and supernatural purposes in the slendingasgur, serving man
while he is alive, dreaming, or dying. Horse spirits, a type of fylgjur, visit men in their
dreams to forebode death, and some saga heroes are buried with their horses fully tacked in
examples of riding graves (i.e. Skalla-Grmr in Egils saga). In both the recorded mythology
and the sagas, horses are associated with other worlds and the afterlife, not only as a transport
animal, but also an intermediary connecting man to the supernatural and spiritual realms.
Through a literary review of the Norse sources, a case study on Sleipnir and
Yggdrasill, and some support examples from archaeology, this thesis will discuss the many
roles of the horse, discrediting its role as a transport animal for the deceased and highlighting
its important function as a spiritual mediator in Old Norse-Icelandic society.
Many grave sites across Scandinavia have been found with ships and horses buried
together, suggesting a Baldr type funeral where both ships and horses were seen as useful
means of transport when entering the afterlife. Baldrs funeral is described in Gylfaginning
(49.45-46); his body was laid on the ship Hringhorn, along with his fully harnessed horse,
and burned together and pushed out to sea. Archeological evidence from the Vendel graves in
Gokstand and Oseberg, Sweden, also provide examples of ship burials containing horses
(Graslund 1980:44), and archeological digs in Iceland found forty-eight riding graves, a man
or woman buried with their horse (Loumand 2005).
There are three plausible hypotheses for why the burial of a man would require the
killing of his horse to accompany him or her to their grave. The first, suggested by record of
inns law in Ynglinga saga, states it is for the sake of material wealth:
inn setti lg landi snu, au er gengit hfu fyrr me sum. Sv setti hann at alla
daua menn skyldi brenna ok bera bl me eim eign eira. Sagi hann sv, at me
vlkum aufum skyldi hverr koma til Valhallar sem hann hafi bl, ess skyldi
hann ok njta, er hann sjlfr hafi jr grafit. (F XXVI.8.20)
This law states that a noble man should be burned on a pyre with all his possessions, so that
he may arrive in Valhll with all the same things he had had with him before in his living
life; this way, he could continue to enjoy his worldly possessions also in the afterlife (Ellis
1968:40).
The second hypothesis is that horses and other burial goods were markers of social
status or profession. In Frankish burial practices, animals found in Medieval Merovingian
graves are believed to have reflected the social rank of the deceased (Effros 2003:112). The
burial of horses with the deceased should not necessarily be a sacrificial offering, but could
also have been a marker of status (Oexle 1984). The fact that many riding graves consisted of
the dead person, a horse, and all their riding gear could support both hypotheses, since the
riding equipment was often expensive, ornamented and personal to the horse and its owner,
but Brink and Price (2008:187) disagree that identifying a buried mans status or profession
by the many things he was buried with is possible.
However, Loumand (2006) disagrees that the horse was buried with its equipment as
an emblem of social status; the riding equipment must have served a more functional
purpose. A third hypothesis is that the horse was a necessary possession for the deceased,
since the journey to the afterlife could not be made without a horse to ride there. The valuable
8
riding gear was not simply buried with the horse and rider, but tacked on the horse. Since the
possessions were laid on the horse, fully bridled and saddled, it makes sense that the horse
would have to be buried fully tacked so he was ride-ready to transport his owner in the same
riding comfort he was accustomed to in the former life. This idea of riding to the afterlife is
only assumed, since the practical role of horses to transport its rider in the living life can be
extended to the afterlife, but nowhere in the sources can we find this explicitly stated or
explained.
An extension of this hypothesis is that the horse needed to accompany the defeated
rider from battle to the next life, carrying him not only to Valhll, but ensuring that the
deceased had his horse, tack, and weapons to use in the daily play fights carried out by the
einherjar in inns hall: "Hvern dag er eir hafa klzk, herva eir sik ok ganga t
garinn ok berjask ok fellr hverr annan. at er leikr eirra. Ok er lr at dgurarmli
ra eir heim til Valhallar ok setjask til drykkju (Gylfaginning 41.54). The daily fights of
the einherjar are meant to prepare the fallen soldiers for the final battle of the worlds,
suggesting that the afterlife is to be enjoyed on horseback until Ragnark comes, and
everything starts again.
Hjrvarssonar 9.182) and in other sources are referred to as night riders (Helgakvia
Hjrvarssonar 15.184). The arrival of these riding maidens signaled coming death on the
battlefield, as they were the ones responsible for carrying the fallen soldiers to Valhll.
However, it is important to make the distinction that the deceased do not ride alone to
Valhll; the horses are not a means of transport for them, but for the Valkyries, and it is the
Valkyries who directly transport the deceased to the afterlife. Horses only serve as a direct
means of transport for the deceased in their next life after they have arrived at Valhll. The
daily sport of the einherjar involves the noble slain riding to the battlefield, play fighting, and
then riding back to Valhll:
"Allir einherjar
ins tnum
hggvask hverjan dag,
val eir kjsa
ok ra vgi fr,
sitja meirr of sttir saman." (Vafrnisml 41.69)
In the story of Sigrn and Helgi from the Vlsungs, Sigrns maid goes out to Helgis
burial mound and sees him riding to the mound with many men, and thinks its a sign of
Ragnark coming:
mbtt Sigrnar gekk um aftan hj haugi Helga og s a Helgi rei til haugsins me
marga menn. Ambtt kva: Hvort eru a svik ein er eg sj ykjumst ea ragnark?
Ra menn dauir, er ja yra oddum keyri, ea er hildingum heimfr gefin? Er-a
a svik ein er sj ykist n aldar rof tt oss ltir, tt vr ji ra oddum
keyrim, n er hildingum heimfr gefin. (Helgakvia Hundingsbana II 39-41.203).
Helgi explains it is not the end of the world, but that its true that she sees dead men riding
because they have not yet been allowed to go home (to Valhll). Here, like the einherjar, we
see the horses living on with the rider in the afterlife and the noble soldier carrying on the
same activities and comforts of riding, but no concrete explanation of the horses role as a
means of transport to the afterlife. The horses job was not to carry its rider to the next world,
as Helgi has not arrived there yet even though he is mounted and would ride there if he could,
but instead the horse continues its regular role of serving as a mount for the warrior. Horses
are then seen as dwelling in different worlds, and transcending mortality, but not necessarily
providing transport to the next world.
11
This distinction is significant because the horse cannot serve as a means of transport
for the dead alone for passage to Valhll, so the burial of horses with noble men does not
necessarily mean the horse can complete the journey to the afterlife; it is necessary that the
Valkyrie is mounted on her horse to provide transport to Valhll. Thus, horses were more
likely buried for the riders to enjoy the same comforts and use as mounts in the next life,
making the first hypothesis about riding graves, and as stated in inns law, seem the most
likely.
Though the horses role in carrying his rider in the mortal and immortal worlds is
clear, but not necessarily as transport between the worlds, horses could still carry messages
between worlds and represent the coming of death. Horses could either visit one in spirit
form through fateful dreams, or concretely be the active agent bringing about death. In the
mythological-heroic saga Vlsunga saga, Svanhildur is trampled by death to horses at the
command of King Jrmunrekur:
Enn mlti Bikki: Engum manni ttu verri a vera en Svanhildi. Lt hana deyja me
skmm. San var hn bundin borgarhlii og hleypt hestum a henni. En er hn br
sundur augum oru eigi hestarnir a spora hana. Og er Bikki s a mlti hann
a belg skyldi draga hfu henni. Og svo var gert en san lt hn lf sitt. (Vlsunga
saga 42.95).
After Svanhildur is bound and blind-folded, a herd of horses is sent trampling over her, and
this results in her shameful death.
