How To Write A Format
How To Write A Format
This is a guide to game shows, intended to give advice to potential devisors who are interested in
developing their ideas in this genre. The author, David J. Bodycombe, is a freelance consultant
working in the UK, with experience in television, radio, books, magazines, newspapers, board games
and the Internet.
The present Format Creation Guide has been published by www.tvformats.com, a Website dedicated to formats that currently
does not exist anymore. However the following article gives you a good overview on how to devise a format. The original
screenshots from different tv formats have been replaced for copyright reasons.
A – Watch television!
Before you do anything, make sure you watch lots of game shows. Nothing will scupper your plans
quicker than if, after weeks of development, you later discover that a nearly identical idea has already
been on air for the past three years. This kind of situation has happened more than once before.
Board game conversion – Any sort of programme that has been based on a
traditional or proprietary board game. In the latter case, this sort of show is only
possible by paying a license fee to the manufacturer of the game.
Panel game – Game played by a group of invited celebrities. Most of the humour
comes from off-the-cuff remarks and banter, as opposed to the more scripted
comedy panel games.
Puzzle – Show where lateral thinking, numerical ability and wordplay are
important, but little or no general knowledge is required.
Variety – Programmes which either involve the search for new talent, or
performances of established variety acts as a central element of the programme.
A – Any idea?
Next, you need to think of a basic idea around which your whole show will revolve. In essence, your
idea needs to be two or three sentences that will sell the idea. If you can’t encapsulate the idea
succinctly, the chances are your idea is already too complicated.
Thinking of an original idea is very difficult to do. Quiz and game shows have been popular since the
1950s and in those 40-50 years many ideas have already come and gone. In our view, the two basic
approaches are:
(i) Come up with something completely new. It can happen from time to time that a completely new
idea occurs. One recent example was Channel 4’s Fluke, which was almost an anti-game show in that
the outcome of the whole programme purely depended on luck.
(ii) Do an old style show but in a modern way. What could be more boring than yet another multiple-
choice quiz? But Who Wants To Be A Millionaire? has shown that you can take a simple idea and re-
interpret it to give it some new dynamics. Some people argue that its not so much what the game
show actually is, but whether it’s executed well.
B – Some pointers
When thinking up your idea, try to bear in mind some basic principles:
Has anything similar been done before? If so, has it been at least several years since anything of a
similar variety was broadcast?
Why would anyone watch your show? What makes it entertaining? Quite often, people assume that
their job or hobby would make a good game show without considering that not everyone else might
find their occupation or pastime interesting.
Is there a strong theme that will "brand" the show? In particular, is there a distinctive visual
characteristic that will make the programme instantly recognisable?
Be realistic about costs. It’s possible to achieve virtually anything in the world of television, but
everything has its price. Can you honestly say that your idea will be able to be made on the kind of
budgets used by similar shows in the marketplace at the target channel and timeslot?
Is the idea international? A sports quiz about the game of shinty might be
great for Ireland, but its potential will be severely limited in the global
marketplace.
Try looking for programme ideas that no one else seems to doing at the moment. Before too long,
you may well find that the situation reverses to your benefit.
B – Problems, problems
Here is a list of basic issues that need to be considered at this stage:
Cost effectiveness: From a television company’s point of view, one of the main advantages of game
shows over any other television programme is that they can be recorded back-to-back – that is,
several shows are recorded in one day but are broadcast as a daily or weekly series. The longer your
programme takes to film, the more expensive and complicated the production process gets and
therefore it will appear less attractive to the marketplace.
Feasibility: There is a whole science to working out the technical practicalities of a programme, but
there are some common-sense things you can check straight away. For example:
(i) If the show is studio-based, is it going to fit in a studio? Television studios are often a lot smaller
than they appear to viewers, because cameras use wide-angle lenses that make the studio sets
appear larger than they really are.
(ii) Does the set involve large mechanical constructions? Despite their appearances, studio sets are
designed to be taken apart and re-assembled in hours. This is because studio time is so precious and
expensive that its often more cost effective to re-build the set for each time you need it rather than
leave the set sitting in the studio unused. For example, building an indoor rollercoaster within the
studio would mean that the programme would probably have to be made within a large film studio –
which can be hired out at weeks at a time – rather than in a traditional TV studio.
