Data Gatheredf
Data Gatheredf
Data Gathered
Column1
30%
70%
Males
Females
Age Groups
10
9
8
7
6
5
4
3
2
1
0
0-11 Years
12-17 Years
Column1
18-25 Years
Column2
Column3
26+ Years
0
0-3 Hours
4-8 Hours
Series 1
9+ Hours
Series 2
Series 3
Weekends
Weekdays
Both
Satisfaction gained
Yes
No
Sometimes
Only 50% believe they gained satisfaction from playing the video games
Yes
No
Sometimes
Yes
No
Sometimes
This shows most students know the violence isnt real and do not feel violent after playing