In Hrafnkels saga Freysgoa, Hrafnkells dun stallion Freyfaxi is another horse
which dooms the fate of one life, Einar. It says in the saga that Hrafnkell valued this animal
more than all the other horses and sheep, called him his foster-son (F XI.3.104) and owned
only half of him since the other half he dedicated to the god Freyr. Moreover, he loved his
horse so much that he made an oath to kill any man who rode it without his permission (F
XI.3.102). The story says that a young neighbor named Einar came to Hrafnkells farm and
asked for work in exchange for a years provision, and Hrafnkell told him he needed a sheep
herder to take care of his fifty ewes and bring them home each night. Before Einar accepted,
Hrafnkell also explained that it was forbidden to ride Freyfaxi, and that he would lose his life
if he did. Einar agreed, as there were some ten or twelve other horses he could ride instead,
but one night after midsummer, he lost more than half the sheep for almost a week. Getting
desperate, he though it would be faster to ride than walk to look for the missing ewes, but all
the horses ran from him except Freyfaxi. He decided to ride him all night and all day, fast and
12
far, thinking Hrafnkell would not find out, and finally succeeded in finding all the missing
sheep. Once he returned them home and unbridled Freyfaxi, the stallion, soaked in sweat and
mud splattered, neighed and ran to Hrafnkell. Hrafnkell realized what had happened, and
Einar did not deny it, so in keeping to his oath, Hrafnkell rode the next morning to Einar and
killed him with an axe (F XI.3.104-5).
There are two elements of this saga that refer to the horses role in bringing about
death. The first is Hrafnkells oath, that a horse dedicated to the pagan god Freyr could be so
valuable and important that no price would be high enough to pay for a ride on his back other
than your life. The second element is the self-agency of Freyfaxi himself, in standing still
when all the other horses in the herd ran away. Then, after successfully tempting Einar into
having no other choice but to ride him, Freyfaxi then seems to communicate what has
happened to Hrafnkell right away, by running to him and showing himself in distress. Both of
these elements connect the horse in fating Einars death, but it is Hrannkell who rides to
Einar and kills him in the end, not Freyfaxi.
Later on in Hrafnkels saga Freysgoa, Hrafnkell takes his revenge against Eyvindr,
Einars cousin who had Hrafnkell outlawed and all his possessions confiscated because of
Einars murder. Hrafnkell waited to do this until one day Eyvindr was riding with sixteen
pack horses across the soggy Fljtsdalsheir, since he knew that the horses would slow him
down as the trail was so muddy. Again, Hrafnkell rode to take the life of Eyvindr, following a
different, higher and drier trail only he knew about, and was able to catch up to him and kill
him. In this part of the story, horses aid Hrafnkell to kill Eyvindr because Hrafnkell rides to
Eyvindr, doomed by his bogged down horses (F XI.8.127-30).
There are other sagas where horses are the root of a dispute which leads to death. In
Laxdla saga, rleikr would not sell Eldgrmr some horses despite the very generous
payment he offered. When this price was refused, insulted Eldgrimr stole the horses anyway.
rleikrs kinsman Hrut tried to stop Eldgrmr and offer him his horses instead, but he would
not trade the horses for any other herd, so Hrut decided to kill him (F V.37). Similarily in
Brennu-Njls saga, a horse fight lead to a feud between Starkar and Gunnar, and Njll
predicted that Gunnar would only win the next horse fight at the cost of many deaths. This
became true, when Gunnar and his brothers were ambushed by Starkar and a total of fifteen
men lost their lives (F XII.58-66).
13
rvar-Odds saga tells the story of rvar-Oddr, a man believed to live in pagan times
but dislike heathen practices (Torfi Tulinius 2005). When a sibyl came to visit Oddr but was
ill-received, she cursed him and prophesied that rvar-Oddrs horse Faxi would be
responsible for bringing him to his death. rvar-Oddr tried to take his fate into his own hands
by killing the horse, burying it deep in the ground, and fled from his home. Though he
managed to live a long life, he returned one day the place he buried his horse, and saw that all
the soil above the grave had blown away; then, from the exposed skull of the horses head,
came a snake which bit and killed Oddr. In the end, the sibyls prophecy became true, and
even though Faxi himself is dead, it is the horses skeleton who facilitated Oddrs death.
Horses were also believed to predict upcoming death when they appeared in ones
dreams. For example, dreaming of a big horse could mean death by hanging was fated
(Davidson 1964:194). In Vatnsdla saga, orkell silfr dreamt of a red horse, which he
thought to be a good sign, but his wife saw it as a bad dream and the horse, an omen of death:
orkel silfra dreymi ina nstu ntt ur fundurinn var ok sagi Signju, konu sinni,
at hann ttisk ra ofan eptir Vatnsdal hesti rauum ok tti honum trautt vit jrina
koma - "ok vil eg sv ra, at rautt mun fyrir brenna ok til viringar sna. Sign
kvazk annan veg tla, - "Snisk mr etta illr draumr" - ok kva hest mar heita "en
marr er manns fylgja" ok kva raua snask ef blug yri "ok m vera at sr
veginn fundinum, ef tlar r goorit v at ngir munu r ess fyrirmuna. (F
VIII.42.110-1)
Sign understands that the horse is a mare who represents orkells fylgjur, and thinks the
fact that the mare is red means she symbolizes blood. orkell silfr later gets slain at a meeting
held to choose a new chieftain for Vatnsdalr, so his wifes interpretation of the horse visit in
his dream was correctly predicting his upcoming death, and not meant to boost orkells
confidence at the meeting.
In Gsla saga Srssonar (F VI.16), Gslis upcoming death is prophesied to him by a
dream woman riding a grey horse. In the dream, she invited him to come home with her,
where they would live comfortably in a great hall, with plenty of pleasures. Here the grey
horse may represent Sleipnir and the dream woman a Valkyrie, both images of passage to
Valhalla. When Gsli awoke from the dream, he recited three verses in response to this bad
omen, which suggests he understood the meaning of the dream and was prepared for his
upcoming death.
14
Horses were also responsible for bringing deadly fates through the strange gesture of
tripping (Lindow 2001:94). In Ynglinga saga, we learn about King Ails death occurring
right after his horse stumbled "Ails konungr var at dsablti ok rei hesti um dsarsalinn.
Hesturinn drap ftum undir honum ok fell ok konungr af fram ok kom hfu hans stein sv
at haussinn brotnai, en heilinn l steininum. at var hans bani. (F XXVI.29.57-58).
Kelcher (1935:28) also parallels this bad omen of a horse stumble to an example from Danish
folklore, where the mother of Helli Hagens dreams her son rides a foal that stumbles, and he
later dies too.
In other myths and sagas, the horse is a shape taken on by evil spirits and witches to
kill or haunt others (Davidson 1964:121-2; Price 2002). The word night mare poses
interesting etymological question, since mara or mare can refer to a female horse, and the
night ride of a horse could translate to a fear of death or dying while sleeping. The old
English word mare means spirit, and the idea of a nightmare was a succubus or incubus
sitting, or riding on ones chest, and the misinterpretation of mare being etymologically
related to a female riding horse may have resulted in the connotation of nightmares involving
demonic horses (Gettings 1988). The most famous piece of art work by Henri Fuseli inspired
by the Old Norse myths is entitled The Nightmare, a painting of inn, three female figures,
and a wild, eye-bulged horse with its mane blowing in the wind (ODonoghue 2007:121).
Price (2002) explains that a nightmare often involved a threatening dream creature, like the
horse. Even today, there are medically diagnosed symptoms called night terrors, a sleep
paralysis being caused by nightmares of horses (or hags) which can result in dyspnea, a
shortness of breath caused by a feeling of weight or restriction on your chest. The analogy of
someone riding your chest while you sleep is another reason why nightmares are associated
with riding; witches were sometimes called evening riders (Tolley 2009b:132) and in
Eyrbyggja saga, one witch is actually trialed in Iceland for riding a man to death (F IV.16).