Safety: Specialists are always consulted to ensure that the programme can be
executed in a safe manner. However, even everyday obstacles such as ramps and
stairs can be extremely hazardous. Other shows make a virtue of the aspect of
danger. In these types of programmes it is vital that the audience can watch the
programme safe in the knowledge that no one will come to any harm, particularly if it
is for a family audience.
Live broadcasts: If the show relies on a live broadcast, bear in mind factors such as the time of
year. This can effect the lighting and weather conditions. There is not much point hoping to get a live
action-adventure show commissioned for evenings during Autumn if that means its going to be pitch
black outside – the audience needs to see what’s going on.
Game logic: If your programme is a quiz with a strong game element, check that
the game really does work. If possible, get some of your friends to play an
improvised mock-up of the game. Take note of how long it takes them to understand
the rules. Does the strategy of the game reward contestants that take risks and play
offensively rather than defensive, sandbagging play? A programme might be fun to
play, but is it going to be interesting to the viewers? In particular, is there a "play-
along" factor – that is, can the viewers try to answer the questions, games or puzzles
before the contestants do?
"Filmability": Can the viewers see what’s going on? Sets for all programmes are designed so that it
is easy for cameras to capture the action. Sets come in many different forms, such as those used by
Fifteen-to-One, Wheel of Fortune, Blind Date and Celebrity Squares. One thing to bear in mind is that
most studios are not actually very high and so aerial shots are quite difficult to achieve.
Entertainment integrity: Does the format that you’ve now got actually fulfil the aim you started out
with? It’s often tempting to adjust your idea in order to solve some of the other problems that have
occurred during the development process. However, a consequence of this is that your format might
be very logical, cost-effective and technically feasible, but the original entertainment factor might have
been lost.
The difficulty with the refining stage is that it’s difficult to know what the pitfalls are. This is where
agencies such as us can help. However, before you show your idea to anyone, it's advisable to secure
your copyright on the format.
Writing and selling the format
Formats have been known to be accepted on a scrappy piece of typewriter paper, and even during a
lunch conversation. However, conventionally it is preferred if the format is neatly printed by a word
processor.
If you want to get a game show commissioned, there are four main ways of doing it:
Good luck!
Format Production
Initial planning
In order that the product delivery can take place, the first task of the Consultancy
Manager is to select the appropriate resources with the Programme Producers (the
Consultants). When it is clear what the key elements are, s/he has to consider how,
to whom and when they are to be delivered.
The consultancy for every sale should be tailor-made and managed on an individual
basis taking into account such parameters such as: genre of programme, specific
cultural requirements, language, budget, length of series, timetable etc. The Consultant has to
operate on a budget with specific tasks to be implemented over a period of time. It is these tasks that
require expert and experienced management in order to give maximum value to the sale.
Choice of method
The second task of the Consultancy Manager is to look at how best to structure the consultancy and
to whom by first establishing contacts with key production personnel in the appropriate territory. It is
at this stage that relationship and confidence building is so important. (In territories where English is
not the first language an interpreter should be appointed by the consultants.) The Managing
Consultant has to create a balance between listening to the questions and concerns of both the seller
and the buyer (the two sets of producers). It is essential to talk through certain aspects of the
production and to send through only essential written, audio and visual resources prior to the first
production meeting. The complete bible should form the basis of the first meeting and full production
meeting.
Execution
Once this stage of structuring is complete, and all parties are agreed, the third task is to plan in detail
everything that has to take place. This is the moment to look at the timetable and particularly the
timetable of consultancy visits both pre-production and production, bearing in mind the key times
when consultancy can be most effective and have maximum impact.
Only when a production is hitting the expected target ratings can a format be considered to be a
successful sale. Then and only then is the sale complete.
What is a Format?
There are two main stages in the development of a format: a paper format and a TV programme
format.
