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Bca 33

This document contains an exam for a Computer Graphics course divided into three parts: Part A contains short answer and multiple choice questions about computer graphics topics like intensity cues, areas of computer graphics, windowing, projections, scan conversion, line drawing algorithms, and clipping algorithms. Part B contains longer answer questions requiring explanations about displaying pictures, CRT working, 2D transformations, mid-point subdivision, 3D displaying techniques, solid area scan conversion, and singularity algorithms. Part C asks students to explain 'C' graphics functions, Bresenham's line drawing algorithm with an algorithm, Sutherland-Hodgeman polygon clipping algorithm, positioning techniques and constraints, and briefly explain 3D transformations

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0% found this document useful (0 votes)
105 views2 pages

Bca 33

This document contains an exam for a Computer Graphics course divided into three parts: Part A contains short answer and multiple choice questions about computer graphics topics like intensity cues, areas of computer graphics, windowing, projections, scan conversion, line drawing algorithms, and clipping algorithms. Part B contains longer answer questions requiring explanations about displaying pictures, CRT working, 2D transformations, mid-point subdivision, 3D displaying techniques, solid area scan conversion, and singularity algorithms. Part C asks students to explain 'C' graphics functions, Bresenham's line drawing algorithm with an algorithm, Sutherland-Hodgeman polygon clipping algorithm, positioning techniques and constraints, and briefly explain 3D transformations

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*BCA13* BCA 33

III Semester B.C.A. Examination, May 2012


COMPUTER GRAPHICS
Time : 3 Hours Max. Marks : 80
Instructions : 1) Answer all questions in Part A, 6 out of 8 questions in
Part B and 3 out of 5 questions in Part C.
2) Part A : Questions from 1 to 8 carry 1 mark each and
9 to 14 carry 2 marks each.
3) Part B : Each question carries 5 marks.
4) Part C : Each question carries 10 marks.
PART A
1. What are intensity cues ?
2. Mention the areas of computer graphics.
3. Define windowing.
4. Which projection gives the most realistic view of the object ?
5. What is scan conversion ?
6. Why (y x) algorithm called so ?
7. What is the main difficulty of the scan line algorithm ?
8. State one method of improving the recursive efficiency of the Warnocks
algorithm.
9. List the qualities of good line drawing algorithms.
10. What are parametric equations ?
11. Give the equation that transforms co-ordinates to screen co-ordinates.
12. Give the concept of Kinetic depth effect.
13. Explain the concept of 4 bit assignment for clipping algorithm.
14. State Painters algorithm.
P.T.O.
BCA 33 *BCA13*
PART B
1. Explain the difficulties for displaying pictures.
2. Explain the working of CRT.
3. Write a program to demonstrate rectangles using put pixel and line.
4. Explain rotation and scaling in 2D transformations.
5. Give the algorithm for mid-point sub division method.
6. Explain the techniques for 3D displaying.
7. Explain the concept of solid area scan conversion.
8. Explain the algorithm for singularity.
PART C
1. Explain the C graphics functions.
2. With an algorithm, explain Bresenhams line drawing algorithm.
3. Explain Sutherland-Hodgeman polygon clipping algorithm.
4. Explain positioning techniques and positional constraints.
5. Briefly explain 3D transformations.
_______________

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