In the strange scene Glam rides the roof in Grettis saga, the ghost Glam keeps haunting a
farmstead by riding the roof (F VII.33). Glams curse also includes the slaying of a cow
herder and breaking every bone in Grettirs horses body (F VII.35). After three nights of
waiting to face Glam, Grettir finally heard him riding the hall and beating down on the roof
with its heels, so that every timber in the house creaked before he was able to kill him (F
VII.35.100).
15
1998:63). The story of King Hkon not wanting to partake in the pagan blt with the people
of randheimr surrounds the issue of eating horse meat. When Hkon only inhaled the steam
of the horsemeat-stew after signing the cross over it, the people were displeased and they
rebelled against his Christianity and his rule, burning down churches and killing priests. In
the end, King Hkon had no choice but to eat some bits of horse liver at the Yule feast in
Mrr, without signing the cross over it:
Inn fyrsta dag at veizlunni veittu bndr honum atgngu ok bu hann blta, en htu
honum afarkostum ella. Sigurr jarl bar ml millum eira. Kmr sv, at Hkon
konungr t nkkura bita af hrosslifr. Drakk hann ll minni krossalaust, au er
bndr skenktu honum (F XXVI.172).
Here we see how important a role the horse served in pagan sacrificial rituals, and that a blt
could not be partaken without also ingesting horse meat (Simpson 1967:200). Thus, the horse
meat is not only a sign of pagan ritual, but also considered a sign against Christianity. The act
of eating horse meat is the one explicit action that King Hkon does not want to do to forsake
his Christian religion, but in the end is persuaded to by Sigurr jarl because of reasons more
or less political. The reality of religion during the time of conversion (this saga is believed to
have taken place in the mid-10th century when historical accounts say that King Hkon
reigned in Norway) can be closely tied to law and legal matters, since the conversion and
rules of kings depended heavily on their religious affiliations and those of their people. In the
end, the religious intentions of King Hkon to convert Norway was gradually abandoned
under pressure from the people of randheimr (Jn Hnefill Aalsteinsson 1998:73), and he
let the Norwegian chieftains keep their ancient religion in practice while he, the king, was
then attributed for giving the land good crops and peace: klluu hann veraldargo ok
bltuu hann mest til rs ok friar alla vi san (F XXVI. 25). In a Christian society,
where only one God should be praised, King Hkon became the mortal being thanked for
bringing harvest and peace, creating neither a wholly Christian nor pagan society, since both
the Christian God and Freyr are then attributed to King Hkon.
Nstng, the pole of scorn, was another superstitious ritual practiced in pagan
Iceland, which involved the decapitated head of a horse being placed on a pole to curse or
insult an enemy (Simpson 1967:196). There is an account of a nstng in Egils saga, when
Egill erected a pole of scorn and carved runes on it to curse King Eirik and Queen Gunnhild
and all the land-spirits that inhabited their land (F II.57). A similar curse is laid in Vatnsdla
saga (F VIII.34) when Jokull visited Faxi-Brandr and borrowed the horse Freysfaxi to pull
18
him and his brother in a sledge, through a bad snow storm, to meet Finnbogi for a duel.
However, because of the bad weather, Finnbogi and Berg thought they would not make it,
and so did not go outside to meet them. When Jokull and his brother finally arrived and they
did not come out to face them, Jokull took a mare from the yard, killed her, sliced her open at
the breast, and placed her on a pole that he carved curse runes on. The nistng was placed
facing Finnbogis farm, and the brothers were said to be in good humor. In this case, the
scorn pole was more of an insult than a curse, but still the role of the horse as a means to
damn the land and farmstead comes up again. Moreover, the insult on the horses owner
probably stems from the murder of his own horse to use as a curse on his land, and the value
of horses and their importance must be assumed in order for its murder to be taken as a harsh
insult.
Horses served an important role in spiritual devotion, beliefs, and also in
understanding the world. In the pre-Christian myths explaining the creation of time, the sun,
and night and day, all these creations involve horses. The cycle of day and night is
symbolically represented by the goddess Dagr driving her horse Skinfaxi (shining mane)
daily through the sky whose shiny mane lights up the day, and the goddess Ntt driving her
horse Hrimfaxi (frost mane) whose frothing mouth brings dew to the grass each night
(Vafrnisml 11-14:63, Gylfaginning 10:21). The sun goddess Sl drives the sun chariot
through the sky, pulled by rvarkr and Alsvir (Grmnisml 37:84): En guin reiddusk
essu ofdrambi ok tku au systkin ok settu upp himin, ltu Sl keyra hesta er drgu
kerru slarinnar eirar er guin hfu skapat til at lsa heimana af eiri su er flaug r
Muspellsheimi. eir hestar heita sv: rvakr ok Alsvir. (Gylfaginning 11:22). The
description of the cyclical day, how the sun and moon moved through the sky, and an
explanation for where dew comes from were all built on stories and belief in these
mythological horses.
Spatial realities were also transcended by horses, in the sense that they could be
representative of both day and night, or light and dark. Norse myths attribute horses as
responsible for day and night, carrying the sun and the moon across the sky daily, and the
sagas also offer examples of horses representing both light and dark. The horses associations
with day and night reiterates the horses ability to cross between light and dark worlds, which
often symbolized life and death or good and evil. This is a unique characteristic of the horse,
19
since other animals in the Old Norse sources are rarely identified as either good or evil, much
less both good and evil.
Gsla saga Srssonar explains that Gsli was frequently visited by two draumkonur in
his sleep, one evil and one good, and the good dreamwoman was mounted on a white horse
(F VI.12, see also Turville-Petre 1972:38). iranda ttr (Flateyjarbk 1.41921) tells us
the story of irandi, when he sees nine white deities riding white horses rom the north, but
then gets taken by nice black deities with swords riding from the south. This idea of white
and black may represent good and evil dsir, or simply the light of life and the darkness of
death, since it is the black deities who take irandi. In many ways, this gives the horses role
a dual nature, that it was never purely good or only evil, but that its transcendent roles could
serve both good and evil purposes. Moreover, it means the horse had important, multipurpose roles that do not wholly comply with the Christian reality, since the Christian ideals
viewed much of the world as either good or bad. In the Christian belief, the idea of only two
afterlives, heaven or hell, and polarizing every act (and being) as either god or evil, is not
consistent with the pagan beliefs; many Norse gods and saga heroes were capable of being
both good and bad, and the different worlds and afterlives one inhabited depended more on
what role an individual had (i.e. god, giant, warrior, etc.) than whether or not he/she was
good or evil.
The horses ability to bring about both light and dark, life and death, and good and
evil can also be discussed in relation to health. Superstition surrounded the role of horses in
healing and health, and though horses could represent or bring about death, the horse was
also a symbol of well-being and trusted to also preserve life. The 10th century Germanic
second Merseburg charm (Griffiths 2003:174) also suggests that the story of Wotan healing
Baldrs young horses injured foot was something that could be sung or chanted aloud to
bring about healing for someone who was injured in real life. This faith in horses to have
supernatural powers shares similar beliefs with Shamanism, and further hints at inns
shamanistic role (Simek 1993) and his connection to the mythical and unknown through his
two steeds, Sleipnir and Yggdrasill (this will be discussed at greater length in chapter 9).
In Landnmabk, there is one account of a horse being entrusted to choose what land
to settle. The mare Sklm is prophesized by a merman to choose the land that Grmr should
settle: hann skal ar byggja ok land nema, er Sklm merr n leggsk undir klyfjum... gekk
enn Sklm fyrir, ar til er au kvmu af heium sur til Borgarfjarar, ar sem sandmelir
20
tveir rauir stu fyrir; ar lagisk Sklm nir undir klyfjum undir enum ytra melnum
(H56). Grmr does as the merman says, and waits to claim the land that Sklm decided to lay
down her load on.
