XNA Audio Xact
XNA Audio Xact
XNA Audio
Lecture
XACT
Module 12 Learning Objectives
In this module, well learn how to integrate music
and sound effects into our XNA and MonoGame
games.
In this lecture, well focus on using the XACT tool
to prepare our audio assets
In-Lecture Quiz
XACT is an acronym for
A: Xylophone Aardvark Cryogenic Turtle
B: X-ray Alpha Charlie Tango
C: Cross-Platform Audio Creation Tool
D: Integrated Development Environment
In-Lecture Quiz
The Wave Bank in an XACT project holds
A: the actual wav files
B: wave money
C: waves of enemies
D: levees
In-Lecture Quiz
We have a separate Sound Bank in an XACT project so
A: the world doesnt end
B: a needle pulling thread
C: this answer is definitely way longer than the answer
below, and I know what that means
D: we can manipulate sound properties without
messing with the source wav files
In-Lecture Quiz
We have separate Cues in an XACT project because
A: it lets us randomly pick sounds to play for a
particular cue
B: we can, and if we can we should
C: the music guy probably used goofy wav file names
that would be hard to use in game
D: pick me, pick me
Recap
We learned how to use the XACT tool to prepare
audio assets
Next Time
Well learn how to use those audio assets in an XNA
game