"Paper format" – the detailed written document that presents the initial concept for a TV
programme format
TV programme format – the recipe and ingredients that gives the knowledge to reproduce an
existing TV programme in another country
Format devisor – a term used as a catch-all for the writers, authors and creators that have an initial
idea and develop it sufficiently to create what we define as a "paper format".
"Paper format" agent – An agent who represents a devisor and creates deals with a buyer.
Format distributor – A distributors who specialises in selling and delivering format experience and
resources.
Michel Rodrigue, CEO of format specialist Distraction Formats offers this definition of a TV programme
format:
A TV programme format is a recipe which allows television concepts and ideas to travel without being
stopped by either geographical or linguistic boundaries. To achieve this, the recipe comes with a
whole range of ingredients making it possible for producers throughout the world to locally produce a
television programme based on a foreign format, and to present it as a local television show perfectly
adapted to their respective countries and cultures.
Long-form
A long-form "paper format" is a very detailed description that would give you most of the information
required to produce a programme. There is no set length, but generally they do not extend much
beyond 10 pages of A4 paper otherwise they appear intimidating to read. It may contain some or all
of the following headings:
• Programme title
• Target audience
• Suggested time-slot
• Length (mins)
• Brief outline (2-3 sentences)
• Outline running order
• Round structure (if applicable)
• Detailed synopsis
• Sample games/questions (if applicable)
• Illustrations
• Suggested presenters
• Set design
• Outline budget
• Merchandising opportunities
Short-form
A short-form paper format... is used as a selling document. It is a much briefer version of the long-
form format. It is often only one or two pages long, and is used as a selling document to arouse
further interest from broadcasters and production companies. It might only contain the title, general
principle, target audience, suggested host and a few sentences outlining the rounds/games.
Quite often its necessary to go through the process of writing the long-form format which you then
condense down into the short-form version
Opportunities
Although there are sometimes geographic and linguistic problems to overcome, many format devisors
and format owners recognise the significant benefits available in the international market.
The simple benefit is that licensing deals allow the format to be sold many times over. Television is
now a global industry, and therefore sales of formats are global too. A strong format can be sold to
well over 50 countries and maybe more.
Therefore, format devisors and owners need to harness this international market. However, this can
be difficult, particularly as there are hundreds of companies and thousands of people who attend over
ten key markets each year.
• Consultancy
• Format guide and production "bible"
• Scripts
• Blueprint and specification of set
• Music
• Visual graphics
• Titles
• Programme tapes
• Computer software
• Ratings
• Scheduling slots
...and all the inside knowledge that makes the format 'work'.
Format Protection / Legal
The law does not recognise formats because, from a legal point of view, formats are ideas which are
not covered by traditional copyright and patent legislation.
The most frequent law case quoted on this matter is that of Hughie Green versus the Broadcasting
Corporation of New Zealand. The case was considered by the Privy Council, New Zeland's highest
court of appeal, before being rejected.
This established that there was no copyright in the format per se in the talent show Opportunity
Knocks. However, there are a number of ways in which the elements that make up a format can be
protected.
There is no such thing as a format right, BUT format rights are bought and sold each week for large
sums.
Advice
Organisations
FRAPA (Format Recognition and Protection Association) aims to promote to producers, broadcasters
and the law, the concept of formats as unique, intellectual properties.
Web: www.frapa.org
Credits
David Bodycombe
TvFormats is indebted to David Bodycombe for writing the FAQ part of the site. David is one of the
UK's most active games devisors, acting as an advisor and author in many different media. He has
contributed to numerous television shows including The Mole (Channel 5), Sub Zero (BBC2), and five
series of The Crystal Maze (Channel 4). He is currently developing a unique game element to
complement Pyramid, a major BBC 1 documentary, and piloting his own game show with S4C
(Channel 4 Wales). On BBC Radio 4 he appears on the problem solving show Puzzle Panel, and is also
the researcher and question setter for the treasure hunt game X Marks the Spot. David has authored
numerous highly acclaimed puzzle books, and writes 1000 puzzles a year for columns in periodicals
such as the Daily Express, the Big Issue and Metro. His most recent book is entitled How To Devise A
Game Show.