In Grettis saga, a story about a weather-predicting horse is told. The wise mare
Kengala was supposed to signal to the horse herd keeper if the weather would be bad by
refusing to leave the stable. The saga says that she went out to graze every day until nightfall
despite how cold it was, and she was wholly entrusted by Grettirs father to correctly predict
a storm. When Grettir realized that he did not like how cold he was always tending to the
horse herd, he decided to flay her skin so she could not go outside. When Grettirs father saw
that Kengala kept to the stable, despite a storm coming for three days, he went to check on
her, only to find her hide detached from her back (F VII.14). She did not die from this
(Grettirs father kills her later) but her weather-predicting capability was so much trusted by
Grettirs father, that perhaps Kengala remained in the stable to signal to him that she was
injured and unable to predict the weather.
Horses were also used as symbols of fertility (Salisburg 1994:40, Loumand 2006), or
more specifically, the horses penis. Vlsa ttr in lafs saga Helga explains the story of an
embalmed horse penis that was used nightly by members of the house to hold and recite
verses, one being about fertility Beri r beytil fyrir brkonur. r skulu vingul vta
aftan. iggi mrnir etta blti, en , dttir bnda, drag a r Vlsa. (Flateyjarbk
2:331-336), Brink & Price (2008:240), Ellis (1968:163)). ODonoghue (2007:50) suggests
that the family name Vlsung is likely derived from the Old Norse word for phallus, vlsi.
The first generation of Vlsungs is born from Vlsung and a Valkyrie sent by inn, and
their grandson Sigurr, is later given a horse named Grani, a descendent of Sleipnir.
This horse Grani also offers an interesting case study of the role of horses in Norse
mythology. Sigurrs horse Grani is able to ride through fire, but only under the likeness of
Sigurr. It says in Vlsunga saga (29) that when it came time for Gunnar to woo Brynhildr,
Gunnars horse Goti would not pass through the wall of fire protecting the mountain where
Brynhildr was sleeping. Gunnar then asked Sigurr to borrow Grani, who he knew would
pass through the fire, but Grani would not budge for Gunnar. In the end, Gunnar and Sigurr
had to change bodies, so that Gunnar could ride Grani in the likeness of Sigurr to get Grani
to carry him over the wall of fire. Since Gunnar was trying to get to Brynhildr to wake her
and take her home to marry her, but it was Sigurr who loved her and had promised himself
21
to her, the horses role is not only to carry the rider across the fire, but its as though Grani
would only carry the right man to her, and must therefore have had some way of knowing
that Sigurr was the one who truly loved Brynhildr. There are often hints of horses in the
sagas having more knowledge than we think they do, and this lends support to why they were
trusted to make important decisions (i.e. land claiming) and the basis of many superstitious
beliefs.
A similar association with horses and ecstatic love occurs in Skrnisml, when Skrnir
asked Freyr to give him a horse he can ride over the flames to the beautiful maiden he saw
from inns high seat, whom he has fallen hopelessly in love with. Freyr then lent him a
horse he could ride over myrkan beri, vsan vafurloga, the dark and fiery journey:
Freyr kva:
"Mar ek r ann gef,
er ik um myrkvan berr
vsan vafrloga,
ok at sver,
er sjalft mun vegask
ef s er horskr, er hefr."
Skrnir mlti vi hestinn:
"Myrkt er ti,
ml kve ek okkr fara
rig fjll yfir,
ursa j yfir;
bir vit komumk,
ea okkr ba tekr
s inn mttki jtunn."(8-9.85-86)
Skrnir would not have gone to find his love without this horses help, and he tusted this
mount to carry him over the dark and dangerous journey. Here again we see the role of a
specific horse being trusted to carry his rider over fire and to love, suggesting that some
horses were also a means of transport to ecstatic love.
22
already named was Baldrs and this sentence is just fore-shadowing Baldrs funeral episode
which comes later.
The horses ability to ride over the fiery realm of Mspellsheimr and swim through
the river when Bifrst breaks at Ragnark is another important characteristic of the horses
transcendent role. The preparation of Ragnark is an important theme throughout the Norse
myths, since the inevitable doomsday of the world serves as a driving force behind the
Eddukvi poetry, pushing time and building suspense in different stories and various
characters preparing for the final battle. The final war will result in the sons of Mspell, from
the Mspellsheimr realm of fire, riding over Bifrst, the weight of their attack breaking the
bridge, but the horses still reaching sgarr by swimming through the river: Ok sv sem hon
er sterk, mun hon brotna er Mspells megir fara ok ra hana, og svima hestar eirra
yfir strar r. Sv koma eir fram. (Gylfaginning 13.24).
In the sagas, horses are also associated with water and being able to cross water
barriers that were unexpected. One example is Fluga, the first horse mentioned in
Landnmabk (S202, H169), who swims to Iceland after jumping overboard. She was
assumed dead, and the owner sold the rights to find her and keep her to a lowly farmer, since
he didnt think she would be found again. rir dfunef did find her, and she became known
as the fastest horse in Iceland, a very valuable possession for the farmer. Tragically, she died
in a bog at her farm, drowning to death. A more interesting example is found in
Landnmabk, where the story of a grey horse not only starts and ends in water, but he seems
to live in the water, and offers this story of the supernatural encounter Auun has with him:
Auun s um haust, at hestr apalgrr rann ofan fr Hjararvatni ok til sthrossa hans;
s hafi undir sthestinn. fr Auun til, ok tk enn gr hestinn, ok setti fyrir
tveggja yxna slea, ok k saman alla tu sna. Hestrinn var gur mefarar um
midegit; enn er lei, steig hann vllinn til hfskeggja; en eptir slarfall sleit hann
allan reiing ok hljp til vatnsins. Hann ssk aldri san. (S83)
After the stallion appeared from a nearby lake, Auun caught him, hitched him to her
working carriage, and was able to bring home all her hay. Though he overcame Auuns
other stallion who was working for her, and he had a bad-growing temper, he only broke free
and returned back to the lake after he had finished helping Auun. There in the lake he
disappeared and was never seen again. This example highlights the liminality of the horses
nature, bordering not only on the elements of land and water, but also on the domestic space
of farm work and the wild space of the lake where he came from.
24
The horses association with water and being able to cross water boundaries also
comes up in the eddic poetry. Before the settlement of Iceland, Scandinavians were heavily
reliant on sea-transport, navigating the many water passages between islands and lands
around the Baltic and North Atlantic seas. On land, horses were vitally important for
transport (Karlsson 2000:46); once a permanent settlement in Iceland had been established,
travel around the country became more heavily reliant on horses, due to the many fjords and
rocky shores of Icelands circular island that were slower to navigate than travel across land.
In Snorris Skldskaparml, we are given specific examples of kennings, and when gir asks
what a ship should be called, Bragi answers a horse Sv, at kalla hest ea dr ea sk
skonunga ea svar ea skipreia ea vers (51.74). In the religious poem Geisli, there is
a kenning where vkmarr, roughly translated as an inlet-horse, refers to a ship (Chase
2005:16-20). In the description of Baldrs funeral, Baldr is said to burn on the ship pyre,
referred to as sea-Sleipnir (Gylfaginning 49.70-73, Lindow 2001:67). Thus, ships were
understood as symbolizing a ride over the sea, and sometimes referred to in poetry and the
sagas as a type of horse or vice versa.
