Crypt of The Everflame
Crypt of The Everflame
Crypt of The Everflame
Scenario Chronicle #
Player Name
A.K.A.
12
Character Name
Pathfinder Society #
Faction
699
Normal
1,398
EXPERIENCE
SUBTIERS
All
Kassens Blessing: You carry a small charm from the spirit of Kassen. You
may reroll a single attack roll, saving throw, or skill check after the roll is
made but before the results are revealed. You must take the result of the
second roll, even if it is worse. Once this ability has been used, cross it off
the Chronicle.
+1 bashing heavy steel shield (4,170 gp)
Bag of holding, type I (2,500 gp)
Bracers of armor +1 (1,000 gp)
Elemental gem, water (2,250 gp)
Horn of fog (2,000 gp)
Potion of bears endurance (300 gp)
Potion of bulls strength (300 gp)
Potion of cats grace (300 gp)
Potion of cure moderate wounds (300 gp)
Potion of eagles splendor (300 gp)
Potion of invisibility (300 gp)
Potion of owls wisdom (300 gp)
Ring of swimming (2,500 gp)
Wand of cure light wounds (10 charges; 150 gp, limit 1)
Wand of lesser confusion (10 charges; 150 gp, limit 1)
Wand of mage armor (10 charges; 150 gp, limit 1)
Wand of magic missile (10 charges; 150 gp, limit 1)
Wand of magic missile (CL 3, 22 charges; 990 gp, limit 1)
Wand of produce flame (10 charges; 150 gp, limit 1)
GMs
Initial
Final XP Total
FAME
Initial Fame
Initial Prestige
GMs
Initial
Prestige Spent
GOLD
Start GP
GMs
Initial
+
Items Sold / Conditions Gained
=
Subtotal
Items Bought
TOTAL VALUE OF ITEMS SOLD
Add 1/2 this value to the Items Sold Box
=
Total
For GM Only
EVENT
EVENT CODE
DATE
MAX GOLD
Slow
LEVEL
GM Pathfinder Society #