Computer System Overview
Computer System Overview
Computer System Overview
Chapter 1
1
Operating System
• Exploits the hardware resources of one
or more processors
• Provides a set of services to system
users
• Manages secondary memory and I/O
devices
2
Basic Elements
• Processor
• Main Memory
– volatile
– referred to as real memory or primary memory
• I/O modules
– secondary memory devices
– communications equipment
– terminals
• System bus
– communication among processors, memory, and
I/O modules
3
Processor
• Two internal registers
– Memory address register (MAR)
• Specifies the address for the next read or
write
– Memory buffer register (MBR)
• Contains data written into memory or receives
data read from memory
– I/O address register
– I/O buffer register
4
Top-Level Components
5
Processor Registers
• User-visible registers
– Enable programmer to minimize main-
memory references by optimizing register
use
• Control and status registers
– Used by processor to control operating of
the processor
– Used by privileged operating-system
routines to control the execution of
programs
6
User-Visible Registers
• May be referenced by machine
language
• Available to all programs - application
programs and system programs
• Types of registers
– Data
– Address
• Index
• Segment pointer
• Stack pointer
7
User-Visible Registers
• Address Registers
– Index
• Involves adding an index to a base value to get
an address
– Segment pointer
• When memory is divided into segments, memory
is referenced by a segment and an offset
– Stack pointer
• Points to top of stack
8
Control and Status Registers
• Program Counter (PC)
– Contains the address of an instruction to be
fetched
• Instruction Register (IR)
– Contains the instruction most recently fetched
• Program Status Word (PSW)
– Condition codes
– Interrupt enable/disable
– Supervisor/user mode
9
Control and Status Registers
• Condition Codes or Flags
– Bits set by the processor hardware as a
result of operations
– Examples
• Positive result
• Negative result
• Zero
• Overflow
10
Instruction Execution
• Two steps
– Processor reads instructions from memory
• Fetches
– Processor executes each instruction
11
Instruction Cycle
12
Instruction Fetch and
Execute
• The processor fetches the instruction
from memory
• Program counter (PC) holds address of
the instruction to be fetched next
• Program counter is incremented after
each fetch
13
Instruction Register
• Fetched instruction is placed in the instruction
register
• Categories
– Processor-memory
• Transfer data between processor and memory
– Processor-I/O
• Data transferred to or from a peripheral device
– Data processing
• Arithmetic or logic operation on data
– Control
• Alter sequence of execution
14
Characteristics of a
Hypothetical Machine
15
Example of Program Execution
16
Direct Memory Access
(DMA)
• I/O exchanges occur directly with
memory
• Processor grants I/O module authority
to read from or write to memory
• Relieves the processor responsibility
for the exchange
17
Interrupts
• Interrupt the normal sequencing of the
processor
• Most I/O devices are slower than the
processor
– Processor must pause to wait for device
18
Classes of Interrupts
19
Program Flow of Control Without
Interrupts
20
Program Flow of Control With
Interrupts, Short I/O Wait
21
Program Flow of Control With
Interrupts; Long I/O Wait
22
Interrupt Handler
• Program to service a particular I/O
device
• Generally part of the operating system
23
Interrupts
• Suspends the normal sequence of
execution
24
Interrupt Cycle
25
Interrupt Cycle
• Processor checks for interrupts
• If no interrupts fetch the next
instruction for the current program
• If an interrupt is pending, suspend
execution of the current program, and
execute the interrupt-handler routine
26
Timing Diagram Based on Short
I/O Wait
27
Timing Diagram Based on Short
I/O Wait
28
Simple Interrupt Processing
29
Changes in Memory and
Registers for an Interrupt
30
Changes in Memory and
Registers for an Interrupt
31
Multiple Interrupts
• Disable interrupts while an interrupt is
being processed
32
Multiple Interrupts
• Define priorities for interrupts
33
Multiple Interrupts
34
Multiprogramming
• Processor has more than one program to
execute
• The sequence the programs are
executed depend on their relative priority
and whether they are waiting for I/O
• After an interrupt handler completes,
control may not return to the program
that was executing at the time of the
interrupt
35
Memory Hierarchy
• Faster access time, greater cost per bit
• Greater capacity, smaller cost per bit
• Greater capacity, slower access speed
36
Memory Hierarchy
37
Going Down the Hierarchy
• Decreasing cost per bit
• Increasing capacity
• Increasing access time
• Decreasing frequency of access of the
memory by the processor
– Locality of reference
38
Secondary Memory
• Nonvolatile
• Auxiliary memory
• Used to store program and data files
39
Disk Cache
• A portion of main memory used as a
buffer to temporarily to hold data for the
disk
• Disk writes are clustered
• Some data written out may be referenced
again. The data are retrieved rapidly
from the software cache instead of slowly
from disk
40
Cache Memory
• Invisible to operating system
• Increase the speed of memory
• Processor speed is faster than memory
speed
• Exploit the principle of locality
41
Cache Memory
42
Cache Memory
• Contains a copy of a portion of main
memory
• Processor first checks cache
• If not found in cache, the block of
memory containing the needed
information is moved to the cache and
delivered to the processor
43
Cache/Main Memory System
44
Cache Read Operation
45
Cache Design
• Cache size
– Small caches have a significant impact on
performance
• Block size
– The unit of data exchanged between
cache and main memory
– Larger block size more hits until probability
of using newly fetched data becomes less
than the probability of reusing data that
have to be moved out of cache
46
Cache Design
• Mapping function
– Determines which cache location the
block will occupy
• Replacement algorithm
– Determines which block to replace
– Least-Recently-Used (LRU) algorithm
47
Cache Design
• Write policy
– When the memory write operation takes
place
– Can occur every time block is updated
– Can occur only when block is replaced
• Minimizes memory write operations
• Leaves main memory in an obsolete state
48
Programmed I/O
• I/O module performs the
action, not the processor
• Sets appropriate bits in the
I/O status register
• No interrupts occur
• Processor checks status
until operation is complete
49
Interrupt-Driven I/O
• Processor is interrupted when
I/O module ready to exchange
data
• Processor saves context of
program executing and begins
executing interrupt-handler
• No needless waiting
• Consumes a lot of processor
time because every word read
or written passes through the
processor
50
Direct Memory Access
• Transfers a block of data
directly to or from memory
• An interrupt is sent when
the transfer is complete
• Processor continues with
other work
51