The analogy between ships and horses may not seem so significant, since these were
the main two forms of transport over land and sea, but horses had the supernatural gift of
flight too. In Norse mythology, we encounter numerous horses which can traverse over both
the sea and the sky: inn rides his horse Sleipnir over the sky and sea to reach Jtunheimr:
inn rei Sleipni Jtunheima ok kom til ess jtuns, er Hrungnir ht. spyrr
Hrungnir, hvat manna s er me gullhjlminn, er rr loft ok lg, ok segir, at hann
furugan hest. inn sagi, at ar vill hann veja fyrir hfi snu, at engi hestr skal
vera jafngr Jtunheimum. Hrungnir segir, at s er gr hestr, en hafa lzt hann
mundu miklu strfetara hest. S heitir Gullfaxi. Hrungnir var reir ok hleypr upp
hest sinn ok hleypir eftir honum ok hyggr at launa honum ofrmli. inn hleypir sv
mikit, at hann var ru leiti fyrir, en Hrungnir hafi sv mikinn jtunm, at hann
fann eigi fyrr en hann kom inn of sgrindr (Skldskaparml 17.20)
Here the jtunn Hrungnir accidentally ended up in sgarr after challenging inn and
Sleipnir to a race, and they ran so fast and so far that he ended up within the walls of their
city. Hrungnir would otherwise not have been able to enter the walls of sgarr if he wasnt
riding a horse, perhaps because of the barriers he had to cross or perhaps simply because of
the speed at which they rode, but the story of Skai also suggest that a jtunn only entered
sgarr when mounted: En Skai dttir jaza jtuns, tk hjlm ok brynju ok ll hervpn ok
ferr til sgars at hefna fur sins (Skldskaparml G56.2). Here jazi came to the place of
25
the gods fully armed and carrying her weapons, which implies she may have rode, since it
was custom for soldiers to ride to battle and its unlikely she walked to the gods dressed in
battle gear.
Gylfaginning introduces us to the goddess Gn: Fjrtnda Gn: hana sendir Frigg
ymsa heima at eyrindum snum. Hon ann hest er renn lopt ok lg, er heitir Hfvarfnir
(35.30). Her horse Hfvarfnir travels through air and sea to run errands in other worlds for
Frigg, suggesting that Gn could not transcend the world boundaries without having a means
of transport over sky and sea. Valkyries are female spirits, described as mounted maidens
who fly through the air, riding horses in order to choose the slain from the battlefield and take
them to inns hall:
essar heita valkyrjur. r sendir inn til hverrar orrustu. r kjsa feig menn
og ra sigri. Gur ok Rota ok norn in yngsta er Skuld heitir ra jafnan at kjsa val
ok ra vgum. (Gylfaginning 36.30)
The fact that horses could move through all these mediums is analogous to the horses
ability to move between worlds, since Hel is sometimes associated with fire, Migarr and
tgarr with earth and sea, and sgarr or the heavens with the sky. In Skrnisml, Skrnir
rei Jtunheima til Gymisgara (9.86), since Skrnirs love is a giantess living in
Jtunheimr, so again the horse is not only a means of transport over the barrier elements, but
the horse is also serving the important function of allowing the rider to transcend world
barriers. inn and Hermr are transported to the world of the dead by riding Sleipnir, both
in an attempt to help save Baldr. inn rides to hell in Baldrs draumar (Eddukvi p. 380384), and Hermr receives all of Friggs love to try and bring Baldr back home from Hel to
sgarr, but can only complete the task with inns horse Sleipnir:
En er goin vitkuusk mlir Frigg ok spuri hverr s vri me sum er eignask
vildi allar stir hennar ok hylli, ok vili hann ra Helveg ok freista ef hann fi fundit
Baldur ok bja Helju rlausn, ef hon vill lta fara Baldur heim sgari. En s er
nefndr Hermur inn hvati, sveinn ins, er til eirrar farar var. var tekinn
Sleipnir, hestr ins, ok leiddr fram, ok steig Hermur ann hest ok hleypti braut.
(Gylfaginning 49.46)
These many instances of horses traveling through the elements in Norse myths show
us how the horse could move and carry people through non-conventional spaces; horses were
trusted to carry their riders not only overland, but also through sea, sky and fire. This
mythological nature of how a horse could travel through multiple mediums is yet another
26
confirmation that the horse had supernatural capabilities, transcending the boundaries of
reality, and its transcendent role was a pivotal contribution to the myths since man could only
move between worlds and overcome elemental barriers with the horses aid.
27
28
7. Sleipnir: A Bier?
Sleipnir is the finest of any steeds, the best horse of the sir (Grmnisml 44.79), and better
than any other horse in Jtunheimr, engi hestr skal vera jafngr Jtunheimum
(Skldskaparml 17.20). inns steed is grey, has eight feet, is swifter than the wind when
he gallops over the sea, and the product of Svailfari and Lokis sexual frolicking. Though it
may be reading too much into detail, it is interesting to note that Sleipnir is foaled from the
trickster Loki, who is a male god transformed into a mare, and often associated with evil,
while Svailfari is a hard-working, well-meaning stallion, who had only good intentions.
Furthermore, Sleipnirs dapple-grey coat colour is a mix of black and white, or light and
dark, mirroring the many ways in which a horse could represent both good and bad and light
and dark. However, a strong case can be made for Sleipnir as the iconic symbol of the horses
shamanistic role as a medium between the living and dead worlds.
Depictions of Sleipnir found on the 8th century Gotland stones show him with sailing
ships and potential images of Valkyries (Lindqvist 1941-2: II, 15-17) all three of which are
associated with some sort of transport for the deceased (Dubois 1999:151-3). Most depictions
on these stones and also golden bracteates found by archeologists show a rider mounted on
Sleipnir, and this could be a dead man riding to Valhll, but is more likely inn himself,
riding as the leader of the dead (Simek 1993:243-4). An important distinction I would like to
draw is the difference between Sleipnirs role as a means of transport for the dead, and
Sleipnirs role as a means of communication with the other world.
A closer look at inns eight-legged horse could strengthen the hypothesis that
horses played a major role transcending worlds to the afterlife. Sleipnir means slippery one,
and may be a reference to the ways this horse could slide easily between worlds and down to
the underworld (Price 2002:101). However, did Sleipnir or other mythological horses play a
role in transporting the deceased to the afterlife? The burning ship of Baldrs funeral pyre is
referred to as sea-Sleipnir, and is pushed out to sea to transport the beautiful god to the next
life (Hsdrpa 10-11), but Baldrs horse is also burned on the pyre, so which transport agent
is the one entrusted to carry Baldr to the afterlife? It seems likely that the horse and ship are
meant to accompany Baldr to the afterlife, in accordance with inns law stated before from
Ynglinga saga, and not to transport him there.
29
If we look closely at all the instances of Sleipnir carrying a rider between worlds,
there is never a dead person said to ride him, only living riders. inn rides Sleipnir between
the mythological worlds (i.e. to Jtunheimr), and his ride to Niflhel is told in Baldrs
draumar:
Upp reis inn,
alda gautr,
ok hann Sleipni
sul of lagi;
rei hann nir aan
niflheljar til;
mtti hann hvelpi,
eim er r helju kom. (2.380)
After the goddesses and deities had discussed Baldrs foreboding dreams, inn placed a
saddle on Sleipnir and rode to Niflhel, where Hel resided, and at her high hall, he asked the
seeress who will kill Baldr. After reluctantly telling inn that it is his son who will kill
Baldur, she told him to ride home, and fate will take his course. In this example, Sleipnir is
the horse used to travel between worlds, and is the means by which inn can find out the
meaning behind Baldrs foreboding dream and who will eventually become Baldrs
murderer. However, the horse is never used to carry Baldr and neither inn or Sleipnir are
successful in retrieving the deceased Baldr and carrying him back to the world of the living.
