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Simple Melee, Military Melee, Simple Ranged, Military Ranged Chainmail, Leather, Hide, Scale Shield Proficiency (Heavy) Shield Proficiency (Light)

This document summarizes the character sheet for a level 1 dragonborn fighter named Balasar. It provides details on his ability scores, skills, defenses, hit points, healing surges, weapons, armor proficiencies, and feats. His highest ability scores are Strength and Constitution. He has proficiency with simple melee weapons, military melee weapons, simple ranged weapons, and military ranged weapons.

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Jose Martinez
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0% found this document useful (0 votes)
35 views1 page

Simple Melee, Military Melee, Simple Ranged, Military Ranged Chainmail, Leather, Hide, Scale Shield Proficiency (Heavy) Shield Proficiency (Light)

This document summarizes the character sheet for a level 1 dragonborn fighter named Balasar. It provides details on his ability scores, skills, defenses, hit points, healing surges, weapons, armor proficiencies, and feats. His highest ability scores are Strength and Constitution. He has proficiency with simple melee weapons, military melee weapons, simple ranged weapons, and military ranged weapons.

Uploaded by

Jose Martinez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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9/12/2014 www.ibisfightclub.co.uk/dnd/Generate.

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Character Name Race Gender Alignment
Balasar Dragonborn Male Unaligned
Class Level Paragon Destiny
Fighter 1
Score Mod Attack
Str 18 +4 +4
Con 14 +2 +2
Dex 13 +1 +1
Int 12 +1 +1
Wis 11 +0 +0
Cha 12 +1 +1
1/2
Level
Abil
Mod
Armor
Bonus
Misc
Mod
Misc
Mod
Shield
Bonus
AC 11 10+ 0 + 1 + 0 + 0 + 0 + 0
1/2
Level
Abil
Mod
Class
Bonus
Race
Bonus
Misc
Mod
Shield
Bonus
Fort 16 10+ 0 + 4 + 2 + 0 + 0
Refl 11 10+ 0 + 1 + 0 + 0 + 0 + 0
Will 11 10+ 0 + 1 + 0 + 0 + 0
Resistances

Saving throw bonuses

Defence & healing notes



HP 29
Current
Bloodied 14
1/4
HP
Misc
Mod
Misc
Mod
Used
Healing surge 9 = 7 + 2 + 0
Class
Base
Con
Mod Bonus
Surges/day 11 = 9 + 2 + 0
1/2
Level
Abil
Mod Train
Race
Mod
Misc
Mod
Armor
Pen
Acrobatics (Dex) 1 = 0 + 1 + 0 + 0 + 0 - 0
Arcana (Int) 1 = 0 + 1 + 0 + 0 + 0
Athletics (Str) 9 = 0 + 4 + 5 + 0 + 0 - 0
Bluff (Cha) 1 = 0 + 1 + 0 + 0 + 0
Diplomacy (Cha) 1 = 0 + 1 + 0 + 0 + 0
Dungeoneering
(Wis)
0 = 0 + 0 + 0 + 0 + 0
Endurance (Con) 7 = 0 + 2 + 5 + 0 + 0 - 0
Heal (Wis) 5 = 0 + 0 + 5 + 0 + 0
History (Int) 3 = 0 + 1 + 0 + 2 + 0
Insight (Wis) 0 = 0 + 0 + 0 + 0 + 0
Intimidate (Cha) 3 = 0 + 1 + 0 + 2 + 0
Nature (Wis) 0 = 0 + 0 + 0 + 0 + 0
Perception (Wis) 0 = 0 + 0 + 0 + 0 + 0
Religion (Int) 1 = 0 + 1 + 0 + 0 + 0
Stealth (Dex) 1 = 0 + 1 + 0 + 0 + 0 - 0
Streetwise (Cha) 1 = 0 + 1 + 0 + 0 + 0
Thievery (Dex) 1 = 0 + 1 + 0 + 0 + 0 - 0
Base Armor Misc 1/2 L Dex Misc
Speed 6 = 6 + 0 + 0 Initiative 1 = 0 + 1 + 0 Vision Normal Action Points
Str
Attack
Dex
Attack
Cha
Attack
1/2
level Str/Dex/Cha Prof
Race
Mod
Feat
Mod Enh Item Damage Range
Unarmed 4 1 1 = 0 + 4/1/1 + 0 + 0 + 0 + 0 + 0 1d4 -
Greatclub 6 3 3 = 0 + 4/1/1 + 2 + 0 + 0 + 0 + 0 2d4 -
Weapon Proficiency: Simple Melee, Military Melee, Simple Ranged, Military
Ranged
Armour Proficiency: Chainmail, Leather, Hide, Scale
Shield Proficiency (Heavy)
Shield Proficiency (Light)
Combat Reflexes

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