0% found this document useful (0 votes)
87 views8 pages

XNA Audio Xact

This module discusses using audio in XNA and MonoGame projects. It focuses on using the XACT tool to prepare audio assets. XACT stands for Cross-Platform Audio Creation Tool. The Wave Bank in an XACT project contains the actual wav files. Separate Sound Banks allow manipulating sound properties without modifying the source wav files. Cues are separate so sounds can be randomly selected to play for a particular cue.

Uploaded by

Luca Kab
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
87 views8 pages

XNA Audio Xact

This module discusses using audio in XNA and MonoGame projects. It focuses on using the XACT tool to prepare audio assets. XACT stands for Cross-Platform Audio Creation Tool. The Wave Bank in an XACT project contains the actual wav files. Separate Sound Banks allow manipulating sound properties without modifying the source wav files. Cues are separate so sounds can be randomly selected to play for a particular cue.

Uploaded by

Luca Kab
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 8

Module 12

XNA Audio

Lecture
XACT

Module 12 Learning Objectives


In this module, well learn how to integrate music
and sound effects into our XNA and MonoGame
games.
In this lecture, well focus on using the XACT tool
to prepare our audio assets

In-Lecture Quiz

XACT is an acronym for

A: Xylophone Aardvark Cryogenic Turtle
B: X-ray Alpha Charlie Tango
C: Cross-Platform Audio Creation Tool
D: Integrated Development Environment

In-Lecture Quiz

The Wave Bank in an XACT project holds

A: the actual wav files
B: wave money
C: waves of enemies
D: levees

In-Lecture Quiz

We have a separate Sound Bank in an XACT project so
A: the world doesnt end
B: a needle pulling thread
C: this answer is definitely way longer than the answer
below, and I know what that means
D: we can manipulate sound properties without
messing with the source wav files

In-Lecture Quiz

We have separate Cues in an XACT project because
A: it lets us randomly pick sounds to play for a
particular cue
B: we can, and if we can we should
C: the music guy probably used goofy wav file names
that would be hard to use in game
D: pick me, pick me


Recap
We learned how to use the XACT tool to prepare
audio assets
Next Time
Well learn how to use those audio assets in an XNA
game

You might also like