Hermrs ride to Hel in Gylfaginning is at the request of Frigg, who wants someone
to win all her love and favor by agreeing to ride the road to Hel to find Baldr and bring him
back home to sgarr. Once Hermr had ridden through eight days of darkness, and
crossed the bridge over the great river Gjall, he arrived at the foreboding gates of Hel, which
Sleipnir jumped over without even grazing the top of the gate (49.46). Sleipnir is able to
transport Hermr through the dark, in hope of bringing Baldr back to life, but Sleipnir never
carries Baldr or anyone dead in this example either. inns horse is used for the journey
because of his world-transcending ability and how much he is trusted to carry Hermr over
the dark and dangerous barriers, but Sleipnir is not a means of transport for the dead. In the
end, it may be because of the horses lacking ability to transport the dead that Baldr is never
retrieved, since Sleipnir can only carry Hermr to Hel and back again safely.
Why does Sleipnir have eight legs? To some, this is a great mystery in Norse
mythology, and others think it is quite a simple and insignificant question since it just meant
he could travel twice as fast with two times the number of legs. Double the number of legs
30
would also have helped him with his balance and sturdiness, to traverse over all the worlds
boundaries and elemental barriers. Whether or not his speed or sturdiness was affected, other
possible idea are that the tlting gait or skei (flying pace), when engaged at full speed, blurs
the view of how many legs there really are.
Another hypothesis, suggested by H.R. Ellis (1964:142), is that the fast-traveling,
slippery horse had eight legs to symbolize a bier. If you visualize the image of a bier being
carried by four men, from far away or the shadow of it, you get an image similar to a horse
with eight legs walking and carrying the deceased. Though we know Sleipnir was a horse
associated with the afterlife, and his owner inn was the god of the dead, it does not seem
plausible that Sleipnirs eight legs were symbolic of a bier; there are no references to coffins
or biers in the Old Norse sources. In the archaeological sources, there are some examples of
Viking age burials which can be assumed to have used coffins; in the church yard excavated
in Faroe Islands, the bodies were laid parallel, aligned east-west in an organized manner
(Arge 2012:583), but we can only assume there was a coffin which was maybe carried in a
processional procedure, since the wood has all rotten away. Since these findings are not
common or occur anywhere else, it would be difficult to conclude that biers were used to
carry the dead.
However, we do know from the literary sources that during the settlement of Iceland,
the burial customs were changing between mound burials and cremation, the haugsld to the
brunald, and the conversion period caused several pagan burial customs to evolve over the
settlement age (Jochens 1999:631). The custom of burying men in mounds, sometimes with
their horses too, would not have required a bier, and the burning age, or cremation burial
practices, would just have needed a pyre.
Sleipnir was an important horse for transcending worlds, both mythological and
immortal, and his supernatural abilities to ride over the various elements support the idea the
horse was a vital means of transport for the gods. However, Sleipnir was never used to carry
the dead, but rather lead the dead as inns mount. Similarly, it is the Valkyries who carry
the slain to Valhll, they do not ride themselves or on their own horses to the afterlife. The
10th C Alskog Tjangvide stone is believed to depict inn on his eight-legged horse, being
greeted by Valkyries, the other mounted transporters of the dead (Lindqvist 1941), and from
the Old Norse myths, we now that it was always these living beings that were transported by
horses to and from the world of the dead.
31
he only achieves the wisdom of the world, the secret runes, and the mead of poetry by
hanging on the world tree. Furthermore, he can only reach the world of the dead and lead the
dead by riding his horse, so Sleipnir and Yggdrasill serve similar, important functions to
transport inn to the most distant, darkest, and secretive realms. Only with his two steeds
can inn communicate with the supernatural and spiritual worlds, so the symbolic role of
both these mounts is to keep him in contact with the supernatural world.
34
35
The role of horses in the slendingasgur and Old Norse poetry repeatedly show the horses
ability to travel between worlds, thrive in the liminal boundaries, and extend beyond the
barriers of reality. Even in the sagas, horses are considered on the border between
domesticated and wild, since horses inhabit and traverse between the controlled and
uncontrolled spaces in Iceland and are never fully domesticated (in where and how they live
and how they build relationships with people) (Hastrup 1990). The horse is then a mediator
between the safe and wild spaces, and this leads to a lot of the examples of superstition
surrounding horses.
The horse, then, is seen as an animal with some higher level of intelligence or foresight than
other animals, and perhaps even man himself, and that is why its domestication was never
really complete (the horse is never really broken-in), and the horses knowledge is often
attributed with superstitious meaning, entrusted to make important decisions, foresee futures,
and offer healing.
2. The shaman mediates for a human group
The horses role, in both the sagas and eddaic sources, was to mediate, transport, and
communicate to the afterlife and other worlds on behalf of the gods, worldly beings, and
Icelandic settlers. The horse does this both as the physical animal (as in the example of
carrying inn and Hermr to Hel) and as a spiritual animal (visiting men in their dreams to
warn them of their deadly fates).
3. Aided by other gods and seeresses
The horse is not the only animal who maintains communication with the spiritual world, but
the presence of other gods, spirits and people help the horse transport and transcend between
worlds and realities. For example, the Valkyries and dsir are riding them to carry the
deceased to the afterlife, and inn rides Sleipnir to lead the dead.
4. Can overcome boundaries of reality and elemental barriers that no god can alone
The dependency that the sir have on their horses to transport them daily to their judging
seats and over the fiery sabr is one of the clearest examples that horses were a necessary
animal to transcend worlds and safely traverse dangerous barriers. The connotations of horses
36
and the four elements also shows us that the horse was a spiritual animal, interconnected to
nature and mother earth in a way that no other animals or beings could match.
Another shamanistic element of the horse in the Old Norse sources is their association
with water and trees. Yggdrasill is a tree reached only by crossing a river via the fiery Bifrst
bridge; then there is the seeress Urr (fate) who resides at the tree, and her spring flows
from the foot of the tree (Vlusp 20, 27. 7,9). Horses are seen as spirits who fate futures, and
the idea of hanging horses in groves and over marshes in pagan rituals may also connect the
shamanistic nature of the horse to water and trees. Going back to archaeological sources from
as early as the Iron age in Scandinavia, numerous examples of horse sacrifices in bogs and
water places also exist, suggesting that hourses were commonly killed and either deposited in
water or hung from a tree over a bog (i.e. Skedemosse in land) (Monikander 2006).
The idea of mound graves containing horses and ships meant that travel over land and
sea was most important for the afterlife, and also the most valuable possessions of a noble
man (Graslund 1980). The horse was not only a transport animal between worlds, but it was
arguably not a transport animal for the deceased, and instead served to connect the living
world with the afterlife by being a spiritual mediator, continually serving man in the afterlife,
and connecting the conscious and unconscious, living and dead, good and evil, and light and
dark for its (living) riders.
37
10.Discussion of Findings
After a close reading of the role of horses in Norse mythology and the slendingasgur, some
comments must also be made on the other humans, animals and practices that fulfilled similar
roles, as well as the arguments against the role of horses as fateful animals. In the
interpretation of dreams and superstition of fetches, other animals also brought bad omens
and coming death; wolves, foxes and bears could be evil, and bulls or oxen could be the
fetches of feuding men (Turville-Petre 1972:37-8). Fylgja animals other than horses were
also seen in dreams by their owners to prophesize death, as in the case of a goat fylgja in
Njls saga; rr sees a bloody goat in a hollow which remains invisible to Njll, but he
understands that this was a premonition of rrs death (F XII.41.106-9). In orsteins ttr
uxafts, orsteinns fylgja is a polar bear who walks past him, and signifies orsteinns
unkown lineage, marking him as a greater man than he is and revealing his heroic nature (F
XIII.5.350-1). Though there are these other examples of animal fylgjur in the sagas and the
polar bear did not mean death, all the examples of horse fylgjur in the sagas do result in ill
fates
Turville-Petre suggests that it may not be so common to associate dreams of horses
with ill-fates, but that the meaning of the dream depends much more on the colour of the
horse; the chestnut horse that orkell silfri dreamt about was representative of a red or bloody
fetch, an omen of violent death. White horses were carriers of good things (like for irandi
and Gsli Srsson), bay could signify illness, spotted grey represented drunkeness and
debauchery, and a roan horse could foretell severe weather and snow (Margeir Jnsson
1936).
