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Tutorial Agua Vray e Sketchup

This document provides a 7 step tutorial for creating realistic water ripple effects in Vray for Sketchup. The tutorial demonstrates how to apply a bump map texture to create ripples, adjust the transparency and refraction layers, and add subtle noise displacement to make the water surface appear more dynamic. Examples are included showing the ripple effect on a floating flower and renders of buildings with water surfaces using this technique.

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Rolison Rezende
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100% found this document useful (1 vote)
282 views10 pages

Tutorial Agua Vray e Sketchup

This document provides a 7 step tutorial for creating realistic water ripple effects in Vray for Sketchup. The tutorial demonstrates how to apply a bump map texture to create ripples, adjust the transparency and refraction layers, and add subtle noise displacement to make the water surface appear more dynamic. Examples are included showing the ripple effect on a floating flower and renders of buildings with water surfaces using this technique.

Uploaded by

Rolison Rezende
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Tutorial: Water Ripples in Vray Sketchup

Ferry Sugianto shared this Realistic water ripple tutorial with us. He shared this tutorial at
Kampoeng 3D.

Below is the effect of bump ripples.


You can download Ferry's file HERE

Step 1: The SketchUp Scene



Step 2: The Water Ripple Material.

This is the water material. It will be loaded in both diffuse and bump slot.


Step 3: Re-scaling the Map

Once the map has been applied as diffuse material. You can rescale and adjust the position in
SketchUp. In the image below, the center of the water ripple was position under the floating
flower.




Step 4: Transparency.

The transparency of the water material was adjusted to "white". It means the water is 100%
transparent.




Step 5: Vray Reflection setting of the water

In Vray, you need to apply reflection layer, use Fresnel map type and adjust the Index of
Refraction (IOR) to 1.33.




Step 6: Refraction layer

Create Refraction Layer for the water material. To do is, right click and add refraction layer. Set
the color to white and enter a color multiplier of 0.05 with Affect alpha and Affect Shadows on.



Step 7. The Bump shader

Click the bump slot and load the same diffuse map on this slot. Do not change anything. Below
shows the ripple effect. But some of the areas are so static.



7. Noise displacement

In order to disturb the water surface, create a subtle displacement using "Noise texture". Below
is the Noise texture displacement setting.



Now the water surface was displaced showing a much realistic effect.



Some render employing the above tutorial.


Below render showing David Hier's contemporary House.



Coming soon! Ferry Sugianto's Q and A.

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