Bartlett (2007) discusses the ways in which social practices, cultic loyalty and
religious affiliation interacted during the conversion from paganism to Christianity, even
through kingship and diet. In the story of Hkonar saga ga, we see the Christian King
Hkon sharing many similar attributes to the euhemerized accounts of Freyr in Snorra Edda;
he acts also as an intermediary between the world of men and the world of gods (Jn Hnefill
Aalsteinsson 1998:77) and transcends religious boundaries when it comes time to meet his
death. Even though he wanted to be a Christian King, he maintains elements of heathenism
and his incomplete religious devotion is proven by his eating of horse liver, an act carried out
in pagan blt sacrifices. The Norwegian chieftans that lived under his rule also thanked King
Hkon for good crops, as they had done to Freyr before (IF XXVI 25). When Hkon dies, he
38
is invited to Valhll, but is not entirely pleased with the sight of Valkyries arriving at the
battlefield, until Skgul reminds him that their arrival means a battle victory will soon be had
(Jn Hnefill Aalsteinsson 1998:58).
Gndul at mlti
studdisk geirskapti:
Vex n gengi goa,
es Hkoni hafa
me her mikinn
heim bnd of boit. (F XVI.30-1)
Hkonarml stanzas 2-18 (F XXVI.30-31) explains that Hkon was afraid to arrive at
inns hall since he feared he had not been true to the pagan gods, but Bragi, who planned
to receive him in Valhll, said he was welcome to join his brothers and men in inns hall
since the pagan gods had forgiven and accepted him; they knew he had always respected their
sacred places and holy shrines. In this way, the Christian King is forgiven for his leniency
towards the ancient gods and is given a pagan burial, just as if he had practiced the ancient
religion throughout his Christian life (Jn Hnefill Aalsteinsson 1998:60). This is one
example of a man in the sagas who similarly transcended the religious realities of the times.
Though the horse was a creature that transcended many boundaries, their ability to
move between worlds is not different from the gods, jtnar or dvergar in the eddaic sources;
all of these creatures are also seen moving between mythological worlds. Similarly, many
other spirits or deities (i.e. sir, vanir, lfar, dsir, valkyrjur, fylgjur, nornir, dvergar, giants,
troll, mornir, vttir) had connections to other worlds and supernatural realms, but they are
not seen as transporters for living men or gods to make the journey between them. The one
large exception are the maiden Valkyries and some examples of dsir, but they are never
independently referred to as transporting the slain since they are always mounted on
horseback to make the passage.
There are other literary sources that refer to similar riding deities that are responsible
for taking life, like the black dsir who take irandi. Some archeological sources from
across Scandinavia and from a range of dates support the theory of riding women, which we
can guess were connected to the world of the dead since mounted men were so much more
heavily associated with the world of the living (i.e. little riding figurines recently found in
39
Denmark1 are hypothesized to be depictions of Valkyries, and the Iron age Gundestrup
cauldron found in a Danish bog shows a procession of armed men walking towards a women
while men on horses ride away from her).
There were other sacred animals used in sacrifices and buried in graves, so it is not
only the horse who was used as a sacrificial animal or related to trees and water. Bears and
pigs were also hung in groves according to pagan sacrificial rituals, and Adam of Bremen
described how the pagan temple at Uppsala held a sacrificial festival every nine years in a
sacred grove where humans and dogs were also sacrificed (ODonoghue 2007:65-66,
Turville-Petre 1964:244-245). Thietmar also reports the sacrifice of other animals and men in
Seeland (Bartlett 2007:64).
There were other animals and possessions which could represent similar meanings in
sacrifices and burial practices as well, as in the case of horses representing a status symbol or
delivering the same comforts in the next life; archaeological findings show that jewelry,
clothing, furniture, weaponry and other animals were also found in riding graves to
accompany the deceased to the next life (Effros 2003; Jochens 1999). In the Viking age
burial site excavated in the Faroe Islands, the graves were found to contain many personal
belongings, like rings, knives, a pouch, and some silver and bronze fragments (Arge 2012).
Ship burials were also popular in Iceland (Eldjrn 1974:124-6, 133-39), containing other
treasures like armor and clothing.
Though the horse is evidently associated with the realm of the dead and serves the
practical purposes of transport within different worlds, there are other transcending creatures
found in Norse mythology. Freyjas bird costume and the ability to fly in bird form is
encountered several times (i.e. when Loki in the falcon dress retrieves Iunn from Jtunheimr
and kills jazi in the form of an eagle Skldskaparml G56.2), rr moves between worlds
walking or in a chariot pulled by goats (i.e. tgara-Loki Gylfaginning 21.23), and Baldrs
funeral pyre is a ship which must be pushed off to ensure his safe journey to the afterlife
(Gylfaginning 49.45).
There is one concrete example of a horse carrying dead men found in the sagas, but
the horse is only a means of transport for the bodies back to the farm. The entire orsteins
ttr stangarhoggs (F XI) tale is based on a horse fight scene. Both orsteinn and orr had
1
2013
40
arranged a fight between young stallions, which lead to orsteinn hitting orrs horse in the
jaw, and orsteinn then hit orrs horse, and finally orr smacks orsteinn on the face with
his horse prod which ripped the skin down over his eye. orsteinn later killed orvaldr and
orhallr, and tied both their bodies down onto their horses and sent them back home to Hof.
In Vatnsdla saga, old Ingimundr was led to the site of his sons battle by a servant
boy on a horse, and later carried back home to die (F VIII.22). After he was struck by a
spear, he was led back to his farm on horseback by the boy, and there he sat in his high seat
to die. Ingimundr did not die on his horse, but he rode willingly to the scene of the fight,
where he knew he was in danger of receiving a death blow, and then the horse carried him
back to his final resting place on the high seat.
In Egils saga, old Skalla-Grmr is said to have ridden his horse at night, carrying a big
chest full of valuables, the night before he died (F II.59). Here the horse served as a means
of transport for the old man, his treasures, and a useful way of traveling through the dark of
night, but Skalla-Grmr did not die on his horse. We also find out at the end of the chapter
that Skalla-Grmr was buried in a mound with his horse, echoing the idea of sending a man to
his haugar grave with all the possessions he needed to enjoy in the next life.
41
11.Conclusion
The hypothesis that horses were an important means of transcending worlds and mortal and
immortal boundaries has been confirmed after a literary review of the Old Norse-Icelandic
sources. After providing examples of the horses transcendent role in mortality, reality and
between worlds, the role that horses served in Iceland as mediators between realms indicate
the horses important, unique and special powers, since these boundaries were bridged by few
other animals or humans. However, the means of transport to the afterlife was not directly
served by the horse; burial practices, sacrificial customs and the mythological stories all
suggest that horses were much more of a spiritual mediator and means of communication
between the mortal and immortal worlds.
References to the horses role as a transport animal for the deceased to the afterlife is
one theme seen both in Norse mythology and the sagas, and this idea is also recurrent in other
world mythologies; for example, good souls of Muslim faith are believed to be carried to
paradise on horseback, and Epona, the horse riding goddess known from Britannia to North
Africa as the carrier of deceased souls. What is often overlooked is the fact that few examples
can be found of horses actually carrying the dead in the Old Norse sources; it is the mounted
Valkyries who carry the slain from the battlefield, and inn rides Sleipnir himself to lead
the dead. Hermr rides to Hel but fails to bring Baldr back from the dead. Dreams of horses
bring death, but no horse is the physical transporter of a man to his death. Even though riding
graves are found with horse and rider buried together, the horse is no more important as a
transport animal than ships are in mound graves or burning pyres, and Ynglinga saga tells us
the horse is buried for the owner to have and enjoy all the same possessions and comforts in
the next life - not to simply carry him there.
Although horses could not transport you to death, the tree could. As mentioned
earlier, horses could serve as a symbol of deadly fate when one dreamt of a big horse, which
Davidson (1964:194) said could mean death by hanging was being predicted. But both horses
and trees connected man to the spiritual and supernatural realms. Furthermore, horses were
not only transcending worlds, but dwelling in different worlds, attesting to their liminal role
as animals with few boundaries.
Superstition around horses and their ability to predict fates, weather, and even bring
about fertility also lend to the horses importance in the Old Norse sources, and their ability to
42
carry their rider over land, air, water and fire are all unique features which no other one
animal or human can boast. In reality, riding a horse can easily carry one over land and water,
and in the Norse myths and sagas, we find not only examples of this, but also references to
the horses supernatural ability to carry one over sea, sky and fire. There are connotations
between horses and water, as well as connections between horses and trees, which further
support the theories behind the horses supernatural capabilities, spiritual role, and
relationship with the dead and unconscious realms.
The horses supernatural powers and associations with death reaffirm its role not only
as a psychopomp, but as a form of shaman: the horse maintained and manipulated contact
with the spirit world. Hultkrantz (1973:34) defines a shaman as a social functionary who,
with the help of guardian spirits, attains ecstasy in order to create a rapport with the
supernatural world on behalf of a group. In this sense, the horse fulfills three of Hultkrantzs
four constituents of shamanism: he can communicate with the supernatural world and
maintain contact with it, he acts on behalf of the human group, and he is inspired by his
helping spirits (namely, the gods). The fourth constituent, the extraordinary ecstatic
experiences of the shaman, are not solely or uniquely fulfilled by the horse alone, but
between the horse and the rider or the horse and the dreamer, so here the horse again serves a
transport role to bring the rider/dreamer to a supernatural realm. This idea is strongly
supported by the symbolism of inns shamanistic experience of sacrificing himself to
himself by hanging from his other steed, Yggdrasill, for nine days in order to obtain wisdom.
Thus, the horses role as a transport animal to carry riders to other worlds is a much more
symbolic role, functioning as the means to bring others to different states and levels of
knowledge, and this Shamanistic role is arguably more important and common than the
practical role of transporting the deceased to the afterlife.
43
Bibliography
Primary Sources
Eddukvi (1998) Gsli Sigursson ed., Reykjavik, Ml og Menning.
Snorra Edda: Gylfaginning, Skldskaparml in Snorri Sturluson: Edda. Ed. Anthony
Faulkes. 2nd ed., Viking Society for Northern Research, 2005
Flateyjarbk, ed. Gubrandur Vigfsson, Carl Rikard Unger, 3 vols., Christiania:
Mallings, 1860-68
slendingabk Landnmabk in slenzk fornrit I, Rekjavik, 1986
slendingasgur in slenzk fornrit II-XXIX, Reykjavik, 1933-2011
Hsdrpa by Ulfr Uggason in Udvalg af norske og islandske skjaldekvad ed. Finnur
Jnsson. Copenhagen 1929
rvar-Odds saga in Fornaldarsgur Norurlanda. Eds. Guni Jnsson and Bjarni
Vilhjlmsson. Vol. 1. Reykjavk: Bkatgfan forni, 1943. 283-399
Saxo Grammaticus Gesta Danorum. Royal Library in Copenhagen
Vlsunga saga in Vlsunga saga og Ragnars saga lobrkar. Ed. rnlfur Thorsson.
Reykjavik, Ml og Menning, 1985
Secondary Sources
Andrn, A. (2007) Behind Heathendom: Archaeological studies of Old Norse Religion.
Scottish Archaeological Journal Vol. 27(2) 105138
Arge, S. V. (2012) The Faroe Islands in Brink, S. & Price, N., eds. (2012) The Viking
World. Routledge, New York
Bartlett, R. (2007) From Paganism to Christianity in Medieval Europe in
Christianization and the Rise of Christian Monarchy by N. Berend, ed. Cambridge.
Brink, S. & Price, N., eds. (2008) The Viking World. NY, New York: Routledge.
Chase, M, ed. (2005) Einar Sklasons Geisli: A Critical Edition. Toronto Old Norse and
Icelandic Studies 1.Toronto University Press, Toronto, Buffalo & London
Effros, B. (2003) Merovingian Mortuary Archaeology and the Making of the Early
Middle Ages. University of California Press, USA
Ellis, H. R. (1968) The Road to Hel: A Study of the Conception of the Dead in Old Norse
Literature. Greenwood Press Publishers, New York
44
Davidson, H.R.E (1964) Gods and Myths of Northern Europe. Penguin, England
DuBois, T. (1999) Nordic Religions in the Viking Age. University of Pennsylvania Press,
Philadelphia
Gettings, F (1988) Dictionary of Demons: A guide to Demons and Demontologists in
Occult Lore, Trafalgar Square Publication, UK
Graslund, A.S. (1980) Birka IV: The Burial Customs. Almqvist & Wiskell
International, Stockholm
Gunnar Karlsson (2000) The History of Iceland. pgs. 9-86. C. Hurst & Co. London
Hastrup K. (1990) Nature and Policy in Iceland 1400-1800. p.254. Oxford University
Press, UK
Hultkrantz, A (1973) A Definition of shamanism, Temenos 9, 35-37 in Shamanism in
Norse Myth and Magic Vol 1. Clive Tolley.
Jesch, J. (2005) Geography and Travel p.128 in A Companion to Old Norse Literature
ed. R. McTurk. Blackwell Publishing Ltd.
Jochens, J. (1999) Late and Peaceful: Icelands Conversion through Arbitration in 1000
in Spectrum 74:3, pp.621-655
Jn Hnefill Aalsteinsson (1998) A Piece of Horse Liver: Myth, Ritual and Folklore in
Old Icelandic Sources. Hsklatgjfan, Reykjavik
Kelchner, G. D. (1935) Dreams in Old Norse Literature and their Affinities in Folklore.
Cambridge University Press, London
Kristjn Eldjrn (1974) Fornj og minjar in Saga slands, ed. Sigurur Lindal, vol 1,
pp. 101-152. Reykjavik
Kure, H. (2006) Hanging on the world tree in Old Norse religion in long-term
perspectives: origins, changes, and interactions. K. J. Anders Andrn, Catharina
Raudvere. Nordic Academic Press, Lund
Lindow, J. (2002) Norse Mythology: A Guide to the Gods, Heroes, Rituals and Beliefs.
Oxford University Press, USA
Lindqvist, S. (1941-2) Picture stone from Alskog Tjangvide I in Old Norse religion in
long-term perspectives: origins, changes, and interactions. K. J. Anders Andrn,
Catharina Raudvere. Nordic Academic Press, Lund. p.365
Lnnroth, L. (1969) The Noble Heathen: A Theme in the Sagas in Scandinavian Studies
vol 41:1, pp.1-29
45
46
Tolley, Clive (2009b) Shamanism in Norse Myth and Magic II. Academia Scientarium
Fennica, Helsinki
Tulinius, T. H. (2005) Sagas of Icelandic Prehistory in A Companion to Old Norse
Literature ed. R. McTurk. Blackwell Publishing Ltd. p. 456-7
Turville-Petre, E. O. G. (1964) Myth and Religion of the North: The Religion of Ancient
Scandinavia. London
Turville-Petre, E. O. G, (1972) Nine Norse Studies. University College London
47